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Jab's He-Builds: Trap Jaw, Two-Bad, Bow, Angella, She-Ra

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Re: Jab's Builds: Superpro, DCA H&V Review, Discus, The Champion

Postby Kreuzritter » Fri Aug 26, 2011 4:04 am

further point on thing vs champion. In the marvel 2-in-1 that followed it, it was revealed that the fight with champion came mere days after the Fantastic Four got their butts handed to them by Gladiator

its also an issue near and dear to jab's heart, considering all the jobbers that came crawling out of the woodwork to try and take ol Benjy Out, and were promptly driven back into the ground by all the other supers in NYC
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Re: Jab's Builds: Superpro, DCA H&V Review, Discus, The Champion

Postby Jabroniville » Fri Aug 26, 2011 10:01 pm

Image

ALKHEMA
Created By:
Roy & Dann Thomas, David Ross
First Appearance: The Avengers West Coast #90 (Jan. 1993)
Role: Distaff Counterpart (to Ultron), Killer Robot
Group Affiliations: None
PL 12 (266)
STRENGTH
12 STAMINA -- AGILITY 3
FIGHTING 4 DEXTERITY 4
INTELLIGENCE 5 AWARENESS 2 PRESENCE 1

Skills:
Deception 5 (+6)
Expertise (Science) 8 (+13)
Insight 4 (+6)
Intimidation 11 (+12)
Perception 6 (+8)
Ranged Combat (Blasts) 2 (+12)
Technology 11 (+16)
Vehicles 3 (+6)

Advantages:
Close Attack 6, Daze (Intimidation), Equipment (Lab Stuff) 3, Fast Grab, Improved Grab, Improved Hold, Last Stand, Power Attack, Ranged Attack 6, Ultimate Toughness Check, Withstand Damage

Powers:
"The Ultimate Machine"
Immunity 40 (Fortitude & Mental Effects) [40]
"Computer Brain" Quickness 6 (Flaws: Limited to Mental Effects) [3]
"Datalink" Communication (Electronic) 2 [10]
Senses 6 (Extended Sight, Infra-Vision, Radar- Accurate Ranged Radio Sense) [6]
"Beam Interface to Other Systems" Immortality 1 (One Month) (Flaws: Limited to Transferring to Available Computers or Bodies) [1]

"Adamantium Body" Protection 18 (Extras: Impervious 29) [47]
"Jet Thrust" Flight 7 (250 mph) [14]
"Energy Beams From Head & Shoulders" Blast 12 (Extras: Multiattack) [36]

Offense:
Unarmed +10 (+12 Damage, DC 27)
Blasts +12 (+12 Ranged Damage, DC 27)
Initiative +3

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +18 (+15 Impervious), Fortitude --, Will +8

Complications:
Vulnerable- Though nigh-invincible, Alkhema can be given trouble by computer viruses, electrical attacks, magnetics, and magic hex-bolts.
Motivation (Death of All Life on Earth)- Like Ultron, Alkhema wishes to destroy all life on Earth and replace it with robotic "life". However, while Ultron wishes to commit mass genocide, Alkhema instead wants to kill every person on Earth one-by-one.
Rivalry (Ultron)- The two care little for each other, and will not team up anymore.
Responsibility (Motherhood)- Alkhema wishes to give "birth" to hordes of robotic offspring, from the War Toys to the Bio-Synthezoids. She uses great deals of minions as a result.
Enemy (The Avengers)

Total: Abilities: 52 / Skills: 50--25 / Advantages: 23 / Powers: 159 / Defenses: 7 (266)

-Alkhema was created to be a Chick Ultron, by Ultron's original creator (Roy Thomas, not Hank Pym). She went all of one issue before betraying him (Ultron has some CRAP LUCK with his created minions, I tell you what), mainly over their belief in how to kill humans. Ultron wanted quick genocide, and Alkhema wanted to kill everyone one-by-one, so she could enjoy it more. She's only had a handful of appearances despite her tremendous power because really, when you need an invulnerable super-robot with ideals of genocide against the human race, you're just gonna go with ULTRON and be done with it.

