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Arkrite's Asylum (Thomas Majors, Anteriael)

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Re: Arkrite's Asylum (Matou, Earthly Avatar of Bastet)

Postby Arkrite » Wed Feb 15, 2012 9:08 pm

Thomas Majors Playlist

Alligator Sky by Owl City
The Adventure by Angels and Airwaves (Would you believe I didn't know the music video involved space visuals?)
Drops of Jupiter by Train
I want to live in a world full of Heroes by Kirby Krackle
Anyway You Want it by Journey
Major Tom by Shiney Toy Guns

Flash by Queen (Flash Gordon and Queen? Hells yeah! Thanks to Shock)

Love's Great Adventure by Ultravox (Cheesy? No worse than any of my other choices! Video sold me. Thanks to Horsenhero)

Still looking for more suggestions!
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Arkrite » Wed Feb 15, 2012 9:10 pm

I tried doing a quick look but couldn't find anything for the Commando Cody theme.
Have to spend a little more time going through Commander Cody and his lost planet airmen. The first song I listened to almost sent me running for the hills.
Of course the second was Hot Rod Lincoln, which I can't help but think I should add to the list... I could claim it's in refference to the spaceship! ;~)
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Horsenhero » Wed Feb 15, 2012 10:12 pm

I can't say I've ever heard anything by Commander Cody and his lost planet airmen, I just thought the name was thematic.

Personally, I think Thomas Majors kinda rocks...then again, I thought "Commando Cody in Radar Men from the Moon" was a cinematic masterpiece. What do I know?

And you're welcome about Ultravox. A friend introduced me to them about the same time I was discovering Siouxsie and the Banshees, The Vapors, Golden Earring and other 80's weirdness. Of course, it was the 80's...

Speaking of Golden Earring, how about "Radar Love" or "Twilight Zone"? Those are (or were) both pretty hip tunes.
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Arkrite » Wed Feb 15, 2012 10:32 pm

Funny part, H&H, is that I thought I'd never heard of them before either. Then I listened to this:

Hot Rod Lincoln by Commander Cody and HIs Lost Planet Airmen

I can't say where I heard it but I did hear it before.

As for Radar Love and Twilight Zone, I love those songs (and now have to get myself a copy of Twilight Zone, already had Radar Love), just not sure it's a good mix for Thomas.

Horsenhero wrote:I thought "Commando Cody in Radar Men from the Moon" was a cinematic masterpiece. What do I know?


I discovered it from MST3K.
Ah MST3K, sharing so much odd stuff with the world ;~)
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Horsenhero » Wed Feb 15, 2012 10:36 pm

MST3K was awesome. Tom Servo is my hero.
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Arkrite » Thu May 10, 2012 11:48 am

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Image by DMAC

Alex "Current" Murphy

Power Level: 8; Power Points Spent: 133/133

STR: +1 (12), DEX: +6 (16/22), CON: +4 (18), INT: +0 (10), WIS: +2 (14), CHA: +0 (10)

Tough: +4/+5, Fort: +8, Ref: +9, Will: +5

Skills: Acrobatics 9 (+15), Bluff 4 (+4), Computers 6 (+6), Craft (electronic) 4 (+4), Diplomacy 3 (+3), Drive 1 (+7), Gather Information 5 (+5), Knowledge (popular culture) 3 (+3), Language 2 (+2), Notice 5 (+7), Perform (singing) 6 (+6), Perform (stringed instruments) 8 (+8), Search 4 (+4), Sense Motive 4 (+6)

Feats: Accurate Attack, Acrobatic Bluff, Defensive Roll, Dodge Focus 5, Evasion 2, Improved Initiative 2, Monkey Climber

