Pangaea: Captain N, Alicia Claus - Bullet Witch

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Tyrant Lizard King
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Pangaea: Captain N, Alicia Claus - Bullet Witch

Post by Tyrant Lizard King » Tue Jul 13, 2010 11:12 am

You push through the muggy jungle, ferns clinging to your clothes and moisture soaking your body -- sweat and humidity beading on your skin. The constant cries of strange birds echo throughout the jungle around you, unseen creatures rustle through the leaves and the fronds, all forming a cacophony of primal life. This is an ancient world, one your bones remember, one the depths of your mind recognize even if your conscious thoughts do not. Here, the pulse of the Earth is tangible in the pungent air you breathe and in the soft earth beneath your weary feet.

Cresting a tall rise, you break free from the jungle canopy and emerge onto a small cliff face, overgrown with grasses and strange flowering plants. You look down over the valley below, set between the arms of a mountain range stretching off into the distance, and you can only marvel at that which lies before you. A sea of wild green slowly gives way to grassy plains. In a large clearing sits a broad, gleaming lake. But it's not the landscape that catches your breath, it's the inhabitants.

Large and small, they roam this prehistoric world. Some of them circle and swoop through the air. Some walk the earth with thunder in their footsteps. Others swim, breaking the surface of the lake and diving down again, scales glinting in the sunlight. Giant buzzing insects drone endlessly in the heat. They are monsters from another time, creatures whose power and ferocity have no equal. You have entered a primal world where even the plants are deadly and the environment is as savage as those who dwell within it.

You've come to Pangaea.


Welcome to the Cretaceous jungle.

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House Rules

Movie Characters

ALIENS vs. Predator
Aliens
Drone
Predalien
Runner

Predators
Predator Warrior

Video Game Characters
Astal
Astal and the Bird

Bullet Witch
Alicia Claus

Captain N: The Game Master
Kevin Keene, Captain N

Left 4 Dead
Infected
Common Infected
The Boomer
The Charger
The Hunter
The Jockey
The Smoker
The Spitter
The Tank
The Witch

Survivors
Bill
Francis
Louis
Zoey

MediEvil
Sir Daniel Fortesque

Metroid
Samus Aran
Infant and Larval Metroid
Alpha Metroid
Gamma Metroid
Zeta Metroid
Omega Metroid
Queen Metroid

NiGHTS into Dreams...
NiGHTS
Wizeman the Wicked

Resident Evil
Sheva Alomar
Chris Redfield
Jill Valentine
Leon Kennedy
Albert Wesker
Ada Wong

Tyrant-class B.O.W.s
T-103
T-001
T-002
T-103 Mass Produced Type
T-400TP
T-091
T-092 - Dr. Morpheus Duvall
Thanatos T-Type
Pluto T-Type
T-103 "Ivan"
T-A.L.O.S.

Sonic the Hedgehog
Sonic the Hedgehog
Super Sonic
• Chaos Emeralds
Shadow the Hedgehog
Knuckles the Echidna
Dr. Robotnik

Tomb Raider
Lara Croft

Vectorman
Vectorman

Anime & Manga Characters

Dragon Ball Z
Son Goku (Buu Saga)
Kid Buu

Masters of the Universe
She-Ra

Pokemon
Pikachu
Pikachu (PL 12)

Marvel Characters


Animals and Monsters


Roleplaying Game Conversions

Old World of Darkness
Garou Species Template
Mokole Species Template

Tooth and Claw
Xenomorph Drone vs. The Tank
Sir Daniel Fortesque vs. Predalien
Sonic and Knuckles vs. Wizeman the Wicked
Coming Soon: Sonic, Sir Daniel Fortesque and Astal vs. Wesker, Omega Metroid and Shadow Android


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Last edited by Tyrant Lizard King on Mon Apr 04, 2011 9:06 pm, edited 92 times in total.

Tyrant Lizard King
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Alien Drone

Post by Tyrant Lizard King » Wed Jul 14, 2010 1:53 pm

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Hudson: "What do you mean 'they cut the power?' How could they cut the power, man?! They're animals!"

Alien Drone
PL 10
First Appearance: Alien (1979)
Role: Hive worker, stealthy killer
Height: 7 feet
Weight: 350 lbs.
Eyes: None
Hair: None

Abilities
Strength 7, Stamina 4, Agility 6, Dexterity 4, Fighting 5, Intellect -1, Awareness 4, Presence 0

Trades:
Advantages
Agile Feint, Benefit: Ambidexterity 1, Chokehold, Eidetic Memory, Evasion, Favored Environment: Hive, Fearless, Prone Fighting

Skills
Acrobatics 4 (+10), Athletics 4 (+11), Close Combat: Unarmed 3 (+8), Close Combat: Grapple 3 (+8), Insight 2 (+6), Perception 8 (+12), Stealth 8 (+14)

Offense
Initiative +6
Unarmed +8, Close, Damage 7
Stinger +8, Close, Damage 8
Jaws +8, Close, Damage 9
Acid Blood, Close Area (6 feet), Damage 10

Defense
Dodge 6
Parry 6
Toughness 7
Fortitude 7
Will 4

Powers
Alien Grace: Leaping 4 (100 feet); Movement 3 (Slithering, Wall-Crawling 2); Swimming 5 (16 MPH); Speed 5 (40 MPH) • 20 points
Hive Mind: Communication 2 (1 mile), Area +1, Limited to Family -1 • 8 points
Armored Carapace: Protection 3; Immunity 9 (Disease, Poison, Environmental Conditions, Suffocation); Concealment 4, Infravision, Normal Sight (Limited to Hive -1, Partial -1), Increased Duration +1, Permanent • 17 points
Natural Weapons: Array (10 points)
  • Tail Stinger: Damage 1, Reach 2, Linked to Affliction 5 (Hindered, Immobile, Incapacitated), Reach 2, Unreliable -1; Extra Limbs 1 • 9 points
    Teeth and Claws: Damage 2, Penetrating 1 • 1 point
Alien Senses: Senses 4 (Darkvision 2, Scent Tracking, Ultra-Hearing; Detect 2 (Pheromones): Extended); Immunity 2 (Sight Impairment) • 9 points
Acid Blood: Damage 10, Area Burst +1, Reaction +3 (2nd-degree Damage), Secondary Effect +1, Diminished Area (-2), Fades -1, Unreliable -1 • 38 points
Cocoon: Array, Complication: Takes 10 minutes outside of combat (7 points)
  • Affliction 6 (Hindered, Vulnerable), Cumulative +1, Limited to Two Degrees -1 • 6 points
    • Environment 1, Heat 1 (Intense), Impede Movement 1, Visibility (-2 Perception) 1, Increased Duration +1, Distracting -1, Permanent -1, Reduced Range -1 • 1 point
Power Points
Abilities 60 + Powers 105 + Advantages 8 + Skills 16 + Defenses 4 = Total: 193

Complications
Patriotism: Yeah, for their own hive, anyway.
Enemy: Predators (in some stories)
Power Loss: When struck by a critical hit, vulnerabilities in the xenomorph exoskeleton cause it to lose its Protection power versus the critical hit. It uses only its natural Toughness of 4.
Vulnerability: Fire (Protection does not aid them against fire-based attacks)
Weakness: Rapid change in temperature from extreme hot to cold (Damage effect, rank 10-12)
_____________________

First encountered on the planet LV-426, also known as Acheron, the species sometimes called "xenomorphs" (or, more commonly, simply "the Alien") are one of the deadliest species in the universe. Their other nickname, "bugs," references their arthropod-like appearance: covered in a thick, chitinous exoskeleton, the Aliens are bony, almost skeletal, in appearance. They possess long limbs, plantigrade leg shape, opposable thumbs (two of them, in fact) and frightfully dexterous hands. Perhaps most peculiar are their oversized heads, curving back like a banana, housing not one but two sets of armor-piercing jaws.

