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JD's 2E fantasy: LOTR stuff

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Re: JD's Place II: W&W Goodness (More LOTR)

Postby peteyrock » Thu Oct 08, 2009 3:41 pm

GREAT fantasy builds! I heart you!
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Re: JD's Place II: W&W Goodness (More LOTR)

Postby JoshuaDunlow » Thu Oct 08, 2009 3:51 pm

Image

Peregrin "Pippin" Took (PL 4/57),
Race: Hobbit, Power Level: 5 (61pp), Concept: ?, Marital Status: Single, Place of Residence: Hobbiton, Family: Paladin Took (father), Eglantine Banks (mother), Pearl Took (sister), Pimpernel Took (sister), Pervinca Took (sister),

Abilities [12pp]: Strength 11 (+0), Dexterity 16 (+3), Constitution 12 (+1), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 12 (+1)
Saves [10pp]: Toughness +3/+5, Fortitude 2 (+3), Reflexes 5 (+8), Willpower 3 (+3)
Combat [14pp]: Base Attack +3 , Base Defense +4 (+2 flatfooted), Initiative, Grapple, Knockback, Hero points 2
Attack (dc): Unarmed +4 (dc 15), Dunedan Blade +4 (dc17, 18-20 critical)
Skills [8pp]: Acrobatics 4 (+7), Bluff 5 (+6), Diplomacy 3 (+4), Escape Bonds 1 (+4), Knowledge: Geneaology 3 (+2), Knowledge: Shire 3 (+2), Notice 4 (-3), Perform: Dance 1 (+2), Perform: Sing 1 (+2), Search 1 (+0), Stealth 7 (+11), Sleight of Hand 7 (+10)
Feats [5pp]: Defensive Roll 1, Equipment 1, Luck 1, Second Chance 1 (Resisting the taint of the darkness), Shadow Resistance
Powers [2pp]:
Hobbit Physiology Power Suite (2pp)
- "Small Size" Shrinking 1 [PF: Innate; Flaws: Permanent; (-1 str, +1 stealth, -1 grapple, -1 intimidate)]
Devices [6pp]:
Dunedan Blade 2 [easy to remove]
-Strike 2 [Power Feats: Mighty; Improved Critical 2, Affects Insubstantial 2; Extras: Westernesse 3 (+0)]
Drawbacks []: None
Equipment [5ep]: Pipe, Weed, Pack, Child Sized Armor (+2 toughness, during his time as a citadel guard), Small Silver Belt [Adds Incurable], Elven Cloak [Concealment 2 (Normal sight; Power Feats: Close Range, Subtle; Flaws: Blending) ]
Complications: Thoughtless

*Size Reflects after drinking the Ent Draught.
Last edited by JoshuaDunlow on Fri Oct 09, 2009 11:45 am, edited 1 time in total.
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Re: JD's Place II: W&W Goodness (More LOTR)

Postby JoshuaDunlow » Thu Oct 08, 2009 3:54 pm

Fortune FEATS
Courage (ranked, ½ PL). Courage and Valor are strong forces in Middle Earth, and can often turn the tide of a battle. Courage can be used a number of times per game session based on the number of ranks in this Advantage. And are only reset when your hero points are reset at the start of an Adventure. The benefits of Courage grant you a circumstance bonus , just like you spent extra effort for a bonus effect, without becoming fatigued.


General FEATS
Many of the General advantages have been modified into a ranked advantage, where the 1st rank provides a +2 bonus, and the second rank provides a +4 bonus. The following feats listed below have been changed to reflect this, while special notes have been made with certain once which provided an all out immunity.

Eidetic Memory, Great Endurance, Teamwork

Fearless (ranked). The Fearless feat has been replaced with the following rule, to follow the rules in the same way as listed above. This advantage provides a +2 saving throw modifier against Fear based attacks. The second rank provides a +4 bonus.

Majestic (ranked): The radiance and or presence of the being in question, allows him to add a +2 bonus Diplomacy or Intimidation Checks. The second rank raises this to a +4 bonus. Majestic is a very appropriate feat for those beings which still have a measure of the Valar within them. So this feat is not appropriate for every character. The GM may feel that this is only appropriate to certain npcs, creatures, etc..