Powers:
Can Power Small electrical devices, Can make hands or eyes glow like flashlight (Features 2)
Electrical Control 10 (DC 25)
. . Paralyze 10 (Alternate; DC 20)
Electrically Enhanced Healing (Regeneration 12) (recovery bonus 4 (+4 to recover), recovery rate (bruised) 1 (recover 1 / round), recovery rate (disabled) 2 (recover 1 / hour), recovery rate (injured) 4 (recover 1 / round), recovery rate (staggered) 1 (recover 1 / 20 mins); Source (Electricity); Diehard, Regrowth; Custom (Source flaw on feats))
Electrically Enhanced Muscle Control (Linked)
. . Enhanced Dexterity 6 (Linked; +6 DEX)
. . Leaping 2 (Linked; Jumping distance: x5)
. . Speed 10 (Alternate; Speed: 10000 mph, 88000 ft./rnd)
. . Speed 2 (Linked; Speed: 25 mph, 220 ft./rnd)
Living Battery (Immunity 10) (common descriptor: Electricity)
Super Charged Nervous System (Enhanced Trait 27) (electricity, Attack Bonus +4 (+6), Defense Bonus +4 (+11), Feats: Accurate Attack, Defensive Roll, Dodge Focus 5, Evasion 2, Improved Initiative 2)

Attack Bonus: +2/+6 (Ranged: +2/+6, Melee: +2/+6, Grapple: +3/+7)

Attacks: Electrical Control 10, +6 (DC 25), Paralyze 10, +6 (DC Staged/Will 20), Unarmed Attack, +6 (DC 16)

Defense: +7/+11 (Flat-footed: +3), Knockback: -2

Initiative: +14

Languages: English, German, Spanish

Totals: Abilities 20 + Skills 15 (60 ranks) + Feats 2 + Powers 78 + Combat 8 + Saves 10 + Drawbacks 0 = 133

Just the most current version of Lex, apparently I'm a little out of date on keeping up on him.
And for fun, the other pictures I haven't put up!

Image
By Totmoartsstudio2



Image
By Sarah Ellerton

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by Vinnie Veritas
Last edited by Arkrite on Wed Dec 19, 2012 10:28 pm, edited 2 times in total.
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Ysariel » Thu Jul 12, 2012 11:54 am

I just want to say these are amazing characters. All of them are interesting but I think my favorite are Eddie and Matou.

Eddie reads like someone out of a bloody, bullet-ridden HK action flick, the sort of film that's almost Chinese noir. You really do feel sad for him when twice, he almost gets his happy ending only to have it snatched from him. I especially love Takanada's gambit. It's so devious and cruel, it's exactly the sort of stuff a criminal mastermind would pull to manipulate a valued pawn.

He has a really striking visual image, too. Katana, white trenchcoat, dual-wielded guns. Actually there's a lot of stuff in there that I associate with over-stylized anime protagonists but the character's so real I can't help but take him seriously. I also like that even in a very tragic character there's a touch of humor. Sunglasses (at night) indeed. :D

In fact I kind of hate you now because I'm thinking up ideas for a gun-fu character and I know I won't be able to do it without shamelessly ripping something off. Hate hate hate. :mrgreen: :mrgreen:

Matou actually brings me back to what I like most about comics. I've never picked up a comic book in my life and only know the genre through the Avengers movie and a few episodes of the Spiderman cartoon when I was young. I do remember thinking, as a kid, that his costume was ugly but he was great because beneath the powers he seemed like a real person with real problems. Being a funny guy helped, too.

Matou gives me that kind of feeling. He just seems like an average guy who's in the "wow this is cool!" stage of powers and I want to cheer him on and wring my fingers for him when Beef tries to make his life hell, or giggle when he gets into some mishap involving a laser pointer and flock of pigeons.

The build is too complex for me to figure out but just the complications give you the feeling you could write a whole book around the character. So much stuff to torment him with, so many funnies lying in wait, all he needs is an archenemy.

I'm not sure what else to say. I do think you have a great sense of humor and a way of taking stuff that might be melodramatic or over-stylized and making them appealing.

I really like the characters and stories.
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Arkrite » Fri Jul 13, 2012 6:48 am

First off: Thank you for the kind words.
It's nice to know that somebody is enjoying my bouts of insanity ;~)

You're pretty much dead on with Eddie. He was a PC built specifically for a Hong Kong Blood Opera style game, much like the John Woo movies I never actually got to see...
Actually the concept of Eddie's white coat actually came from a half-life mod called "The Opera" which was based around the twin-pistol weilding, diving, wall running that you saw from the Hong Kong Blood Opera style movies.
There was a bit of flavour in the form of a short story about an assassin who, when he's nearly shot, notes another assassin and fights him to the death. Only after does he learn that the shot that "missed" was actually a legendary assassin, wearing a white coat, giving him a warning... so that he could fight his target one on one and defeat him fairly.

