Gotta be one of the most underrated super-hero designs ever made.SNOWBIRD (Narya, aka "Anne McKenzie Thompson")
Created By: John Byrne & Chris Claremont
First Appearance: The Uncanny X-Men #120 (April 1979)
Role: Shapeshifter, Inhuman Godly Character
Group Affiliations: Alpha Flight, The Flight, The Royal Canadian Mounted Police, The God Squad
PL 10 (184)
STRENGTH 6
STAMINA 6
AGILITY 4
FIGHTING 8
DEXTERITY 0
INTELLIGENCE 0
AWARENESS 2
PRESENCE 2
Skills: Athletics 4 (+6)
Close Combat (Natural Weapons) 4 (+12)
Expertise (Northern Demigoddess) 8 (+8)
Insight 4 (+6)
Intimidation 3 (+5)
Perception 8 (+10)
Stealth 3 (+7)
Treatment 2 (+2)
Advantages: Precise Attack (Close/Concealment), Teamwork
Powers:"Arctic Demigoddess"
Immunity 3 (Aging, Cold, Teleportation) [3]
Immortality 1 [1]
Movement 1 (Environmental Adaptation- Arctic) [2]
Senses 1 (Low-Light Vision) [1]
"Magic-Sensitive" Senses 2 (Detect Magic- Radius) [2]
Senses 4 (Postcognition) (Flaws: Limited to Situations Directly Involving Her -2) [1]
"Healing Glow" Regeneration 8 (Flaws: Limited to Human Form, Uncontrolled) [2]
Flight 5 (60 mph) [10]
"Shapeshift" Shapeshift 11 (Flaws: Limited to Animals) (Quirks: Remains White -1, Limited to Canadian Animals -1) [75]
(All Animals Posses The Following Advantages)
"Animal Prowess" Enhanced Advantages 14: All-Out Attack, Daze (Intimidation), Fast Grab, Great Endurance, Improved Critical (Natural Weapons) 2, Improved Initiative, Improved Hold, Last Stand, Power Attack, Prone Fighting, Seize Initiative, Startle, Tracking (14)
Offense:Unarmed +8 (+2 Damage, DC 17)
Natural Weapons +8-12 (+8-11 Damage, DC 23-26)
Initiative +8
Defenses:Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3, Fortitude +8, Will +7
Complications:Involuntary Transformation (Animal Personae)- If Snowbird remains in an animal's form for too long, it will begin to subsume her personality. Eventually, she may be unable to return to her normal state at all.
Responsibility (The Northern Gods)- A Demigoddess and daughter of Nelvanna, Narya must often do her duty, and the bidding of her superior deities.
Enemy (The Great Beasts)- The ancient enemies of both mankind and the Arctic Gods, the Great Beasts must be stopped at all costs.
Relationship (Son & Child)- Snowbird married and had a child for a period of time, but both were killed (Men in Refridgerators! MEN IN REFRIDGERATORS!!). She still honors their memory.
Weakness (Leaving Canada)- Snowbird will occasionally grow weak and ill if she leaves Canada's borders. This may even kill her.
Drawback (Changing Forms Rapidly)- Snowbird may become pained greatly by switching between forms without first shifting to her "human" one. This is rather inconsistent, and appears to have been written out by now.
Total: Abilities: 52 / Skills: 36--18 / Advantages: 2 / Powers: 97 / Defenses: 15 (184)
-Snowbird was one of the big identifying members of Alpha Flight in it's initial form, but she was written out of the series early on, after the big major battle against the Great Beasts took place. A demi-goddess, she was a shapeshifter of fairly high power, but was killed after some complicated stuff that ended up with Sasquatch in her body, and not resurrected until fairly recent times, which is a span of almost ten years. As a result, she doesn't have the kind of respect or legitimacy that a lot of other 'long-time' super-heroes do, and is kind of a forgotten character. Her last big appearance was on "The God Squad", a Hercules-led team that defeated the Skrull Gods in one of the best "Secret Invasion" storylines they made. Still though, I love this design- you don't get a lot of powder-blue & white out there in the realm of comic books, but it's a good complimentary set of "cooling" colours, and she certainly looks one hell of a lot cooler than any "Dove" ever did. Plus, Animal-Shifting has always been a favourite power of mine, especially when it's colour-specific so they produce some unusual images.
