CHEMISTRO I (Curtis Carr)
Created By: Steve Englehart & George Tuska
First Appearance: Luke Cage, Hero For Hire #12 (Aug. 1973)
Role: Jobber Villain, Proof That Marvel Has Too Many Top-Tier Geniuses
PL 9 (145)
STRENGTH 3
STAMINA 3
AGILITY 3
FIGHTING 6
DEXTERITY 3
INTELLIGENCE 5
AWARENESS 1
PRESENCE 0
Skills:Close Combat (Unarmed) 1 (+7)
Expertise (Science) 9 (+14)
Perception 4 (+5)
Technology 8 (+13)
Advantages:Ranged Attack 4
Powers:"Alchemy Gun" (Flaws: Easily Removable) [73]
All Powers Linked
Transform 9 (Anything to Anything Else) (Extras: Ranged, Continuous) (63) -- (64)
AE: Affliction 10 (Fort; Impaired/Disabled/Transformed to Other Material) (Extras: Continuous +3, Ranged) (50)
"Objects Disintegrate" Blast 8 Linked to Weaken Toughness 8 (Extras: Affects Objects, Ranged, Progressive +2) (Feats: Incurable, Triggered by Transform After A Period of Time or Heat) (57)
-- (121 points)
Offense:Unarmed +7 (+3 Damage, DC 18)
Alchemy Gun +7 (+10 Affliction, +8 Ranged Damage & Weaken, DC 20, 18 & 18)
Initiative +3
Defenses:Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +5
Complications:Motivation (Revenge)- Carr was fired from his job at a car manufacturer when he tried to keep his Alchemy Gun for himself, since it was invented on "company time".
Power Loss (Alchemy Gun)- Powders can be applied to objects that render them immune to Transmutation. Chemistro's own gun, for example, has been made immune.
Total: Abilities: 48 / Skills: 22--11 / Advantages: 4 / Powers: 72 / Defenses: 15 (145)
-Comics are so funny sometimes. Where else can a guy who invents an ALCHEMY GUN just be considered a minor scientist, who isn't really notable in the grand scheme of things? Seriously, a gun that can CHANGE ANYTHING INTO ANYTHING ELSE, and he's just some schnook. I guess that's what happens when you're a "Luke Cage" villain; you get easily glossed-over and forgotten. Poor Curtis Carr has actually been replaced as Chemistro TWICE, once by a fellow inmate, and once by his own brother, and he since turned to the side of the angels (he was a classic put-upon scientist screwed over by his employer- not really that bad a guy). I just include him in these builds because I find the goofy costume, the name and the super-devastating weapon fascinating. This guy's also a CLASSIC 1970s villain, as the great age of the '60s gave way to lots of lower-tier Marvel books, from which we gained a HUGE chunk of the Jobber Nobodies who later came to populate the Marvel Universe.
-It's a good thing that Alchemy Gun is Easy to Lose, otherwise it'd cost a disgusting amount of points. It's notable because though it can Transform stuff to other stuff in Continuous manner, it's properties will wear off on their own, resulting in the object crumbling to dust. This means that he can't turn lead to gold for easy money, and also can't REVERSE his changes- this is basically Transform/Affliction (since those are different Powers in 3e) Linked to Triggered Disintegration (Progressive since you can't really just reverse it). Like most Jobber Villains, he's really not that great a fighter on his own (PL 5), and can't take a beating either- he was beaten by his cellmate into giving up the secrets of his Alchemy Gun.
-Common tricks with the gun include turning stairs to Paper (resulting in a big drop when the paper's low toughness is shredded by human footsteps), walls to Molasses (basically an Area Snare), or just shooting people (Carr disintegrated his own FOOT when he accidentally fired his gun too low).
