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Fell's Fellas

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Re: Fell's Fellas

Postby Lord Fell » Thu Aug 11, 2011 12:14 am

roguescribner wrote:I remember Squick! :lol:


I totally forgot that Master Squick was originally pitched as a concept for your C-List game. Speaking of which, if you were to dust off that game, I'd happily re-submit Big Boot for it.
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Re: Fell's Fellas

Postby Lord Fell » Mon Sep 26, 2011 9:41 pm

"Short Stack"
Beulah Brown, aka Elsa Hudson
Superpowered Noir a closed game, formerly run by RedBstrd. This game had a plethora of insurmountable problems.

Background:
Our story begins in the town of Hyacinth's Grove. The location of the town isn't entirely precise, Arizona, New Mexico or possibly Texas depending on which Governor is willing to accept responsibility, admit liability or perhaps lay blame for the town. Hyacinth's Grove is dirt poor. A dust bowl. Frankly... a shit hole. The Sheriff of Hyacinth's Grove is a bit of a throwback to the Wild West; Karl Hudson was a mean man; a right bastard suited to a town as low and mean as Hyacinth.

Ol' Karl wasn't exactly upholding the Laws of the United States of America, so much as he was enforcing Karl's Law. Folks said he was right hard. Nothing like a rifle-butt to the face to discourage jaywalking. A stranger in town was reprimanded for shop lifting with a brisk pistol-whipping, boot-jacking, and being dragged out of town by a chain hitched to the bumper of the Sheriff's Jeep. He kept the peace, though.

Reckon there's two reasons behind Karl's legendary orneriness. The first being he's a Black Sheriff in a White town. This is a story of the past, but how that came about is a story of the distant past. Surely there was blood in it, and that's enough for know how. The other reason Karl is meaner than a shark with a tooth ache, is on account of his missus. Karl's Lady was a sight; hair rich, black and glossy like fresh drilled oil. Eyes like polished jade. A figure so voluptuous no one man's hands were enough, and yet so lithe she could dance through a moon beam. Yessir, Zhen Bao Hudson was a sight; likely her Manifest was Unholy Beauty. Or maybe the ability to create Green Eyed Monsters. Looking at her too good was against the Law... Karl's Law.

Details are a bit sketchy. No one was too eager to ask tough questions. But one Hellishly hot night, dark as under the Devil's tail, Karl's pretty wife and young son died. Some sort of accident involving Karl's guns. Some might gossip that a pint of rot-gut whiskey was involved, but not anywhere the slightest chance Karl might hear. The couples daughter survived that night, somehow. Young Elsa Hudson went off to live with the widower Pa Brown. Just as well to have the young girl out of Karl's place. If he was mean before, he was downright Hell Bent after. Used to be he only hurt people who needed a learnin' but he was being a lot less discriminate. Lots more likely to kill, too.

Years passed. No noticeable improvement to the towns fortunes nor Karl's disposition neither. An election for Mayor came and went, and no one wanted the job. Karl pretty much ran the town either way. Now, on account of being a right bastard, Karl didn't exactly have friends or admirers. No one was too terribly surprised when one morning they found him beat to death in his own kitchen. Young Elsa, a young woman now, inherited Karl's place and his things. All his stuff she sold off at auction, excepting his guns which she threw into the Rio Grande. Then Elsa Hudson got the Hell out of Hyacinth. Folks figured she had enough bad memories of the place.

Pa Brown was old when he took Elsa in, when Karl got himself killed Pa was right ancient. He used to be a bareknuckle champion, but past his prime he made a living fixing engines and farm equipment. He taught Elsa what he knew about looking after herself and fixing engines. He did what he could to protect her from her daddy, and be all the family she could need. It was his advice that took her out of town. Get to Frisco he told her, and learn to be a Mechanic. Helping Pa in his garage, she had already learned the secret language of machines -he figured it was her special gift, her Manifest.

Once in San Fran, Elsa didn't figure anyone back in Hyacinth's Grove would have figured she had done for her old man (which she had) and didn't figure anyone would much disapprove if they had known (which they wouldn't). Regardless, she gave her name as Beulah Brown, after Pa's deceased daughter (another sad story, not to dwell on that in this account). She had money from Karl's estate, and that paid for her schoolin' to be a mechanic... but money was more than tight. The rechristened Beulah didn't have a lot of luck finding casual work. Her stint as a line cook in an All-Day Grill was catastrophically short, after the Pancake Incident. The Pancake thing, along with her petite stature and epic ability to stretch a sweater, earned her the nickname Short Stack. Still she needed money. Being blessed with a fraction of her mother's looks meant Beulah was an exceptional beauty. She had no trouble finding Sugar Daddies... but the economy was hard, and they expected a lot of action for not a lot of sugar. Taking a page out of Pa Brown's book, she tracked down an underground boxing circuit, and found that was perhaps a more self-respecting way to earn a bit of cash. If she couldn't do one, she'd do the other -at school, they never knew whether to expect her with to come to class with a hickey or a shiner.

The Dirty Thirties had whimpered to a close, and things were looking up for America. Still it wasn't an ideal climate for a young Black woman looking for work, especially as a Mechanic. On that account, the outbreak of War was a boon for Beulah. With the men-folk off to fight Jerry, Beulah finally got her break. She spent the next few years in Nevada assembling engines for Mustangs. After the war ended, returning soldiers were wanting their jobs back, and the new Mayor was making it hard for Black people to find work. The Air Force Base Beulah worked at was Federal, and Municipal laws banning her from working there didn't hold any water, but that isn't to say he didn't have influence. Eventually Beulah lost her job, and couldn't get another one. Not a respectable job for a Mechanic at any rate.

"Short Stack" still had her looks and her fists to make a living with. She still had contacts out in Frisco who could put her in touch with the local underground promoters. A lot of the rougher trade was happening out in Laughlin; unlicensed sugar girls, and unlicensed blood sports. So, Beulah's getting by... but she's getting a powerful hate for Mayor Ernie Cragin, on account of what he done to her livelihood.

Complications:
The Mayor is a Snake! Beulah is convinced that there's something more to the Mayor's hatred of Blacks than simple bigotry. Her intuition tells her his small-minded, petty, evil is masking something deeper, possibly darker. She figures there's dirt to be had on Mr. Cragin -maybe he's got a Black Mistress on the side, or ties to the Teamsters. Right or wrong, this is something of an obsession for Beulah, and she has made it her personal crusade to expose him.
Half-breed! Beulah's father was Black, and her mother was Chinese. For most of her life, Beulah was raised by Pa Brown, who was Black and that's how she tends to see herself, but that might not always be what others see.
Gun Shy. Guns make Beulah mighty anxious. She doesn't like to have them in her hands. She would certainly never use one, or even hold one as if she was intending to. In any situation where folks are pulling out guns Beulah's adrenaline will pump. She will suffer a -2 circumstance to any task involving concentration, as she is liable to be terrified or enraged.
One Percenter Beulah left her birth identity and official papers behind, when she walked away from Hyacinth's Grove. Strictly speaking, she has no legal identity. She hasn't held a proper job since the Air Force base let her go in '46, so she isn't paying taxes and she certainly isn't a registered voter. People who operate outside of polite society, essentially career criminals, are known as One Percenters, a term coined after the Hollister Riot of 1947 ...Not to mention murdering a Sheriff.

Personality & Motivation:
Primarily, Beulah is a survivor. People who don't really know her tend to see only what they want to see. She is very skilled at putting on a social front. People who know her better, that is people she trusts enough to know beyond the superficial, know she got dealt shit cards early in the game, and they didn't get no better. She's a mite sore about that. Being a survivor requires a certain pragmatism, she isn't afraid to get her hands dirty or ashamed to get her body dirty to get by.

At the same time, Beulah is someone who likes to take pride in what she does, to be a person of honour. Working as a mechanic was easy, every engine she put together was put together perfectly. Every perfectly machined bearing, perfectly balanced rotor, perfectly lubricated gasket was her contribution to the War. She takes that same sense of pride into an unsanctioned boxing match. Two fighters step into a ring, a stack of green-backs go down on the table, and the winner walks away with it. Win or Lose, it's an honest fight, and that's alright. Sometimes a promoter wants to pitch a 'specialty' fight, usually something that's rooted in misogyny or racism and that generally wasn't at all right. Surprisingly, Beulah takes a certain pride when working as a Sugar Girl. If nothing else, taking pride even in this work leads to better tips, regulars, and even other sorts of satisfaction.

One other thing... Beulah is stubborn as a mule cast in lead. A sensible person in her shoes would leave town. Head to Motor City, and get a job with Ford. That... or maybe Beulah's just tired of being run out of town by bad men.

Description:
Beulah is not as pretty as her mother. Perhaps not even half as pretty. But, Zhen Bao was a legendary beauty, in the same league as Helen of Troy. Helen may have launched a thousand ships, but Zhen Bao inspired Lo Pan to call the Three Thunders from the Celestial Palace. Beulah is perhaps about as pretty as her mother would have been, if Beauty hadn't been Zhen Bao's Manifest... which means she is a gorgeous woman.

Beulah is a scant five feet tall, in bare feet. She is a particularly voluptuous young woman. Her heritage has given her a rich, chocolatey skin and sultry, exotic eyes. Beulah has learned to be something of a chameleon, adopting many looks; grease-spattered mechanic, prim career girl, gangster's moll, college coed, bare-knuckle gladiator. The guise that most people would remember her in, is that of a cigarette girl trolling the nightclubs of Laughlin.


PL8 pp120

Abilities (50)
Strength 4
Stamina 4
Agility 4
Dexterity 1
Fighting 4
Intellect 1
Awareness 2
Presence 5

Combat (10)
Will 2+5
Fortitude 4+5
Initiative 4+4+0

Advantages 12
Alternate Identity: Beulah has ID issued by the United States Armed Forces indicating her name is Beulah Brown, birthdate is February 14th, 1922, and that she is a Level 2 (Mechanical Empath)
Attractive 2
Connected: Beulah has contacts with the Tongs of San Francisco, Has done mechanic work for more than one "Motorcycle Club" based out of the West Coast, and is known to many of the sleazier panderers, promoters and provisioners of Laughlin
Improved Initiative
Improvised Tools
Language: Mandarin (native is English)
Second Chance: Expertise: Mechanics
Skill Mastery: Expertise Mechanics
Ultimate Effort: Expertise: Mechanics
Equipment 2 (Motorcycle)

Skills: 15
Athletics 4+2
Stealth 4+2
Deception 5+4 (+5)
Intimidation 5+2
Persuasion 5+4 (+5)
Expertise: Mechanics 1+9
Expertise: Streetwise 1+3
Insight 2+2
Perception 2+2

Powers 33
Shortstack is actually a Subtle; her base Attack, Dodge, Parry and Toughness are all 4
A Balance of Speed and Power (Default Power Configuration) [26 +4 alternate forms]
Fighting 4, Dodge 4, Toughness 4, Damage 4 (Strength based), Assessment, Evasion, Takedown 2, Swiftness, Uncanny Dodge

A Particularly Thorny Rose (Alternate Combat Form)
Parry 6, Dodge 6, Toughness 2, Improved Defense, Improved Disarm, Weapon Bind, Radial Vision, Retailation (Damage (Strength Based) Reactive 4, Flaw: Requires successful Defend action) [26]

Thunder on the Mountain (Alternate Combat Form)
Dodge 2, Parry 2, Toughness 6, All-Out Attack, Power Attack, Improved Critical (Unarmed) 2, Improved Smash, Damage 6 (Strength Based, Feat: Accurate), Affliction 5 (Thunderous Punch, linked to Damage; (Fortitude) Deafened, Confused, Incapacitated) [26]

Python of a Thousand Coils (Alternate Combat Form)
Close Attack (Unarmed) 2, Strength 6, Toughness 8, Choke Hold, Fast Grab, Improved Grab, Improved Hold, Prone Fighting [26]

The Quick Brown Fox (Alternate Combat Form)
Parry 6, Dodge 6, Defensive Roll 2, Close Combat: Unarmed 8, Defensive Attack, Improved Trip, Redirect, Set-Up, Daze (Deception), Second Chance (Deception), Move-By Action, Swiftness [26]

Immunity (Poison, Disease, Longevity, Light Sleeper) (3)
Last edited by Lord Fell on Sun Mar 04, 2012 11:12 am, edited 1 time in total.
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Re: Fell's Fellas

Postby Lord Fell » Sat Jan 14, 2012 6:05 pm

Smart Patrol
Heroic Age a 3e game run by Tinkerbell. This game ended prematurely. Afterwards, I submitted Smart Patrol for Infinity, Inc.


As a young man, Darren Allgood turned a love of science into a personal religion. His dream was to be a widely read Atheist scholar like Richard Dawkins or Christopher HItchens. He wanted to write a new gospel, bringing the words of Hawking, Einstein, and Newton to the masses. He wanted to find Darwin's Missing Link. It could be argued that Mr. Allgood was a pompous demogogue, but there is absolutely no arguing that he is a genius.

In University, Allgood double-majored in Physics and Genetics. He also dabbled in Electronics, Chemistry, Zoology, Sociology... Darren earned his Bachelors and a double Masters in a very impressive 5 years. Then, he started to work in earnest on his Doctoral Thesis. He wanted to find the Missing Link... but not through Archaeology (one of the few disciplines he hadn't devoted much time to), but rather through Genetics. He developed a device that was intended to trace the "Evolutionary Pathway" through the DNA sequencing of living subjects.

After the fact, Darren postulated his undoubtedly true Allgood's Equation: Genius + Obsession = Stupidity. His device didn't do exactly what he thought it was supposed to do, and because he hadn't adequately tested it, he didn't know this. Then, because possessed a surplus of both Genius and Obsession, he was more than Stupid enough to use the device on himself. The device made him tingle somewhat, but had no other apparent effect.

With an apparent failure knocking some sense into him, Darren took his device back to the drawing board and had a closer look at the particulars. He determined that his device was more of a "what if?" machine. Once he properly understood the device, Darren promptly used it on himself repeatedly, amplifying his intelligence and altering his circumstances. He still wasn't entirely sure what that first tingling was about...

The downside of being a moral person who's intellect can no longer be measured by human standards is that it takes only a few seconds to work through an ethical delimma. The device he had built, allowing him to alter reality, was essentially a wish fulfillment device. It could alter reality, even the past. Put in the wrong hands, it was surely a Nightmare Generator. Reluctantly, he destroyed the device, and self-hypnotized the design notes out of his mind. Having enjoyed the fruits of his device, he determined that he must use the fruits of his invention for the greater good, or else concede his own hands were the wrong ones. As a side note... destroying his device and accompanying notes also meant that he had abandoned his Doctoral Thesis.

Not long after Allgood used self-hypnosis, he had his first blackout. Also, there was still the mystery of that first, unexplained tingling he experienced when he used the device on himself...

Note:
I'm a huge fan of musical group Devo. In one of their songs, Smart Patrol they reference Mr. Kamikaze/Mr. DNA, which is the inspiration for the character. It's a bit clunky to refer to either aspect of the one character by both monikers, so I'll honour their inspiration and refer to them collectively as Smart Patrol.

Note II:
A Freudian psychologist would describe Mr. DNA as the Ego and Mr. Kamikaze as the Id of a fractured personality. Mr. DNA is all logic and self control, while Mr. Kamikaze is entirely driven by passion. The third aspect of Freud's trio of consciousness, is the Super-Ego, which balances rational thought against desire. In this instance, the Super Ego is primarily a reflection of the original identity, Darren Allgood. The influence of the Super Ego may be what influences Kristian Karvellos to behave heroically.

