The official Mutants & Masterminds boards
I know, not exactly perfect, but it was my first go-round with the new rules, and it was for a test-drive. So I mostly focused on getting the acrobatic and teleporting down. If I could, I would do a bit more to make him more of a scout. So far, he is performing quite admirably.
After using Ski's wonderful Excel sheet, I may have done my math wrong, ending up with an extra PP. Will have to see if the Elf is going to see use beyond this test-drive PBP.
My first real attempt at making PL10 playable verisions of insanely powerful characters.
So in the arena of "gay light-based superheroes", DC now has this guy, and Marvel has....Northstar. The guy who makes Scarlet Witch look stable. I'm just sayin'.
Strength 12, Stamina 12, Agility 2, Dexterity 2, Fighting 6, Intellect 1, Awareness 2, Presence 3
"Super Strength Array:
Enhanced Strength 10
Dyn: Light Blast: Blast 10 [Dynamic]
Dyn: Eye Beams: Blast 8 [Dynamic; Accurate 3, Precise]
Dyn: Light Flash: Dazzle 10 [Visual]
Enhanced Stamina 10
Dyn: Regeneration 10 [Persistent; Source: Sunlight]
Life Support: Immunity 10, Impervious Toughness 6, Protection 2 [Impervious]
Dyn: Super-Speed 5 [Enhanced Initiative 1, Quickness 7, Speed 7]
All-out Attack, Improved Initiative 4, Move-by Action, Power Attack, Takedown 1, Teamwork, Improved Smash, Ranged Attack 2, Improved Grab
Acrobatics 3 (+5), Athletics (+12), Close Combat: Unarmed 2 (+8), Deception (+3), Insight 3 (+5), Intimidation 3 (+6), Perception 3 (+5), Persuasion (+3), Ranged Combat: Blast Attacks 2 (+6), Stealth (+2)
"Unarmed +8, Damage 12
Eye Beam +12, Damage 8, Accurate 3, Precise
Light Blast +6, Damage 10
Light Flash +4, Damage 10, Visual Affliction"
Dodge 5, Parry 6
Toughness 14 (Def Roll 0), Fortitude 12, Will 6
Abilities 40 + Powers 86 + Advantages 9 + Skills 8 + Defenses 7 = Total 150
"Power Loss: Apollo begins to lose his powers if he is seperated from sunlight for more than 20 minutes.
Prejudice: Apolo is a open homosexual.
Relationship: Apollo is married to The Midnighter
Repsonsibility: Apollo is the legal guardian of Jenny Quantum/Quarx"
My attempt at a PL10 Apollo from the Authority. Compared to Berior's PL10 Superman and PL10 Plutonian (the only ones I have seen so far), I kinda like where he is. He should be a better fighter than the two, although slightly weaker due to the nature of his powers. To eke out the points, I made his Regeneration an DAE of his Stamina. I think this is a pretty good approximation of his healing factor (either he can take the hit, or he has to use some of his solar energy to heal). I debated whether or not to put Fades on all his powers, or just have a Power Loss complication. I felt this way made him a more concise threat this way. besides, I am still not sure how to work his solar absorption in 3E yet. If anyone gets to play him here is my advice: abuse slam attacks. That is how he plays in the comics; he takes up as much solar energy as he can, then rockets through whatever bad guy is there. If anything is left, he pulls out the other tricks. But for real though: slam the ever loving sh@t out of stuff. Please leave comments on the build. By the way, I am saving his husband for last.
A million superhumans with powers comparable to mine? And I get to fight them all on my lonesome? Aw, Jenny's gets me the best gifts.
Vermillion wrote:My first real attempt at making PL10 playable verisions of insanely powerful characters.
Strength 14, Stamina 12, Agility 1, Dexterity 2, Fighting 4, Intellect 1, Awareness 2, Presence 3
"Unarmed +8, Damage 12