Anyways, I'm glad to hear you liked the story.

And please, fell free to borrow and steal any concepts you want. Heaven knows I do! ;~)
My only suggestion is: Bring your own spin to it.

Eddie is a rip off of a half a dozen action movies and at least one story nobody will ever be able to find again (I hunted down the site, it's in the internet never never land). Motou is a pastache of half a dozen different teen heroes, though mostly spiderman.
I just did what I could to give them their own life and their own quirks.

Ysariel wrote:Matou actually brings me back to what I like most about comics.


I find this comment very amusing because Matou was me trying to find just that. I played in a few games, most of which were getting really dark and grim at the time, so I wanted something heroic and optimistic. Something that would be fun to play while getting to enjoy just being a superhero.
I basically went back to my own childhood dreams of being a Spiderman-esc character, and tried to bring it to life. With a kitty cat twist ;~)

I greatly regret that I never got the chance to have Matou the oppertunity to see somebody about to be shot by a sniper, noticing the laser sight, then pounce on the victim yelling "GOT IT!" before the guy can get shot.

As for the complexity of the build, well, I could break it down a bit for you if it'd help, or send you the herolab file or PDF if you'd like.

The big thing I try, and sometimes fail, to do when I make a character for a game is that I try to make the character interesting. I try to treat the character's story more like it's me pitching a solo series.
Why would you want to read a series about this character?
What makes him more interesting than the next guy, the Bionic Bug?
Why should you drop your hard earned dollars to read the latest issue: Matou vs the Bee Keeper?
It's why I love the complications sometimes, you can add a lot of depth to a character without having to go into too much detail and history.

And complications are a wonderful thing from both a GM standpoint and a Player standpoint. They make your character more interesting, they give the GM oppertunities to bring your character more into the the story and involve them more in the world.
And it's a lot easier for a player to feel invested when some of the complications involve your characters and background.

I just wish I had some energy these days to make some more characters. I don't know how some of the others around here (TattooedMan, Jabronieville, Woodclaw, Thorp) manage it ;~)
Last edited by Arkrite on Fri Jul 13, 2012 8:10 am, edited 1 time in total.
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Tattooedman » Fri Jul 13, 2012 8:08 am

Arkrite in my opinion you don't try to make interesting characters, you succeed at making interesting characters.

Seriously, in the games that you & I are both players in I've found myself trying to keep my characters as interesting as you make yours, for which I just want to say thanks (nothing like a bit of healthy compitition to help bring out the better parts of gaming IMO).

As a GM you're absolutely right about complications helping to make a character stand out, I'm looking at Richard from the Albright gamge here specifically. Plus when a GM sees a nice list of complications on a character sheet it's just like walking into an all you can eat place after a full day; so many choices and not enough time to get to them all.

And when it comes to getting buids done, well I have my job to thank for that. I run a machine that is almost totally automated (I load it/unload it & log the count of what was run through it basically then repeat) and leaves me minutes to occupy while it runs, so I jot down notes on character ideas/conversions then throw them all together when I get home at night.
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Ysariel » Tue Jul 17, 2012 5:46 am

Arkrite wrote:As for the complexity of the build, well, I could break it down a bit for you if it'd help, or send you the herolab file or PDF if you'd like.


Yes, it would be great if you could break it down more clearly. :D

I find I have trouble understanding Herolab's preferred formatting... actually I find builds hard to understand if groups of associated powers are not separated by blank lines. I got confused since I couldn't easily see what was linked to what. I'm also curious why the enhanced trait is linked to the Alternate Form power (i think) and not actually granted by it.

I guess I see what you say about complications. It's just fun imagining all the trouble you can put the character through.

And the moment with Matou and the laser sniper sight, see, that's hilarious. There needs to be a game you can play him in so that this will happen.