Shared Points [3]
Alternate Form
Smart Patrol is essentially a single person who has two radically different identities; Mr. Kamikaze and Mr. DNA. Shifting between identities takes at the very least a Standard Action.Generally, Smart Patrol will only shift between identities "between scenes." Identity shifts usually coincide with natural chronological phenomenon (sunset, moonrise, eclipse, etc) or with changes to mental state (sleep, intense emotions, or the influence of psionics).
Feature: Alternate Identity Both alternate forms have distinct legal identities with all the appropriate paperwork.
Feature: Cosmetic Shift When Smart Patrol's identity shifts, all normal possessions also shift to match the new identity. Not just clothing, but right down to whether there is ceramic tile or shag rug in their Head Quarters.
Complication Smart Patrol cannot normally change identities voluntarily (doing so should require a Hero Point or unusual circumstances).
Complication Memories are not shared between identities. Only fuzzy, short term impressions carry over; which is to say that if Smart Patrol's identity suddenly changed in combat, the emerging identity would still be able to distinguish between enemy and ally instinctively.
Complication The two identities are not, at this time of writing, aware of each other's existence.

Mr. DNA
Darren Norbert Allgood

Description
Darren is a man of medium height and build, with mousy brown hair and hazel eyes. His clothing choices tend to intersect somewhere between Preppy and Mr. Rogers. He is near-sighted, and wears gold-rimmed glasses polarized with a rose tint. He's a rather attractive man, if you can see past the awkward style. As Mr. DNA, he wears a long coat, like a lab-coat, only with many pockets to house his gadgets, and replaces his glasses with a domino mask with built in lenses. Both coat and mask are a dusky red colour.

Complications
Sister: Dora Noreen Allgood, Darren's younger sister, is a Forensic Chemist with Miami Vice. She spends most of her days determining drug purity, and differentiating between flour and cocaine.
Responsibility: Having used his "what if?" device to give himself a luxurious lifestyle, and superhuman advantages, Darren determined that it was necessary to use these advantages to benefit the world around him... otherwise, he was merely a selfish douchebag.
Arrogance: Mr. DNA is brilliant... when he says he knows best, this is usually true. Unfortunately, he can have tunnel vision about seeing his ideas through, above the ideas of others.
Secret Identity: All the cool superheroes have them... so, maybe even an uncool hero ought to have one too?
Near Sighted: Without corrective lenses, Mr. DNA has a focusing distance of about 10 feet, and worsens progressively. Beyond close range, he suffers a -5 to vision based perception checks.

PL10 pp147 (+3 Shared)

Abilities [42]
Strength 0
Stamina 2
Agility 1
Dexterity 1
Fighting 1
Intellect 10
Awareness 4
Presence 2

Combat [14]
Parry 1 (+7)
Dodge 1 (+7)
Will 4+8
Fortitude 2+6
Toughness 2 (+10)
Initiative 1

Advantages [8]
Eidetic Memory
Inventor
Wealth 3 (Millionaire)
Second Chance: Will Save vs. Emotion Effects
Head Quarters 2 [Large, Toughness 10, Living Space, Security System, Fire Prevention System, Laboratory, Infirmary, Workshop]
Allgood Manor is a sterile looking residence, made of stainless steel, white ceramic tile, and bullet-proof glass. The decor is rather spartan.

Skills [7]
Expertise: Science 6+10
Expertise: Technology 4+10
Close Combat 1+1
Perception 1+4
Persuasion 1+2
Stealth 1+1

Powers 76
Revolutionary Thinker Variable Power 2 (Flaw: Limited to Mental Skills, Feat: Innate)
Quickness 2 (Flaw: Mental Only, Extra: Innate) [14]
Typical Array:
Expertise: Science +4, Knowledge: Current Events +4, Insight +4, Perception +4, Persuasion +4


Mind Reading 10 (Extra: Cumulative) [30 +2 AP]
Crushing Intellect Affliction 10 (Resisted by Will; Entranced, Immobile, Asleep Extra; Perception)
Telepathy Communication 3 (Mental, Extras: Area, Selective, Feat: Subtle 1, Rapid 1) (linked) Comprehension 5 (Understand and be Understood in all Languages simultaneously, as well as communication with Animals)

Psychometric Neuro/Muscular Unit Removable Device 5 [20]
Mr. DNA wears a harness similar to a double pistol rig that holds a smooth cybernetic device against the back of his neck, at about the height of his collarbone. The PNMU ("Pneumo") sheathes Mr. DNA in a telekinetic field that allows him to react to danger nearly as fast as he can think... and when he gets hit, withstand amazing amounts of damage without serious injury. This device can only be used by someone with powers of a Psionic nature.
(Enhanced Dodge 7, Enhanced Parry 7, Enhanced Toughness 10, Uncanny Dodge)

Gadgets Variable Power 2 (Removable, Increased Time) [10]
It takes Mr. DNA one Full Round to change his devices per Power Point modified.
Typical Gadgets
Cloud Skates Flight 2 (Flaw: Platform) 2
Cyber Monocle Extended Vision, Infravision, Radio Sense 3
Manticore (Telescoping mechanical gripper) Damage 2 (Strength based, Accurate), Elongation 1, Power Lifting 1 5



Mr. Kamikaze
Kristian Karvellos

PL10 pp147 [+3 Shared]

Description
Kristian is a tall man, with a frame of tightly wrapped steely muscle. Even when he's just lounging around, he gives off an aura of speed and violence; almost as if he were evolved from a more dangerous and predatory creature. He has a mane of jet-black hair and icy blue eyes. His typical outfit tends to feature black denim and leather. As a vigilante, Mr. Kamikaze wears a muscle-shirt of rip-stop nylon featuring a bright yellow "K" emblazoned on it. A half-mask obscures his face.

Complications
A Woman of Interest One day, Dora Allgood took a wrong turn, or something. Instead of her brother's impressive mansion, she found herself at the home of an entirely different man. For Kristian Karvellos, the young lady who knocked on his door... well, she wasn't really his type. A little bit plain for a Lady Killer of his calibre... and yet, a shock of something, deja vu, je ne sais quoi went through him when he met her. Instead of telling her to sell her Girl Scout Cookies somewhere else, he invited her in...
Alpha Male There is a bit of blood in Mr. Kamikaze's Testosterone Stream. His overly developed sense of manliness, combined with a toxic level of self-confidence has given Kristian something of a noveau-Chivalry. Chivalry is still deplorably chuavanistic... but at least it's genteel.
Amnesia... sort of?: Kristian Karvellos came into existence virtually out of nowhere. He can be quite vague about the particulars of his past... because he honestly has no idea what it is.
Secret Identity: That is the fashion among heroes, is it not?
Risk Taker: Kristian enjoys taking risks. Gambling for money? Not all that interesting. Making plays for the most beautiful women? Not all that challenging. Putting on a costume, taking to the streets and fighting crime? Well, now we're starting to get warmer...

Abilities 98
Strength 4
Stamina 8
Agility 12
Dexterity 4
Fighting 12
Intellect -1
Awareness 4
Presence 6

Combat 8
Parry 12
Dodge 12
Will 4+4
Fortitude 8+4
Toughness 8
Initiative 12

Advantages 11
Attractive
Danger Sense (Hearing)
Fearless
Takedown Attack 2
Wealth 3 (Mr. Karvellos has access to all of Darren Allgood's accounts, and no real notion of where his money comes from)
Equipment 1 (Flashlight, Multi-tool, Disposable Restraints, Smart Phone (camera))
Head Quarters 2 [Large, Toughness 10, Living Space, Security System, Fire Prevention System, Garage, Gym, Communications]
Chez Kamikaze looks somewhat like a nightclub, crossed with a hotel, crossed with the set of a porno from the 70s. As much of the residence as possible is built in what's called "open style." The place is surprisingly clean, despite the apparent lack of a butler or maid.

Skills: 17
Acrobatics 6+12
Athletics 6+4
Stealth 6+12
Expertise: Streetwise 6-1
Intimidation 2+6
Persuasion 2+6
Insight 3+4
Perception 3+4

Powers 13
Physical Prodigy
Speed 2 (Extra: Innate), Quickness 2 (Flaw: Limited to Physical Actions, Extra: Innate), Leaping 2 (Extra: Innate)

Strike 4 (Strength based damage, Extra: Innate) Kristian Karvellos... knows how to Cheat
Last edited by Lord Fell on Sat Mar 10, 2012 4:21 pm, edited 3 times in total.
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Re: Fell's Fellas

Postby Lord Fell » Sat Jan 21, 2012 5:27 pm

Big Boot 2.0
Empire City Knights this game never made it to IC.

Alternate Identity: Mason "Knapsack" Knopczyk
Height: 5'11"
Weight: 170#
Hair: Reddish Brown
Eyes: Dark Brown

Description:
As a civilian, Mason is a athletically built man in his early 20s. As befitting a student learning to be a personal trainer, he either wears khakis and polo shirts (on days where he is mostly in class or at work) and athletic clothes (shorts, track pants, tank-tops and jerseys) on days when he is mostly in the gym or working out. He has a tattoo of Smurfette on the inside of his left arm, gotten on a dare.

As Big Boot, this fledgling hero generally wears a multi-coloured body-suit, not unlike that which speedskaters or lugers wear, with "Big Boot" stenciled onto the back. He protects his identity with a black scarf that covers his nose and up, and is tied in the back -the extra material hangs down in a dashing fashion. Naturally, the mighty armoured boot which gives him his name and powers is on full display.

For a picture, go to Hero Machine, select "load" and copy/paste the following code.
Code: Select all
2.5b7*m1*Big Boot*Hair:,fraBlank,FFFFFF,FFFFFF,100,100,23,Eyebrows:,fraBlank,FFFFFF,FFFFFF,100,100,21,Eyes:Standard,glow,FFFFFF,FFFFFF,100,100,20,Nose:Standard,flatpug,4B4B4B,ffb5b7,100,100,27,Mouth:Standard,open,FFFFFF,FFFFFF,100,100,18,Beard:,fraBlank,FFFFFF,FFFFFF,100,100,26,Ears:,fraBlank,FFFFFF,FFFFFF,100,100,19,Skin:,fraBlank,ffd5a8,ffd0d8,100,100,6,Mask:Standard,tophalfbandana,313131,181818,100,100,22,Headgear:Aliens,fraBlank,FFFFFF,FFFFFF,100,100,29,Undershirt:Standard,banded,00FFFF,FF00FF,100,100,7,Overshirt:Blouses,fraBlank,FFFFFF,FFFFFF,100,100,8,Coat:,fraBlank,FFFFFF,FFFFFF,100,100,25,RightGlove:Standard,wrap,FF00FF,00FFFF,100,100,17,LeftGlove:Standard,wrap,FF00FF,00FFFF,100,100,16,Insignia:,fraBlank,FFFFFF,FFFFFF,100,100,9,Neckwear:,fraBlank,FFFFFF,FFFFFF,100,100,24,Belt:Standard,pouches,434343,598AC5,100,100,15,Leggings:Standard,stripes,00FFFF,FF00FF,100,100,10,Overleggings:,fraBlank,FFFFFF,FFFFFF,100,100,11,Pants:,fraBlank,FFFFFF,FFFFFF,100,100,14,RightFoot:Standard,tek1,B2B2B2,039E65,100,100,13,LeftFoot:Expansion1,slipper,039E65,B2B2B2,100,100,12,Back:,fraBlank,FFFFFF,FFFFFF,100,100,3,Wings:,fraBlank,FFFFFF,FFFFFF,100,100,4,Tail:,fraBlank,FFFFFF,FFFFFF,100,100,5,Aura:,fraBlank,FFFFFF,FFFFFF,100,100,2,Companion:,fraBlank,FFFFFF,FFFFFF,100,100,31,Background:,fraBlank,FFFFFF,FFFFFF,100,100,1,RightHand:,fraBlank,FFFFFF,FFFFFF,100,100,30,LeftHand:,fraBlank,FFFFFF,FFFFFF,100,100,28,#


History:
Mason was born and raised in Manhattan, and his family have been proud New Yorkers for generations. He was still in High School when Despot took the city hostage. His father, an aunt and an uncle all lost their lives during the crisis while serving the city. Mason is proud of the sacrifice his family made fighting Despot, honouring the lost heroes on the aniversary became an important ritual to him. After High School, he considered joining the police or fire department, so that he could be a hero too. His mother begged him to choose a career that wasn't frought with danger. However, he still did extensive volunteer work with both emergency departments. He's made good contacts with people in the departments who knew his dad, aunt and uncle. He has also been taking Martial Arts since he was six, and sometimes trains with the NYPD unarmed combat classes, usually as an assistant instructor.

His second love was always sports. He played football and basketball in highschool, and decided to do something with athletics in college. Unfortunately, he was just not good enough to go to college on scholarship, or make the high-profile college teams; he did make first-string for Field Hockey, though. He's in his last year of college. To help make ends meet, he works for an independent sporting goods shop. His boss, Grant Larocque, is a retired goalie from the New York Islanders (NHL), and has introduced Mason to many of his local sports heroes.

Early on during what some have started to call the Rise of the Super, Mason was out off-roading on his mountain bike. A crack & boom in the sky caused him to look up, and then dive for cover. The big metal boot falling out of the sky nearly took his head off. He threw the soleret into his ever-present backpack and searched the surrounding terrain for other pieces of the suit but found nothing. He had intended to turn the armoured footwear in to the police, but his busy schedule kept him occupied for the next few days. Later on, he forgot about it. However, the "Rise of Supers" seemed to be accompanied by a rise in crime. It seemed like everyone he knew at College, and all his friends out of college had been affected in some way by crime. Even his work suffered an armed robbery. Mason started to think that someone should really do something about all this.

The next time he had a chance to go biking, Mason found the boot in his pack. On pure speculation, Mason put it on. It was enormous, and could slip off easily, but suddenly it shifted and fit almost perfectly. In his mind, Mason saw a flicker of images -he wasn't able to make all that much out, but he did see an image of a human figure, out-lined all in yellow, except the left foot/calf which was lit up in green. That was easy enough to figure out -the only system that was 'go' was the left boot. He took the boot off, and went out to the boonies to try and see what it could do. He was able to learn some rudimentary control, without crippling himself. Score! Next... he used the facilities at work to make himself a custom costume. He used his volunteer connections at the police and fire departments to cobble together a utility belt.

The day after "Big Boot" debuted, he was busted. His boss recognized the missing ski-suit he was wearing, and the fact that he still had the name-stencil set up to "Big Boot" was a total rookie maneuver. Also, Norman McFergus, the aging detective he had quized about police protocol, who had loaned him a police scanner wasn't at all fooled. He begged them to keep his secrets -mostly from his mother, and to let him try and be the Hero the city needed him to be. They agreed.

Personality & Motivation:
Mason is a hard-working, conscientious young man. He is a little bit shy and awkward.
Big Boot is larger than life. He is dashing and extroverted. See also "gob-smacking."

Complications:
Cinderella Syndrome: Big Boot is a hero for now, but only as long as "the shoe fits." The boot that he gets his powers from belongs to someone else... and he doesn't know who that is, or when that person might want to come and get it back.
Parental Advisory: Mason's mom has encouraged him to stay out of danger, and she would be extremely disappointed if she knew he dressed up as a hero, and ran around at night fighting crime and committing other acts of heroism.
Busted! A senior detective at NYPD and his boss (a prominent Manhattan citizen) both know his secret identity already. As long as he's acting as a Hero, and as long as a warrant isn't issued for his arrest, this isn't a problem. It's just not in Mason's character to behave in a manner that's villainous, but if being a vigilante becomes something the police have to crack down on...
Momma's Boy: Mason grew up without a male role-model, and the tradgedy that struck his family has made his mother over-protective. This made him sheltered and shy... until he puts on the costume. He has discovered, only very recently, that putting on the mask and the boot gives him all sorts of boldness and brash bravado.

