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BARON's 3ed thread!: Superman INTO THE LIGHT (part 3)

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Re: ALIEN

Postby Batgirl III » Wed Dec 29, 2010 7:44 pm

BARON wrote:Image
ALIEN * Power Level 7/Minion Rank 8
design notes...

although I think I got it pretty close to accurate, I still frown a bit on the cost. i like the idea of an alien being a bit closer in cost to other wild animals. it's the acid blood. and the abilities. kind of can't be helped.


I built the Alien xenomorph back in Second Edition (seen on my thread here) and it worked out to be PL7/115pp then as well. I ended my post with the following thoughts:

Batgirl III wrote:God almighty, this thing really is a perfect killing machine. The xenomorph does three things, it stalks you from hiding, it pounces on you and rips you to shreds, and it seriously hurts anyone who does manager to injure it. One of these critters makes a hellish nightmare for a group of low powered "normal" people, as in Alien, a group of tougher "heroes" in the PL7-9 range will be in for a tough fight even if you trat the xenomorph as Minions but send them in large numbers, as in Aliens. A full-fledged and well established Hive-World could be a tough challenge for a group of superheroes like the X-Men, Avengers, or even the Justice League.


Your adaptation for the new edition seems to be working out the same way, which seems exactly how this creature should be modelled. In the majority of the films, a single Alien keeps the heroine and a half-dozen key allies busy for days on end, and it puts them through hell... appropriate for the horror/scifi genre films that they are (PL5-8? ). In Aliens and most of the spin-off novels and comics, large numbers of redshirts and a small band of action heroes go through hell-and-back in all-out war with hives of the aliens. All the redshirts die, most of the heroes do too. (PL6-8?)

The Aliens have crossed over into superhero comicbooks numerous times, i.e, Batman/Aliens, Superman/A'iens, WIldC.A.T.S. vs. Aliens, in all of these the aliens are a grave threat to the superheroes... Okay, sure, their is some plot-wonkery to weaken Superman a bit in his crossover, but still, these guys ought to be a major threat.

I'm happy with their point cost and high Minion rank. These are one of the scariest movie monsters ever, a true legend in sci-fi cinema... Bringing them into the superhero genre they ought to be minions, but they ought to be elite ones. These aren't common hoods, zombie Nazis, or even talking gorillas, these are "perfect killing machines."
BARON wrote:I'm talking batgirl with batgirl. I love you internet.
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HERE'S EDDIE...

Postby BARON » Thu Dec 30, 2010 8:31 am

Image

"You'll take my life but I'll take yours too
You'll fire your musket but I'll run you through
So when you're waiting for the next attack
You'd better stand there's no turning back"


EDDIE the Head * Power Level 10

Abilities
Strength 2, Stamina --, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 6

Powers
Immortal: Immortality 1 (1 month) * 2pts
Shapeshift: Variable 4, quirk (Iron Maiden album covers), slow (at least a minute outside of combat) * 27pts
Time Travel: Feature 1 (temporal inertia), Movement 3 (time travel) * 7pts
Zombie Physiology: Immunity 30 (fortitude), Protection 4 * 34pts

Skills
Athletics 4 (+7), Expertise: mascot 12 (+14), Expertise: military 8 (+10), Intimidation 4 (+10), Technology 8 (+10), Vehicles 6 (+10)

Advantages
All out Attack, Benefit 2 (iconic among fans of heavy metal), Fascination (mascot), Improved Initiative, Inspire 3, Languages (Ancient Egyptian, English: native), Power Attack, Ranged Attack 3

Offense: initiative +8, unarmed +8 (close, Damage 2)
Defense: dodge 8 (4pts), parry 8, will 10 (8pts), fort (immune), 4 toughness

totals: abilities 46, skills 21, advantages 13, powers 70, defenses 12 = 162pp

Complications:
Patriotism (Britain)
Relationship (best friends with Iron Maiden)

ORIGIN STORY

design notes...

so yeah. Eddie came out to be a decent PL. It's his offensive caps. On Maiden covers, he's ridden a tank before and can grow to about 12 feet high (with continuous duration). He's flown a spitfire, become a cybernetic punk rocker, a giant bat, a spooky tree, and a bunch of other weird stuff. Fun build. I'll be posting the good, the bad, and the ugly next...
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THE GOOD

Postby BARON » Thu Dec 30, 2010 2:09 pm

Image

"Here, cap'n... have a swig of this."

