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The Ilethryl Knight wrote:Great work, as always, on the characters from LOTR. Also, I really like Sensuali Amoris. What a great name! Very fitting.
Libra wrote:Keep up the good work Joshua Dunlow!





Woodclaw wrote:Nice Gimli, I like to see that you put him on the same Pl of Legolas (even if the last costs more fo all his Elven abilities), I've see too much kids that, after seeing the movies, consider him just a sort of appendage to Aragorn and Legolas.






Kal'El Wayne wrote::shock: You statted the second D&D Movie?While I'm on the subject, are you going to stat Damodar, by any chance at all? Please?
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...And is there any chance of stats for the first movie? (Mostly Marina, Ridley, Snails and Profion?)
Woodclaw wrote: Wow, great Gollum, I was about to ask if he shouldn't have a sort of Requires grapple strike, given his preference for strangling, but I think that the combination of Sneak attack and Chockehold is more than enough (maybe adding Crushing pin to the mix can be useful).



Arthur Eld wrote:Great stuff, JD! Any chance of seeing some Uruk-hai write-ups?


The Orb of Falazure
From what i can tell, the orb removed his undead curse but to what affect. There is a scene that shows his henchmen still feeding him blood through the slot in his back. So I’m just going to guess, the orb made Damodar whole again. And took away the undead weaknesses he might normally have. The orb is mostly a plot device otherwise, able to contain the powers of the Falazure the Night Dragon and keep him in suspended animation. It also contains the power of the Night Dragon itself at the disposal of those crazy enough to use it. In essence the Orb will grant the wielder the Variable Power.
Anyways as far as villains go, i can only say that Damodar sucked. lol. For all his "might" with the orb of Falazure you don’t see him do much. So I suggest that the GM, give Damodar a few alternate powers for magic to flesh him out.




Warg (PL 4 /33pp/ Minion 3 )
Abilities [5pp]: Str 19 (+4), Dex 17 (+3), Con 15 (+2), Int 2-4), Wis 12 (+1), Cha 6 (-2)
Saves [2pp]: Toughness +3, Fortitude 3 (+5), Reflexes 2 (+5), Willpower 0 (+1 )
Combat [20pp]: Attack +5 [+4 with size], Dodge +5 [+4 with size], Initiative +2
Attack (dc): Bite/Claw +4 (dc 19)
Skills [4pp]: Athletics 4 (+7), Intimidate 2 (+2), Notice 3 (+4), Stealth 3 (+4), Survival 4 (+4)
Powers [10pp]:
· Growth 2 [Large; Power Feats: Innate; Flaw: Permanent (+0)],
· Super Senses 3 (lowlight vision, scent, track)
Drawbacks [-8]: No Hands, Cannot Speak



peteyrock wrote:Wow. I was expecting one orc, and we got three. Very cool! Would you say that you'd stat the orcs/goblins of Moria differently? Ooh! I'd like to see what you do with trolls as well! Glee!

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