Healing Hands (ranked). The hero or player in question, is quite skilled at Medicine checks. Giving him a +2 bonus to healing checks for the 1st rank, and +4 for the 2nd Rank. Aragorn has this advantage. And the GM is welcome to limit this or not use it at all, since it might be limited to Dunedain characters in particular.

Skill Focus. The hero in question, gets a +2 bonus to a specific skill check. This can rise to +4 for a 2nd rank. This is not limited by power level.
Last edited by JoshuaDunlow on Tue Dec 27, 2011 1:00 am, edited 18 times in total.
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Re: JD's Place II: W&W Goodness (More LOTR)

Postby JoshuaDunlow » Thu Oct 08, 2009 3:55 pm

peteyrock wrote:GREAT fantasy builds! I heart you!


Thank you kind sir. :)
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Re: JD's Place II: W&W Goodness (More LOTR)

Postby Arcaene » Fri Oct 09, 2009 10:09 am

What I want to know is... where do you get such wonderful pictures?
For your original characters, that is...
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Re: JD's Place II: W&W Goodness (More LOTR)

Postby JoshuaDunlow » Fri Oct 09, 2009 10:26 am

Arcaene wrote:What I want to know is... where do you get such wonderful pictures?
For your original characters, that is...


I do alot of a "google`ing" i suppose, and sometimes i'll take a picture and image manipulate it enough so that it fits my characters. Most of the times these pictures are the product of things i am familiar with from a time when i used to read comic books, used to be a heavy table top roleplayer, or having knowledge of certain models.
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Re: JD's Place II: W&W Goodness (More LOTR)

Postby BARON » Fri Oct 09, 2009 11:06 am

ah! i like the way mithril works. nice.
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Re: JD's Place II: W&W Goodness (More LOTR)

Postby JoshuaDunlow » Fri Oct 09, 2009 11:12 am

BARON wrote:ah! i like the way mithril works. nice.


Thank you good sir :)

Edit: More special feats have been added, and characters adjusted to take advantage of them.
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Re: JD's Place II: W&W Goodness (More LOTR)

Postby JoshuaDunlow » Fri Oct 09, 2009 3:22 pm

Image
“Experience bliss, like nothing you will ever feel again. Except in the Arms of the Goddess. “

Sensuali Amoris, Malcubi Goddess of Bliss (PL 16/865pp)
Race: Malcubi, Concept: Abyssal Lord, Portfolio: Goddess of Desires & Pleasure, Marital Status: Single, Orientation: Pan-Sexual, Place of Residence: The Plane of Elysia (Bliss), Family: Soren (ex husband), Piacere (daughter), Amealia (daughter), Dionysus (Son), Daimon (son), Aisha (Daughter); Age: Over 30,000, Height: 5’9”, Weight: 138 lbs, Hair: Long dark hair, in tight ringlets, Eyes: Ruby Red or Black (depending on mood); Allegiances: Race (Malcubi), Motivations: Curiosity, Adventure, Goals: None at this time.


Abilities [113pp]: Strength 15 (+2), Dexterity 26 (+8), Constitution 30 (+10), Intelligence 26 (+8), Wisdom 30 (+10), Charisma 46 (+18)

Saves [26pp]: Toughness +16 (Impervious 10), Fortitude 8 (+18), Reflexes 8 (+16), Willpower 10 (+20/Impervious 7)

Combat [52pp]: Attack Bonus +10 (+12 Melee, +16 Magic/Dual Forged Soul Blades), Defense Bonus +16 (+8 flat), Initiative +16 (+36), Grapple +19, Knock Back -8

Attack (dc): Unarmed +12 (dc 17), Claws +12 (dc 20), Soul Drain (Dc 25 Con & Wis drain), Dual Forged Soul Blades +16 (dc 27, + dc 20 pain/fatigue), God Sphere Bliss (variable), Abyssal Lord (variable), Infernal Magic (variable)

Skills [47pp]: Acrobatics 12 (+20), Bluff 16 (+34), Craft: Soul Shaping 16 (+24), Concentration 20 (+30), Diplomacy 10 (+28), Gather Information 12 (+30), Knowledge: Popular Culture 4 (+12), Knowledge: Arcane 16 (+24), Knowledge: Theology 20 (+28), Notice 16 (+26), Perform: Dance 9 (+17), Sense Motive 13 (+23), Stealth 16 (+24), Swim 8 (+10)