With their dark coloration, the Aliens blend right in with their environment, which usually consists of strangely organic-looking hives that the Drones construct by secreting a quick-hardening slime from their mouths. The insides of the hives often resemble stomachs or the ribcage of some giant animal, full of hundreds of twisting paths that only an Alien can safely navigate, an ant nest writ large. These hives produce a stifling heat and slow down other creatures attempting to make their way through, while the Aliens themselves can crawl on walls as easily as they run on the ground.

When foolish or misguided prey enters the hive, the Aliens will remain motionless and blended in with the surrounding environment, only for the walls to seemingly come alive once the prey is surrounded. Once dozens of aliens detach from the walls, floors and ceilings, there is no escape for their victims.

Physically, the Alien Drone is very large, towering over most humans (though not so much that I felt a size rank change was needed). They are also very powerful, capable of ripping their way through armored bulkhead doors or even overpowering Predators in melee combat. Their exoskeletons make them durable, but once pierced will offer a release for the pressurized acid blood that flows through their bodies. Anyone close enough to the Alien will suffer a rain of deadly concentrated acid, which can be enough to kill most victims outright or eat through several floors.

The Aliens have no visible eyes but can still see via some unknown sensory organs, including detecting the pheromone auras emitted by living creatures. They also possess a sort of hive mind and racial memory, allowing descendants of one Queen Alien to know all that she knows, and a given hive can communicate with any of its members over a distance of a mile or more. They have excellent senses of hearing and smell and can hear frequencies that humans cannot.

Fast and graceful, xenomorphs can easily breathe underwater or in alien atmospheres, or perhaps do not need to breathe at all. They can crawl on walls like an insect, and are gifted conventional climbers as well as swimmers. Their ability to leap is fantastic; some Aliens can spring from home plate past first base, or the length of a city block when pouncing on their prey. Combined with their great strength, that devastating pounce can incapacitate a victim with just a single blow.

The Aliens possess a highly-adaptive DNA that allows them to use nearly any creature larger than a small dog and smaller than an elephant for breeding. They are parasitic, requiring other organisms for procreation. The hosts are immobilized, usually in the hive, to allow the spider-like "facehuggers" to live up to their namesake, attaching to a host's face and inserting a phallic proboscis down the victim's throat, where it implants an embryo. The embryo then grows rapidly, taking the basic Alien genetic code and also adapting beneficial survival traits from the host. Up to twenty-four hours after impregnation, the embryo tears its way free of the host's body, earning them the name "chestbursters." It takes a mere twelve to twenty-four hours after that, depending on the resources available in its environs, for the hatchling to mature and reach adult size.

Like bees or ants, when a hive is without one, a special Alien will develop that is larger and smarter than the others. The so-called "Queen" will lay facehugger eggs. In dire straits -- such as a Drone caught on its own, or the rest of its hive killed, there are two other ways of procreating the hive. An Alien can cocoon up a victim with special secretions that slowly transform the victim into a facehugger egg, rather than killing the victim. This should be treated as a power stunt. A xenomorph of the Drone or other castes can also molt into a Queen if the situation calls for it, but generally that worker Alien will try to create at least one facehugger and thus one more source of eggs first.

With their incredible adaptive ability, intelligence and a ferocity unmatched in the universe, the Aliens truly are the deadliest of species.
Last edited by Tyrant Lizard King on Fri Mar 11, 2011 5:40 am, edited 16 times in total.

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Sonic the Hedgehog

Post by Tyrant Lizard King » Thu Jul 15, 2010 12:18 am

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Runnin' it back again, well, what'd ya expect?
Comin' out to win ten outta ten, got a real roughneck
Spikes up his liberty and straps on his shoes
'Cause he's the best there ever was, haven't ya heard the news?

— Zebrahead, "His World"

Sonic the Hedgehog
PL 12
First Appearance: Sonic the Hedgehog (1991)
Role: Speedster (way past cool)
Height: 3'3"
Weight: 77 lbs.
Eyes: Green
Quills: Blue

Abilities
Strength 2, Stamina 3, Agility 10, Dexterity 7, Fighting 6, Intellect 2, Awareness 4, Presence 2

Trades: -2 Toughness/+2 Dodge & Parry

Advantages
Accurate Attack, Agile Feint, Defensive Roll 3, Evasion 2, Grabbing Finesse, Improved Defense, Improved Initiative 3, Move-By Action, Power Attack, Skill Mastery: Acrobatics, Takedown

Skills
Acrobatics 10 (+20), Close Combat: Unarmed 6 (+12), Insight 7 (+11), Perception 8 (+12), Ranged Combat: Chaos Control 3 (+10)

Offense
Initiative +22
Unarmed +6, Close, Damage 2
Spin Dash +12, Close, Damage 12
Chaos Blast +10, Ranged, Damage 12

Defense
Dodge 14
Parry 14
Toughness 8/5*
* without Defensive Roll
Fortitude 7
Will 12

Powers
Fastest Thing Alive: Array (27 points)
  • Super-Speed: Speed 11 (3800 MPH); Quickness 4, Limited to Physical Tasks -1; Leaping 2 (30 feet); Enhanced Advantages (Evasion 2, Improved Initiative 3, Takedown); Movement 3 (Wall- Crawling 2, Water Walking), Limited to While Moving -1; Immunity 2 (Fatigue from Running) • 26 Points
    Den-Digger: Burrowing 14 (1000 MPH) • 1 point
Quills: Array (29 points)
  • Quills: Damage 7, Reaction +3; Protection 2 • 28 Points
    Spin Dash: Damage 12, Multiattack +1, Only While Moving -1 • 1 Point
Nocturnal Mammal: Features 1 (Insulating Fur); Senses 2, Low-Light Vision, Scent Tracking • 3 Points
Chaos Control: Array (19 Points)
  • Warp: Teleport 11 (8 miles), Change Velocity (+1), Increased Mass 6, Only with Chaos Emerald -1 • 18 points
    Sonic Wind: Damage 12, Ranged +1, Indirect 2, Only with Chaos Emerald -1 • 1 Point
Power Points
Abilities 72 + Powers 78 + Advantages 10 + Skills 17 + Defenses 24 = Total: 202

Complications
Disability: Sonic cannot swim, and this causes him some grief in his travels.
Doing Good: Sonic is a kind soul and goes out of his way to help people, even strangers, even at risk to himself. He asks for nothing in return.
Enemy: Doctor Robotnik hates Sonic for all kinds of reasons. Sonic represents everything the evil Doctor is not.

_____________

Sonic the Hedgehog is a legend in his world and a legendary video game character. Infinitely cooler than bland Mario, Sonic's got speed, style and attitude.

Sonic inhabits a lush world rather like Earth; in various continuities, it is Earth, complete with humans and cities, but in the early games, Robotnik was the only human we saw, while there were plenty of intelligent animals. Thus, I'm more inclined to take that route, and that of the comics, and say that humans are fairly rare on this world, certainly not as populous as they are on Earth.

Born on Christmas Island, Sonic always had a gift for speed. He is, in fact, the fastest living thing on his planet, capable of speeds approaching four thousand miles per hour. Even Robotnik's greatest robots can only barely match Sonic's speed; normally the corpulent Doctor must use some kind of space vehicle to equal or exceed Sonic's incredible speed.

Along with that speed comes superhuman agility and reflexes. Sonic is at least as agile as world-class acrobats, capable of flips, tumbles and midair twists that would rival even web-slinging heroes. He can move at high speeds across a battlefield, deftly avoiding attacks as though they were moving in slow motion, using the tremendous energy he can generate through his speed to lay waste to armies of robots. He can dodge machine gun fire and volleys of missiles all at once and do it with a mischievous grin.

When wielding one of the potent Chaos Emeralds, Sonic can use its power ("Chaos Control!") to call down whirling vortices of energy, his Sonic Wind attack, or teleport several miles. On rare occasions, when teamed with Shadow the Hedgehog, Sonic has been able to use Chaos Control to travel through time.

