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Jab's Builds: He-Man, Ram Man, Teela, Man-at-Arms, Fisto

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Re: Jab's Builds: Firelord, Terrax, Nova, Morg, Red Shift

Postby saint_matthew » Tue Jul 31, 2012 8:34 am

Grayson wrote:I still say "Red Shift" is a stupid name.


I wouldn't say that if i were in the DCU... they used to have a team of Khunds called the Red Shift... An, well, you don't mess with a Khund.
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Re: Jab's Builds: Firelord, Terrax, Nova, Morg, Red Shift

Postby Grayson » Tue Jul 31, 2012 11:01 am

Skavenger wrote:
Grayson wrote:I still say "Red Shift" is a stupid name. What the hell is is even supposed to mean? I mean yeah, comics has plenty of stupid names like "Infectious Lass" and "Radiation Roy" but I least I know why they have those stupid names. WTF is with "Red Shift?" Also, he looks like an over muscled chicken. Everytime I see a drawing of the guy, I get a taste for a KFC Snacker.


The artist in me loves he simplicity of the Silver Surfer. The science geek in me loves that a character has a name that translates (I go with the Reed Richards school of thought that we don't really see cosmic things as they are, just how our brains comprehend them, which is why Galactus wears a purple skirt and helmet) to something that actually applies to space.

A "red shift" is a means scientists use to track whether other celestial bodies are moving towards us or away from us. If it's moving away, the wavelength of the light coming from it towards us gets longer, which causes the light to shift down the spectrum closer to the reds. This change in color, measured over time, is its red shift. So for a herald to have a name that actually relates to if something cosmic is coming right at you or moving away from you is, I feel, quite appropriate.

It makes more sense than Air-Walker, anyway.


Note to self: before you say something sounds stupid, look it up. That way you don't look like a total moron when you go on a rant about how stupid something sounds. For the record, he still looks like a chicken :)
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Re: Jab's Builds: Firelord, Terrax, Nova, Morg, Red Shift

Postby Jabroniville » Tue Jul 31, 2012 1:52 pm

Just cuz he's named after something scientific doesn't make his name less dumb-sounding. It makes it look like the writer knows what he's talking about, but nobody else will get it :). I actually read the whole explanation for his name in doing build research, but went cross-eyed and couldn't remember or figure out what the heck it meant, so I left it out.
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Re: Jab's Builds: Silver Surfer, Gabriel, Firelord, Terrax, Nova

Postby JetstreamGW » Tue Jul 31, 2012 3:25 pm

Jabroniville wrote:-Yeah, Red Shift kinda sucks. You know he sucks because he debuted in 1999 and I'd still never heard of him by 2009, when I first read Annihilation, where he shows up for a few issues and then dies in the same attack that another Herald, Stardust, survived. Yeah, he's pretty much a weird-faced alien with a pair of Cosmic Swords who doesn't do too much.



It pissed me off when I found out they used that name for such a lame character. If they were gonna make a "Redshift," They should have had TWO heralds at once, a team named Redshift and Blueshift. Done right it could have been cool. Then make them all about the fast. And I don't know why but the swordy-ness annoys me for some reason...
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Re: Jab's Builds: Firelord, Terrax, Nova, Morg, Red Shift

Postby Jabroniville » Tue Jul 31, 2012 3:57 pm

Hm, another funny set of notes about Power Levels:

Reading my old "Marvel Cards" (LOVE those), you get some interesting things- The Celestials are given as the alpha-class with "Inapplicable" Power Ratings going all the way across the board (past "7", the highest). Yet the card even admit that the Living Tribunal is the most powerful being in the cosmos. Most of the Cosmic Beings are given a "1" in Fighting Ability, which makes sense (Eternity doesn't get involve in slugfests).

Terrax is given lower stats than The Silver Surfer across the board for some reason- I would presume that they were close, but Terrax is all "6" and Surfer's all "7" in stuff like Strength & Energy Projection. The Watcher is said to be as strong as Spider-Man despite other sources going MUCH higher (not that Uatu ever throws down with punches either, so it's largely irrelevant).

Ol' Mephisto has Cosmic-Level stats, but his son Blackheart basically looks like a mid-tier comparative-wussy- his stats are basically all "5s", making him look a little more powerful than say, Captain Britain, and nowhere NEAR the Sub-Cosmic Demonic Entity some sources treat him as. Then again, Blackheart is either challenging super-powerful heroes, or jobbing to a Wolverine/Ghost Rider/Punisher triad. He may as well have a Variable Power Level, really- his Card Stats would indicate that he's a PL 10-11 guy (he was created to confound Daredevil, but tended not to actuall fight him), while Gazman could be easily justified with his PL 15 Blackheart, too.

