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Vermillion's M&M-Porium (Anansi PBP)

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Vermillion's M&M-Porium (Anansi PBP)

Postby Vermillion » Sun Jul 25, 2010 10:21 am

Whoops. I suppose it is pretty rude of me to not post a little something more in this thread. I was just in a rush to get some placeholders up.

Well, you know the deal. Just throwing some character builds onto the boards. Much like most of you, it is pretty much a case of imagination gone wild; with a dab of semi-boredom and experimentation with the rules. I already had a thread on here, but I wanted to start a new, more organized one with the release of DC Adventures. I will keep the link up to my old thread, and add some 2E characters I had done recently.

This post will be the table of contents, linking to the different listings.

Well....that is about it. Um....so....you doing okay? Eating right?

Conversions
Comic Books
Literature
TV and Movies
Video Games
Anime and Manga

Original Creations
In-Play PC Builds
Experimiental Builds
Alternate Character Interpretations
Campaign Ideas
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Re: Vermillion's M&M-Porium (Ready for DCA/3E)

Postby Vermillion » Sun Jul 25, 2010 10:21 am

Comic Book Conversions

Nightcrawler (PbP PC) - Marvel

Planetary
Elijah Snow
Jakita Wagner
The Drummer
Ambrose Chase (PbP PC) - Wildstorm
Randall Dowling
Kim Suskind
William Leather

The PL10 Authority
Apollo
Swift
Jenny Sparks
Engineer
Jack Hawksmoor
The Doctor (Jeroen Thorndike)
The Midnighter
The Doctor (Habib Ben Hassan)

Harbinger
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Re: Vermillion's M&M-Porium (Ready for DCA/3E)

Postby Vermillion » Sun Jul 25, 2010 10:22 am

Literature Conversions

Reserved
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Re: Vermillion's M&M-Porium (Ready for DCA/3E)

Postby Vermillion » Sun Jul 25, 2010 10:22 am

TV and Movie Conversions

Reserved
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Re: Vermillion's M&M-Porium (Ready for DCA/3E)

Postby Vermillion » Sun Jul 25, 2010 10:22 am

Video Game Conversions

Reserved
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Re: Vermillion's M&M-Porium (Ready for DCA/3E)

Postby Vermillion » Sun Jul 25, 2010 10:25 am

Anime and Manga Conversions

Reserved
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Re: Vermillion's M&M-Porium (Ready for DCA/3E)

Postby Vermillion » Sun Jul 25, 2010 10:29 am

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Re: Vermillion's M&M-Porium (Nightcrawler PC)

Postby Vermillion » Sun Jul 25, 2010 2:33 pm

Experimental Builds
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Re: Vermillion's M&M-Porium (Ready for DCA/3E)

Postby Vermillion » Sun Jul 25, 2010 2:52 pm

Alternate Character Interpretations
For those of you wondering, think of this as fanfiction, Roll Call style. Not wholly original characters, but not total conversions. A bit of both, my twist on other creations.
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Re: Vermillion's M&M-Porium (Ready for DCA/3E)

Postby Vermillion » Sun Jul 25, 2010 2:52 pm

Campaign Ideas
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Re: Vermillion's M&M-Porium (Ready for DCA/3E)

Postby Vermillion » Sun Jul 25, 2010 2:53 pm

Image

Nightcrawler
PL10


Abilities
Strength 2, Stamina 2, Agility 8, Dexterity 8, Fighting 4, Intellect 1, Awareness 2, Presence 2

Powers
"Bamf Array:
Bamfing: Teleport 9 [Change Direction, Increased Mass 4, Turnabout]
Sickening Bamf: Affliction 12 [Fortitude, Daze/Stun/Incapacitate; Cumulative]
Rending Bamf: Strike 16 [Incurable]
(26 pp)
Physiology:
Mutant Senses: Senses 4 [Low-Light Vision, Accurate Spatial Awareness [Mental]], Wall Crawling: Movement 2 [Wall-Crawling 2], Prehensile Tail: Extra Limbs 1 [Improved Grab]
(9 pp)"

Equipment
"Gear
Matched Masterwork Sabers [Strike 4] [Split], X-Man Costume [Protection 3]
Standard Equipment
Commlink (1 ep)"

Advantages
Agile Feint, Defensive Attack, Defensive Roll 2, Equipment 2, Evasion, Grabbing Finesse, Hide in Plain Sight, Improved Disarm, Languages 1 [German, English], Skill Mastery [Acrobatics], Takedown 2, Taunt, Uncanny Dodge

