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J-Mart II: Closed for 3E - Thanks for the Patronage!

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Re: J-Mart II: X-Ladies - Emma, Rogue, Kitty, Surge, Psylocke

Postby Thorpacolypse » Sun Dec 27, 2009 9:38 pm

Arthur Eld wrote:One minor note about your Psylocke build, Thorp, you have the DC for her Psychic knife listed as 20, but it should actually be DC 25.


Really? I thought since it was Will based it was rank + 10, unlike a toughness save of rank + 15. I guess I read the power wrong.
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Re: J-Mart II: X-Ladies - Emma, Rogue, Kitty, Surge, Psylocke

Postby Arkrite » Sun Dec 27, 2009 10:20 pm

It's an odd one, but he's right.

In the book, under mental blast, it lists the toughness save for mental blast as DC15+PL.

I ran around using a psychic for quite some time before I discovered that. Embarressing ;~)

It sounds quite powerful until you realize that saves can be PL +5 without any tradeoffs.

So vs your normal opponents, who are packing a Will +8 you're looking like a bad ass. Against a psychic who's put extra points into will (and/or mind shield) you could easily have a PL10 character with a Will +15.
Which is probably why most psychic characters in the M&M books have some kind of physical attack.

Something I wish I had thought of. Embarressing ;~)
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Re: J-Mart II: X-Ladies - Emma, Rogue, Kitty, Surge, Psylocke

Postby Jalinth » Mon Dec 28, 2009 6:43 am

When you change the saving throw of a power that normally uses Toughness to another save, the DC does not change. As damage saves are 15+rank, this means you can get some nice high save DCs for Will or Fort saves. The downside is that the extra costs +1 rather then +0 like it is when you switch a Fort save for a Will save.

Details are on page 97 of Ultimate Power

And Zane has a physical attack. It's called Mental Communications. <<::Strong Girl::Go get 'em girl! Don't worry about keeping the building standing!>> :)
Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
-A.E. Housman
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Re: J-Mart II: X-Ladies - Emma, Rogue, Kitty, Surge, Psylocke

Postby Thorpacolypse » Mon Dec 28, 2009 6:36 pm

Jalinth wrote:When you change the saving throw of a power that normally uses Toughness to another save, the DC does not change. As damage saves are 15+rank, this means you can get some nice high save DCs for Will or Fort saves. The downside is that the extra costs +1 rather then +0 like it is when you switch a Fort save for a Will save.

Details are on page 97 of Ultimate Power

And Zane has a physical attack. It's called Mental Communications. <<::Strong Girl::Go get 'em girl! Don't worry about keeping the building standing!>> :)


I knew about that extra but butter my biscuits, I didn't know that Mental Blast functioned that way off the bat. Thanks for the catch, J-Mart shoppers!
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Re: J-Mart II: X-Ladies - Emma, Rogue, Kitty, Surge, Psylocke

Postby Thorpacolypse » Mon Dec 28, 2009 8:31 pm

Our last X-LADIES NI...well, WEEKEND special, gets stocked on our Marvel Aisle.

Image
Hope to see you again soon, Jean...

JEAN GREY
PL:
11 (165 pp) – OPL: 11; DPL: 11

ABILITIES: STR: 10 (0) DEX: 12 (+1) CON: 12 (+1) INT: 16 (+3) WIS: 16 (+3) CHA: 16 (+3)

SKILLS: Bluff (+3), Concentration 12 (+15), Diplomacy 6 (+9), Disguise (+3), Escape Artist (+1), Gather Info (+3), Handle Animal (+3), Intimidate (+3), Knowledge [Behavioral Sciences] 6 (+9), Medicine 5 (+8), Notice 5 (+8), Pilot 5 (+6), Profession [Model] 4 (+7), Search (+3), Sense Motive 9 (+12), Stealth (+1), Survival (+3)

FEATS: Attack Specialization (2) [Telekinesis], Bishoujo, Dodge Focus (1), Equipment (1), Improved Initiative (1), Improved Mental Grapple, Luck (1), Speed of Thought, Teamwork (1)

POWERS:
Flight 4 (100 mph [8pp]) [4]
Super Senses 7 (Aura Reading, Detect Mutants [Mental, Ranged, Extended]; 7pp) [7]
Mind Shield 6 (6pp) [6]
Telepathy 11 (Dynamic Array [22pp array]; 23pp) [11] - DC:21:will
DAP: Mental Blast 7 (Flaw: Check Required [Concentration]; 1pp) [7] - DC:22:will
DAP: ESP 7 (Mental, Visual [1pp]) [7]
DAP: Mind Control 10 (PF: Mental Link [1pp]) [10] - DC:20:will
DAP: Illusion 7 (Visual, Audio [1pp]) [7] - DC:17:will

