IROH (Book Three)
Role: The Mentor/Father Figure (to Zuko), Retired Bad-Ass, Unretired Bad-Ass
Voice Actor: Makoto "Mako" Iwamatsu (Books 1 & 2), Greg Baldwin (Book 3)
Finest Moment: Turning into a super-ripped God and breaking out of Fire Nation prison all by himself.
PL 10 (176)
STRENGTH 3
STAMINA 4
AGILITY 2
FIGHTING 10
DEXTERITY 4
INTELLIGENCE 3
AWARENESS 4
PRESENCE 3
Skills:Acrobatics 4 (+6)
Athletics 6 (+8)
Deception 3 (+6)
Expertise (Soldier) 9 (+12)
Expertise (History) 5 (+8)
Expertise (Bending Lore) 9 (+12)
Expertise (Tea) 8 (+11) -- Note: Half-Price
Insight 4 (+8)
Perception 6 (+10)
Persuasion 3 (+6)
Ranged Combat (Bending) 4 (+12)
Stealth 3 (+5)
Advantages:Accurate Attack, Assessment, Benefit 2 (Grand Lotus- The Order of the White Lotus), Diehard, Extraordinary Effort, Great Endurance, Improved Critical (Firebending) 3, Improved Defense, Improved Initiative, Improved Disarm, Improved Trip, Power Attack, Ranged Attack 4, "The Dragon of the West *FWWOOOOOM!*" Startle, Tracking, Well-Informed
Powers:"Firebending Master"
"Visited the Spirit World" Senses 2 (Spiritual Awareness- Ranged) [2]
"Fire Shield" Enhanced Advantages 2: Defensive Roll 2 [2]
"Lightning" Blast 10 (Feats: Penetrating 6) (Inaccurate -1, Activation) (24) -- [32]
AE: "Redirect Lightning" Deflect 10 (Extras: Reflect, Redirect) (Flaws: Limited to Lightning) (20)
AE: "Repeating Blast" Blast 7 (Feats: Accurate) (Extras: Multiattack) (22)
AE: "Bending Blast" Blast 8 (Feats: Penetrating 5, Precise, Split) (23)
AE: "Firebending" Move Object 9 (Feats: Precise) (Extras: Perception Range) (Flaws: Limited to Fire- Use Volume instead of Mass) (19)
AE: "Fire Wave" Damage 10 (Extras: Area- 30ft. Cone +1/2) (15)
AE: "Fire Bolt" Damage 10 (Extras: Area- 30ft. Line) (20)
AE: "Fire Burst" Damage 10 (Extras: Area- 30ft. Burst) (20)
AE: "Fire Leap" Leaping 2 (30 feet) (2)
Offense:Unarmed +10 (+3 Damage, DC 18)
Fire Blast +12 (+8 Ranged Damage, DC 23)
Lightning +10 (+10 Ranged Damage, DC 25)
Area Fire +10 (+10 Damage, DC 25)
Initiative +6
Defenses:Dodge +14 (DC 24), Parry +13 (DC 23), Toughness +4 (+6 Fire Shields), Fortitude +6, Will +8
Complications:Relationship (Prince Zuko)- When Iroh's own son was killed in the war against the Earth Kingdom, Iroh looked to Zuko as a surrogate. He has attempted to raise the boy, and turn him against the evil in their family. He believed he had failed, but comes to find that Zuko has finally forged his own path.
Enemy (Azula, Fire Lord Ozai)- Even Iroh admits that these two are crazy and pure evil, and need to "go down".
Reputation (Old Man)- Iroh keeps up the image of a doting old grandfatherly-type, obsessed with tea and relaxation. In truth, he is a wise and powerful fighter who instead prefers the simpler joys of life. Cross him at your peril.
Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will usually be badly-hampered. Full entrapment will neutralize all Bending. Iroh tends to do better at this than most Benders, though- able to Firebend with his hands in chains.
Total: Abilities: 66 / Skills: 60--30 / Advantages: 22 / Powers: 36 / Defenses: 22 (176)
-Iroh is sort of your basic Obi-Wan type mentor figure, except he's the mentor to THE VILLAIN, because "Avatar" really likes shaking the boat on old tropes. Being fatherly and genial towards the Angry Young Emo Teen Prince Zuko, Iroh gives us a lot of exposition on the world of "Avatar", such as the nature of Bending, the secrets of the various styles, etc. And like most characters in this world, he's got a sad past- his son was killed during the Siege of Ba Sing Se a decade ago, and Iroh returned home in disgrace, his younger brother becoming the new Fire Lord upon their father's death. He took the latter in stride, however, becoming a retired old warrior of sorts, preferring tea and games of Pai-Sho to fighting. But fight he did- often on the side of the heroes, such as when Admiral Zhao killed a Moon Spirit, or when Azula started hunting everybody. Iroh even gave a great bit of advice to Aang about the Avatar State and giving up his love for Katara to master it- "you did the right thing. Perfection and power are over-rated", and went on to add that love & happiness are more important.
-Iroh was magnificently portrayed by the Japanese actor Mako for the first two seasons, but the voice of "Samurai Jack's" Aku passed away, and another guy came in with a slightly-different voice. Still good, though. When Zuko betrayed Iroh at the end of Book Two, the man was in prison for a good while, but did the classic "Workout Montage" to get all buff & ripped again, breaking out on his own. And like I said, the reunion of Zuko & Iroh (post-betrayal, post-Zuko turning good again) is one of the show's finest moments.