Skills
Acrobatics 8 (+16), Athletics 4 (+6), Close Combat: Sword 10 (+14), Deception 2 (+4), Expertise: Theology 4 (+5), Perception 2 (+4), Sleight of Hand 2 (+10), Stealth 6 (+14), Treatment 4 (+5), Vehicles 2 (+10)

Offense
Initiative +8
"Unarmed +4, Damage 2
Sword +14, Damage 6, Split
Sickening Bamf +4, Damage 12, vs. Fortitude
Rending Bamf +4, Damage 16"

Defense
Dodge 12, Parry 10
Toughness 4 (Def Roll 2), Fortitude 6, Will 6

Power Points
Abilities 58 + Powers 35 + Advantages 16 + Skills 22 + Defenses 18 = Total 149

Complications
"Quirk: Kurt often slips into his native tongue when excited or exasperated.
Prejudice: As a mutant, Kurt Wagner is 'hated and feared' by much of the world.
Reputation: Due to his appearance, Kurt Wagner is often regarded as a demon.
Honor: Kurt Wagner is a technical pacifist, who will not kill in cold blood. He also will offer forgiveness or assistance to anyone who asks."

Design Notes

I know, not exactly perfect, but it was my first go-round with the new rules, and it was for a test-drive. So I mostly focused on getting the acrobatic and teleporting down. If I could, I would do a bit more to make him more of a scout. So far, he is performing quite admirably.

:!: After using Ski's wonderful Excel sheet, I may have done my math wrong, ending up with an extra PP. Will have to see if the Elf is going to see use beyond this test-drive PBP.
Last edited by Vermillion on Sun Aug 08, 2010 12:20 pm, edited 1 time in total.
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Re: Vermillion's M&M-Porium (Ambrose Chase PC)

Postby Vermillion » Sat Jul 31, 2010 6:35 pm

And now I finally finished. This was a horrible week for me gaming, I'll tell you.

Image

Ambrose Chase v2
PL10


Abilities
Strength 2, Stamina 2, Agility 6, Dexterity 4, Fighting 6, Intellect 2, Awareness 2, Presence 2

Powers
"Selective Physics Distortion Field:
Time Control (24 points)
Alt: Gravity Control (1 points)
Alt: Spatial Distortion: Deflect 8 [Reflect, Redirect]
Rapid Attack: Blast 4 [Multiattack; Quirk: Must Wield Ranged Weapon, Limited: To Weapon Damage Only]
(30 points)
Gravity Control:
Gravity Shift: Move Object 9 [Perception; Limited Direction: Up/Down], Personal Gravity Center: Movement 3 [Safe Fall, Wall-Walking 2]
(0 points)
Time Control:
Enhanced Initiative 8 [Linked Quickness and Speed], Quickness 8 [Linked Enhanced Initiative and Speed], Speed 8 [Linked Ehanced Initiative and Quickness]
(0 points)"

Equipment
"Gear
Dual Heavy Pistols: Blast 4 [Split], Custom Fit White Suit: Protection 1"

Advantages
Agile Feint, Ranged Attack 2, Defensive Roll 4, Evasion, Improved Critical 2 [Dual Pistol Attack], Improved Initiative 8, Instant Up, Move-by Action, Power Attack, Precise Attack 1 [Ranged, Cover], Quick Draw, Takedown 2, Uncanny Dodge, Well-Informed, Equipment 2, Improved Aim, Luck 1

Skills
Acrobatics 6 (+12), Athletics (+2), Deception 2 (+4), Expertise: Secret History 6 (+8), Insight 8 (+10), Intimidation 6 (+8), Investigation 4 (+6), Perception 6 (+8), Persuasion (+2), Ranged Combat: Handguns 6 (+12), Stealth 4 (+10)

Offense
Initiative +46
"Unarmed +6, Damage 2
Dual Pistol Attack +12, Damage 8, Imp. Critical (19-20), Multiattack, Split"

Defense
Dodge 12, Parry 12
Toughness 6 (Def Roll 4), Fortitude 6, Will 7

Power Points
Abilities 52 + Powers 30 + Advantages 23 + Skills 24 + Defenses 21 = Total 150

Complications
"Relationship: Ambrose has a wife and daughter to support.
Quirk: Ambrose uses his twin pistols over any other weapons.
Quirk: Ambrose only dresses in a white suit when in the field."

