Moderators: The Mod Squad, M&M Line Developer, The Justice League


Mandy Munroe, his Agent. One call to her will generally get the wheels moving on solutions to mundane problems.
Trevor "Tank" Hancock, his Tattoo Artist. "Tank" has developed the tools and technique to 'ink' super tough skin.
When not active, his hair looks fabulous, but not unusual. When its power is unleashed, several inky pseudopods emerge to do Pompadour's bidding. He can generate, regenerate and dissolve hair almost instantly.
Additional Limbs 3 (Hair, up to 5 tendrils, Extra: Projection) [6+ 3AP]
AP: Speed 4 (100 mph, Flaw: Limited to Swinging) + Super Movement: Swinging + Super Movement: Slow Fall
AP: Super Movement: Surefooted (25% Reduction on movement penalties) + Super Movement: Wall Crawling 2 (Speed 30' per round)
AP: Super Strength 2 (Super strong follicles, Lt. 1 ton. Md. 2 tons Hvy. 3 tons Max 6 tons Drag 15 tons) PF: Bracing, Ground Strike
Elongation 2 (Only Pompadour's hair elongates, Additional Reach: 10 feet) [2]
Shield 2 (Hair will react to deflect incoming attacks) [2]
Strike 3 (Hair Attack, Power Feats: Mighty, Split Attack) [5]
Quickness 8 (500x Speed, Flaw: Limited to Master Plan, Uncontrolled) [2]
Enhanced Intelligence 16 (+9 to Int Check, Flaw: Limited to Master Plan, Uncontrolled) [4]
Drawback: The Master Plan that Pompadour comes up with is usually efficient to the point of brutal ruthlessness... There may be Ethical, Moral or Public Relationship consequences for following the plan. [Common, Moderate -3]
Unarmed - DC 20 Toughness - Bruised, Staged
Hair Strike - DC 23 Toughness - Bruised, Staged
Pheremones - DC 12 Will - Improved Reaction
Emotion Control - DC 18 Fortitude - Varies


Starlight Amulet wrote:The Starlight Amulet is a silver choker made of delicate 'snowflake' links, and set with multiple sapphires and moon-stones. The amulet will adjust to fit anyone who tries to wear it -provided that it feels that they are worthy to wield it's power... a process that takes at least a week of moral behaviour (in possession of the amulet).
Device Feats: Limited. The Amulet is attuned to Brenda Kossowan, it will not work for anyone else as long as she is the amulet's chosen wielder. Indestructible.
Device Drawback: Power Loss: Righteous Intent (Major, Rare) (-2) If Brenda is confused about whether her actions are morally appropriate, the powers of the amulet will not function.
Power Drawback: Starlight (Very Noticeable) (-2). When the specific power is used, Starlight, the area/person targeted and all intervening space will glow a very bright blue, and sparkling silver stars will swirl about the affected area. This effect is bright enough to light a city block.
The Amulets powers all have Magic and Psionic descriptors
Star Bolt 10 (Blast, Extra: Alternate Save: Will; Feats: Precise Shot 2, Drawback: Starlight) [30 +5AP]
AP: Star Bolt 10 (Blast, Extra: Autofire; Feats: Affects Insubstantial, Incurable; Drawback: Starlight)
AP: Star Spray 10 (Blast, Extras: Cone Area, Selective; Flaw: Touch Range; Feats: Penetrating 2; Drawback: Starlight)
AP: Healing 6 (Healing, Extras: Energizing, Restoration, Total; Feats: Persistent, Regrowth; Drawback: Starlight)
AP: Forcefield 10 (Forcefield, Extras: Affects Others Only, Ranged; Feats: Progression 5 (50 People), Impervious 7; Drawback: Starlight)
AP: Immunity 9 (Life Support, Extras: Affects Others, Ranged; Feats: Progression 5 (50 people); Drawback: Starlight)
Telekinesis 10 (24 Tons @ 100' Range Increment, Drawback: Starlight) [18 +5AP]
AP: Star Bolt 10 (Blast, Drawback: Starlight)
AP: Dazzle 9 (Bright Light, Reflex Save)
AP: Communication 9 (Mental, Feats; Progression 5, Rapid, Subtle, Drawback: Starlight cannot transmit anything that is untrue) <linked> Comprehend 2 (All Languages) <linked> Detect Lies (Mental) Starlight can maintain mental communication with up to 25 people at a time, within a 20,000 mile range (global).
AP: Emotion Control 10 (Extra: Burst Area; Flaw: Ranged; Drawbacks: Starlight, Limited to Calm, Hope & Love)
AP: Flight 8 <linked> Space Flight 2
Flight 2 (Drawback: Starlight) [2]