-Alkhema is essentially Ultron Lite, which makes her a horrifying opponent regardless- she's strong as hell (lifting ninety tons while lying on her back and having zero leverage whatsoever), almost invincible, and has a powerful Blast as well. She's nowhere near Ultron's capabilities (she doesn't have his branching Alt-Effects from what I can tell), but she's still enough to fend off an entire Avengers barrage with that ridiculous Adamantium-based toughness.
Last edited by Jabroniville on Sun Jan 15, 2012 1:19 am, edited 5 times in total.
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Re: Jab's Builds: Superpro, DCA H&V Review, Discus, The Champion

Postby Jabroniville » Fri Aug 26, 2011 10:07 pm

Image

Fun note: I was a HUGE fan of the Malcolm dude on the right, and totally constructed my own "Marvel"-type verse that used HIM instead of Bishop!

BISHOP (Lucas Bishop)
Created By:
John Byrne, Jim Lee & Whilce Portacio
First Appearance: The Uncanny X-Men #282 (Nov. 1991)
Role: The '90s Bad-Ass Anti-Hero, Team Cop, The Unfunny Guy
Group Affiliations: The X-Men, Xavier's Security Enforcers, O*N*E*, Interpol
PL 10 (185)
STRENGTH
4/7 STAMINA 5 AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 1

Skills:
Close Combat (Unarmed) 4 (+12)
Deception 5 (+6)
Expertise (History) 8 (+11)
Expertise (Police Officer) 7 (+10)
Perception 4 (+7)
Intimidation 7 (+8)
Investigation 7 (+10)
Ranged Combat (Firearms) 4 (+14)
Sense Motive 4 (+7)
Technology 4 (+7)
Vehicles 6 (+8)

Advantages:
All-Out Attack, Equipment 4 (Communications, Armour +1, Guns +6- Multiattack), Improved Aim, Improved Critical (Gun), Improved Critical (Blast), Interpose, Power Attack, Quick Draw, Ranged Combat 8, Tracking

Powers:
"Mutant Powers: Absorption & Redirection of Energy"
Blast 10 (Feats: Variable Descriptor) (Extras: Reaction) (Flaws: Fades) (Quirk: Energy Always Same Type as Absorbed) [20]
Enhanced Strength 3 (Extras: Reaction) (Flaws: Fades) [6]
Immunity 40 (Energy Attacks & Effects) (Flaws: Limited to Three-Quarters-Immunity) [30]
Immunity 2 (Time Effects) [2]
Super-Senses 2 (Time Sense, Location Sense) [2]

Equipment:
"Big Ol' Future Guns" Blast 6 (Extras: Multiattack) (18)
"Body Armour" Protection 1 (1)
Comm Gear (1)

Offense:
Unarmed +12 (+4 Damage, DC 19)
Enhanced From Energy +12 (+7 Damage, DC 22)
Energy Blasts +10 (+10 Ranged Damage, DC 20)
Guns +14 (+6 Ranged Damage, DC 21)
Initiative +1

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +5 (+6 Armour), Fortitude +9, Will +8

Complications:
Responsibility (Man Out of Time)- Bishop comes from seventy years in the future, and is often befuddled by modern sensibilities and morse. He's also not much of a joker.
Motivation (Justice, Extreme Style)- Bishop is a good cop for his own time, and has a "kill or be killed" mentality.
Power Loss (Absorption)- Bishop can possibly be overloaded.

Total: Abilities: 58 / Skills: 56--28 / Advantages: 19 / Powers: 60 / Defenses: 20 (185)

-I was gonna say Bishop was a 'modern' addition to the X-Men lineage, but then I realized that I'm old and that was TWENTY YEARS AGO :(. Stupid aging. So yeah, Bishop was created in those HYPER-Badass Dork Age comics years, just around the Image Explosion of grim 'n' gritty anti-heroes taking over comics. With Cable in X-Force, Wolverine in X-Men Blue, and new gun-totting loonies popping up all over the place, the Gold Strike Force, with it's roster of less-popular guys, needed one too. Enter Bishop, a "kill 'em all" kind of cop from the future, chasing a foppish pansy Trevor Fitzroy through time, getting stuck, and mending his ways with the X-Men.

