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Kirinke's characters and builds

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Re: Kirinke's characters and builds

Postby kirinke » Thu Dec 23, 2010 6:11 pm

linkie: http://fc02.deviantart.net/fs70/i/2010/ ... 32g5lk.jpg
Image

Elena NightShade
Concept Socialite/adventurist/master mage and inventor
PP 14/221

ABILITIES
STR: 10. DEX: 30. CON: 30. INT: 40. WIS: 35. CHA: 18.
PP: 103

SAVES
FORT 10. REFL 10. WILL: 12.TOUGH 10
PP 0

COMBAT
ATT: 4 RANGED 6. DEF: 6 INIT 10
PP 26

SKILLS
Bluff 16. Diplomacy 16. Intimidate 16. Gather Info 16. Profession adventurer 12
PP: 15

FEATS
Precise Shot x2. Masterplan. Connected. Contacts. Ritualist. Fearless. Artificer. Inventor. Jack of all trades. Improvised tools.
PP: 11

DRAWBACKS
PowerLoss: Must mediate at least 1 hr every day to replenish power
reserves. -4pp

MAGICAL POWER ARRAY 15 precise, accurate, variable area, selective
Default: Environmental array variable 12. DAP Dazzle (sight/hearing)
BLAST 12 DAP Stun/Confuse variable to powers in array
Create Object Continuous movable, engulf 9 DAP Snare
Boost variable 12 DAP Drain
Healing 10 (total, regrowth, persistant) DAP Nauseate
Telepathy 10 comprehend (Empathy/Telelocation/Emotion control)
Telekinesis 10 damaging DAP fire control, ignite, cold control, Deflect (fast/slow)
ESP 7 sight/hearing
Spirit Control 10 (Exorcise, Banish, Seal, Ward variable)
Truth spell 12
Nullify 12 variable
Teleport 12 easy DAP Teleportal
Super Movement: Slow Fall, Sure Footed, Trackless Dimensional Travel Any. levitation
Immunity 12, variable, affects others
Super Senses acute/analytical: postcognition/precognition (uncontrollable), detect magic
ultra hearing, uncanny dodge, aura reading, cosmic awareness, darkvision
scent, spatial awareness, true sight
Gadgets (Magical/technological) 5 variable
Comprehend languages (all) animals (all) codes/ciphers spirits
PP SPT: 51

INDEPENDENT POWERS
Immortality 5, immunity aging 1
PP SPENT: 6

HEADQUARTERS (front is a magic shop/bookstore)
Concealed, Laboratory, library, living space, security/defense system, workshop, power,
gym, garage, computer,
Vehicle Motorcycle
PP 3

DEVICES 10
Sword & Pistol (pistol never runs out of bullets) Attack bonus x2 accurate attack, defensive att
improved block, improved disarm, power attack, taunt, defensive att easy to loose, restricted
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Re: Kirinke's characters and builds

Postby kirinke » Sun Mar 11, 2012 7:09 am

Concept Art linkie:Image
Name: Eriko "Jade" Midori
Hgt: 5ft tall. Build Slender. Eyes: Green. Hair Black.

Nobody knows where Jade comes from, she was found on the doorstep of the village healer. She grew up learning the trade of her foster mother, helping heal the hurts of her village people with her strange powers, so unlike her Water-Mage mother or anything they knew of. Most assumed that she was part kami, or maybe even a half-fox child. She didn't really know, all she knew was that most of the spirits surrounding the village were quite friendly with her, always condescending to play games with the little mortal child, helping her cope with her abilities as best as they could.

Everything changed though when Master Tenzen wandered through the village, he was surprised to find a child playing tag with an earth sprite, brimming with elemental magic and barely focused chi.

He studied the child, finding that she did not look like a Japanese child would and questioned her mother, who told him that she was a foundling, quite possibly part kami, though of which sort, nobody was quites sure. He knew though, that the girl had to be trained, such a young thing, so innocent and full of power would eventually attract quite the wrong sort of attention, the sort of attention the village would not be able to fend off. He convinced her mother and the village elders that it would be best if she trained with him at the temple and she reluctantly left the only life she knew, knowing that in the end, he was right. She had to learn, otherwise she'd hurt something or someone.