Personality-wise, Sonic is a true blue hero, the ultimate expression of the good we all want to see in ourselves. He's adventurous and free-spirited, often likened to the wind. He will go out of his way to help those who need help, especially the oppressed, and he will ask nothing in return, even if the task risks his own life. Sonic is just too confident and too caring to turn someone away because the situation might be dangerous. He has what it takes to see the situation through, physically and mentally.

Sonic's strong will let him keep control of his mind during the events of Sonic Unleashed, when all others possessed by the energy of Dark Gaia transformed into monsters or were driven to insanity. He never forgets himself or why he keeps running: to see what's over the horizon.
Last edited by Tyrant Lizard King on Thu Mar 03, 2011 4:47 pm, edited 15 times in total.

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Sheva Alomar

Post by Tyrant Lizard King » Thu Jul 15, 2010 12:06 pm

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"I may not be as big as you, but I can still hold my own."

Sheva Alomar
PL 8

First Appearance: Resident Evil 5 (2008)
Role: BSAA Operative, action heroine
Height: 5'5"
Weight: 115 lbs.
Eyes: Brown
Hair: Brown

Abilities
Strength 3, Stamina 5, Agility 7, Dexterity 7, Fighting 6, Intellect 3, Awareness 4, Presence 2

Trades: +1 Unarmed Attack/-1 DC, +2 Ranged Attack/-2 DC, -1 Toughness/+1 Dodge & Parry
Advantages
Accurate Attack, Agile Feint, Attractive 2, Benefit: Security Clearance, Defensive Roll 2, Equipment 4, Evasion, Great Endurance, Improved Initiative, Power Attack, Quick Draw, Skill Mastery: Acrobatics

Skills
Acrobatics 8 (+15), Athletics 7 (+10), Close Combat: Unarmed 3 (+9), Insight 4 (+8), Perception 8 (+12), Ranged Combat: Guns 3 (+10), Stealth 3 (+10), Vehicles 2 (+9)

Offense
Initiative +11
Unarmed +9, Close, Damage 3
Knife +6, Close, Damage 4, Crit 19-20
Pistol +10, Ranged, Damage 3
Rifle +10, Ranged, Damage 5, Crit 19-20

Defense
Dodge 9
Parry 8
Toughness 7/5*
* without Defensive Roll
Fortitude 7
Will 8

Powers/Equipment
Knife: Damage 1, Improved Critical 1 • 2 Points
Light Pistol: Damage 3, Ranged +1 • 6 points
Sniper Rifle: Damage 5, Ranged +1, Improved Critical 1; Targeting Scope (Improved Aim) • 12 points


Power Points
Abilities 74 + Powers + Advantages 17 + Skills 19 + Defenses 10 = Total: 120

Complications
Justice: Parents killed and country ravaged by Umbrella
Enemy: Wesker. 'Nuff said.

___________________

Sheva is a skilled and renowned operative of the BSAA, the Bioterrorism Security Assessment Alliance. The BSAA is an organization formed by the United States and the United Nations after the Umbrella incidents in Raccoon City, which ultimately led to that sleepy little city being nuked off the map. The organization's goal is to ferret out and destroy bio-terrorists across the world, preventing further biohazard events like that which claimed Raccoon City.

To that end, the BSAA employs highly-trained agents across the world, such as Sheva Alomar and her partner, Chris Redfield. Sheva hails from West Africa, where she was orphaned at the tender age of eight due to a factory accident — or so she thought. After running away from her uncle, Sheva was taken in by a member of a guerilla group fighting the government and its Umbrella contacts. She discovered then that her parents, indeed her whole village, had been victims of an Umbrella B.O.W. test. Sheva then joined the guerilla group for some time, until she was approached seven years later by an American operative and tapped to help stop a B.O.W. sale to that same guerilla group.

Sheva started her life over in America, where she went to college and graduated top of her class, and was then recruited into the newly-formed BSAA. With her skills, Sheva rose to prominence and ultimately returned to her home country of Kijuju, alongside Chris Redfield, in pursuit of weapons dealers in league with the remnants of Umbrella. There they encountered horrible monsters as Albert Wesker, the traitorous S.T.A.R.S. captain from Raccoon City, unleashed his newest bio-weapons in a bid to remake the world according to his principles. Chris and Sheva fought Wesker and his creations all through Kijuju and into the Atlantic Ocean, culminating in a climactic battle in the caldera of an active volcano.

In terms of abilities, Sheva boasts incredible physical prowess. She's also easily one of, if not the sexiest woman in video gaming. She is toned and highly-conditioned, flexible and agile as much as the best Olympic athletes. Sheva is also a crack shot and quite skilled in unarmed combat, capable of some feats even Chris can't match.

With this writeup, compared to my 2E build, Sheva went up a Power Level, but I think it's warranted. She is quite the force to be reckoned with, to about the same degree that a lot of the "Mystery Men" type of heroes are: with luck, determination, grit and prowess she succeeds where few others can.


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Last edited by Tyrant Lizard King on Mon Feb 28, 2011 7:27 pm, edited 7 times in total.

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Predator Warrior

Post by Tyrant Lizard King » Fri Jul 16, 2010 3:06 pm

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Dutch: "You are one ugly motherfu..."

Predator Warrior

PL 8
First Appearance: Predator (1987)
Role: Alien big game hunter
Height: 7'+
Weight: 350 lbs.
Eyes: Varies (green, orange, yellow)
Hair: None

Abilities
Strength 6, Stamina 6, Agility 2, Dexterity 2, Fighting 6, Intellect 0, Awareness 1, Presence 0

Advantages
Close Attack 2, Favored Environment: Jungle, Great Endurance, Power Attack, Ranged attack 5

Skills
Athletics 3 (+9), Deception 3 (+4), Expertise: Survival 3 (+3), Insight 2 (+4), Intimidation 6 (+7), Perception 8 (+9), Stealth 7 (+9), Technology 2 (+2)

Offense
Initiative +2
Unarmed +6, Close, Damage 6
Wristblades +8, Close, Damage 8
Disc +7, Ranged, Damage 7
Cannon +6, Ranged, Damage 10

Defense
Dodge 4
Parry 8
Toughness 8 (7 without Armor)
Fortitude 8
Will 5

Powers/Equipment
Cloak Suit: 5 points, Removable (-1 point) • 4 points
  • Protection 1; Concealment 2, Normal Sight, Increased Duration +1, Partial -1, Not Usable in Water -1; Feature 2, Insulation, Mimicry • 5 Points
Weapons Suite: Array (23 points), Removable (-4 points) • 19 points
  • Shoulder Cannon: Damage 10, Homing 1, Ranged +1 • 21 points
    Wristblades: Damage 2 • 1 points
    Throwing Disc: Damage 1, Ranged (Strength-based) +1, Diminished Range (-1) • 1 point
Hunter's Mask: Senses 10, Extended Hearing 1, Extended Sight 1, Detect Xenomorphs (Sight) 2, Infravision 1, Low-Light Vision 1, Sight Tracking 2, Ultra-Hearing 1, Ultravision 1, Removable (-2 points) • 8 points
Thick Hide: Protection 1 • 1 point
Alien Athlete: Speed 3 (16 MPH); Leaping 2 (30 feet) • 5 points

Power Points
Abilities 46 + Powers 37 + Advantages 10 + Skills 18 + Defenses 9 = Total: 120

Complications
Thrills: As if this needs explanation. Predators hunt because it is the Way. The greater the challenge, the more they like it.
Disability: Without their masks, Predators seem to see in a higher spectrum than humans do. The result is that they see the world in shades of red and lack detail that humans easily perceive.
Honor: While they aren't above using stealth and deception, Predators do relish a fair fight and won't attack unarmed people or pregnant women, for example.
Temper: When pushed beyond their limits by dangerous prey, a Predator will often forsake weapons and superior tactics to fight unarmed and to the death.

_______________

Here is an "average" member of the deadly alien species called Predators, which form the other half of the Aliens vs. Predator franchise. They are the ultimate nomadic hunters, stalking the deadliest prey across the universe. To them, the Hunt is everything, and the more dangerous the foe, the greater the glory earned in its conquest — or in defeat.

