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Jab's Builds: He-Man, Ram Man, Teela, Man-at-Arms, Fisto

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Re: Jab's Avatar Builds: Sokka, Admiral Zhao, Jet, Prince Zuko

Postby danelsan » Wed Mar 07, 2012 1:43 pm

Well-Done Son Guy

Are you saying he is a character that was done well in the role of son, or is it a joke on the fact his father burned him? My non-native English is failing me here.
Last edited by danelsan on Wed Mar 07, 2012 2:01 pm, edited 1 time in total.
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Re: Jab's Avatar Builds: Sokka, Admiral Zhao, Jet, Prince Zuko

Postby Arthur Eld » Wed Mar 07, 2012 1:46 pm

Its a reference to the tv Trope Well Done Son Guy. Jab uses them a lot.
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Re: Jab's Avatar Builds: Sokka, Admiral Zhao, Jet, Prince Zuko

Postby Ares » Wed Mar 07, 2012 2:24 pm

Jabroniville wrote:Hm, yeah, that works much better, I think. I forgot about that power since it's not used that much, and 3e changed a few of it's rules. It works so much better I'm annoyed I didn't think of it AT ALL.


Especially since the power has been refereed to as "Lightning Deflection/Reflection/Redirection", having aspects of the Power or its Extras in the ability's title. ;)

But yeah, deflection's kind of an unsung powers that doesn't get a lot of official uses, but that I like since it replicates a lot of the more internal martial arts stuff that I like, namely deflecting attacks and redirecting them however you like. I got a lot of mileage from it in my Wuji Chang builds.
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Re: Jab's Avatar Builds: Sokka, Admiral Zhao, Jet, Prince Zuko

Postby danelsan » Wed Mar 07, 2012 2:40 pm

Arthur Eld wrote:Its a reference to the tv Trope Well Done Son Guy. Jab uses them a lot.

I see. I got confused by Jabs use of "-" between well and done, as well as the absence of "," before son .
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Re: Jab's Avatar Builds: Suki, Sokka, Moose-Lion, Admiral Zhao

Postby Ares » Wed Mar 07, 2012 2:50 pm

luketheduke86 wrote:You know that part still blows my mind. After waiting so long for Zuko to become a good guy and then to have him just take a HUGE step back was astonishing. My roommate and I were pretty much struck speechless after that scene and just stared at the TV for a few minutes before erupting into a "What the hell is Zuko thinking?!?" tirade. Of course all of that helped his redemption story be all the more poignant, but still, at the time, it was crazy...


Yeah, I have to give the writers credit, they set up a scenario where EVERYONE was pretty much hoping for Zuko to complete his redemption arc and join the Aang Gang, only to yank the carpet out from under us in a surprising but believable turn around as Zuko refused the heel/face turn. Which made sense for Zuko, given he'd always been a conflicted character whose drive to reclaim his honor, position and love of his father had consumed him for several years, and he couldn't just turn away from it after one night of reflection.

With Aang, him getting over his personal issues makes a bit more sense, given he was trained to be a spiritual monk, so meditating with Guru for a few hours would probably be all he'd need to be introspective enough to get past a lot of his hang ups.

Zuko tho? Boy had problems, and that failed redemption just made it more clear that he was still very much conflicted, and made the moment when he finally became a hero all the more awesome. Though said awesomeness was due at least as much to the OTHER thing he did during his heel/face turn.
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Re: Jab's Avatar Builds: Sokka, Admiral Zhao, Jet, Prince Zuko

Postby Jabroniville » Wed Mar 07, 2012 10:41 pm

Image

JEONG JEONG
Role:
One-Shot Mentor, Retired Soldier, Repentant Soldier
Voice Actor: Keone Young
Finest Moment: Found semi-nonviolent ways to use Firebending.
PL 10 (174)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 3
INTELLIGENCE 3 AWARENESS 4 PRESENCE 3

Skills:
Acrobatics 3 (+8)
Athletics 5 (+7)
Deception 2 (+5)
Expertise (Soldier) 8 (+11)
Expertise (Bending Lore) 5 (+8)
Insight 4 (+8)
Perception 6 (+10)
Persuasion 3 (+6)
Ranged Combat (Bending) 4 (+12)
Stealth 2 (+7)

