
Magic is like, so totally cool.
ELLE LANE
PL: 5 (77 pp) – OPL: 5; DPL: 5
ABILITIES: STR: 10 (0) DEX: 12 (+1) CON: 10 (0) INT: 13 (+1) WIS: 12 (+1) CHA: 14 (+2)
SKILLS: Bluff 3 (+5/+9) [Attractive], Concentration 8 (+9), Diplomacy 3 (+5/+9) [Attractive], Disable Device 6 (+7), Disguise (+2), Escape Artist (+1), Gather Info (+2), Handle Animal (+2), Intimidate (+2), Knowledge [Arcane Lore] 8 (+9) [Ritualist], Notice 3 (+4), Search (+1), Sense Motive (+1), Sleight of Hand 3 (+4), Stealth 5 (+6), Survival (+1)
FEATS: Attack Specialization (1) [Sorcery Array], Attractive (1), Equipment (1), Luck (1), Ritualist, Teamwork (1)
WIZARD STAFF ENHANCED FEATS: Accurate Attack, Attack Specialization (1) [Sorcery Array], Improved Aim
POWERS:
Super Senses 4 (Array; Magical Awareness [Acute, Extended [4pp]) [4]
AP: The Sight 4 (Super Senses 10 [True Sight], Flaw: Tiring, Check Required [Concentration], PF: Eidetic Memory [1pp]) [4]
Sorcery Magic Array 6 (Magic 6, Flaw: Side Effect [Must make save against DC10 + rank of power or suffer Fatigue [12pp array]; 6pp) [6]
Base Power: Mystic Lightning Blast 6 (12pp) [6] - DC:21:tough
AP: Veil 4 (Concealment 4 [Visual, Auditory, Olfactory], Extra: Affects Others, Flaw: Passive, PF: Progression 3 [10 others]; 1pp) [10]
AP: Lightning Flash 6 (Dazzle 6 [Visual]; 1pp) [6] - DC:16:ref
Wizardry Magic Array 6 (Magic 6, Flaw: Check Required [Must make save Knowledge [Arcane Lore] check against DC10 + rank of power spell fails [12pp array]; 6pp) [6]
Base Power: Healing 6 (12pp) [6]
Shield Bracelet 1 (Device 1, Hard to Lose, PF: Restricted [Wizards]; [5pp traits]; 5pp) [1]
Force Field 6 (Extra: Affects Others, Flaw: Check Required [Concentration], Ablative, PF: Progression x2 [5 Others]; 5pp) [6]
Wizard Staff 2 (Device 2, Easy to Lose, PF: Restricted x2 [Elle], Flaw: Limited [to Mystical Boost]; [10pp traits]; 7pp) [2]
Enhanced Feats 3 (see Feats [3pp]) [3]
Bludgeoning Strike 2 (PF: Mighty, Extended Reach, Improved Critical, Improved Block, Improved Disarm [7pp]) [2] - DC:18:tough
EQUIPMENT:
(5ep)
Flashlight, Backpack, 3ep as needed for situation,
COMBAT: Base Attack +0, Melee +0, Ranged +0, Sorcery Array +2, Sorcery Array with Staff +4, Grapple +0 [Unarmed +0 (Bruise); Mystical Lightning Blast +6 (Bruise)] Defense 14 (12 flat-footed); Init +1; Knockback 0 (-3 with Force Field)
SAVES: Toughness +0 (+0 flat-footed, +6 with Force Field), Fortitude +4, Reflex +5, Will +8
DRAWBACKS: Power Loss -Soulgaze on creatures of Nevernever and previous targets (uncommon, minor; -1), Power Loss -Boundaries (Warded places or when not invited into "home", Magic powers go to half ranks, doubles time of Ritualist and Artificer (uncommon, minor; -1), Power Loss -When unable to speak or gesture (uncommon, moderate; -2)
Abilities 11 + Skills 10 (40 ranks) + Feats 9 + Powers 28 + Combat 8 + Saves 15 – Drawbacks -4 = 77 / 77
Comments: Elle Lane is Charlotte Laveau’s apprentice. She's only being studying with Charlotte for a few months, but Charlotte and Sobo see a word of potential in her. I'll go into more of her backstory later, but generally, she's a good kid that has her periods of not listening like any teenager, but Charlotte truly sees her as her heir apparent as the top wizard in New Orleans.
In our game, we're generally testing the magic styles from Wizards and Warlocks and it's spelled out in the arrays. So far, it hasn't been bad and no one has blown a save yet, but that's only because they haven't been in a major tight situation yet where blowing a save is crucial. That's how gaming works, folks...