COMPLICATIONS
Inhuman: Jade is not completely human and is viewed with some... mistrust at worst or curiousity at best, depending on the individual in question, since she's mostly harmless, most are outright curious about her.
Reputation Prankster: Jade is well known for her pranks and jokes on unsuspecting people
Secret Heritage: One of her parents is Inari Ōkami kami of fertility, rice, agriculture, foxes, industry and worldly success
Temper: It takes alot to make Jade angry, but when she does get angry, run. She tends to be very inventive with her pranks, so much so that her friends think either her ma or her dad might be a fox spirit. They aren't half-wrong. This perception is further inhanced when she uses her powers, which turn her hair pure white and her eyes icy blue.

Spirit Healer: Jade is a spirit healer, a rare breed of chi-healer that can affect insubstantial spirits and kami. This can lead to all sorts of potential mayhem once it's discovered.

Notes:
At this point, Jade is not going to have much in the way of combat abilities as she was training to be a Chi healer (she knows how to dodge pretty good though). As per usual with most of my characters, more complications will arise as I get to know the character better. Notes: How she uses her powers is different from most elemental mages, mainly because it's innate and stims from her inhuman heritage, it is readily noticable, enough so that people will know she is not quite normal.


Power Level: 4; Power Points Spent: 60/60

STR: +0 (10), DEX: +0 (10), CON: +0 (10), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

Tough: +0, Fort: +4, Ref: +3, Will: +5

Skills: Medicine 2 (+5). Concentration 2 (+3). Bluff 2 (+3). Diplomacy 2 (+3). Intimidate 2 (+3). Sense Motive 2 (+3). Notice 2 (+3). Handle Animal 2 (+3).

Feats: Benefit (common sense), Improved Trip, Luck 2, Martial Artist, Trance

Powers:
Chi 10 (effect: healing rank 4; Total; Persistent, Regrowth)
Boost 4 (Alternate; boost: trait w/ descriptor, DC 14; Variable Descriptor 2 (Broad group))
Chi Sense 17 (Alternate; Acute/Analytical/Innate chi sense. aura reading, danger sense, darkvision, see invisible. Detect Spirits/communicate with spirits)

Attack Bonus: +0 (Ranged: +0, Melee: +0, Grapple: +0)

Attacks: Unarmed Attack, +0 (DC 15)

Defense: +4 (Flat-footed: +2), Knockback: +0

Initiative: +0

Languages: Native Language

Totals: Abilities 8 + Skills 2 (9 ranks) + Feats 6 + Powers 24 + Combat 8 + Saves 12 + Drawbacks 0 = 60
---------------------------------------------------------------------------------------------------------------------------
Power Level: 8; Power Points Spent: 120/120
Concept art link at PL 8: http://fc09.deviantart.net/fs11/i/2006/ ... ijeney.jpg
Image

STR: +0 (10), DEX: +7 (24), CON: +4 (18), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

Tough: +4, Fort: +4, Ref: +7, Will: +2

Skills: Acrobatics 5 (+12), Bluff 4 (+6), Concentration 6 (+8), Diplomacy 4 (+6), Handle Animal 1 (+3), Knowledge (arcane Lore) 4 (+4), Knowledge (tactics) 4 (+4), Medicine 4 (+6), Notice 4 (+6), Search 6 (+6), Sense Motive 4 (+6), Sleight of Hand 1 (+8)

Feats: Benefit (common sense), Fearless, Hide in Plain Sight, Improvised Weapons 8, Instant Up, Luck 2, Martial Artist, Prone Fighting, Trance, Up The Wall

Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +8)

Attacks: Unarmed Attack, +8 (DC 15)