Advantages:
Accurate Attack, Assessment, Benefit (The Order of the White Lotus), Great Endurance, Improved Critical (Firebending) 2, Improved Defense, Improved Disarm, Improved Trip, Ranged Attack 5

Powers:
"Firebending Master"
"Fire Shield" Enhanced Advantages 3: Defensive Roll 3 [3]
"Fire Wall" Damage 10 (Extras: Area- 30ft. Burst, Sustained +2, Selective) (50) -- [56]
    AE: "Bending Blast" Blast 8 (Feats: Penetrating 5, Precise, Split) (23)
    AE: "Repeating Blast" Blast 7 (Feats: Accurate) (Extras: Multiattack) (22)
    AE: "Firebending" Move Object 9 (Feats: Precise) (Extras: Perception Range) (Flaws: Limited to Fire- Use Volume instead of Mass) (19)
    AE: "Fire Wave" Damage 10 (Extras: Area- 30ft. Cone +1/2) (15)
    AE: "Fire Bolt" Damage 10 (Extras: Area- 30ft. Line) (20)
    AE: "Fire Burst" Damage 10 (Extras: Area- 30ft. Burst) (20)
Offense:
Unarmed +10 (+2 Damage, DC 17)
Fire Blast +12 (+8 Ranged Damage, DC 23)
Area Fire +10 (+10 Damage, DC 25)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +3 (+6 Fire Shields), Fortitude +6, Will +6

Complications:
Responsibility (Firebending is Evil)- Jeong doesn't like being a Firebender, and works at making the art less terrifying. He fights defensively for the most part, and does not wish to burn others.
Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will be badly-hampered. Full entrapment will neutralize all Bending.

Total: Abilities: 66 / Skills: 42--21 / Advantages: 14 / Powers: 59 / Defenses: 14 (174)

-Jeong is the least-seen of the "Old Masters" the series used- a large group of aged Bending masters who were helpful towards our young heroes. Jeong was an old legendary Firebender, and he became the first person ever to desert the army upon realizing that Firebending was an evil and dangerous thing. He tried to utilize only defensive uses of the Art, and pledged himself to becoming Aang's Firebending teacher. However, his lessons went ignored: Aang got way too into Firebending one day, and badly burned his friend Katara by underestimating the power of his flames. Jeong's old student, Admiral Zhao, arrived to make everyone's life miserable, and Aang & Jeong parted ways at the episode's end.

-We would next see Jeong a full two seasons later, joining Iroh and some of the older Old Masters, combining to liberate Ba Sing Se. I imagine he would learn the "True Nature" of Firebending from Aang & Zuko once the War was over- that it didn't need to be the aggressive, hateful art he tought it was. Fire is LIFE.
-For his Power Level, Jeong is the same as the other Great Masters. He takes a slightly-different approach to Bending, using more Defensive Roll than most Firebenders, and a Sustained Area Effect to signify his use of defensive Walls and Barriers to prevent others from getting too close. He's less defensively maintained that most PL 10s, but that's fairly common for the older Benders.
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Re: Jab's Avatar Builds: Sokka, Admiral Zhao, Jet, Prince Zuko

Postby Jabroniville » Wed Mar 07, 2012 10:51 pm

Image

IROH (Book Three)
Role:
The Mentor/Father Figure (to Zuko), Retired Bad-Ass, Unretired Bad-Ass
Voice Actor: Makoto "Mako" Iwamatsu (Books 1 & 2), Greg Baldwin (Book 3)
Finest Moment: Turning into a super-ripped God and breaking out of Fire Nation prison all by himself.
PL 10 (176)
STRENGTH
3 STAMINA 4 AGILITY 2
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 4 PRESENCE 3

Skills:
Acrobatics 4 (+6)
Athletics 6 (+8)
Deception 3 (+6)
Expertise (Soldier) 9 (+12)
Expertise (History) 5 (+8)
Expertise (Bending Lore) 9 (+12)
Expertise (Tea) 8 (+11) -- Note: Half-Price
Insight 4 (+8)
Perception 6 (+10)
Persuasion 3 (+6)
Ranged Combat (Bending) 4 (+12)
Stealth 3 (+5)

Advantages:
Accurate Attack, Assessment, Benefit 2 (Grand Lotus- The Order of the White Lotus), Diehard, Extraordinary Effort, Great Endurance, Improved Critical (Firebending) 3, Improved Defense, Improved Initiative, Improved Disarm, Improved Trip, Power Attack, Ranged Attack 4, "The Dragon of the West *FWWOOOOOM!*" Startle, Tracking, Well-Informed