Telekinesis 12 (Dynamic Array, PF: Precise [25pp array]; 26pp) [12]
DAP: Force Field 12 (Extra: Impervious [2pp]) [12]
DAP: Telekinetic Blast 12 (2pp) [12] - DC:27:tough
DAP: Astral Projection 5 (1pp) [5]


EQUIPMENT:
(5ep)

Costume (Protection 2, PF: Subtle; Commlink, GPS [5ep]) [2]

COMBAT: Base Attack +6, Melee +6, Ranged +6, Telekinesis +10, Grapple +6 [Unarmed +0 (Bruise); Telekinetic Blast 12 (Bruise)]; Defense 17 (13 flat-footed); Init +7; Knockback -1 (-13 with Full Force Field)

SAVES: Toughness +3 (+3 flat-footed, +15 with Full Force Field), Fortitude +5, Reflex +5, Will +9 (+15 against Mental Effects)

DRAWBACKS: Holding Back - Phoenix Form (uncommon, moderate; -2)

Abilities 23 + Skills 13 (52 ranks) + Feats 10 + Powers 84 + Combat 23 + Saves 14 – Drawbacks -2 = 165 / 165

Comments: This is my base Jean is and as expected, she’s a pretty powerful character, able to switch between her Telepathy and Telekinesis pretty easily. I never saw her as that effective of a front line character really, I always saw her as more of a support player, but maybe that’s just because she was very under-utilized prior to becoming the Phoenix. But considering she can lay a Mental Blast on someone while keeping a 12 rank force field up makes one a decent field operative for the most part.

My biggest problem with Jean is how I want to utilize her in my setting. For now, we’ll say she is not on an active X-Team and continues to work with Professor X in controlling her powers. I’m just not sure how she and Emma would co-exist anymore, but it’s possible, I’m just not sure I want to think that hard right now.

Jean gets the 2pp Holding Back drawback allowing for a PL15/225pp Phoenix build as her held back form. And here it is...

Image

JEAN GREY (PHOENIX)
PL:
15 (225 pp) – OPL: 15; DPL: 15

ABILITIES: STR: 10 (0) DEX: 12 (+1) CON: 14 (+2) INT: 16 (+3) WIS: 22 (+6/+3) CHA: 12 (+1)

SKILLS: Bluff (+1/+5) [Attractive], Concentration 11 (+17), Diplomacy 4 (+5/+9) [Attractive], Disguise (+1), Escape Artist (+1), Gather Info (+1), Handle Animal (+1), Intimidate 11 (+12), Knowledge [Behavioral Sciences] 6 (+9), Medicine 3 (+9), Notice 3 (+9), Pilot 5 (+6), Search (+3), Sense Motive 9 (+15), Stealth (+1), Survival (+6)

FEATS: Attack Specialization (3) [Phoenix Force Array], Attractive (1), Benefit (1) [Status – The Phoenix], Dodge Focus (2), Equipment (1), Improved Initiative (1), Improved Mental Grapple, Speed of Thought

POWERS:
Flight 4 (100 mph [8pp]) [4]
Super Senses 7 (Aura Reading, Detect Mutants [Mental, Ranged, Extended]; 7pp) [7]
Mind Shield 6 (6pp) [6]
Comprehend 4 (Speak, Read, Understand All Languages, Animals [8pp]) [4]
Enhanced Wisdom 6 (6pp) [6]
Regeneration 2 (Recovery Rate [2pp])

Resurrection 1/day, Extra: True Resurrection [1]
Phoenix Force 18 (Variable Power 18; Multiple Powers of the Telepathic, Telekinetic, Cosmic Energy and Fire Control Descriptor [90pp array]; 108pp) [18]

EQUIPMENT:
(5ep)

Costume (Protection 2, PF: Subtle; Commlink, GPS [5ep]) [2]

COMBAT: Base Attack +6, Melee +6, Ranged +6, Phoenix Force Array +12, Grapple +6 [Unarmed +0 (Bruise)]; Defense 18 (13 flat-footed); Init +7; Knockback -2