BLONDIE (il buono) * Power Level 9

Abilities
Strength 2, Stamina 2, Agility 3, Dexterity 4, Fighting 5, Intellect 3, Awareness 4, Presence 7

Equipment:
Guns: Array (8 points)
- Pistol: Ranged Damage 4 * 8pts
- Rifle: Ranged Damage 5, unreliable * 1pt

Skills
Athletics 4 (+6), Close Combat: unarmed 2 (+8 ), Deception 6 (+13), Expertise: horsemanship 2 (+5), Insight 8 (+12), Intimidation 3 (+10), Perception 6 (+10), Persuasion 2 (+9), Ranged Combat: guns 4 (+11), Stealth 2 (+5), Treatment 1 (+4)

Advantages
Assessment, Close Attack, Defensive Roll, Diehard, Equipment 2, Fearless, Improved Aim, Luck, Quick Draw, Power Attack, Ranged Attack 3, Seize Initiative, Taunt, Ultimate Effort (deception)

Offense: initiative +3, pistol +11 (ranged, Damage 4), unarmed +8 (close, Damage 2)
Defense: dodge 6 (3pts), parry 5, will 12 (8pts), fort 6 (4pts), 3/2 toughness

totals: abilities 60, skills 20, advantages 16, powers 0, defenses 15 = 113pp

Complications:
Code of Honor (Blondie is a straight shooter who appreciates those who are honest. there's a special brand of justice for everyone else)
Rivalry (Tuco and Blondie are both after the same cash box, but they both know how much they hate eachother)

ORIGIN STORY

design notes...

here he is, eastwood's epic "man with no name". Basically a wandering samurai with an ace aim and a plan for every situation. He's tough and smart. He's got a really high will save for his setting and very good skills. His interaction skills are really something special.
Last edited by BARON on Sat Jan 01, 2011 5:02 am, edited 3 times in total.
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THE BAD

Postby BARON » Thu Dec 30, 2010 2:20 pm

Image

"Oh, I almost forgot, he paid me a thousand. I think his idea was that I kill you. But you know, the pity is when I'm paid, I always follow my job through. You know that."

ANGEL EYES (il brutto) * Power Level 6

Abilities
Strength 2, Stamina 2, Agility 2, Dexterity 4, Fighting 4, Intellect 5, Awareness 4, Presence 5

Equipment:
Pistol: Ranged Damage 4 * 8pts

Skills
Deception 4 (+9), Expertise: crime 5 (+10), Expertise: horsemanship 4 (+9), Expertise: soldier 3 (+8 ), Insight 10 (+14), Intimidation 7 (+12), Investigation 2 (+6), Perception 3 (+7), Persuasion 4 (+9), Ranged Combat: guns 2 (+8 ), Stealth 4 (+6)

Advantages
Benefit (rank in the Union army), Close Attack 2, Connected, Contacts, Defensive Roll, Equipment 2, Leadership, Minions, Quick Draw, Ranged Attack 2, Second Chance (interrogation), Seize Initiative, Startle, Well Informed

Offense: initiative +2, pistol +8 (ranged, Damage 4), unarmed +6 (close, Damage 2)
Defense: dodge 4 (2pts), parry 6 (2pts), will 7 (3pts), fort 5 (3pts), 3/2 toughness

totals: abilities 56, skills 24, advantages 17, powers 0, defenses 10 = 107pp

Complications:
Motivation (greed. Angel Eyes is ruthless and will sink to unimaginable depths to get what he wants)
Secret (hides his career as a bounty killer from his commanding officer)

ORIGIN STORY

design notes...

not just *a* man in black... THE man in black. cleef is so awesome in this movie. there isn't a villain in westerns that even comes close to touching him. i wanted to illustrate how he has to scheme his way towards success in the picture and that he uses numbers and strong arm tactics. he's a low level mastermind and a crafty one at that. even though someone else is going to get their hands dirty on his behalf, don't underestimate Angel Eyes. He's a total bastard.
Last edited by BARON on Sat Jan 01, 2011 4:58 am, edited 3 times in total.
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THE UGLY

Postby BARON » Thu Dec 30, 2010 2:37 pm

Image

"If you have to shoot, shoot. Don't talk."