Powers:
"Firebending Master"
"Visited the Spirit World" Senses 2 (Spiritual Awareness- Ranged) [2]
"Fire Shield" Enhanced Advantages 2: Defensive Roll 2 [2]
"Lightning" Blast 10 (Feats: Penetrating 6) (Inaccurate -1, Activation) (24) -- [32]
    AE: "Redirect Lightning" Deflect 10 (Extras: Reflect, Redirect) (Flaws: Limited to Lightning) (20)
    AE: "Repeating Blast" Blast 7 (Feats: Accurate) (Extras: Multiattack) (22)
    AE: "Bending Blast" Blast 8 (Feats: Penetrating 5, Precise, Split) (23)
    AE: "Firebending" Move Object 9 (Feats: Precise) (Extras: Perception Range) (Flaws: Limited to Fire- Use Volume instead of Mass) (19)
    AE: "Fire Wave" Damage 10 (Extras: Area- 30ft. Cone +1/2) (15)
    AE: "Fire Bolt" Damage 10 (Extras: Area- 30ft. Line) (20)
    AE: "Fire Burst" Damage 10 (Extras: Area- 30ft. Burst) (20)
    AE: "Fire Leap" Leaping 2 (30 feet) (2)
Offense:
Unarmed +10 (+3 Damage, DC 18)
Fire Blast +12 (+8 Ranged Damage, DC 23)
Lightning +10 (+10 Ranged Damage, DC 25)
Area Fire +10 (+10 Damage, DC 25)
Initiative +6

Defenses:
Dodge +14 (DC 24), Parry +13 (DC 23), Toughness +4 (+6 Fire Shields), Fortitude +6, Will +8

Complications:
Relationship (Prince Zuko)- When Iroh's own son was killed in the war against the Earth Kingdom, Iroh looked to Zuko as a surrogate. He has attempted to raise the boy, and turn him against the evil in their family. He believed he had failed, but comes to find that Zuko has finally forged his own path.
Enemy (Azula, Fire Lord Ozai)- Even Iroh admits that these two are crazy and pure evil, and need to "go down".
Reputation (Old Man)- Iroh keeps up the image of a doting old grandfatherly-type, obsessed with tea and relaxation. In truth, he is a wise and powerful fighter who instead prefers the simpler joys of life. Cross him at your peril.
Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will usually be badly-hampered. Full entrapment will neutralize all Bending. Iroh tends to do better at this than most Benders, though- able to Firebend with his hands in chains.

Total: Abilities: 66 / Skills: 60--30 / Advantages: 22 / Powers: 36 / Defenses: 22 (176)

-Iroh is sort of your basic Obi-Wan type mentor figure, except he's the mentor to THE VILLAIN, because "Avatar" really likes shaking the boat on old tropes. Being fatherly and genial towards the Angry Young Emo Teen Prince Zuko, Iroh gives us a lot of exposition on the world of "Avatar", such as the nature of Bending, the secrets of the various styles, etc. And like most characters in this world, he's got a sad past- his son was killed during the Siege of Ba Sing Se a decade ago, and Iroh returned home in disgrace, his younger brother becoming the new Fire Lord upon their father's death. He took the latter in stride, however, becoming a retired old warrior of sorts, preferring tea and games of Pai-Sho to fighting. But fight he did- often on the side of the heroes, such as when Admiral Zhao killed a Moon Spirit, or when Azula started hunting everybody. Iroh even gave a great bit of advice to Aang about the Avatar State and giving up his love for Katara to master it- "you did the right thing. Perfection and power are over-rated", and went on to add that love & happiness are more important.

-Iroh was magnificently portrayed by the Japanese actor Mako for the first two seasons, but the voice of "Samurai Jack's" Aku passed away, and another guy came in with a slightly-different voice. Still good, though. When Zuko betrayed Iroh at the end of Book Two, the man was in prison for a good while, but did the classic "Workout Montage" to get all buff & ripped again, breaking out on his own. And like I said, the reunion of Zuko & Iroh (post-betrayal, post-Zuko turning good again) is one of the show's finest moments.