SAVES: Toughness +4 (+4 flat-footed), Fortitude +6, Reflex +5, Will +11 (+17 against Mental Effects)

DRAWBACKS: Holding Back – Dark Phoenix Form (uncommon, minor; -1)

Abilities 20 + Skills 13 (52 ranks) + Feats 11 + Powers 145 + Combat 24 + Saves 13 – Drawbacks -1 = 225 / 225

Comments: This is Jean in her “good” Phoenix form where she is still mainly in control, but has a ton of power, albeit she is more susceptible to her dark side when in this form. I was going to keep the split Telepathy/Telekinesis array and add in Fire Control, but it was cheaper, and probably more accurate to use the Variable Power since she has done some pretty wicked things with the Phoenix Force over the years.
Last edited by Thorpacolypse on Fri Jan 01, 2010 10:18 pm, edited 1 time in total.
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Re: J-Mart II: Mystique, Jean Grey

Postby Thorpacolypse » Mon Dec 28, 2009 8:42 pm

A J-Mart Favorite continues our X-Verse run.

Image
..I am no savior...Maybe I am what everyone thinks I am...

CABLE
PL:
11 (168 pp) – OPL: 11; DPL: 11

ABILITIES: STR: 26 [18] (+8/+4) DEX: 16 (+3) CON: 22 (+6) INT: 20 (+5) WIS: 18 (+4) CHA: 14 (+2)

SKILLS: Acrobatics 5 (+8), Bluff (+2), Climb (+8), Computers 8 (+13), Concentration 8 (+12), Craft [Electronic] 7 (+12), Craft [Mechanical] 7 (+12), Diplomacy (+2), Disable Device (+5), Disguise (+2), Drive (+3), Escape Artist (+3), Gather Info 9 (+11), Handle Animal (+2), Intimidate 8 (+10), Investigate (+5), Knowledge [Tactics] 8 (+13), Knowledge [Technology] 8 (+13), Medicine (+4), Notice 5 (+9) [Take It In at a Glance], Pilot (+3), Profession (+4), Ride (+3), Search (+5), Sense Motive 9 (+13) [Assessment], Sleight of Hand (+3), Stealth 6 (+9), Survival (+4), Swim (+8)

FEATS: Assessment, Eidetic Memory, Equipment (9), Improved Aim, Improved Initiative (1), Jack-of-All-Trades, Last Stand, Leadership, Luck (1), Master Plan, Power Attack, Quick Draw (1), Rapid Healer, Rhythm of Combat

POWERS:
Techno Organic Enhancements 2 (Container [10pp traits]; 10pp) [2]
Enhanced Strength 8 (Flaw: Limited to Left Arm [4pp]) [8]
Super-Strength 2 (2 Tons; Flaw: Limited to Left Arm [2pp]) [2]
Shield 1 (1pp) [1]
Super-Senses 2 (Normal Vision [Extended], Infravision [2pp]) [2]
Enhanced Feats 1 (Take It In at a Glance [1pp]) [1]

Dominus Objective 2 (Device 2, Hard to Lose [10pp traits]; 8pp) [2]
Datalink 9 (9pp) [9]
AP: Communication 9 (Cybernetic [1pp]) [9]

Cone of Silence 2 (Device 2, Hard to Lose [10pp traits]; 8pp) [2]
Force Field 4 (Extra: Impervious [8pp]) [4]
AP: Illusion 4 (Visual and Audio, Flaw: Phantasm [1pp]) [6] - DC:16:will
AP: Telekinesis 4 (1pp) [4]


EQUIPMENT:
(45ep)

Body Armor (Protection 3 [3ep]) [3]
Commlink (1ep)
Arsenal (22ep):
Heavy Autoblaster Pistol (Energy Blast 6, Extra: Auto-Fire; Range 60ft, Small [18ep]) [6] - DC:21:tough
Blaster Rifle (Energy Blast 8; Range 80ft, Large [1ep]) [8] - DC:23:tough
Assault Rifle (Ballistic Blast 6, Extra: Auto-Fire; 60 ft range, Large [1ep]) [6] - DC:21:tough
Fragmentation Grenades (Ballistic Blast 6, Extra: Targeted Area Explosion, Range 60 ft [1ep]) [6] - DC:21:tough
Flash Bang Grenade (Dazzle 4 [Visual and Auditory, Extra: Targeted Area Burst, Range 40ft [1ep]) [4] - DC:14:ref,
Headquarters (Greymalkin [19ep]):
Size: Huge, Toughness: 15; Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Security System; Powers: Teleport 10,