TUCO (il cattivo) * Power Level 7

Abilities
Strength 2, Stamina 3, Agility 3, Dexterity 5, Fighting 4, Intellect 0, Awareness 0, Presence 2

Equipment:
Pistol: Ranged Damage 4 * 8pts

Skills
Athletics 2 (+4), Deception 7 (+9), Expertise: crime 11 (+11), Expertise: horsemanship 6 (+6), Intimidation 5 (+7), Perception 2 (+2), Ranged Combat: guns 3 (+10), Sleight of Hand 2 (+7), Stealth 6 (+9)

Advantages
Improvised Tools, Languages (English, Spanish: native), Quick Draw, Ranged Attack 3, Seize Initiative, Teamwork, Ultimate Effort (guns)

Offense: initiative +3, pistol +10 (ranged, Damage 4), unarmed +4 (close, Damage 2)
Defense: dodge 5 (2pts), parry 4, will 3 (3pts), fort 6 (3pts), 3 toughness

totals: abilities 38, skills 22, advantages 9, powers 0, defenses 8 = 77pp

Complications:
Dishonest (Tuco lies just about all the time. He’s probably one of the most dysfunctional characters in the history of fiction)
Illiterate (Tuco is bad with words. He has to spend a full round to read simple sentences)
Reputation (Known as “the rat”, Tuco is wanted for a list of crimes including armed robbery of citizens, state banks, and post offices, arson in a state prison, cattle rustling, counterfeiting and passing counterfeit money, crimes against places of high authority include burning down the courthouse and sheriff’s office in Sonora, extortion, highway robbery, horse thievery, illegal postal pick up, unlawfully drawing salary and living allowances from the Union Army, receiving stolen goods, robbery, robbing an unknown number of post offices, selling stolen goods, supplying Indians with firearms, theft of sacred objects, using marked cards and loaded dice, derailing a train in order to rob the passengers, murder, kidnapping, assaulting a Justice of the Peace, raping a virgin of the white race, statutory rape of a minor of the black race, intention of selling fugitive slaves, bigamy, deserting his wife and children, hired himself out as guide on a wagon train, after receiving his payment in advance, he deserted the wagon train in the hunting grounds of the Sioux Indians, inciting prostitution, misrepresenting himself as a Mexican general, perjury, and promoting prostitution)

ORIGIN STORY

design notes...

tuco!!! the man steals the show. he's non stop entertainment. he owns the manliest line in any movie ever (see above) and is quotable throughout. Tuco is a good career crook, but he's also an idiot and his foolish ways get him every time. every bounty hunter is after him and he's at the end of his rope. he's a very good gunfighter, but not much of a hand to hand guy. give Tuco a pistol and five minutes; he'll kill all of them and be right back. haha... what an icon.
Last edited by BARON on Sat Jan 01, 2011 4:59 am, edited 3 times in total.
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Re: BARON's 3rd edition thread!!: Indiana Jones

Postby Horsenhero » Thu Dec 30, 2010 2:51 pm

The Good, the Bad and the Ugly. *sniffle* Just spectacular. Makes this old cowboy weep with joy.
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Re: BARON's 3rd edition thread!!: the good, the bad, & the ugly

Postby Woodclaw » Thu Dec 30, 2010 2:59 pm

Great builds, only one nitpick Angel Eyes is "Il Cattivo" (the bad) and Tuco is "Il Brutto" (the Ugly), not the other way around. The wrong order was from one of the first versions of the English Titles and caused Leone some problems.

tuco!!! the man steals the show. he's non stop entertainment. he owns the manliest line in any movie ever (see above) and is quotable throughout. Tuco is a good career crook, but he's also an idiot and his foolish ways get him every time. every bounty hunter is after him and he's at the end of his rope. he's a very good gunfighter, but not much of a hand to hand guy. give Tuco a pistol and five minutes; he'll kill all of them and be right back. haha... what an icon.


