by Psistrike » Tue Dec 11, 2012 7:30 pm
PL 0-1-
[Barebones NPCs, weakest of creatures, etc.]
PL 2-
[Minor NPCs, pets, etc.]
PL 3-4-
[Stronger NPCs, thugs, henchmen and other minor characters]
Rich “Voyuer” Royer
PL 5-
[Start of true predators and dangerous creatures, Elite thugs, Skilled NPCs, NPCS with good gear, weak superhuman]
AEGIS Field Agent, Hieronymus King, Typical Blackguard
PL 6-
[Major NPCs like named cops, SWAT members, skilled doctors, etc. Civilian who has just gained powers [low accuracy/high damage, low defense/high toughness trade-offs], elite hunters of animal kingdom]
Constantine Urallos, Jonathan Grant
PL 7-
[Elite animals who are the toughest of their animal order, average Claremont freshman, NPCs with advanced/super-tech gear]
C. Horatio “Harry” Powers, Lucious Cabot, Warden Drummer; Bio-Flux, Cheetina
PL 8-
[Average Claremont sophomore and junior, teen hero with strong powers or some training, dangerous creatures]
Commander Floppy
PL 9-
[Average Claremont senior, Experienced hero, most elite of animal kingdom, National Guard level threat creature]
PL 10-
[Experienced hero around for years, rookie hero with powerful powers or a lot of training, Army level threat creature, serious super villain or rival to major heroes]
Langston Albright, The Patriot; Fate, Splicer, Blueprint, Pathfinder, Grunt, Ripper, Snatch
PL 11-
[Elite creatures like older dragons, experienced and skilled heroes with at least 10+ years in the field, weak demi-god]
Armament, Slash
PL 12-
[Legendary creatures like the kraken or roc, average kaiju monster, highly powered and experienced hero with 15+ years of experience]
Brickhouse, Ironheart, Timelock
PL 13-
[Average demi god, Powerhouse hero with experience or beginner sorcerer supreme, near unique creature capable of taking on entire armies]
PL 14-
[Experienced demi god, powerhouse hero with 10+ years of experience, experienced sorcerer supreme, children of celestial beings]
Captain Thunder
PL 15-
[Minor god, Elite hero with 15+ years of experience, sorcerer supreme with 10+ years of experience, minor celestial being]
PL 16-
[Legendary hero with several decades of experience, Legendary kaiju monster, major god, average celestial being]
The Centurion
PL 17-
[Elder god/ruler of pantheon, strong celestial being]
PL 18-
[Powerful celestial being, lesser embodiment of universal concept [Justice, Fate]
PL 19-
[Elder celestial being, average embodiment of universal concept]
PL 20-
[Either individual with one power that makes them PL 20 but low PL otherwise or powerful embodiment of universal concept]
PL X-
[True manifestation of universal concept]
Wishcrafter
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Strength Level Benchmarks
”Sub-Human Strength”
STRENGTH -5 to -3:
STRENGTH -2 :
”Normal Human Strength”
STRENGTH -1: Bio-Flux, Commander Floppy
STRENGTH 0: AEGIS Field Agent, Constantine Urallos, Hieronymus King, Jonathan Grant, Langston Albright, Lucious Cabot, Rich “Voyuer” Royer; Fate, Timelock
STRENGTH 1: Typical Blackguard; Splicer
