
Quote: "sshhhhEEEEEEEEEEEEEE!!!! sshhhhhEEEEEEEEEEEEE!"MECHAGODZILLA (Mechagojira- Showa Era)
Created By: Shinichi Sekizawa
First Appearance: "Godzilla vs. Mechagodzilla" (1974)
Role: Opposite Colour Villain, Unstoppable Robot, Kid's Wet Dream
Size: 50 meters (164 feet)
PL 16 (210)
STRENGTH 20
STAMINA --
AGILITY -2
FIGHTING 8
DEXTERITY 0
INTELLIGENCE --
AWARENESS --
PRESENCE --
Skills: Intimidation 16 (+11, +20 Size)
Advantages: All-Out Attack, Improved Critical (Beam Weapon) 4, Power Attack, Ranged Attack 8, Startle, Takedown Attack 2, Withstand Damage
Powers:"DaiKaiju"
Growth 19 (Str & Sta +19, +19 Mass, +9 Intimidation, -9 Dodge/Parry, +4 Speed) -- (168 feet) (Feats: Innate) (Extras: Permanent +0) [39]
Protection 24 (Extras: Impervious 29) [53]
"Mechanical Senses" Senses 5 (Low-Light & Infra Vision, Detect Radiation- Ranged, Radius Sight) [5]
"Boot Jets" Flight 6 (120 mph) [12]
"Machine" Immunity 30 (Fortitude Effects) [30]
"Explosive Blast" Blast 16 (Extras: Area- 120ft. Burst +3) (78) -- [82]
AE: "Beam Weapon/Flame-Thrower/Short-Range Laser/Missiles" Blast 24 (Feats: Variable Descriptor- Fire/Laser, Extended Range 5- 3,200 feet) (Extras: Multiattack, Penetrating 16) (70)
AE: "Atomic Line" Damage 16 (Feats: Variable Descriptor- Fire/Laser) (Extras: Area- 240ft. Line +3) (65)
AE: "Giant-Size Smash" Damage 16 (Extras: Area- 60ft. Burst +2) (48)
AE: "Power Force Field" Force Field 10 Linked to Energy Aura 20 (Flaws: Immobile -2) (30)
Offense:Unarmed +8 (+20 Damage, DC 35)
Ranged Weapons +8 (+24 Ranged Damage, DC 39)
Area Attacks +16 Area (+16 Damage, DC 31)
Initiative -2
Defenses:Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +24 (+15 Impervious), Fortitude --, Will --
Complications:Weakness (Robot)- As a machine, Mechagodzilla is more vulnerable to electrical attacks and magnetics than normal Kaiju. He is also under direct control of others at all times- he will shut down if no one is controlling him.
Disabled (Kaiju)- Mechagodzilla cannot speak to human, nor use his missile-fingers to easily manipulate objects.
Total: Abilities: -64 / Skills: 16--8 / Advantages: 18 / Powers: 220 / Defenses: 22 (210)
-Behold Mechagodzilla, one of the true "Big Bads" of the Tohoverse (despite a face-turn in the Millennium series), a guy who had nearly everything Godzilla had, plus a ridiculous batch of super-weapons at his disposal. Mechagodzilla TO THIS DAY looks like he was built by a collective of twelve-year olds. You know, where one kid goes "He should have MISSILES for FINGERS!" Then another replies "No, he should have them coming out of his KNEES AND TOES, too!" Another kid adds the Nose-gun thing, someone else says he should have a beam coming out of his chest, etc.
-Mechagodzilla's likely the coolest robo-construct ever. He's got weapon after weapon on him, resulting in a massive Penetrating Multiattack Blast, as well as a few Area Attacks. His Force Field is remarkably powerful, but he can't move while doing it, so it doesn't go against his PL. He's only one PL higher than the big guy himself, but that's a +2 difference in ranged power, and his Toughness makes him WAYYY better statted out for Defense than any other Kaiju. He's one seriously devastating threat.