The Fighting Ability scores are funny throughout- most "Martial Artist" heroes have good scores (though Silver Sable is hilariously low at "4"- equal to Spider-Man, though I find his fighting ability underrated given all the top-tiers he fights and deftly avoids), but the highest numbers seem to go to the current "Hot Sh*t" characters that Marvel wants to push- I have NEVER, in ALL MY YEARS reading comics, ever seen anything that gives the slighest bit of evidence that BISHOP is a "6" in Fighting (equal to many top-tier figters- only guys like Cap & Wolverine tend to get to "7"). But Bishop was a then-popular guy, as are other top-level Fighting Ability like Omega Red and Sabertooth.

What's funny when thinking about these Fighting scores is how in M&M, you kind of have to put everyone near the same level (with only martial artists getting higher)- anything like +5 is almost useless in a real campaign, though some comics bios basically outline that the characters are average-to-sub-average fighters who are barely better than a normal person at fisticuffs, but you'd NEVER see a major hero anywhere near the "+0 combat bonus" baseline for a Bystander.

Another note on relative Power Levels in heroic campaigns: I forgot one of my favourite situations- that of "JSA" in the 2000s. See, it was a very powerful team, but in particular there was Dr. Fate (near-omnipotent Variable Power), Sentinel/Alan Scott GL (same) and Jakeem "Not Jamal, James Robinson" Thunder (wielded all-powerful Genie). These guys could have curbstomped any villain one-on-one with EASE, and yet the comics always had some contrived means to get them all out of the fight- GL & Jakeem just COULD NOT keep from getting KO'd in the opening salvo, with every villain attacking them first. Dr. Fate was nearly ALWAYS running off somewhere to help out his wife/Dove/wife/Khufu (confusing storyline) and was just conveniently not there.

Now, these were VERY GOOD WRITERS working on this series, so it's not like they were just incompetent. But the power levels of these guys were SO HIGH (Fate once beat 20 villains at once with a telepathic attack, and this was a LESS EXPERIENCED newbie Fate; Alan Scott once super-aged an entire civilization that was living on the Spectre's body) that even GOOD WRITERS were forced to write them out using contrived coincidence. This, I think illustrates the issues with uber-high power levels on super-teams better than anything.
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Re: Jab's Builds: Firelord, Terrax, Nova, Morg, Red Shift

Postby Arkrite » Tue Jul 31, 2012 4:05 pm

And like how Proffessor X was/is always knocked out or rendered helpless immediately any time somebody tries to attack the mansion... lest he otherwise make the whole story end in a few seconds as he puts all the attackers to sleep.
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Re: Jab's Builds: Firelord, Terrax, Nova, Morg, Red Shift

Postby Skavenger » Tue Jul 31, 2012 5:11 pm

Grayson wrote:
Skavenger wrote:
Grayson wrote:I still say "Red Shift" is a stupid name. What the hell is is even supposed to mean? I mean yeah, comics has plenty of stupid names like "Infectious Lass" and "Radiation Roy" but I least I know why they have those stupid names. WTF is with "Red Shift?" Also, he looks like an over muscled chicken. Everytime I see a drawing of the guy, I get a taste for a KFC Snacker.


The artist in me loves he simplicity of the Silver Surfer. The science geek in me loves that a character has a name that translates (I go with the Reed Richards school of thought that we don't really see cosmic things as they are, just how our brains comprehend them, which is why Galactus wears a purple skirt and helmet) to something that actually applies to space.

A "red shift" is a means scientists use to track whether other celestial bodies are moving towards us or away from us. If it's moving away, the wavelength of the light coming from it towards us gets longer, which causes the light to shift down the spectrum closer to the reds. This change in color, measured over time, is its red shift. So for a herald to have a name that actually relates to if something cosmic is coming right at you or moving away from you is, I feel, quite appropriate.

It makes more sense than Air-Walker, anyway.