Design Notes
This is my closest approximation to Ambrose Chase in 3e. I used a few 2e builds and his entry at writeups.org, to put him together.I used the speedster archetype to get an idea of how Super-Speed should be put together. I think I got it, although without a clear idea how Super-Speed will work in 3E, I am still kinda wary about it.
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Re: Vermillion's M&M-Porium (Alex Chase PC)

Postby Vermillion » Sun Aug 01, 2010 6:08 pm

This is my character for marcosalazarm's Coreline: Firewall PbP Campaign. I will have to hunt down the initial character blurb and add it later.

EDIT: Changed out the picture, for one that matches better. Plus, I am trying to use Alex Wilder in another game. Just....ignore the name and everything.

Image

Alex Chase

Power Level: 10; Power Points Spent: 150/150

STR: +2 (14), DEX: +2 (14), CON: +2 (14), INT: +4 (18), WIS: +0 (10), CHA: +2 (14)

Tough: +4/+8, Fort: +4, Ref: +5, Will: +5

Skills: Acrobatics 8 (+10), Bluff 8 (+10), Computers 4 (+8), Concentration 4 (+4), Craft (electronic) 4 (+8), Craft (mechanical) 4 (+8), Diplomacy 4 (+6), Drive 4 (+6), Gather Information 4 (+6), Intimidate 4 (+6), Investigate 4 (+8), Knowledge (popular culture) 6 (+10), Knowledge (tactics) 2 (+6), Knowledge (technology) 4 (+8), Language 2 (+2), Notice 10 (+10), Pilot 4 (+6), Sense Motive 12 (+12), Stealth 4 (+6)

Feats: All-Out Attack, Assessment, Attack Specialization ("Deliverance" Gunblade (Device 3)), Beginner's Luck, Defensive Attack, Distract (Bluff), Dodge Focus, Fascinate (Bluff), Fearless, Improved Initiative, Jack-of-All-Trades, Luck 3, Power Attack, Skill Mastery (Bluff, Knowledge (Pop Culture), Notice, Sense Motive), Speed of Thought, Takedown Attack 2, Taunt, Tough 2, Uncanny Dodge (Hearing), Weapon Bind

Powers:
"Deliverance" Gunblade (Device 3) (Easy to lose)
. . Blade Strike! (Strike 6) (slashing, DC 23, Feats: Weapon Bind; Penetrating; Mighty)
. . . . Gunfire Barrage (Blast 4) (Alternate; ballistic, DC 19; Autofire (interval 2, max +5); Accurate (+2), Ricochet (1 bounce))
. . Magic Staff (Device 3) (Alternate; Easy to lose)
. . . . Magic 6 (mystic blast, DC 21)
. . . . Strike 1 (DC 18; Mighty, Extended Reach (5 ft.))
. . Power Gloves (Device 2) (Alternate; Hard to lose)
. . . . Arc Cutter (Disintegration 1) (DC 16)
. . . . Datalink 1 (sense type: radio; Omni-Directional Area; Machine Control)
. . . . Elongation 2 (Elongation: 10 ft., range incr 20 ft., +2 Escape & Grapple)
Wearable Trans-Fictional Gizmos (Device 4) (Hard to lose)
. . Force Field Belt (Force Field 4) (+4 Toughness; Impervious; Both Directions)
. . Gravity Shoes (Linked)
. . . . Leaping 1 (Linked; Jumping distance: x2)
. . . . Super-Movement 3 (Linked; slow fall, wall-crawling 2 (full speed))
. . Hammerspace Backpack (Dimensional Pocket 2) (Capacity: 250 lbs., DC 12; Storage Only; Anchored (special item - Backpack))
. . Holographic Disguise (Morph 2) (morph: broad group - humanoids, +10 Disguise)
. . X-Ray Goggles (Super-Senses 4) (x-ray vision)

Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +12)

Attacks: Arc Cutter (Disintegration 1), +12 (DC Fort/Tou ), Blade Strike! (Strike 6), +12 (DC 23), Gunfire Barrage (Blast 4), +14 (DC 19), Hammerspace Backpack (Dimensional Pocket 2), +10 (DC Ref/Will 12), Magic 6, +12 (DC 21), Strike 1, +12 (DC 18), Unarmed Attack, +10 (DC 17)

Defense: +12 (Flat-footed: +6), Knockback: -6

Initiative: +8

Languages: Dwarven, English, Japnese

Totals: Abilities 24 + Skills 24 (96 ranks) + Feats 23 + Powers 27 + Combat 42 + Saves 10 + Drawbacks 0 = 150


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Last edited by Vermillion on Wed Aug 11, 2010 3:27 am, edited 1 time in total.
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Re: Vermillion's M&M-Porium (PL10 Authority: Apollo)

Postby Vermillion » Wed Aug 04, 2010 10:23 am

Thanks to the pointed out errors, as well as looking at pics of Apollo in action, I lowered his Strength and removed Close Attack, and used the extra points to get him some advantages to take of his two favorite tricks: smashing into things and grabbing them and ripping them apart.

