Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Jab's Builds: He-Man, Mekaneck, Buzz-Off, Ram Man, Teela

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Re: Jab's Builds: Shuma Gorath, Kronos, Warlock, Magus, Goddess

Postby Grayson » Wed Aug 29, 2012 11:29 pm

Jabroniville wrote:Since you're black, I would presume that you would look cooler with an afro than a lavender guy with white hair :).

And Grayson, your comment makes me happy- truly the Kicking Adam Warlock In The Balls Fanclub needs more members.


Come on Jab, we can do better than that. I don't want him merely kicked in the balls. This guy just seems way too obnoxious and frankly too much! I want a giant-sized edition comic of Adam Warlock getting curb stomped by the Gamecock! That, I would pay good money for!
Grayson
Compatriot
Compatriot
 
Posts: 472
Joined: Tue Jul 05, 2005 8:13 am

Re: Jab's Builds: Kronos, Warlock, Magus, Genis & Phyla-Vell

Postby Gazman » Thu Aug 30, 2012 10:03 pm

All the hate for smug enigmatic cosmic douche pretty boy Warlock warms the cockles of my heart. Thanks.

And just so we're clear: the Zemo and half the team betray everybody else in order to save the future of the entire universe bit was more than a little confusing. I just read those books from my library and I still couldn't tell you what happened.
User avatar
Gazman
Zealot
Zealot
 
Posts: 1412
Joined: Sat Feb 05, 2011 11:55 pm
Location: Jersey

Re: Jab's Builds: Kronos, Warlock, Magus, Genis & Phyla-Vell

Postby Jabroniville » Thu Aug 30, 2012 10:43 pm

Yeah, it was one of those storylines that felt like you only got bits and pieces of it. Just a little too convoluted and weird.
Jabroniville
Cosmic Entity
Cosmic Entity
 
Posts: 7419
Joined: Sat Nov 04, 2006 1:12 am

Re: Jab's Builds: Kronos, Warlock, Magus, Genis & Phyla-Vell

Postby Jabroniville » Thu Aug 30, 2012 10:50 pm

Image

THE DREAD DORMAMMU
Created By:
Stan Lee & Steve Ditko
First Appearance: Strange Tales #126 (Nov. 1964)
Role: Arch-Villain (to Dr. Strange)
PL 17 (440), PL 18 (440) Within The Dark Dimension
STRENGTH
7/18 STAMINA 14/25 AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 6 AWARENESS 6 PRESENCE 6

Skills:
Deception 12 (+18)
Expertise (Hells) 15 (+21)
Expertise (Magic) 14 (+20)
Insight 8 (+14)
Intimidation 11 (+17)
Perception 8 (+14)
Persuasion 9 (+15)
Stealth 10 (+13)

Advantages:
All-Out Attack, Beginner's Luck, Benefit 7 (Ruler of The Dark Dimension), Chokehold, Daze (Intimidation), Diehard, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Aim, Improved Critical (Magic) 4, Improved Hold, Improved Smash, Last Stand, Power Attack, Ranged Attack 10, Ritualist, Startle, Well-Informed, Withstand Damage

Powers:
"Immortal Entity"
Regeneration 8 (Feats: Regrow Limbs) [9]
Immunity 22 (Aging, Life Support, Sleep, Heat & Flame Effects) [22]
Immortality 3 (1 week) [6]
Speed 2 (8 mph) [2]
Power-Lifting 6 (100,000 tons) [6]
Impervious Toughness 15 [15]
Flight 8 (500 mph) [16]
Senses 6 (Detect Magic- Ranged, Acute, Analytical, Counters Illusion) [6]
"Master of Tongues" Comprehend 4 (Languages 4) [8]

"Extra Power Within His Dimension" Damage +2 (Extras: Area- 250ft. Line +4) (Flaws: Limited to Within The Dark Dimension) [8]
Note: Every power in the Magic Array is boosted this way (by 1-2 ranks).