Note to self: before you say something sounds stupid, look it up. That way you don't look like a total moron when you go on a rant about how stupid something sounds. For the record, he still looks like a chicken :)


Jabroniville wrote:Just cuz he's named after something scientific doesn't make his name less dumb-sounding. It makes it look like the writer knows what he's talking about, but nobody else will get it :). I actually read the whole explanation for his name in doing build research, but went cross-eyed and couldn't remember or figure out what the heck it meant, so I left it out.


Well, it's not the most intimidating name, but I just appreciated there being a character besides Nova whose name related to space. I hold out hope that one day we'll see cosmically named characters like "bolide," "perihelion," or "planemo" (which i guess Ego would qualify as. Huh.) He does look ridiculous, though.

Terrax and Firelord I understood because of the elements they control, but I -always- disliked the name Air-Walker for someone who functions where there is no air. I'm still a bit iffy on Silver Surfer cause I like the character, but never understood how he "surfed.". I get the "everyone is an element" deal, but c'mon.

Something I read ages ago said that the only reason people really ignore how silly the Surfer is, is that he appeared first in Fantastic Four. "If he first appeared in "Rom," we wouldn't even be having this conversation."

Something just occurred to me: With all this Heralds love, are we going to see stats for the Punisher robot?

Also wait, the Watcher is only as strong as Spider-Man? What? I mean, granted, besides being punched by Red Hulk, the only other instance I have of him in combat is a "What If?" where the Avengers first faced Galactus, and finally Uatu gets in a fist fight with the Big G himself to save Earth.
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Re: Jab's Builds: Firelord, Terrax, Nova, Morg, Red Shift

Postby Arkrite » Tue Jul 31, 2012 5:21 pm

Skavenger wrote:I'm still a bit iffy on Silver Surfer cause I like the character, but never understood how he "surfed.".


Rule of cool. Chances are the creators went "Hey, that's neat" and just went with it ;~)
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Re: Jab's Builds: Firelord, Terrax, Nova, Morg, Red Shift

Postby Skavenger » Tue Jul 31, 2012 7:37 pm

Skavenger wrote:Well, it's not the most intimidating name, but I just appreciated there being a character besides Nova whose name related to space.


Forgot about Stardust. My bad.
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Re: Jab's Builds: Firelord, Terrax, Nova, Morg, Red Shift

Postby Jabroniville » Tue Jul 31, 2012 10:25 pm

As for Aquaman being PL 10, he's actually PL12 at his base & scalable depending on what era of Aquaman we are talking about: Warrior King or Water-Bearer for instance.


saint_matthew: forgot this bit the first time around- I said he was CLASS 10, not POWER LEVEL 10- I think Aquaman could only lift somewhere around 10-20 tons. That makes him MUCH weaker than the other strong guys on his team.

* The whole "Elemental Heralds" thing is funny, because the Surfer has the most tenuous grip possible on "Water" (in "The Search For Galactus", Galactus explicitly describes how they all have elemental powers)- he surfs in SPACE and in AIR, but never TOUCHES water- he doesn't shoot it at people, and he doesn't look like he's made out of water either. It's like they retroactively decided to make that a theme, only to drop it once Morg came along.

* Arkite: Yeah, I remember stuff like that, too- happens to Telepaths alot, since Marvel establishes them as "Game Breakers" at times, without doing the whole "Strong wills can overcome them" thing. It's interesting, because in the '70s and '80s, people who were sufficiently angry could walk right past Telepathic bolts & suggestions- that was how a young Firestar beat the living crap out of Emma Frost and had her dead to rights- her fury basically let her wreck Emma's concentration. Xavier once got beaten up by a trio of REGULAR HUMANS because he couldn't single out their thoughts, or defend himself once their assault started (this conveniently left him depowered for months).

Sometimes, the only real way to handle Game Breakers is to remove the Breaking Powers from play. Otherwise, EVERY story basically comes across like an event story, or a thing full of excuses ("oh, he's not here", "HA! I have *rare ability that takes away hero's powers*!", etc.).

