
ERG (Andreas Konig)
Created By: Louise Simonson & June Brigman
First Appearance: Power Pack #12 (June 1985)
Role: Background Character, Blaster
Group Affiliations: The Morlocks
PL 5 (70)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 0
Skills:
Athletics 4 (+5)
Deception 4 (+4)
Expertise (Sewer Dweller) 7 (+8)
Expertise (History) 3 (+4)
Expertise (Streetwise) 4 (+5)
Insight 2 (+3)
Intimidation 3 (+4)
Investigation 3 (+4)
Perception 4 (+5)
Stealth 4 (+6)
Advantages:
None
Powers:
"Mutant Powers: Electrical Blast Through Eye"
Blast 6 [12]
Offense:
Unarmed +5 (+1 Damage, DC 16)
Blast +4 (+6 Damage, DC 21)
Initiative +2
Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +2, Fortitude +4, Will +3
Complications:
Prejudice (Mutant)
Power Loss (Energy)- Erg's Electrical Blast requires nearby energy to be drained and converted. Kinetic energy from punches and the like will suffice, however.
Power Loss (Eye)- Only one eye releases Erg's power, and if he cannot open it, he cannot use his power.
Total: Abilities: 32 / Skills: 38--19 / Advantages: 0 / Powers: 12 / Defenses: 7 (70)
-Erg's a low-rent Blaster who's surprisingly still alive, given how many of these guys have been killed over the years. He's got a bit of a family history of Biker Gangs, and seems obsessed with that aspect, and he coined the "198" badge of honor among mutants (based off of the outlaw bikers' "1%" badge), but he's really minor, with a simple Blast.

APE (Name unknown)
Created By: Louise Simonson & June Brigman
First Appearance: Power Pack #12 (June 1985)
Role: Background Character
Group Affiliations: The Morlocks
PL 5 (70)
STRENGTH 2 STAMINA 3 AGILITY 2
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Athletics 4 (+6)
Deception 2 (+2)
Expertise (Sewer Dweller) 4 (+4)
Insight 2 (+2)
Perception 2 (+2)
Stealth 2 (+4)
Advantages:
None
Powers:
"Mutant Powers: Shapeshifting"
Shapeshift 1 (Flaws: Limited to Alterations to Physical Form) [7]
(typical powers: Power-Lifting, Protection 2)
Offense:
Unarmed +5 (+2 Damage, DC 17)
Initiative +2
Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +3 (+5 Shapeshift), Fortitude +5, Will +3
Complications:
Prejudice (Mutant)
Total: Abilities: 24 / Skills: 16--8 / Advantages: 0 / Powers: 7 / Defenses: 8 (70)
-Ape is a really silly Power Pack-introduced character, being Erg & Tar Baby's buddy, a guy who looked like a fat, malformed hobo who could shift himself into various forms, usually goofy stuff like a bed or a coatrack or something. Nothing really useful in a fight, but in the "X-Men" cartoon, he could do stuff like morph a hole into his body to avoid a Blast or something, so there's that. Like Erg, he's a PL 5 nobody, but he's actually dead now- killed as a throwaway victim in a Weapon-X storyline featuring a "Neverland" concentration camp.

TAR BABY (Name unknown)
Created By: Louise Simonson & June Brigman
First Appearance: Power Pack #12 (June 1985)
Role: Background Character
Group Affiliations: The Morlocks
PL 5 (57)
STRENGTH 1 STAMINA 1 AGILITY 2
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Athletics 4 (+5)
Deception 4 (+4)
Expertise (Sewer Dweller) 5 (+5)
Insight 2 (+2)
Perception 5 (+5)
Stealth 2 (+4)
Advantages:
None
Powers:
"Mutant Powers: Exudes Tar-Like Substance From Skin"
Affliction 6 (Strength; Hindered & Vulnerable/Defenseless & Immobile) (Extras: Extra Condition, Cumulative, Contagious) (Flaws: Limited Degree) [18]
"Sticks to Skin When Punched" Protection 2 (Flaws: Limited to Physical Attacks) [1]
Movement 1 (Wall-Crawling) [2]
Offense:
Unarmed +4 (+1 Damage, DC 16)
Tar-Skin +4 (+6 Affliction, DC 16)
Initiative +2
Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +1 (+3 Tar-Skin), Fortitude +3, Will +3
Complications:
Prejudice (Mutant)- You can tell Tar Baby's powers quite easily by the amount of paper and assorted garbage permanently stuck to him. He also leaves tar-like substance on most of the things that he touches.
Total: Abilities: 16 / Skills: 22--11 / Advantages: 0 / Powers: 21 / Defenses: 9 (57)
-Yes, they really named a character this. Okay, so it isn't ALWAYS used as a racial slur, but come on. Tar Baby here sticks to stuff, which is kind of a weird power, but fun to stat up. I figure it allows him a close-range Snare-Affliction that's Contagious (since the tar sticks to others for a while), Wall-Crawling as a Movement effect, and a bit of Protection (it saved him from being killed by Blockbuster's punches- it's kind of like a permanent Defensive Roll against physical attacks only). He died with Ape in the Neverland Camp as well.