-It IS a bit unfair that she could ALSO transform into a Sasquatch, though, so it's for the best that it was a rare accomplishment for her. I mean, being the big Strongman on his team was Walter's BIG THING, in addition to being the smart guy, and all of a sudden Snowbird gets all of his powers, PLUS MORE?
-Snowbird's Shapeshift allows for 55 points maximum added to the rest of her build (including about 14 Advantages she will nearly always possess). Since she didn't turn into Sasquatch in EVERY FIGHT, I'm going to assume all those ranks were basically a one-time thing (Sasquatch's upgrades would be 62 points). So far, she gets 55 points' worth of powers to put wherever she likes (a -1 Variable to account for the limitations of them being only Animals, though occasionally she pushes it and breaches into GOD-level forms... I usually call stuff like that "Extra Effort"), usually being super-powered versions of regular animals (it's implied they're usually only the regular animals, but that doesn't account for her turning into a REGULAR wolverine, which then tore the hell out of a Wendigo after it had beaten Wolverine and Nightcrawler with ease. Plus, her Snowy Owl form has a wingspan of about twenty feet). There's a two-point reduction for her Quirks- Always White (kinda ruinst the "Morph" aspect) and Limited to Canadian Animals (it's still varied enough to allow for Mosquitos, Sasquatches, Whales, Fish & Birds, but it's KIND of a limitation). She's also got a handful of Immunities, Uncontrolled Healing powers and the like for being an Arctic-based demi-goddess, all of which adds up to a pretty cool all-around character.
Sample Forms (Animals includes the Owl, Wolf, Fox, Walrus, Brown & Polar Bear, Wolverine, Seal, Sperm & Right Whale, etc. She's also turned into a swarm of Mosquitos, a Wendigo, and a female version of Sasquatch):

GREAT SNOWY OWL
PL 10 (184)
STRENGTH 6 STAMINA 6 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2
Skills:
Athletics 4 (+6)
Close Combat (Natural Weapons) 4 (+12)
Expertise (Northern Demigoddess) 8 (+8)
Insight 4 (+6)
Intimidation 3 (+5)
Perception 8 (+10)
Stealth 3 (+7)
Treatment 2 (+2)
Advantages:
All-Out Attack, Daze (Intimidation), Fast Grab, Great Endurance, Improved Critical (Natural Weapons) 2, Improved Initiative, Improved Hold, Last Stand, Power Attack, Precise Attack (Close/Concealment), Prone Fighting, Seize Initiative, Startle, Teamwork, Tracking
Powers:
"Arctic Demigoddess Powers" plus:
"Animal Boosts" (26 points' worth)
"Animal Senses" Senses 3 (Extended, & Ultra-Vision) [3]
"Owl Ear Tufts" Senses 2 (Accurate Hearing) [2]
"Natural Weapons- Talons & Beak" Strength-Damage +2 (Feats: Reach) (Extras: Penetrating 5) [8]
Flight 1 (120 mph) (Flaws: Winged) [1]
Protection 1 [1]
Enhanced Skills 12: Intimidation 4 (+10), Perception 2 (+12), Stealth 6 (+10) [6]
"Arctic Whiteness" Stealth 4 (+14) -- (Flaws: Limited to White Areas) [1]
Enhanced Dodge & Parry 2 [4]
Offense:
Unarmed +8 (+2 Damage, DC 17)
Natural Weapons +12 (+8 Damage, DC 23)
Initiative +8
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +7, Fortitude +11, Will +7