PL8 pp135

Abilities (50)
Strength +2
Stamina +4
Agility +3
Dexterity +2
Fighting +5
Intellect +2
Awareness +4
Presence +3

Combat: (14)
Initiative 7 (3+4)
Dodge 7 (3+4)
Parry 7 (5+2)
Toughness 9 (4 +1 Defensive Roll, +4 Impervious Force Field)
Fortitude 9 (4+5)
Will 7 (4+3)

Advantages: (19)
Connected
Great Endurance
Language: Spanish
Luck
Martial Art: Jujutsu [9]
Accurate Attack, Defensive Attack, Defensive Roll, Improved Grab, Improved Pin, Improved Trip, Instant Up, Prone Fighting

Martial Art: Muay Thai [5]
All-Out Attack, Improved Smash, Power Attack, Takedown 2

Equipment [2]
Utility Belt: Disposable Cell Phone, Riot Zip-Ties (Disposable Restraints), Lock Gun, First Aid Kit, Multi-Tool, Flash Light, Video Camera (with sound), Rebreather ] (9 eq)
At Home: Lap Top Computer (1eq)


Skills: (17)
Acrobatics 2 (+5)
Athletics 3 (+5)
Expertise: Law 1 (+3)
Expertise: Sports 5 (+7)
Insight 2 (+6)
Investigation 3 (+5)
Perception 3 (+7)
Persuasion 4 (+7)
Treatment 3 (+5)
Technology 6 (+8)
Unarmed Combat 2 (+7)

Powers: (35)
The Big Boot (Device 7 Flaws: Removable, Quirk) [30]
Combat Computer (Device Feats): Improved Defense, Improved Initiative, Interpose [3]
Forcefield (Toughness 4, Extra: Impervious) [8]

Leaping 7 [7 +1AP]
AP: Counter Kick Deflect 7 (Extra: Redirect, Flaw: Close Range)

Boot to the Head (Strength Based Damage 7, Feats: Improved Critical 2, Penetrating 4, Split) [14 + 3AP]
AP: Super Stomp (Strength Based Damage 6 Extra: Burst Area)
AP: Boot Jet Blast (Force Damage 6,Extra: Ranged, Feat: Accurate 2)
AP: Enhanced Strength 7 (Total of 9)

Device Quirk: Big Boot did not come with an instruction manual. Whenever Mason is using his Big Boot and rolls a Natural One (1), he must make a DC17 Knowledge: Technology check, or the Device will go on the fritz for 1 round for each point the roll was missed by.

Comprehend 2 (Communicate with Machines) [4]
Super Sense 1 (Radio) [1]
Perhaps as a side effect of interfacing with the Big Boot, or possibly a latent mutant ability, Mason can now communicate with electronic devices.
Last edited by Lord Fell on Mon Mar 26, 2012 10:42 am, edited 3 times in total.
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Re: Fell's Fellas

Postby Lord Fell » Mon Feb 06, 2012 6:23 pm

Wrath
Villains: The World is Yours, an inactive game run by The Lord of Glue. The GM expressed that a slow paced game would fit his schedule, but wasn't able to follow through.

History:
Until a few months ago, the working title of Clancy Jackman's biography would have been titled A Progressively Disappointing Series of Events.

Starting at the beginning, baby Clancy was fished out of a highschool dumpster sometime after a dance. That was pretty horrible. So was the name the NICU nurse who's turn it was to Christen handed him. Clancy is strictly a name for losers... and Jackman? It's become something of a self-fulfilling prophecy: Clancy is always the Man getting Jack. Working his way through a moderately horrible childhood in the foster system was also pretty painful. Foster parents are vetted pretty carefully, so Clancy never ended up in the hands of anyone truly horrible. More often the families he ended up with were pretty decent. Unfortunately, that just meant it hurt more when, instead of adopting him permanently, he was thrown back into the pool of unwanted children.

At 13, the likelihood of Clancy being adopted had diminished to near zero, and he was moved to a group home for youths. The sad reality is that the majority of the children in such a place are sociopaths in training, or are honing the edge on their burgeoning mental illness. He spent the next two years learning to be a survivor. Then, out of the blue, Clancy was picked up by another foster family. The couple he was given to had a "fostering for profit" mentality, and prefered older children who were more self sufficient. His foster parents offered him virtual autonomy and a cut of the support cheques he earned them, provided he didn't cause problems. He was already an accomplished Mall Rat, and well on his way to being a Fine Young Thug, so freedom and extra cash seemed like a sweet deal. He had three years to stash away cash in preparation for being kicked out of the nest.

Clancy did actually graduate high school, and started working on a career path. Shoplifting, Purse-snatching, the occasional mugging... he was an adult now, and it was time to leave that juvie shit behind. But... he was having a hard time fitting into a life after highschool. The courses he took just weren't working out. Either he wasn't interested, wasn't suited, or had fallen prey to a private college offering a useless program. His money didn't last very long. He looked into work where he could train on the job, or work that didn't require more than a highschool education. Clancy began to learn that he wasn't a good fit for traditional employment options. His resume was starting to look like a scatological mess. He started to falsify his credentials; a stint as a short order cook became "trained as a chef." Working as a Health Care Aide (Bed Pan Jockey) was exaggerated into "Operating Room Technician." Clancy started getting fired from jobs because he didn't have the skills to do the work he was hired to do. He also got charged with Fraud.

Clancy had to face the facts... the only occupation that really suited him was Petty Criminal. He did a little free-lance mugging and robbery before graduating into the murky underworld of Henching. Everything changed for Clancy when he took a job working as a joe-boy for a highly unethical Archaeologist (basically, a tomb robber). They flew to Zanzibar, and under the scorching Middle Eastern Sun, violated an ancient underground temple. Inside, they found a small altar laid before a heavy stone arch. Looking through the archway... not being the most verbally adept, Clancy best described it like "looking at a black mirror, that was on fire." He felt that he could hear it calling out to him. Then, Clancy did the only thing that made any sense to him.

He hit the Archaeologist with a shovel.

After chasing the man off, he looted the temple himself. Clancy picked up the first object on the altar that caught his interest; a heavy gold ring with a woman's face carved into the setting. When he placed it on his finger, the face on the ring opened her eyes and smiled at him. Black energy and fire surged from the portal, streaming into the ring, and then, from the woman's open, laughing mouth, into him.

Two weeks later...
"Winged Cowboy," the small Montana town's only superhero came through the window of the 1st National with an explosion of glass. He was still streaming smoke, obviously battered, and struggling to get to his hands and knees. What followed Winged Cowboy through the wrecked window was a Beast of Flame and Shadow; a man garbed in black and red. He stalked the fallen hero. "I'm Wrath," said the man. "The first thing you need to know about me is that there isn't a God Damned thing in this podunk town that can stop me."
"Have you tried Immodium?" queried a tiny voice, solicitously, maliciously.
Wrath grabbed Winged Cowboy by the wrist, hyper-extending the arm, before smashing his knee through the hero's elbow, eliciting a scream.
"The other thing you need to know about me, is that I'll kill your local hero unless you fill me a big bag full of money. Right now."

Personality & Motivation:
Wrath is a fairly typical sociopath. He knows the difference between right and wrong, and doesn't mind doing wrong for his own benefit. Despite a misspent youth, he did try to follow a legit path as an adult, but it just didn't work for him.
From day one, Clancy just never got a break... and he has a pretty big chip on his shoulder about that.
What Clancy really, really wants... is some recognition. Even as a supervillain, he will still over-exaggerates his resume (If he worked as a Bouncer at some dive, he was a Security Consultant).
As a Super Villain, Wrath's primary motivation is "Mo' Money, Mo' Honey."
Clancy is currently going by Chase Jones, and pretending to be a successful Archaeologist, loosely inspired by his adventure in Zanzibar and Indiana Jones.

Complications:
Big Red Button: Coming from the ranks of the Trampled On, Wrath doesn't have to put up with being belittled any more. Anything that could be construed as a slur against his worth as a person or a villain could potentially set him off. Getting his name wrong, or calling him by a derisive nickname is a great way to ignite his rage.
Hearing Voices: These aren't in his head... anyone close to Wrath can clearly hear his ring talk. It can give some helpful suggestions, translate foreign languages for him... but most of the time it likes to crack wise at his expense. This makes stealth a nearly impossible endeavor ("Oh, we're sneaking now? Should I hum you some sneaking music?") and usually keeps Wrath's anger gently stoked.
Rematch! Wrath specifically picked Flying Cowboy's town, because there was only one hero there, and Wrath was confident he could defeat Winged Cowboy easily. The thing about a true cowboy though, is if he gets knocked off his horse, he's gonna get back on. Winged Cowboy knows he was badly outclassed by Wrath... but maybe that's nothing a Montage can't fix.

Description:
Clancy Jackman is a blocky young man, usually with a five o'clock shadow. His expression tends towards the surly, and his clothing is usually dirty casual. His knuckles are typically scuffed and bruised.
Actually, if you've seen Clancy more recently, that's not really accurate. He's wearing designer jeans, nice shirts... and a brown leather jacket and fedora that don't exactly go with the rest of his outfit, but at least it's a style. And he's started wearing this ring, a huge gold thing, with a woman's face on it. It's not the Versace Medusa though...

As Wrath, Clancy wears a black body suit, and a cape which is tattered storm-crow style. He protects his identity with a black mask with a red W on it; the bottom of the W frames his mouth, while the sides raise above his head almost like horns. His gloves are almost elbow length, and bloody red in colour.
Note: Wrath shares a name with a Batman villain who appeared only once in The Player on the Opposite Side (an excellent read). I've taken some elements from that Wrath's costume.

Alternate Identity: Clancy Jackman
AKA: Chase Jones, John Clement, Charlie James, Jimmy Carnage, Crocodile Jenkins
Height: 5'10"
Weight: 220#
Hair: Blond
Eyes: Grey

PL8 PP135

Abilities [28]
Strength 4
Stamina 4
Agility 1
Dexterity 1
Fighting 1
Intellect 1
Awareness 1
Presence 1

Combat: [15]
Initiative 1
Dodge 1+5
Parry 1+5
Toughness 10
Fortitude 10
Will 1+5

Advantages: [1]
Jack of All Trades

Skills: [10]
Combat: Blast 1+5
Combat: Unarmed 1+5
Expertise: Archaeology 1+1
Expertise: Occult 1+1
Perception 1+2
Persuasion 1+2
Streetwise 1+4

Powers: [81]
Beast of Shadow and Flame
Enhanced Strength 6, Enhanced Stamina 6 [24]
Dark Vision, Immunity: Environmental Heat [3]

Powers of Greater Malevolence
Incinerating Lance (Damage 10, Fire, Extras: Ranged, Autofire) [30+3AP]
Chaos Storm (Damage 8, Extras: Area, Selective; Feats: Indirect 3, Affects Insubstantial, Incurable, Variable Effect (Fire or Shadow)
Crucible (Weaken 10, Linked to Strength Damage, Extra: Affects Objects, Secondary Effect)
Shadow Walk (Teleport 6, Extras: Accurate, Easy, Extended; Feats: Change Direction & Velocity, Turnabout, Increased Mass 3; Flaw: Medium (Shadows))

Powers of Lesser Malice
Wings of Fire (Flight 6, Flaws: Power Loss (Can be countered by Water or Weather Powers) Noticeable) [10+3AP]
Aura of Malice (Enhanced Skill: Intimidation +14, Daze (Intimidate), Fascinate (Intimidate), Startle)
Creeping Shadows (Concealment 4 (All Visual; Extras: Area, Selective, Flaw: Blending, Passive) Environment 2 (Darkness; Visibility)
Hand of Darkness (Affliction 10 linked to Strength Damage; Fear, Dazed , Compelled, Incapacitated)

Signet of the Discordian Priestess (Removable Device 2) [8]
The Ring that Clancy found is an ancient and potent magical artifact. Although it does not give him his powers, it did channel the magic energies through him that do give him his powers. The Ring does have its own powers, as well as intelligence, will and a personality of its own -the powers of the last Priestess of the temple Clancy and his Archaeologist employer violated. If the Ring were considered a Minion, its attitude would be Unhelpful.

As for removing the Ring, it is Cursed. Someone ruthless enough to cut the finger off, or a Magician who is powerful enough to Nullify the Curse (power check vs. PL10) could take off the Ring. Note that if someone did cut off the Ring, it would remain on the severed digit until Wrath himself were killed. It's also possible that someone could persuade the Ring to come off of its own accord. It's unlikely though, as the Ring is contrary by nature, and would probably find it delightful to see someone cut Wrath's finger off. The Ring is most likely to be on "good behaviour" in the presence of a Magician with ties to Law.
Undying: Immortality 1 (2 weeks), Immunity Aging, Persistent Regeneration 1 [5]
Communication 2 (All Languages, One at a Time; Flaw: Concentration, Quirk: Requires successful Persuasion check vs. DC 12) The Ring can speak and understand all languages just fine, however, it must interpret for Wrath. A failure to persuade doesn't necessarily mean the Ring won't translate... but it may not translate truthfully. [1]
Postcognition (Flaw: Feedback If a past event the Ring can sense involves someone being harmed in some way, it will happily pass that sensation on to Wrath) [2]
Precognition (Flaw: Uncontrolled The Ring is only really interested in showing Wrath glimpses of the future that will stress him out, or misleading partial glimpses) [2]
Last edited by Lord Fell on Sun Apr 22, 2012 9:10 pm, edited 3 times in total.
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Re: Fell's Fellas

Postby Lord Fell » Thu Feb 09, 2012 3:32 pm

Black Light
This game was originally conceived of by Game Master, who disappeared from the boards without explanation. For posterity's sake: OOC & IC. Another GM, TheH0ARD, was talked into taking over the Game. However, he only made one IC post before disappearing just like Game Master did before him.

History:
On DCU-52, there is no doubt that the most controversial, challenging and challenged Green Lantern is Guy Gardner. His time as a GL has been a series of head injuries, brain damage, comas, extra-planar imprisonment and drastic personality shifts. Also, the rightful use of a Power Ring has always dogged Guy Gardner; on several occasions he lost, gave up, or had his ring taken from him. Beyond that, he has in time wielded a Red, a Blue, and even Sinestro's Yellow Power Ring. Even at the begining, when Earth's dying Green Lantern, Abin Sur, needed a successor his Ring selected Hal Jordan & Guy Gardner... but the Ring went to Hal Jordan because Booster Gold had come back in Time to distract Guy Gardner, feeling Jordan would be the better choice.

On DCU-174, when Booster Gold traveled back in time to intercept Guy Gardner he himself was intercepted by a future version of Guy Gardner. One punch in the nose sent Booster Gold packing. The rightful use of Abin Sur's Ring was decided fairly, and went to Guy Gardner. On DCU-174, Gardner's tenure as Green Lantern of Space Sector 2814 has been much more stable. Both fans and detractors of Guy Gardner's would describe him as a testosterone fueled loose cannon. He's the Hero who Gets Shit Done, but some are left wondering if it's the right shit.

Gardner is aware of the chaos and instability surrounding Abin Sur's Ring on Other Earths. Although he considers himself far from retirement, he felt that it would be prudent to find and train his own successor. As Abin Sur did, he let his ring seek out suitable replacements... which he vetoed until he found the "right" candidate. The fact that his hand selected candidate was a hot young girl, who just happened to be a huge fan of his ... well, actually that's typical Guy.

Faith Farmer was fresh out of High School, and not really sure what she wanted to do. She dreamed of the stars and thought about becoming an Astronaut... only the NASA Space Program was practically dead. She had enrolled in University to take Astronomy and Physics... but somehow, she just felt that there should be something more. When she was approached by the Green Lantern (OMG! Guy Gardner!) she was extremely excited to hear about his need of an Apprentice. He seemed excited by her excitement, and so on. She was accepted into University, but decided not to enroll, instead spending her time following Guy Gardner around, and doing Apprentice type things. Actually... being his Apprentice seemed mostly to mean being a cheerleader while he did Justice Corps things. She tactfully suggested that if she were going to be his Apprentice, she should get some actual training, or something. After a moments thought, he told her he'd need to consult the Guardians. Next day... Guy told her they were going to Oa.