”Stronger Than Normal Human Strength”
STRENGTH 2: C. Horatio “Harry” Powers; Cheetina, Blueprint, Armament, Snatch
STRENGTH 3:
”World-Class Humans”
STRENGTH 4: Warden Drummer; Grunt
STRENGTH 5:
”Low-Level Metahuman Strength”
STRENGTH 6: Pathfinder, Ripper
STRENGTH 7:
STRENGTH 8: Slash
”Metahuman Strength”
STRENGTH 9:
STRENGTH 10: The Patriot
”Powerhouse Super-Strength”
STRENGTH 11:
STRENGTH 12:
STRENGTH 13:
STRENGTH 14:
STRENGTH 15: Ironheart
STRENGTH 16: Brickhouse [At Full Growth]
STRENGTH 17:
STRENGTH 18-20: The Centurion, Captain Thunder
Upper limits of guys with Power-Lifting
The Centurion [50k tons], Captain Thunder [100k tons]; Brickhouse [6k tons, at full Growth]
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Agility Level Benchmarks
AGILITY -5 to -1:
AGILITY 0: Constantine Urallos, Hieronymus King, Lucious Cabot, Rich “Voyuer” Royer; Ironheart
AGILITY 1-2: AEGIS Field Agent, C. Horatio “Harry” Powers, Jonathan Grant, Langston Albright, Typical Blackguard, Warden Drummer, The Centurion, Captain Thunder; Fate, Bio-Flux, Blueprint, Brickhouse, Grunt, Slash, Timelock
AGILITY 3-4: Splicer, Cheetina, Commander Floppy, Armament, Pathfinder, Ripper
AGILITY 5:
AGILITY 6-7: The Patriot; Snatch
AGILITY 8-10:
AGILITY 11-14:
AGILITY 15-18:
AGILITY 19-20:
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Toughness Level Benchmarks
TOUGHNESS -5 to -1 :
TOUGHNESS 0-1: Hieronymus King, Rich “Voyuer” Royer; Bio-Flux
TOUGHNESS 2-3: Constantine Urallos, Jonathan Grant, Lucious Cabot; Blueprint
TOUGHNESS 4-5: Typical Blackguard; Cheetina, Commander Floppy, Timelock [with Accelerated Time]
TOUGHNESS 6-7: AEGIS Field Agent, C. Horatio “Harry” Powers, Warden Drummer; Fate, Splicer, Snatch
TOUGHNESS 8-9: Armament
TOUGHNESS 10-11: Langston Albright, The Patriot; Pathfinder, Grunt, Ripper
TOUGHNESS 12-13: Slash
TOUHGNESS 14-15:
TOUGHNESS 16+: The Centurion, Captain Thunder; Brickhouse [at full Growth], Ironheart
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Intellect Level Benchmarks
INTELLECT -:
INTELLECT -5 to -4:
INTELLECT -3:
INTELLECT -2:
INTELLECT -1:
INTELLECT 0-1: Langston Albright, Rich “Voyuer” Royer, Typical Blackguard, The Centurion, The Patriot, Captain Thunder; Cheetina, Brickhouse, Grunt, Ripper, Slash
INTELLECT 2: AEGIS Field Agent, Lucious Cabot, Warden Drummer; Pathfinder
INTELLECT 3: C. Horatio “Harry” Powers, Hieronymus King; Commander Floppy, Ironheart, Snatch
INTELLECT 4-5: Constantine Urallos, Jonathan Grant; Bio-Flux
INTELLECT 6-7: Armament, Timelock
INTELLECT 8-9: Splicer, Blueprint
INTELLECT 10: Fate
INTELLECT 11+:
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Awareness Level Benchmarks
AWARENESS Below 0:
AWARENESS 0:
AWARENESS 1-2: AEGIS Field Agent, C. Horatio “Harry” Powers, Hieronymus King, Langston Albright, Rich “Voyuer” Royer, Typical Blackguard, Warden Drummer, The Centurion, The Patriot, Captain Thunder; Bio-Flux, Brickhouse, Ripper, Slash, Snatch
AWARENESS 3-4: Constantine Urallos, Jonathan Grant, Lucious Cabot; Splicer, Cheetina, Blueprint, Armament, Pathfinder, Grunt