My first real attempt at making PL10 playable verisions of insanely powerful characters.

Apollo
PL10


Image

So in the arena of "gay light-based superheroes", DC now has this guy, and Marvel has....Northstar. The guy who makes Scarlet Witch look stable. I'm just sayin'.

Abilities
Strength 12, Stamina 12, Agility 2, Dexterity 2, Fighting 6, Intellect 1, Awareness 2, Presence 3

Powers
"Super Strength Array:
Enhanced Strength 10
Dyn: Light Blast: Blast 10 [Dynamic]
Dyn: Eye Beams: Blast 8 [Dynamic; Accurate 3, Precise]
Dyn: Light Flash: Dazzle 10 [Visual]
(26 points)
Invulnerability:
Enhanced Stamina 10
Dyn: Regeneration 10 [Persistent; Source: Sunlight]
Life Support: Immunity 10, Impervious Toughness 6, Protection 2 [Impervious]
(42 points)
Flight Array:
Flight 8
Dyn: Super-Speed 5 [Enhanced Initiative 1, Quickness 7, Speed 7]
(18 points)"

Equipment


Advantages
All-out Attack, Improved Initiative 4, Move-by Action, Power Attack, Takedown 1, Teamwork, Improved Smash, Ranged Attack 2, Improved Grab

Skills
Acrobatics 3 (+5), Athletics (+12), Close Combat: Unarmed 2 (+8), Deception (+3), Insight 3 (+5), Intimidation 3 (+6), Perception 3 (+5), Persuasion (+3), Ranged Combat: Blast Attacks 2 (+6), Stealth (+2)

Offense
Initiative +18
"Unarmed +8, Damage 12
Eye Beam +12, Damage 8, Accurate 3, Precise
Light Blast +6, Damage 10
Light Flash +4, Damage 10, Visual Affliction"

Defense
Dodge 5, Parry 6
Toughness 14 (Def Roll 0), Fortitude 12, Will 6

Power Points
Abilities 40 + Powers 86 + Advantages 9 + Skills 8 + Defenses 7 = Total 150

Complications
"Power Loss: Apollo begins to lose his powers if he is seperated from sunlight for more than 20 minutes.
Prejudice: Apolo is a open homosexual.
Relationship: Apollo is married to The Midnighter
Repsonsibility: Apollo is the legal guardian of Jenny Quantum/Quarx"

Design Notes
My attempt at a PL10 Apollo from the Authority. Compared to Berior's PL10 Superman and PL10 Plutonian (the only ones I have seen so far), I kinda like where he is. He should be a better fighter than the two, although slightly weaker due to the nature of his powers. To eke out the points, I made his Regeneration an DAE of his Stamina. I think this is a pretty good approximation of his healing factor (either he can take the hit, or he has to use some of his solar energy to heal). I debated whether or not to put Fades on all his powers, or just have a Power Loss complication. I felt this way made him a more concise threat this way. besides, I am still not sure how to work his solar absorption in 3E yet. If anyone gets to play him here is my advice: abuse slam attacks. That is how he plays in the comics; he takes up as much solar energy as he can, then rockets through whatever bad guy is there. If anything is left, he pulls out the other tricks. But for real though: slam the ever loving sh@t out of stuff. Please leave comments on the build. By the way, I am saving his husband for last.

Image

A million superhumans with powers comparable to mine? And I get to fight them all on my lonesome? Aw, Jenny's gets me the best gifts.
Last edited by Vermillion on Wed Aug 04, 2010 11:18 am, edited 1 time in total.
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Re: Vermillion's M&M-Porium (PL10 Authority: Apollo)

Postby vitruvian » Wed Aug 04, 2010 11:05 am

Vermillion wrote:My first real attempt at making PL10 playable verisions of insanely powerful characters.

Apollo
PL10



Abilities
Strength 14, Stamina 12, Agility 1, Dexterity 2, Fighting 4, Intellect 1, Awareness 2, Presence 3

Offense
Initiative +17
"Unarmed +8, Damage 12


One of these things is not like the other.... if he indeed has Strength 14 when powered up, and attacks at +8, it would appear he's actually PL11.
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