Though they possess incredibly advanced technology, the Predators are not at all an enlightened race. They are a savage people, journeying alone or in small bands from world to world, hunting the most dangerous creatures they can find. The Predators will take body parts, usually skulls, as grisly trophies from their kills and wear them or mount them upon a ship as badges of honor.

Predators wield all manner of weaponry; the hunter depicted above is a young, blooded warrior, having proven himself in battle with deadly creatures (such as the xenomorphs). He has a selection of weapons such as the shoulder-mounted energy cannon, retractable wrist-mounted blades and razor-sharp throwing discs. Like most Predators, he also wields a suit of mesh and light armor that is capable of bending light, rendering the creature largely invisible. Though this visual distortion can be seen if the Predator moves too quickly or by particularly sharp-eyed prey, it is incredibly effective camouflage against any creature that relies on eyes to see.

Even so, the Predators often disengage the camo once they have cornered their prey and close in for the kill. Above all things, melee kills are prized by these aliens, especially against particularly fearsome beasts.

For those who use the crossover franchise, the Xenomorphs are the Predators' absolute favorite prey. They will capture an Alien queen and transport her from world to world to "seed" an area with Aliens, then return sometime later to hunt the universe's most dangerous game.
Last edited by Tyrant Lizard King on Fri Jul 15, 2011 5:52 pm, edited 6 times in total.

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Albert Wesker

Post by Tyrant Lizard King » Fri Jul 16, 2010 6:34 pm

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"A new Genesis is at hand and I will be the Creator!"

Albert Wesker
PL 10
First Appearance: Resident Evil (1996)
Role: Umbrella Scientist (former), S.T.A.R.S. Captain (former), mutated megalomaniac
Height: 6'3"
Weight: 198 lbs.
Eyes: Red
Hair: Blonde

Abilities
Strength 7, Stamina 7, Agility 6, Dexterity 7, Fighting 6, Intellect 5, Awareness 5, Presence 4

Advantages
Agile Feint, Benefit: Wealth 3, Chokehold, Evasion, Improved Defense, Improved Grab, Improved Initiative, Power Attack, Uncanny Dodge

Skills
Acrobatics 6 (+12), Athletics 4 (+10), Close Combat: Unarmed 4 (+10), Expertise: Science 6 (+11), Intimidation 5 (+9), Perception 5 (+10), Ranged Combat: Guns 1 (+8), Stealth 3 (+9), Technology 2 (+7)

Offense
Initiative +10
Unarmed +10, Close, Damage 7
Pistol +10, Ranged, Damage 5

Defense
Dodge 10
Parry 10
Toughness 10
Fortitude 10
Will 10

Powers
Super-Speed: Speed 7 (250 MPH), Leaping 4 (120 feet), Enhanced Advantages 6 (Agile Feint, Evasion, Improved Defense, Improved Grab, Improved Initiative, Uncanny Dodge) • 17 Points
Inhuman Resilience: Immunity 2 (Disease, Poison); Protection 3; Regeneration 2, Persistent +1 • 9 points
Samurai Edge Pistol: Ranged Damage 5, Laser Sight (Accurate 1) • 11 points

Power Points
Abilities 94 + Powers 37 + Advantages 5 + Skills 18 + Defenses 16 = Total: 170

Complications
Greed: Wesker cares only about himself, and wants to set himself up as a god of the brave new world, no matter the cost anyone else pays.
Addiction: Wesker needs periodic infusions of a special serum to keep the experimental virus in his body stable.
Power Loss: If he goes without the serum for too long, or gets injected with too much of it, Wesker will lose some of his speed and strength. His Stamina, Speed and Leaping will decrease by 2 ranks and his Strength will drop to 5 for about an hour. If somehow completely deprived of the virus infusing his body, Wesker's human physical Abilities are Strength 2, Stamina 3, Agility 2, Dexterity 5.
_______________

The traitorous S.T.A.R.S. Captain, Albert Wesker, circa Resident Evil 5, is quite the cunning and dangerous enemy.

Albert Wesker always had quite the great destiny before him. As a child, he was part of Umbrella experiments with the Progenitor virus to create not a bio-weapon, but a new race, a superman. Even over the other children involved in these experiments, Wesker stood out as having the most potential. He grew up to be a brilliant scientist and a shrewd schemer, taken under the wing of Ozwell Spencer, the founder and leader of the sinister Umbrella Corporation.

Though he became an Umbrella researcher, in truth Spencer was molding Wesker into a would-be god. Their research into the Tyrant virus and similar potent mutagens was ultimately for the goal of transcending the limitations of the human form, a race against time and Spencer's advanced age. Though ostensibly the company's viruses were for sale to the highest bidder, the true goal all along at the heart of the company was immortality, power.

Ultimately, Spencer revealed the truth to Wesker, long after Umbrella's fall at the hands of the S.T.A.R.S., after the Raccoon City incident. Though surprised, Wesker seemed to take Spencer's words to heart... and promptly killed the old man. "The right to be a god... that right is now mine." Those were the last words Spencer ever heard.

To that end, Wesker took the virus samples he had collected over the years and the ancient organisms called Las Plagas, first battled by government agent Leon Kennedy in Spain, and created a new breed of Plagas. He also went one step further and created the most powerful bio-weapon ever known, called Uroboros, after the mythical dragon. Wesker's ultimate goal with Uroboros was to infect the world with it and destroy humanity, replacing it with a new order of being. He, of course, would rule the new world as a god. He nearly succeeded, stopped only by the intervention of Sheva Alomar and his hated nemesis Chris Redfield.

The experimental virus Wesker injected into himself back in Raccoon City (before his apparent death) gives him superhuman strength and speed. He is so fast, in fact, that he can dodge gunfire and appears to teleport in battle, flashing from one place to another at high speeds. His durability is increased well beyond human levels and he can quickly regenerate from even grievous injuries, making him all but indestructible to his foes.

Even before the virus, Wesker was incredibly gifted physically. He could pull off amazing shots with his great innate dexterity, and he could endure a lot of punishment. Wesker is a skilled martial artist on top of being such a crack shot, which combined with his speed and strength make him a terrible foe. As if that wasn't enough, Wesker is actually quite intelligent and cunning, and if he has any weakness, it is his overconfidence.
Last edited by Tyrant Lizard King on Mon Apr 04, 2011 8:46 pm, edited 9 times in total.

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Chris Redfield

Post by Tyrant Lizard King » Fri Jul 16, 2010 9:38 pm

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"More and more I find myself wondering if it's all worth fighting for. For a future without fear... yeah, it's worth it."

Chris Redfield
PL 8
First Appearance: Resident Evil (1996)
Role: USAF (former), S.T.A.R.S. Alpha Team marksman/pilot (former), BSAA Operative, action superhero
Height: 6'1"
Weight: 216 lbs.
Eyes: Brown
Hair: Brown

Abilities
Strength 5, Stamina 5, Agility 2, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
All-out Attack, Assessment, Attractive, Benefit: Security Clearance, Defensive Attack, Defensive Roll 2, Diehard, Equipment 8, Extraordinary Effort, Fast Grab, Great Endurance, Improved Critical (Unarmed), Improved Initiative, Instant Up, Luck, Power Attack, Quick Draw, Skill Mastery: Athletics, Takedown

Skills
Athletics 8 (+13), Close Combat: Unarmed 3 (+8), Close Combat: Knives 2 (+7), Expertise: Law Enforcement 4 (+6), Insight 4 (+8), Investigation 4 (+6), Perception 6 (+10), Ranged Combat: Guns 5 (+8), Vehicles 2 (+5)

Offense
Initiative +6
Unarmed +8, Close, Damage 5, Crit 19-20
Knife +7, Close, Damage 6
Shotgun +8, Ranged, Damage 5