COMBAT: Base Attack +13, Melee +13, Ranged +13, Grapple +18, Left Arm Grapple +23 [Unarmed +8 (Bruise); Autoblaster Pistol +6, Auto-Fire (Lethal); Blaster Rifle +8 (Lethal); Assault Rifle +6, Auto-Fire (Lethal); Fragmentation Grenades +6 (Lethal)]; Defense 19 (14 flat-footed); Init +7; Knockback -4 (-8 with Force Field)

SAVES: Toughness +13 (+13 flat-footed), Fortitude +7, Reflex +5, Will +9

DRAWBACKS:

Abilities 48 + Skills 22 (88 ranks) + Feats 22 + Powers 26 + Combat 42 + Saves 8 – Drawbacks 0 = 168 / 168

Comments: Despite his legendary "Iron Age icon" status, I have always liked Cable, especially the past few years when he was with Deadpool and his brief X-Man status. I haven’t read any of the Messiah War stuff, but when the trades come out, I’m sure I’ll pick it up.

This is a take on Cable from a couple of years ago near the end of Messiah Complex, moreso than the current version where the techno-organic virus is eating him up and definitely not during the period when he got his telepathy and telekinesis levels back up to Nate Grey levels. Although I do want to do that version some time. He’s at the point where his powers have burned out and he is using some tech to simulate them. But by and large, he’s the gun toting badass warrior that helped change, then ruin, then ultimately save comics forever.

In my setting, he and some of the other less moral X-Men form the Black Team, my version of X-Force (that will be a separate group outside of the X-verse umbrella) who take of mutant issues that need permanent, or at least very violent, solutions.
Last edited by Thorpacolypse on Tue Dec 29, 2009 7:52 pm, edited 1 time in total.
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Re: J-Mart II: Mystique, Jean Grey, Cable

Postby Thorpacolypse » Mon Dec 28, 2009 8:55 pm

Another item in our X-Verse line hits the J-Mart II shelves.

Image
Target acquired...commence mudhole stomp procedure...

SENTINELS
PL:
10 (150 pp) – OPL: 10; DPL: 7

ABILITIES: STR: 34 (+12) DEX: 12 (+1) CON: NA INT: 10 (0) WIS: 10 (0) CHA: NA

SKILLS: Bluff (NA), Computers 4 (+4), Diplomacy (NA), Disguise (NA), Escape Artist (+1), Gather Info (NA), Handle Animal (NA), Intimidate (NA), Notice 8 (+8), Search 8 (+8), Stealth (+1)

FEATS: Attack Focus (Ranged) (4), Improved Grapple

POWERS:
Growth 12 (Extra: Duration [Continuous], Flaw: Permanent; PF: Innate [37pp]) [12]

Attack/Def -4, Grapple +12, Stealth -12, Intimidation +6, Space 20ft, Reach 15ft, Strength +24, Con +12, Carrying Strength +15
Immunity 50 (Fortitude Effects, Mental Effects [50pp]) [50]
Flight 4 (100mph [8pp]) [4]
Super Senses 9 (Visual [Counters Concealment], Infravision [Counters Concealment], Detect Mutants [Visual, Extended x2, Track], Radio [Extended]; 9pp) [9]
Protection 7 (Extra: Impervious [14pp]) [7]
Blast 12 (Array [24pp]) [12] - DC:27:tough
AP: Snare 8 (Extra: Cone Area [1pp]) [8] - DC:18:ref
AP: Paralyze 8 (Extra: Ranged [1pp]) [8] - DC:18:will
AP: Ballistic Blast 8 (Extra: Auto-Fire [1pp]) [8] - DC:23:tough


COMBAT: Base Attack +2, Melee +2, Ranged +6, Grapple +26 [Unarmed +12 (Bruise); Blast +12 (Bruise)]; Defense 10 (8 flat-footed); Init +1; Knockback -10

SAVES: Toughness +13 (+13 flat-footed, +7 Impervious), Fortitude NA, Reflex +1, Will +0

DRAWBACKS:

Abilities -18 + Skills 5 (20 ranks) + Feats 5 + Powers 138 + Combat 20 + Saves 0 – Drawbacks 0 = 150 / 150

Comments: The big, bad mutant hunting machines themselves, The Sentinels. Pretty standard build for this version, they’re strong, have a powerful blast and are usually a pretty good challenge for a single X-Man. It’s the fact that there are usually a pretty good amount of these that cause problems.