On the Lantern Homeworld, Faith spent what would be considered, roughly a semester in study. She spent time with the Guardians, learning, debating and meditating on Philosophy, Morality and Ethics. In the Great Hall, she spent time with the Lantern Kilowog. He taught her the technical aspects of being a Green Lantern. From him, she also learned a great deal about alien technology. In Kilowog, Faith found a role-model who was both gentle and resolute. Also on Oa, Faith met the Wild Warrior Woman of the Corps, Boodikka. When Boodikka learned that Faith was to be Guy Gardner's Apprentice, she got a strange look in her eye... and then she insisted Faith study unarmed combat with her. From Boodikka, Faith learned the value of appropriately channeled rage.

While working with Kilowog, Faith began to build a device that would allow her to take a more active role as an apprentice, and also approximate the powers of a Lantern Ring. She was rather disappointed to learn she would not be given a Ring, at least for now. The device she made was a "solid energy projector." Initially, she tried to make the energy it created green, but she found that the end product was unstable. She continued to experiment with colours, but eventually she determined the only colour she could make stable was black (with the faintest purple tint). When Guy returned to bring her back to Earth, one of the Guardians announced to him that Faith would be a suitable Apprentice... which came as a surprise to her; not that she was suitable, but rather that Guy didn't have final say on the matter.

Personality & Motivation:
In the last 6 months, Faith has been learning that a lot of things she thought she was, she really isn't. For example, she previously considered herself to be Goth/Emo, destined for some sort of dark martyrdom. Now she sees that she has a capacity to enact change in a positive fashion. Her Mentor has a reputation as a take-charge ass-kicker, but she has seen that there is a line that he often crosses. As much as she wanted to be a Bad Ass just like Guy, she knows that her actions must be more reasoned and rational. In terms of Tropes, Faith pictured herself as The Lancer, but she is coming to terms with the realization that she is The Smart Girl.

Complications:
Growing Pains Before Guy took Faith to Oa, she was a total fan girl for him, with no thought of ever questioning his motives or actions. After working with Kilowog, Boodikka and studying with the Guardians, she is more likely to take an objective view of his actions. This could lead to tension between them when Guy does something rash, and for the first time ever, his chosen protege doesn't approve.
Doesn't look the type The tattoos and piercings Faith sports aren't typical Super Heroine accessories. She doesn't have a specific uniform or costume when she's "on duty," but she does wear only black and purple... again, not colours that one associates with Heroes. Given her youth and her "Suicide Girl" style, she is not always taken seriously as a Hero, and could even be mistaken for a villain.
Open minded... to a fault. Faith is not going to judge a book by its cover (which is why she might throw on an outfit best described as Demonic Highschool Girl and wonder why people are hesitant to accept she's a hero). As a rule, she will only make Insight checks to guage emotional state, rather than ulterior motives.
It's OK to be Takei Faith is bisexual, and was always a supporter of LGBTQ causes in school. Guy tends to see Faith with Porn-Coloured glasses, so to him this means "Threesome!" Hey, a Mentor should teach his Protege Everything, right? However, since Guy is politically conservative, this will actually mean that they are going to have a Clash of Core Values in the future.

Description:
This is Faith and these are her piercings. The only real constants of her appearance are her height, weight, tattoos and piercings... unless she adds tattoos or piercings. In "costume" she only wears black and purple. When she is "in civies" she wears ... well, mostly black, but other colours as well.

She briefly considered wearing a domino mask to protect her identity, but with her facial piercings and hair, she realized this would be pointless.

Alternate Identity: Faith Farmer
Height: 5'3"
Weight: 110
Hair: Taste the Rainbow
Eyes: Hazel ... but wait! Coloured contacts!

PL9 PP135

Abilities [46]
Strength 1
Stamina 4
Agility 1
Dexterity 1
Fighting 4
Intellect 5
Awareness 5
Presence 2

Combat: [20]
Initiative 1
Dodge 7 (+8)
Parry 4 (+8)
Toughness 10 (4 Stamina +6 Force Field)
Fortitude 4 (+8)
Will 5 (+10)

Advantages: [8]
Attractive
Benefit: Devotee of the Green Lantern Corps
Inventor
Teamwork

Bosho nu Robunda
Boodikka resolved to teach Faith the simplest, most effective martial art she knew. The style is from Bellatrix, Boodikka's home planet, and loosely translated it means: Boastful moron survives the Tavern Brawl.
Defensive Attack, Power Attack, Prone Fighting, Improvised Weapons

Skills: [14]
Combat, Close: Unarmed 4 (+8) [Improvised Weapons]
Combat, Ranged: Thrown Weapons 7 (+8)
Expertise: Philosophy 2 (+7)
Expertise: Pop Culture 1 (+6)
Expertise: Strategy 2 (+7)
Persuasion 3 (+5)
Technology 7 (+12)
Treatment 2 (+7)

Powers: [47]
Student of the Guardians
Enhanced Feats: Fearless, Trance [2]
Senses (Mental): Cosmic Awareness, Psionic Awareness [2]
True Sight: Vision (Counters Mental Concealment (Flaw: Concentration) {linked} Counters Illusion (Flaw: Concentration), Danger Sense) [3]

Black Light Projector (Removable Device 10) [40]
The BLP looks like a small metal backpack, dotted with small openings that glow with black energy. A metal cable connects the pack with a gauntlet Faith wears on her right hand.
Create 9 (Extra: Continuous) [27]
Created Weapons* (Strength Based Damage 9, Feat: Affects Insubstantial) [10 +2]
AP: Hurled Objects (Throwing Mastery 9, Feat: Affects Insubstantial)
AP: Life Support
Force Field (Protection 6, Sustained) [6]
Flight 5 (Flaw: Platform) [5]
*Note: Given the cartoonish size, and generally unballanced shape of her created weapons, they are considered "improvised."


Design Notes:
I wanted the Black Light Projector to do the main things a GL Ring does, but in a clunky fashion. Instead of just using a Blast (descriptor flying hammer) Faith actually has to create an object and physically throw it. Similarly her melee attack requires her to create a weapon and actually wield it.
Last edited by Lord Fell on Wed Mar 21, 2012 5:08 pm, edited 2 times in total.
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Re: Fell's Fellas

Postby Lord Fell » Sun Mar 04, 2012 10:27 pm

Ahti
Also the name of Hippo Goddess
A character for Age of Heroes, an active game run by Roguescribner. Ahti is actually a terribly flawed character, but not in a good way. I found that I just didn't want to roleplay the character, and withdrew from the game.

Image

History:
Ahti's father is a less-than prosperous merchant. Where he lacked in commerce, he made up for in potence in the bedroom. Ahti's mother was pregnant almost continuously, giving Ahti a plethora of siblings. Unfortunately, the family was not wealthy enough to support so many mouths, and Ahti's parents had to make tough choices. Many of Ahti's siblings have been forced to work at a young age. Or, when times were especially tough, some of Ahti's brothers and sisters were sent into indentured servitude to satisfy some debt.

Although unlucky enough to be taken as an indentured servant, Ahti was very fortunate to find herself given to the Pharaoh's daughter as a Handmaiden. Ahti has served the Pharina faithfully for several months, while remaining oblivious to palace politics. Over the past few weeks, Ahti has begun to hear whispers urging her to... do things.

She is currently 15.

Personality & Motivation:
Ahti is a particularly virtuous child. She does not have base thoughts, she is mild mannered, and always thinks of others before thinking of herself.

We'll just see how long that lasts...

Complications:
Servitude Although Ahti is technically a free woman, in all but name she is a slave. Her servitude is owned by the Pharaoh's household, until it is paid... which means never.
Evil Vizier Ahti's doe eyes, smooth limbs and lithe, nubile form has caught the eye of one of the Pharaoh's advisers. He is old and somewhat rancid (in both olfactory and moral senses), and Ahti is too naive to understand his innuendo. He has implied that his patronage could improve her families lot... and declining to befriend him could cause them additional hardship. Ahti fails to see a causal link. He would have bent her over a barrel of figs long ago, if not for fear of upsetting the Pharina.
Speaking of the Pharaoh's daughter... Gravity is a harsh mistress. But the Pharina is.... just plain.... mean. Ow!
A friend like this. The rising darkness in Ahti makes her dangerous to be around. You always hurt the ones you love, and Ahti loves everyone.
Thicker than Blood Ahti comes from a very large pool of brothers and sisters (a virtually limitless supply). Each and every one is a potential lever against her, most likely to be grabbed by the odious Vizier.

Description:
Ahti is a delicious little tidbit, with eyes as wide as the Nile. She has a tattoo of the Pharina's mark on the back of her neck, the symbol for the God Ra on her right wrist, and the Goddess Nut on her left wrist.

Alternate Identity: Not Applicable
Height: 5'1"
Weight: 99#
Hair: Black
Eyes: Brown

PL8 PP120

Abilities [4]
Strength 0
Stamina 2
Agility 0
Dexterity 0
Fighting 0
Intellect 0
Awareness 0
Presence 0

Combat: [14]
Initiative 0
Dodge 10 (zero flat footed)
Parry 10 (zero flat footed0
Toughness 2 (6 in Alternate Form)
Fortitude 5 (+7)
Will 9

Advantages: [3]
Attractive
Benefit: Property of the Pharina
Luck 1

Skills: [4]
House Rule: Non-combat Skills are 3 ranks per 1pp
Expertise: Current Events 3
Expertise: Etiquette 3
Perception: 3
Persuasion: 3

Powers: [95]
Shadowy Influence 23
Enhanced Traits (Parry 10, Dodge 10, Sustained )
Eyes if Night (Dark Vision, Danger Sense (sight))

Mistress of Shadows [15 +6AP]
Side Effect: Every power in this Array has an Affliction side effect.
Stage I: Affliction 8 (Resisted by Will; Entranced/Compelled/Controlled.)
Whispers of the Dark Power urge her to use it to cause great harm
Stage II: Affliction 8 (Resisted by Will: Dazed/Immobile/Transformed.)
Should Ahti become Controlled, the Dark Power can begin to effect long lasting changes. Every time she is Afflicted with a Transform result, she acquires a dark character trait. There is a progression from most innocuous (deceitful, lascivious) to the abhorent (vengeful) to the monstrous (cannibal).
Quirk: Power Loss -Ahti cannot use this array in her Alternate Form,

Concealment 4 (All Visual, Extras: Affects Others, Area, Selective) [15]
AP* Flight 8 (Anubis' Barge; Extras: Affects Others, Shapeable Area, Flaw: Platform)
AP* Damage 8 (Lance of Night; Extra: Ranged, Feats: Accurate 4, Affects Insubstantial 2, Improved Critical, Incurable)
AP* Damage 8 (Breath of Sobek, Extra: Secondary Effect, Feats: Accurate 4, Increased Reach, Subtle 2, Penetrating 2, Quirk: Does not affect objects)
AP* Affliction 8 (Umbra, Resisted by Fortitude, Extra: Cone Area, Selective; Impaired/Blinded/Unaware)
AP* Affliction 8 (Dark Compulsion, Resisted by Will, Extra: Perception; Entranced/Compelled/Controlled)
AP* Mind Reading 8 (Eyes of Thoth, Extra: Cumulative)

The Beast is Ready to Devour (Alternate Form 17) [51]
Limited Use: Ahti must be agitated to assume her monstrous form; self-afflicted Compulsion is a good indicator, alternatively a Wound condition.
Limited Use: The portion of Ahti's psyche that is still virtuous will continuously rebel against assuming, or remaining in this form. Once this form is assumed, Ahti must make a Will Save vs. DC 30. Success means she immediately reverts to human form. Alternatively, she will remain in this Avatar of Darkness form for 1 round for every round the save was failed by.
Complication Many of the powers in this form are as harmful to Ahti's allies as they are to her enemies. Also, this form is predisposed to delight in harming others -regardless of whether they are friends or foes.

Damage 8 (Accurate 4, Affects Insubstantial 2, Improved Critical, Incurable)
AP* Enhanced Strength 8
Toughness 4
Regeneration 10 (Flaw: Vampiric. Ahti cannot Regenerate more Wound COnditions than she has Caused in the last Two rounds)
Speed 6 (Enhanced Feats: Instant Up, Move by Action, Takedown 2)
AP* Flight 6 (Flaw: Gliding, Enhanced Feats: Move by Action, Precise, Takedown 2)

Heart of Darkness (Affliction 8, Resisted by Fortitude, Extras: Reaction, Burst Area; Flaws: Limited Degree, Permanent, Sense Dependent -Hearing: Fatigued/Disabled)
When Darkness has ahold of Ahti, the dreadful thud of her inhuman heart can be heard at quite a distance. The reverberations can be felt in the most primitive centers of the brain, which govern fear... and also in the pit of the stomach, which governs defecation in abject terror.
Howling of the Black Wind (Affliction 8, Extras: Resisted by Dodge, Reaction, Burst Area; Flaws: Limited Degree, Limited Use: Ground Movement, Permanent: Impaired/Prone)
A palpable force projects outward from "Dark Ahti," that buffets and batters friend and foe alike. Dark shadows ripple in this unseen wind.
Visage of Madness (Affliction 8, Resisted by Will, Extras: Reaction, Burst Area; Flaws: Limited Degree, Permanent, Sense Dependent -Sight: Dazed/Compelled )
Someone with a strong will, and good night vision would see that Ahti's actual appearance hasn't changed at all as the Avatar of Darkness. However, imagination driven by terror will cause people to see her grow in stature, limbs sheathed in scales, terrible claws, and soul-less eyes.
Last edited by Lord Fell on Wed Apr 25, 2012 12:06 pm, edited 4 times in total.
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Re: Fell's Fellas

Postby Lord Fell » Fri Mar 09, 2012 10:59 pm

Razor Tongue
Submitted to H.E.A.R.T.S. to replace a missing character. The game's GM, TheH0ARD, disappeared from the boards without ever selecting a replacement.

History:
Ray had already picked the lock, and was waiting, listening carefully for the right moment. She was intentionally breathing faster than she should be, forcing her blood pressure up, letting herself start to feel a little crazy. When she heard footsteps pass close to the door, she went through it like a trap-door spider. She fish-hooked Agent Levesque with left her thumb, and dug her fingers into his fat cheeks. Her right hand latched onto his nose, like a vise-grip. She could feel the cartilage grinding against the brittle bone of the bridge. Ray used the soft tissues of the CSIS Agent's face to steer him back onto the hotel bed, kicking the door shut behind her.

*Crack* *Crack* *Crack* *Crack* The heel of her boot smashed into his shin repeatedly. and she didn't stop until she felt bone shatter under her relentless assault. Agent Levesque, like all of her other handlers, was highly resistant to psionic reading. A fact that had long made Raylene suspicious. If she was going to interrogate him, she would need to use conventional methods. Shattering his tibia was a good way to convince the man she wasn't going to bluff about hurting him, and a broken leg would help her maintain control of the scenario. Finally, still breathing heavily, she let go of the man's face, and grabbed his wrist instead. Taking a firm hold of one of his fingers, she demanded "Who am I? Who am I?"

Raylene LaFramboise (Call-sign "Razor Tongue") was an "asset" to a division of the Canadian Secret Intelligence Service that officially didn't exist. Her training was that of an assassin, or perhaps counter-assassination specialist. Over the past few years, she had realized that not only was her upbringing entirely different than was typical of a young girl, a lot of things she remembered weren't actually consistent. In fact, her memories were entirely fabricated. She went rogue. Her training and powers made it extremely easy to evade regular CSIS agents. She accessed cash from numbered accounts, acquired forged documents, and pretended to make a run for it... but actually, she was looking for an opening to strike, to get at the Truth. Not long after going off the grid, Raylene experienced what she could only describe as a Mental Attack, something designed to be Lethal. She's not entirely sure how she survived... but she doesn't have a particularly good sense of humour about it. Which brings us back to Agent Levesque, and what Ray did to his leg with such wild abandon.

