Praetor Fenix, Steward of the Templar
Original image"Don't let the fact that I am three hundred and sixty eight years older than you dull your impression of me, young Raynor. I can still... how do you Terrans say it... "Throw down with the best of them!""PL 8
Abilities: 50 pp
STR 4, STA 3, AGL 4, DEX 1, FGT 5, INT 2, AWE 4, PRE 2
Skills: 35 pp
Athletics 8 (+12), Acrobatics 8 (+12), Close Combat: Psi-Blades 4 (+9), Expertise: History 2 (+4), Expertise: Tactics 6 (+8), Intimidation 8 (+10), Insight 6 (+10), Perception 8 (+12), Persuasion 6 (+8), Technology 8 (+10), Vehicles 6 (+7),
Advantages: 25 pp
Agile Feint, All Out Attack, Benefit: Rank (Praetor), Challenge: Aim, Challenge: Feint, Connected, Daze (Intimidation), Defensive Attack, Diehard, Fearless, Great Endurance, Improved Aim, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Instant Up, Language (Khalani, Terran), Luck 2, Move-By Action, Power Attack, Takedown, Teamwork, Uncanny Dodge,
Powers: 35 pp
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Protoss Racial Traits: 7 pp
Photosynthesis: Immunity 1 (Starvation and Thirst): 1 pp
Darkvision: 2 pp
Acute Scent: 1 pp
Protection 1 (Scales): 1 pp
Feature 1 (Long lived: Protoss life expectancy is approximately 1000 years): 1 pp
Telepathic Communication: Apply the Selective extra to the Protoss' speech. 1 pp
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Khalai Protoss Traits: 2 pp
Khala Psionic Gestalt: Feature 1: Empathic Link to other Protoss
Enhanced Advantage (Trance): 1 pp
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Limited Psionic Abilities: 2 pp
Danger Sense: 1 pp, Enhanced Advantage (Improved Defense)
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Cybernetic Combat Armor: 30 pp, Removable -6: 24 pp
Psi-Blade: Strength Based Damage 3, Multiattack 7, Penetrating 2: 12 pp
Charge: Speed 2 (Limited: Only when Charging): 1 pp
Force Field: Protection 7, Impervious 9: 16 pp
Preserver: Feature 1: When a Protoss is near death, a device activates automatically that teleports him to the nearest Protoss facility capable of providing medical attention.
Offense:+ 9 Atk (Psi Blades), +7 Damage
Defenses: 10 pp
Dodge 5, Parry 5, Toughness 11, Will 8, Fortitude 8
Totals: Abilities 50 + Skills 35 + Advantages 25 + Powers 35 + Defenses 10 = 155 pp
Complications:
Responsibility: Praetor, Protoss Race, to the Executor and the Conclave
Ancient Enmity: Fenix is initially unsure whether he can trust the Dark Templar...
Relationships: Friendship (James Raynor, Executor Artanis, Tassadar, and later Zeratul)
Honor: Like all Protoss, Fenix places a high value on his honor.
Enemy: The Zerg, Infested Kerrigan
Notes:
Fenix, in as much of his glory as could be captured here. This is, of course, Fenix before his first defeat at the hands of Kerrigan and his subsequent "rebirth" as a Dragoon. Dragoon Fenix may well be PL 9...
Fenix was a close friend of Artanis, who was later revealed to have been the Executor (IE, the Player Character) in the first game. He was also revered as one of the greatest Protoss warriors of all time, which may lead me to reevaluate the PL benchmarks I've been using for StarCraft at a later date. For now, it stands.
Despite his role as a "front-line" leader, he doesn't get the Leadership advantage in my build for much the same reason that Cyclops doesn't. He's not the type to hang back and give inspiring speeches from the rear, but he'll be leading his men from the front lines, by example. He does, however, get the Teamwork advantage for that reason. Put Fenix at the head of a few Zealots that have a bit of experience (customized with extra points, in other words), and you'll have quite a sight to see.
Fenix also has the unique distinction of being one of the few beings Kerrigan has had to kill twice.
Additional notes on the build: Challenge (Feint) is an advantage borrowed from the Mastermind's Manual in 2e; it removes the penalties that normally result from attempting to feint as a move action. Challenge (Aim) is similar, but for the Aim action. These two advantages are part of my non to the line, "Greatest Protoss Warrior EVER" associated with Fenix; he can either feint or aim as a move action, then attack as a standard action. Combine those with his Psi-blades and his combat feats, and he's really, REALLY dangerous when cornered.