By the way, it should be noted that a certain big time businessman in Metropolis has acquired the Trask Industries database via a hostile takeover and now has the ability to begin mass producing these babies…
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Re: J-Mart II: Mystique, Jean Grey, Cable, Sentinels

Postby Severance » Mon Dec 28, 2009 9:25 pm

Wow, not only did you make one of my favorite mutants even more awesome (Cable), but you also made fairly cheap Sentinels. Props man. Props.

Any chance of seeing an updated Nimrod?
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Re: J-Mart II: Mystique, Jean Grey, Cable, Sentinels

Postby Thorpacolypse » Mon Dec 28, 2009 9:33 pm

Another item in our X-Verse line hits the Marvel Aisle.

Image

PREDATOR X
PL:
10 (147 pp) – OPL: 10; DPL: 9.5

ABILITIES: STR: 34 (+12) DEX: 12 (+1) CON: 34 (+12) INT: 6 (-2) WIS: 12 (+1) CHA: 6 (-2)

SKILLS: Bluff (-2), Climb (+6), Concentration (+1), Diplomacy (-2), Disguise (-2), Escape Artist (+1), Gather Info (-2), Handle Animal (-2), Intimidate (-2/+1), Notice 5 (+6), Search 10 (+8), Sense Motive (+1), Stealth 6 (+7/+2), Survival 7 (+8), Swim (+6)

FEATS: All-out Attack, Attack Focus (Melee) (7), Dodge Focus (1), Endurance (1), Improved Grab

POWERS:
Growth 6 (Extras: Action [Continuous], Flaw: Permanent, PF: Innate [19pp]) [6]

Attack/Def -1, Grapple +5, Stealth -5, Intimidation +3, Space 10ft, Reach 10ft, Strength +12, Con +6, Carrying Strength +5
Immunity 4 (Sleep, Environmental Heat, Cold, Pressure [4pp]) [4]
Additional Limbs 1 (Tail [1pp]) [1]
Super Senses 7 (Detect Mutants [Scent, Extended, Track, Acute], Low Light Vision, Ultra Hearing [7pp]) [7]
Speed 3 (50mph [3pp]) [3]
Leaping 2 (2pp) [2]
Protection 3 (3pp) [3]
Impervious Toughness 10 (Flaw: Limited [against physical damage only]; 5pp) [10]
Slashing Strike 1 (PF: Mighty, Improved Critical x2 [4pp]) [1] - DC:28:tough
Acid Saliva 8 (Acid 8 [24pp]) [8] - DC:23:tough
Regeneration 15 (Recovery Rate [15pp])

Bruised 1/round [1]
Injured 1/round [4]
Staggered 1/minute [3]
Disabled 1/5 minutes [4]
PF: Diehard, Persistent, Regrowth


COMBAT: Base Attack +1, Melee +7, Ranged +0, Grapple +24 [Unarmed +12 (Bruise), Claw Strike +13, 18-20 Critical (Lethal)]; Defense 14 (11 flat-footed); Init +1; Knockback -12

SAVES: Toughness +15 (+15 flat-footed, +10 Impervious against physical damage), Fortitude +15, Reflex +3, Will +3

DRAWBACKS: Weak Point -Internal organs (uncommon, minor; -1)

Abilities 26 + Skills 7 (28 ranks) + Feats 11 + Powers 87 + Combat 10 + Saves 7 – Drawbacks -1 = 147 / 147

Comments: Predator X is a fairly recent addition to the X-Verse, first showing up in New X-Men a couple of years ago before getting some serious play in Messiah CompleX. Created by the same people that grew X-23, it tracks mutants by scent and driven to kill and devour them. It can run at full speed for hours, is covered in Mercury’s skin so it’s hard to hurt and can regenerate and it’s massively strong. One of them was able to hang with 6-8 X-Men until Wolverine allowed it to swallow him and then he cut him in half from the inside (hence the weak point). It was thought that there were only 3 of them and the one that Wolvie killed was the last one, but apparently that’s not the case since more of them just showed up on Utopia. And of course, there are many of them in the Thorpacoverse, since the Sentinels can’t be the only massive minions the X-Teams face.
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Re: J-Mart II: Mystique, Jean Grey, Cable, Sentinels

Postby Jabroniville » Tue Dec 29, 2009 1:09 am

Nice X-Builds there. I like the Sentinels one- very cool to see PL 10 (150) Minions.