"Variable Size"
Growth 11 (Str & Sta +11, +11 Mass, +5 Intimidation, -5 Dodge/Parry, +1 Speed, -11 Stealth) -- (42 feet) [22]
Enhanced StrengthFeatures 5: Increased Mass 5 [5]
Elongation 1 [1]

"Elder God Might"
"Magic Stream" Damage 17 (Feats: Dynamic, Variable 2- Any Magic) (Extras: Area- 250ft. Line +4) (88) -- [114]
    Dynamic AE: "Magic Burst" Blast 17 (Feats: Dynamic, Variable 2- Any Magic) (Extras: Area- 60ft. Burst +2) (70)
    Dynamic AE: "Magic Blast" Blast 22 (Feats: Dynamic, Variable 2- Any Magic, Extended Range 2, Indirect, Penetrating 14) (43)
    Dynamic AE: Force Field 2 (Feats: Dynamic) (Extras: Affects Others 12, Impervious 6) (21)
    Dynamic AE: Mind-Reading 16 (Feats: Dynamic) (Extras: Effortless) Linked to Communication 5 (Mental) (Feats: Dimensional) (Extras: Area) (75)
    Dynamic AE: Illusion 14 (Feats: Dynamic) (All Senses) (71)
    Dynamic AE: Insubstantial 4 (Feats: Subtle 2) (22)
    AE: "Capable of Nearly Any Effect" Variable (Magical) 12 (84)
    AE: Remote Sensing 24 (Visual, Hearing) (64,000 miles) (Feats: Dimensional, Subtle) (74)
    AE: Movement 6 (Dimensional Travel 3, Time Travel 3) (Feats: Increased Mass 5) (Extras: Attack) (23)
    AE: Teleport 15 (Feats: Increased Mass 5) (Extras: Extended, Accurate) (65)
    AE: Healing 12 (Extras: Ranged, Resurrection) (36)
    AE: "Alter Thoughts & Memories" Affliction 16 (Will; Dazed/Compelled/Transformed Thoughts) (Extras: Perception Range +2, Cumulative) (64)
    AE: Mind Control 16 (64)
    AE: "Group Mind Control" Mind Control 12 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range -2) (48)
    AE: Move Object 14 (Extras: Perception Range) (42)
    AE: "Molecular Transformation" Transform 12 (Anything to Anything) (Extras: Continuous) (60)
    AE: "Alter Dimension" Teleport 15 (Feats: Increased Mass 5) (Extras: Attack, Perception Ranged +2) (80)
    AE: "Create Temptation" Create 15 (Feats: Innate, Precise) (Extras: Movable) (47)
    AE: Nullify Magical Effects 16 (Extras: Broad, Simultaneous, Perception Range) (81)
    AE: "Body Transformation" Affliction 20 (Fort; Impaired/Disabled/Transformed) (Extras: Ranged, Progressive +2) (80)
Offense:
Unarmed +8 (+7 Damage, DC 22)
Giant Size +8 (+16 Damage, DC 31)
Hell Attacks +17 Area (+17 Damage, DC 32)
Blast +12 (+22 Ranged Damage, DC 37)
Blast Within Hell +12 (+24 Ranged Damage, DC 39)
Area Attacks Within Hell +18 (+18 Damage, DC 33)
Mind Control -- (+16 Perception-Ranged Affliction, DC 26)
Body Transformation +12 (+20 Ranged Affliction, DC 30)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +14 (+25 Size, +27 Force Field, +8 Impervious), Fortitude +16, Will +14

Complications:
Responsibility (Ego)- Dormammu is prone to bragging, lecturing, and chronically underestimating opponents, even if they have defeated him in the past.
Responsibility (Honour)- If Dormammu swears not to attack somebody or some planet, he will hold true to his word. But BOY will he ever try to sneak his way out of it.
Motivation (Power)
Relationship (Sister, Umar)- Dormammu and his sister are occasionally allies, and sometimes bitter foes for ultimate power.
Enemy (Doctor Strange)- Strange has countered Dormammu's plans countless times.
Power Loss (All Powers)- Dormammu has proven to lose power in environments that cannot fuel his Faltine Flames (ie. his head).

Total: Abilities: 104 / Skills: 88--44 / Advantages: 38 / Powers: 239 / Defenses: 15 (440)

-Dormammu is probably the key foe of Doctor Strange (Baron Mordo being more common, but weaker and obviously secondary as a mage to the good Doctor)- he's an otherdimensional entity with a flaming head and desire for universal power. However, he is readily-defeated again and again, frequently having to make deals with Dr. Strange because of all his losses. Hell, how many super-powered Cosmic Villains lose in FIST-FIGHTS to a WIZARD?