Pronto (PL5/75)
Attributes: Str-16 Dex-12 Con-22 Int-8 Wis-14 Cha-8
Saves: Fortitude 9, Reflex 4, Will 5
Skills: Acrobatics 2 (+3), Bluff 4 (+3), Climbing 2 (+5), Notice 4 (+6), Survival 4 (+6)
Feats: Attack Focus: Melee 2, Dodge Focus 2, Beginner's Luck, Improved Overrun, Lucky
Combat: +4 Attack (Includes -1 Size)/+6 Damage, +4 Defense (Includes -1 Size), +6 Toughness
Powers: Growth 4 (Permanent, Innate), Immunity (Aging, Disease, Poison, Heat, Cold Hunger & Thirst), Regeneration 3 (Persistant, Regrowth, Ressurection) Speed 2, Super Sense: Ultravision, Danger Sense (Hearing), Super Strength 2 (PF: Bracing. AP: Strike 3 (Feat: Mighty))
Drawbacks: Quadrupedal Ungulate
Attributes (20) + Skills (4) + Saves (9) + Combat (12) + Feats (7) + Powers (31) - Drawbacks (8) = 75













Improved Attack & Defense (Descriptor: Small Size), Illusion 1 (Visual, Aural, Flaw: Phantasm), Infravision, Ultravision, Speak with Burrowing Animals (W&W (As comprehend, but limited to animals that burrow in earth.))
Contents wrote:Equipment: Combat Armour (Protection 2, Environmental Immunity: Heat, Cold, Radiation) Snow-white Kevlar and articulated white ceramic [5eq]
Equipment: Collection of Melee Weapons [Strike 2, Mighty, Improved Critical, Penetrating 4, Affects Insubstantial, Variable Effect, Progression 4, Feature: Magic] Gliz carries anywhere two or three dozen melee weapons. They are high quality, and enchanted. Her arsenal includes flame tongue, frost brand, lightning runed, bane weapons... you name it, she has it. [15eq]
Equipment: The Kitchen Sink (Variable Equipment Pool: 25eq) ...no, I've got that in here too. [25eq]
No Trade-offs, Evasion, Elusive Target, Improved Initiative, Move-by Action
Strength +4, Constitution +4, Attack Focus: Melee 6, Dodge Focus 6
Trade Offs: -2 Attack/+2 Damage, +2 Defense/-2 Toughness
Attack Specialization: Melee Weapons 2, Dodge Focus: 8, Takedown Attack 2
Defensive Strike (W&W (Gain a +4 to Attack against any target that has just missed an attack against you))
Strike 6 (Descriptor: Skilled; Extra: Vampiric; Feat: Mighty; Power Loss: Requires Melee Weapon) [11 +1AP]
AP: Strike 6 (Extra: Autofire, Feat: Mighty; Power Loss: Requires Melee Weapon)
Trade Offs: +2 Damage/-2 Attack, +2 Toughness/-2 Defense
Interpose, Weapon Break
Dodge Focus 4, Toughness 4 (W&W (Protection, but a Feat rather than a Power)
Deflect 8 (Slow Projectiles; Extra: Reflection; Power Loss: Requires Melee Weapon -2)
AP: Stun 4 (PF: Accurate 4) and - Linked - (Strength Bonus) Strike (Accurate 4)


Radio (Police Scanner), Cell Phone, Riot Zip-Ties (Disposable Restraints), Collapsable Baton (Strike 3, Mighty, Subtle), Lock Gun, First Aid Kit, Multi-Tool, Flash Light
Accurate Attack, Choke Hold, Defensive Attack, Defensive Roll, Improved Grab, Improved Pin, Improved Trip, Prone Fighting, Takedown Attack 2
Device Feat: Indestructible
Enhanced Feat: The Big Boot is part of a very high-tech, powerful battlesuit. It most definitely has features and abilities that Mason just doesn't know how to activate, or may not be able to activate reliably. It has two "integral" Hero Points restricted to power-stunting abilities for the Device. This also sets precedent for adding additional Powers to the Device. [Luck 2]
Forcefield 4 (Impervious)
Leaping 5 (linked) Super Movement (Slow Fall)
AP: Super Strength 2 (Bracing, Counter Punch (Kick), Ground Strike)Jumping wrote:As a Move Action: Running: 400 ft Standing: 200 ft High: 100 ft
As a Full Round Action: Running: 800 ft Standing: 400 ft High: 200 ft
Strike 7 (Feats: Mighty, Accurate, Improved Critical)
AP: Enhanced Strength 10 (+6 Strength Bonus)
AP: Super Strength 5 (Maximum Effective Strength: 47, Maximum Load: 18 Tons)
Device Drawback: Big Boot did not come with an instruction manual. Whenever Mason is using his Big Boot and rolls a Natural One (1), he must make a DC15 Knowledge: Technology check, or the Device will go on the fritz for 1 round for each point the roll was missed by. [Rare, Moderate -1]


Luck 1Squick Suit (Protection 4, Subtle)
Custom Data Slab (PDA, GPS, Cell Phone w/Camera)
Multi Tool
Nauseate 6 (Will Save, Extras: Perception Range, Sustained Duration, Poisonous) [36 +1AP]
AP: Illusion 6 (All Senses, Extra: Damaging; Flaw: Phantasm)
X-Ray Vision (Countered by Wood) [4 +1]
AP: Infravision, Ultravision, Telescopic Vision (extended 1), Microscopic Vision (minute 1)
Sensory Shield 2 (Vision) [2]
Enhanced Feat: Uncanny Dodge (vision)


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