I actually just found Hong Kong Action and one day when it's raining and I have a day off I'm going to read through all of it, start to end.

I'm sure it'll be a fine novel. :D
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Arkrite » Tue Jul 31, 2012 3:55 pm

Tattooedman wrote:Arkrite in my opinion you don't try to make interesting characters, you succeed at making interesting characters.


Going to have to mark that down as the nicest thing anybody's said to me in some time.
Thanks!
You're no slouch yourself, either.

I mean, I still laugh about Donnie to this day. In a game filled with over the top personalities with their own quirks and neruosis you managed to make a character stand out. And you did it by being: the normal guy. And it worked!
I mean, sure, Donnie had his own quirks (why walk when I can float?), but I always got the average joe vibe from him.
He was the guy I'd want to go have a beer with out of the entire team.

Admittedly a part of this may be because the rest of the team was insane (Loveable, but insane in their own ways) ;~)

Well, Donnie and the Old Man. Now there'd be a good set of people to get a beer with!

Ysariel wrote:I guess I see what you say about complications. It's just fun imagining all the trouble you can put the character through.


One of my first true Role Playing experences came years after I started playing RPGs.
As a part of my character's storyline I gave him a girlfriend who was well on her way to being a doctor. After playing for almost two months we got to the end of the first major storyarch where one player was shot almost to death (this would be the begining of a long running trend for that character) while investigating a rebel army's base.
My character dragged his nearly dead body into a medical bay and asked for help.
Imagine my surprse when the doctor that responded was my character's girlfriend.
It was just a strange moment for me to realize that not only what I did in the game had a consiquence, what I had added to the story by way of my own character's background was important and meaningful.
After being in countless games where I was either riding a railroad, and/or my character's actions were completely meaningless/ignored... well, it was like seeing the sunrise for the first time in your life.
Needless to say I played that game until the guy running it had to give it up.
Good ol' Kalfor.

Ysariel wrote:I actually just found Hong Kong Action and one day when it's raining and I have a day off I'm going to read through all of it, start to end.


It's alright. I mean, you're reading what amounts to an action movie, so there's little dialog, and not much character growth (though Flynn managed to surprise me and bring a whole new level to his character, Kudos) and a whole lot of shooting and fightings.
And that's by no fault of the GM, that's what we were there for!

If you're looking for a series with more character development and interaction you should check out the original Project Freedom game.
Be forwarned, if you enjoy it you may find that you're going to lose a lot of time reading it. I think it's still the longest running game on the boards by way of posts.
Took me forever to read up to where the game was when I actually managed to join into it, and it was a lot of fun.


Anyways, on to Motou.

Cat's Nature (Linked)
. . Cat Claws (Strike 4) (Linked; DC 25; Mighty)
. . Cat's Tongue (Comprehend 3) (Linked; animals - speak to, animals - understand, spirits)
. . Cat-Like Reflexes (Enhanced Trait 4) (Linked; Traits: Acrobatics +6 (+11), Stealth +6 (+11), Notice +4 (+9))
. . Leaping 3 (Linked; Jumping distance: x10)
. . Speed 2 (Linked; Speed: 25 mph, 220 ft./rnd)
. . Super-Movement 5 (Linked; perfect balance, slow fall, sure-footed 1 (25% penalty reduction), wall-crawling 2 (full speed))
. . Super-Senses 13 (Linked; accurate: Hearing, acute: Hearing, acute: Scent, awareness: Divine, danger sense: Hearing, darkvision, detect magic, scent, ultra-hearing, uncanny dodge: Hearing)
. . Vermin Hunter (Immunity 1) (Linked; disease)


So basically what I did here was just create a linked group for all of the powers that I wanted Motou to have at all times regardless of what form he was in.
All of these powers were bought individually for full price.
My reasoning was that I didn't want to have this huge list of powers in the sheet twice, once for Avatar form and once for Housecat form, if I didn't need to.
And the reason I linked it together was just to keep it thematically together. This was the catlike stuff he had.