-Dormammu's overall Power Level is even harder to determine than many other guys. Just by virtue of fighting Eternity for ANY length of time assures him a place as a dominant powerhouse (and he & his sister Umar apparently once DEFEATED Eternity- a duo of PL 18s can possibly team up and do such a thing to a top-tier Cosmic, actually). He's supposed to be powerful enough to see off an Elder God, and he's a contemporary of the PL 17/18 Mephisto (ComicVine suggests that he is MUCH more powerful, though I can't see where THAT came from). And yet, he's lost to Dr. Strange countless times (once in melee combat, without powers other than his raw strength). So he's sort of like Mephisto (MANY of the same powers... basically I just added a couple, and took out a few others, plus changed names), but he's weaker physically unless he's taking a larger size.
Jabroniville
Cosmic Entity
Cosmic Entity
 
Posts: 7419
Joined: Sat Nov 04, 2006 1:12 am

Re: Jab's Builds: Kronos, Warlock, Magus, Genis & Phyla-Vell

Postby Jabroniville » Thu Aug 30, 2012 10:57 pm

Image

THE IN-BETWEENER
Created By:
Jim Starlin
First Appearance: Warlock #10 (Dec. 1975)
Role: Cosmic Being, Walking "Star Trek" Homage
PL 19 (576)
STRENGTH
15 STAMINA -- AGILITY 1
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 12 AWARENESS 4 PRESENCE 6

Skills:
Deception 6 (+12)
Expertise (Cosmic Lore) 13 (+25)
Expertise (Space Traveller) 10 (+22)
Insight 4 (+8)
Intimidation 12 (+18)
Perception 14 (+18)
Persuasion 4 (+10)
Technology 1 (+13)

Advantages:
All-Out Attack, Beginner's Luck, Diehard, Extraordinary Effort, Great Endurance, Improved Critical (Cosmic Blasts) 2, Last Stand, Power Attack, Ranged Attack 8, Ritualist, Startle, Well-Informed, Withstand Damage

Powers:
"Immortal Entity"
Regeneration 8 (Feats: Regrow Limbs) [9]
Immunity 30 (Fortitude Effects) [30]
"Cosmic Necessity" Immortality 1 (1 month) [2]
Speed 2 (8 mph) [2]
Protection 24 (Extras: Impervious 25) [49]
Flight 10 (2,000 mph) [20]
Movement 3 (Space Travel 3) [6]
Senses 7 (Detect Energy- Ranged 4, Acute, Analytical) [7]
"Knows All Languages" Comprehend 4 (Languages 4) [8]

"Variable Size"
Features 5: Increased Mass 5 [5]
Elongation 2 [2]

"The Duality of Reality"
"Polar Opposite Attack" Blast 20 (Feats: Variable 2- Any Energy, Extended Range 5, Penetrating 10) Linked to Weaken Toughness 20 (Feats: Extended Range 5) (Extras: Ranged, Progressive +2) (145) -- [169]
    Dynamic AE: "Cosmic Stream" Damage 19 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 500ft. Line +5) (98)
    Dynamic AE: "Cosmic Burst" Damage 19 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 500ft. Burst +5) (93)
    Dynamic AE: "Cosmic Wave" Damage 19 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 1,000ft. Cone +5) (93)
    Dynamic AE: "Cosmic Blast" Blast 26 (Feats: Dynamic, Variable 2- Any Energy, Extended Range 6, Indirect, Penetrating 14) (76)
    Dynamic AE: "All-Reaching Blast" Blast 19 (Feats: Dynamic, Variable 2- Any Energy, Indirect, Penetrating 14) (Extras: Perception Range) (75)
    Dynamic AE: Force Field 2 (Feats: Dynamic) (Extras: Affects Others 12, Impervious 6) (21)
    Dynamic AE: Illusion 14 (Feats: Dynamic) (All Senses) (71)
    Dynamic AE: Insubstantial 4 (Feats: Subtle 2) (22)
    AE: "Capable of Nearly Any Effect" Variable (Cosmic) 14 (98)
    AE: "Molecular Transformation" Transform 14 (Anything to Anything) (Extras: Continuous) (72)
    AE: Teleport 15 (Feats: Increased Mass 5) (Extras: Extended, Accurate) (65)
    AE: Remote Sensing 24 (Visual, Hearing) (64,000 miles) (Feats: Dimensional, Subtle) (74)
    AE: Movement 6 (Dimensional Travel 3, Time Travel 3) (Feats: Increased Mass 5) (Extras: Attack) (23)
    AE: Move Object 16 (Extras: Perception Range) (48)
    AE: "Teleport Others" Teleport 15 (Feats: Increased Mass 5) (Extras: Attack, Perception Ranged +2) (80)
    AE: "Drain Energy" Affliction 16 (Will; Impaired/Disabled/Transformed to Powerless) (Extras: Perception Ranged +2) (Flaws: Limited to Energy Powers) (32)