Defense
Dodge 6
Parry 8
Toughness 8/6*
Fortitude 8
Will 8

* without Defensive Roll

Powers/Equipment

Light Undercover Shirt: Protection 1 • 1 Points
Combat Knife: Strength-based Damage 1, Improved Critical 1 • 2 points
Light Pistol: Ranged Damage 3 • 6 points
Shotgun Slugs: Ranged Damage 5 • 10 points
Frag Grenades: Burst Area Damage 5 • 15 points
BSAA Gear: Commlink, Video Camera • 3 points
3 points of equipment

Power Points

Abilities 60 + Powers + Advantages 27 + Skills 19 + Defenses 14 = Total: 120

Complications
Justice: Chris has seen firsthand what damage corruption and desires run out of control can inflict. He'll always oppose those who use others for their own selfish gain.
Enemy: Wesker. Theirs is a blood feud more than a decade long. They hate each other.
Relationship: Jill Valentine, his oldest friend and partner, for whom Chris' feelings drive him ever forward.
_____________

A former airman, Chris is one of the original survivors of the Raccoon City incident, and one of two of the ass-kicking Redfield clan. Along with Jill Valentine, their colleagues Barry Burton, Rebecca Chambers and the cowardly pilot Brad Vickers, they were the ones to venture to the Spencer Estate to investigate the disappearance of the Special Tactics and Rescue Service Bravo Team. The S.T.A.R.S. had been investigating some bizarre animal attacks and supposed cannibal murders, which seemed to originate near the Spencer Estate on the outskirts of Raccoon City, in the forest of the Arklay Mountains.

Alpha Team discovered a downed chopper and the remains of some Bravo Team members. Alpha Team was soon attacked by the same creatures that had done in their allies, the monstrous zombie dogs infected with the T-virus. Chris, Jill, Barry and Wesker made it into the Spencer mansion and to safety. There they encountered even more horrible monsters, as well as the sole survivor of Bravo Team: Rebecca Chambers. After one hellish night braving horrors that included zombies, Crimson Heads (mutated zombies with claws and incredible speed), humanoid reptilian Hunters, giant T-virus-infected sharks, a huge carnivorous plant and the ultimate bio-weapon soldier, Tyrant, Chris, Jill, Barry and Rebecca made it out of the mansion... no thanks to Wesker's treachery.

They thought Wesker dead, killed by the Tyrant, but before his death, Wesker injected himself with an experimental virus that restored him and gave him inhuman power. Chris would leave Raccoon with Barry and Rebecca to Europe, in order to hunt down Umbrella, while Jill remained to take care of some unfinished business and find the underground facility. Unfortunately, an incident in that facility led to the outbreak of the T-virus, spread to Raccoon by rats, and soon a zombie apocalypse consumed that city. Chris' younger sister Claire was caught up in that struggle.

Soon enough, Chris pursued his sister to Paris, where she was captured by Umbrella and taken to Rockfort Island. Chris followed, but he was too late: Wesker had taken Claire to the Antarctic facility, home of the Ashfords and perhaps the greatest virus to date: the T-Veronica virus. Chris and Claire fought Alfred and Alexia Ashford, descendants of one of Umbrella's founding families. They destroyed the Ashfords and the facility, but not before Wesker managed to escape with a sample of the virus.

Chris would later go on to help found the BSAA some years later, after the fall of Umbrella, and quickly became their best agent thanks to his experience and ability. He and his partner Jill were assigned to the Spencer case, having received a reliable tip to the whereabouts of the old man. Given the havoc he'd caused already, they were sent in to take him out. That was in 2006. They found Spencer murdered and Wesker waiting for them. An arrest — or perhaps assassination — mission became a desperate fight for their lives. Wesker beat them to within an inch of their lives, but as he prepared to kill his old enemy Chris, Jill tackled him out the window and they plunged down a cliff into the ocean below. Both were presumed dead.

Broken-hearted, Chris returned to duty and three years later was sent to Kijuju, Africa, to stop a bio-weapons dealer. He became embroiled in a bitter struggle alongside new partner Sheva Alomar, battling creatures similar to the Ganados that Leon Kennedy had fought five years earlier. Ultimately, Chris discovered that Wesker survived his fall, and their old feud rekindled. He also found out, the painful way, that Jill was still alive. After freeing her from Wesker's control, Jill helped Chris and Sheva track him down for the final, climactic showdown.

Chris is very nearly, as Sheva put it, "a superhero." He is legendary for his ability and determination. The man has faced down and survived the worst of Umbrella's viral outbreaks, personally destroyed no less than two would-be gods, and endured mental and physical trauma that would break a dozen lesser men. By the time of Resident Evil 5, Chris has been working out to an extreme level, pushing his body beyond all limits. He is the epitome of Herculean physique, a giant of a man whose strength of arm is matched only by his strength of will.

In addition to his great strength, Chris is a skilled fighter in all forms of combat as well as a pilot. If you need a soldier to stop a world-threatening viral outbreak, there is no one better than Chris Redfield.
Last edited by Tyrant Lizard King on Fri Mar 11, 2011 5:15 am, edited 10 times in total.

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NiGHTS

Post by Tyrant Lizard King » Sat Jul 17, 2010 1:26 pm

Image

In a dream we can do
Everything we want to
There's nowhere I'd rather be
But here with you
The stars above light the way
Only for you and I

"Dreams Dreams"

NiGHTS
PL 10
First Appearance: NiGHTS into Dreams (1996)
Role: Flying trickster
Height: 5'3"
Weight: Unknown
Eyes: Blue
Hair: None

Abilities
Strength 1, Stamina 2, Agility 8, Dexterity 6, Fighting 3, Intellect 1, Awareness 6, Presence 3

Trades: -2 Toughness/+2 Dodge and Parry
Advantages
Agile Feint, All-Out Attack, Evasion, Fast Grab, Fearless, Luck

Skills
Acrobatics 6 (+14), Close Combat: Unarmed 7 (+10), Insight 5 (+11), Perception 4 (+10)

Offense
Initiative +8
Unarmed +10, Close, Damage 10

Defense
Dodge 12
Parry 6
Toughness 6
Fortitude 5
Will 10

Powers
Into Dreams: Flight 9 (1000 MPH), Innate (1) • 19 Points
Nightmaren: Immunity 10 (Aging, life support), Protection 4 • 14 Points
Dream Forms: Shapeshift 2 • 16 Points
Twinkle Dust: Array (10 points)
  • Magic Hands: Strength-based Damage 9 • 9 Points
    Wide Paraloop: Movement 1, Dimension Travel (Nightmare), Attack +0, Burst Area (30 feet) +1, Increased Mass: 1600 lbs. (5) • 1 Point
    Paraloop: Movement 1, Dimension Travel (Nightmare), Attack +0, Increased Mass: 1600 lbs. (5) • 1 Point
Power Points
Abilities 60 + Powers 60 + Advantages 6 + Skills 11 + Defenses 14 = Total: 150

Complications
Thrills: NiGHTS doesn't do what he does out of a sense of good, but a sense of adventure. He's a rebellious free spirit and desires only that: freedom to fly the dreamscape as he wishes.
Enemy: Wizeman, ancient and immortal creator of Nightmare and the Nightmaren, including NiGHTS himself. NiGHTS opposes Wizeman simply because he doesn't like his creator, nor Wizeman's goal of wiping out Nightopia.
Rivalry: Reala is NiGHTS' sibling and also a First-Level Nightmaren. Unlike NiGHTS, he remains loyal to Wizeman and often battles or helps imprison NiGHTS.
_________________

Note: NiGHTS is technically genderless, but a lot of folks tend to refer to "it" as "him," which I will do here for the sake of convenience. You can easily substitute "him" for "her" or "it" and still be technically correct.

NiGHTS is a Nightmaren, a creature born in the realm of Nightmare, and one of the most powerful. He is sometimes referred to as a first-level Nightmaren, the highest echelon of dream-creature power.

The dream world of Nightopia is home to many things, including the minds of dreamers when they sleep deeply enough. These dreamers are called Visitors on the rare occasions they interact with the denizens of Nightopia. NiGHTS loves flying through the wondrous landscapes of Nightopia free and full of adventure. He interacts with other Nightopians including the wise old Owl, and sometime will "dualize" with lucky Visitors, who get to merge their minds with his body and experience what it's like to fly like only a dream can fly.