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CHEMISTRO II (Archibald Morton)
Created By: Marv Wolfman & Ron Wilson
First Appearance: Power Man #37 (Nov. 1976)
Role: Jobber Villain
PL 9 (187)
STRENGTH 3
STAMINA 4
AGILITY 3
FIGHTING 7
DEXTERITY 4
INTELLIGENCE 2
AWARENESS 0
PRESENCE 1
Skills:Close Combat (Unarmed) 1 (+8)
Expertise (Science) 1 (+3)
Expertise (Criminal) 4 (+6)
Perception 2 (+2)
Technology 2 (+4)
Advantages:Ranged Attack 3
Powers:"Alchemy Hand"
All Powers Linked
Transform 9 (Anything to Anything Else) (Extras: Ranged, Continuous) (63) -- [64]
AE: Affliction 10 (Fort; Impaired/Disabled/Transformed to Other Material) (Extras: Continuous +3, Ranged) (50)
"Objects Disintegrate" Blast 8 Linked to Weaken Toughness 8 (Extras: Affects Objects, Ranged, Progressive +2) (Feats: Incurable, Triggered by Transform After A Period of Time or Heat) [57]
Offense:Unarmed +8 (+3 Damage, DC 18)
Alchemy Hand +7 (+10 Affliction, +8 Ranged Damage & Weaken, DC 20, 18 & 18)
Initiative +3
Defenses:Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +4, Fortitude +5, Will +3
Complications:Motivation (Greed)- Morton is just a simple crook, out for money. When he discovered his cellmate in prison had developed a powerful Alchemy Gun, he sought to copy it and use it to steal.
Total: Abilities: 48 / Skills: 10--5 / Advantages: 4 / Powers: 120 / Defenses: 9 (187)
-The second Chemistro is just a one-shot villain, copying the Blackie Drago School of Replacing Older Villains- much like the second Vulture, he got some secrets & powers from sharing a cell with his predecessor, and later got his butt kicked by him. He literally only appeared in a single arc- beating up Carr to discover the secret of the Alchemy Gun, the new device exploded in his hand, granting him the ability to use the Alchemy Power just through his hands. He fought Luke Cage and had him beat several times, but Curtis Carr returned, and built a Nullifier to remove the transmutations, resulting in Morton's defeat. He never appeared again, having shown up in a total of three issues for his entire run.
-Archibald here is ludicrously expensive for a mere Jobber, but the Alchemy Gun is a REALLY powerful effect, and losing the Device Flaw makes it a LOT more useful. You can't just disarm him. However, removing the power of his Transmutations can render him pretty useless.
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CHEMISTRO III (Calvin Carr)
Created By: Marv Wolfman & Ron Wilson
First Appearance: Power Man and Iron Fist #93 (June 1983)
Role: Jobber Villain
PL 9 (187)
STRENGTH 3
STAMINA 4
AGILITY 3
FIGHTING 7
DEXTERITY 4
INTELLIGENCE 0
AWARENESS 0
PRESENCE 1
Skills:Close Combat (Unarmed) 1 (+8)
Expertise (Science) 1 (+3)
Expertise (Criminal) 4 (+6)
Perception 2 (+2)
Technology 2 (+4)
Advantages:Ranged Attack 3
Powers:"Alchemy Wrist-Blasters" (Flaws: Removable) [97]
All Powers Linked
Transform 9 (Anything to Anything Else) (Extras: Ranged, Continuous) (63) -- (64)
AE: Affliction 10 (Fort; Impaired/Disabled/Transformed to Other Material) (Extras: Continuous +3, Ranged) (50)
"Objects Disintegrate" Blast 8 Linked to Weaken Toughness 8 (Extras: Affects Objects, Ranged, Progressive +2) (Feats: Incurable, Triggered by Transform After A Period of Time or Heat) (57)
-- (121 points)
Offense:Unarmed +8 (+3 Damage, DC 18)
Alchemy Hand +7 (+10 Affliction, +8 Ranged Damage & Weaken, DC 20, 18 & 18)
Initiative +3
Defenses:Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +4, Fortitude +5, Will +3
Complications:Motivation (Greed)- Calvin is just a simple crook, out for money.
Enemy (Curtis Carr)- The original Chemistro doesn't get along with his younger brother.
Total: Abilities: 44 / Skills: 10--5 / Advantages: 4 / Powers: 97 / Defenses: 9 (187)
-What is it with Rookie Comic Book Writers inventing Chemistros, then going on to greater fame with classic runs on team books? The third (and longest-lasting) Chemistro is the younger brother of the first, and stole the Alchemy Gun for his own ends. During "Acts of Vengeance", he got his Gun turned into Wrist-Blasters by The Wizard (who for some reason never just copied the Gun for his OWN uses, since it's way better than any of The Wizard's weapons- is there some sort of Copywrite Infringement Gentleman's Agreement among super-villains?) and was sent against Iron Man. He's been most-often seen in large Villain Gangs in The Red Hood's employ in recent years, as he was never a major villain on any level.