
SHADOW DRAGON
PL 12 (324), PL 13 (324) Defenses
Powers: Flight +1 [1]
"Draconic Attacks"
"Shadow Wave" Damage 12 (Feats: Penetrating 9) (Extras: Area- 120ft. Cone +2) Linked to Affliction 10 (Fort; Impaired/Disabled/Paralyzed) (Extras: Area- 120ft. Cone +2) (75) -- [81]
- AE: "Shadow Stream" Damage 12 (Feats: Penetrating 9) (Extras: Area- 60ft. Line +2) Linked to Affliction 10 (Fort; Impaired/Disabled/Paralyzed) (Extras: Area- 60ft. Line +2) (75)
AE: "Shadow Blast" Blast 14 (Feats: Extended Range 2- 400 ft., Penetrating 9) Linked to Affliction 10 (Fort; Impaired/Disabled/Paralyzed) (Extras: Ranged) (59)
AE: "Shadow Field" Concealment 4 (Visuals) (Extras: Attack +0, Area- 120ft. Cloud +4) (28)
AE: "Tail Swipe" Strength-Damage +0 (Extras: Area- 60ft. Burst +2 for 12 ranks) (24)
AE: "Body Slam" Strength-Damage +0 (Extras: Area- 60ft. Shapeable +2 for 12 ranks) (Flaws: Limited to Movement Path) (12)
AE: "Claws & Teeth" Strength-Damage +2 (Feats: Penetrating 6) (8)
Senses 2 (Counters Concealment) [2]
Immunity 10 (Cold Effects) (Flaws: Limited to Half-Effect) [5]
Concealment 4 (Visuals) [8]
Complications:
Quirk (Breath Weapons)- A Dragon's Breath Weapon cannot be used continuously; it must wait 1d4 Rounds before being able to use a Breath Weapon again.

BRASS & COPPER DRAGONS
PL 12 (281), PL 13 (281) Defenses
Powers:
"Draconic Attacks"
"Fireburst" Damage 12 (Feats: Penetrating 5) (Extras: Area- 60ft. Line +2) (41) -- [46]
- AE: "Sleep" Affliction 12 (Fort; Fatigued/Exhausted/Asleep) (Extras: Cumulative, Area- 60ft. Cone) (24)
AE: "Fireball" Blast 12 (Feats: Penetrating 5) (29)
AE: "Tail Swipe" Strength-Damage +0 (Extras: Area- 60ft. Burst +2 for 12 ranks) (24)
AE: "Body Slam" Strength-Damage +0 (Extras: Area- 60ft. Shapeable +2 for 12 ranks) (Flaws: Limited to Movement Path) (12)
AE: "Claws & Teeth" Strength-Damage +2 (Feats: Penetrating 6) (8)
Senses 1 (Infravision) [1]
Immunity 10 (Fire & Heat Effects) (Flaws: Limited to Half-Effect) [5]
Movement 1 (Environmental Adaptation- Heat & Volcanic Regions) [2]
Complications:
Quirk (Breath Weapons)- A Dragon's Breath Weapon cannot be used continuously; it must wait 1d4 Rounds before being able to use a Breath Weapon again.
Jab's Notes: I was gonna make Coppers the same as their D&D versions, but then I remembered that Copper burns green, and I figured that Green Fire Breath was cool-looking for a Dragon. Note that in my world, I would probably make these guys just other variants of Fire Dragons, but I felt like statting up the "other" Breath Weapons that Dragons tend to have.

BRONZE DRAGON
PL 12 (292), PL 13 (292) Defenses
Powers:
"Draconic Attacks"
"Lightning Crashes" Damage 12 (Extras: Area- 60ft. Burst +2, Ranged) (48) -- [54]
- AE: "Lightning Bolt" Damage 12 (Feats: Penetrating 5) (Extras: Area- 60ft. Line +2) (41)
AE: "Chain Lightning" Blast 12 (Feats: Penetrating 5) (Extras: Multiattack) (41)
AE: "Repulsion" Affliction 12 (Fort; Entranced/Compelled/Controlled) (Extras: Area- 120ft. Cone +2) (Flaws: Limited to Fleeing Dragon) (24)
AE: "Tail Swipe" Strength-Damage +0 (Extras: Area- 60ft. Burst +2 for 12 ranks) (24)
AE: "Body Slam" Strength-Damage +0 (Extras: Area- 60ft. Shapeable +2 for 12 ranks) (Flaws: Limited to Movement Path) (12)
AE: "Claws & Teeth" Strength-Damage +2 (Feats: Penetrating 6) (8)
Immunity 10 (Electrical Effects) (Flaws: Limited to Half-Effect) [5]
Senses 4 (Detect Electricity- Ranged, Acute & Analytical) [4]
Movement 1 (Environmental Adaptation- Storms) [2]
Complications:
Quirk (Breath Weapons)- A Dragon's Breath Weapon cannot be used continuously; it must wait 1d4 Rounds before being able to use a Breath Weapon again.