AWARENESS 5-6: Commander Floppy, Ironheart
AWARENESS 7-8: Timelock
AWARENESS 9-12: Fate
AWARENESS 13-15:
AWARENESS 16+:
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Presence Level Benchmarks
PRESENCE Below 0:
PRESENCE 0: AEGIS Field Agent, Typical Blackguard; Blueprint
PRESENCE 1-2: Hieronymus King, Langston Albright, Rich “Voyuer” Royer, The Centurion, The Patriot; Cheetina, Pathfinder, Grunt, Ripper, Slash, Snatch
PRESENCE 3-4: C. Horatio “Harry” Powers, Constantine Urallos, Jonathan Grant, Lucious Cabot, Warden Drummer, Captain Thunder; Bio-Flux, Commander Floppy, Ironheart, Timelock
PRESENCE 5-6: Splicer, Brickhouse
PRESENCE 7-10: Fate, Armament
PRESENCE 11+:
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Fighting Level Benchmarks
FIGHTING Below 0:
FIGHTING 0: Hieronymus King, Rich “Voyuer” Royer; Bio-Flux
FIGHTING 1-2: Lucious Cabot
FIGHTING 3-4: AEGIS Field Agent, Constantine Urallos, Jonathan Grant, Typical Blackguard; Cheetina, Blueprint, Timelock
FIGHTING 5-6: Langston Albright; Splicer, Pathfinder
FIGHTING 7-8: C. Horatio “Harry” Powers, Warden Drummer; Commander Floppy, Armament, Brickhouse, Grunt, Ironheart, Snatch
FIGHTING 9-10: The Centurion, The Patriot, Captain Thunder; Ripper, Slash
FIGHTING 11+: Fate
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Dexterity Level Benchmarks
DEXTERITY Below 0:
DEXTERITY 0: Constantine Urallos, Hieronymus King, Lucious Cabot, Rich “Voyuer” Royer
DEXTERITY 1-2: AEGIS Field Agent, C. Horatio “Harry” Powers, Jonathan Grant, Langston Albright, Typical Blackguard, The Centurion, Captain Thunder; Fate, Bio-Flux, Cheetina, Commander Floppy, Pathfinder, Brickhouse, Ironheart, Ripper, Slash
DEXTERITY 3-4: Warden Drummer; Splicer, Blueprint, Grunt, Timelock
DEXTERITY 5-6: Snatch
DEXTERITY 7+: The Patriot; Armament
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Skill Benchmarks [Includes total modifier, include size modifiers where they apply]
Acrobatics: +1-+3: Bio-Flux
+4-+6: C. Horatio “Harry” Powers; Splicer
+7-+8: Cheetina, Pathfinder, Ripper
+9-+10: Commander Floppy
+11-+12:
+13-+14:
+15-+16: The Patriot
+17+: Snatch
Athletics: +1-+3:
+4-+6: C. Horatio “Harry” Powers; Fate, Splicer, Commander Floppy
+7-+8: Cheetina, Snatch
+9-+10: Pathfinder, Grunt, Ripper
+11-+12: Slash
+13-+14: The Patriot
+15-+16:
+17+: Brickhouse [at full Growth]
Deception:+1-+3:
+4-+6: Bio-Flux, Grunt
+7-+8: Snatch
+9-+10: The Patriot; Commander Floppy
+11-+12: C. Horatio “Harry” Powers, Hieronymus King, Lucious Cabot, Warden Drummer; Brickhouse
+13-+14: Constantine Urallos
+15-+16: Splicer, Timelock
+17+: Fate, Ripper [With Morph]
Expertise: ]+1-+3: Cheetina [Popular culture]
+4-+6: AEGIS Field Agent [AEGIS Field Agent], Rich “Voyuer” Royer [Cameraman, Popular Culture], Typical Blackguard [Guard]; Ripper [Current Events, Soldier], Slash [Survival]
+7-+8: Warden Drummer [Civics, Currents Events, Streetwise], The Patriot [Streetwise, Tactics]; Bio-Flux [Popular culture], Grunt [Military], Ironheart [Magic]
