Concept art link:
http://fc02.deviantart.net/fs71/f/2011/ ... 3jr865.png
NAME: Aerythis Hlaearnith
RACE: Aasimar
AGE: 25
HGT: 5ft, 8inches
WGT: 140
BUILD: Slender, deceptively muscular
DEITY: Selune
Alignment: Chaotic Good
CONCEPT: Sell Sword
Power Level: 8; Power Points Spent: 135/135
World-Weary Sellsword
ABILITIES
STR: +2 (14), DEX: +0 (10), CON: +3 (16), INT: +1 (12), WIS: +1 (12), CHA: +1 (12)
SAVES
Tough: +3/+8, Fort: +6, Ref: +5, Will: +4
SKILLS
Acrobatics 4 (+4), Bluff 4 (+5), Climb 1 (+3/+5), Concentration 5 (+6), Handle Animal 4 (+5), Intimidate 7 (+8), Knowledge (tactics) 7 (+8), Medicine 2 (+3), Notice 8 (+9), Profession (Mercenary) 7 (+8), Ride 6 (+6), Search 5 (+6), Sense Motive 7 (+8), Stealth 8 (+8), Survival 3 (+4/+6)
FEATS: Accurate Attack, Defensive Attack, Equipment 4, Fighting Style: Sword-fighting, Improved Block, Improved Disarm, Improved Initiative 2, Iron Stomach, Luck x2, Minions 4 (+1 Extra Minions), Power Attack, Takedown Attack,
EQUIPMENT: Longbow, Climber's Kit, First Aid Kit, Survival Kit, Sword, Toolkit (Basic)
COMBAT
Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +10)
Attacks: Bow, Long, +8 (DC 20), Sword, +8 (DC 20), Unarmed Attack, +8 (DC 17)
Defense: +6 (Flat-footed: +3), Knockback: -3
Initiative: +8
Languages: Native Language
AASIMAR RACIAL ABILITIES
CELESTIAL BLOODLINE
DEF Protection from Evil (Ward evil) Rank 8 Limited 3x per day. 8pp
ALT Bless: Enhanced Trait (+1 attack. +1 Will) Limited 3x per day, can't break level caps. Affects others 6pp
ALT Searing Light rank 8: Blast Light Penetrating, Limited 3x per day 8pp
ALT Daylight: Environmental Control 8 Bright Light, Limited 3x per day 8pp
ALT Senses: detect magic (analytical), detect alignment (analytical), 8pp
PP 12
RACIAL ABILITIES (INDEPENDENT POWERS)
Immunity (Limited Half effect): Electrical, cold, acid (8pp)
Enhanced Trait: +2 (Notice/Search) 1pp
Comprehend Languages: Animals all, Languages All, Spirits (detect Spirits) 15pp
Senses: Darkvision 2pp
Device: Ring of Protection +5 (easy to loose 3pp)
PP 29
Totals: Abilities 16 + Skills 20 (78 ranks) + Feats 19 + Powers 41 + Combat 28 + Saves 11 + Drawbacks 0 = 135
HISTORY
It's a tough world. I learned that early when bandits killed my family while I was out hunting overnight at the tender age of fourteen. I came back to carnage, and vowed to hunt them down. In the end, I did manage to kill the bandits, using trickery and stealth to even the odds, becoming a ranger in the process.
Well, my little town couldn't hold me forever, so one day I took my wolf Riaka and headed out to earn a living as a sell sword. I'm now twenty five. I've been through wars and terrors, seen things you wouldn't believe. It's a tough world out there kid. Better stick to bar-keeping or stabling. Hell anything other than a sell sword. Now get me another ale wouldja and a pig-leg fer me wolf.
COMPLICATIONS
Bandits (Hatred): Aerythis really hates bandits, no surprise since her family was slaughtered by them. Her idea of a good time is clearing out bandit dens and then dancing over their mass graves. Hey, everyone needs a hobby right?
Honor: Aerythis has a personal code of honor, she won't kill kids, she generally plays fair with people (the only exception is the afore mentioned bandits) and keeps her word no matter what.
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MINION 1 Celestial Blooded Wolf (Riaka)
Linkie:
http://fc01.deviantart.net/fs24/f/2007/ ... drawer.pngABILITIES
STR: +1 (12), DEX: +0 (10), CON: +0 (10), INT: +0 (10), WIS: +1 (12), CHA: +0 (10)
SAVES
Tough: +6, Fort: +2, Ref: +2, Will: +1
SKILLS
Bluff 8 (+8), Diplomacy 8 (+8), Escape Artist 6 (+6), Intimidate 10 (+10), Notice 7 (+8), Search 12 (+12), Sense Motive 7 (+8), Stealth 8 (+8)
FEATS
Attack Focus (melee) 6, Improved Trip
POWERS
Comprehend 3 (animals - speak to, animals - understand, languages - understand all)
Protection 6 (+6 Toughness)
Super-Senses 3 (low-light vision, scent, tracking: Scent 1 (half speed))
COMBAT
Attack Bonus: +2 (Ranged: +2, Melee: +8, Grapple: +9)
Attacks: Unarmed Attack, +8 (DC 16)
Defense: +4 (Flat-footed: +2), Knockback: -3
Initiative: +0
Drawbacks: Disability, very common, moderate, Mute, Disability, very common, moderate, No Hands
Languages: Native Language
Totals: Abilities 4 + Skills 16 (64 ranks) + Feats 7 + Powers 15 + Combat 12 + Saves 4 - Drawbacks 8 = 50
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MINION 2 CELESTIAL BLOODED HORSE (Opael)ABILITIES
STR: +2 (14), DEX: +0 (10), CON: +1 (12), INT: +0 (10), WIS: +0 (10), CHA: +0 (10)
SAVES
Tough: +2, Fort: +5, Ref: +3, Will: +1
Skills: Bluff 4 (+4), Escape Artist 7 (+7), Notice 12 (+12), Sense Motive 8 (+8), Stealth 7 (+3)
Feats: Attack Focus (melee) 6, Improved Initiative
POWERS
Comprehend 3 (animals - speak to, animals - understand, languages - understand all)
Growth 4 (+8 STR, +4 CON, +1 size category; Permanent; Innate)
Protection 1 (+1 Toughness)
Speed 3 (Speed: 50 mph, 440 ft./rnd)
Super-Senses 2 (extended: Vision 1 (-1 per 100 ft), low-light vision)
COMBAT
Attack Bonus: +2 (Ranged: +2, Melee: +8, Grapple: +15)
Attacks: Unarmed Attack, +8 (DC 17)
Defense: +3 (Flat-footed: +2), Size: Large, Knockback: -5
Initiative: +4
Drawbacks: Disability, very common, moderate, Mute, Disability, very common, moderate, No hands
Languages: Native Language
Totals: Abilities -6 + Skills 10 (38 ranks) + Feats 7 + Powers 25 + Combat 14 + Saves 8 - Drawbacks 8 = 50