The Lizard
PL11AbilitiesStrength 10, Stamina 10, Agility 8, Dexterity 4, Fighting 8, Intellect 0, Awareness 2, Presence 0
PowersAdherent Footpads: Movement 2 (Wall-Crawling 2) •
4 pointsRegrowth: Regeneration 2, Persistent •
3 pointsReptile Control: Perception-Ranged Affliction 11 (Resisted by Will; Entranced, Compelled, Controlled), Limited to Reptiles, Sense-Dependent; Communication 2, Limited to Reptiles; Comprehend 2 (Animals 2), Limited to Reptiles •
19 pointsReptilian Movement: Leaping 3; Speed 4 (30 MPH) •
7 pointsReptilian Senses: Senses 1 (Low-Light Vision) •
1 pointScaly Hide: Protection 4, Impervious •
8 pointsTail: Elongation 1; Extra Limbs 1 •
2 pointsTeeth and Claws: Strength-Based Damage 3, Improved Critical, Innate •
5 pointsAdvantagesAgile Feint, All-Out Attack, Chokehold, Close Attack, Daze (Intimidation), Evasion, Fast Grab, Improved Grab, Improved Initiative, Power Attack, Takedown, Track
SkillsAcrobatics 10 (+18), Athletics 8 (+18), Intimidation 8 (+10), Perception 8 (+10), Stealth 4 (+12)
OffenseInitiative +12
Teeth and Claws +9, Close, Damage 13 (Crit 19-20)
DefenseDodge 8, Parry 8
Toughness 14 (Impervious 4), Fortitude 13, Will 9
Power PointsAbilities 84 + Powers 49 + Advantages 12 + Skills 19 + Defenses 10 = Total 164ComplicationsIdentity: Stress triggers the transformation of Curt Connors into the Lizard. As Curt Connors, he has no powers, Int 4, Awe 2, Pre 2, and 0 in all other abilities, and Expertise: Biology 12 (+16) and Treatment 8 (+12) skills.
Weakness: The Lizard is cold-blooded and vulnerable to cold, suffering fatigued, exhausted, and asleep conditions from cold effects or in cold temperatures.
Real Name: Curt Connors
Design Notes: Another totem archetype from Spider-Man’s rogues gallery, the Lizard is designed to get in close and staying there. Also like many Spidey villains, he has a built-in weakness to exploit—his sensitivity to cold. All cold effects should attach a commensurate Affliction of the same rank with the listed conditions.