    Summon Opposite Being 21 (Extras: Heroic +2, Controlled, Variable Type- Opposites of Enemy) (Flaws: Requires Enemy, Limited to Power Level & Powers of Enemy) [84]
Offense:
Unarmed +10 (+15 Damage, DC 30)
Cosmic Blast +12 (+26 Ranged Damage, DC 41)
Polar Opposite Attack +12 (+20 Ranged Damage & Weaken, DC 35 & 30)
Cosmic Area Attacks +19 (+19 Damage, DC 34)
Drain Energy -- (+16 Perception Ranged Affliction, DC 26)
All-Reaching Blast -- (+19 Perception Ranged Damage, DC 34)
Initiative +1

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +24 (+26 Force Field, +11 Impervious), Fortitude --, Will +16

Complications:
Responsibility (Balance and Duality)- The In-Betweener is both Order and Chaos, Life and Death, Love and Hate.
Motivation (Power)- The In-Betweener really just rejects his bosses' beliefs and tries to do his own thing. It gets him into a fair bit of trouble, actually.
Power Loss (Master Order & Lord Chaos)- The two have the ability to basically de-power The In-Betweener at-will. As his power comes from the duality of Order & Chaos, it makes sense than the two can do this.
Power Loss (Opposite Powers)- The In-Betweener cannot use his powers on certain individuals. He failed to Summon an Opposite for Galactus, nor could he wipe him out with Opposite Force- he reasoned that HE HIMSELF may be Galactus' opposite.

Total: Abilities: 104 / Skills: 74--37 / Advantages: 21 / Powers: 393 / Defenses: 21 (576)

-The In-Betweener is a weird Cosmic Entity- the embodiment of balance & duality, he's actually still just a power-mad douche, and among the most powerful "I want POWER!" guys in the entire Marvel Universe (most Cosmic Beings above him are typically "I do what I must to survive" amoral types, not actual murderous douchebags with delusions of grandeur). Despite this, he was fooled like a mark by Thanos in "The Thanos Quest" (thought most high-intellect guys were rather easy to fool in that story, to make Thanos look smarter), gets frequently captured by Master Order & Lord Chaos when he acts out, and has been used as a pawn by Scorpio (of the Zodiac Cartel) as well. He's appeared in relatively few stories at all, actually.

-So this guy once brawled with Galactus to a stalemate, and was powerful enough that he believed he was an adequate match for Mistress Death (Thanos had fooled The In-Betweener into thinking he'd "chafed" under Death's rule, and wanted a new protector and benefactor in our bi-coloured friend here). and was once able to force her to kill The Elders of the Universe despite that breaking her oath to not do so. Yet he's not really the absolute top-tier Cosmic Bad-Guy in my opinion (he's never there when everyone else has their big Cosmic Chats Over Coffee). Despite this, his Marvel Card lists his Energy Projection at a mere "6" (below Silver Surfer or Rachel Summers), but you know what they say about THOSE stats :). So I figure a PL 19 statline should be good enough- he's only two PLs under Galactus (who can frequently be made weaker depending on the story or how much he's eaten, not to mention two PLs being not that big a deal at THIS high a scale of power).

-He has the same swath of powers many (or most) Cosmic Beings have, but separates himself from the "Usual Stuff" herd with that "Polar Opposite Attack" of his- basically it's an instantly-fatal super-Blast that lets him use the exact opposite type of energy of his opponent to blast them (it's supposedly "instantly fatal", so don't expect him to ever hit anyone important with it), effectively being sorta like Anti-Matter, but for everything. It's a combined Blast/Ranged Weaken that would probably kill just about anyone and anyTHING in the Cosmos short of a Celestial or Eternity or somebody. Also, he can throw out someone with the exact same powers as his enemy as an Opposite Being. I gave him enough ranks of it to Summon a Silver Surfer or a bit higher (315 points maximum!), but it's basically equalling whatever PL & Powers his enemy has.
Jabroniville
Cosmic Entity
Cosmic Entity
 
Posts: 7419
Joined: Sat Nov 04, 2006 1:12 am

Re: Jab's Builds: Genis & Phyla-Vell, Dormammu, The In-Betweener

Postby Grayson » Thu Aug 30, 2012 11:42 pm

Jab, first of all, great job on these cosmic builds. Building these guys, especially so many of them, is an ambitious undertaking and you are doing a first rate job of it! Mad props for that. Second, everytime I look at Dormammu and that flaming head, I get an image of Dr. Strange saying "screw it" and just grabbing a water hose and going to town on him.
Grayson
Compatriot
Compatriot
 