Feats [121pp]: Attack Focus (Melee) 2, Attack Focus (Magic Spells) 6, Attractive 3, Benefit: Stature 2 (Lesser goddess), Benefit: Adoration 3, Benefit: Omniscience 2, Capoeira Style 8 [Acrobatic Bluff, Dodge Focus 3, Improved Grab, Improved Throw, Power Attack, Prone Fighting], Challenge (Fast Task; Bluff), Challenge (Fast Task; Diplomacy), Challenge (Durable Lie; Bluff), Distract (Bluff), Fascinate 3 (Bluff, Diplomacy, Dance), Ultimate Skill (Bluff), Equipment 20, Improved Initiative 2, Minions 26 (100 fanatic “Worshippers” PL 6), Sidekick 33 (9, 150pt characters, “Sisters of Radiant Ecstasy“), Skill Mastery (Bluff, Diplomacy, Sense Motive, Perform), Soul Shaping (works like Artificer)

Powers [452pp]:
Lesser God Power Suite (143 pp)
- Immortality [Immunity 6 (Aging, Disease, Cold, Hot Temperatures, Need for Sleep, Need to Eat/Drink) + Regeneration 3 (Resurrection; Extra: True Resurrection)]
- Super Senses 23 [Cosmic Awareness (Radius, Extended), True Sight, Aura Reading, Detect Magic, Spatial Awareness]
- Divine Grace 7 [Impervious Toughness Save+ Impervious Will Save]
- God Sphere 10 [Variable Power (Bliss Descriptor); Multiple Traits]
- Power Resistance 8 [Any magical]
- Divine Presence 10 [Emotion Control (love Only, Sense Dependant, area (burst))]

Abyssal Lord Power Suite (61pp)
- Regeneration 19 [Bruised 2, Unconscious 2, Injured 3, Staggered 3, Disabled 3, Ability 3; Resurrection 3 (True Resurrection); Flaw: Limited (Only applies in the Plane of Bliss)]
- Abyssal Lord 10 [Multiple Magical Powers; Limited (in the plane of bliss), Limited ( can only manipulate the plane itself. Cannot directly effect those within The plane of Bliss); Flaw: Duration (Full)]

Malcubi Race Container 18 [PF: Innate] = 91pp
- Features 1 (Tail)
- Flight 4 [Drawback: Wings]
- Immunity 30 [acid, electricity, fire, poison, emotion effects, fatigue effects]
- Protection 6
- Soul Drain 15 (Drain [Con & Wis); Linked to Grapple, Subtle 2]
- Claws 3 [Pf: Mighty, Improved Critical]
- Regeneration 6 [PF: Die Hard, Persistent, Re-growth; Recovery Rate (Bruised 1; Unconscious 1;Injured 1; Staggered 1; Disabled 1; Ability Damage 1)]

Malcubi Demon Paths (95pp)
- Great Strength 5 [PF: Leaping 10]
- Morph 10 [Any humanoid form]
- Aura of Sensation [Linked: Illusion 5 (Tactile; No save, Range (Touch), Aura, Duration (Sustained)]
- "Malleable Form 14" [Elasticity power with the PF: Chokehold, and the AP’s: Additional Limbs, Bouncing, Fluid Form, Tar baby, Telegraphic Punch]
- Super Speed 5 (Super speed + Quickness (Physical only) + Improved Initiative; With the power feats: Insubstantial, Rapid Attack, Wall Run, Water Run; AP’s: Stun)
- Visionary 10 (Super Sense (Post cognition (acute), Precognition(acute))

Infernal Magical Mastery 9 [Multiple Magical Powers of the Infernal Descriptor] (62pp)

Devices [72pp]:
Dual Forged Soul Blades 22 [Easy to take away; Restricted 2(Sensuali Alone)]
- Linked: Damage 10 [Power Feats: Mighty, Split Attack, Accurate 2, Improved Critical 2 (18-20), Affects Insubstantial 2; Extras: Penetrating 10]
- Linked [+1] Pain 10 (Linked to Damage)
- Linked [+1] Fatigue 10(Linked to Damage)]
Soul Forged Shadow Weave 1 [Hard to Remove]
- Enhanced Feat: Quick Change 2
- Impervious Toughness 3

Drawbacks [8pp]: Power Loss (Flight are wings; Uncommon Frequency/Minor Intensity) (1); Vulnerable (holy attack descriptors; Uncommon Frequency/Moderate Intensity) (2), Weakness ("Holy places"; Uncommon Frequency/Moderate Intensity) (2), Infernal Magic (Power loss, if bound or gagged; Common Frequency/Moderate Intensity) (3); Full Power [Aura of Sensation] (1)

Complications: Addicted (Promiscuous)

Equipment: 100 Ep’s worth of Equipment as seen fit.

