
All the Asgardians combine into The Destroyer to face off against The Celestials: Guess who won?THE CELESTIALS
Created By: Jack Kirby
First Appearance: The Eternals #2 (Aug. 1976)
Role: Cosmic Manipulators
Group Affiliations: The Celestials
PL 20 (608)
STRENGTH 22
STAMINA --
AGILITY -1
FIGHTING 12
DEXTERITY 0
INTELLIGENCE 19
AWARENESS 8
PRESENCE 2
Skills:Deception 4 (+6)
Expertise (Science) 11 (+30)
Expertise (Cosmic Lore) 6 (+25)
Expertise (Space Traveller) 11 (+30)
Insight 6 (+14)
Intimidation 10 (+12, +22 Size)
Investigation 6 (+14)
Perception 12 (+20)
Technology 11 (+30)
Treatment 3 (+22)
Vehicles 4 (+4)
Advantages: Assessment, Beginner's Luck, Benefit (Reputation- Celestials), Daze (Intimidation), Diehard, Equipment 2 (Scanning Gear, Equipment), Follow-Up Strike, Grab Finesse, Great Endurance, Hide in Plain Sight, Improved Critical (Blasts) 3, Inventor, Jack-of-All-Trades, Last Stand, Power Attack, Ranged Attack 12, Skill Mastery 2 (Science, Technology), Startle, Tracking, Ultimate Technology Skill, Ultimate Science Skill, Well-Informed, Withstand Damage
Powers:"Cosmic Being"
"Living Energy" Immunity 30 (Fortitude Effects) [30]
Regeneration 8 (Feats: Regrow Limbs) [17]
Flight 14 (32,000 mph) [28]
Movement 1 (Space Travel 1) [2]
Protection 6 (Extras: Impervious 29) [35]
Features 1: May Spend 2 Hero Points and get to Double Area Effects (ie. 500ft. Bursts) [1]
Immortality 13 (15 minutes) [26]
"Immune to the Ravages of Space" Immunity 2 (Proximity to Stars & Suns) [2]
"Cosmic Mind"
Comprehend 4 (Languages 4) [8]
Movement 1 (Environmental Adaptation- Space) [2]
Quickness 18 (Flaws: Limited to Mental Tasks) [9]
Immunity 20 (Mental Effects) (Flaws: Limited to Half-Effect) [10]
"Celestial Senses" Senses 7 (Darkvision, Analytical Vision 2, Extended 3) [7]
"2000 Feet Tall"
Growth 20 (Str & Toughness +20, +20 Mass, +10 Intimidation, -10 Dodge/Parry, +2 Speed, -20 Stealth) -- (192 feet) (Feats: Innate) [41]
Elongation 7 (900 feet) [7]
"Wields The Power Cosmic"
"Variety of Powers" Variable 15 (Cosmic Powers) (Extras: Move Action) (120) -- [146]
Dynamic AE: "Cosmic Wave" Damage 20 (Feats: Dynamic, Penetrating 10, Variable 2) (Extras: Area- 500ft. Cone +4) (113)
Dynamic AE: "Cosmic Stream" Damage 20 (Feats: Dynamic, Penetrating 10, Variable 2) (Extras: Area- 250ft. Line +4) (113)
Dynamic AE: "Cosmic Burst" Damage 20 (Feats: Dynamic, Penetrating 10, Variable 2) (Extras: Area- 250ft. Burst +4) (113)
Dynamic AE: Cosmic Blast 28 (Feats: Dynamic, Accurate, Affects Insubstantial, Penetrating 14, Extended Range 7- x12,800 ft., Split, Variable Descriptor 2) (83)
Dynamic AE: Healing 16 (Feats: Dynamic) (Extras: Ranged, Restorative, Resurrection, Area- 30ft. Burst) (Flaws: Limited to Others, Distracting) (47)
Dynamic AE: Mind-Reading 18 (Feats: Dynamic, Subtle) (Extras: Sensory Link) (56)
Dynamic AE: Communication (Mental) 5 (Feats: Dynamic, Subtle, Dimensional) (Extras: Area, Selective) (33)
Dynamic AE: "Remove Powers" Affliction 16 (Fort; Impaired/Disabled/Transformed to Powerless) (Feats: Dynamic) (Extras: Perception Range +2) (47)
Dynamic AE: Move Object 20 (Feats: Dynamic, Subtle, Precise) (Extras: Perception Range) (63)
Dynamic AE: "Giant Hands & Feet" Strength-Damage +0 (Extras: Area- 60ft. Burst)
AE: Teleport 20 (Feats: Increased Mass 10- 25 tons) (Extras: Extended, Accurate) (90)
AE: "Restructure Matter" Transform 15 (Anything to Anything) (Feats: Increased Mass 4- 200 tons) (Extras: Continuous) (Flaws: Distracting) (79)
AE: "Sense Energy" Senses 22 (Detect Energy- Ranged 17- 1,600 trillion miles, Acute & Analytical, Tracking) (22)
AE: "Sense Life" Senses 22 (Detect Life- Ranged 17- 1,600 trillion miles, Tracking) (22)
AE: Movement 7 (Dimensional Travel 3, Space Travel +2, Time Travel 2) (Extras: Portal +2) (28)
AE: Concealment 10 (All Senses) (Feats: Dynamic) (Extras: Affects Others, Ranged) (41)
Offense:Unarmed +12 (+22 Damage, DC 37)
Giant Hands +20 Area (+20 Damage, DC 35)
Cosmic Blast +12 (+28 Ranged Damage, DC 43)
Area Effects +20 (+20 Damage, DC 35)
Mind-Reading -- (+18 Mind-Reading, DC 28)
Remove Powers -- (+16 Perception Affliction, DC 26)
Initiative -1
Defenses:Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +26 (+15 Impervious), Fortitude --, Will +18
Complications:Motivation (Investigation & Growth of Other Races)- The Celestials are vague with others as to their mission, but they seem to be focused on gathering information about all the sentient races in the universe, and casting judgement on them one at a time.