* And oh yeah, I forgot about that Punisher Robot. He shouldn't be too difficult.
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Re: Jab's Builds: Firelord, Terrax, Nova, Morg, Red Shift

Postby Jabroniville » Tue Jul 31, 2012 10:37 pm

Image
Image

STARDUST (Lambda-Zero)
Created By:
Michael Avon Oeming & Andrea DiVito
First Appearance: Stormbreaker: The Saga of Beta-Ray Bill #1 (March 2005)
Role: Energy Being
Group Affiliations: The Heralds of Galactus, The Defenders
PL 15 (320)
STRENGTH
14/17 STAMINA -- AGILITY 4
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 2 (+9)
Expertise (Space Traveller) 5 (+7)
Expertise (Cosmic Lore) 6 (+8)
Investigation 4 (+6)
Perception 7 (+7)
Insight 2 (+2)

Advantages:
Defensive Attack, Great Endurance, Improved Aim, Ranged Attack 8

Powers:
"Imbued With The Power Cosmic"
Protection 18 (Extras: Impervious 17) [35]
Immunity 30 (Fortitude Effects) [30]
"Immune to the Ravages of Space" Immunity 2 (Proximity to Stars & Suns) [2]

"Four Hands And a Tail" Extra Limbs 3 [3]

"Cosmic Mind"
Comprehend 4 (Languages 4) [8]
"Cosmic Sight" Senses 11 (Extended Vision 8- 1 billion miles, Microvision, Analytical Vision) [11]
Movement 1 (Environmental Adaptation- Space) [2]
Senses 1 (Communication Link- Heralds & Galactus) [1]

"Cosmic Awareness"
Features 1: Directed Inspiration- May ask the GM a Question With an HP [1]
Senses 1 (Cosmic Awareness- Ranged 3) [4]

"Wields Cosmic Forces"
Cosmic Blast 19 (Feats: Penetrating 14, Split, Extended Range 5- x3,200 ft., Variable 2) (60) -- [68]
    AE: "Cosmic Wave" Damage 15 (Feats: Penetrating 8, Variable 2) (Extras: Area- 120ft. Cone +2) (55)
    AE: "Cosmic Stream" Damage 15 (Feats: Penetrating 8, Variable 2) (Extras: Area- 60ft. Line +2) (55)
    AE: "Restructure Matter" Transform 7 (Anything to Anything) (Feats: Increased Mass 5- 3,200 lbs.) (Extras: Continuous) (Flaws: Distracting) (42)
    AE: "Boost Strength" Enhanced Strength 3 & Power-Lifting 3 (25,000 tons) (9)
    AE: "Sense Energy" Senses 22 (Detect Energy- Ranged 17- 1,600 trillion miles, Acute & Analytical, Tracking) (22)
    AE: "Sense Life" Senses 22 (Detect Life- Ranged 17- 1,600 trillion miles, Tracking) (22)
    AE: Create 14 (Extras: Moveable) (42)
    AE: "Black Holes" Space Travel 3 (Extras: Attack 12, Portal +2) (24)
Regeneration 12 (Feats: Regrow Limbs) [13]
Immortality 5 (1 day) [10]

Flight 15 (64,000 mph) [30]
Movement 3 (Space Travel 2, Dimensional Travel) [6]

"Cosmic Axe" (Flaws: Easily Removable) [6]
Strength-Damage +2 (Feats: Reach, Split, Penetrating 6) (10 points)

Offense:
Unarmed +9 (+14 Damage, DC 29)
Boosted Strength +9 (+17 Damage, DC 32)
Cosmic Blast +10 (+19 Ranged Damage, DC 34)
Cosmic Area Attacks +15 (+15 Damage, DC 30)
Initiative +4

Defenses:
Dodge +12 (DC 22), Parry +9 (DC 19), Toughness +18 (+9 Impervious), Fortitude --, Will +8

Complications:
Relationship (Galactus)- Stardust actually LOVES his boss.

Total: Abilities: 48 / Skills: 26--13 / Advantages: 11 / Powers: 230 / Defenses: 18 (320)

-Stardust is the most recent Herald created, and it's one of the most interesting. A genderless energy-being called an "Ethereal", he accidentally wiped out his own race, and (in a show of loyalty to Galactus) fed their last-remaining energy to the big man. Apparently, it's actually IN LOVE with Galactus as well, which in addition to 'his' weird habits and actions, shapes up to be a very bizarre character. Unfortunately, it seems to have become a victim of "Back-To-Basics Syndrome", as the next creators to use Galactus seem to have FORGOTTEN that the big guy now has TWO Heralds, and so Stardust has been left in the lurch, while the Surfer still gets to kick around.