Yet there is a darker, deeper realm below Nightopia, the realm of Nightmare. It is here that Wizeman, the ancient, godlike creator of Nightmare resides and works his fell magic. Sometimes, the dreams of people are part of Nightopia and Nightmaren both, and this is natural. The aspects of a dreamer's personality form mysterious energies called Ideya, and this is why Wizeman created the Nightmaren: to capture the Ideya and use their power to shatter Nightopia and ultimately conquer the real world.

Fortunately for dreamers everywhere, the mischievous NiGHTS rebelled against Wizeman in the misty past and continues to do so to this day. He's often imprisoned by Wizeman for that, which is a fate almost worth than death for free-spirited NiGHTS. With the help of Visitors, NiGHTS escapes and strikes back at Wizeman and his other jester-like acrobat Nightmaren: Reala.

Reala is the equal of NiGHTS in many ways: he can soar freely through the worlds of Nightopia and Nightmare and he possesses equal magic powers. The main difference is that he remains loyal to Wizeman, and thus often comes into conflict with his rebellious "sibling." Despite this, NiGHTS seems to pity Reala or at least holds no hatred for him. Their fights leave Reala defeated and determined for payback.

NiGHTS has appeared in two games in the series. The first, NiGHTS into Dreams, saw him opposing Wizeman and Reala with the help of two teen visitors: Claris and Eliot. Both youths suffer from fears or humiliation in their lives, sending their dreams into the dark land of Nightmare, where Wizeman seizes upon their Ideya. Yet with NiGHTS' help, they recover the Ideya and stop Wizeman's evil scheme.

The second game, NiGHTS: Journey of Dreams, went much the same way, with two new Visitors: Will and Helen. This time, however, Wizeman nearly succeeded, and at one point set about destroying NiGHTS' mind and replacing it with something more suitable to the Lord of Nightmare. Will and Helen saved NiGHTS and together they fought a final battle against Wizeman, but there was a terrible catch: in destroying Wizeman, they would destroy all he created, including NiGHTS himself.

The dream jester knew this all along, however, and continued with his course despite the heartbreak it caused Will and Helen. NiGHTS, it seemed, was no more, although Wizeman was finally gone. The two children awoke after the ordeal and conquered their fears, and while they slept that night, a strange jester-like being alighted atop Big Ben and played a dream flute beneath the full moon...

NiGHTS' main power is that of flight. He is swift and agile in the air, and quite the acrobat, which makes even keeping up with him difficult. When he flies, streams of tiny star-like particles called Twinkle Dust rain from his hands. This Twinkle Dust lends his unarmed strikes surprising power despite his slender build. It also allows NiGHTS to perform what is called a Paraloop: by flying in a loop so that the streams of Twinkle dust form a circle, the Twinkle Dust can warp things to the realm of Nightmare. NiGHTS uses this on lower-level Nightmaren to banish them from Nightopia, although higher-level Nightmaren generally resist the attack. NiGHTS is also surprisingly tough, and may, in fact, be immortal, as his surviving Wizeman's destruction suggests.

Finally, NiGHTS will often float in the skies above Nightopia and play an invisible Dream Flute, and the melody he plays is quite enchanting: Dreams Dreams.
Last edited by Tyrant Lizard King on Fri Mar 11, 2011 5:13 am, edited 5 times in total.

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Knuckles the Echidna

Post by Tyrant Lizard King » Sat Jul 17, 2010 4:43 pm

Image

Was born for a lifetime on Angel Island yeah,
His duty's to protect Master Emerald diamond,
Hold the climate, he's searching for shining
But every time he look for the sun can't find it

— Marion Saunders, "Unknown From M.E."

Knuckles the Echidna
PL 10
First Appearance: Sonic the Hedgehog 3 (1994)
Role: Guardian of the Master Emerald, friendly rival
Height: 3'7"
Weight: 88 lbs.
Eyes: Violet
Fur: Red

Abilities
Strength 12, Stamina 7, Agility 4, Dexterity 2, Fighting 8, Intellect 0, Awareness 5, Presence 0

Trades: Unarmed -2 Attack/+2 DC
Advantages
Defensive Attack, Evasion, Great Endurance, Improved Initiative, Takedown

Skills
Athletics 4 (+16), Expertise: Echidna Lore 2 (+2), Perception 4 (+9)

Offense
Initiative +8
Unarmed +8, Close, Damage 12

Defense
Dodge 6
Parry 10
Toughness 10
Fortitude 10
Will 9

Powers
Master Chaos Control: Array (32 points)
  • Neutralize Chaos: Nullify 10 (Chaos descriptor), Simultaneous +1, Sustained +2, Only with Master Emerald -1 • 30 Points
    Chaos Dimension: Movement 2, Dimension Travel (Within Master Emerald), Attack +1, Increased Mass: 500 lbs. (3) • 1 Point
    Warp: Teleport 12 (16 miles), Change Velocity +1, Increased Mass: 3200 lbs. (6), Only with Master Emerald -1 • 1 Point
Spiny Anteater: Protection 3; Features 1 (Insulating Fur); Senses 2, Low-Light Vision, Scent Tracking • 6 Points
Echidna Athlete: Array (15 points)
  • Echidna Glide in Red: Flight 12, Gliding -1 • 12 Points
    Knuckle-Walling: Movement 1 (Wall-Crawling 1) • 1 Points
    Super-Speed: Speed 6 (120 MPH); Enhanced Advantages 3 (Evasion, Improved Initiative, Takedown) • 1 Point
    Powerful Digger: Burrowing 10 (60 MPH) • 1 Point
Power Points
Abilities 76 + Powers 53 + Advantages 5 + Skills 5 + Defenses 11 = Total: 150

Complications
Responsibility: Knuckles is the last living Echidna and guardian of the Master Emerald. He takes his duty very seriously, as there is no one else that can perform it.
Enemy: Robotnik. Originally, Knuckles worked with Robotnik, due to trickery on the Doctor's part, but Sonic and Tails brought him to his senses.
Rivalry: Knuckles has a friendly rivalry with Sonic, and will do his best to show up the blue hedgehog given the chance. This can get him into trouble, from which Sonic usually helps bail him out.
__________

Knuckles the Echidna, first introduced in Sonic 3, is the last of his people to inhabit Angel Island. They were a tribe of echidnas that guarded the Master Emerald on the mysterious, floating Angel Island. Theirs was an ancient task and it passed down to Knuckles when the rest of his people went extinct (at least, on the island).

Knux is kind of a gullible guy, as in his original appearance, he was tricked by Dr. Robotnik into believing Sonic and Tails were coming to Angel Island to steal the Master Emerald. Knuckles got the drop on Sonic and Tails and stole the Chaos Emeralds from them, and scattered them across the island, moving via passageways only a Guardian and longtime resident of Angel Island would know. Meanwhile, Robotnik built up his robotic forces and made his plans to steal the Master Emerald from its Hidden Palace, to gain the ultimate power, since it could even control the Chaos Emeralds.

Sonic and Tails managed to find the Chaos Emeralds and pursue Robotnik into the Hidden Palace, despite Knuckles' intervention. It was then that the bad doctor's true character was revealed, but it was too late: he had stolen the Master Emerald and used its incredible power to fuel his new Death Egg, a giant ship with the power to crush all resistance. Injured trying to stop Robotnik, Knuckles stayed behind while Sonic went on to confront Robotnik in space. Ultimately, Sonic transformed into Super Sonic and destroyed Robotnik's mecha before it could escape with the Master Emerald, which fell back down to Angel Island.

There Knuckles would engage in a fierce battle of his own against Mecha Sonic, who used the Master Emerald's power to briefly transform into Super Mecha Sonic. Despite the robot's greater power, Knuckles prevailed by striking during the moments where the Super transformation failed, as Mecha Sonic was unable to absorb the power like Sonic or Knuckles could.