Brief History & Background:
There was a time, when demons were called angels. And they flew across the celestial heavens doing the will of the gods. But when the gods created man, and all the other races. It was their job to keep and take care of their progeny. In their Hubris and over confidence, they took it upon themselves to teach the mortal races the ways of the universe. And because of that sin, they were cast out to become the first of the fallen ones.

When the fallen ones were banished to the nine planes of hell by the gods, those angels became the first of the true demons to exist. The progenitors of the great houses of the demon realms. Upon the seventh layer or realm of Hell, was created the House of Mor`Ishar. The temple of Pleasure. The first of all Malcubi demons were Soren & Sensuali, they jealously wished for the touch of angels once more. But that time of bliss was no more. They had been lovers up in heaven, and together they made the race of the Malcubi. Which would later become known as the Incubi and Succubi. Who mastered not only the body, but the heart, and the soul.

After the creation of the Birthing Pits, the First generation was born. After many centuries the power of Sensuali and Soren grew, and they achieved god-hood but by this time. Growing restless in their relationship, and wish to explore the pleasures of others they separated. Wishing to explore and taste all the pleasures that Malcubi could experience .However constant turmoil with the other Demon families, forced the Malcubi to leave and with the power of the Malcubi Gods they created a new dimension of their own called Elysia, located in a pocket of the Plane of Bliss. It just shows the true power that they have.

To find out more about the references listed here, visit http://malcubi-temple.wikispaces.com

Here's a remake of an oldy but goody, one of the first "God" builds i ever did on the forums. You can find the original version of her on my other thread, but this build is specifically for Warriors & Warlocks. And this build incorporates my "God Like" character creation options, putting them to good use.

Here is Extra information repeated again for the sake of Organization.
Minions [100 fanatical worshipers at PL 6]
Sidekicks [10 Sisters of the Radiant Ecstasy, build on 150 pp's]

These will be fleshed out at a later date, as will be the "Malcubi Temple" in time.

Last edited by JoshuaDunlow on Tue Jan 19, 2010 8:42 pm, edited 1 time in total.
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Re: JD's Place II: W&W Goodness (Malcubi Gods)

Postby JoshuaDunlow » Mon Oct 12, 2009 2:44 pm

Image

Arwen Undomiel “The Evenstar“ (PL 6/144pp)
Race: Noldor Elf (Technically Half Elven), Profession: ?, Parents: Elrond (Father), Celebrian (mother), Siblings: Elladan, Elrohir, Age: Over 2700 years of age.; Complication: Fame

Abilities [36pp]: Strength 10, Dexterity 14 (+2), Constitution 15 (+2), Intelligence 16 (+3), Wisdom 19 (+4), Charisma 22 (+6)

Saves [13pp]: Toughness +2, Fortitude 3 (+5), Reflexes 4 (+6), Willpower 6 (+10)

Combat [16pp]: Base Attack +4 (+5 ranged), Base Defense +4 (+2 flatfooted), Initiative +6, Grapple +4, Knockback -2, Hero Points 2

Attack (dc): Unarmed +4 (dc 15), Magic (See below)

Skills [22pp]: Acrobatics 2 (+4), Craft: Artistic 8 (+11), Diplomacy 7 (+13), Handle Animal 5 (+11), Knowledge: Arcane 4 (+6), Knowledge: Civics 6 (+9), Knowledge: Elven Kingdoms 6 (+9), Knowledge: History 5 (+8), Languages 1, Medicine 4 (+7), Notice 8 (+12), Perform: Singing 2 (+8), Perform: Oratory 4 (+10), Ride-Horse 4 (+6), Search 7 (+10), Survival 8 (+12), Stealth 5 (+7)

