Duplicat (3E Beta Version) - PL 11
Strength 3, Stamina 4, Agility 12, Dexterity 6, Fighting 12, Intellect 0, Awareness 2, Presence 4
AdvantagesAgile Feint, Attractive, Defensive Attack, Defensive Roll 4, Equipment 1, Evasion, Fearless, Grabbing Finesse, Improved Initiative, Instant Up, Power Attack, Set-up, Teamwork, Uncanny Dodge
SkillsAcrobatics 6 (+18), Athletics 2 (+5), Deception 2 (+6), Expertise (Dancing (AGI)) 2 (+2), Perception 2 (+4), Stealth 2 (+14)
PowersDuplication Array (Psionic)
. . Cat-A-Pult: Leaping 8 (Leap 1800 feet at 250 miles/hour in 3 seconds)
. . Cat-astrophic blow: Damage 8 (DC 23; Multiattack, Penetrating 8, Affects Insubstantial 2 (full rank))
. . Cat-Girl Scouts
. . . . Multiple Searchers: Quickness 4 (Perform routine tasks in -4 time ranks; Limited to One Task (Investigation Checks))
. . . . Scouts: Remote Sensing 6 (Affects: All Types; Simultaneous; Feedback, Noticeable (Visible Scouts))
. . Dupli-Cat Castling: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . For the Horde!!: Burst Area Move Object 8 (6 tons, DC 23; Burst Area (30 feet radius sphere), Selective, Damaging; Feedback)
Fur: Feature 1
Protection: Protection 2 (+2 Toughness; Impervious; Noticeable (Duplicates), Limited (Only while "Duplication Array" Is active))
Senses: Senses 5 (Accurate: Hearing, Danger Sense: *Hearing, Low-light Vision, Ultra-hearing)
Comprehend: Comprehend 2 (Languages - Speak All, Languages - Understand All)
EquipmentCommlink, Universal Translator [Comprehend: Comprehend 2, Languages - Speak All, Languages - Understand All]
ComplicationsMotivation: Thrills, Outcast (Voluntary)
LanguagesNative Language
DefenseDodge 12, Parry 12, Fortitude 4, Toughness 10/6, Will 2
Power PointsAbilities 86 + Powers 43 + Advantages 17 + Skills 8 (16 ranks) + Defenses 0 = 154
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Basic disclaimer- this is a work in progress, and I'd love some feedback on my solutions to the various "Duplication" tricks that the character can pull off. The only one I didn't include here in some form was the Duplication Healing, because this can easily be simulated using the Recover action.

I basically approached this character with the idea that I wanted to replicate everything she did in the 2E game. So I looked at all the important 'Scenes' and worked out ideas that would allow her to accomplish the same things, and found ways of doing them without the Summoning/Duplication power effect.

The Area Effect Move Object (selective, damaging) has the Feedback flaw to reflect that people can attack the psionic 'Duplicates' that are doing the actual moving. This represents a horde of catgirls that can work in tandem to move large objects, "dogpile" enemies for lots of damage, and so forth.

The Cat-Girl Scouts are able to search a large area at range, and the Quickness decreases the time it takes to perform the search check. Again, they can be targeted (Noticeable and Feedback) and the main character will take damage.

So the character isn't being slammed with damage all the time, I gave her some extra protection when she's duplicated. I was thinking of some flawed form of damage immunity, but that seemed more problematic than useful.