The files her interrogation of Agent Levesque allowed her to steal, laid it all out for her. She didn't, technically, exist. A project that took an assortment of people who had been ruled brain-dead, and assembled them into a Matrix-Like bank, a cybernetic apparatus. Latent energy from their minds had been channeled through a projector with a personality profile attached to it. The end product was supposed to be a superhuman agent, with a preset personality. Raylene was one of these agents. The Mental Attack that she suffered the previous week, was the effects of the brain that was projecting her being taken off life support.

Miscalculation. Until she had interrogated a federal agent, they assumed she had been killed when they pulled the plug on the brain that spawned her. It was too late to go back and terminate Levesque... he would have already called his superiors. Having already made preparations to trick CSIS into thinking she had fled, it was time to do so in actuality. Slipping aboard a west-bound freight train was child's play. Crossing the boarder illegally into Washington State, also not difficult for a superhuman of her power-set and training.

While on the train, Raylene had a lot of opportunity to read files and consider her options. Putting herself in opposition to a Black Ops with Federal ties was a good way to be on a Hit List for the rest of her natural life. The best way to get around that, in Raylene's opinion, was to put herself under the protection of a National Security group from a different Nation. Sacred Hearts Boarding School for the Specially Gifted was a clandestine program, but certain other files Raylene had liberated mentioned the Program. The particulars seemed to be perfect for her situation.

...and that is how she came to knock on Headmistress Leona Danielson's door. Without an appointment.


Personality & Motivation:
Raylene's primary motivations over the past few weeks, since determining that something about her situation was "not right," have been Survival and the Right to Self Determination.

As a being that was purely created out of psionic energy, and the random, spotty background created by a programmer Raylene is not adequately socialized. Her interest in pop-culture is a bit random, full of seasonal gaps, and frequently inappropriate to a girl of her age. For example, when the Jonas Brothers were huge Raylene doesn't remember being interested in them, or particularly much of anything. Almost randomly, she is a big fan of KMFDM -but the closest they ever came to main-stream success was several years before she was born (or created, as the case may be); the sort of thing a ultra-hipster computer geek would slot into the personality of a young girl, because he thought it was cool.

Raylene is also extremely pragmatic. In fact, she could be described as a functional psychopath -someone who has absolutely no moral distinction between right and wrong. She does, however, have a directive... to serve the public good. Her programming and training has emphasized that the End justifies the Means.

And yet... the mind that was used to power Raylene's creation once belonged to a real girl. Real history, real life goals, a properly socialized person. A girl who remembers tasting her first icecream. A girl who didn't plan on growing up to be an assassin. Partly it was this girls emerging memories that caused Raylene to start to question her programming and training.

...and she's started dreaming.


Complications:
Most obviously, Raylene is an apostate of a secret government program that makes super beings for questionable purposes. She has a stack of their files in a safety deposit box. She also misappropriated a whole bunch of their money. They definitely want her... how badly is the question. One question, anyways. The other is what would they do with her if they got her?

Raylene is utterly caustic. She is capable of offending anyone, in three seconds or less. She can out-cuss a Drill Sergeant, and is more than capable of uttering blasphemies that even Rob Zombie wouldn't dream of.

Raylene is a prankster. She typically leaves booby-traps that will cause paint to fly, rancid stenches to emanate, and really irritating sirens to go off. The truth of this is, that it is a suppressed urge to leave potentially fatal traps around her private places and caches.

There are several ways of thinking pragmatically; There isn't anything wrong with your car I can't fix with duct-tape. Fine. There isn't a social faux-pas that can't I can't fix with a bottle of Crown Royal and oral sex. Err... sure. There isn't anything wrong with Ahmadinejad that I can't fix with a length of razor wire. No! No! No! You can't go around garroting people!!! The Directors and Instructional staff at Sacred Hearts are rather concerned with Raylene's exact level of pragmatism (extreme).

If I absolutely had to beat this character successfully, I would do so by...
Razor Tongue takes her super identity because her most powerful attack is an insult backed by a powerful psionic impulse. The insult must be heard, in order to influence the mind. Earplugs!

Raylene is a agile, elusive fighter. Area attacks that are difficult to avoid will wear her down.

Perhaps Razor Tongue's greatest weakness is the fragmenting between her training and programming, and the latent (emerging?) personality. It would probably require another psionic to find a way to exploit this weakness. This would be an instance of Fighting Fire with Fire. Also... Gingers have no soul; with Raylene it's no cliche, it's the truth.


Description:
Raylene is a cute, pixie-faced and impish girl. She has a surprising amount of muscle hidden under her relatively curvy frame. Her pride and joy is a red suede leather motorcycle jacket, that has old-school razor blades on the lapels.

Alternate Identity: Raylene LaFramboise
This is not the name she used as a CSIS Asset. Neither is it the name of the projecting mind that she came from. This is a new name she acquired when she went rogue. Likewise, her CSIS callsign wasn't Razor Tongue either. Raylene no longer has contacts she can get good papers from.
Height: 5'4"
Weight: 125
Hair: Red
Eyes: Blue

PL10 PP150

PL10 PP150

Abilities [54]
Strength 1
Stamina 3
Agility 5
Dexterity 3
Fighting 5
Intellect 2
Awareness 5
Presence 3

Combat: [28]
Initiative 11
Dodge 8 (+13)
Parry 8 (+13)
Toughness 7 (+6 Flat Footed, +3 Out of Uniform)
Fortitude 6 (+9)
Will 6 (+11)

Advantages: [13]
Attractive
Defensive Roll
Equipment 2 (Uniform Protection 3, Goggles Infravision, Ultravision, Roof-Top Travelling Gear Wall Crawling 1, Swinging 1, Disposable Cell Phone)
Grapple Finesse
Hide in Plain Sight
Improved Hold
Improved Initiative
Improvised Tools
Iron Stomach Someone has eaten an awful lot of soap in her young life...
Languages 2 (English, French, Mandarin, Spanish, Either English or French is Native (Raylene isn't sure))
Well Informed

Skills: [24]
Close Combat (Unarmed) 8 (+13)
Acrobatics 5 (+10)
Deception 3 (+6)
Expertise:Security 9 (+11)
Investigation 8 (+10)
Perception 1 (+6)
Persuasion 3 (+6)
Sleight of Hand 4 (+7)
Stealth 4 (+11)
Vehicles 2 (+5)

Powers: [31]
Psionic Sense (Mental Awareness) [1]

Synapse Shorting Insult (Affliction 10; Will Save; Extra: Perception, Flaw: Sense Dependent: Hearing; Entranced/Disabled/Incapacitated) [20+2]
AP: Telepathy (Communication 3, Extras: Area, Selective, Feats: Rapid, Subtle)
AP: Mind Reading 10

Innovator of Violence (Strength Based Damage 6, Feat: Penetrating 1)
AP: Brutal Variations (Affliction 6 Linked to Strength; Fortitude Save; Feat: Variable Effect)
Last edited by Lord Fell on Sat May 05, 2012 4:42 pm, edited 3 times in total.
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Re: Fell's Fellas

Postby Lord Fell » Tue Mar 13, 2012 12:21 pm

Medusa
You're Crazy to Want This, Even for a While
Medusa is part of the MAD Lands project, which features street-level heroes in interwoven threads. Medusa is in the Shadows In-Character thread; the other active game thread is Back Alleys. Horsenhero put MAD Lands on hiatus April 24th/2012.

History:
Melissa shifted her blistered foot in her stiletto heel. She eyed the slowly approaching minivan with a certain ambivalence, but managed to avoid rolling her eyes. The vehicle stopped, and the passenger window rolled down, almost shyly. Melissa leaned in the window "Are you lost, honey?" She adjusted her tube top slightly, as a clue to what the man had, in fact, found. The man cleared his throat "I was hoping to find some company. Someone easy going, no complications." Melissa decided he looked like a school teacher. "Hi, I'm Cheri, and I'm pretty easy." She opened the door to the van, and shot a glance into the back, once the dome light was on. Not seeing anyone, she decided the rule about johns with vans didn't apply to anything soccer-mom approved. She wiggled her mini-skirt clad ass into the seat and popped her gum impishly. The man put the vehicle into drive, and pulled away from the curb.

Melissa double checked the rear-view to make sure they were alone. Satisfied, she pulled a flavoured condom out of her bra and waggled it suggestively at the man. "Do you like balloon animals?" The man coughed nervously, and cleared his throat again. "Oh, uh... allergic. I have some, uhm, non-latex in the ah, glove compartment." Melissa wasn't thrilled about using a client's protection, but at least he wasn't asking to skip the all important ritual. She found the latch on the glove compartment, and it sprung open with a click... spraying her face with a stream of gas. It smelled like citrus fruit and moldy bread. Her eyes watered, her head spun, and she slumped back in the seat as the world slipped away.

Melissa was something of an expert at waking up in strange places with gaps in her memory, and quickly gained her bearings. She was becoming very alarmed, very quickly. Ok... I'm bare-ass naked. I'm strapped down to a metal table. I'm blind-folded and gagged... oh god. This [maternal philanderer] has watched way too much Dexter. He's gonna cut me to ribbons, and serve my brain on crackers to all his priest-raping, nun-strangling buddies. What would have been an exceptional horror-movie scream was transformed into an impotent hiss of air by the gag in Melissa's mouth. After some time, alternatively screaming and hyperventilating, Melissa faded into unconsciousness.

She awoke again, in time, and re-evaluated her situation. On the plus side, she didn't appear to be dismembered. Both of her arms burned, and she realized there were needles jammed in both of them, dripping chemicals into her blood. Jesus, how long since I scored? Then, she wanted to slap herself silly... fortunately she was still strapped down. The gag in her mouth was more like a metal bar with a thick rubber coating. She could feel grooves that her teeth had worn into the rubber, and her mouth had the bitter aluminum taste of old vomit. Her whole body felt weird... but she couldn't say how, exactly. Boredom led to unconsciousness again.

Her eyes were still covered with something, but Melissa could see things. Things that couldn't be real. Enormous things... like the Earth's heart beating, M.A.D. Tri-City Power Grid. Her brain was rudely opened to the sum and total of all of the world's energy, and her thoughts shattered into screams.

She woke up on the floor, this time. The feel of ceramic tile under her cheek was not entirely unfamiliar. She could still see... Everything. No... focus! Focus on the floor. Only look at real things! Focus, Mel! The things on her face were gone, and she cautiously opened an eye. She was in some sort of lab. There was a desk by the door, and against the far wall, there was some sort of examination table... but it was turned over on it's side and kind of crumpled looking. She could smell, and make out human waste on the table, and sticking out from under the wrecked table was a man's leg, clothed in corduroy. Presumably her 'school teacher.' The room was lit with fluorescents and she shielded her eyes from the glare and staggered over to the desk. Lots of notes. Formulas, calculations... stuff she didn't understand. There was a notebook on top... she flipped back to the previous day.

"Success! My little alley cat now has the stature of a Greek Goddess" She read aloud. Is he talking about me? "Previously, the subject was 153cm and 43kg, she now stands 177cm and weighs 77kg. Her body and musculature has undergone significant morphology." God, what did he do to me? She realized that there was still a heavy leather restraint around her right wrist, the chain dangling from it cleanly snapped. She undid the cuff, and tossed it aside. She stopped to look at her hands... her arms. She was quite pale. No hair on her arms. No finger nails. No finger prints. What... the... hell...?

She clutched the notebook to her chest, and turned to leave the lab. The door was locked, but she shattered it with an enraged shove. She found her clothes... but they didn't fit any more. There was an assortment of other clothes- I wonder what happened to the people... girls, that owned these? -and she cobbled together an outfit right out of hobo-chic. She found her few belongings. In her frantic search, she finally stumbled across a mirror and she stopped to stare at her reflection. "Oh... shit." Also, in her search she stopped to stare at a large, walk in freezer. A large... walk in... freezer. Not entirely sure why, Melissa crammed all of the mad scientist's notes into a waste basket and set them on fire. Before leaving the man's house she knocked a phone off the hook and punched 9-1-1. Then, she fled into the night.
Notes...
When reading the mad-scientists notes, assume terrible pronunciation. Literacy isn't always a yes/no proposition.
153cm and 43kg is roughly 5'1" and 95#; 177cm and 77kg is roughly 5'10" and 180#.
Changing the colour of Melissa's thoughts and speach from light pink to purpe on transition to being Medusa was deliberate.


Personality & Motivation:
After escaping from the mad scientist, once Melissa got herself settled she began to realize that she didn't need to eat or drink. She wasn't affected by the weather. When night fell, she realized she didn't need to sleep. She even realized that she didn't breathe, unless she did it consciously. Her almost daily struggle for survival was suddenly gone. If she wanted to, she could probably walk across the bottom of the ocean. What do you do, when you have nothing but time, and you don't need anything?

When she looks in a mirror, she's not sure she likes what she sees. She wasn't exactly thriving before, but at least she was a human being. Now she's... a thing. A statue. She decided to stop using her human name... after all, she wasn't human any more. She was a monster. She picked the name Medusa out of Greek mythology, but she got it kind of backwards.

Whenever she can get away with it, she can now be found in a book shop, nursing a coffee and reading. To start with, she needed to read some books on physics just to understand the basics of what her new eyes tell her. She finds reading a lot easier than she used to... she believes that whatever was done to her made her smarter, as well as stronger. She has also made a six block radius of the St. Veronica's Women's Shelter in Arroyo Del Oro a "Bastard Free Zone." An area where Dealers, Gang-Bangers and Pimps are persona non grata. The area is one where many working girls operate... and in the past month, they've started to operate on their own terms.


Complications:
No Legal Status: Melissa can't prove her identity... in fact, she can't even prove she's human. On the plus side, it means she's no longer associated with her criminal record. The cops are also looking for Melissa Smyth, because her finger prints and DNA was found at the home of a serial killer (the scientist that gave her her abilities), and all other victims were accounted for.
Pimp This! If someone uses the phrase "pimping ain't easy" or any variant within ear-shot of Medusa, they're probably in trouble.
A necessary Evil? The problem with kicking all the pimps out of her neighbourhood, is that they did actually protect the girls they controlled. Because Melissa is responsible for running all the pimps out of the neighbourhood, she has come to discover that she is now responsible for protecting it. All of the prostitutes, and even some of the shopkeeps in her area have her cell phone number, and will call her when they have trouble of a sort she can solve.
No money, no problems. Melissa has no income of any description. She will accept the occasional offer of shelter, shower, or pocket-change from the girls she helps out.
It's not paranoia, if they are out to get you. Through her contacts, Medusa knows that the police are searching for her old identity of Melissa Smyth. She doesn't know why. What she does know, is that she suddenly has some amazing, superhuman abilities... and the notes of the mad scientist that gave them to her. She is extremely paranoid about coming into contact with any government agency, but especially law enforcement types.


Description:
Medusa is very similar in appearance to the statue of a Greek Goddess. Her body is both powerful and voluptuous but her skin is extremely pale, very nearly white. She has no hair on her body, except for her mane of curly purple hair. She has learned that she can control the colour of her hair, but only at the speed regular hair grows. She also needs to eat something that's the colour that she wants it to be... the "natural" colour of her hair is bleach bone white, and it won't accept dyes. She has no freckles, moles or pores. Her skin is also completely devoid of wrinkles or finger prints, for that matter she has no finger or toe nails either. Her facial features are also somewhat odd... in addition to her luminescent white eyes (lacking eyebrows and eyelashes) her features aren't quite caucasian... but they aren't quite asian or black, either. To avoid attracting attention, she generally wears scruffy clothing. A typical outfit would be a pair of yoga pants, logo T-shirt and a grey hoodie. She always wears sunglasses, to hide her eyes, gloves to hide her odd fingers, and a pair of once-white sneakers.