Defense: +4 (Flat-footed: +2), Knockback: -2

Initiative: +7

Languages: Native Language

POWER ARRAY RANK 13, Innate, affects insubstantial full power , noticable powers -1pp
-Default Chi Senses: Chi Sense 25 (acute, acute: Scent, analytical: Basic Chi Sense, analytical: Scent, aura reading, basic chi sense, cosmic awareness, danger sense, detect weakness, direction sense, distance sense, infravision, scent, see invisible, uncanny dodge: Basic Chi Sense)
-Chi Healing 8 (total, regrowth, persistent)
-Boost 8 (2 trait group) variable broad range. DAP: Drain (2 trait group) variable broad range.
-Comprehend 8 (Array; animals - speak to, animals - understand, codes & ciphers, languages - read all, languages - speak all, languages - understand all, languages - you're understood, spirits(detect))
-Air Control 8 (Array; Strength: 40, Carry: 2.1k / 4.3k / 3.2 tons / 6.4 tons, Freshen air, DAP Blast (variable effects within array). Snare (tether). Dazzle (sight). Deflect (all). )
-Blast 6 (Shapable Area/Selective Attack). DAP Snare (shapable area/selective attack)
-Super Speed 5. Quickness 5. Speed 5. Improved inititive 5. DAP Leaping
-Spirit Control 8. DAP Exorcise. Banish (universal)
-Morph 7 (+35 disguise). DAP Illusion (sight/auditory)
Totals: Abilities 30 + Skills 12 (47 ranks) + Feats 18 + Powers 36+ Combat 24 + Saves 0 + Drawbacks 0 = 120
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Re: Kirinke's characters and builds

Postby Gilliam » Sun Mar 11, 2012 11:52 pm

Just like to say that I am really enjoying these builds and some amazing pictures as well.
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Re: Kirinke's characters and builds

Postby kirinke » Tue Mar 13, 2012 7:45 am

Thanks. Most of the pics are from deviantart. Some characters are from games that didn't pull through, or didn't get selected for, others are just concepts.
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PL 8/135 Sell Sword (Ranger-like character)

Postby kirinke » Sat Mar 24, 2012 12:43 pm

Concept art link: http://fc02.deviantart.net/fs71/f/2011/ ... 3jr865.png
Image

NAME: Aerythis Hlaearnith
RACE: Aasimar
AGE: 25
HGT: 5ft, 8inches
WGT: 140
BUILD: Slender, deceptively muscular
DEITY: Selune
Alignment: Chaotic Good
CONCEPT: Sell Sword
Power Level: 8; Power Points Spent: 135/135
World-Weary Sellsword

ABILITIES
STR: +2 (14), DEX: +0 (10), CON: +3 (16), INT: +1 (12), WIS: +1 (12), CHA: +1 (12)

SAVES
Tough: +3/+8, Fort: +6, Ref: +5, Will: +4

SKILLS
Acrobatics 4 (+4), Bluff 4 (+5), Climb 1 (+3/+5), Concentration 5 (+6), Handle Animal 4 (+5), Intimidate 7 (+8), Knowledge (tactics) 7 (+8), Medicine 2 (+3), Notice 8 (+9), Profession (Mercenary) 7 (+8), Ride 6 (+6), Search 5 (+6), Sense Motive 7 (+8), Stealth 8 (+8), Survival 3 (+4/+6)

FEATS: Accurate Attack, Defensive Attack, Equipment 4, Fighting Style: Sword-fighting, Improved Block, Improved Disarm, Improved Initiative 2, Iron Stomach, Luck x2, Minions 4 (+1 Extra Minions), Power Attack, Takedown Attack,

EQUIPMENT: Longbow, Climber's Kit, First Aid Kit, Survival Kit, Sword, Toolkit (Basic)

COMBAT
Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +10)
Attacks: Bow, Long, +8 (DC 20), Sword, +8 (DC 20), Unarmed Attack, +8 (DC 17)
Defense: +6 (Flat-footed: +3), Knockback: -3
Initiative: +8
Languages: Native Language