-Iroh in Book Three was a super-bad-ass again, having worked out in prison to gain an "Oz"-like physique. He's a Master Firebender along the lines of Azula, Zuko or Jeong Jeong, and he's a bit more fit as well- he's tougher than any Firebender other than Ozai, thanks to his added bulk. He's sprightlier than your average senior citizen as well (though it's unclear just how old he is- his son is at least ten years older than Zuko, but he looks more than 20-30 years older than Ozai). In fact, Iroh may be the most powerful Firebender in the entire series next to Ozai by this point- this is reflected by giving him +10/+10 with his Lightning and full Power Attack (allowing for a +15 Blast, which can be boosted further on the day of Sozin's Comet, like the one he did at the end of the series to breach the wall of Ba Sing Se!), whereas Zuko, Azula & Jeong, all at his same Power Level, were all stuck at lower levels of damage for the most part. His Skills & Advantages are a bit different from other Firebenders- most of them lack Assessment, Well-Informed, etc. He also has the ability to see Spirits to some degree- witnessing Aang flying on Avatar Roku's Spirit Animal, as well as being able to ascertain that Princess Yue was given life by the Moon Spirit.

Image

IROH (Book One & Two)
Role:
The Mentor/Father Figure (to Zuko), Retired Bad-Ass
Voice Actor: Makoto "Mako" Iwamatsu (Books 1 & 2), Greg Baldwin (Book 3)
Finest Moment: Turning into a super-ripped God and breaking out of Fire Nation prison all by himself.
PL 9 (151)
STRENGTH
1 STAMINA 2 AGILITY 0
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 4 PRESENCE 3

Skills:
Acrobatics 3 (+3)
Athletics 5 (+6)
Deception 3 (+6)
Expertise (Soldier) 9 (+12)
Expertise (History) 5 (+8)
Expertise (Bending Lore) 9 (+12)
Expertise (Tea) 8 (+11) -- Note: Half-Price
Insight 4 (+8)
Perception 6 (+10)
Persuasion 3 (+6)
Ranged Combat (Bending) 4 (+10)
Stealth 3 (+5)

Advantages:
Accurate Attack, Assessment, Benefit 2 (Grand Lotus- The Order of the White Lotus), Improved Critical (Firebending) 2, Improved Defense, Improved Initiative, Improved Disarm, Improved Trip, Ranged Attack 3, "The Dragon of the West *FWWOOOOOM!*" Startle, Tracking, Well-Informed

Powers:
"Firebending Master"
"Visited the Spirit World" Senses 2 (Spiritual Awareness- Ranged) [2]
"Fire Shield" Enhanced Advantages 2: Defensive Roll 2 [2]
"Lightning" Blast 10 (Feats: Penetrating 6) (Inaccurate -1, Activation) (24) -- [31]
    AE: "Redirect Lightning" Deflect 10 (Extras: Reflect, Redirect) (Flaws: Limited to Lightning) (20)
    AE: "Repeating Blast" Blast 6 (Feats: Accurate) (Extras: Multiattack) (19)
    AE: "Bending Blast" Blast 8 (Feats: Penetrating 5, Precise, Split) (23)
    AE: "Firebending" Move Object 8 (Feats: Precise) (Extras: Perception Range) (Flaws: Limited to Fire- Use Volume instead of Mass) (17)
    AE: "Fire Wave" Damage 9 (Extras: Area- 30ft. Cone +1/2) (13.5)
    AE: "Fire Bolt" Damage 9 (Extras: Area- 30ft. Line) (18)
    AE: "Fire Burst" Damage 9 (Extras: Area- 30ft. Burst) (18)
Offense:
Unarmed +9 (+1 Damage, DC 16)
Fire Blast +10 (+8 Ranged Damage, DC 23)
Multiattack +12 (+6 Ranged Damage, DC 21)
Lightning +8 (+10 Ranged Damage, DC 25)
Area Fire +9 (+9 Damage, DC 24)
Initiative +4

Defenses:
Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +2 (+4 Fire Shields), Fortitude +3, Will +8

Complications:
Relationship (Prince Zuko)- When Iroh's own son was killed in the war against the Earth Kingdom, Iroh looked to Zuko as a surrogate. He has attempted to raise the boy, and turn him against the evil in their family. He believed he had failed, but comes to find that Zuko has finally forged his own path.
Enemy (Azula, Fire Lord Ozai)- Even Iroh admits that these two are crazy and pure evil, and need to "go down".
Reputation (Old Man)- Iroh keeps up the image of a doting old grandfatherly-type, obsessed with tea and relaxation. In truth, he is a wise and powerful fighter who instead prefers the simpler joys of life. Cross him at your peril.
Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will usually be badly-hampered. Full entrapment will neutralize all Bending. Iroh tends to do better at this than most Benders, though- able to Firebend with his hands in chains.