Feats [25pp]: Animal Charm, Artificer, Attack Focus (ranged), Attractive 3, Benefit (Status-Lady of Rivendell) 1, Benefit (Wealth) 4, Cat’s Feet, Defensive Roll 2, Dodge Focus 1, Eagle Eyes, Equipment 1, Fascinate (diplomacy), Improved Initiative 1, Inspire 2 (3 with ring), Low Light Vision, Luck 1, Ritualist, Well Informed

Powers [34pp]:
Half Elf (Sindarin) Physiology (12pp)
- Immunity 1 [Aging]
- Immunity 5 [Need for Sleep, Cold Temperatures, Poison, Disease; ½ save]
- Immunity 1 [Fear Induced by ghosts]
- Super Movement 2 [Surefooted, Trackless]
- Feature: The Inner Light 1 [+4 save to oppose the powers of the supernatural]
- Super Senses 1 [Sense the Supernatural]

Elven Magic 7 [Array; Affects: Insubstantial 2, 6 Alternate Powers] (22)
-Base: Emotion Control 7 [Extra: Area (burst); Flaw: Limited (Hope)]
- Alt: Boost 3 [Saves; Extras: Affects Others, Area (Burst); Flaws: Sense Dependant (hearing)]
- Alt: Water Control 7
- Alt: Healing 4 [Extra: Energizing]
- Alt: Summon 3 [Extra: Broad (All beasts)]
- Alt: Shield 5 [PF: Selective; Extra: Affects Others, Area (Burst), Flaws: Limited (against the servants of shadow)]
- Alt: Telepathy 6

Equipment [1ep]: Ring of Barahir [Enchanced Trait (Inspire)]

Drawbacks [1pp]: Powerloss (Cannot cast spells without intent, 1 pp)

Languages: Elven (Native), Common (Westron)

What can i say, she's supposed to be the most beautiful woman in middle earth. If anything she continues to keep her inspirational abilities, as this was her driving force in the story. And her tenacity to hope against such overwelming despair. She is an elven lady, in all its finest. I figure she's mostly a party booster, which ever group she is in she can complement them with inspiration, higher saves, and protection against dark forces. Or even summon beasts to do her will.
Last edited by JoshuaDunlow on Mon Oct 12, 2009 6:31 pm, edited 2 times in total.
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Re: JD's Place II: W&W Goodness (More LOTRO)

Postby JoshuaDunlow » Mon Oct 12, 2009 3:18 pm

Image

Legolas Greenleaf (PL 7/134pp)
Race: Silvan Elf, Profession: Woodland Prince, Place of Residence: Mirkwood Forest, Family: Thranduil (father), Mother (unknown), Siblings (unknown);

Abilities [30pp]: Strength 14 (+2), Dexterity 17(+3), Constitution 14 (+2), Intelligence 13 (+1), Wisdom 15 (+2), Charisma 17 (+3)

Saves [16pp]: Toughness +4, Fortitude 4 (+6), Reflexes 6 (+9), Willpower 6 (+8)

Combat [18pp]: Attack Bonus +4 (+6 with bow, +1 bonus against orcs), Defense Bonus +7 (+2 flatfooted), Initiative +7, Grapple +5, Knockback -1, Hero Points 2

Attack (dc): Unarmed +5 (dc 17), Elven Knife +5 (dc 18, 19-20 critical), Woodland Bow +7 (dc 20), Bow of the Galadrim +7 (dc 21, dc 22 against orcs),

Skills [17pp]: Acrobatics 4 (+7), Climb 8 (+9), Diplomacy 5 (+8), Handle Animal 5 (+8), Knowledge: Arcane 4 (+5), Knowledge: Mirkwood Forest 9 (+10), Languages 2 (Elf; Common, Ent), Notice 8 (+10) , Search 6 (+7), Stealth 7 (+10), Survival 8 (+10)

Feats [24pp]: Animal handling, Attractive, Benefit (Status 2 "Prince of the Woodland Realm"; Wealth 4) 5, Cat’s Feet, Defensive Roll 3, Dodge Focus 2 , Eagle Eyes, Endurance, Equipment 4, Favored Opponent (Orcs) 1, Improved Initiative 1, Low Light Vision, Luck 1, Track

Powers [21pp]:
Silvan Elf Physiology (11pp)
- Immunity 1 [Aging]
- Immunity 5 [Need for Sleep, Cold Temperatures, Hot Temperatures, Poison, Disease; Half Save]
- Immunity 1 [Fear (induced by ghosts)]
- Super Movement 2 [Surefooted, Trackless]
- Super Senses 2 [Sense Supernatural, Extended Vision]