-Stardust is one of the most powerful Heralds, and quite expensive, because of his weird physiology (he's a solid being, unlike many "Energy Guy" types, and is essentially a Construct with no Fortitude, but he's otherwise able to regenerate from nearly any kind of damage over time). Another PL 15, he slugged it out with Beta-Ray Bill for a good while, and he regenerated from an attack that KILLED Red Shift (another Herald-level being), so you know he's extremely powerful.
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Re: Jab's Builds: Firelord, Terrax, Nova, Morg, Red Shift

Postby Jabroniville » Tue Jul 31, 2012 10:43 pm

Image

RAVENOUS
Created By:
Keith Giffen & Renato Arlem
First Appearance: Annihilation: The Silver Surfer #1 (June 2006)
Role: Mirror Image Villain (To Heralds)
Group Affiliations: The Annihilation Wave
PL 14 (259)
STRENGTH
13/15 STAMINA 14 AGILITY 0
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 1 PRESENCE 2

Skills:
Expertise (Space Traveller) 8 (+10)
Expertise (Cosmic Lore) 2 (+4)
Expertise (Hunter) 10 (+12)
Intimidation 10 (+12)
Perception 6 (+7)
Ranged Combat (Opposing Force) 2 (+10)
Technology 6 (+8)

Advantages:
All-Out Attack, Benefit 5 (Leader of the Seekers, Negative Zone Forces), Chokehold, Fast Grab, Great Endurance, Equipment 10 (Teleportation Gear, Interstellar Personal Vessels), Improved Critical (Opposing Force), Improved Initiative, Improved Hold, Power Attack, Ranged Attack 6, Startle, Tracking

Powers:
"Imbued With The Power Cosmic"
Protection 3 (Extras: Impervious 15) [18]
Immunity 12 (Aging, Sleep, Life Support) [12]

"Cosmic Mind"
Movement 1 (Environmental Adaptation- Space) [2]
Enhanced Will Save 4 (Flaws: Limited to Mental Attacks) [2]

"The Opposing Force"
Cosmic Blast 17 (Feats: Dynamic, Penetrating 12, Split, Extended Range 5- x3,200 ft., Variable 2) (53) -- [59]
    Dynamic AE: "Opposing Wave" Damage 14 (Feats: Penetrating 8) (Extras: Area- 120ft. Cone +2) (51)
    Dynamic AE: "Opposing Stream" Damage 14 (Feats: Penetrating 8) (Extras: Area- 60ft. Line +2) (51)
    Dynamic AE: Enhanced Strength 2 & Power-Lifting 2 (6,000 tons) (7)
Offense:
Unarmed +10 (+13 Damage, DC 28)
Boosted Strength +10 (+15 Damage, DC 30)
Cosmic Blast +10 (+17 Ranged Damage, DC 32)
Area Attacks +14 (+14 Damage, DC 29)
Initiative +1

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +17 (+8 Impervious), Fortitude +14, Will +7 (+11 vs. Mental Attacks)

Complications:
Responsibility (The Negative Zone)- Ravenous is an agent of Annihilus.
Power Loss (Death of the Currs)- If the Currs are dead, Ravenous will lose his access to The Opposing Force until they come back.

Total: Abilities: 88 / Skills: 44--22 / Advantages: 31 / Powers: 103 / Defenses: 15 (259)

-Ravenous was an interesting addition during "Annihilation". A super-powerful Negative Zone analogue to the Heralds of Galactus, he wielded "The Opposing Force", a reverse-Power Cosmic that made him "the equal of any Herald". Just HOW powerful he is becomes a matter of conjecture- he beat the CRAP out of Ronan the Accuser, but only after a tremendous battle. He brawled it out with the Silver Surfer, but fell easily to the "Upgraded" Herald-ized model (and later lost to a combo of Super-Skrull & Ronan). He got up to all kinds of stuff, bringing in Heralds with his fellow Seekers (basically lesser versions of him) and Seekers (metallic dog-like trackers of Cosmic Energy), fighting the heroes, and eventually falling. He stuck around later, though, being ceded Kree worlds in a treaty, and we saw him a bit during "Annihilation: Conquest", but not nearly as much as in the first series. By "War of Kings", he was captured by the Nova Corps. after his territories were attacked by first Vulcan, then Blastaar.

-Like I said before, his Power Level can be tricky, as he's stated to be Herald-level, but it took him a good long while to take out anyone of PL 12-13 range, so I figure PL 14 is the best. His Cosmic Blasts & unarmed strength are incredible (and he can Power Attack up to +22 damage!), and he's similarly a monstrous pain to bring down (Ronan KO'd him by BREAKING THE UNIVERSAL WEAPON ON HIS FACE). He & his Seekers have the unique weakness of only being able to utilize their Cosmic might if their Currs are alive- since they're PL 10 monsters that Regenerate from total destruction in 5-20 minutes, that's not TOO huge of a Flaw, but it leaves them more vulnerable than a regular Herald.