SUPER MECHAGODZILLA (Mechagojira- Heisei Era)
Created By: Shinichi Sekizawa
First Appearance: "Godzilla vs. Mechagodzilla: Tokyo S.O.S." (1974)
Role: Opposite Colour Villain, Unstoppable Robot, Kid's Wet Dream
Size: 120 meters (390 feet)
PL 17 (256)
STRENGTH 22
STAMINA --
AGILITY -2
FIGHTING 6
DEXTERITY 0
INTELLIGENCE --
AWARENESS --
PRESENCE --
Skills: Intimidation 16 (+11, +20 Size)
Advantages: All-Out Attack, Improved Critical (Beam Weapon) 4, Power Attack, Ranged Attack 9, Startle, Takedown Attack 2, Withstand Damage
Powers:"DaiKaiju"
Growth 23 (Str & Sta +23, +23 Mass, +11 Intimidation, -11 Dodge/Parry, +5 Speed) -- (336 feet) (Feats: Innate) (Extras: Permanent +0) [47]
Protection 26 (Extras: Impervious 31) [57]
"Mechanical Senses" Senses 4 (Low-Light & Infra Vision, Detect Radiation- Ranged) [4]
"Machine" Immunity 30 (Fortitude Effects) [30]
"Diamond Coating" Immunity 20 (Energy Damage) (Flaws: Limited to Half-Effect) [10]
"Garuda Attachment" (Flaws: Removable) (Feats: Restricted to Kaiju) [13]
"Maser Cannons" Blast 1 (Extras: Multiattack) (adds to Mega-Buster) (3)
Flight 6 (120 mph) (12)
-- (15 points)
"Tranquilizer Missiles" Blast 18 (Feats: Range 4) (Extras: Penetrating 16) Linked to Affliction 18 (Fort; Fatigued/Exhausted/Paralyzed) (Feats: Range 4) (Extras: Ranged, Multiattack) (114) -- [120]
AE: "Explosive Blast" Blast 17 (Extras: Area- 120ft. Burst +3) (82)
AE: "Mega-Buster Ray/Laser Eyes" Blast 25 (Feats: Extended Range 5- 3,200 feet) (Extras: Multiattack, Penetrating 16) (72)
AE: "Blast Line" Damage 17 (Feats: Variable Descriptor- Fire/Laser) (Extras: Area- 240ft. Line +3) (69)
AE: "Giant-Size Smash" Damage 17 (Extras: Area- 60ft. Burst +2) (51)
AE: "Power Force Field" Force Field 10 Linked to Energy Aura 20 (Flaws: Immobile -2) (30)
AE: "Electrical Grapplers" Snare 20 (Feats: Extended Range 3- 500 feet) (Flaws: Non-Cumulative) Linked to Blast 22 (84)
Offense:Unarmed +6 (+22 Damage, DC 37)
Missiles +8 (+18 Ranged Damage & Affliction, DC 33 & 28)
Ranged Weapons +9 (+25 Ranged Damage, DC 40)
Area Attacks +17 Area (+17 Damage, DC 32)
Initiative -2
Defenses:Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +26 (+16 Impervious), Fortitude --, Will --
Complications:Weakness (Robot/Cyborg)- As a machine, Mechagodzilla is more vulnerable to electrical attacks and magnetics than normal Kaiju. He is also under direct control of others at all times- he will shut down if no one is controlling him.
Disabled (Kaiju)- Mechagodzilla cannot speak to human, nor use his missile-fingers to easily manipulate objects.
Total: Abilities: -80 / Skills: 16--8 / Advantages: 19 / Powers: 281 / Defenses: 28 (256)
-Heisei Mechagodzilla is even SCARIER than the Showa version, and one PL higher than even Heisei Godzilla himself, with a PL 16.5 Mega Buster from his mouth, and a PL 17 Maser Cannon from the Garuda ship that attaches to Mechagodzilla's back like a Removable Device that renders him "Super Mechagodzilla". Note that this machine (created by humans this time, and not aliens) is the one thing to actually FATALLY INJURE Godzilla himself, requiring Fire Rodan to sacrifice it's life to heal the main man. Thus, Super Mechagodzilla was destroyed. This guy's got so many weapons that most are basically the same (Multiattack Blast doing tons of damage), so the Plasma Grenade doesn't need a separate statline- the only odd thing is that the Maser Cannons of Garuda just boost the regular Blast- it seem silly to charge full points for what is basically doing slightly more damage than regular attacks.
