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Imagine a shark.
This creature is the perfect predator; swimming through the ocean, using its finely-tuned senses to track down potential food. It is an apex predator; existing at the top of the food chain.
Imagine a shark that could think…
Imagine this same creature possessing a mind so keen and wicked that it could hone its will and force others to succumb to its very thoughts.
This creature is called an aboleth.
prodigyduck wrote:Huge Body: Growth 8 (Innate, Permanent, -4 active defenses included), Protection 3 – 22 points
prodigyduck wrote: AE - Enslave: Affliction 12 (Compelled, Controlled, Cumulative, Perception Range, Resisted by Will,
Subtle) – 1 point
prodigyduck wrote:Mucus Cloud: Environment 1 (Impede Movement [1 rank]), Transform Air-Breathing Creature into
Aquatic Creature 10 (Burst Area, Continuous Duration, Quirk [fades after 3 hours removed from Mucus
Cloud]) – 50 points
My math says it should cost 20 points. 2/rank of growth (16) + Innate (1) + Permanent 0/rank of Growth (0) + Protection (3) = 20
Hmm, I believe that Affliction should have the following conditions: Entranced/Compelled/Controlled
hmm I would go with Affliction instead of Transform. Burst Area Affliction 10 [hindered/Immobile/Transformed)
scc wrote:Nice build Prodigy Duck. Is this a 4th edition D&D conversion. Always like your D&D builds. I actually converted a D&D monster recently to 3rd Edition M&M. Fun doing conversions except those monsters from 3.5 with a million spells. Not sure how you did it. Look forward to more.
The Skum are humans that have been permanently transformed or selectively bred into the slaves of the Aboleths. An important aboleth will often have several of these creatures as Minions.
Behold a stilted monstrosity that has art far too cool for what it is!
Allips are miserable undead creatures formed from those who died while suffering from insanity.
Astral devas like to watch over powerful mortals and steer them towards good causes. They serve as guardians for planar travelers and guides to mortals who have left their world to explore other dimensions. They tend to left mortals discover things on their own, trying to interfere as little as possible.
Gods will often create astral devas from the souls of powerful good mortals, which may explain why these creature live to serve as custodians to mortal creatures.
Arthur Eld wrote:If the Deva has Close Combat (maces) 6 and Fighting 9, shouldn't its final bonus be +15, not +12?
Jabroniville wrote:Dang, are you going A to Z alphabetically, here? Those poor Yuan-Ti . Nice stuff, though. I always really dug your old thread.
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