-Despite having equivalent power to a Herald, all Ravenous has ever been shown doing is punching and Blasting, so that's all his "Opposing Force" gets as far as Alt-Effects goes. I figure he can boost his base Strength like a Herald can, but most of this build is just conjecture.

Image

CURRS
Role:
Animal Companions
Group Affiliations: The Annihilation Wave
PL 10 (147)
STRENGTH
9 STAMINA 10 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -3 AWARENESS 1 PRESENCE -2

Skills:
Close Combat (Bite) 2 (+10)
Expertise (Hunters) 6 (+7)
Intimidation 12 (+10)
Perception 7 (+8)
Stealth 3 (+7)

Advantages:
Great Endurance, Fast Grab, Improved Critical (Bite), Improved Trip, Startle, Teamwork

Powers:
"Sense Energy" Senses 17 (Detect Energy- Ranged 13- 100 trillion miles, Acute & Analytical, Tracking) [17]
Impervious Toughness 5 [5]
Immunity 12 (Aging, Sleep, Life Support) [12]

Regeneration 6 (Feats: Regrow Limbs) [7]
Immortality 11 (30 minutes) [22]

Offense:
Unarmed +8 (+9 Damage, DC 24)
Bite +10 (+10 Damage, DC 25)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +10 (+3 Impervious), Fortitude +10, Will +3

Complications:
Responsibility (The Negative Zone)- Ravenous is an agent of Annihilus.
Power Loss (Death of the Currs)- If the Currs are dead, Ravenous will lose his access to The Opposing Force until they come back.

Total: Abilities: 54 / Skills: 32--16 / Advantages: 6 / Powers: 63 / Defenses: 8 (147)

-Ravenous and the Seekers carry around pairs of Currs, giant alien hounds that can track Cosmic Energy the way that Heralds do. Such is their power that these mere Minions are PL 10.

Image

SEEKERS
Role:
Lesser Colour-Swap Mooks
Group Affiliations: The Annihilation Wave
PL 11 (185)
STRENGTH
10/13 STAMINA 9 AGILITY 0
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Space Traveller) 6 (+7)
Expertise (Cosmic Lore) 2 (+3)
Expertise (Hunter) 8 (+8)
Intimidation 8 (+8)
Perception 5 (+5)
Ranged Combat (Opposing Force) 2 (+10)
Technology 4 (+5)

Advantages:
All-Out Attack, Fast Grab, Great Endurance, Equipment 10 (Teleportation Gear, Interstellar Personal Vessels), Improved Critical (Opposing Force), Improved Hold, Power Attack, Ranged Attack 6, Tracking

Powers:
"Imbued With The Power Cosmic"
Protection 3 (Extras: Impervious 7) [10]
Immunity 12 (Aging, Sleep, Life Support) [12]

"Cosmic Mind"
Movement 1 (Environmental Adaptation- Space) [2]
Enhanced Will Save 2 (Flaws: Limited to Mental Attacks) [1]

"The Opposing Force"
Cosmic Blast 14 (Feats: Dynamic, Penetrating 8, Split, Extended Range 2- x400 ft.) (41) -- [47]
    Dynamic AE: "Opposing Wave" Damage 11 (Feats: Penetrating 8) (Extras: Area- 60ft. Cone) (31)
    Dynamic AE: "Opposing Stream" Damage 11 (Feats: Penetrating 8) (Extras: Area- 30ft. Line) (31)
    Dynamic AE: Enhanced Strength 3 & Power-Lifting 2 (1,600 tons) (7)
Offense:
Unarmed +8 (+10 Damage, DC 25)
Boosted Strength +8 (+13 Damage, DC 28)
Cosmic Blast +8 (+14 Ranged Damage, DC 29)
Area Attacks +11 (+11 Damage, DC 26)
Initiative +1

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +12 (+4 Impervious), Fortitude +9, Will +5 (+7 vs. Mental Attacks)

Complications:
Responsibility (The Negative Zone)- The Seekers are agents of Annihilus.
Power Loss (Death of the Currs)- If the Currs are dead, the Seekers will lose access to The Opposing Force until they come back.

