THE RED SKULL (Johann Schmidt)
Created By: Joe Simon & Jack Kirby
First Appearance: Captain America #7 (Oct. 1941)
Role: The Big Bad, The Nazi
Group Affiliations: The National Socialist Party of Germany, The Skeleton Crew, A.I.M., HYDRA, ULTIMATUM
PL 10 (198)
STRENGTH 4
STAMINA 5
AGILITY 6
FIGHTING 11
DEXTERITY 3
INTELLIGENCE 4
AWARENESS 5
PRESENCE 5
Skills: Acrobatics 4 (+11)
Close Combat (Unarmed) 3 (+14)
Deception 8 (+13)
Expertise (Business) 4 (+8)
Expertise (Nazi Party Leader) 6 (+10)
Expertise (History) 7 (+11)
Expertise (Criminal) 7 (+11)
Expertise (Science) 2 (+6)
Insight 4 (+9)
Intimidation 8 (+13)
Invsetigation 2 (+7)
Perception 6 (+11)
Persuasion 5 (+10)
Vehicles 2 (+5)
Advantages:Accurate Attack, Benefit 4 (Reputation & Wealth 3), Precise Attack (Close/Concealment), Chokehold, Connected, Contacts, Defensive Attack, Defensive Roll, Diehard, Equipment 5 (Guns, etc.), Fast Grab, Improved Critical (Unarmed), Improved Disarm, Leadership, Ranged Attack 9, Taunt
Powers:"Dust of Death Poison Cigarette" (Flaws: Easily Removable) [24]
Weaken Stamina 10 (Extras: Area- 30ft. Cloud, Progressive +2) (40 points)
"The Cloned Body of Steve Rogers- Absolute Peak Human"
Strength-Damage +1 [1]
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
Immunity 2 (Poison, Disease) (Flaws: Limited to Half-Effect) [1]
Regeneration 2 [2]
Offense:Unarmed +14 (+5 Damage, DC 20)
Guns +12 (+5 Ranged Damage, DC 20)
Dust of Death +10 Area (+10 Weaken, DC 20)
Initiative +6
Defenses:Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +5 (+6 D.Roll), Fortitude +8, Will +10
Complications: Motivation (Power)- The Skull desires power over anything else- be it via Nazism, criminal empires or the Cosmic Cube.
Enemy (Captain America)- For decades, the Skull's key nemesis has been Captain America- the symbol of freedom itself.
Total: Abilities: 86 / Skills: 68--34 / Advantages: 31 / Powers: 31 / Defenses: 16 (198)
-The Red Skull's got a permanent place as one of comics' greatest villains by the simple virtue of being a real damned Nazi when most villains are just vague 'evil' people, no matter their origins or motivations. I mean, he WAS FRIENDS WITH HITLER. That's the kind of REAL legit evil that people can actually grasp and understand. That he's the recurring arch-nemesis of one of Marvel's top heroes doesn't hurt- as that's basically a permanent sort of A-list ranking for any villain. He was such a good villain that during the 90s, a recurring theme in the Captain America comics by Mark Gruenwald saw the Red Skull's day-to-day operations with his Skeleton Crew, which is extremely unusual for comics. Because really, most villains just pop in, fail, and then vanish for a while to recover their reputation for a big return. THIS GUY was scheming and plotting for years at a time, in the same book as his arch-enemy!
-The Red Skull's a dangerous combatant, especially in this body. A cloned body of Cap's with his own memories, meant to give the Skull a more threatening physical presence, pays off in spades here, as he casually hits 88 points worth of Abilities, which is crazy. He's good enough in combat to do some damage to Wilson Fisk of all people, though Kingpin ended up winning that fight handily (Skull is more accurate, but Fisk is stronger and tougher). He's also extremely skilled, a great manipulator, good at hand-to-hand combat (though he lacks most of Cap's martial arts Advantages) or at shooting (+12 to hit with firearms), and has some moderate Super-Powers from the Serum flowing through his veins. But make no mistake- you're probably not going to be fighting Schmidt in hand-to-hand: you'll be fighting his Minions, his Skeleton Crew, fighting through the deathtraps in his maze, and trying to expose him as the REAL identity of a beloved politician that seems to be the perfect candidate for President. He's very much a "Labyrinthine Plot" kind of villain.
-The "Dust of Death" has been used often enough to be a worthy addition to a Skull build, costing 24 points and being extremely lethal as a last resort, should you actually engage him.