FANG DRAGON
PL 12 (269), PL 13 (269) Defenses
Skills: Remove Ranged Combat [-1]
Advantages: Ranged Attack -4 [-4]
Powers:
"Draconic Attacks"
"Claws & Teeth" Strength-Damage +2 (Feats: Penetrating 10, Split 3) Linked to Weaken Stamina 10 (Extras: Progressive +2) (45) -- [47]
- AE: "Tail Swipe" Strength-Damage +0 (Extras: Area- 60ft. Burst +2 for 12 ranks) (24)
AE: "Body Slam" Strength-Damage +0 (Extras: Area- 60ft. Shapeable +2 for 12 ranks) (Flaws: Limited to Movement Path) (12)
None
Jab's Notes: Fang Dragons are kewl- a variant that's focused on a lethal Bite instead of Breath Attacks.
SILVER DRAGON
PL 12 (282), PL 13 (282) Defenses
Powers:
"Draconic Attacks"
"Eldritch Burst" Damage 12 (Feats: Penetrating 5) (Extras: Area- 60ft. Line +2) (41) -- [46]
- AE: "Magic Ball" Blast 12 (Feats: Penetrating 5) (29)
AE: "Tail Swipe" Strength-Damage +0 (Extras: Area- 60ft. Burst +2 for 12 ranks) (24)
AE: "Body Slam" Strength-Damage +0 (Extras: Area- 60ft. Shapeable +2 for 12 ranks) (Flaws: Limited to Movement Path) (12)
AE: "Claws & Teeth" Strength-Damage +2 (Feats: Penetrating 6) (8)
AE: "Paralyzing Gas" Affliction 12 (Fort; Fatigued/Exhausted/Paralyze) (Extras: Cumulative, Area- 60ft. Cone) (24)
Senses 1 (Infravision) [1]
Immunity 6 (Cold Damage, Drowning) [6]
Movement 1 (Environmental Adaptation- Cold) [2]
Complications:
Quirk (Breath Weapons)- A Dragon's Breath Weapon cannot be used continuously; it must wait 1d4 Rounds before being able to use a Breath Weapon again.
-Silver Dragons resemble Frost Dragons physically, but possess Paralyzing Gas, and the very Eldritch energy of Magic itself as Breath Weapons. The most fabled Silver Dragon of all was Silversmith, the Dragon God responsible for the creation of Giants, Humans, Elves, Dwarves and other creatures, all in the name of finding the "perfect" race.

GOLD DRAGON
PL 12 (281), PL 13 (281) Defenses
Powers:
"Draconic Attacks"
"Fireburst" Damage 12 (Feats: Penetrating 5) (Extras: Area- 60ft. Line +2) (41) -- [46]
- AE: "Weakening Gas" Weaken Strength 12 (Extras: Area- 60ft. Cone) (24)
AE: "Fireball" Blast 12 (Feats: Penetrating 5) (29)
AE: "Tail Swipe" Strength-Damage +0 (Extras: Area- 60ft. Burst +2 for 12 ranks) (24)
AE: "Body Slam" Strength-Damage +0 (Extras: Area- 60ft. Shapeable +2 for 12 ranks) (Flaws: Limited to Movement Path) (12)
AE: "Claws & Teeth" Strength-Damage +2 (Feats: Penetrating 6) (8)
Senses 1 (Infravision) [1]
Immunity 10 (Fire & Heat Effects) (Flaws: Limited to Half-Effect) [5]
Movement 1 (Environmental Adaptation- Heat & Volcanic Regions) [2]
Complications:
Quirk (Breath Weapons)- A Dragon's Breath Weapon cannot be used continuously; it must wait 1d4 Rounds before being able to use a Breath Weapon again.

HOWLING DRAGON
PL 12 (269), PL 13 (269) Defenses
Abilities: -1 Strength, -1 Stamina [-4]
Powers:
"Draconic Attacks"
"Chaotic Wail" Affliction 12 (Will; Dazed/Compelled/Transformed to Insane) (Extras: Area- Audio Perception, Cumulative) (36) -- [40]
- AE: "Painful Caterwauling" Dazzle Auditory 12 (Extras: Area- Audio Perception) (Flaws: Touch Range) (24)
AE: "Tail Swipe" Strength-Damage +0 (Extras: Area- 60ft. Burst +2 for 12 ranks) (24)
AE: "Body Slam" Strength-Damage +0 (Extras: Area- 60ft. Shapeable +2 for 12 ranks) (Flaws: Limited to Movement Path) (12)
AE: "Claws & Teeth" Strength-Damage +2 (Feats: Penetrating 6) (8)
Immunity 2 (Audio Dazzles) [2]
Complications:
Quirk (Breath Weapons)- A Dragon's Breath Weapon (or Wail) cannot be used continuously; it must wait 1d4 Rounds before being able to use a Breath Weapon again.
-Howling Dragons aren't as powerful as most other types, but their fearsome wailing makes them by far the loudest.
Jab's Notes: And that's it for the Common Dragon variants! I never really cared for the Gem-based Dragons (Amethyst, Emerald, Crystal, etc.- and not just because "Crystal" isn't really a stone by itself), as they looked a little odd, and I think that they would just as easily fit as "regular" Dragons that happen to use Psionic Magic anyways.



