Posts: 472
Joined: Tue Jul 05, 2005 8:13 am

Re: Jab's Builds: Genis & Phyla-Vell, Dormammu, The In-Betweener

Postby Kreuzritter » Fri Aug 31, 2012 7:53 am

Chris "Mighty godking" had a few words about Dormammu
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17785
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: Jab's Builds: Genis & Phyla-Vell, Dormammu, The In-Betweener

Postby scc » Fri Aug 31, 2012 10:16 am

Wow another of my favorite obscure cosmic characters. I always liked him for some reason. I just think he has a cool look. Not easy to gauge his power level. I loved how you did his Polar Opposite Attack. I know when he used it on the Punisher robot it seemed he used insight or assessment before blasting with the Polar Opposite attack. Just a thought. As far as Dormammu being more powerful than Mephisto one reason people say that is that he created Satanish who seems to be equal with Mephisto or close. Great job on these by the way.
scc
Fanatic
Fanatic
 
Posts: 978
Joined: Sun Aug 15, 2004 9:24 am

Re: Jab's Builds: Genis & Phyla-Vell, Dormammu, The In-Betweener

Postby Thorpacolypse » Fri Aug 31, 2012 6:16 pm

I'd never heard of the In-Betweener. Nice work as usual.
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7167
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Re: Jab's Builds: Genis & Phyla-Vell, Dormammu, The In-Betweener

Postby Jabroniville » Fri Aug 31, 2012 7:32 pm

Kreuzritter wrote:Chris "Mighty godking" had a few words about Dormammu


Nice stuff- I wonder about some of these Pseudo-Omnipotent guys and their real power levels considering they have dozens of losses to their names (particularly if they're Doctor Strange villains...). Though I don't recall Strange being used as a token Jobber these days (though he was de-powered recently), I can see the point there- guys like Dormammu & Shuma-Gorath should be used as "oh crap if he crosses over into this dimension THE EARTH IS SCREWED"-level villains. Yet there's this weird disconnect, as Strange is often able to become an Avatar of the Vishanti or whatever and fight them off, or just outwit them. It begs the question as to how strong STRANGE is (he's jobbed to Earth villains in the past, but an Odin-class Entity and he's good?), and just how dangerous these guys really are.

I mean, both of those guys are on the level of the Elder Gods (Mephisto, Chthon, Cyttorak, Set, Satannish), who are sorta around Skyfather-level, yet any of them can also challenge Galactus, who could EASILY defeat every Earth superhero at once if he was healthy, while these villains have way more trouble with one or two powerhouses.

It's like... how is the Earth DOOMED when one of these guys enters our world, when there are a half-dozen guys on it who can challenge the entity, much less the multitude of other Elder Gods out there of similar power. Though I'd pay to see the issue where a pair of those dudes finally threw down with each other.
Jabroniville
Cosmic Entity
Cosmic Entity
 
Posts: 7419
Joined: Sat Nov 04, 2006 1:12 am

Re: Jab's Builds: Genis & Phyla-Vell, Dormammu, The In-Betweener

Postby Jabroniville » Fri Aug 31, 2012 9:53 pm

ImageImage

MASTER ORDER & LORD CHAOS
Created By:
Jim Starlin
First Appearance: Marvel Two-In-One Annual #2 (1977)
Role: Cosmic Being
PL 20 (467)
STRENGTH
15 STAMINA -- AGILITY 1
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 16 AWARENESS 6 PRESENCE 7

Skills:
Deception 6 (+13)
Expertise (Cosmic Lore) 12 (+28)
Expertise (Space Traveller) 12 (+28)
Expertise (History) 8 (+24)
Insight 6 (+12)
Intimidation 12 (+19)
Perception 14 (+18)
Persuasion 6 (+13)
Technology 4 (+20)

Advantages:
All-Out Attack, Beginner's Luck, Daze (Intimidation), Diehard, Great Endurance, Improved Critical (Cosmic Blasts) 3, Last Stand, Power Attack, Ranged Attack 8, Ritualist, Startle, Well-Informed, Withstand Damage

Powers:
"Immortal Entity"
Regeneration 8 (Feats: Regrow Limbs) [9]
Immunity 30 (Fortitude Effects) [30]
"Cosmic Necessity" Immortality 3 (1 week) [3]
Protection 26 (Extras: Impervious 25) [51]
Flight 10 (2,000 mph) [20]
Movement 3 (Space Travel 3) [6]
Senses 11 (Detect Energy- Ranged 4, Acute, Analytical, Precognition) [11]
"Knows All Languages" Comprehend 4 (Languages 4) [8]
"Comprised of Energy" Insubstantial 3 (Feats: Subtle 2) [17]