-Iroh in Book Three was a super-bad-ass again, having worked out in prison to gain an "Oz"-like physique. He's a Master Firebender along the lines of Azula, Zuko or Jeong Jeong, and he's a bit more fit as well- he's tougher than any Firebender other than Ozai, thanks to his added bulk. He's sprightlier than your average senior citizen as well (though it's unclear just how old he is- his son is at least ten years older than Zuko, but he looks more than 20-30 years older than Ozai). In fact, Iroh may be the most powerful Firebender in the entire series next to Ozai by this point- this is reflected by giving him +10/+10 with his Lightning and full Power Attack (allowing for a +15 Blast, which can be boosted further on the day of Sozin's Comet, like the one he did at the end of the series to breach the wall of Ba Sing Se!), whereas Zuko, Azula & Jeong, all at his same Power Level, were all stuck at lower levels of damage for the most part. His Skills & Advantages are a bit different from other Firebenders- most of them lack Assessment, Well-Informed, etc. He also has the ability to see Spirits to some degree- witnessing Aang flying on Avatar Roku's Spirit Animal, as well as being able to ascertain that Princess Yue was given life by the Moon Spirit.
IROH (Book One & Two)
Role: The Mentor/Father Figure (to Zuko), Retired Bad-Ass
Voice Actor: Makoto "Mako" Iwamatsu (Books 1 & 2), Greg Baldwin (Book 3)
Finest Moment: Turning into a super-ripped God and breaking out of Fire Nation prison all by himself.
PL 9 (151)
STRENGTH 1
STAMINA 2
AGILITY 0
FIGHTING 9
DEXTERITY 4
INTELLIGENCE 3
AWARENESS 4
PRESENCE 3
Skills:Acrobatics 3 (+3)
Athletics 5 (+6)
Deception 3 (+6)
Expertise (Soldier) 9 (+12)
Expertise (History) 5 (+8)
Expertise (Bending Lore) 9 (+12)
Expertise (Tea) 8 (+11) -- Note: Half-Price
Insight 4 (+8)
Perception 6 (+10)
Persuasion 3 (+6)
Ranged Combat (Bending) 4 (+10)
Stealth 3 (+5)
Advantages:Accurate Attack, Assessment, Benefit 2 (Grand Lotus- The Order of the White Lotus), Improved Critical (Firebending) 2, Improved Defense, Improved Initiative, Improved Disarm, Improved Trip, Ranged Attack 3, "The Dragon of the West *FWWOOOOOM!*" Startle, Tracking, Well-Informed
Powers:"Firebending Master"
"Visited the Spirit World" Senses 2 (Spiritual Awareness- Ranged) [2]
"Fire Shield" Enhanced Advantages 2: Defensive Roll 2 [2]
"Lightning" Blast 10 (Feats: Penetrating 6) (Inaccurate -1, Activation) (24) -- [31]
AE: "Redirect Lightning" Deflect 10 (Extras: Reflect, Redirect) (Flaws: Limited to Lightning) (20)
AE: "Repeating Blast" Blast 6 (Feats: Accurate) (Extras: Multiattack) (19)
AE: "Bending Blast" Blast 8 (Feats: Penetrating 5, Precise, Split) (23)
AE: "Firebending" Move Object 8 (Feats: Precise) (Extras: Perception Range) (Flaws: Limited to Fire- Use Volume instead of Mass) (17)
AE: "Fire Wave" Damage 9 (Extras: Area- 30ft. Cone +1/2) (13.5)
AE: "Fire Bolt" Damage 9 (Extras: Area- 30ft. Line) (18)
AE: "Fire Burst" Damage 9 (Extras: Area- 30ft. Burst) (18)
Offense:Unarmed +9 (+1 Damage, DC 16)
Fire Blast +10 (+8 Ranged Damage, DC 23)
Multiattack +12 (+6 Ranged Damage, DC 21)
Lightning +8 (+10 Ranged Damage, DC 25)
Area Fire +9 (+9 Damage, DC 24)
Initiative +4
Defenses:Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +2 (+4 Fire Shields), Fortitude +3, Will +8
Complications:Relationship (Prince Zuko)- When Iroh's own son was killed in the war against the Earth Kingdom, Iroh looked to Zuko as a surrogate. He has attempted to raise the boy, and turn him against the evil in their family. He believed he had failed, but comes to find that Zuko has finally forged his own path.
Enemy (Azula, Fire Lord Ozai)- Even Iroh admits that these two are crazy and pure evil, and need to "go down".
Reputation (Old Man)- Iroh keeps up the image of a doting old grandfatherly-type, obsessed with tea and relaxation. In truth, he is a wise and powerful fighter who instead prefers the simpler joys of life. Cross him at your peril.
Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will usually be badly-hampered. Full entrapment will neutralize all Bending. Iroh tends to do better at this than most Benders, though- able to Firebend with his hands in chains.
Total: Abilities: 52 / Skills: 58--29 / Advantages: 16 / Powers: 35 / Defenses: 19 (151)
-Iroh in the first couple seasons is highly powerful, but long past his prime as a fighter, and thus he's only PL 9-ish in most ways. His biggest weakness is lack of Fortitude- major hits (such as Azula's Blue Fire) can REALLY knock him down, and leave him a wreck for a good long while.