Alternate Identity: Melissa Smyth, Cheri, Cheryl Todd
Height: 5'10"
Weight: 180#
Hair: Magenta (currently)
Eyes: White (no apparent iris or pupils)
PL8 PP150

Abilities [58]
Strength 8
Stamina 8
Agility 2
Dexterity 2
Fighting 2
Intellect 1
Awareness 4
Presence 2

Combat: [12]
Initiative 6
Dodge 4 (+6)
Parry 4 (+6)
Toughness 10
Fortitude 8
Will 8

Advantages: [7]
Benefit: Alternate Identity (Cheryl Todd)
Connected
Equipment 1 (Cell Phone a la Mode, Switchblade purely for utility purposes)
Fascinate (Persuasion)
Fearless
Improved Initiative
Interpose

Skills: [15]
Close Combat (Unarmed) 4 (+6)
Ranged Combat (Blast) 4 (+6)
Expertise: Current Events 1 (+2)
Expertise: Security 1 (+2)
Expertise: Streetwise 4 (+5)
Expertise: Physics 2 (+3)
Perception 6 (+10)
Persuasion 8 (+10)

Powers:
Like a Living Statue [17]
Life Support, Immunity Aging, Immortality, Damage 2 (Strength Based), Protection 2

The Girl with Kaleidoscope Eyes [9]
Senses (Infravision, Ultravision, Danger Sense (Vision), Detect (Vision): Electricity, Kinetic Vectors, Magnetic Fields, Microwaves, Radiation, Radio)

Energy Absorption 10 (Flaw: Fades) [10 +3AP]
Base Power: Move Object
AP: Blast
AP: Flight
AP: Nullify (Extra: Broad Category, Common Energies; Flaw: Touch Range)

Mind Riding [18+1AP]
Mind Reading 8 (Extra: Sensory Link, Flaw: Limited to Surface Thoughts, Feats: Subtle 2)
AP: Communication 3 (Mental, Feats: Additional Subjects 3 {10 targets}, Subtle 2, Rapid)
Last edited by Lord Fell on Sat Apr 28, 2012 1:55 pm, edited 1 time in total.
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Re: Fell's Fellas

Postby Lord Fell » Sun Mar 25, 2012 10:36 am

Smart Patrol
Part of Valor Unlimited, an active game run by Red Bstrd.

As a young man, Darren Allgood turned a love of science into a personal religion. His dream was to be a widely read Atheist scholar like Richard Dawkins or Christopher HItchens. He wanted to write a new gospel, bringing the words of Hawking, Einstein, and Newton to the masses. He wanted to find Darwin's Missing Link. It could be argued that Mr. Allgood was a pompous demogogue, but there is absolutely no arguing that he is a genius.
In University, Allgood double-majored in Physics and Genetics. He also dabbled in Electronics, Chemistry, Zoology, Sociology... Darren earned his Bachelors and a double Masters in a very impressive 5 years. Then, he started to work in earnest on his Doctoral Thesis. He wanted to find the Missing Link... but not through Archaeology (one of the few disciplines he hadn't devoted much time to), but rather through Genetics. He developed a device that was intended to trace the "Evolutionary Pathway" through the DNA sequencing of living subjects.

After the fact, Darren postulated his undoubtedly true Allgood's Equation: Genius + Obsession = Stupidity. His device didn't do exactly what he thought it was supposed to do, and because he hadn't adequately tested it, he didn't know this. Then, because possessed a surplus of both Genius and Obsession, he was more than Stupid enough to use the device on himself. The device made him tingle somewhat, but had no other apparent effect.
With an apparent failure knocking some sense into him, Darren took his device back to the drawing board and had a closer look at the particulars. He determined that his device was more of a "What If?" machine. Once he properly understood the device, Darren promptly used it on himself repeatedly, amplifying his intelligence and altering his circumstances. He still wasn't entirely sure what that first tingling was about...

The downside of being a moral person who's intellect can no longer be measured by human standards is that it takes only a few seconds to work through an ethical delimma. The device he had built, allowing him to alter reality, was essentially a wish fulfillment device. It could alter reality, even the past. Put in the wrong hands, it was surely a Nightmare Generator. Reluctantly, he destroyed the device, and self-hypnotized the design notes out of his mind. Having enjoyed the fruits of his device, he determined that he must use the fruits of his invention for the greater good, or else concede his own hands were the wrong ones. As a side note... destroying his device and accompanying notes also meant that he had abandoned his Doctoral Thesis.

Not long after Allgood used self-hypnosis, he had his first blackout. Also, there was still the mystery of that first, unexplained tingling he experienced when he used the device on himself...

As a Hero, Mr. DNA was first active in response to a scenario where his sister was in danger. He seldom goes out as Mr. DNA, more interested in using Science as a weapon against the ills of this world.

Note:
I'm a huge fan of musical group Devo. In one of their songs, Smart Patrol they reference Mr. Kamikaze/Mr. DNA, which is the inspiration for the character. It's a bit clunky to refer to either aspect of the one character by both monikers, so I'll honour their inspiration and refer to them collectively as Smart Patrol.
Note II:
A Freudian psychologist would describe Mr. DNA as the Ego and Mr. Kamikaze as the Id of a fractured personality. Mr. DNA is all logic and self control, while Mr. Kamikaze is entirely driven by passion. The third aspect of Freud's trio of consciousness, is the Super-Ego, which balances rational thought against desire. In this instance, the Super Ego is primarily a reflection of the original identity, Darren Allgood. The influence of the Super Ego may be what influences Kristian Karvellos to behave heroically.

Shared Points
Morph 1 (Extra: Metamorph; Flaws: Uncontrolled, Limited Use, Quirk) [3]
Uncontrolled: Neither Mr. DNA nor Mr. Kamikaze have any ability to trigger a shift between forms. Typically, shifts between identities will take place "out of scene." The active identity tends to change during a natural demarcation during the day; dawn, sunset, high noon, moon rise, an eclipse. Powerful emotions or psionic interference could also cause an identity shift. At great need, Smart Patrol can try to change identity by expending a Hero Point.
Limited: Each form gets "equal time" active. This also means that Smart Patrol's identity cannot shift too frequently -there is at minimum a one-hour cooldown on shifting identity.
Quirk: Memories are not shared between identities. Only fuzzy, short term impressions carry over; which is to say that if Smart Patrol's identity suddenly changed in combat, the emerging identity would still be able to distinguish between enemy and ally instinctively.


Mr. DNA
Darren Norbert Allgood

Description
Darren is a man of medium height and build, with mousy brown hair and hazel eyes. His clothing choices tend to intersect somewhere between Preppy and Mr. Rogers. He is near-sighted, and wears gold-rimmed glasses polarized with a rose tint. He's a rather attractive man, if you can see past the awkward style. As Mr. DNA, he wears a long coat, like a lab-coat, only with many pockets to house his gadgets, and replaces his glasses with a domino mask with built in lenses. Both coat and mask are a dusky red colour.

Complications
Sister: Dora Noreen Allgood, Darren's younger sister, is a Forensic Chemist with the Salt Lake City Crime Lab. She spends most of her days determining drug purity, and differentiating between flour and cocaine.
Responsibility: Having used his "What If?" Machine to give himself a luxurious lifestyle, and superhuman advantages, Darren determined that it was necessary to use these advantages to benefit the world around him... otherwise, he was merely a selfish douchebag.
Arrogance: Mr. DNA is brilliant... when he says he knows best, this is usually true. Unfortunately, he can have tunnel vision about seeing his ideas through, above the ideas of others.
Secret Identity: All the cool superheroes have them... so, maybe even an uncool hero ought to have one too?
Near Sighted: Without corrective lenses, Mr. DNA has a focusing distance of about 10 feet, and worsens progressively. Beyond close range, he suffers a -5 to vision based perception checks.

PL10 pp138 (+3 Shared)

Abilities [40]
Strength 0
Stamina 2
Agility 1
Dexterity 0
Fighting 1
Intellect 10
Awareness 4
Presence 2

Combat [12]
Parry 8 (1+7)
Dodge 8 (1+7)
Will 11 (4+7)
Fortitude 7 (2+5)
Toughness 12 (2+10)
Initiative 1

Advantages [11]
Eidetic Memory
Inventor
Wealth 3 (Millionaire)
Ranged Combat 2
Second Chance: Save vs. Emotion Controlling Effects
Equipment 1
Custom Data Slab (Recording Camera, Internet Access), Doctor's Bag, Multitool
Head Quarters 2 [Large, Toughness 10, Living Space, Security System, Fire Prevention System, Laboratory, Infirmary, Workshop]
Darren's Las Vegas manor is a sterile looking residence, made of stainless steel, white ceramic tile, and bullet-proof glass. The decor is rather spartan.

Skills [14]
Expertise: Law 1 (+11)
Expertise: Science 7 (+17)
Expertise: Technology 5 (+15)
Perception 2 (+6)
Persuasion 4 (+6)
Ranged Combat: Mental 8 (+10)
Vehicle 1 (+1)

Powers [61]
Mental Acuity (Quickness 2; Flaw: Mental Only) [1]
Psionic Awareness (Mental Sense, Psionic Powers, Extended) [2]

Telepathy (Communication 4; Mental; Feats: Subtle 2, Rapid 2) [20 +3 AP]
Crushing Intellect (Affliction 10; Resisted by Will; Entranced/Compelled/Controlled; Extra; Ranged)
Mind Reading 10 (Extra: Cumulative; Flaw: Ranged)
Psychic Projectile (Damage 10, Extra: Ranged, Alternate Save: Will)

Psychometric Neuro/Muscular Unit (Removable Device 3) [12]
Darren wears a cybernetic mesh that allows his body to react to his mind's commands at a much faster rate than it would normally be able to. This device is Restricted to users who have Psionic abilities. (Enhanced Dodge 7, Enhanced Parry 7, Uncanny Dodge)

Force Field Belt (Removable Device 2) [8]
Protection 10 (Sustained)

Gadgets (Variable Power 3; Flaws: Removable, Increased Time) [15]
It takes Mr. DNA a Full Round to change his devices for each 1pp changed.
Typical Gadgets
Cloud Skates Flight 3 (Flaw: Platform) (3)
Cyber Monocle Extended Vision, Infravision, Radio Sense (3)
Manticore (Mechanical Telescoping Claw) Damage 4 (Strength Based, Feat: Accurate 2), Elongation 1, Power Lifting 2 (9)



Mr. Kamikaze
Kristian Karvellos

PL9 pp133 [+3 Shared]

History
The "What If?" device, the "Wish Fullfillment" device Darren Allgood created was intended to scan human DNA to trace the Missing Link. What it actually did, was find a more primal, predatory set of DNA in Darren Allgood's own makeup, and create a new Possibility. In this Possibility, instead of developing into a highly intelligent young man, the person who was Darren Allgood was instead a person with exceptional physicallity. Each time Darren used the device again, to improve his own situation or enhance his own intellectual abilities, this new possibility, Kristian Karvellos, was also enhanced.

Shortly after Darren destroyed his "What If?" machine, he began to have blackouts. These gaps in time were times when his other Possible Self came to the fore. Naturally, Kristian also experienced these blackouts when Darren was "in charge." Darren's investigation revealed the truth of their shared existence. The two halves of this identity are aware of each other, but have no real way to interact with each other... they have learned to coexist, but in a way neither identity likes the other. They are the exact same person, except they are completely opposite.

Because Mr. Karvellos shares a bank account with Mr. Allgood (and darn it, nothing Darren seems to do can change this), he has no particular need for employment. He has done the occasional work as a Stunt Man... but employers have found him unreliable; he flies out to a shoot, Darren wakes up in Los Angeles the next day, and fliesback to Las Vegas. Thinking it might bring more structure to his heroic activities, Kristian signed both himself and Mr. DNA up for Valor Unlimited.

Description
Kristian is a tall man, with a frame of tightly wrapped steely muscle. Even when he's just lounging around, he gives off an aura of speed and violence; almost as if he were evolved from a more dangerous and predatory creature. He has a mane of jet-black hair and icy blue eyes. His typical outfit tends to feature black denim, leather and "band" T-shirts. As a vigilante, Mr. Kamikaze wears a muscle-shirt of rip-stop nylon featuring a bright yellow "K" emblazoned on it. A half-mask obscures his face.

Complications
A Woman of Interest: One day, Dora Allgood took a wrong turn, or something. Instead of her brother's impressive mansion, she found herself at the home of an entirely different man. For Kristian Karvellos, the young lady who knocked on his door... well, she wasn't really his type. A little bit plain for a Lady Killer of his calibre... and yet, a shock of something, deja vu, je ne sais quoi went through him when he met her. Instead of telling her to sell her Girl Scout Cookies somewhere else, he invited her in...
Alpha Male: There is a bit of blood in Mr. Kamikaze's Testosterone Stream. His overly developed sense of manliness, combined with a toxic level of self-confidence has given Kristian something of a noveau-Chivalry. Chivalry is still deplorably chuavanistic... but at least it's genteel.
Amnesia... sort of?: Kristian Karvellos came into existence virtually out of nowhere. He can be quite vague about the particulars of his past... because he honestly has no idea what it is.
Secret Identity: That is the fashion among heroes, is it not?
Risk Taker: Kristian enjoys taking risks. Gambling for money? Not all that interesting. Making plays for the most beautiful women? Not all that challenging. Putting on a costume, taking to the streets and fighting crime? Well, now we're starting to get warmer...

Abilities [84]
Strength 4
Stamina 7
Agility 11
Dexterity 1
Fighting 11
Intellect -1
Awareness 4
Presence 5

Combat [9]
Parry 1 (+12)
Dodge 1 (+12)
Will 3 (+7)
Fortitude 4 (+11)
Toughness 7 (+1 Defensive Roll)
Initiative 11

Advantages [15]
Agile Feint
Attractive
Danger Sense (Hearing)
Fearless
Defensive Roll
Defensive Attack
Power Attack
Takedown Attack 2
Wealth 3 (Mr. Karvellos has access to all of Darren Allgood's funds, and he occasionally contributes to the accounts)
Equipment 1 (Flashlight, Multi-tool, Disposable Restraints, Smart Phone (camera))
Head Quarters 2 [Large, Toughness 10, Living Space, Security System, Fire Prevention System, Garage, Gym, Communications]
Chez Kamikaze looks somewhat like a nightclub, crossed with a hotel, crossed with the set of a porno from the 70s. As much of the residence as possible is built in what's called "open style." The place is surprisingly clean, despite the apparent lack of a butler or maid.

Skills: [17]
Acrobatics 5 (+16)
Athletics 4 (+8)
Stealth 5 (+16)
Expertise: Streetwise 6 (+5)
Intimidation 5 (+10)
Persuasion 3 (+8)
Insight 3 (+7)
Perception 3 (+7)

Powers [12pp]
Physical Prodigy [7]
Quickness 2 (Flaw: Limited to Physical Tasks) [1]
Speed 2, Leaping 2, Wall Crawling 1

Cheating (Strength Based Damage 4; Feats: Improved Critical) [5]
Kristian knows how to hit where it really hurts
Last edited by Lord Fell on Tue Oct 09, 2012 10:40 pm, edited 3 times in total.
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Re: Fell's Fellas

Postby Lord Fell » Fri Apr 13, 2012 5:33 pm

Seraphina
An inactive game run by Belial666. This game never really seemed to have strong momentum, and people just stopped posting to it, validating my prediction.