KIRYU/MECHAGODZILLA (Kiryu/Mechagojira- Heisei Era)
Created By: Shinichi Sekizawa
First Appearance: "Godzilla vs. Mechagodzilla: Tokyo S.O.S." (2002)
Role: Opposite Colour Villain, Unstoppable Robot, Kid's Wet Dream
Size: 60 meters (176 feet)
PL 16 (236)
STRENGTH 20
STAMINA --
AGILITY -2
FIGHTING 8
DEXTERITY 0
INTELLIGENCE --
AWARENESS --
PRESENCE --
Skills: Intimidation 16 (+11, +20 Size)
Advantages: All-Out Attack, Improved Critical (Beam Weapon) 4, Power Attack, Ranged Attack 8, Startle, Takedown Attack 2, Withstand Damage
Powers:"DaiKaiju"
Growth 23 (Str & Sta +23, +23 Mass, +11 Intimidation, -11 Dodge/Parry, +5 Speed) -- (336 feet) (Feats: Innate) (Extras: Permanent +0) [47]
Protection 26 (Extras: Impervious 31) [57]
"Mechanical Senses" Senses 4 (Low-Light & Infra Vision, Detect Radiation- Ranged) [4]
"Boot Jets" Flight 6 (120 mph) [12]
"Machine" Immunity 30 (Fortitude Effects) [30]
"Absolute Zero Cannon" Blast 24 Linked to Weaken Toughness 16 (Extras: Ranged) Linked to Snare 16 (108) -- [114]
AE: "Tracking Missiles" Blast 22 (Feats: Homing 3) (Extras: Penetrating 16) (60)
AE: "Explosive Blast" Blast 16 (Extras: Area- 120ft. Burst +3) (78)
AE: "Beam Weapon/Flame-Thrower/Short-Range Laser/Missiles" Blast 24 (Feats: Variable Descriptor- Fire/Laser, Extended Range 5- 3,200 feet) (Extras: Multiattack, Penetrating 16) (73)
AE: "Atomic Line" Damage 16 (Feats: Variable Descriptor- Fire/Laser) (Extras: Area- 240ft. Line +3) (65)
AE: "Giant-Size Smash" Damage 16 (Extras: Area- 60ft. Burst +2) (48)
AE: "Wrist-Blades" Strength-Damage +1 (Extras: Penetrating 16) (17)
Offense:Unarmed +8 (+20 Damage, DC 35)
Wrist-Blades +8 (+21 Damage, DC 36)
Ranged Weapons +8 (+24 Ranged Damage, DC 39)
Beam Weapon +8 (+24 Ranged Damage, DC 40)
Absolute Zero Cannon +8 (+24 Ranged Damage, +16 Weaken & +16 Affliction, DC 39, 26 & 26)
Area Attacks +16 Area (+16 Damage, DC 31)
Initiative -2
Defenses:Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +26 (+16 Impervious), Fortitude --, Will --
Complications:Weakness (Robot/Cyborg)- As a machine, Kiryu is more vulnerable to electrical attacks and magnetics than normal Kaiju. He is also under direct control of others at all times- he will shut down if no one is controlling him. It is also vulnerable to attacks on it's pilot, and can go rogue if the DNA "mind" of the original Godzilla awakens.
Disabled (Kaiju)- Kiryu cannot speak to human, nor use his missile-fingers to easily manipulate objects.
Total: Abilities: -80 / Skills: 16--8 / Advantages: 18 / Powers: 264 / Defenses: 26 (236)
-Kiryu is a modification of the Mechagodzilla concept for the Millennium series (which oddly featured smaller creatures than the Heisei era that preceded it- they're only a few meters larger than the Showa era's beasts), the same PL as Godzilla & the original MechaG, with one super-awesome weapon. That Absolute Zero Cannon is freaking TERRIFYING, though, capable of Snaring, Weakening AND Blasting it's victim. Kiryu fought Godzilla to a standstill, and the G-Man only barely won. Curiously, this creature is a resurrection of sorts- the ORIGINAL Godzilla's skeleton and DNA are used as a basis for the creature, causing it to go rogue once.