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BARON's 3ed thread!: Superman INTO THE LIGHT (part 3)

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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby luketheduke86 » Wed Aug 08, 2012 5:08 pm

I very much enjoyed your storyline BARON. I also really liked how you had Batman constantly dealing with fatigue and exhaustion, makes the DCA Batman (which I felt was a bit powerful) much more human and fitting for these types of stories.

BARON wrote:rolling out a pretty sweet encounter between Spiderman and Mirror Master. should be up soon.

Oooh, color me intrigued, Mirror Master seems like a good match for Spider-Man. It'll kind of be a bit like the fights Spidey has had with the Spot, but with a slightly less silly costume. :lol:
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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby BARON » Wed Aug 08, 2012 6:23 pm

I also really liked how you had Batman constantly dealing with fatigue and exhaustion, makes the DCA Batman (which I felt was a bit powerful) much more human and fitting for these types of stories.


yeah. Batman is *supposed* to go through his enemies in Gotham like a hot knife through butter... it's only when dealing with fatigue and mental stress (which should basically be all the time) that Batman ends up challenged by Gotham. That should be a constant thing for him.

Mirror Master seems like a good match for Spider-Man. It'll kind of be a bit like the fights Spidey has had with the Spot, but with a slightly less silly costume.


and folks, when Mirror Master has a "less silly costume" than you, it's time to hang it up. :lol:
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quick Spiderman/Mirror Master Test

Postby BARON » Sat Aug 11, 2012 10:21 am

A quick little skirmish here where you get to see a little bit of Spiderman at work as he pairs well with Mirror Master... also some GM's guide stuff. Quick and fun. Mirror Master has a lot of cool abilities.

Playtest: Spiderman vs Mirror Master
Code: Select all
Just checked the GM’s guide and Mirror Master can actually afford the Amusement Park as a hideout (DC18 to purchase)… Albeit with only the hall of mirrors as a deathtrap. No problem. In this case, the mirrors can produce duplicates of Spidey as the following effect similar to one of Mirror Master’s holo mirror configurations…

Mirror Image Trap: Summon Holo-Duplicates 3, Multiple Minions 2 (4 images), mental link * 19pts

Stats will be identical to thugs. Mirror Master himself also has his holo mirrors tuned.

Reflection Echo: Communication (reflective sufaces) 4 * 20pts
Reflection Surveillance: Remote Sensing (visual up to 60 miles) 14, medium (mirrors), simultaneous, subtle * 30pts

So… Mirror Master is aware of Spidey’s approach (easily all of Manhattan is under surveillance and then some). He’ll spring his little trap on Spiderman as combat begins with his mirror image trap. Let’s see how the Spider Sense works for him (DC10 vs 23 perception = three degrees of success… Spidey can act during the surprise round). Spiderman defends. Mirror Master tries to trick Spidey into using all out attacks (deception 15 vs insight 21 = Spidey wins). The mirror image duplicates (force rank 2) attack Spiderman (charge attacks: unarmed 13 vs parry 34 = Spidey definitely defends). Spiderman attacks (power 2: unarmed 19 vs parry 12 = hit +2 power +3 effect… DC29 vs 21 toughness = destroyed!). That was quick.

Mirror Master makes a break for it (stealth 3 vs perception 17=Spiderman wins). Combat begins. Spidey webs after his prey (all out 2: 22 web shooters vs 20 dodge = hit +1 effect… DC19 dodge vs 22 dodge check = Mirror Master saves). Mirror Master turns with a defensive attack (defensive 5: gun 10 vs dodge 24 = miss!). Spiderman goes for an agile feint (acrobatics 33 vs insight 25 = Mirror Master is flat footed). Spidey doesn’t waste any time and uses extra effort (HP to improve, power 2: 27 unarmed vs 20 parry = hit +3 effect +2 power… DC29 vs toughness 16 = 3rd degree fail… DC20 from knockback vs 15 toughness = 2nd degree fail). Mirror Master solid holograms and activates them (requires extra effort)

Area Burst 3 (60 feet), Illusion 7 (visual & touch), independent, limited *49pts

Spidey leaps in and tries to bash him (insight is too low! He picks one of the holograms). Mirror Master attacks with his mirror gun (all out 2: miss!). Spiderman tries again with the holograms (another hologram! He fails his insight check). Mirror Master tries to escape (50% chance of there being a mirror around… he gets it). Mirror Master leaps into the mirror and teleports away.