Total: Abilities: 52 / Skills: 58--29 / Advantages: 16 / Powers: 35 / Defenses: 19 (151)

-Iroh in the first couple seasons is highly powerful, but long past his prime as a fighter, and thus he's only PL 9-ish in most ways. His biggest weakness is lack of Fortitude- major hits (such as Azula's Blue Fire) can REALLY knock him down, and leave him a wreck for a good long while.
Last edited by Jabroniville on Thu Mar 08, 2012 10:12 pm, edited 2 times in total.
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Re: Jab's Avatar Builds: Jet, Prince Zuko, Jeong, Uncle Iroh

Postby Arkrite » Wed Mar 07, 2012 11:34 pm

Only strength 2 for Book 3 Uncle Iroh?
I mean, he tore the bars off the wall. ;~)

Iroh was one of my favorites.
Of course with Avatar that list was kind of huge! ;~)
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Re: Jab's Avatar Builds: Sokka, Admiral Zhao, Jet, Prince Zuko

Postby luketheduke86 » Wed Mar 07, 2012 11:48 pm

Jabroniville wrote:Image

Iroh: (chuckles) Prince Zuko, you're really going to get a kick out of this. That lotus tile was up my sleeve the whole time! :lol:
A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.
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Re: Jab's Avatar Builds: Jet, Prince Zuko, Jeong, Uncle Iroh

Postby Jabroniville » Thu Mar 08, 2012 1:17 am

Arkrite wrote:Only strength 2 for Book 3 Uncle Iroh?
I mean, he tore the bars off the wall. ;~)

Iroh was one of my favorites.
Of course with Avatar that list was kind of huge! ;~)


I tend to make Avatar characters more "real" in terms of human Strength (certain nigh-ageless ripped Earth Kings notwithstanding), but yeah, I forgot about that bit with the iron bars (did he tear 'em off, or did they just show up having been taken off? You can gradually do that sort of thing over time, conceivably). He can be one notch stronger than Zuko & Sokka, even with the "log jam" at more human-esque strength.

Strength 3 & Extraordinary Effort should allow him to tear some bars off the wall.

Also:

Especially since the power has been refereed to as "Lightning Deflection/Reflection/Redirection", having aspects of the Power or its Extras in the ability's title.

Rub it in, why don't ya? *sob* Why don't you just go read some "Captain Marvel" comics? Oh wait, I mean "Shazam" comics :P .
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Re: Jab's Avatar Builds: Jet, Prince Zuko, Jeong, Uncle Iroh

Postby Arkrite » Thu Mar 08, 2012 7:24 am

Jabroniville wrote:(did he tear 'em off, or did they just show up having been taken off? You can gradually do that sort of thing over time, conceivably).


It kind of looks like an explosion ripped them to shreds...
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Re: Jab's Avatar Builds: Jet, Prince Zuko, Jeong, Uncle Iroh

Postby danelsan » Thu Mar 08, 2012 10:21 am

Iroh is easily in my top 3 characters from this show. The first episode I saw had quite a bit of him, and seeing he spouting lines with some genuine wisdom to them made sure I knew "this is not just any cartoon. This is gonna be good"
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Re: Jab's Avatar Builds: Jet, Prince Zuko, Jeong, Uncle Iroh

Postby Kreuzritter » Thu Mar 08, 2012 11:53 am

mako himself was a general sign of quality to a project, like a lil asian ron perlman
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Re: Jab's Avatar Builds: Jet, Prince Zuko, Jeong, Uncle Iroh

Postby Arkrite » Thu Mar 08, 2012 12:28 pm

Image
And the mind boggling thing is that I think he did that when the eclipse happened...
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Re: Jab's Avatar Builds: Jet, Prince Zuko, Jeong, Uncle Iroh

Postby Shock » Thu Mar 08, 2012 12:37 pm

Iroh was pure awesome. He was a great uncle but I'm pretty sure he'd be the best grandpa ever.
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