Total: Abilities: 60 / Skills: 34--17 / Advantages: 23 / Powers: 72 / Defenses: 13 (185)

-The "Seekers" are Ravenous' Goon Squad, a bunch of super-powerful guys who look exactly like him in slightly more plain outfits (I love that- it's SO "Video Games" to have Minions dress as different-coloured versions of you), also outfitted with Currs, who are supposedly "the equals of any Herald" as well. Just how bad-ass they are is a matter up for debate- a whole gang of them KO'd Terrax, which is no small feat. But Firelord & Red Shift casually dismembered a separate big group with sneak attacks. As it stands, they're just the Ravenous build, shrunk into an acceptable, over-pointed PL 11. So they've got a ton of raw power, but could probably be defeated one-on-one by Iron Man, Thor or most of the Heralds. Since most of their big wins are gang-attacks, I find that believable. After all, a gang of PL 11s is still rather dangerous.
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Re: Jab's Builds: Nova, Morg, Red Shift, Stardust, Ravenous

Postby danelsan » Wed Aug 01, 2012 10:50 am

I could never get into Silver Surfer. I mean, a ridiculously powerful cosmic being is a surfer? Named "rad"? Just couldn't take him seriously. Made worse by the contrast of him being also a repentant emo/angst-y philosopher type.
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danelsan
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Re: Jab's Builds: Nova, Morg, Red Shift, Stardust, Ravenous

Postby Jabroniville » Wed Aug 01, 2012 9:23 pm

Image

THE FALLEN ONE
Created By:
Keith Giffen & Ron Lim
First Appearance: Thanos #11 (Aug. 2004)
Role: Retcon Character
Group Affiliations: The Heralds of Galactus
PL 15 (320)
STRENGTH
14/16 STAMINA 14 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 1 (+7)
Expertise (Space Traveller) 8 (+10)
Expertise (Cosmic Lore) 7 (+9)
Intimidation 14 (+14)
Technology 4 (+6)

Advantages:
All-Out Attack, Diehard, Great Endurance, Improved Initiative, Move-By Action, Languages 2 (Various), Power Attack, Ranged Attack 9

Powers:
"Imbued With The Power Cosmic"
Protection 3 (Extras: Impervious 17) [20]
Immunity 12 (Aging, Sleep, Life Support) [12]
"Immune to the Ravages of Space" Immunity 2 (Proximity to Stars & Suns) [2]

"Cosmic Mind"
Comprehend 4 (Languages 4) [8]
"Cosmic Sight" Senses 11 (Extended Vision 8- 1 billion miles, Microvision, Analytical Vision) [11]
Movement 1 (Environmental Adaptation- Space) [2]

"Cosmic Awareness"
Features 1: Directed Inspiration- May ask the GM a Question With an HP [1]
Senses 1 (Cosmic Awareness- Ranged 3) [4]

"Wields The Black Matter"
"Disintegration" Blast 15 (Feats: Extended Range 2 x400 ft.) Linked to Weaken Toughness 12 (Feats: Extended Range 2) (Extras: Ranged, Affects Objects) (70) -- [80]
    AE: Black Matter Blast 17 (Feats: Penetrating 12, Split, Extended Range 5- x3,200 ft., Variable 2) (54) -- [63]
    AE: "Black Wave" Damage 15 (Feats: Penetrating 8, Variable 2) (Extras: Area- 120ft. Cone +2) (55)
    AE: "Black Fire" Damage 15 (Feats: Penetrating 8, Variable 2) (Extras: Area- 60ft. Burst +2) (55)
    AE: "Black Stream" Damage 15 (Feats: Penetrating 8, Variable 2) (Extras: Area- 60ft. Line +2) (55)
    AE: "Boost Strength" Enhanced Strength 2 & Power-Lifting 2 (12,000 tons) (6)
    AE: "Sense Energy" Senses 22 (Detect Energy- Ranged 17- 1,600 trillion miles, Acute & Analytical, Tracking) (22)
    AE: "Sense Life" Senses 22 (Detect Life- Ranged 17- 1,600 trillion miles, Tracking) (22)
    AE: "Opens Black Hole" Space Travel 3 (Extras: Attack 12, Portal +2) (24)
    AE: "Black Matter" Concealment (Visuals) 4 (Extras: Attack, Area- 250ft. Shapeable +4) (28)
    AE: "Restructure Matter" Transform 7 (Anything to Anything) (Feats: Increased Mass 5- 3,200 lbs.) (Extras: Continuous) (Flaws: Distracting) (42)
Flight 15 (64,000 mph) [30]
Movement 6 (Space Travel 2, Dimensional Travel 2, Time Travel 2) [12]