-Bishop's since become more notable for his early Jheri Curl haircut and his constant stream of cancelled solo books than anything else, and is currently going crazy evil, hunting the First Mutant Child because she apparently set off his whole lame future where mutants are all in concentration camps. I'd guess that means they're done with him as a meaningful good guy. Personally, I was always REALLY ANNOYED that Bishop was somehow able to get his own ongoing series during the "Dark Age" of comic books, while so many other valid characters never got the chance.

-Bishop's a funky build, using the Absorption power (he's one of it's major adherents in comics) to redirect +10 damage worth of blasts back at his opponents. Most others have statted his Absorption much higher in another edition, but in my opinion he used guns almost as often, so it's clearly not a SUPER-powerful attack. At best he tended to eat a shot or two and fire them back repeatedly, and it wasn't anywhere near as tough as Cyclops or someone in most cases. There are moments when he absorbs something as full-on as Onslaught's psionic burst and stuff like that, but those are rare occurences, best portrayed by Hero Points and Extra Effort. After all, he's got a nigh-Immunity (30 points' worth since it involves Immunity to Energy Damage AND Effects) against all Energy Attacks, which means that all but the very best are gonna have trouble even scratching him (a +16 Blast will only do a paltry +4 damage). For a more powerful Blast, he's best off using Power Attack (total of +15 Damage, not bad)- he can probably also mimic the properties (like Area Effects- I've seen him do that at least once).

-Bishop's a tough, pricey dude, even without his Powers, but he's still below Skillmonkey types like Gambit & Daredevil. Despite this, he's tough enough to wander around town with a hole in his body from falling into a broken pipe, take gunshots and not bleed out entirely, and hold his own against Wolverine or Cable in a battle to the death (as a big part of the X-Men in the Iron Age, he was often paired up with the other two).
Last edited by Jabroniville on Sat Nov 12, 2011 4:32 am, edited 6 times in total.
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Re: Jab's Builds: Superpro, DCA H&V Review, Discus, The Champion

Postby Jabroniville » Fri Aug 26, 2011 10:16 pm

Image
Image

This character appeals to none of my fetishes. Oh no, none at all.

THUNDRA
Created By:
Roy Thomas & Gerry Conway
First Appearance: The Fantastic Four #129 (Dec. 1972)
Role: The Hottest of Hot Amazons, Man-Hater, Super-Feminist
Group Affiliations: The Femizons, The Grapplers, The Frightful Four, Roxxon Oil
PL 12 (180)
STRENGTH
13 STAMINA 13 AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 4 (+8)
Deception 4 (+6, +8 Attractive)
Expertise (Femizon Warrior) 7 (+9)
Expertise (Technology) 4 (+6)
Intimidation 8 (+10)
Investigation 2 (+4)
Perception 4 (+6)
Persuasion 4 (+6, +8 Attractive)
Stealth 2 (+7)
Vehicles 5 (+7)

Advantages:
Accurate Attack, All-Out Attack, Attractive, Beginner's Luck, Benefit (Queen of Femizonia), Chokehold, Defensive Throw, Diehard, Fast Grab, Great Endurance, Improved Critical (Unarmed), Improved Critical (Chain) 2, Improved Disarm, Improved Hold, Improved Trip, Power Attack, Quick Draw, Ranged Attack 6, Takedown 2

Powers:
"Super-Amazon Physiology"
Impervious Toughness 11 [11]
Leaping 3 (60 feet) [3]