+9-+10: Langston Albright [Current Events], The Centurion [History], Captain Thunder [Test Pilot]; Commander Floppy [Tactics], Brickhouse [Modeling]
+11-+12: C. Horatio “Harry” Powers [Current Events, Streetwise], Constantine Urallos [Business]; Pathfinder [Survival], Snatch [Criminal]
+13-+14: Hieronymus King [Business], Lucious Cabot [Magic, Oratory]; Splicer [Science], Armament [Magic]
+15-+16: Jonathan Grant [Sciences]; Blueprint [Engineering]
+17+: Fate [Expertise: Precognitive Interpretation], Timelock [History]
Insight: ]+1-+3: Rich “Voyuer” Royer
+4-+6: Cheetina, Snatch
+7-+8: The Patriot, Captain Thunder; Pathfinder
+9-+10: Langston Albright, Warden Drummer; Commander Floppy
+11-+12: C. Horatio “Harry” Powers, Constantine Urallos, Hieronymus King, Lucious Cabot
+13-+14: The Centurion
+15-+16: Fate, Timelock
+17+:
Intimidation: ]+1-+3:
+4-+6: AEGIS Field Agent, Typical Blackguard; Grunt
+7-+8: The Patriot
+9-+10: Constantine Urallos, The Centurion; Commander Floppy
+11-+12: C. Horatio “Harry” Powers, Warden Drummer, Captain Thunder; Splicer, Ripper, Slash
+13-+14: Brickhouse [at full Growth], Ironheart
+15-+16: Fate, Armament
+17+:
Investigation: ]+1-+3:
+4-+6: Typical Blackguard
+7-+8: AEGIS Field Agent, Warden Drummer, The Patriot
+9-+10:
+11-+12: C. Horatio “Harry” Powers; Splicer, Snatch
+13-+14: Constantine Urallos [Limited to Gather Information checks], Hieronymus King [Limited to Gather Information checks]; Fate, Timelock
+15-+16:
+17+:
Perception: ]+1-+3:
+4-+6: AEGIS Field Agent, Rich “Voyuer” Royer, Typical Blackguard; Brickhouse, Ripper
+7-+8: Constantine Urallos Hieronymus King, Captain Thunder; Splicer, Cheetina, Blueprint, Ironheart
+9-+10: C. Horatio “Harry” Powers, Jonathan Grant, Langston Albright, Warden Drummer, The Centurion, The Patriot; Commander Floppy, Slash, Snatch
+11-+12: Grunt
+13-+14: Pathfinder
+15-+16: Fate, Timelock
+17+: Armament [Perception, visual]
Persuasion: ]+1-+3: AEGIS Field Agent; Cheetina
+4-+6: Snatch
+7-+8: The Centurion, Captain Thunder; Commander Floppy
+9-+10: Bio-Flux, Brickhouse
+11-+12: C. Horatio “Harry” Powers, Constantine Urallos, Hieronymus King, Lucious Cabot, Warden Drummer
+13-+14:
+15-+16: Fate
+17+:
Sleight of Hand:+1-+3:
+4-+6:
+7-+8:
+9-+10: C. Horatio “Harry” Powers
+11-+12:
+13-+14: Snatch
+15-+16:
+17+:
Stealth: ]+1-+3: Bio-Flux
+4-+6: Armament
+7-+8: Pathfinder, Grunt
+9-+10: C. Horatio “Harry” Powers; Splicer, Blueprint, Ripper
+11-+12: Cheetina [In tall grass and undergrowth]
+13-+14:
+15-+16: The Patriot; Commander Floppy [with Shrinking], Snatch
+17+:
Technology: ]+1-+3: Rich “Voyuer” Royer
+4-+6: AEGIS Field Agent, The Patriot
+7-+8:
+9-+10:
+11-+12: C. Horatio “Harry” Powers; Snatch, Timelock
+13-+14: Splicer
+15-+16: Fate
+17+: Blueprint
Treatment: ]+1-+3:
+4-+6: Pathfinder, Grunt
+7-+8:
+9-+10: Timelock
+11-+12: Splicer
+13-+14:
+15-+16:
+17+:
Vehicles: ]+1-+3:
+4-+6: AEGIS Field Agent, Typical Blackguard
+7-+8:
+9-+10: C. Horatio “Harry” Powers
+11-+12: Captain Thunder
+13-+14:
+15-+16: The Patriot
+17+:
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Defenses Benchmarks