History:
March 23, 2012
Alright, so I'm drunk. Parental Advisory and all that crap. I'm really disappointed in you people. I'm trying to make a living here, and I'm not getting enough clicks to count. You all tell me how much you love my insights, you're all smoochy smoochy on my pale white ass... and I'm eating damn ramen out of the pot. The only time I ever get my click count into triple digits is when I confess some stupid sexcapade. Like It Went Up My Nose. Or that time I made out with that girl at that club... and it turns out she was serious about it. Hey, I'll come clean about that, it'll probably get my click count all the way to 200... I did go home with her. Once you've hooked a fish, might as well reel it in, am I right? Besides she paid for my drinks. Don't judge me until you pay my credit cards.

Anyways. This blog thing isn't working out. You just don't love me enough. Bastards.
This page has 195 likes

March 27, 2012
I'm still paying for hosting, so whatever. I'll post if I want to. I got myself a "real" job, so I won't starve to death while figuring out what the hell to do next. I've got a Masters Degree, people. That, and a couple of bucks will get me coffee. So, sure. I guess I don't have a lot of what you'd call marketable skills. I write, and I drink. Usually at the same time. Apparently that qualifies me to work in a liquor store. Anyways. Employee discount is nice, I might see if alcohol poisoning is everything I've always dreamed it could be.
This page has 7 likes

April 1, 2012
So, I'm marrying my cat. April Fools. I had to get that out of the way, because I have actual news, that sounds like April Fools, but it's not.You know that weird cloudy, foggy weather we had all yesterday? Well it was some sort of (going all sci fi on you) nanite swarm. A bazjillion tiny metal insects descended on the world, biting people and giving them super powers. I got bit. Twice.

I got all nauseus, and started throwing up. Then I felt fine. Then I started to feel weird. Red beams came from my eyes, and turned my fave bean-bag chair into a smoking heap. Oh my gawd, right? I immediately think Superman. Then, I think Power Girl. I run to the bathroom and rip off my shirt. And... yes. It happened. The clasp gave in and my bra popped open. Alright, so I'm no Power Girl, but compared to what I had? And they defy gravity. No more will I have to put up with underwire digging into my ribs. I got naked so I could check out the rest of it. I got some pipes now, gentle readers. And an ass you could bounce a quarter off of. Hell, you could probably bounce a bullet off it. I got your buns of steel right here.
This page has 49 likes

April 3, 2012
Ok, so I've been playing with my powers. Turns out I don't have the full Superman package. I'm pretty sure I got some stuff that he can't do though. I told you, I got bit twice. You're watching the news, right? Seems like being superhuman isn't exactly as exclusive a club as it was last week. You can't seem to walk down the street without running into a new superhuman. Which is kinda good news, because of this Brainiac Invasion.

Anyways. I've kind of determined that I need to jump into the fray. I mean... yeah, there are plenty of superhumans out there now, but how many of them can boast they have powers from the Man of Steel? I need to get myself a costume, I guess. I figure I'll run down to the Adult Store and get some stripperific heals, and a skirt so short it might as well be a scarf (Yes. I got it. Let flaunting commence). I also got some angel wings I wore to some Raves when I was still in college. I'm thinking about doing something with those. I kind of have an idea for a theme and a name.

You guys never seemed to care much about the blog of a wannabe writer... how do you feel about the blog of a wannabe superhero?
This page has 128 likes

Personality & Motivation:
Sarah Findley is a bit of a lost child... of 25. She has a Masters Degree in Liberal Arts, and would like to make a career for herself as a writer. She has been unable to find a stable job in the field, her freelance work is usually rejected or not well paid. She also blogs, but it is not a popular thing.

She's basically a slacker. Her professional life isn't really working out, but rather than take steps to redesign her career, or do something different, she would rather ignore the problem by going out with the girls, and coming home with a hazy memory of recent events.

Sarah has an enormous student loan, nothing even close to a five year plan, and frequently jokes about sticking her head in the oven.

Complications:
Kryptonite: Sarah was infected by an Exobyte with Kryptonian abilities, her Kryptonian Vision and Yellow Sun Empowerment are both subject to Power Loss in the presence of the strange green crystal.
Poor: Sarah is just not making ends meet. Her bill stuffed mailbox is her greatest fear.
The Curse: Although she is a 5th generation American, Sarah shows her Irish blood every time she steps into a pub. This may not be that much of a problem anymore, though. Her Kryptonian powers have made her immune to toxins (such as alcohol) during the day, and at night her stamina is such that it would take several hastily chugged bottles of vodka to start a buzz.
Complete Nub: Although this probably applies to all the new Exobyte Heroes and Villains suddenly running around, Sarah really doesn't have any life experiences that lend themselves toward running around in a costume battling Supervillains or Killer Robots. She is apt to do things which are clearly rookie mistakes, or ask questions that will really highlight how out of her depth she is.

Description:
Sarah used to be a fair-skinned lass of Irish descent. She was pale skinned and lightly freckled. After her Exobyte infection, her body packed on a lot of pleasantly curved solar-powered muscle. She is also slightly taller, but this is primarily due to muscle mass, spinal decompression and posture.

For economic reasons, Sarah has always dressed like a slob. Slogan T-shirts, Second Hand Sweaters, and oddly coloured slacks. Even her hot-girl, go to the bar clothes are just a little dated and ratty. In preparation for her debut as a super hero, she has put together a very make-shift costume. As threatened, it features a pair of stripper-style platform boots, a ridiculously inappropriate skirt, a tight white T-shirt which she has glitter-bombed a halo onto, and her somewhat silly angel-wings from her Rave days.

Alternate Identity: Sarah Findley
Height: Original 5'0" Empowered 5'2"
Weight: Original 105 Empowered 130
Hair: Copper
Eyes: Green

PL2/10 PP30/150 (180)

Abilities [14]
Strength 0
Stamina 0
Agility 0
Dexterity 0
Fighting 0
Intellect 4
Awareness 2
Presence 1

Combat: [2]
Initiative 0
Dodge 0/10
Parry 0/10
Toughness 0/10
Fortitude 0/10
Will 4/10

Advantages: [3]
Attractive
Equipment 1(Cell Phone Deluxe, Lap Top, "Gear 2")
Headquarters 1 (Small Apartment)

Skills: [11]
Persuasion 5 (+6)
Perception 4 (+6)
Insight 4 (+8)
Expertise: Behavioural Sciences 6 (+10)
Expertise: Pop Culture 1 (+5)

Powers:
Kryptonian Optical Package [33]
* Heat Vision (Damage 10, Extra: Perception) [30 +2 AP]
AP: Unfocused Gaze (Affliction 10, Extras: Cone Area, Selective; Resisted by Dodge: Impaired/Disabled/Incapacitated)
AP: X-Ray Vison Suite (Penetrates Concealment, Counters Illusion, Dark Vision, Rapid x1, Extended x1, Perfect Aim: Adds Perception Range to thrown objects)
* Immunity: Kryptonian Eye Beams

Empowered by the Yellow Sun [76]
* Enhanced Strength 10
* Enhanced Stamina 10
* Enhanced Fighting 10
* Impervious Toughness 10 (Flaw: Source - Yellow Sun) 5
* Life Support (Flaw: Source -Yellow Sun) 5
Super Strength Stunts (Flaw: Source - Yellow Sun) 3 + 3 AP
* Thunderous Punch (Affliction 6, Linked to Strength, Fortitude, Dazed/Stunned/Incapacitated)
AP: Shockwave (Affliction 6, Extra: Burst Area, Flaw: Limited Degree; Dodge: Dazed/Prone)
AP: Power Lifting 6 (1600 Tons)
AP: Leaping 6 (500 feet)

Source: Yellow Sun These powers will work during daylight hours at Seraphina's current location. They would also work outside of Earth's atmosphere where there is no "daytime." They would not work on the dark side of the moon or another planet. Nor would they work outside the solar system, or inside a solar system that does not have a yellow sun.

Tempus Imperium [42]
* Predictive Avoidance (Enhanced Dodge 10) 10 +2 AP
AP: Speed 10
AP: Quickness 10
* Immunity: Aging
* Temporal Locus (Awareness: Relative Time) Seraphina is always aware of her location in Time
* Danger Sense: Precognitive (Mental)
* Timeless Mind: Enhanced Will 6
* Mulligan (As Luck Control 2; Spend Luck Points on Another, Force Another to Reroll; Extra: Luck 5) 11
Age Control (Morph 1, Limited to own self, but at different ages) 3
* Precognition (Feat: Accurate 2) 6 +1AP
AP: Postcognition (Feat: Accurate 2)
Last edited by Lord Fell on Sat Jun 09, 2012 11:12 pm, edited 3 times in total.
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Re: Fell's Fellas

Postby Lord Fell » Sat Apr 28, 2012 3:15 pm

The Audit
Inactive game run by Horsenhero. But then, this happened. But wait! Back in business...

History:
One fateful night, after the Injustice Society hosted a Meet and Greet for potential initiates, Dr. Sivana lingered behind, ostensibly to check the Hall of Doom's Undernet protocols. With his sleeves rolled up, and a bead of sweat on his chiseled brow, Killer Frost (who was keeping an eye on him at Luthor's subtle insistence) started to think back on how long it had been since she had last taken carnal pleasures. It was an unusual and intriguing thought for the iceblooded villainous, and yet it seemed to grow, as her attention was fixated on Dr. Sivana.

The fact is, Thaddeus Bodog Sivana was wearing a cologne laden with pheromones specifically designed to awaken Louise Lincoln's hibernating libido. Once he had completed his entirely unnecessary work, a few meaningful glances and words of admiration was all it took for Killer Frost to drag him back to her chambers. Cologne designed to melt Frost's icy defenses wasn't all Sivana was working with. He had injected himself (in a particularly unpleasant procedure) with a series of DNA markers and activators, to ensure that their coupling would bear fruit... very specific fruit.

Not only did Sivana's doctored seed ensure conception, it also caused rapid gestation of a child that was designed to be a physical match for long-time nemesis of Sivana, Captain Marvel. Also, the child was designed to be extremely precocious; after all, who wants to wait 20 years for a biological weapon to develop? Theoretically, Killer Frosts crystaline DNA would force their growing offspring's rapid development to cease upon maturation.

What Sivana failed to account for, was how beserk his ploy made Killer Frost. The rapid gestation meant that it was scarcely an inconvenience for her to carry the child to term. However, out of spite she refused to give him the child. Instead, she abandoned the child with a former colleague, that she knew wanted children, Dr. Elizabeth Cooper.

The precocious nature of the newborn girl meant that she was talking within a week, walking within a month, an adolescent by two years, and fully grown around three years of age. The girl, who's birth certificate gave her name as Andrea Alexis Sivana-Lincoln, also showed astounding mental development. By the time she was physically grown, she had learned as much as any highschool grad, if not more. She seemed to absorb information like a sponge, and being surrounded by Doctors, the girl had a amazing store of knowledge.

Her origins have started to complicate her life. She is also old enough to start asking the tough questions about who her parents are.

Personality & Motivation:
With her extremely odd upbringing, Andi is often very shy and reserved around new people. However, she occasionally displays some very child-like behaviours primarily curiosity about new things and delighted excitement about new and pleasant discoveries.

The Audit really likes numbers. Real, actual numbers with genuine, real-world applications. Conversely, she tends to be upset by more theoretical numbers which don't seem to serve any purpose but to confuse people.

Complications:
Legal Identity Woes: Her legal identity clearly indicates that her parents are two very notorious supervillains. Her birth certificate also indicates that she is barely five years old. Who her parents are means that she is regularly subject to FBI surveilance. Her legal age of 5 years is also problematic, even though she is a functioning adult. Her fake ID will not stand up to any sort of background check.

Student of Human Behaviour: Andi knows all sorts of things. However, she lacks experience. Her adopted parents made a point of teaching her about various social behaviours. They covered the whole gamut; bullying, flirting, gossiping, jokes, schadenfreude, etc. However, she has no experience with these things. When The Audit is subjected to any nuanced social behaviour, she needs to make an Expertise: Behavioural Sciences to properly identify the phenomenon. This means, unfortunately, that she is usually "the last one to get the joke." It also means that her reaction to things is often quite different than expected.

Chill Out: When Andi gets over-excited, her frost powers can manifest unexpectedly.

Captain Mmm-mmm-Marvel: The Audit was designed to be a weapon to defeat Captain Marvel. Knowing this, Andi has spent many long nights reading about his exploits and contemplating his image. She doesn't understand Dr. Sivana's fixation of the hero, but she's started to develop one of her own... Captain Marvel is big and pretty.

Motivation: The "Real World Work" that Andi wants to do is all about high-level Management Accounting. Most companies that would be willing to hire her would demand a rigorous background check. Her parentage means that she is on FBI and CIA watch-lists, which generally flags her as a risk in a background check. After listening to her fellow Gang members discuss their plans, Andi is hopeful that a consistent display of heroism will put a shining light on her background that will allow her to get the kind of employment she wants.

Description:
The Audit is a frost giantess. She towers over most people flat footed, and isn't shy about wearing stiletto heeled boots. Her skin is quite pale, and almost totally devoid of freckles, moles, marks or scars. She wears her snow-white hair pulled tight into a short pony tail. Her big blue eyes are always wide open, giving her a perpetually surprised look.

Alternate Identity: Andrea Alexis Sivana-Lincoln
AKA: Andi Cooper
Height: 6'6"
Weight: 240
Hair: White
Eyes: Pale Blue

PL9 PP136/137

Abilities [70]
Strength 9
Stamina 9
Agility 2
Dexterity 0
Fighting 6
Intellect 5
Awareness 2
Presence 2

Combat: [11]
Initiative 0 (+6)
Dodge 4 (+6)
Parry 0 (+6)
Toughness 0 (9, 12)
Fortitude 1 (+10)
Will 6 (+8)

Advantages: [5]
Attractive
Benefit: Undernet Account
Connected (Scientific Community)
Eidetic Memory
Improved Initiative

Skills: [10]
Close Combat: Unarmed 3 (+9)
Expertise: Accounting 5 (+10)
Expertise: Business 0 (+5)
Expertise: Behavioural Science 6 (+11)
Perception 3 (+5)
Persuasion 3 (+5)

Powers: [40]
Precocious Mind: The Audit processes social interaction on a cerebral level, instead of viscerally. Consequently, she is Fearless, Immune to Feint, and can substitute Behavioural Science for Insight checks. [3]
Quickness 2 (Flaw: Limited to Mental Tasks) [1]

Cold Control [10]
Icy Arsenal (Strength Based Damage 3, Feats: Extended Reach, Improved Critical 2)
AP: Chill Wind Breath (Affliction 6, Extra: Cone Area, Flaw: Limited Degree; Fortitude: Hindered/Immobile/-)
AP: Frosty Furnishings (Create 1, Extra: Continuous, Feats: Innate, Precise subject to melting)
AP: Ice Ramp (Flight 6, Flaw: Platform)
AP: Permafrost (Impervious 12, Sustained, Flaw: Ineffective vs. Energy)

Enduring [15]
Immunity: Aging, All Cold Damage, Environmental Heat
Protection 3

Super Strength [10]
Shockwave (Strength; Extra: Burst Area)
AP: Power Lifting 4 (200 Tons), Leaping 4 (120 feet), Improved Crit: Unarmed

Cosmic Awareness: The Audit hosted the soul of a major Goddess, and helped facilitate her gestation. This experience has made her sensitive to events of cosmic significance. [1]
Last edited by Lord Fell on Sat Apr 20, 2013 11:31 am, edited 7 times in total.
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Re: Fell's Fellas

Postby Lord Fell » Sun May 06, 2012 12:35 pm

Goldie Bluestar
Inactive game, formerly run by Hound. Hound felt that there were problems with his GMing of the game.