Archery Master (9pp)
- Enhanced Traits [6pp]: Attack Specialist (bows), Split Attack (limited to bows), Improved Critical 2 (bows), Precise Shot, Quick Draw
- Master Archer Array 4 [Limited: Applies to bows only]
--- Base: Autofire 4
--- Alt: Penetrating 4
--- Alt: Extended Range 4

Devices [9pp]:
Bow of the Galadrim 3 [Easy to Remove Device]
- Blast 4 [Piercing Slow Projectile, Power Feats: Bane (orcs) 1, Improved Critical, Mighty 2, Penetrating 3]

Equipment [16ep]: Elven Knife (+1 damage, mighty, 19-20 critical), Padded Clothes (+1 toughness), Woodland Bow [Blast 4 (Slow projectile; Mighty 2, Improved Critical] = 11ep, Elven Cloak [Concealment 2 (Normal sight; Power Feats: Close Range, Subtle; Flaws: Blending)] = 3 ep, Elven Boots [Super Movement 1 (surefooted, trackless)] = 2 ep
Last edited by JoshuaDunlow on Mon Oct 12, 2009 4:28 pm, edited 2 times in total.
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Re: JD's Place II: W&W Goodness (More LOTRO)

Postby JoshuaDunlow » Mon Oct 12, 2009 3:20 pm

I'm thinking i'm going to devout the primary focus of this thread towards Lord of the Rings. It's the one thing i consider myself really into these days.
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Re: JD's Place II: W&W Goodness (More LOTRO)

Postby JoshuaDunlow » Mon Oct 12, 2009 4:12 pm

Image

"True-hearted Men, they will not be corrupted. We of Minas Tirith have been staunch through long years of trial. We do not desire the power of wizard-lords, only strength to defend ourselves, strength in a just cause. And behold! In our need chance brings to light the Ring of Power. It is a gift, I say; a gift to the foes of Mordor. It is mad not to use it, to use the power of the Enemy against him. The fearless, the ruthless, these alone will achieve victory. What could not a warrior do in this hour, a great leader? What could not Aragorn do? Or if he refuses, why not Boromir? The Ring would give me power of Command. How I would drive the hosts of Mordor, and all men would flock to my banner!"
— The Fellowship of the Ring, "The Breaking of the Fellowship"


Boromir, Captain of Gondor (PL 7/111pp)
Race: Men (gondorian), Profession: Captain of the Guard, Power Level: 7 (90pp), Marital Status: Single, Family: Denethor II (Father), Faramir (Brother), Finduilas (Mother), Place of Residence: Gondor

Abilities [30pp]: Strength 18 (+4), Dexterity 11 (+0), Constitution 18 (+4), Intelligence 12 (+1), Wisdom 15 (+2), Charisma 15 (+2)

Saves [13pp]: Toughness +4 (+7), Fortitude 7 (+11), Reflexes 2 (+2), Willpower 4 (+6)

Combat [20pp]: Base Attack +4 (+7 with Melee), Base Defense 5/7 with shield (+2 flatfooted), Initiative +0, Grapple +11, Knockback -2/-3, Hero Points 2

Attack (Dc): Unarmed +7 (dc 19), Sword +7 (dc 22), The Horn of Gondor (dc 17 fear)

Skills [13pp]: Bluff 3 (+5), Climb 4 (+7), Diplomacy 4 (+6), Gather Information 4 (+6), Intimidate 6 (+8), Knowledge: Civics 2 (+3), Knowledge: Gondor 5 (+6), Knowledge: Nobility 2 (+3), Languages 1 [Common, Elf], Notice 4 (+5), Perform: Oratory 4 (+6), Riding: Horse 5 (+5), Search 5 (+6), Swim 3 (+6)

Feats [23pp]: Attack Focus (Melee) 3, Benefit (Status-Captain, Noble, Wealth 3) 4, Favored Opponents (orcs) 1, Fearless, Improved Critical 2 (Sword), Inspire 1, Interpose, Leadership, Lion Heart, Luck 1, Power Attack, Powerhouse, Split Attack 1 (sword), Startle, Take down Attack, Weapon Break