One thing about your "Bishonen" Feat- it should always be "Bishoujo" for a female character- "Bishonen" literally means "Pretty Boy" in Japanese. I'm not sure if the Mecha & Manga Feats page notes the difference.
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Re: J-Mart II: X-Ladies - Emma, Rogue, Kitty, Surge, Psylocke

Postby Alexander » Tue Dec 29, 2009 3:49 am

These are some sweet, sweet builds Thorp! Awesome, top notch material all around.

Thorpacolypse wrote: I’m just not sure how she and Emma would co-exist anymore, but it’s possible, I’m just not sure I want to think that hard right now.


Well, let me just get my devious plot helmet on... :twisted: there we go. Well, seeing how you're keeping Jean as a novice of sorts, still trying to control her powers, and Emma's already the experienced, diamond form-wielding hardass... I'd say Professor Xavier doesn't always have the time to train Jean, leaving some of those lessons to the also-quite-capable miss Frost. Hillarity ensues. :twisted:
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Re: J-Mart II: Mystique, Jean Grey, Cable, Sentinels

Postby Vexous » Tue Dec 29, 2009 5:33 am

Sometimes I get the feeling that Variable Power was designed specifically for the Phoenix, Jean or Rachel. I like your approach with that. Also, Lex with an army of Sentinels? Well done, let the mayhem begin.
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Re: J-Mart II: Happy New Year from J-Mart!!!

Postby Thorpacolypse » Thu Dec 31, 2009 9:35 pm

As we get ready to move into the new decade, we felt the need to go back to J-Mart's roots and end the year with a build that represents the true spirit of the J-Mart franchise...

Total suckiness?

No, not this time Randal, our other hallmark.

Oh, yeah...TOTAL, POINTLESS, OVER THE TOP, VIOLENCE!!!

Right on, brother. It's hitting the shelves right now.

Image
Go to hell...

SPAWN
PL:
12 (185 pp) – OPL: 12; DPL: 12

ABILITIES: STR: 24 (+7) DEX: 16 (+3) CON: NA INT: 12 (+1) WIS: 14 (+2) CHA: 12 (+1)

SKILLS: Bluff 4 (+5), Climb 5 (+8), Concentration 6 (+8), Diplomacy (+1), Disguise (+1), Escape Artist (+3), Gather Info (+1), Handle Animal (+1), Intimidate 11 (+12) [Startle], Knowledge [Tactics] 9 (+10), Notice 6 (+8), Search (+1), Sense Motive 5 (+7), Stealth 8 (+11), Survival 6 (+8), Swim (+3)

FEATS: Attack Focus (Melee) (2), Attack Specialization (1) [Firearms], Dodge Focus (2), Equipment (4), Favored Opponent (2) [+2 Damage Against Heaven Spawned], Fearsome Presence (5), Improved Initiative (1), Interpose, Power Attack, Rage (1), Startle, Takedown Attack (1)

POWERS:
Immunity 30 (Fortitude Effects [30pp]) [30]
Density 4 (Extra: Continuous, Flaw: Permanent [12pp]) [4]

Strength +8, Impervious Toughness +2, Immovable +1, Super Strength +1, Mass x4
Protection 4 (4pp) [4]

Super Senses 4 (Misery Awareness [Mental, Extended x2]; 4pp) [4]
Leetha of The 7th House of K 14 (Ectoplasmic Symbiotic Armor; Device 14, Hard to Lose, PF: Restricted [Hellspawn]; [70pp traits]; 57pp) [14]

Protection 6 (6pp) [6]
Shield 4 (4pp) [4]
Flight 3 (50 Mph; Flaw: Gliding [3pp]) [3]
AP: Leaping 3 (3pp) [3]
Hellfire Control 12 (Blast, Flaw: Touch Range [12pp]) [12] - DC:27:tough
Weapon Creation 2 (Extra: Multiple Powers of the Weapon Description, Flaw: Action [Sustained]; [10pp array]; 16pp) [2]

Sample Weapons:
Hell Chains 3 (Piercing Strike 5, PF: Mighty, Extended Reach, Improved Critical, Split Attack x2 [10pp]) [2] - DC:23:tough
Spiked Gauntlet 1 (Strike, PF: Mighty, Weapon Break, Improved Critical x2 [1pp]) [2] - DC:23:tough
Regeneration 12 (Recovery Bonus +12 [12pp]) [12]
Regeneration 15 (Recovery Rate 15 [15pp])
Injured 1/round [4]
Staggered 1/minute [3]
Disabled 1/29 minutes [3]
Resurrection 1/day [2]
PF: Diehard, Persistent, Regrowth [3]