"Super-Strength Feats" (AEs of Strength Damage) [3]
    AE: "Groundstrike" Affliction 10 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (13)
    AE: "Shockwave" Damage 11 (Extras: Area- 30ft. Burst) (Flaws: Both He & Target Must Be Touching Ground) (11)
    AE: "Sonic Slam" Affliction 11 (Fort; Dazed/Stunned) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree) (11)
"Thundra's Chain" (Flaws: Easily Removable) (Feats: Restricted- Super-Strength Required) [4]
Strength-Damage +0 (Feats: Reach 3, Improved Disarm & Trip) (5 points)

Offense:
Unarmed +11 (+13 Damage, DC 28)
Chain +11 (+13 Damage, DC 28)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +13 (+6 Impervious), Fortitude +13, Will +9

Complications:
Responsibility (Femizonia)
Responsibility (Loves Arkon or The Thing)- Thundra was into Ben's power for a while, but she eventually hooked up with Lord Arkon on account of his sheer manliness. Seriously- they were fighting, then went all "wait, you respect me?" and started making out right then and there.
Obsession (Female Superiority)- Thundra naturally assumes women to be superior to males, and often rejects hitting the obviously-weaker sex. She will not stand to see women harmed, or to see men dominating them.

Total: Abilities: 98 / Skills: 44--22 / Advantages: 26 / Powers: 21 / Defenses: 13 (180)

-Always liked Thundra. I mean, what's not to love? A giant, amazonian redhead who beats the snot out of men and brags about how useless they are. What is she, the living embodiment of dork fetishes? The cool design (mixing sex appeal with ACTUAL muscle mass- unlike Wonder Woman- alongside a red single-strap outfit, long pants and a giant chain) adds to it to make a memorable Fantastic Four supporting character. She mostly stuck around those books, dealing with a rivalry/crush over The Thing of all people, and then we got that whole AWFUL (in that fun way) early-'70s sci-fi story of the superfeminist future society, which is just SO comics. Plus that "Avengers West Coast" issue where she fights Arkon for a while before realizing they actually want to bone each other, at which point they IMMEDIATELY STOP WHAT THEY ARE DOING IN THE MIDDLE OF A FIREFIGHT so they can get it on in front of everybody. Has to be seen to be believed.

-She's been more of an also-ran for nearly two decades until JUST recently, as she's added to the never-ending supply of Green-skinned super-heavyweights (GAWD, what is it with writers adding new versions of heroes to everyone's mythology?) by impregnating herself with The Hulk's cells and making a new She-Hulk. OK, it might be an alternate Thundra, but what-ev, same character.

-Thundra's a powerhouse akin to Ben Grimm, and stats out as such, but she's considerably better at fighting (Ben could NEVER manage to defeat her in all their fights), making her a PL 12 heavyweight. More than a PL 10 can handle, she's strong as hell, fast, a great fighter (MANY Advantages designed to alter all of her caps around), has a pretty good weapon (she's so strong that it doesn't boost her strength, but its range & Power Feats are a big help), and can take some heavy punishment. She's enough to go one-on-one with The Thing, Abomination or even the Hulk for a few rounds. Plus, the sexy. Never forget about the sexy.
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Re: Jab's Builds: H&V Review, Champion, Alkhema, Bishop, Thundra

Postby danelsan » Sat Aug 27, 2011 8:50 am

Oh, look! A really, reaaally small nit! Let me pick it for ya...
It is not like we can't understand it, but I noticed you have been using Intelligence when the ability is called Intellect in 3e

Nice, this Thundra. Very well-built and seems like a fun one. The character sheet is nice too, I suppose :wink:
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Re: Jab's Builds: H&V Review, Champion, Alkhema, Bishop, Thundra

Postby Invictus » Sat Aug 27, 2011 8:58 am

I've always liked Thundra. She's particularly fun to take stock of at moment, since she's Marvel's riff on a character that DC is flailing around so desperately to figure out what to do with. I still wish she and Wonder Woman had been amalgamated in that old DC/Marvel cross-over ... Thunder Woman would've been awesome, I'm sure!
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Re: Jab's Builds: H&V Review, Champion, Alkhema, Bishop, Thundra