AASIMAR RACIAL ABILITIES
CELESTIAL BLOODLINE
DEF Protection from Evil (Ward evil) Rank 8 Limited 3x per day. 8pp
ALT Bless: Enhanced Trait (+1 attack. +1 Will) Limited 3x per day, can't break level caps. Affects others 6pp
ALT Searing Light rank 8: Blast Light Penetrating, Limited 3x per day 8pp
ALT Daylight: Environmental Control 8 Bright Light, Limited 3x per day 8pp
ALT Senses: detect magic (analytical), detect alignment (analytical), 8pp
PP 12

RACIAL ABILITIES (INDEPENDENT POWERS)
Immunity (Limited Half effect): Electrical, cold, acid (8pp)
Enhanced Trait: +2 (Notice/Search) 1pp
Comprehend Languages: Animals all, Languages All, Spirits (detect Spirits) 15pp
Senses: Darkvision 2pp
Device: Ring of Protection +5 (easy to loose 3pp)
PP 29

Totals: Abilities 16 + Skills 20 (78 ranks) + Feats 19 + Powers 41 + Combat 28 + Saves 11 + Drawbacks 0 = 135

HISTORY
It's a tough world. I learned that early when bandits killed my family while I was out hunting overnight at the tender age of fourteen. I came back to carnage, and vowed to hunt them down. In the end, I did manage to kill the bandits, using trickery and stealth to even the odds, becoming a ranger in the process.

Well, my little town couldn't hold me forever, so one day I took my wolf Riaka and headed out to earn a living as a sell sword. I'm now twenty five. I've been through wars and terrors, seen things you wouldn't believe. It's a tough world out there kid. Better stick to bar-keeping or stabling. Hell anything other than a sell sword. Now get me another ale wouldja and a pig-leg fer me wolf.

COMPLICATIONS
Bandits (Hatred): Aerythis really hates bandits, no surprise since her family was slaughtered by them. Her idea of a good time is clearing out bandit dens and then dancing over their mass graves. Hey, everyone needs a hobby right?

Honor: Aerythis has a personal code of honor, she won't kill kids, she generally plays fair with people (the only exception is the afore mentioned bandits) and keeps her word no matter what.

-----------------------------------------------------------------

MINION 1 Celestial Blooded Wolf (Riaka)
Image
Linkie: http://fc01.deviantart.net/fs24/f/2007/ ... drawer.png

ABILITIES
STR: +1 (12), DEX: +0 (10), CON: +0 (10), INT: +0 (10), WIS: +1 (12), CHA: +0 (10)

SAVES
Tough: +6, Fort: +2, Ref: +2, Will: +1

SKILLS
Bluff 8 (+8), Diplomacy 8 (+8), Escape Artist 6 (+6), Intimidate 10 (+10), Notice 7 (+8), Search 12 (+12), Sense Motive 7 (+8), Stealth 8 (+8)

FEATS
Attack Focus (melee) 6, Improved Trip

POWERS
Comprehend 3 (animals - speak to, animals - understand, languages - understand all)
Protection 6 (+6 Toughness)
Super-Senses 3 (low-light vision, scent, tracking: Scent 1 (half speed))

COMBAT
Attack Bonus: +2 (Ranged: +2, Melee: +8, Grapple: +9)
Attacks: Unarmed Attack, +8 (DC 16)
Defense: +4 (Flat-footed: +2), Knockback: -3
Initiative: +0

Drawbacks: Disability, very common, moderate, Mute, Disability, very common, moderate, No Hands
Languages: Native Language
Totals: Abilities 4 + Skills 16 (64 ranks) + Feats 7 + Powers 15 + Combat 12 + Saves 4 - Drawbacks 8 = 50

-----------------------------------------------
MINION 2 CELESTIAL BLOODED HORSE (Opael)
ABILITIES
STR: +2 (14), DEX: +0 (10), CON: +1 (12), INT: +0 (10), WIS: +0 (10), CHA: +0 (10)