Soul of the Protector (Linked)
. . Enhanced Trait 17 (Linked; Traits: Defense Bonus +5 (+10), Feats: Attack Focus (melee) 4, Dodge Focus 3)


Same concept as above, but this time it was all the combat related information that would be applied to all of his forms.

Also made it easier for me to read after adding all the other powers in.
Catlike stuff was in one group, Combat bonuses where in another.

Forms of Bastet's Chosen (Alternate Form 10) (Feats: Accurate Attack, Acrobatic Bluff, All-Out Attack, Attractive (+4), Benefit (status) (knight), Cult Hero (Felines (Opposed by Canines, avians and vermin)), Evasion 2, Hide in Plain Sight, Lionheart, Monkey Climber, Power Attack)
. . Avatar Form (Alternate Form) (Powers: Cat's Grace (Enhanced Dexterity 12), Killer Instinct (Enhanced Trait 2), Lion's Fortitude (Enhanced Constitution 22), Tiger's Strength (Enhanced Strength 14))
. . . . Cat's Grace (Enhanced Dexterity 12) (+12 DEX)
. . . . Killer Instinct (Enhanced Trait 2) (Feats: Attack Specialization 2 (Cat Claws (Strike 4)))
. . . . Lion's Fortitude (Enhanced Constitution 22) (+22 CON)
. . . . Tiger's Strength (Enhanced Strength 14) (+14 STR)


Okay here's where I dropped teh ball a little bit. The reason I put the feats as a part of the Alternate form base power, instead of as a part of either of the forms, was because I wanted those feats to apply to any form he was in regardless of which one.
I probably should have put it into one of the other groupings. Woops.
Also: Status (Knight)? That was supposed to be something about him being an Avatar to a goddess... No idea where that Knight thing came from.

Anyways, the first sheet shown on Motou is his Avatar form. Everything about it relates back to that.
The next one in the Quote box is his housecat form, so all of his powers for that form are listed there.

Plus, just because I had to, the last Quote box is his normal human form. Because it's not fun being a transforming human unless you have a puny human form, right? ;~)

Hopefully that covered it, if not give me a shout.
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Shock » Wed Aug 01, 2012 8:45 am

Arkrite wrote:If you're looking for a series with more character development and interaction you should check out the original Project Freedom game.
Be forwarned, if you enjoy it you may find that you're going to lose a lot of time reading it. I think it's still the longest running game on the boards by way of posts.

One of the Crinoverse games passed it a month or two back. Those guys are machines.
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Arkrite » Sun Aug 05, 2012 5:54 pm

Wow, that's just nuts.

Amusingly Motou was originally supposed to be for that game... I just could never post him in time. The spots were always filled within a half hour of the opening being made public ;~)
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Arkrite » Sun Aug 05, 2012 5:57 pm

Bobby

My name is Barret Otis Barker but all my friends call me Bobby. Or Bob. Most people think it’s just a run on the last name, like I’m the old host of the Price is Right, but a few people catch on to why people really call me that.

What can I say about me?

I don’t know, I’m not all that interesting. My mom and dad are still married, and relatively normal in a way that means I’ll never be able to introduce them to a girlfriend until after she’s too invested to dump my ass because they’re weird.

If you ever had parents you know what I’m talking about.

My Mom’s a secretary for lawyers office and my Dad runs an outdoor sporting equipment store.

I also got an older brother but he left the scene awhile ago. Had a bit of a falling out with my Dad over how his life was going to be run. Left at the age of sixteen to do… well, I don’t know, honestly, he hasn’t really called back to let us know what he’s up to now.

We get a Christmas card every once in awhile.

And me? Well, if it wasn’t for my brother I’d be the big disappointment. Thanks bro!

Don’t get me wrong, I’m a good student, or at least I was. Or, well, at least I wasn’t a terrible student. I tried to do my homework.

Really!

It just never really seemed to matter. I got decent marks, but when in the hell is knowing who created paved roads, or who created the cotton gin (which isn’t even alcohol!) going to be important? Why in the hell am I learning all this different math when I might never use any of it? Why do I care about photosynthesis?

Why am I spending what people call the best years of my life locked away in a dark dank school instead of… having fun?