Total: Abilities: 114 / Skills: 84--42 / Advantages: 38 / Powers: 371 / Defenses: 43 (608)
-Say what you will about Jack Kirby's actual writing and dialogue, but when you need an Idea Guy, there is none better. Kirby's big Marvel meta-series on the nature and origin or human myth "The Eternals" contains the origin story of three races: Throughout the Cosmos, The Celestials (a race of nigh-omnipotent, unknowable cosmic beings) experiment upon sentient beings, creating a Deviant Race (often malformed and super-powered) and Eternal Race (idealized, awesome and Flying Brick-ish) out of the baseline race. Now, "The Eternals" didn't fare too well, and few of it's characters really went anywhere, but The Celestials have stuck around. They fit very well as an unknowable, super-powerful race of beings with cool names and vague motivations.
-Celestials generally don't talk to beings lesser than themselves (which is just about everybody), and seem to be experimenting to create idealized, awesome races of beings. Their modifications have created the baseline Skrulls (as the Deviant population of shapeshifters rose up and killed all their baseline brethren, and all but one of their Eternals, who grew into the Skrull God Kl'rt), Avengers members Sersi & Gilgamesh, and Earth & Titanian Eternals all over the place. They've come to Earth a few times, each time threatening to wipe out the entire race- it's been saved by Gaea, who gathered some ideal humans to impress the Celestials, and a whole ton of Earth heroes managing to blow off a Celestials' finger (I guess that made them think these guys had some potential).
-Celestials are EXTREMELY tough- among the only beings to even damage them at all were The Invisible Woman (because her powers are derived from the Hyperspace energy that Celestials are made of), Jean Grey (channeling some Phoenix power she had left behind), The Destroyer throwing the Odinsword, and Thanos using various Cosmic Macguffins. This means that they have a staggering +28 Toughness Save, and you have to do over +15 damage to even have a HOPE of scratching them. +28 Toughness means that a Power Attacking hero on their best day MIGHT do some damage. But keep in mind that Celestials can ALSO Regenerate AND come back from complete destruction in mere minutes... in other words, don't try to fight them.
-The worst part? THERE ARE DOZENS OF THEM. Celestials almost never appear solo, and this makes these PL 20 monsters even MORE dangerous, as in entire groups, they can destroy an entire galaxy, or create them. Combined into a group, they took on The Destroyer armour (said to be Adamantium-level invincible), which was also containing the life forces of the entire Asgardian race (minus Thor), which of course includes the Skyfather Odin. Actually, the Celestials didn't so much "take it on"- they just brushed it aside and reduced it to slag in moments, killing the entire Asgardian race (necessitating Thor gathering energy from the other Pantheons to gather them back together). THAT is real power. Altogether, any one Celestial would EASILY defeat Odin, Zeus or even freaking Surtur single-handedly. A group of them could handily take out Galactus, Devourer of Worlds.
Identified Celestials:Arishem the Judge
Gammemnon the Gatherer (he collects samples of all life forms present on a planet)
Jemiah the Analyzer (he checks out and analyzes Gammemnon's samples)
Hargen the Measurer (vague things only- he measures the planets' worthiness or something)
Eson the Searcher
Scathan the Approver (approves or disapproves situations)
Nezarrr the Calculator (he can project illusions as part of his array)
The One Above All (the leader of The Celestials)
Oneg the Prober (he experiments and implements)
Tefral the Surveyor (maps geography)
Ziran the Tester (tests the stability of genetic life that the Celestials alter)
The Dreaming Celestial (a renegade Celestial named Tiamut who was imprisoned on Earth, as Celestials cannot be killed)
Exitar the Exterminator (he's the one that destroys all life on worlds that fail The Celestials' tests)
Ashema the Listener (pops down to Earth in human form to test Franklin Richards' validity as a Celestial)
The Blue Celestial (he was shown being "born")
The Red Celestial (helped birth the Blue Celestial)
The Red/Blue Judge (decided whether or not to allow Kosmos & Kubik to live)
Devron the Experimenter & Gamiel the Manipulator (a pair of young Celestials that are charged with watching over the Earth)
Ea the Wise (possibly a figment of the crazy Machine Man's imagination. It's action-figure sized)