Total: Abilities: 42 / Skills: 36--18 / Advantages: 2 / Powers: xx / Defenses: 18 (184)

GREAT WHITE BEAR
PL 10 (184)
STRENGTH 10 STAMINA 8 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2
Skills:
Athletics 4 (+6)
Close Combat (Natural Weapons) 4 (+12)
Expertise (Northern Demigoddess) 8 (+8)
Insight 4 (+6)
Intimidation 3 (+5)
Perception 8 (+10)
Stealth 3 (+7)
Treatment 2 (+2)
Advantages:
All-Out Attack, Daze (Intimidation), Fast Grab, Great Endurance, Improved Critical (Natural Weapons) 2, Improved Initiative, Improved Hold, Last Stand, Power Attack, Precise Attack (Close/Concealment), Prone Fighting, Seize Initiative, Startle, Teamwork, Tracking
Powers:
"Arctic Demigoddess Powers" plus:
"Animal Boosts" (24 points' worth)
"Animal Senses" Senses 2 (Acute & Extended Scent) [2]
"Natural Weapons- Claws & Teeth" Strength-Damage +1 [1]
Speed 1 (4 mph) [1]
Enhanced Skills 8: Intimidation 6 (+13), Stealth 2 (+9) [4]
"Arctic Whiteness" Stealth 4 (+13) -- (Flaws: Limited to White Areas) [1]
Enhanced Strength 4 [8]
Enhanced Stamina 2 [4]
Reduced Fighting -1 [-2]
Enhanced Parry & Dodge 2 [4]
Protection 1 [1]
Offense:
Unarmed +8 (+2 Damage, DC 17)
Natural Weapons +9 (+11 Damage, DC 24)
Initiative +8
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +9, Fortitude +11, Will +7
Total: Abilities: 42 / Skills: 36--18 / Advantages: 2 / Powers: xx / Defenses: 18 (184)

WHITE SASQUATCH
PL 10 (184)
STRENGTH 14 STAMINA 8 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2
Skills:
Athletics 4 (+6)
Close Combat (Natural Weapons) 4 (+12)
Expertise (Northern Demigoddess) 8 (+8)
Insight 4 (+6)
Intimidation 3 (+5)
Perception 8 (+10)
Stealth 3 (+7)
Treatment 2 (+2)
Advantages:
Precise Attack (Close/Concealment), Teamwork
Powers:
"Arctic Demigoddess Powers" plus:
"Sasquatch Boosts" (62 points' worth)
"Animal Senses" Senses 3 (Acute & Extended Scent, Extended Hearing) [3]
Enhanced Advantages 4: Fast Grab, Great Endurance, Improved Grab, Power Attack [4]
Enhanced Skills 4: Intimidation 4 (+11) [2]
"Arctic Whiteness" Stealth 4 (+7) -- (Flaws: Limited to White Areas) [1]
"Natural Size" Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
Enhanced Strength 4 [8]
Protection 3 (Extras: Impervious 11) [14]
Leaping 7 (1,000 feet) [7]
Loses Flight [-10]
Power-Lifting 1 (800 tons) [1]
"Super-Strength Feats"
"Thunderclap" Affliction 10 (Dodge; Dazed/Stunned/Incapacitated) (Extras: Area- 30ft. Burst) (20) -- [23]
AE: "Groundstrike" Affliction 10 (Dodge; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 11 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (16)
AE: "Groundstrike Line" Affliction 10 (Dodge; Hindered/Prone) (Extras: Area- 60ft. Line +2) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 11 (Extras: Area- 30ft. Line) (Flaws: Limited to Objects) (16)
AE: Penetrating Strength Damage 10 (10)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Natural Weapons +9 (+11 Damage, DC 24)
Initiative +8
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +9, Fortitude +11, Will +7
Total: Abilities: 42 / Skills: 36--18 / Advantages: 2 / Powers: xx / Defenses: 18 (184)