But I’m the good son, so I tried anyways. I tried to get the good marks, I tried to get involved in the school like my parents wanted, I tried and you know what? It really didn’t make me any friends.

Only thing I’ve ever been good at is acting. Problem is I’m not great, I mean, I’m better than anybody in school but I’m not Oscar material. And I’m not pretty either, but I’m not ugly or unique ether.

No way I’m going to make it as an actor if I’m not great, or drop dead sexy, or different enough to stand out. Hell, Steve Buscemi can make it big because he’s unique, even if he is kind of scary. Me? I’m average.

I can’t even figure out what I’m going to do for the future. My parents have always been pushing me towards being a dentist but I don’t have the marks and I don’t even want to be one.

But I tried.

And school? Well, I’ve got friends. A few of them. But I might as well be a loner. I don’t do sports, I’m not handsome enough to be popular with the girls, I’m not in one of the cliques, and I do well enough in classes to annoy the people who aren’t. Oh, and I’m a ‘drama geek’.

Might as well past a big sign on my ass saying “kick me and don’t date me!”

Who wants to date the loner? I don’t know. Law of averages says somebody out there thinks I’m hot but who? And irony, I’m too terrified of being rejected to really try. Yeah, figure that out, giant crowds of people I have no problems with, but one girl and I get stage fright.

Un-bloody-believable.

But the thing is I’ve been trying, and trying, and trying and then… then the world’s going to end.
And I’m like “Is this really how my life is going to end?”

I’m a nobody, a nothing, and I’ve done nothing with my life but go to school!

I was mad, I was scared, and I sure as heck wasn’t going to bunker down with the people who pushed me into this… so I was out there when it happened.

Doing what? Trying to make something of myself before my life ended.

Didn’t work out the way I’d hoped.

I mean, yay, I’m not dead but… I kind of thought something would change. Maybe things would be different now but here I am. My life is still the same, I’m still the loner, and none of the girls will even look at me.

But I’m different.

Something’s… wrong with me. Except it isn’t wrong. I mean, it’s wrong, stuff goes through me, but… it’s kind of cool in a “when I can stop hyperventilating” way. Think of what I could do with that.

A part of me wants to go pick a fight with the captain of the football team, humiliate him in front of his cheerleader girlfriend.

Part of me wants to try robbing a bank, why in the world should I be working when I can do this?

Another part of me? It’s terrified that the government will try to lock me up, kill me or worse if they find out.

What am I going to do?

I don’t know.

I need time to try to figure this out, I need time to think. So I’ll go to the one place that gives me hours of time to think to myself. I’ll go to school and maybe inspiration will strike.


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Dust - PL 8

Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 1, Intellect 2, Awareness 2, Presence 2

Advantages
Accurate Attack, Equipment 1, Power Attack, Ranged Attack 8

Skills
Deception 8 (+10), Expertise: Current Events 1 (+3), Expertise: Pop Culture 2 (+4), Expertise: Theatre 2 (+4), Insight 6 (+8), Perception 6 (+8), Persuasion 4 (+6), Technology 2 (+4), Treatment 1 (+3), Vehicles 2 (+2)

Powers
Made of Sand
. . Hard to Hit: Enhanced Trait 8 (Traits: Dodge +4 (+6), Parry +4 (+6))
. . Harder to Hurt: Protection 10 (+10 Toughness)
. . Movement: Movement 1 (Safe Fall)
. . You Can't Hurt Sand: Impervious Toughness 10
Sand in the Wind: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity)
. . Dust Devil (Kick Sand in their Eyes): Cloud Area Dazzle 8 (Alternate; Affects Sense: Vision, Resisted by: Fortitude, DC 18; Cloud Area 2: 30 feet radius sphere)
. . Sand Blast: Blast 8 (Alternate; DC 23, Advantages: Accurate Attack, Power Attack)
Senses: Senses 1 (Low-light Vision)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +0
Dust Devil (Kick Sand in their Eyes): Cloud Area Dazzle 8 (DC Fort 18)
Grab, +1 (DC Spec 10)
Sand Blast: Blast 8, +8 (DC 23)
Throw, +8 (DC 15)
Unarmed, +1 (DC 15)