Powers [3pp]:
Inherent Strength Array [PF: 3 Alternate Powers]
- Alt: Agonizing Strike [Nauseate 2]
- Alt: Crippling Blow [Paralyze 4]
- Alt: Finding the Weak Spot [Penetrating 2]

Devices [9pp]:
The Horn of Gondor 3 [Easy to Remove]
- Enhanced Feat [4pp]: Inspire 1, Rallying Cry, Benefit 2 (2 more hero points for the use of Rallying Cry)
- Emotion Control 7 [Extra: Selective Attack; Flaw: Fear Only, Sense Dependant (hearing)] = 7pp

Equipment [0 ep]: Sword (+3 damage, 19-20 critical), Mail Shirt (+3 toughness), Medium Shield (+2 dodge, +2 deflect)

Boromir get's a major upgrade from the original, and the W&W book really thickens out the character with an Inherent Strength array to make him just as good as the hobbits are with their Dunadan Swords.
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Re: JD's W&W Builds (Arwen, Legolas, Boromir)

Postby JoshuaDunlow » Tue Oct 13, 2009 4:56 pm

Image

"Didst thou think that the eyes of the White Tower were blind? Nay, I have seen more than thou knowest, Grey Fool. For thy hope is but ignorance. Go then and labor in healing! Go forth and fight! Vanity. For a little space you may triumph on the field, for a day. But against the Power that now arises there is no victory."
The Return of the King: "The Pyre of Denethor," p. 129


Lord Denethor II, Steward of Gondor (PL 6/93pp)
Profession: Steward of Gondor, Family: Ecthenlion II (Father, deceased), Two Unarmed Sisters, Finduilas (wife), Boromir (Son), Faramir (Son)

Abilities [20pp]: Strength 10 (+0), Dexterity 10 (+0), Constitution 11 (+0), Intelligence 18 (+4), Wisdom 16 (+3), Charisma 15 (+2)

Saves [12pp]: Toughness +0/+3 in Armor, Fortitude 3 (+3), Reflexes 1 (+1), Willpower 8 (+11)

Combat [12pp]: Attack Bonus +3 (+5 Melee), Defense Bonus +3 (+2 flatfooted), Initiative +0, Grapple +2, Knockback 0

Attack (dc): Unarmed +5 (dc 15), Dagger +5 (dc 16), Sword +5 (dc 18)

Skills [24pp]: Bluff 5 (+7), Concentration 10 (+13), Diplomacy 7 (+8), Intimidate 4 (+5), Gather Information 10 (+11), Knowledge (Arcane) 4 (+8), Knowledge (Gondor) 8 (+12), Knowledge (history) 6 (+10), Knowledge (Astronomy) 9 (+12), Languages 1 (Common, Elf), Notice 3 (+6), Perform-Oratory 3 (+5), Profession (Steward) 10 (+13), Ride-Horse 2 (+2), Search 9 (+13), Sense Motive 6 (+9)

Feats [16pp]: Attack Focus 2 (melee), Benefit (Status 3-Steward), Benefit (wealth) 5, Connected, Leadership, Master Plan, Ritualist, Second Chance (Mind Control), Ultimate Save (will)

Powers []:
It is quite possible that Denethor knew some ancient lore, and perhaps a little bit of magic. This has been mimicked by the use of the Ritualist feat.

Devices [9pp]:
Palantir or Seer-Stone 3 [Easy to Remove Device, Drawback: Must make a DC 15 will check to use the Palantir (-4) without ill effect. Failing by 10 or more, corrupts those who use it]
The Palantir instills a compulsion to use it, after the first time of being used, for It requires a great will, to command them. And Sauron could not command Denethor or control him like he had done with Sarumon, but Sauron was able to manipulate what he saw.
- Super Senses 7 [Communication Link (7 seer stones)] (7dp)
- ESP 8 [Sight, Hearing; Flaw: Limited (cannot pierce darkness or shadow)] (8dp)

Equipment [0ep]: Robes, Dagger , Rod of the Stewards, Sword, Medium Shield, Mail Armor

John Noble as Lord Denethor, pure magic! That’s all I got to say.
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Re: JD's W&W Builds (Legolas, Boromir, Denethor II)

Postby The Ilethryl Knight » Wed Oct 14, 2009 7:06 am

Great work, as always, on the characters from LOTR. Also, I really like Sensuali Amoris. What a great name! Very fitting.
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