Postby FuzzyBoots » Sat Aug 27, 2011 9:12 am

Two minor quibbles on Bishop. First, half effect on an immunity is usually considered to be a flaw. Giving him 3/4 immunity for the same price seems like it's bending the rules a bit. Secondly, he's got all of these proficiencies for guns and he relies on guns, and yet there's no gun in his build? ^_^ Given his future technology nature, you can probably give him a pretty big honking futuristic one and still call it equipment.
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Re: Jab's Builds: H&V Review, Champion, Alkhema, Bishop, Thundra

Postby Arthur Eld » Sat Aug 27, 2011 9:17 am

I agree with you on the Flaw part, FB, but Bishop does have a gun, rather than making a separate Equipment section, Jab just put it in the Advantages section, along with armor and a commlink.
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Re: Jab's Builds: H&V Review, Champion, Alkhema, Bishop, Thundra

Postby Goldar » Sat Aug 27, 2011 11:19 am

Very nice and accurrate Thundra build! Thundra has always been one of my favorites. Love the pics you chose too. Thundra really seems like she could be a DC heroine.

I would love to see you stat out a Black Mary Marvel (fully empowered by Dasaad, Darkseid, Isis) and the current Donna Troy with her Lasso of Persuasion.
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Re: Jab's Builds: H&V Review, Champion, Alkhema, Bishop, Thundra

Postby Jabroniville » Sat Aug 27, 2011 1:38 pm

re: Intellect/Intelligence- yeah, I noticed that a few months back, but never bothered to change it. I'm pretty sure it's the same thing :).

re: Bishop's Immunity. I only dropped 10 points, instead of 20 (which is what a Half-Effect would be worth), for the Immunity, because it's only using 3/4 of the effect. 3/4 of 40-point-Immunity is 30. So the cost is the same.
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Re: Jab's Builds: Superpro, DCA H&V Review, Discus, The Champion

Postby Spam » Sat Aug 27, 2011 3:58 pm

Jabroniville wrote:Image
Image

This character appeals to none of my fetishes. Oh no, none at all.



If she would just face the other way in the lower picture, it would be... well. It would be really cool.
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Re: Jab's Builds: H&V Review, Champion, Alkhema, Bishop, Thundra

Postby Jabroniville » Sat Aug 27, 2011 11:54 pm

Image
Image

THE HELLFIRE CLUB:

The Hellfire Club was created by the famed Claremont & Byrne duo to rival the X-Men in the prelude to their "Dark Phoenix Saga". Both fans of the 1960s series "The Avengers", Byrne & Claremont had both seen and enjoyed an episode about the real-life Hellfire Club, and wanted to basically homage/rip-off the show with their own. They based the various members of the Marvel Hellfire Club off of actors the two had admired, and so they had their new "Villain Gang". Back in the day, teams of villains weren't all that common, and didn't usually appear all at once. Usually, villain groups would be gathered from enemies the heroes had fought over time (The Sinister Six & Masters of Evil). The X-Men set off a MAJOR trend with stuff like these guys and The Marauders.

The initial roster, all named after Chess Pieces (a naming scheme I am SO JEALOUS OF, as you could make an entire team of 16 guys with just the names, but now it would just seem like a rip-off): The Black King- Sebastian Shaw (named for Robert Shaw), who has the game-breaking "Think your way out of this one" power of Absorbing Attacks, redirecting them back at his aggressors. The White Queen- Emma Frost (named after Emma Peele), who is a telepath rivalling Professor Xavier & Phoenix. The White Bishop- Donald Pierce (Donald Sutherland, hence sharing "Hawkeye" Pierce's last name- Sutherland was "Movie Hawkeye")- a human cyborg. The Black Bishop- Harry Leland (Orson Welles), a big fat guy who controls density or himself and others. Probationary member Jason Wyngarde (Peter Wyngarde), the former "Mastermind" of the Brotherhood of Evil Mutants, disguised as a handsome dude. Wyngarde had hypnotized the powerful Jean Grey in her Phoenix guise, transforming her into his Black Queen.