That was the second time it happened, in "A Few Dollars More" Van Cleef stole the scene from Eastwood.
Last edited by Woodclaw on Thu Dec 30, 2010 3:00 pm, edited 1 time in total.
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Re: BARON's 3rd edition thread!!: the good, the bad, & the ugly

Postby BARON » Thu Dec 30, 2010 3:00 pm

I know. that's why I left it. :lol:
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Re: BARON's 3rd edition thread!!: the good, the bad, & the ugly

Postby Woodclaw » Thu Dec 30, 2010 3:01 pm

BARON wrote:I know. that's why I left it. :lol:


... Well, if it suits you...
"Yes, it's a bloody flying alligator setting fire to my city!"

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Re: BARON's 3rd edition thread!!: the good, the bad, & the ugly

Postby Horsenhero » Thu Dec 30, 2010 3:22 pm

This is the way Lee van Cleef needs to be remembered though...not for the tragic things that happened toward the end of his career like "The Master". *shudder* Though, thinking of him playing a japanese ninja DOES bring a smile to my lips.
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Re: BARON's 3rd edition thread!!: the good, the bad, & the ugly

Postby BARON » Thu Dec 30, 2010 4:04 pm

Up next... yeah. Just a TON of Avengers... I'll worry about balancing out the villains list later (and when I get to Spiderman and Hulk who will be mostly bad guys)

Avengers
Scarlet Witch
Quicksilver
Wasp
Giant Man
Vision
Hawkeye
Mockingbird
Black Panther
Black Knight
Crystal
Black Widow
Quasar
Wonder Man
Falcon
Luke Cage
Spider Woman
Hercules
Iron Lad
Patriot
Wiccan
Hulkling
Hawkeye II (Katherine Bishop)
Speed
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Re: BARON's 3rd edition thread!!: the good, the bad, & the ugly

Postby Thorpacolypse » Thu Dec 30, 2010 4:33 pm

Man, between this and the new True Grit, I feel like I am going back to the Sunday afternoons of my childhood, sitting with my dad and watching westerns...

Great stuff, BARON. Love that Predator, too, and I agree that the take from the original is the best. Simple and effectively deadly, at least until the future governor of California had to take him out! I'd love to borrow him.
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JUDGE DREDD

Postby BARON » Thu Dec 30, 2010 7:15 pm

Image

JUDGE DREDD * Power Level 10

Abilities
Strength 4, Stamina 4, Agility 4, Dexterity 4, Fighting 8, Intellect 5, Awareness 4, Presence 4

Equipment:
Body Armor: Protection 3 * 3pts
Helmet: +5 equipment bonus vs. Dazzle attacks involving bright light * 1pt

Lawmaster: Size M, Strength 2, Speed 6, Defense 10, Toughness 8, Features: artificial intelligence, communications, remote control, Weapons: Ranged Damage 4, multi-attack * 26pts

Weapons: Array (13 points)
- Baton: Strength based Damage 2 * 1pt
- Boot Knife: Strength based Damage 1, piercing * 1pt
- Lawgiver: Ranged Damage 5, alarm (causes burst Damage 5, consumes weapon if DNA of user does not match Dredd), variable descriptor 2 (any technological) * 13pts


Skills
Athletics 7 (+11), Expertise: law enforcement 10 (+15), Expertise: judge 7 (+12), Expertise: streetwise 6 (+11), Expertise: tactics 6 (+11), Investigation 4 (+9), Intimidation 6 (+10), Perception 3 (+7), Ranged Combat: guns 5 (+11), Technology 5 (+10), Vehicles 7 (+11)

Advantages
Benefit (judge), Close Attack 2, Connected, Defensive Roll 2, Equipment 11, Fearless, Improved Critical (lawgiver), Improved Grab, Leadership, Power Attack, Quick Draw, Ranged Attack 2, Skill Mastery (law enforcement), Tracking


