

Erik Larsen still draws my favourite Spider-Man.SPIDER-MAN (Peter Parker)
Created By: Stan Lee & Steve Ditko
First Appearance: Amazing Fantasy #15 (Aug. 1962)
Role: The Symbol of Marvel Comics, Taunting Hero, THE Everyman Character, Fate's Butt-Monkey
Group Affiliations: The Avengers, The New Fantastic Four
PL 11 (222)
STRENGTH 8
STAMINA 7
AGILITY 8/10
FIGHTING 7
DEXTERITY 2
INTELLIGENCE 5
AWARENESS 3
PRESENCE 2
Skills:Acrobatics 2 (+10/+12)
Close Combat (Unarmed) 6 (+13)
Deception 8 (+10)
Expertise (Photographer) 5 (+10)
Expertise (Teacher) 3 (+8)
Expertise (Current Events) 2 (+7)
Expertise (Science) 6 (+11)
Insight 4 (+7)
Intimidation 2 (+4)
Investigation 3 (+6)
Perception 2 (+5)
Persuasion 2 (+4)
Ranged Combat (Webbing) 10 (+14)
Stealth 4 (+10/+12)
Technology 5 (+10)
Advantages: Accurate Attack, Agile Feint, Beginner's Luck, Diehard, Equipment (Spider-Tracers, Camera, Spider-Flashlight), Extraordinary Effort, Fast Grab, Follow-Up Strike, Great Endurance, Improved Aim, Improved Critical (Unarmed), Improved Disarm, Improved Trip, Instant Up, Jack-of-All-Trades, Last Stand, Luck 2, Ranged Attack 2, Second Chance (Falling), Takedown 2, Taunt
Powers:"Proportionate Strength of a Spider"
Power Lifting 1 (12 tons) [1]
Leaping 2 (30 feet) [2]
"Spider-Powers"
Movement 2 (Wall-Crawling 2) [4]
Speed 2 [2]
"Spider-Sense- Warns of Danger & Boosts Agility"
Senses 1 (Danger Sense) [1]
Enhanced Agility 2 [4]
Enhanced Skills 18: Acrobatics 8 (+20), Perception 10 (+15) [9]
Enhanced Advantages 12: Defensive Attack, Defensive Strike, Evasion 2, Improved Defense, Improved Initiative, Move-By Action, Precise Attack (Ranged/Concealment), Seize Initiative, Skill Mastery (Acrobatics), Ultimate Acrobatics, Uncanny Dodge (Spider-Sense) [12]
Enhanced Dodge 3 [3]
Enhanced Parry 4 [4]
"Web-Shooters" (Flaws: Removable) [24]
"Web-Line" Movement 1 (Swinging) (2)
"Spider-Web" Snare 8 (Feats: Split, Tether) (26) -- (28)
AE: "Blind With Webs" Dazzle Visuals 8 (16)
AE: "Web Objects" Create 5 (Feats: Innate) (Extras: Continuous) (Flaws: Permanent) (11) -- (30 points)
Equipment:Spider-Tracers (Detect Radio, Ranged, Tracking) (3)
Fancy-Ass Camera (1)
Spider-Flashlight (1)
Offense:Unarmed +13 (+8 Damage, DC 23)
Spider-Web +14 (+8 Ranged Affliction, DC 18)
Dazzle +14 (+8 Ranged Affliction, DC 18)
Initiative +8 (+14 Spider-Sense)
Defenses:Dodge +10 (+12, +15 Spider-Sense, DC 25), Parry +10 (+14 Spider-Sense, DC 24), Toughness +7, Fortitude +9, Will +12
Complications:Enemy (Everyone)- Peter has amassed a truly horrifying amount of enemies over the years, to the point where his Rogues Gallery is easily as large as those belonging to entire teams.
Enemy (Norman Osborn)- Norman has a sick obsession with Parker, seeing him almost as a son, while also trying to either kill him, ruin his life, or get him to become as evil and twisted as the Green Goblin himself.
Enemy (The Symbiote)- Spider-Man rejected an Alien Symbiote years ago, and it has hunted him down ever since, both with Eddie Brock and Mac Gargan.
Relationship (Mary-Jane Watson-Parker)- Peter's wife is long-suffering due to his dangerous job, but they make do the best they can. Peter worships his wife, and will do anything to protect her.
Relationship (May Parker)- Peter's aunt has raised him since he was a young boy, and he is incredibly devoted to her. Her frequently failing health leads him to spectacular feats of power. If she is sick or needs medicine, then I don't care if you're a #@%*! Herald of Galactus, God of Asgard, or super-powered Mystic Sorceror- get the hell out of his way.
Rivalry (J. Jonah Jameson)- Peter's boss, the volatile newspaperman, has a major mad-on for Spidey over all other superhumans, and relentlessly hunts for signs he's gone bad. Aside from this, JJJ is a classic "no-nonsense" newsman.
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Power Loss- If Peter gets the flu or a cold, or if something weird is going on genetically, he will lose his powers. Still in shape, he is reduced to Strength 2, Stamina 3 and Agility 4.
