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DesertGhost wrote:Hey Tal! Can't wait to see what's in store for this thread. (Are you accepting requests yet?)
As a minor aside about Cap, I think the "Patriotism" Motivation Complication would fit better than Responsibility. Patriotism allows for those times when Cap gets conflicted as to his level of support for the shady things that go down from time-to-time.
Majorly nit-picky, I know, but otherwise I wouldn't have anything to add. He looks great.
I'm also curious as to his Strength and Stamina being below max-human (I can see where it was necessary in his PL caps) but I'll wait for design notes before commenting on the build any further. Like I said, he (and Spidey) looks great!


Taliesin wrote:I no longer feel 7 is peak human for all abilities given the new progressions. Str 5 already lets him lift 1,600 lbs. That's right in Cap's wheelhouse. Str 6 & 7 will be given to guys like Deadpool, Midnighter, and Sabretooth, who are enhanced but not totally superhuman.

DesertGhost wrote:Taliesin wrote:I no longer feel 7 is peak human for all abilities given the new progressions. Str 5 already lets him lift 1,600 lbs. That's right in Cap's wheelhouse. Str 6 & 7 will be given to guys like Deadpool, Midnighter, and Sabretooth, who are enhanced but not totally superhuman.
That brings up a question: Are you going to give a new set of benchmarks for 3e, or are you sticking with what's said in DC Adventures? Since your mentioned keeping these builds in-line with DCA, I can understand if you didn't.
I would love to see a more concise benchmarking for skills than DCA lists in the very small sidebar, but it does do the trick.


DesertGhost wrote:EDIT: Also noticed that Teamwork is not ranked in 3e, Cap has 2 ranks. Although I'm WAY new to this ruleset, so I may be off here about a possible related rule.


Taliesin wrote:DesertGhost wrote:EDIT: Also noticed that Teamwork is not ranked in 3e, Cap has 2 ranks. Although I'm WAY new to this ruleset, so I may be off here about a possible related rule.
FIXED
That was my mistake. Unless an earlier draft of the rulebook had 2 ranks of Teamwork. I'm going to have to go through the final version and catch everything that has changed, which isn't going to be easy, since they're mostly small things.



Taliesin wrote:Offense
Shield Throw +19, Ranged, Damage 7 (Multiattack 4, Selective 4)


UnkindMirror wrote:Taliesin wrote:Offense
Shield Throw +19, Ranged, Damage 7 (Multiattack 4, Selective 4)
It may well be that I'm just not reading your new layout correctly, but where's that Multiattack coming from? It's not listed in the statblock above.






Taliesin wrote:Spider-Movement: Leaping 2; Movement 2 (Wall-Crawling 2); Speed 1 (4 MPH) • 7 points
Spider-Senses: Enhanced Advantages 2 (Improved Initiative, Uncanny Dodge), Senses 1 (Danger Sense [mental]) • 3 points
Web-Shooters: 27 points, Removable (–5 points) • 22 points total
Web Ball: Ranged Affliction 8 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobilized), Cumulative, Extra Condition, Limited to Two Degrees • 24 points
• Web Throw: Move Object 8 • 1 point
Web Swing: Movement 1 (Swinging) • 2 points

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