THE DREAD DORMAMMU
Created By: Stan Lee & Steve Ditko
First Appearance: Strange Tales #126 (Nov. 1964)
Role: Arch-Villain (to Dr. Strange)
PL 17 (440), PL 18 (440) Within The Dark Dimension
STRENGTH 7/18
STAMINA 14/25
AGILITY 3
FIGHTING 8
DEXTERITY 2
INTELLIGENCE 6
AWARENESS 6
PRESENCE 6
Skills:Deception 12 (+18)
Expertise (Hells) 15 (+21)
Expertise (Magic) 14 (+20)
Insight 8 (+14)
Intimidation 11 (+17)
Perception 8 (+14)
Persuasion 9 (+15)
Stealth 10 (+13)
Advantages: All-Out Attack, Beginner's Luck, Benefit 7 (Ruler of The Dark Dimension), Chokehold, Daze (Intimidation), Diehard, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Aim, Improved Critical (Magic) 4, Improved Hold, Improved Smash, Last Stand, Power Attack, Ranged Attack 10, Ritualist, Startle, Well-Informed, Withstand Damage
Powers:"Immortal Entity"
Regeneration 8 (Feats: Regrow Limbs) [9]
Immunity 22 (Aging, Life Support, Sleep, Heat & Flame Effects) [22]
Immortality 3 (1 week) [6]
Speed 2 (8 mph) [2]
Power-Lifting 6 (100,000 tons) [6]
Impervious Toughness 15 [15]
Flight 8 (500 mph) [16]
Senses 6 (Detect Magic- Ranged, Acute, Analytical, Counters Illusion) [6]
"Master of Tongues" Comprehend 4 (Languages 4) [8]
"Extra Power Within His Dimension" Damage +2 (Extras: Area- 250ft. Line +4) (Flaws: Limited to Within The Dark Dimension) [8]
Note: Every power in the Magic Array is boosted this way (by 1-2 ranks).
"Variable Size"
Growth 11 (Str & Sta +11, +11 Mass, +5 Intimidation, -5 Dodge/Parry, +1 Speed, -11 Stealth) -- (42 feet) [22]
Enhanced StrengthFeatures 5: Increased Mass 5 [5]
Elongation 1 [1]
"Elder God Might"
"Magic Stream" Damage 17 (Feats: Dynamic, Variable 2- Any Magic) (Extras: Area- 250ft. Line +4) (88) -- [114]
Dynamic AE: "Magic Burst" Blast 17 (Feats: Dynamic, Variable 2- Any Magic) (Extras: Area- 60ft. Burst +2) (70)
Dynamic AE: "Magic Blast" Blast 22 (Feats: Dynamic, Variable 2- Any Magic, Extended Range 2, Indirect, Penetrating 14) (43)
Dynamic AE: Force Field 2 (Feats: Dynamic) (Extras: Affects Others 12, Impervious 6) (21)
Dynamic AE: Mind-Reading 16 (Feats: Dynamic) (Extras: Effortless) Linked to Communication 5 (Mental) (Feats: Dimensional) (Extras: Area) (75)
Dynamic AE: Illusion 14 (Feats: Dynamic) (All Senses) (71)
Dynamic AE: Insubstantial 4 (Feats: Subtle 2) (22)
AE: "Capable of Nearly Any Effect" Variable (Magical) 12 (84)
AE: Remote Sensing 24 (Visual, Hearing) (64,000 miles) (Feats: Dimensional, Subtle) (74)
AE: Movement 6 (Dimensional Travel 3, Time Travel 3) (Feats: Increased Mass 5) (Extras: Attack) (23)
AE: Teleport 15 (Feats: Increased Mass 5) (Extras: Extended, Accurate) (65)
AE: Healing 12 (Extras: Ranged, Resurrection) (36)
AE: "Alter Thoughts & Memories" Affliction 16 (Will; Dazed/Compelled/Transformed Thoughts) (Extras: Perception Range +2, Cumulative) (64)
AE: Mind Control 16 (64)
AE: "Group Mind Control" Mind Control 12 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range -2) (48)
AE: Move Object 14 (Extras: Perception Range) (42)
AE: "Molecular Transformation" Transform 12 (Anything to Anything) (Extras: Continuous) (60)
AE: "Alter Dimension" Teleport 15 (Feats: Increased Mass 5) (Extras: Attack, Perception Ranged +2) (80)
AE: "Create Temptation" Create 15 (Feats: Innate, Precise) (Extras: Movable) (47)
AE: Nullify Magical Effects 16 (Extras: Broad, Simultaneous, Perception Range) (81)
AE: "Body Transformation" Affliction 20 (Fort; Impaired/Disabled/Transformed) (Extras: Ranged, Progressive +2) (80)
Offense:Unarmed +8 (+7 Damage, DC 22)
Giant Size +8 (+16 Damage, DC 31)
Hell Attacks +17 Area (+17 Damage, DC 32)
Blast +12 (+22 Ranged Damage, DC 37)
Blast Within Hell +12 (+24 Ranged Damage, DC 39)
Area Attacks Within Hell +18 (+18 Damage, DC 33)
Mind Control -- (+16 Perception-Ranged Affliction, DC 26)
Body Transformation +12 (+20 Ranged Affliction, DC 30)
Initiative +3
Defenses:Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +14 (+25 Size, +27 Force Field, +8 Impervious), Fortitude +16, Will +14
Complications:Responsibility (Ego)- Dormammu is prone to bragging, lecturing, and chronically underestimating opponents, even if they have defeated him in the past.
Responsibility (Honour)- If Dormammu swears not to attack somebody or some planet, he will hold true to his word. But BOY will he ever try to sneak his way out of it.
Motivation (Power)
Relationship (Sister, Umar)- Dormammu and his sister are occasionally allies, and sometimes bitter foes for ultimate power.
Enemy (Doctor Strange)- Strange has countered Dormammu's plans countless times.
Power Loss (All Powers)- Dormammu has proven to lose power in environments that cannot fuel his Faltine Flames (ie. his head).
Total: Abilities: 104 / Skills: 88--44 / Advantages: 38 / Powers: 239 / Defenses: 15 (440)
-Dormammu is probably the key foe of Doctor Strange (Baron Mordo being more common, but weaker and obviously secondary as a mage to the good Doctor)- he's an otherdimensional entity with a flaming head and desire for universal power. However, he is readily-defeated again and again, frequently having to make deals with Dr. Strange because of all his losses. Hell, how many super-powered Cosmic Villains lose in FIST-FIGHTS to a WIZARD?
-Dormammu's overall Power Level is even harder to determine than many other guys. Just by virtue of fighting Eternity for ANY length of time assures him a place as a dominant powerhouse (and he & his sister Umar apparently once DEFEATED Eternity- a duo of PL 18s can possibly team up and do such a thing to a top-tier Cosmic, actually). He's supposed to be powerful enough to see off an Elder God, and he's a contemporary of the PL 17/18 Mephisto (ComicVine suggests that he is MUCH more powerful, though I can't see where THAT came from). And yet, he's lost to Dr. Strange countless times (once in melee combat, without powers other than his raw strength). So he's sort of like Mephisto (MANY of the same powers... basically I just added a couple, and took out a few others, plus changed names), but he's weaker physically unless he's taking a larger size.