It was an AWESOME storyline. Grey turned on the X-Men, and they were all captured. Wolverine was hyper-densified by Leland and chucked through the floors, left for dead. The end of the first part had Wolverine declaring "Now it's MY TURN!"- the subsequent ass-kicking resulted in Wolverine turning from the least-popular member of the team into one of Marvel's top-level characters. Cyclops also showed why he's got the "best showings" as a team leader in comics- he fakes his death at Mastermind's hands, shocking Jean Grey into reverting back to form. Cyke then uses the resulting confusion to spring the entire team, busting forth and taking back the day- even Shaw is impressed with how quickly Cyclops pulled it off.

Despite suffering a major loss (Mastermind was mind-wiped by a furious Phoenix upon being controlled- she offered him "True Omnipotence" and he went mad from the result; Leland was presumed dead at Wolverine's hands), the Club turned into recurring nemeses. Selene, a New Mutants foe, was turned into the Black Queen, though she, Frost & Shaw took turns one-upping and betraying each other. Leland returned, but died a hero after fighting Nimrod. Pierce was kicked out for being a racist anti-mutant. Eventually, Magneto (then Headmaster of Xavier's School) himself joined the Club to unite the groups of adversaries against the common threat (humans who hated mutants).

Sadly, by the 1990s, the Club's days were numbered. Claremont's billion-odd running storylines left them in the lurch, and Selene mostly kinda disappeared. Then the New Generation of writers came in, and that was it- for some reason, almost the entire 1990s were spent destroying old X-Men foes, and replacing them with new guys. New artists' creations took precedent (often with huge new teams of villains), and Magneto & Apocalypse were soon constant presences, and whole swaths of the old guard were killed off. Shaw himself was murdered by his newly-discovered son Shinobi, who formed a new Hellfire Club of sorts with The Upstarts. Emma Frost was similarly-done-in, but she was merely knocked into a coma for ten years (lasting from the early-90s until Generation-X's debut during "The Phalanx Imperative").

The Club was pretty much undone, and never recovered. The most we got afterwards were the eventual returns of all the villains, but few of them hung around with each other. Various other books made short-lived attempts at rebooting the Club (Excalibur used the British chapter), but they were all one-shots. Shaw of course came back, but never really got to achieve any sort of "Dominant Villain" status- he was actually beaten up during "Dark Reign". Emma Frost of course went on to be a recovering villainess with the Gen-X kids, and later turned British under Grant Morrison, and now she's a major X-Man and a leader on Utopia. Selene was being "Blackest Ni--" I mean, "Necrosha", where she used tons of old resurrected X-characters to try to dominate the world, and we also saw Donald Pierce again. The Club's never really attained their old dominance, but I guess they were never THAT big in the first place. They were just a great concept- a group of powerful mutants who are actually manipulative, influential people in the world of business, and control things from behind the scenes.

Included within:
Sebastian Shaw
Emma Frost
Selene
Harry Leland
Donald Pierce
Cordelia & Adrienne Frost
Mastermind
Cassandra Nova

Following them up will be the crap-ass team of losers Marvel meant to replace them: The Upstarts!
Last edited by Jabroniville on Sun Aug 28, 2011 12:03 am, edited 1 time in total.
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Re: Jab's Builds: H&V Review, Champion, Alkhema, Bishop, Thundra

Postby Jabroniville » Sat Aug 27, 2011 11:57 pm

Image

A ponce AND a bad-ass. Amazing.