"Variable Size"
Features 5: Increased Mass 5 [5]
Elongation 2 [2]

"Wields Cosmic Forces"
"Cosmic Stream" Damage 20 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 500ft. Line +5) (99) -- [119]
    Dynamic AE: "Cosmic Burst" Damage 20 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 500ft. Burst +5) (99)
    Dynamic AE: "Cosmic Wave" Damage 20 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 1,000ft. Cone +5) (99)
    Dynamic AE: "Cosmic Blast" Blast 28 (Feats: Dynamic, Variable 2- Any Energy, Extended Range 6, Indirect, Penetrating 14) (80)
    Dynamic AE: "All-Reaching Blast" Blast 20 (Feats: Dynamic, Variable 2- Any Energy, Indirect, Penetrating 14) (Extras: Perception Range) (77)
    Dynamic AE: Illusion 14 (Feats: Dynamic) (All Senses) (71)
    Dynamic AE: Force Field 2 (Feats: Dynamic) (Extras: Affects Others 12, Impervious 6) (21)
    AE: "Capable of Nearly Any Effect" Variable (Cosmic) 14 (98)
    AE: "Molecular Transformation" Transform 14 (Anything to Anything) (Extras: Continuous) (72)
    AE: Teleport 15 (Feats: Increased Mass 5) (Extras: Extended, Accurate) (65)
    AE: Remote Sensing 24 (Visual, Hearing) (64,000 miles) (Feats: Dimensional, Subtle) (74)
    AE: Movement 6 (Dimensional Travel 3, Time Travel 3) (Feats: Increased Mass 5) (Extras: Attack) (23)
    AE: Move Object 19 (Extras: Perception Range) (57)
    AE: "Teleport Others" Teleport 15 (Feats: Increased Mass 5) (Extras: Attack, Perception Ranged +2) (80)
    AE: "Drain Energy" Affliction 16 (Will; Impaired/Disabled/Transformed to Powerless) (Extras: Perception Ranged +2) (Flaws: Limited to Energy Powers) (32)
Offense:
Unarmed +10 (+15 Damage, DC 30)
Cosmic Blast +12 (+28 Ranged Damage, DC 43)
Cosmic Area Attacks +20 (+20 Damage, DC 35)
Drain Energy -- (+16 Perception Ranged Affliction, DC 26)
All-Reaching Blast -- (+20 Perception Ranged Damage, DC 35)
Initiative +1

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +26 (+28 Force Field, +11 Impervious), Fortitude --, Will +17

Complications:
Motivation (Cosmic Balance)- Order & Chaos are prone to observe or manipulate events that threaten the cosmos, such as the many rises of Thanos, the existence of The Beyonder, or the funeral of Eon.

Total: Abilities: 100 / Skills: 80--40 / Advantages: 21 / Powers: 281 / Defenses: 25 (467)

-Order & Chaos here are among the most boring, do-nothing Cosmic Beings around. They pretty much float around as a pair of bald heads (one freakish, one normal), bossing around The In-Betweener or observing Events Of Interest. Curiously, they're both CHEAPER than their charge, but that's because they don't do his whacky Polar Opposite Tricks.
Last edited by Jabroniville on Fri Aug 31, 2012 11:44 pm, edited 1 time in total.
Jabroniville
Cosmic Entity
Cosmic Entity
 
Posts: 7419
Joined: Sat Nov 04, 2006 1:12 am

Re: Jab's Builds: Genis & Phyla-Vell, Dormammu, The In-Betweener

Postby Jabroniville » Fri Aug 31, 2012 9:55 pm

Image

"We have seen the face of God... and he wears short-shorts."

MICHAEL KORVAC
Created By:
Steve Gerber & Jim Starlin
First Appearance: Giant-Size Defenders #3 (Jan. 1975)
Role: Cosmic Being, Walking "Star Trek" Homage
PL 19 (470)
STRENGTH
15 STAMINA 17 AGILITY 3
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 15 AWARENESS 5 PRESENCE 4

Skills:
Deception 8 (+12)
Expertise (Cosmic Lore) 2 (+17)
Expertise (Space Traveller) 5 (+20)
Expertise (Science) 9 (+24)
Insight 3 (+8)
Intimidation 9 (+13)
Perception 14 (+19)
Persuasion 6 (+10)
Technology 10 (+25)

Advantages:
Accurate Attack, Beginner's Luck, Diehard, Eidetic Memory, Great Endurance, Improved Critical (Cosmic Blasts) 2, Last Stand, Power Attack, Ranged Attack 8, Startle, Well-Informed, Withstand Damage