After that battle, Knuckles restored the Master Emerald to its shrine and Angel Island once again went airborne. Knuckles would later journey down to help Sonic and Tails against the god known as Chaos, when it was released from the Master Emerald due to Robotnik's machinations. After Super Sonic defeated and purified the heart of Chaos, Knuckles sealed him and the spirit of an echidna ancestor named Tikal back into the Master Emerald.

Knuckles returned again to help his friends during the Space Colony ARK incident, where Robotnik discovered and freed Shadow the Hedgehog, his grandfather's greatest experiment. Once again the Master Emerald was shattered when Rouge the Bat tried to steal it, and Knuckles had to venture across the world to recover its pieces. In the end, when the monstrous prototype ultimate life form, the Biolizard, merged with the space station and went on a collision course with Earth, Knuckles tried to stop it since it was drawing its power from the Chaos Emeralds. The Master Emerald was unsuccessful in stopping the newly-formed Final Hazard, so Sonic and Shadow used the Emeralds to take their Super forms, battling the Final Hazard in orbit.

Knuckles has since then helped Sonic in many adventures, including a battle against a new, traitorous version of Mecha Sonic. He also had his own adventure, where he befriended the Chaotix: Espio the Chameleon, Vector the Crocodile, Charmy Bee and Mighty the Armadillo.

While not anywhere near as fast as Sonic, Knuckles is still incredibly fast, but his strength matches the hedgehog's speed. This puts him at being able to lift some 100 tons. He is tougher than Sonic, too, as well as a skilled martial artist. He can use Chaos Control with the Master Emerald to do things like neutralize the Chaos Emeralds (sometimes), warp beings into and out of the dimension contained within the Master Emerald and teleport a great distance. Knuckles is great at digging and can burrow into nearly any surface at high speed. Using his dreadlocks and perhaps some unknown ability, Knuckles can glide for long distances. He can also use those knuckles of his to climb walls like an expert.
Last edited by Tyrant Lizard King on Fri Mar 11, 2011 5:33 am, edited 5 times in total.

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Vectorman

Post by Tyrant Lizard King » Mon Jul 19, 2010 2:55 pm

Image

Vectorman
PL 8
First Appearance: Vectorman (1995)
Role: Cleanup "Orbot," reluctant hero
Height: 6'
Weight: Unknown
Eyes: Red
Armor: Green

Abilities
Strength 6, Stamina -, Agility 3, Dexterity 4, Fighting 2, Intellect 1, Awareness 3, Presence 1

Advantages
Luck, Power Attack, Takedown

Skills
Athletics 2 (+8), Close Combat: Unarmed 3 (+5), Perception 4 (+7), Ranged Combat: Energy Cannon 4 (+8), Technology 3 (+4), Vehicles 4 (+8)

Offense
Initiative +3
Unarmed+5, Close, Damage 6
Energy Shot +8, Ranged, Damage 8

Defense
Dodge 8
Parry 4
Toughness 8
Fortitude -
Will 8

Powers
Orbot: Immunity 30 (Fortitude effects); Protection 8 • 38 Points
Boost Jump: Leaping 2 (30 feet) • 2 Points
Energy Shot: Ranged Damage 8, Multiattack +1 • 24 Points
Transformer: Shapeshift 3, Limited to Machines -1 • 21 Points

Power Points
Abilities 30 + Powers 85 + Advantages 3 + Skills 10 + Defenses 12 = Total: 140

Complications
Doing Good: Unlike the other robots, including Warhead, Vectorman seeks to perform his duty to the best of his ability, helping clean up the Earth for humanity's eventual return.
Enemy: First Warhead, then the Black Widow Queen. Out of control robots or alien life forms are first on Vectorman's list as unintentional defender of the planet.
______________

Ah, Vectorman, the haphazard hero. He's rather popular still, despite only starring in two games.

His story begins in the year 2049, when humanity has departed a litter-covered, polluted Earth. In fact, the planet is nearly uninhabitable, so humans left to find other worlds to colonize. In the meantime, they left all kinds of robots behind to clean up the mess, including the "orbots" like Vectorman, advanced robots whose bodies are constructed of orbs and magnetically held together.

Vectorman himself was a simple orbot, a pilot of a garbage barge that dumped waste into the sun. He was off-planet when Raster, the most advanced A.I. on the planet, was accidentally attached to a nuclear warhead due to a glitch. Christening himself Warhead, the newly hostile robot used his worldwide network to quickly take over robotic operations across the planet. He claimed Earth for himself and sought to wipe out the humans when they return. Since Vectorman was off-world at the time, he was not affected by Warhead's takeover and returned to find things in chaos.

Loyal to a fault (and also a rocker of an orbot), Vectorman fought his way to Warhead and destroyed him, restoring peace and order to machine-inhabited Earth. It wouldn't last long, however, as he had to battle mutant arachnids and insects under the control of the wicked Black Widow Queen. This time venturing through swamps and other more natural locations, Vectorman found and confronted the Queen, destroying her and again seeing the world return to its cleanup duty.

In terms of power, Vectorman isn't the most powerful hero ever, but he's determined and fairly lucky. He is a bit stronger than humans, but isn't built to be a physical powerhouse. He can boost himself with rocket jumps and is fairly quick. He is not frail but not especially tough, relying on avoiding attacks more than enduring them. His hands double as a rapid-fire energy cannon, and he can gain other weapons. As shown in his second appearance, he can reconfigure his body to all kinds of forms, often mechanical imitations of living creatures.
Last edited by Tyrant Lizard King on Fri Mar 11, 2011 7:44 pm, edited 5 times in total.

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Re: Pangaea - AVP, Res. Evil, NiGHTS, Sonic, Knuckles, Vectorman

Post by Severance » Mon Jul 19, 2010 10:25 pm

Sweet 3e builds. I especially like the Predator. Plus, I didn't know that they could track xenomorphs via their helmet. In the games (the original Alien vs. Predator for PC) they mentioned that the xenomorphs showed up via a certain type of the electromagnetic spectrum, which (correct me if I'm wrong) was ultraviolet like scorpions do. If so, then wouldn't ultra-vision be enough?

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Re: Pangaea - AVP, Res. Evil, NiGHTS, Sonic, Knuckles, Vectorman

Post by Tyrant Lizard King » Mon Jul 19, 2010 10:45 pm

Severance wrote:Sweet 3e builds. I especially like the Predator. Plus, I didn't know that they could track xenomorphs via their helmet. In the games (the original Alien vs. Predator for PC) they mentioned that the xenomorphs showed up via a certain type of the electromagnetic spectrum, which (correct me if I'm wrong) was ultraviolet like scorpions do. If so, then wouldn't ultra-vision be enough?
Yes, it may well be enough. However, in the later game, inspired by the movie, they have a dedicated vision mode for Aliens. They seem to stand out more, anyway, so I figured the extra Detect couldn't hurt, right?

Thanks for the compliments! :D I'm glad you like the builds, including the Predator build. A more experienced Predator would definitely have more weapons, but I figured this was a good representation of a solo Predator with a few choice weapons out for a big game hunt. I'm really glad you liked it! What do you think about the xenomorph itself?

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Re: Pangaea - AVP, Res. Evil, NiGHTS, Sonic, Knuckles, Vectorman

Post by Severance » Mon Jul 19, 2010 10:54 pm

I do like the Alien build, though I would like to see more than just the drones. Of course the Queen is required, but I also remember the Praetorian guard xenomorph that was sort of like the queen crossed with the warrior drone. I remember seeing it in a volume of Batman vs Aliens. It was as tall as the Hulk at least. The Pred-alien would be cool as well, but I'm not sure whether there was much difference between it and drones.