Spiderman: 12 init, fatigued
Mirror Master: 8 init, 2nd degree fail, 3rd degree fail, fatigued
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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby Severance » Sat Aug 11, 2012 1:08 pm

Wow, that was a pretty neat encounter between Spidey and Mirror Master. At first I thought ol' Peter was going to breeze right through, but those mirror tricks really confounded him. Looking forward to seeing what's next!
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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby BARON » Sat Aug 11, 2012 2:26 pm

yeah and if the player was ever all "hey man. i've got a spider sense. doesn't that work against illusions?"

as a GM I would be happy to tell them "oh it's working. you're in danger and you sense it just fine." 8)
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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby Thorpacolypse » Sat Aug 18, 2012 8:26 pm

Fun little battle there. I forget sometimes how competent Mirror Master can be with a set up like you gave him.
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WOLVERINE

Postby BARON » Wed Aug 22, 2012 2:26 am

Image

WOLVERINE
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[i]Power Level 12[/i]
[b]Abilities[/b]
Strength 5, Stamina 6, Agility 6, Dexterity 4, Fighting 14/12, Intellect 1, Awareness 8, Presence 2

[b]Powers [/b]
[i]Feral Mutant[/i]: Enhanced Fighting 2 (only when angry), Immunity 3 (aging, disease, poisons), Regeneration 10, Senses 7 (acute olfactory, danger sense, low light vision, ultrahearing, track by scent 2) * 22pts

[i]Adamantium Skeleton[/i]: Feature 1 (menacing), Impervious Willpower 10, Impervious Toughness 6 (unreliable reaction Damage 2, limited to unarmed), Strength based Damage 5 (improved critical, penetrating) * 32pts

[b]Equipment[/b]
Motorcycle * 10pts

[b]Skills[/b]
Athletics 8 (+12), Close Combat (unarmed) 3 (+17/15), Deception 6 (+8 ), Expertise: streetwise 6 (+7), Intimidation 14 (+15), Investigation 10 (+11), Perception 8 (+16), Ranged Combat: guns 2 (+6), Sleight of Hand 5 (+9), Stealth 10 (+16), Technology 4 (+5)

[b]Advantages[/b]
All out Attack, Animal Empathy, Assessment, Contacts, Daze (intimidation), Defensive Roll 2, Equipment 2, Hide in Plain Sight, Improved Critical (claws), Improved Initiative, Jack of all Trades, Languages 3 (English: native, 4 more), Move by Action, Precise Attack (close, concealment), Startle, Takedown, Uncanny Dodge


[b]Offense[/b]: initiative +10, claws (close +12 or +14 when angry, crit 18-20, Damage 10), unarmed (close +15 or +17 when angry, Damage 5)
[b]Defense[/b]: dodge 12 (6pts), parry 14/12, will 10 (2pts), fort 14 (8pts), toughness 8/6

[b]totals[/b]: abilities 84, skills 38, advantages 22, powers 44, defences 16 = 204pp

[b]Complications[/b]:
[i]Code of Honor [/i](Wolverine posseses a high degree of honor derived from the samurai code of bushido)
[i]Enemy [/i](Sabertooth)
[i]Relationships [/i](has harbored a secret love for Jean Grey for years)
[i]Reputation [/i](Logan has a reputation as a loose cannon and a loner)
[i]Temper [/i](wolverine’s berserker rages are legendary)
[i]Weakness[/i] (wolverine's adamantium skeleton is vulnerable to magnetics. he takes an extra degree of effect. in the past he's had his amandantium skeleton removed. the sudden shock will shift wolverine to dying. he loses the benefit of his skeleton and his strength drops by 1. He also retains the use of bone claws that do strength based Damage 2 with the piercing descriptor)[/quote]


update for Wolverine here. Big emphasis on his skills and fortitude save. I wanted a Wolverine who could handle himself solo better. I think the mods I made work to that end.
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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby JDRook » Wed Aug 22, 2012 10:47 am

Impervious Willpower seems a little weird on his Adamantium Skeleton, although I could certainly see the argument for him no longer having it if it's removed. Or is this an aspect of Adamantium I'm just not familiar with?