Powers:
"Immortal Entity"
Regeneration 8 (Feats: Regrow Limbs) [9]
Speed 2 (8 mph) [2]
Flight 10 (2,000 mph) [20]
Movement 3 (Space Travel 3) [6]
Senses 7 (Detect Energy- Ranged 4, Acute, Analytical) [7]
"Knows All Languages" Comprehend 4 (Languages 4) [8]

"All-Seeing" Remote Sensing 25 (Visual, Hearing) (128,000 miles) (Feats: Dimensional, Subtle) [77]

"Wields the Power Cosmic"
"Cosmic Stream" Damage 19 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 500ft. Line +5) (98) -- [121]
    Dynamic AE: "Cosmic Burst" Damage 19 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 500ft. Burst +5) (93)
    Dynamic AE: "Cosmic Wave" Damage 19 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 1,000ft. Cone +5) (93)
    Dynamic AE: "Cosmic Blast" Blast 26 (Feats: Dynamic, Variable 2- Any Energy, Extended Range 6, Indirect, Penetrating 14) (76)
    Dynamic AE: "All-Reaching Blast" Blast 19 (Feats: Dynamic, Variable 2- Any Energy, Indirect, Penetrating 14) (Extras: Perception Range) (75)
    Dynamic AE: Force Field 11 (Feats: Dynamic) (Extras: Affects Others 12, Impervious 23) (47)
    Dynamic AE: Illusion 14 (Feats: Dynamic) (All Senses) (71)
    Dynamic AE: Insubstantial 4 (Feats: Subtle 2) (22)
    AE: "Return to Life" Healing 18 (Extras: Resurrection, Area- 30ft. Burst) (72)
    AE: "Brainwashing" Affliction 18 (Will; Dazed/Compelled/Transformed Thoughts & Memories) (Extras: Perception Range +2, Progressive +2) (90)
    AE: "Capable of Nearly Any Effect" Variable (Cosmic) 13 (91)
    AE: "Molecular Transformation" Transform 14 (Anything to Anything) (Extras: Continuous) (72)
    AE: Teleport 20 (Feats: Increased Mass 10) (Extras: Extended, Accurate) (90)
    AE: Movement 6 (Dimensional Travel 3, Time Travel 3) (Feats: Increased Mass 5) (Extras: Attack) (23)
    AE: Move Object 18 (Extras: Perception Range) (54)
    AE: "Teleport Others" Teleport 20 (Feats: Increased Mass 5) (Extras: Attack, Ranged) (85)
    AE: "Drain Energy" Affliction 16 (Will; Impaired/Disabled/Transformed to Powerless) (Extras: Perception Ranged +2) (Flaws: Limited to Energy Powers) (32)
Offense:
Unarmed +10 (+15 Damage, DC 30)
Cosmic Blast +12 (+26 Ranged Damage, DC 41)
Polar Opposite Attack +12 (+20 Ranged Damage & Weaken, DC 35 & 30)
Cosmic Area Attacks +19 (+19 Damage, DC 34)
Drain Energy -- (+16 Perception Ranged Affliction, DC 26)
All-Reaching Blast -- (+19 Perception Ranged Damage, DC 34)
Initiative +1

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +17 (+28 Force Field, +12 Impervious), Fortitude +20, Will +16

Complications:
Motivation (Power)- Korvac wishes for the ultimate power to re-write the cosmos to fit a more orderly and peaceful plan. His plan.
Enemy (The Collector)- Taneleer Tivan uncovered the danger of Korvac years ago, and has been planning to oppose him.

Total: Abilities: 148 / Skills: 66--33 / Advantages: 20 / Powers: 250 / Defenses: 19 (470)

-Korvac is most famous for "The Korvac Saga", a major arc in Jim Shooter's "Avengers" run of the late 1970s. Interesting stuff, though I can't say I was a huge fan of the whole thing. Early Perez artwork is always a plus, though- the guy got better on "Fantastic Four", and REALLY hit his peak with the Teen Titans. For a guy who's always tooting the "Every comic is someone's first comic" horn, Shooter REALLY does a poor job of explaining what's going on. Granted, some of this story is SUPPOSED to be a mystery at first, but at no point does he really explain the whole "Guardians of the Galaxy" Starhawk/Aleta Shared-Body Thing overly-much, so if I hadn't read Wikipedia bios years ago, I'd have no idea what was going on. Plus it's never really explained why or how Carina & Korvac just happened to fall in love. Out of Character moment: At one point, Captain America gets so uppity over Iron Man's perceived-poor-leadership that he runs across the room and PUNCHES HIM IN THE FACE. WTF??