SEBASTIAN SHAW (Black King of the Hellfire Club)
Created By:
Chris Claremont & John Byrne
First Appearance: The Uncanny X-Men #129 (Jan. 1980)
Role: Second-Tier Big Bad, Implacable Man, The Hedonist
Group Affiliations: The Hellfire Club, Shaw Industries
PL 12 (218)
STRENGTH
3/14 STAMINA 4/12 AGILITY 3/5
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 4 PRESENCE 5

Skills:
Acrobatics 2 (+5, +7 Boosted)
Athletics 4 (+7/+18)
Close Combat (Unarmed) 2 (+10)
Deception 8 (+13)
Expertise (Business) 11 (+15)
Expertise (Criminal) 3 (+7)
Insight 4 (+8)
Intimidation 4 (+9)
Perception 4 (+8)
Persuasion 5 (+10)

Advantages:
Assessment, Beginner's Luck, Benefit 5 (Wealth- Billionaire), Chokehold, Fast Grab, Leadership, Ranged Attack 2, Takedown

Powers:
"Mutant Powers: Absorption & Redirection of Energy"
Enhanced Advantages 6: Diehard, Extraordinary Effort, Improved Critical (Unarmed) 2, Last Stand, Power Attack, Withstand Damage [7]

"Nigh-Impossible to Hurt"
Immunity 20 (Bludgeoning Damage) [20]
Immunity 60 (Slashing, Piercing & Energy Damage) (Flaws: Limited to Half-Effect) [30]

"Absorbed Stats"
Enhanced Strength 11 (Extras: Reaction) (Flaws: Fades) [22]
Enhanced Stamina 6 (Extras: Reaction) (Flaws: Fades) [12]
Enhanced Agility 2 (Extras: Reaction) (Flaws: Fades) [4]
Protection 6 (Extras: Reaction) (Flaws: Fades) [6]
Speed 2 (8 mph) (Extras: Reaction) (Flaws: Fades) [2]
Immunity 2 (Need for Sleep, Starvation & Thirst) (Extras: Reaction) (Flaws: Fades) [2]

Offense:
Unarmed +10 (+3 Damage, DC 18)
Absorption +10 (+14 Damage, DC 29)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4 (+16 Absorption), Fortitude +8/+14, Will +10

Complications:
Motivation (Greed & Power)- Shaw is all about the acquisition of power, and is obsessed with money and business in general.
Responsibility (The Black King)- As leader of the Hellfire Club, Shaw is responsible for a great deal of things, and has certain public perceptions to give off.
Power Loss (Absorption)- Shaw is nigh-immune to all harm, and can be pounded away at by Colossus-types for hours, but he concievably has a limit- he can be overwhelmed by sheer force (likely over +16 in intensity).

Total: Abilities: 68 / Skills: 36--18 / Advantages: 13 / Powers: 105 / Defenses: 14 (218)

-Sebastian Shaw is one of those B-league X-Men villains that's considered dangerous and a schemer, but at a level well below the Magnetos & Apocalypses of the X-World. Never really been a major threat, and more of an annoyance on and off the battlefield. But those kinds of guys are necessary, y'know? Not every villain needs to be event-worthy. Foolishly killed off for most of the '90s because the new X-writers wanted a new guard of crappy replacements to take over, he came back to fill the same role he used to once his son Shinobi failed to take off as a character, and he can still be seem manipulating things around the Marvel Universe. I love his power-concept, though- it'd be broken on a hero, but as a villain, he requires that the heroes use more sneaky, underhanded methods of dealing with him- Battlefield Removal, Tying him up before he can hit you, or psionic assault (though sometimes he uses Anti-Psionic devices).

-Sebastian is a VERY high-powered individual, and his main power is essentially one of those "Think your way out of this" deals. The heroes can't simply power their way through him and kick his ass- he'd just come back far stronger. His whole plan centres around getting beaten on alot, then throwing some punches back. His power leaves him entirely Immune to Bludgeoning Damage (ie. fisticuffs) but for a Complication GM Ass-Pull, and mostly-Immune to everything else you can hurt him with (ie. Cyclops' Blasts do a BIT more to him, but not much). Wikipedia says he can boost his agility/speed too, but I've never seen it- I left it in anyways.