Reputation (Spider-Man: Threat or Menace?)- Peter is mistrusted at best by the general public, no matter how many people he has saved. The police frequently chase him, and no matter how many freaking times a super-villain disguises themself as Spider-Man and commits a crime, the people of New York will automatically believe the lies and chase him. The freakin' Rhino could be in that costume and they would buy it.
Power Loss (Web-Shooters)- Spider-Man runs out of Web Fluid whenever the GM demands it. Always at the worst possible time.
Weakness (Newbie Villains)- Spider-Man has bad luck fighting super-villains making their debut. Though he can beat guys like The Scorpion & The Vulture while standing on his head, a brand-new rookie like Menace or The Shocker can beat him in almost every single fight before they are downgraded over the years. All new villains fighting Spider-Man will be treated as if they are one full Power Level higher than they normally (or Spidey as one PL lower, whichever).
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Responsibility (Human Life- With Great Power Must Come Great Responsibility)- Losing his Uncle Ben made Peter realize that all human life is sacred. Even if faced with a situation that all but demands someone be put down, Peter can't do it. Even if they murder hundreds of people, or even the love of his life. Statistically, he CAN NOT use Power Attack's +2 bonus against anyone without super-durability. Ever.
Unlucky- Spidey has tons of powers and skills, right? Well, too bad, Spidey- you've got the flu, your powers are on the fritz, and you can barely see straight. Oh yeah, and both Kraven and the new Vulture have decided to team up to finish you off. Good luck.
Secret Identity- Peter obsesses over keeping his identity a secret, because of people like Osborn & Venom.
Motivation (Guilt)- Peter's selfish decision cost him the most important man in his life- his Uncle Ben. To this day, Peter tries to make up for that moment of failure.
Total: Abilities: 84 / Skills: 64--32 / Advantages: 24 / Powers: 66 / Defenses: 16 (222)
-This to me represents what Peter "Spider-Man" Parker fights and behaves like. It isn't min/maxed or perfectly fit with PL 11 by any means- he's only full-on PL 11 in terms of his Dodge/Toughness trade-off and his Web-Shooters! Otherwise, he's PL 10.5 with Parry/Toughness, Will/Fortitude, and with Unarmed Damage/Accuracy. But that sounds about right to me- he's never been a dominant physical fighter. He's good, but +13 to-hit is as good as he needs to be- he's no Daredevil or Cap, after all, and he's strong enough to make up the difference. And yes, he's slightly better at Dodging than Parrying- martial artists can hit him often enough (well, +14 Parry, but still...), but twenty goons with Automatic Weapons are going to miss, and Electro can't score one to save his life sometimes.
-Spidey is strong, but not +9 Damage-worthy in my opinion- he's Strength 8 with Power Lifting (to 12 tons, not that I ever see him bench a car, well, EVER). He's tough, but only to +7 (regular humans can still really hurt him with melee attacks). He's extremely Agile, a really good fighter (specializing in Unarmed, of course- he pretty much NEVER picks up a weapon or even an improvised club), smart but not TOO smart (+11 at Science is better than most background guys get, and Peter's more generalized anyways), and fairly Aware. His Skills are quite extensive, covering the gamut since he's a solo super-hero and as I've noted, those guys tend to need a WIDE spread because they can't afford to specialize like team guys can.
-He's a phenomenal fighter by virtue of his Advantages, which are tailor-made around defense, and aided by his Spider-Sense. With all sorts of Defense-related things, you're basically just NOT going to tag the guy unless he really biffs a roll, his Initiative is crazy good, and his Acrobatics is absolutely out of this world. Then there's his Powers- his Web-Shooters are more or less simple Snares that are more accurate than sticky (almost all of his enemies have SOME way around them, usually with strength or cutting weapons) with the 2nd Edition Tether Feat thrown on, but he can also Blind with them, or create web objects like temporary shields, hang-gliders or big nets (I had an extra point, otherwise this'd just be classic "Extra Effort Alt.Effecting"). Note that his Spider-Sense is a huge portion of his tactics- if he's disabled at it somehow (Green Goblin had a gas just for this), he is HEAVILY hampered, losing a dozen Advantages and most of his Dodge & Parry.
-In addition to all this, Peter can use some Alt.Effects by spending what should be TONS of Hero Points (look at his freaking Complication list! NO HERO IN COMICS could even SCRATCH that!)- his Webs can be sprayed out in a large Burst or Cone at the risk of wiping out a whole cartridge, and he's been known to accidentally detect a villain in proximity who isn't attacking him with his Spider-Sense, or even find bad guys just by swinging around until it goes off. All this adds up to a VERY expensive hero, but consider what modern heroes cost in 3rd Edition/DCA- if Nightwing can cost over 200 points, then you bet your ass Spider-Man should as well. He's strong, tough, smart, skilled and nearly impossible to hit. The guy's one of the best, but not overly powerful.
-Note a few Complications: His Web Fluid runs out whenever required for the story, he loses his powers a lot, he's incredibly unlucky (whole groups of villains coincidentally try to fight him at once), and every time he fights a rookie villain, he gets the living snot kicked out of him for several fights before they get "Downgraded" to "Recurring Jobber". Just look at the frickin' Shocker- major tough threat in his first appearance, and now he's a joke villain.