EQUIPMENT:
(20ep)
Arsenal (20ep):
Assault Rifle (Ballistic Blast 6, Extra: Auto-Fire; 60 ft range, Large [18ep]) [6] - DC:21:tough
Fragmentation Grenades (Ballistic Blast 6, Extra: Targeted Area Explosion, Range 60 ft [1ep]) [6] - DC:16/21:ref/tough
Pump Shotgun (Solid Shell Ballistic Blast 7; 50ft range, Large [1ep]) [7] - DC:22:tough

COMBAT: Base Attack +10, Melee +10, Ranged +10, Grapple +18 [Unarmed +7 (Bruise); Hellfire Blast +12 (Bruise/Lethal); Assault Rifle +6, Auto-Fire (Lethal); Fragmentation Grenades +6 (Lethal); Shotgun +7 (Lethal)]; Defense 22 (13 flat-footed); Init +7; Knockback -8

SAVES: Toughness +12 (+12 flat-footed, +2 Impervious), Fortitude NA, Reflex +6, Will +7

DRAWBACKS: Vulnerable - Holy magic, items and attacks (uncommon, major; -3), Power Loss - All powers and K7-Leetha abilities when in Deadzone, Greenworld or on any Heavenly blessed ground (uncommon, major; -4), Power Loss -Power Loss (Device, if Leetha becomes dominant; Uncommon, Moderate; -2pp)

Abilities 10 + Skills 15 (60 ranks) + Feats 22 + Powers 107 + Combat 32 + Saves 8 – Drawbacks -9 = 185 / 185

Comments: Despite all his incarnations and total Iron Agey-ness, I still like Spawn. My take on him for my setting is closer to his original incarnation without all the God-powers and such. McFarland may have jumped the shark with him a while back, but still, Spawn is an iconic character. In that Image United crossover, Invincible may be the one with the biggest push, but everyone is looking forward to what Spawn will do. Well, at least me...

The builds will be slow for a while since Santa was too good to me this year and I got Brutal Legend, Batman: Arkham Asylum, a couple of other used games (among them Shawn White's Snowboarding which I got from the Littlest Thorpacolypse for my birthday since HE wanted to play it, but hey, at least he was smart enough to play it off as "I want to play this with dad" when he was shopping for it with his mother so he's got a pretty good Bluff score :wink: ) both seasons of Flight of the Conchords (WOO-HOO!) and my brother-in-law has loaned me the first two seasons of the Big Bang Theory which I just started and is HYSTERICAL. Not to mention I am being the good father and spending time setting up Magna-formers (magnetic LEGO thingies), playing Hot Wheels and Clue, Sorry and the other board games the kids got from St. Nick.

So my limited free time has been, and will be spent either with the kiddos or cuddled up with the PS3 for a while, but I'll try to kick out a few builds when my old thumbs gets tired or I actually have the spine to say that I can't make any more guesses about Colonel Mustard in the Observatory with the Candlestick without going crazy. But hey, they won't be little forever so I suppose I should enjoy this while I can, huh? Before long, they'll be big geeks like us and I'll be complaining that they never invite me to their MnM 5.0 games any more because I keep telling their geek chick friends about their embarassing childhood moments. :twisted:

Happy New Year everyone! :D
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Service with a smilie! :)
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Re: J-Mart II: Happy New Year from J-Mart!!!

Postby Alexander » Fri Jan 01, 2010 6:13 am

No better way to start the second decade of the third millenium :twisted:
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Re: J-Mart II: Mystique, Jean Grey, Cable, Sentinels

Postby Thorpacolypse » Fri Jan 01, 2010 10:14 pm

Jabroniville wrote:Nice X-Builds there. I like the Sentinels one- very cool to see PL 10 (150) Minions.

One thing about your "Bishonen" Feat- it should always be "Bishoujo" for a female character- "Bishonen" literally means "Pretty Boy" in Japanese. I'm not sure if the Mecha & Manga Feats page notes the difference.


Oops. I knew I should have looked that up first! I suppose I'll just save Bishonen for whenever I build myself, I guess. :wink:

...Just...threw up a little in my mouth there...

SHUT UP, RANDAL!
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