-Best line, via Wanda: "The days of Avengers engaging is senseless brawls are PAST!!" HAHAHAHAHAHAHAHAHAHAHAHAHA!!!!! The funniest overall moment has gotta be when Gyrich commandeers all the Quinjets, and so the Avengers are forced to get to Queens by commandeering a city bus and DRIVING THERE. Watching Thor & Hercules & Moonstone load up into a common bus for a drive between borroughs is worth the obvious question of "why didn't they just have Thor pick up the bus and fly them all over really quickly?"

-Korvac's whole story is a little... strange. First he's a bad guy (and a "Future Villain" who flies about with a big boxy computer for a lower-body). Then he gains enlightenment & cosmic power, and decides to be a benevolent God. But not before seducing some chick (who turns out to be expecting it) and giving her power. He's hiding out from the other Cosmic Gods & Beings, but they discover him in the end, and once his cover is blown, he just decides it's time to FLAT-OUT KILL EVERYONE PRESENT. That's quite the bizarre turn of events, there. The final battle was EPIC, though- about the greatest fight scene you'll ever see that takes place between a Cosmic Being and a Super-Team inside a suburban household. By story's end, Korvac realizes the jig is up, and both he & his wife commit suicide rather than face down Odin, Mephisto & Galactus. It's easy to see how influential this is when I consider the era, though... Cosmic Storylines were NOT done that often, nor were "All the heroes are killed at the end, but then cosmic stuff fixes everything" resolutions common- you can see the seeds for The Infinity Gauntlet here, and this is a story from 1978.

-Overall, Korvac is a great deal like the other characters present with his Cosmic Stats, but his Remote Sensing is outside the Array (he kills The Collector while viewing him from across space!). At PL 19, he can handily fight off several super-teams at once (he EASILY cuts down the entire Avengers, Ms. Marvel & Guardians of the Galaxy, and is only vaguely hurt by Captain America & Wonder Man sneak-attacking him. he's stated to be more powerful than Odin, Zeus or Mephisto, BUT that he is dependent upon them not noticing him at first, lest all three Gods form a temporary alliance to vanquish him. Galactus too could probably end him (and in a more current storyline, the "Avengers Academy" kids are able to beat him using a careful strategy after ALL the Avengers teams fought him), as his power is still increasing. He's tough enough to easily kill The Silver Surfer without getting out of his chair, to put his powers into perspective.
Jabroniville
Cosmic Entity
Cosmic Entity
 
Posts: 7419
Joined: Sat Nov 04, 2006 1:12 am

Re: Jab's Builds: Dormammu, In-Betweener, Order & Chaos, Korvac

Postby Mike5000us » Fri Aug 31, 2012 11:40 pm

Jab I LOVE YOU MAN!!! You know I love SUPER POWERFUL CHARACTERS your dishing them out daily! With that said shouldn't MASTER ORDER & LORD CHAOS by PL 20 since their Cosmic (Stream, Burst, Wave) area effects are ranked at 20? Please continue the awesome work!!!
"Ah man, I guess I'm just going to have to kill you now!"
User avatar
Mike5000us
Zealot
Zealot
 
Posts: 1021
Joined: Fri Dec 02, 2005 10:49 pm
Location: Los Angeles, California

Re: Jab's Builds: Dormammu, In-Betweener, Order & Chaos, Korvac

Postby Jabroniville » Fri Aug 31, 2012 11:45 pm

Oh yeah, I must have missed that while editing. They should be more powerful than their charge The In-Betweener. But since he's unable to affect them anyways, they could theoretically be the same level- the pair are definitely the least-used Cosmic Beings at their level.
Jabroniville
Cosmic Entity
Cosmic Entity
 
Posts: 7419
Joined: Sat Nov 04, 2006 1:12 am

Re: Jab's Builds: Dormammu, In-Betweener, Order & Chaos, Korvac

Postby saint_matthew » Sat Sep 01, 2012 12:51 am

dude, you really do have the sexiest mind... 368 pages of builds... I would have got bored so long ago if it were me building them.
“Anti-Intellectualism has been a constant thread winding its way through our political and cultural life nurtured by the false notion that democracy means that ‘my ignorance is just as good as your knowledge’.”
-Isaac Asimov
User avatar
saint_matthew
Paragon
Paragon
 
Posts: 3368
Joined: Mon Jun 21, 2004 9:31 pm
Location: Joondalup, AUSTRALIA

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: No registered users and 6 guests