Fortitude -: Ironheart
Fortitude 0-1:
Fortitude 2-3: Hieronymus King, Rich “Voyuer” Royer; Bio-Flux
Fortitude 4-5: AEGIS Field Agent, C. Horatio “Harry” Powers, Constantine Urallos, Typical Blackguard; Fate, Commander Floppy, Blueprint, Timelock
Fortitude 6-8: Jonathan Grant, Langston Albright, Lucious Cabot, Warden Drummer; Armament, Pathfinder, Snatch
Fortitude 9-10: The Patriot
Fortitude 11-12: Splicer, Grunt, Ripper
Fortitude 13-14: Slash
Fortitude 15-16: Brickhouse [at full Growth]
Fortitude 17+: The Centurion, Captain Thunder
Will Below 0:
Will 0:
Will 1-2:
Will 3-4: Rich “Voyuer” Royer; Bio-Flux
Will 5-6: AEGIS Field Agent, C. Horatio “Harry” Powers, Hieronymus King, Jonathan Grant, Typical Blackguard
Will 7-8: Constantine Urallos, Langston Albright, Lucious Cabot, Warden Drummer, The Patriot, Captain Thunder; Splicer, Blueprint, Pathfinder, Brickhouse, Grunt, Ripper, Slash
Will 9-12: The Centurion; Commander Floppy, Armament, Ironheart, Snatch
Will 13-16: Fate, Timelock
Will 17+:
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Attack and Damage Benchmarks
Attack Bonus +0-+4: AEGIS Field Agent [Ranged Attacks], Constantine Urallos [Close Attacks], Hieronymus King [All Attacks], Jonathan Grant [Close Attacks], Lucious Cabot [Close Attacks], Typical Blackguard [Guns]
Attack Bonus +5-+6:, Rich “Voyuer” Royer [All Attacks]; Bio-Flux [Transformation Ray]
Attack Bonus +7-+8: Langston Albright [Ranged Attacks]
Attack Bonus +9-+10: C. Horatio “Harry” Powers [Ranged Attacks], Warden Drummer [Guns], The Patriot [Close Attacks], Captain Thunder [Close Attacks]; Ironheart [Unarmed], Slash [Close Attacks]
Attack Bonus +11-+12: The Centurion [Close Attacks]; Splicer [Swords], Blueprint [Wrench], Armament [Ranged Attacks]
Attack Bonus +13-+15: Commander Floppy [Close Attacks], Pathfinder [Unarmed], Brickhouse [Unarmed at normal size], Grunt [Guns], Ripper [Close Attacks], Snatch [Unarmed]
Attack Bonus +16-+18: Fate [Unarmed], Timelock [Swords with Accelerate Time]
Attack Bonus +19+:
Damage Below 0:
Damage 0: Constantine Urallos [Unarmed], Hieronymus King [Unarmed], Jonathan Grant [Unarmed], Lucious Cabot [Unarmed], Rich “Voyuer” Royer [Unarmed]; Fate [Unarmed]
Damage 1:
Damage 2-3:
Damage 4-6: C. Horatio “Harry” Powers [Blaster pistol], Typical Blackguard [Blaster pistol], Warden Drummer [Blaster pistol]; Splicer [Rapier], Commander Floppy [Custom Heavy Pistol], Blueprint [Wrench], Grunt [Sniper Rifle], Ripper [Unarmed]
Damage 7-8: AEGIS Field Agent [AEGIS Blaster pistol], Langston Albright [Laser/Photon Blast]; Bio-Flux [Transformation Ray]
Damage 9-10: The Patriot [Unarmed]; Armament [Cybernetic Weapons Array], Pathfinder [Grabbing Strength], Snatch [Sonar Attacks]
Damage 11-12: Slash [Huge Axe], Timelock [Time Freeze, Temporal Ambush]
Damage 13-14:
Damage 15-18: Captain Thunder [Unarmed]; Brickhouse [Unarmed at full Growth], Ironheart [Unarmed]
Damage 19-20: The Centurion [Unarmed]
Damage 20+:
Last edited by
Psistrike on Tue May 07, 2013 5:11 pm, edited 6 times in total.