Offense:
Unarmed +7 (+14 Damage, DC 29)
Boosted Strength +7 (+17 Damage, DC 32)
Cosmic Blast +11 (+19 Ranged Damage, DC 34)
Cosmic Area Attacks +15 (+15 Damage, DC 30)
Disintegration +11 (+15 Ranged Damage & +12 Weaken, DC 30 & 22)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +17 (+9 Impervious), Fortitude +14, Will +7

Complications:
Enemy (Galactus)- The Fallen One's cruelty and insanity led to his dismissal from Galactus' charge, and he repeatedly attacked his creator afterwards.
Motivation (Thanos' Will)- The Fallen One is under the mental sway of the Mad Titan.

Total: Abilities: 88 / Skills: 34--17 / Advantages: 17 / Powers: 182 / Defenses: 16 (320)

-The Fallen One is the predecessor to the other Heralds, created by Keith Giffen as a Retroactively-Added Guy to the history of Marvel's Cosmic Scene. Despite this big-name origin, he was pretty much a nobody, and killed with VERY little fanfare in "Annihilation" by the two Cosmic Gods, Aegis & Tenebrous, who slew him as a gesture of contempt towards Thanos, who had taken over The Fallen One's mind. I figure him for a Herald-Class being as normal, around Surfer's level (he blew up a really big spaceship in one shot- quite possible with a Power Attacking +19 attack). His "Black Matter" power source isn't really any different from the Power Cosmic with his stats, but it allows for more Hyper-Spatial Travel, and he can probably unweave material, given that Black Matter is the matter by which universes become solvent or some crap.
Jabroniville
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Re: Jab's Builds: Nova, Morg, Red Shift, Stardust, Ravenous

Postby Jabroniville » Wed Aug 01, 2012 10:04 pm

Image

THE PUNISHER ROBOT
Created By:
Stan Lee & Jack Kirby
First Appearance: The Fantastic Four #49 (April 1966)
Role: Robot Minion
Group Affiliations: Galactus' Employ
PL 11 (147)
STRENGTH
13 STAMINA -- AGILITY 3
FIGHTING 9 DEXTERITY 0
INTELLIGENCE -- AWARENESS 0 PRESENCE --

Skills:
None

Advantages:
All-Out Attack, Improved Initiative 3, Power Attack, Ranged Attack 4, Takedown 2

Powers:
"Robot"
Immunity 30 (Fortitude Effects) [30]
Protection 13 (Extras: Impervious 13) [26]
"Dig Into the Surface" Enhanced Strength 2 (Flaws: Limited to Resisting Movement) [2]
Regeneration 4 (Feats: Regrow Limbs) [5]

Flight 10 (2,000 mph) (20) -- [21]
AE: Speed 8 (500 mph) (8)
Quickness 4 [4]
Movement 1 (Space Travel 1) [2]

Move Object 10 (20) -- [23]
    AE: Force Field +2 (Extras: Affects Others 11, Ranged 11) (Flaws: Reduced Dodge & Parry 2) (18)
    AE: "Spinning Fists" Strength-Damage +0 (Extras: Multiattack 13) (13)
    AE: "Hit Everyone In Range" Strength-Damage +0 (Extras: Area- 30ft. Burst on 11 ranks) (11)
Offense:
Unarmed +9 (+13 Damage, DC 28)
Initiative +15

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +13 (+7 Impervious), Fortitude --, Will +0

Complications:
None

Total: Abilities: 20 / Skills: 00--0 / Advantages: 8 / Powers: 113 / Defenses: 6 (147)

-The Punisher Robots have shown up from time to time as a sort of "Personal Distraction Crew" of Galactus. They fought the Fantastic Four for a bit, but the rather plain robot ("Half-robot, half-alive!", seeming like a mindless Cyborg) never really showed up that many times. A few later stories would also throw one (or an army) at someone to distract or otherwise deal with them, while Galactus did more important things. I figure them for PL 11 creatures (they can mess up the FF or Iron Man for a while), getting tougher but easier-to-hit with their Force Fields. Quite a bit more powerful than the usual Robot Minion, that's for sure- I would never use Minion Rules on the lot of them.
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