Personally I really liked the Half Effect Bludgeoning Immunity you used for previous Wolvie Skeletons.
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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby BARON » Wed Aug 22, 2012 2:10 pm

actually that should be under "feral mutant". it's fixed on the official entry on page 2
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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby BARON » Wed Aug 22, 2012 4:03 pm

who's up for a Wolverine play test? Against someone like Cheetah, Deathstroke, Lady Shiva, or maybe someone off the beaten path so to speak... someone like Parasite, MetaMorpho, or even Lex Luthor?
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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby Thorpacolypse » Wed Aug 22, 2012 7:02 pm

BARON wrote:who's up for a Wolverine play test? Against someone like Cheetah, Deathstroke, Lady Shiva, or maybe someone off the beaten path so to speak... someone like Parasite, MetaMorpho, or even Lex Luthor?


I vote Shiva or a combination of Deadshot and Hitman, or someone else with ranged capabilities to make him work a bit. 8)

Lex with some robots and such would be good, too.
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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby BlindPugh » Thu Aug 23, 2012 6:44 am

BARON wrote:who's up for a Wolverine play test? Against someone like Cheetah, Deathstroke, Lady Shiva, or maybe someone off the beaten path so to speak... someone like Parasite, MetaMorpho, or even Lex Luthor?

I'd love a Wolverine vs Luthor test, something that really makes Logan use his head rather than just his claws.
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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby jspade » Thu Aug 23, 2012 1:42 pm

BARON wrote:who's up for a Wolverine play test? Against someone like Cheetah, Deathstroke, Lady Shiva, or maybe someone off the beaten path so to speak... someone like Parasite, MetaMorpho, or even Lex Luthor?

Squirrel Girl. Why should Wolverine get off easy?
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Re: BARON's 3ed thread!: Batman Fear of the Dark (FIN)

Postby BARON » Thu Aug 23, 2012 11:31 pm

All right. Luthor against Wolverine it is... you know what bugs me about M&M? Here you have the GM's guide, right? It's got optional rules for wealth and optional rules for mass combat. Those rules can help streamline some of the murky areas of the game such as (respectively) resources for villains and goons. Great. There is, however, a problem. The two optional rules are not compatible. If I wanted to, for example, find out how many thugs the Joker could get access to on a given caper... I couldn't. Not with the rules they lay out even though those rules by themselves should make it easier. Lex Luthor is a billionaire and with the new wealth rules I know what he can afford and with the new mass combat rules I easily run a game with as many goons as I want, but I still have to make it up when I determine how many robot henchmen he has access to.

Sounds like house rule time.
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HOUSERULE Discussion: WEALTH for MINIONS?

Postby BARON » Fri Aug 24, 2012 12:43 am

ROUGH DRAFT: each rank of the equipment advantage gets you 5 equipment points. each rank of the minion advantage gets you 15 points to build a minion with. A weapon will run you a DC 10+point cost wealth check, SO... we could say hiring minions costs DC10 +1 for every 3 points your minion has... and if you want multiple minions on the pay roll, you just keep making wealth checks. You don't really have to worry about, for example, how many goons Lex Luthor has. He can automatically afford anything up to a DC38. Scarecrow, though, is a different story and has to scrounge for a decent gang. Every time he hires a thug on a routine check, his rating drops by 1. Fine if you want to run your wealth rating into the ground, maybe, but he needs cash to run things (chemicals are expensive and time is usually of the essence for him when he breaks out of Arkham).
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