Languages
Native Language

Defense
Dodge 6/2, Parry 6/2, Fortitude 6, Toughness 10, Will 7

Power Points
Abilities 14 + Powers 65 + Advantages 9 + Skills 17 (34 ranks) + Defenses 14 = 119

Validation: Complications: At least 2 Complications are required

[quote="Build Notes"]Okay so there's a couple of weak points to his abilities that arn't worthy of a "Limited" tag or a "Quirk".
Oddity: Can't teleport into anywhere where sand or dust cannot enter
Oddity: Impervious Toughness doesn't work against Energy Attacks.

As the world (at the moment) doesn't have much in the way of energy attacks I can't call that limited, and short of a sealed room (or some really good air filters) he can still teleport most anywhere.

My thought pattern on this is that he can turn himself into sand. The easiest way would be to simply take alternate form and intangibility but I've never been fond of intangibility as a power so instead... I just built up his defenses to simulate that it's hard to actually land a solid blow on him.
His teleportation would actually be him turning himself into sand, sending the sand somewhere and reforming at that location.

I also bought all of his ranged attack bonus as a ranged attack bonus instead of attack specialization. It's a little inaccurate, outside of his powers he shouldn't have much in the way of a ranged attack bonus, but I didn't feel right buying purely Attack Specialization.

Also I cannot give a good reason for the low light vision, I just thought it was cool ;~)

He has 3 Equipment Points remaining and I couldn't think of what to spend that last PP on.
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Arkrite
Cosmic Entity
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Re: Arkrite's Asylum (Thomas Majors, Anteriael)

Postby Arkrite » Sun Aug 05, 2012 6:01 pm

Dust - PL 9

Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 1, Intellect 2, Awareness 2, Presence 2

Advantages
Accurate Attack, Equipment 1, Improved Critical: Sand Blast: Blast 9, Power Attack, Ranged Attack 9

Skills
Deception 8 (+10), Expertise: Current Events 1 (+3), Expertise: Pop Culture 2 (+4), Expertise: Theatre 2 (+4), Insight 6 (+8), Perception 6 (+8), Persuasion 4 (+6), Technology 2 (+4), Treatment 1 (+3), Vehicles 2 (+2)

Powers
Desert Warrior: Morph 1 (+20 Deception checks to disguise; Single form)
Dust to Dust: Regeneration 1 (Every 10 rounds)
Made of Sand
. . Hard to Hit: Enhanced Trait 8 (Traits: Dodge +4 (+6), Parry +4 (+6))
. . Harder to Hurt: Protection 12 (+12 Toughness)
. . Movement: Movement 1 (Safe Fall)
. . You Can't Hurt Sand: Impervious Toughness 10
Sand in the Wind: Teleport 11 (8 miles in a move action, carrying 200 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 2)
. . Dust Devil (Kick Sand in their Eyes): Cloud Area Dazzle 8 (Alternate; Affects Sense: Vision, Resisted by: Fortitude, DC 18; Cloud Area 2: 30 feet radius sphere)
. . Sand Blast: Blast 9 (Alternate; DC 24, Advantages: Accurate Attack, Improved Critical, Power Attack)
Supernatural Senses: Senses 3 (Detect: Magic 2: ranged, Low-light Vision)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +0
Dust Devil (Kick Sand in their Eyes): Cloud Area Dazzle 8 (DC Fort 18)
Grab, +1 (DC Spec 10)
Sand Blast: Blast 9, +9 (DC 24)
Throw, +9 (DC 15)
Unarmed, +1 (DC 15)

Languages
Native Language

Defense
Dodge 6/2, Parry 6/2, Fortitude 6, Toughness 12, Will 7

Power Points
Abilities 14 + Powers 80 + Advantages 10 + Skills 17 (34 ranks) + Defenses 14 = 135



An updated version of him, now at PL 9

The biggest change is the addition of the Desert Warrior morph which will allow him to hid his true identity by changing to look something like this.

Image

Without the weapons, of course.
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Arkrite
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