Offense: initiative +4, lawgiver +11 (ranged, Damage 5), baton +10 (close, Damage 6)
Defense: dodge 8 (4pts), parry 8, will 11 (7pts), fort 9 (5pts), 9/7 toughness

totals: abilities 74, skills 33, advantages 27, powers 0, defenses 16 = 150pp

Complications:
Motivation (justice)
Responsibility (as a Judge in Mega-City 1)

ORIGIN STORY

design notes...

well well well. look who came out at a starting PL10. Now, Dredd isn't actually a combat worthy PL10. He's still very street level. Only his fort/will saves came out at PL10. The rest of him is around a PL8-9. The coolest bits of him are obviously his equipment which is all kitted out and full of character. i like the lawgiver and the bike the best.
Last edited by BARON on Fri Dec 31, 2010 3:17 am, edited 2 times in total.
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HELLBOY

Postby BARON » Thu Dec 30, 2010 7:17 pm

Image

HELLBOY * Power Level 11

Abilities
Strength 9, Stamina 6, Agility 4, Dexterity 1, Fighting 12, Intellect 2, Awareness 3, Presence 3

Powers
Demonic Resistance: Immunity 11 (aging, fire descriptor), Protection 3 * 14pts
Healing Factor: Regeneration 1, persistent * 2pts
Right Hand of Doom: Feature 1 (key to Hell), Strength based Damage 2, innate, quirk 2 (inaccurate, limited dexterity) * 2ptS
Size: Growth 2 (+2 strength, +2 stamina, +2 mass, -2 stealth, -1 active defences, +1 intimidation), innate, permanent * 5pts

Equipment:
Utility Belt: Array (12 points)
- “Good Samaritan”: Ranged Damage 6 * 12pts
- Grenades: Ranged Burst Damage 4 * 1pt
- Holy Relics * 1pt
- Medical Herbs: +5 to treatment without appropriate equipment

Skills
Athletics 5 (+14), Expertise: magic 8 (+10), Expertise: streetwise 4 (+6), Insight 6 (+9), Intimidation 8 (+12), Investigation 8 (+10), Perception 8 (+11), Ranged Combat: guns 2 (+3), Stealth 2 (+4), Technology 3 (+5)

Advantages
Close Attack, Connected, Contacts, Equipment 3, Favored Enemy (monsters), Improved Critical (good samaritan), Improved Initiative, Move by Action, Power Attack, Startle, Tracking

Offense: initiative +8, Good Samaritan +3 (ranged, Damage 6), Right Hand of Doom +11 (close, Damage 11)
Defense: dodge 11 (8pts), parry 11, will 10 (7pts), fort 10 (4pts), 9 toughness

totals: abilities 72, skills 27, advantages 13, powers 23, defenses 19 = 154pp

Complications:
Confusing Past (tries not to let it get to him, but Hellboy knows little about his own origins and greater purpose. sometimes Hellboy's past is a source of trouble in his life)
Disability (the Right Hand of Doom can be a bit inconvenient from time to time, especially since having it has forced Hellboy to use his left hand more when fine manipulation is required.)
Prejudice (monstrous appearance)
Responsibility (as an investigator for the BPRD)

ORIGIN STORY

design notes...

it's funny but the Thing was an inspiration for Hellboy when I built him. I wanted Hellboy to basically be a Thing-esque build; a scrapper built like a tank (essentially just a mid level strong guy who fought really, really well). In a hand to hand fight he's going to pummel the daylights out of you. It's his strong suit. The pistol is rarely used except for coup de graces.
Last edited by BARON on Wed Mar 02, 2011 9:34 am, edited 8 times in total.
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Re: BARON's 3rd edition thread!!: the good, the bad, & the ugly

Postby BARON » Thu Dec 30, 2010 7:37 pm

Thorpacolypse wrote:Great stuff, BARON. Love that Predator, too, and I agree that the take from the original is the best. Simple and effectively deadly, at least until the future governor of California had to take him out! I'd love to borrow him.


go ahead. guy looks like a fun test.
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