TOMMY
Created By: Chris Claremont & John Romita, Jr.
First Appearance: Uncanny X-Men #210 (Oct. 1986)
Role: One-Shot Character
Group Affiliations: The Morlocks
PL 1 (28), PL 2 (28) with Skills
STRENGTH -1 STAMINA 0 AGILITY 2
FIGHTING 2 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Athletics 4 (+3)
Expertise (Sewer Dweller) 3 (+3)
Stealth 3 (+5)
Advantages:
None
Powers:
"Mutant Powers: 2-D Form"
Alternate Form (Activation- Standard Action -2) [-2]
Movement 1 (Slithering) [2]
"Flat" Insubstantial 1 (Flaws: Limited to Wide Enough Spaces) [4]
"Hard to See" Invisibility (All Visuals) (Flaws: Limited to Side View) [4]
Offense:
Unarmed +2 (-1 Damage, DC 14)
Initiative +2
Defenses:
Dodge +4 (DC 14), Parry +2 (DC 12), Toughness +0, Fortitude +2, Will +1
Complications:
Prejudice (Mutant)- Tommy's bright lines across her whole body register her as an obvious mutant in the eyes of passer-by.
Total: Abilities: 10 / Skills: 10--5 / Advantages: 0 / Powers: 8 / Defenses: 5 (28)
-Tommy showed up exactly once, starting off the Mutant Massacre by running off with her Hellfire Club boyfriend, then running away as he was being murdered, only to be nailed by Harpoon, then shot at point-blank range by Scalphunter, the first Morlock fatality. She had a 2-D Form, like Flatman, but couldn't do anything combat-worthy with it, and was basically a civilian.

CYBELLE
Created By: Chris Claremont & John Romita, Jr.
First Appearance: Uncanny X-Men #211 (Nov. 1986)
Role: One-Shot Character
Group Affiliations: The Morlocks
PL 5 (75)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0
Skills:
Athletics 4 (+5)
Deception 4 (+4)
Expertise (Sewer Dweller) 5 (+5)
Perception 5 (+5)
Stealth 2 (+4)
Advantages:
None
Powers:
"Mutant Powers: Acid-Secreting Skin"
"Acid Skin" Acid Aura 5 (Extras: Secondary Effect) Linked to Weaken Toughness 5 (Extras: Secondary Effect) [35]
Movement 2 (Permeate 2) [4]
Offense:
Unarmed +4 (+1 Damage, DC 16)
Acid Touch +4 (+5 Damage & Weaken, DC 20 & 15)
Initiative +2
Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +2, Fortitude +4, Will +2
Complications:
Prejudice (Mutant)
Total: Abilities: 20 / Skills: 20--10 / Advantages: 0 / Powers: 39 / Defenses: 6 (75)
-Cybelle is one of the first victims of The Marauders, attempting to flee when a group of them attack a bunch of seated Morlocks. While her allies are cut down in droves by Riptide and Scalphunter, Cybelle corrodes the stone wall behind her and rushes to get Callisto's help. As she runs, she's nailed from behind by Harpoon's Energy-Spear, which eats her alive from the inside-out. She's got a handy little power, but ultimately ineffective against a group with so many Blasters, and her tiny amount of Defenses did her in. The whole "Acid Skin" thing is a SERIOUS advantage for a better type of character, though, but it's cost at high levels would be incredibly prohibitive.
















