Moderators: The Mod Squad, M&M Line Developer, The Justice League


Psistrike wrote:More great builds, especially love how easy it is to build Rogue in 3rd edition. Although Wolverine's Perception skill should be +21 total.






Raws wrote:I dont understand the conection between reed's elasticity and his intelect (why does it drop by 3, to 9, in case of powerloss?).


Taliesin wrote:Raws wrote:I dont understand the conection between reed's elasticity and his intelect (why does it drop by 3, to 9, in case of powerloss?).
The popular interpretation is that Reed's power also lets him think in new and more innovative ways than before. There is a scientific link between brain plasticity (in being able to form new synapses) and learning, so I think this is the basis for the interpretation.

DesertGhost wrote:Very well done on Rogue. I like her a lot. Affliction really is a great concept for a power effect. So many wonderful powers can be used with it.
2 questions for Rogue: At what point do the powers become semi-permanent (I assume if she holds on long enough to get the third successive condition - is there a limit to how long she retains powers that she holds onto for lesser times)? How would you handle her being able to absorb several people's powers at once, like she's been known to do (Variable doesn't quite have the point pool to handle it)?
Assuming that the second is a meta-power (total plot device - although when she had Ms. Marvel's powers she regularly added one or two abilities from others she touched, not usually drastically high abilities), and my assumption for the first question is correct, then that is the perfect Rogue.


vitruvian wrote:DesertGhost wrote:Leaping gives you Rank-2 in distance on the Measurements Table. So, Leaping 1 grants a -1 distance (15 ft). Distances double from there.
Sure, but how much ground can you cover using Leaping exclusively as your mode of movement, like Spidey tends to do? A speed equivalent to your level of Leaping, perhaps?
Anyway, I'd want his or Cap's (or Batman's for that matter) running speed to be just below or just above Olympic territory even without Extra Effort, so is that Speed 3 or 4, or do we assume a doubling for just moving and another doubling for an Athletics roll, so Speed 1 or 2?
On the Swinging - he needs to be able to stand a chance of overtaking a getaway car on NYC streets while Swinging, so is that Swinging at 5 or so?








UnkindMirror wrote:I don't know if you've noticed my post about that in another thread, but the description for Damage explicitly mentions AEs for Strength Damage.
So while it would only be a 3 point saving in this case, you could make that Groundstrike an AE of Strength Damage.
Or do you prefer to have it as a completely separate effect, even though it is mutually exclusive with Strength Damage?


Tyrant Lizard King wrote:Whoa! So Juggs straight-up can't be hurt, physically?
Awesome builds, as usual.


Taliesin wrote:Tyrant Lizard King wrote:Whoa! So Juggs straight-up can't be hurt, physically?
Awesome builds, as usual.
Yeah, I went that direction, even though I gave him something like +24 Toughness in 2E. I might go back to that, but there's that soft cap at 20 again. I really want something like Darkseid's Omega Effect at rank 24 or so.




Users browsing this forum: Google [Bot], Myrmidon369 and 10 guests