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Re: Pangaea - AVP, Res. Evil, NiGHTS, Sonic, Knuckles, Vectorman

Post by Tyrant Lizard King » Mon Jul 19, 2010 10:59 pm

Severance wrote:I do like the Alien build, though I would like to see more than just the drones. Of course the Queen is required, but I also remember the Praetorian guard xenomorph that was sort of like the queen crossed with the warrior drone. I remember seeing it in a volume of Batman vs Aliens. It was as tall as the Hulk at least. The Pred-alien would be cool as well, but I'm not sure whether there was much difference between it and drones.
You will get more Aliens, my friend! :D I'm trying to finish the others on my list first, but I do plan on writing up the Queen, the Praetorian, the Predalien and the Runner.

As for the Praetorian, they couldn't wall-crawl but they were big and heavily armored. There is a bit of a difference between Drones and Predaliens, in that the latter are much slower and much stronger. And, of course, the Runner was weaker but far faster. I'll also do a facehugger build at some point, too.

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Doctor Ivo Robotnik

Post by Tyrant Lizard King » Wed Jul 28, 2010 7:25 pm

Image

I must play this game by my rules
I will conquer the world with my tools
All my machines are made for destruction
I will build my empire
I will succeed and you will see
With my machines, there is no retreat

— Paul Shortino, "E.G.G.M.A.N."

Doctor Robotnik
PL 9
First Appearance: Sonic the Hedgehog (1991)
Role: Mastermind, would-be dictator
Height: 6'1"
Weight: 282 lbs.
Eyes: Blue
Hair: Reddish-brown

Abilities
Strength 1, Stamina 1, Agility 0, Dexterity 6, Fighting 0, Intellect 10, Awareness 3, Presence 1

Trades: -3 vehicle ranged attack/+3 vehicle ranged DC
Advantages
Accurate Attack, Eidetic Memory, Equipment 15, Equipment 15 (Egg Titan) Improvised Tools, Inventor, Ranged Attack 2, Skill Mastery: Vehicles

Skills
Close Combat: Vehicles 8 (+8), Deception 4 (+5), Expertise: Science 9 (+19), Investigation 4 (+14), Perception 3 (+6), Technology 9 (+19), Vehicles 9 (+15)

Offense
Initiative +0
Unarmed +0, Close, Damage 1
Blaster Rifle +8, Ranged, Damage 8

Defense
Dodge 0
Parry 1
Toughness 1
Fortitude 3
Will 8

Powers/Equipment

Blaster Rifle: Damage 8, Ranged +1 • 16 Points
14 points of Assorted Equipment

Power Points
Abilities 44 + Powers + Advantages 37 + Skills 23 + Defenses 2 = Total: 113

Complications
Greed: It's all about the greed for Robotnik. He wants to rule everything and everyone and have his face on every flag.
Enemy: Sonic the Hedgehog, Knuckles the Echidna, Tails the Fox, and many, many others.

Jet Pod
Size -1
Strength 4
Speed 7 (Flight; 250 MPH)
Defense 7
Toughness 7
Equipment
Laser Cannon: Damage 8, Ranged +1 • 16 Points
Cost: 40
_______________________

Dr. Robotnik is nearly as famous as his heroic counterpart, for all the wrong reasons. The evil doctor is a greedy megalomaniac and a genius with an IQ of 300. He's also mockingly called "Dr. Eggman," for rather obvious reasons. He represents everything Sonic is not: greedy and selfish, heedless of the impact he has on the world in his attempts to dominate everything, power-mad. Indeed, he was originally designed to represent half of the "nature vs. development" debate, showcasing the worst aspects of developmental greed that is responsible for things like oil spills, the loss of rainforests and more.

To be fair, Robotnik wasn't always evil and callous. He took after his grandfather, Gerald Robotnik, who was responsible for a great many breakthroughs, including the creation of Shadow the Hedgehog, the so-called Ultimate Life Form. Gerald was sadly and wrongfully killed by government forces along with his daughter (and Shadow's close friend) Maria Robotnik. From this it can be inferred that Ivo lost faith in the rest of humanity, though he used his natural gifts for science to excel in nearly all fields, but especially robotics. He decided to use those gifts to conquer the unworthy human species, and he started by capturing animals to serve as the basis for his robot army. Robotnik sought the legendary Chaos Emeralds and the power they would bring, giving him strength to easily conquer the world.

In this, he was opposed by Sonic, and the two became fierce enemies over the course of several ensuing clashes. The true blue hero always prevailed, sometimes utilizing the Chaos Emeralds directly to become Super Sonic, further embodying all the things Eggman hated and perhaps respected.

Eggman is not wholly evil, though he is wholly selfish. He is responsible for much death and destruction, certainly, but sometimes he has even allied with Sonic and his friends against threats to the world, since the destruction of humanity and the rest of the world leaves him with nothing to rule. However, he has also hatched many destructive schemes, such as when he released the god Chaos from the Master Emerald, who then proceeded to absorb the Chaos Emeralds one by one and used their powers to become Perfect Chaos, a titanic monster whose power only Super Sonic could oppose. He was also responsible for the emergence of Dark Gaia, a planet-destroying primal god that Robotnik foolishly thought he control. Even Super Sonic's power was barely enough to stop the monster from destroying the world.

Robotnik always travels in a signature egg-like pod, which he uses to escape from various robots and situations thwarted by Sonic. He is a master pilot, probably the best in the world. Among his more famous creations is the Death Egg, a giant orbital station that Sonic first took down in Sonic 2, where it crash-landed on the planet and Robotnik managed to steal the Master Emerald from Knuckles to get the Death Egg airborne and supercharged once more. Sonic, Tails and Knuckles pursued Robotnik onto the Death Egg II and destroyed it from within, while Super Sonic battled Robotnik in space for possession of the Master Emerald.

Arguably his most (in)famous creation is Mecha Sonic, a robotic doppelganger of everyone's favorite hedgehog, whose powers rival Sonic's in every way. Mecha Sonic is nearly as fast as his nemesis and usually comes equipped with rocket boosters to fly and laser weaponry. Some incarnations of Mecha Sonic, and there have been many, are even capable of using Chaos Control. In Sonic Heroes, Mecha Sonic even managed to use the Emeralds to transform into the powerful Metal Madness, although he was stopped by Super Sonic, with help from Knuckles and Tails.

Robotnik often pilots or controls all kinds of vehicles and robots against Sonic. Piloted machines tend to range up to PL 12, although some things like the Death Egg can surpass this (being more of a set-piece and plot device, anyway), while vehicles range from PL 8-12. So far, despite the legions of such things he has thrown at Sonic the Hedgehog, not a one has prevailed. I'll give an example robot, the Egg Titan, shortly.

Obviously, Robotnik employs tons of minions, so many that it's not really feasible to add them all to his cost. Simply put, he often sits in the center of a mechanical fortress, sometimes air- or spaceborne, and lets his minions do all the work. Occasionally he will pilot a vehicle or robot to do battle with Sonic or his friends.
__________________
Name: Egg Titan
Power Level: 10

Abilities
Strength 12, Agility 0, Dexterity 0

Trades: -2 Dodge/Parry, +2 Toughness
Type: Giant Robot
Size: Gargantuan (1)
Speed: 3 (30 MPH)
Base Features
Environmental Seal 10 (Infinite)
Improved Control Interface (+4 initiative)
Precise Handling
Flight Systems 4 (60 MPH)
Ground Speed 3 (30 MPH)
Advanced Onboard Computer System 2 (+4 Technology checks)
Armor 1
2 points of base features
Complementary Features
Electromagnetic Seal
Base Sensors 7 (Low-Light Vision, Microscopic Vision, Extended Vision, Radio, Time Sense, Distance Sense, Ultravision)

Weapon Systems
Laser Cannon: Ranged Damage 12, Split (1) • 25 points
Mini-Missiles: Ranged Damage 8, Multiattack +1 • 1 point

Offense
Attack +5, Ranged, Damage 8-12
Unarmed +8, Close, Damage 12

Defense
Dodge 0
Parry 6
Toughness 12

Abilities 0 +Base Systems 26 +Complementary Systems 2 +Weapons 26 +Size 3 +Defense 18 = 75
Last edited by Tyrant Lizard King on Fri Mar 11, 2011 6:56 pm, edited 3 times in total.

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