
WEREBEAR (PL 7)
Strength 7 / 0*, Stamina 4 / 0*, Agility 1 / 0*, Dexterity 0,
Fighting 4 / 0*, Intellect 0, Awareness 1, Presence 0
* in human form
POWERS
Bear Form: Enhanced Agility 1, Enhanced Fighting 4, Enhanced Strength 3, Growth 4 (-2 active defenses included), Impervious Toughness 6, Protection 1 – 31 points
Lycanthropic Power: Feature 1 (natural weapons are treated as “silver” descriptor) – 1 point
Lycanthropic Senses: Senses 3 (Low-Light Vision, Scent, Tracking [olfactory]) – 3 points
Lycanthropic Toughness: Enhanced Defenses 12 (Dodge 5, Fortitude 5, Parry 2, Will 2), Protection 2 – 16 points
Strong Swimmer: Enhanced Athletics 4 (Limited to swimming) – 1 point
ADVANTAGES
Animal Empathy, Close Attack 3, Fast Grab, Great Endurance, Languages 0 (Common is native)
SKILLS
Athletics 0 (+7, +11 swimming), Expertise (Current Events) 2 (+2), Expertise (Popular Culture) 2 (+2), Perception 6 (+7)
OFFENSE
Initiative +1 / 0*
Unarmed +7 / 3* (Close, Damage 7 / 0*)
* in human form
DEFENSE
Dodge 4 / 5*, Parry 4 / 2*, Toughness 7 / 2*,
Fortitude 9 / 5*, Will 3
* in human form
POINTS
Abilities 2 + Advantages 6 + Defenses 0 + Powers 52 + Skills 5 = 65 Total
COMPLICATIONS
Power Loss: Impervious Toughness; not vs. silver weapons.
Prejudice: Lycanthrope.
Werebears are humanoids that can transform themselves into large brown bears. Their humanoid forms are often large and heavily-muscled. Werebears dress in simple garments that can be easily removed.
Most werebears are good-natured and desire to help others in their communities. They see themselves as the guardians standing between the natural world and civilization. Their animal instincts guide them to protect the splendors of nature, while their humanoid minds tell them to help travelers and provide aid to the weak.