-The Absorption rules in M&M work differently now, leaving most of his powers at identical costs to their base effects, which is odd, but I think better than getting them all for half-price just because he needs to get punched in the head first. He can gain huge boosts to all of his stats based directly off of how hard he's been hit, and can also "add up" the attack damage. He's PL 12 all-around once he boosts himself up, and he does that quite frequently. He's also rather pricey, which is fitting given that he can probably beat the hell out of almost any opponents he fights.
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Re: Jab's Builds: Champion, Alkhema, Bishop, Thundra, Black King

Postby Jabroniville » Sun Aug 28, 2011 12:21 am

Image

HARRY LELAND (Black Bishop of the Hellfire Club)
Created By:
Chris Claremont & John Byrne
First Appearance: The Uncanny X-Men #132 (April 1980)
Role: Wussy Villain, Fat Guy
Group Affiliations: The Hellfire Club
PL 10 (149)
STRENGTH
1 STAMINA 2 AGILITY -1
FIGHTING 3 DEXTERITY 3
INTELLIGENCE 3 AWARENESS 2 PRESENCE 2

Skills:
Expertise (Civics) 10 (+13)
Expertise (Criminal) 4 (+7)
Deception 8 (+10)
Insight 6 (+8)
Investigation 4 (+6)
Perception 4 (+6)
Persuasion 8 (+10)

Advantages:
Benefit 3 (Wealth), Ranged Attack 3

Powers:
"Mutant Powers: Density Control"
"Make Others Heavy" All Powers Linked
Affliction 10 (Strength; Hindered, Vulnerable & Impaired/Exhausted, Defenseless & Disabled/Paralyzed) (Extras: Sustained +2, Perception Range +2, Extra Condition +2) (Flaws: Instant Recovery) [60]
Move Object 5 (Extras: Perception Range) (Flaws: Limited to Towards The Earth) [10]
Features 5: Increased Mass 5 (Extras: Affects Others) [10]

Offense:
Unarmed +3 (+1 Damage, DC 16)
Initiative -1

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +2, Fortitude +2, Will +5

Complications:
Motivation (Greed & Power)- Leland's the least-developed member of the Hellfire Club, but given their M.O., this much is obvious.
Weakness (Bad Heart)- Overweight and out-of-shape, Leland is not physically capable of withstanding high-stress. Using Extra Effort endangers him of a heart attack, and he died of one while fighting Nimrod.
Responsibility (Inexperienced)- Leland is better in the boardroom than on the battlefield. He is prone to bad snap decisions, such as increasing the density of a clawed mutant who is directly ABOVE him.

Total: Abilities: 30 / Skills: 44--22 / Advantages: 6 / Powers: 80 / Defenses: 11 (149)

-Harry Leland, based visually off of Orson Welles, was the weak link of the Hellfire Club in their first appearance, merely getting rid of some X-Men by knocking them through the floorboards. His next fight and he was toast, as he made the mistake of affecting Wolverine's density while the X-Man was ABOVE him. By his next appearance, the portly dude died of a heart attack in mid-battle. That's the kind of villain he was- a one-trick pony who was possibly the weakest physical bad guy ever.

-Leland's no powerhouse by any means, but his one attack is pretty effective, particularly against others (since he's like PL 2 in close combat). He'd be an effective team guy if he had any half-decent Advantages like Set-Up or Teamwork, but alas, he's just a fat tub of lard alongside better villains. His power is QUITE dangerous- a Perception-Range Affliction that hits a guy with THREE lines of Conditions (can I say I still love this power? It's so handy!)- Hindering them, Impairing their attacks, and leaving them Defenseless against attacks! This is a LETHAL combination of powers, so it's a good thing that Leland's weak as a kitten otherwise.
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Re: Jab's Builds: Champion, Alkhema, Bishop, Thundra, Black King

Postby FuzzyBoots » Sun Aug 28, 2011 6:48 am

I still hold against Pierce the killing of almost the entirety of the Hellions. Such promising characters and they got killed, largely offscreen, to boost a two-bit cyborg who never really amounted to much. *grumble*
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