Image

History:
Mikhala Carter is the New Years Baby in the year 2450, which meant that she and her parents received a huge assortment of gifts, and was actually pretty spoiled. As she grew up, she was always very concerned with being the center of attention. As she grew into a petulant young woman, she started to feel that the 25th century was not a time for true celebrity, which is what she wanted out of life. From her browsing the history books, the 21st century really reverberated with her spirit.

As it happens, Mikhala's brother Jon (8 years her senior) had taken a job at the Metropolis Space Museum. He was sensible, solid, and was a senior security consultant with the Museum. This meant that he had all the keys and passcodes. She borrowed these one night, went on a "shopping spree" in the Super Hero wing of the museum, and took a trip in Rip Hunter's time machine.

She made the scene in the 21st Century, in fabled Jersey Shore.

Personality & Motivation:
Mikhala is lazy, self absorbed, and greedy. She can also be defensive and prideful. She thinks that being a super hero is the fast & easy road to fame and fortune.

In highschool and college, Mikhala was actually something of an athlete. She does have a competitive spirit, and she does have some long-term ambition. There is perhaps more to her, than even she realizes.

Complications:
The Opposite of Heroic, except, not villainous. Instead of being selfless, she is self absorbed. Her primary (at least self-acknowledged motive) for heroism is greed. She will also be thinking twice (or even three times) before charging into the face of grave danger.
Future Crime, while Mikhala might think of it more as 'borrowing' she stole all of her heroic gear from the future. At best, this is a secret she needs to keep. At worst, authorities (including, possibly, her stern and serious older brother) might be looking for her.
But... it didn't happen this way! Unfortunately, Mikhala is a time anomaly. She may "know exactly" how something happens, but her presence changes things. It's possible for her to have a flash of precognition, and be completely wrong.
Speaking of getting it wrong, and also speaking... Mikhala thinks she's an expert on the slang and and cultural phenomenons of the day. She would be considered an expert in her time, but there's an enormous difference between academic knowledge in the 25th century, vs. actually being there. Her knowledge of slangs and styles ranges over a 50 year period, some of it will be horribly dated, and some of it hasn't happened yet.
Dreams of the Stars, Feet of Clay Just when Mikhala gets all her ducks in a row, is about to finally get that big pay-day she's schemed and avoided working for... everything suddenly unravels and she's left holding the bill for a warehouse full of cuddly, plush Skeets dolls and a chain of novelty restaraunts. This is probably related to bad karma... because she behaves selfishly, she has not earned rewards.

Description:
A remarkably pretty young girl, with blonde hair and deep chocolate brown eyes. She is quite physically fit, having gone All-Collegiate in Track, Cheerleading and Wrestling. She has dimpled cheeks and a smile that is "weapons grade" white.

Her two most striking features are her long mane of glowing gold tresses, and her round apple bottom. This double-threat caused her sorority sisters to call her "Booty Gold."

Alternate Identity: Mikhala Janelle Carter
AKA: Goldie, Booty, Booty Gold, Mai Tai, Bluestar, Stars, MJ, Mix, and occasionally "Gold Digger."
Height: 5'7"
Weight: 125#
Hair: Blonde (Gold)
Eyes: Brown

PL10 PP150

Abilities [28]
Strength 2
Stamina 2
Agility 2
Dexterity 1
Fighting 1
Intellect 1
Awareness 1
Presence 4

Combat: [30]
Initiative 2
Dodge 2 (+8)
Parry 1 (+8)
Toughness 2 (+12)
Fortitude 2 (+12)
Will 1 (+8)

Advantages: [18]
Attractive 2
Beginner's Luck
Benefit: Loyal Retainer (Skeets) 2
Benefit: Wealth
Fascinate (Persuasion)
Taunt
Skill Mastery (Deception, Persuasion)
Redirect
Improved Grab
Improved Hold
Improved Trip
Prone Fighting
Set Up
Takedown 2

Skills: [25]
Athletics 3 (+5)
Acrobatics 3 (+5)
Close Combat: Unarmed 7 (+8)
Ranged Combat: Wrist Blasters 9 (+10)
Expertise: Current Events 4 (+5) As a historical perspective from the Far Future
Expertise: Technology 4 (+5)
Deception 6 (+10)
Persuasion 6 (+10)
Perception 4 (+5)
Insight 4 (+5)

Powers: [49]
Time Traveler [5]
Enhanced Feats: Danger Sense, Eidetic Memory, Inventor
Precognition (Unreliable)
Reliable check should be a secret, GM Roll, in keeping with her Time Anamoly complication

Power Force Bracers (Removable Device) [16]
Move Object 10 (20)
AP: Force Bolt (Damage 10, Ranged)
AP: Enhanced Strength 10
Custom Flaw: Any time a Natural One (1) is rolled while using one of these powers will cause it to "short out" until Mikhala has a chance to give her bracers a tune-up, repair or a good shaking and cursing session. (-2 Flat)

Legion of Superheroes Flight Ring (Removable Device) [16]
Flight 5
Immunity 9 (Lifesupport, except Starvation/Thirst)
Feature: Quick Change (Blue & Gold Costume)

Brainiac 5's Forcefield Belt (Removable Device) [8]
Protection 10 (Sustained)

Bluestar Visor (Removable Device) [4]
Infravision, Ultravision, Communication Link (Skeets), Radio Hearing (Extra: Broadcast)


Skeets
PL8 PP120
A small, gold, football shaped robot. Skeets is "owned" by Bluestar, and has all the associated benefits and complications.
Stats [-20]
Str - Sta - Agl - Dex 0 Fgt 0 Int 5 Awe 0 Pre 0
Combat [8]
Init: 0 Dodge: 6 Parry: 6 Toughness: 10 Fort: - Will: 8
Advantages [4]
Eidetic Memory, Well Informed, Precise Attack (Ranged; Cover & Concealment)

Skills [15]
Ranged Combat: Electric Pacifier 8 (+8)
Expertise: History 5 (+10)
Expertise: Investigation 5 (+10)
Expertise: Technology 5 (+10)
Perception 5 (+5)
Vehicle 2 (+2)
Intimidation 2 (+2)

Powers [112]
Robot: Immunity Fortitude [30]
Feature: Audio-Visual Record and Playback
Feature: An assortment of small, zero-effect utility devices.
Feature: Integrated Tools
Communication Link (Bluestar's Visor)
Comprehend 2 (Machines, Feat: Data Link) [5]
Comprehend 4 (All languages, including written) [8]
Flight 5 [10]
Small & Speedy: Enhanced Dodge & Parry 6 [12]
Promethium Carapace: Protection 10
Security Sensor Package: Infravision, Sonar (Accurate, Analytical, Danger Sense, Extended Hearing, Counters Concealment, Counters Illusion), Radio (Extra: Broadcast) [9]
Self Repair: Regeneration 1 (Recovery at Normal Rate, with absent stamina)
Pressor Beams (Move Object 1, Feat: Precise) [3]
Taser (Affliction 8, Extra: Ranged, Fortitude: Dazed/Stunned/Incapacitated) [18]
AP: Gauss Laser (Damage 8, Extra: Ranged)
AP: Ion Pulse (Nullify 8, Extra: Broad Category - Technology)
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Lord Fell
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Re: Fell's Fellas

Postby Lord Fell » Mon May 28, 2012 11:03 am

Bruce
Dirty Work: The Brave (OOC) and Dirty Work: The Brave (IC). This games recruitment was popular enough to spawn a second game (Dirty Work: The Bold IC, OOC) The last word from the GM was that he was done with exams, and ready to proceed. I also submit a modified version of Bruce to Horsenhero's DCA: Hub City

History:
Daniel Haven absolutely idolizes the super team "Elemental Americans." They are Rushmore (earth powers), Phoenix (fire powers), Olympia (air powers), and Miss Issipi (water powers). When they were scheduled to make a local appearance, he nearly plotzed. Autograph book in hand, he got out there.

After camping out over night to get a good spot, close to the action, event security cleared him out. "This area" was only for media and selected guests. So he shuffled down to try and find another good vantage. No. "This area" was only for fan club. I'm fan club. Yeah, but... inner circle, upper echelon, or even better: upper echelon inner circle; hit the road. And so it went, until he was shuffled down to a spot that -yes, he could wait to try and see his idols... if the streets weren't already packed. He doubled back, hoping to sneak through to a more advantageous spot, or maybe find a way onto a roof, so he could at least see.

Around this time, moving away from the crowds around the street the Elemental Americans would be traveling down, our young protagonist is also starting to get lost and finding himself in more serpentine streets. That's when he got jacked. A couple of thugs grabbed him, and put the beats on him until he was too floppy to do anything about having his wallet, camera and mp3 player taken. Then, they dropped him in the street.

The driver of the first car that found him, by bouncing off his unmoving body like a speed bump, decided he didn't want to get involved. Got back in his car, and drove away. The second driver to roll a truck over him was a far worthier human being, and had the decency to call an ambulance and wait for it to get there.

The mugging was bad enough to require medical attention. Being run over once messed him up pretty good, busting bones and bruising organs. Getting steam-rolled by a one-ton truck, while already in really rough shape put Daniel in critical condition. To save his life, doctors had to put him in a medically induced coma. Then, because he was already knocking on Death's Door, he entered a for-reals coma, which he stayed in for almost a year.

While he was in the hospital, his parents reached out to the Elemental Americans; he was such a big fan, could they send him cards..? Their well wishes would really mean a lot to him while he was recovering, if they could spare a few minutes..? You know, he very nearly died trying to see them, would it kill them to send a video message or something..? Finally, after their attempts to contact the Elemental Americans started to get a bit passive aggressive, their PR Firm finally responded with a cease and desist order, and legal threats regarding their "harassment and stalking" of their clients.

Meanwhile, doctors were astounded that young Mr. Haven was actually going to make it, and seemed like he would even walk again. Atrophy, surgery and skeletal damage meant that he would always be a thin, frail, and somewhat misshapen man. But he was alive, and he could walk or at least shuffle with a cane. The truth behind his recovery... when he was in a coma, he survived by being someone else. This truth, was now his secret. The person he was while walking in the subconscious world of a coma, was someone he could become now, in the waking world.

Personality & Motivation:
By day, Daniel is a crippled man in constant pain. His parents were virtually bankrupted by keeping him in hospital. He is 22 now, and is on assured income for the severely handicapped. The damage he suffered has permanently maimed his body. He suffered brain damage from his trauma, which causes him to stutter, and occasionally have seizures. It also makes it difficult to concentrate. Daniel has extremely limited options to better his situation, and almost no resources to try.

Whenever he can, he transforms himself into Bruce. Bruce is the penultimate badass. He is also the personification of two Primal Truths that Daniel adopted to his paradigm while drifting the dreamworld of his Coma. Criminals are bullies, who will gang up on a young boy and beat him down for his meager possessions. Hero Celebrities are a bloody useless lot, and are unworthy of any sort of worship.

Complications:
Psionic Transformation: Bruce is, essentially Daniel's imaginary friend. Daniel has quite an imagination. This means that he has no legal status, no home, no... nothing. In a situation where Daniel's psionic power can be nullified, he will be revealed as himself. Daniel's stats are essentially unimportant; his physical stats are such that any able bodied person could defeat him effortlessly. He will lose or fail any physical contest or challenge... however, his Will is indomitable, unbreakable -he will never fail a Will save.
Secret Identity: Daniel and his family are both very vulnerable to Supervillain reprisals, he needs to keep his Heroic activity secret.
Hero Disdain: Daniel (and Bruce) have a thorough loathing of the Celebri-capes. He (they) utterly despise them. If he has the opportunity to interact with one, he'll be antagonistic, venomous, and worse. It would be almost impossible for Bruce to work with one of the Media's darling heroes. Given a situation where one of them actually needed his help, Bruce might fetch the popcorn, and settle down to watch them fail.

Description:
Daniel is thin and waifish. His body is twisted and bent in ways it wasn't intended to. His skull isn't shaped quite right. He needs braces on his knees, and needs a cane to get around. Some days are worse than others, and he actually pushes a walker around. People generally find Daniel difficult to look at because of his crippling. Also, his eyes are like pools of infinity. Daniel generally wears 2nd hand chinos and polo shirts, and a scruffy wind-breaker, because he's poor.

Bruce is burly and strapping. Physically, he gives the impression of being both an immovable object and an unstoppable force all at the same time. In age, he appears to be 39 (because this is the most manly age for a man to be). His thick red hair and epic mustache are red, with just a tiny touch of grey. Bruce is also difficult to look at, because he has a glare that could stop a charging rhino's heart... and he always seems slightly annoyed. Bruce wears a pair of neat, crisply pressed jeans with a rolled cuff, some sort of boot, and a spotless wife beater. On his right wrist he wears a heavy bronze cuff, and on his left a massive stainless steel chronometer.

Alternate Identity: Daniel Haven
Height: 5'10"
...as Bruce: 6'4"
Weight: 135#
...as Bruce 200#
Hair: Light Brown
...as Bruce Red
Eyes: Grey
...as Bruce Blue

PL8 PP130

Abilities [52]
Strength 5
Stamina 8
Agility 0
Dexterity 0
Fighting 8
Intellect 1
Awareness 1
Presence 3

Combat: [8]
Initiative 0
Dodge 8
Parry 8
Toughness 8
Fortitude 8
Will - Immune

Advantages: [10]
Attractive
Defensive Attack
*Die Hard
Great Endurance
Improved Grab
Improved Hold
Power Attack
Takedown 2
*Time Sense
(*) These are the only notable Advantages that Daniel can use in his non-heroic form.

Skills: [16]
Close Combat: Unarmed 3 (+11)
Intimidation: 15 (+18)
*Investigate 2 (+3)
*Insight 4 (+5)
*Perception 4 (+5)
Stealth 4 (+4)
(*) These are the only notable Skills that Daniel can use in his non-heroic form.

Powers: [44]
Immunity: Will [30]
Despite everything else, Daniel is a survivor. His Will cannot be broken by anyone or anything.

Menacing Presence [6]
Affliction 8 (Terrorize; Flaw: Requires contested Intimidation; Feats: Subtle, Extended Range x3, Will: Entranced/Compelled/Incapacitated)

Teleport 4 (Flaw: Cannot be used while being observed) [2]
Bruce can move from place to place soundlessly, and without being observed crossing the intervening distance... almost as if he was already there (500 feet).

Silver Skull XL [4]
Bruce is known to drive a very, very serious automobile. It is of an unknown make and model. It has the general shape of a Rolls Royce Phantom, the shapely curves of a Mako Corvette, and the solidity of a Semi. The vehicle is gleaming white and silver, and the grill is reminiscent of a grinning skull. Much like a faithful steed, it will come when Bruce whistles for it, speeding around the nearest corner as if it was "right there" all along.
Stats: Size - Huge, Strength - 9, Speed - 7, Defense - 6, Toughness - 10
(Equipment Cost 2, Feat: Can be summoned, Alternative Nullify: Psionics rather than Technology)

Like a Boyscout [2]
Bruce always has "just the right thing" in his pocket. These small, useful items are psychic projections, just as Bruce himself is. Enhanced Feats: Improvised Tools, Equipment 1 (5ep "Gear")

Abilities 52 + Combat 8 + Advantages 10 + Skills 16 + Powers 44 + Unspent 0 = 130pp
Last edited by Lord Fell on Sun Dec 02, 2012 12:13 pm, edited 4 times in total.
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Re: Fell's Fellas

Postby Lord Fell » Mon May 28, 2012 11:22 am

My page 4 seems to be dragging on forever.I just don't know why this thread won't roll over to page 5. :x

Anyways... previously I threatened to post a compendium of all of Pompadour's adventures from Freedom City PbP, and I actually finished that awhile ago.

I'd love some feedback on that, and that can go right onto that thread; his adventures are over, so there's nothing more for me to add.
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