SAVES
Tough: +2, Fort: +5, Ref: +3, Will: +1

Skills: Bluff 4 (+4), Escape Artist 7 (+7), Notice 12 (+12), Sense Motive 8 (+8), Stealth 7 (+3)
Feats: Attack Focus (melee) 6, Improved Initiative

POWERS
Comprehend 3 (animals - speak to, animals - understand, languages - understand all)
Growth 4 (+8 STR, +4 CON, +1 size category; Permanent; Innate)
Protection 1 (+1 Toughness)
Speed 3 (Speed: 50 mph, 440 ft./rnd)
Super-Senses 2 (extended: Vision 1 (-1 per 100 ft), low-light vision)

COMBAT
Attack Bonus: +2 (Ranged: +2, Melee: +8, Grapple: +15)
Attacks: Unarmed Attack, +8 (DC 17)
Defense: +3 (Flat-footed: +2), Size: Large, Knockback: -5
Initiative: +4
Drawbacks: Disability, very common, moderate, Mute, Disability, very common, moderate, No hands
Languages: Native Language

Totals: Abilities -6 + Skills 10 (38 ranks) + Feats 7 + Powers 25 + Combat 14 + Saves 8 - Drawbacks 8 = 50
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Helena Rose Black: PL 10 Urban Sorceress/Detective

Postby kirinke » Wed Apr 18, 2012 8:18 pm

Image

Concept art linkie: http://th00.deviantart.net/fs70/PRE/f/2 ... 40rc6r.jpg

NAME: Helena Rose Black. Concept: Consulting Occult detective
Power Level: 10; Power Points Spent: 150/150.
Gender: Female
Age: 30
Hgt: 5ft 6inches
Wgt: 130
Build: Slender, willowy
Hair: Reddish Brown
Eyes: Blue
Quote: Yes, I'm a mage and I'm a private detective. What of it? With guys like Doctor Fate, Etrigin and Solomon Grundy running around, do you think magic is too far-fetched? At least I don't run around in a silly cape, mask and revealing undies. You can find me in the yellow pages. My prices are reasonable, subject to change depending on the job and the hazards there-in.

HISTORY
Helena Rose Black was born into a family of well known mages and magicians, some using their skills on the stage, others in more secretive ways. Helena decided to use her skills in combination with her natural inquisitiveness to become a detective, helping the police and various people whose problems dip into the supernatural/mystical community.
***
Metropolis. What can I say. It's shiny, it's new and we have a big boyscout in blue flying overhead protecting us from oogies during the day. At night?
Different story. Night-time, the moon draws out the magic in Metropolis, not all of it is good and even the Faeries will gut you as soon as look at you if given half the chance and that's even true for the Seelie Court. Untrustworthy bunch if you ask me.

That's where I come in. I like to solve puzzles, always have and nothing is more puzzling than a good mystery or murder and even though we got supers aplenty in this burg, we have precious little mages willing to lay it out on the line for private detective-wages. I don't do anything for free, magic doesn't work like that, if you can't pay in cash, I'll bank on a favor down the line. My magic and my services are for sale, but not my soul or my principles. If you want somebody to kill something or cast a hex on someone go elsewhere, that's not my gig. I solve puzzles, mysteries and crimes.
***
COMPLICATIONS
Known Identity: Helena is a known empowered individual, as such, any enemies she does have or acquires can easily find her.

Honor: Helena's code of honor dictates that she'll do her utmost to complete whatever goal her client sets for her. In other words, her clients get full value for what they pay her. She won't use her powers to kill and she considers hexes, love potions and curses to be tacky at the best.
***
Reputation: Helena has a fairly good reputation in the magical, criminal and detective-police communities. Principled and fair-minded is the first thing people say, mercenary is the second.
***
Power Level: 10; Power Points Spent: 150/150

ABILITES
STR: +0 (10), DEX: +0 (10), CON: +0 (10), INT: +2 (14), WIS: +4 (18), CHA: +4 (18)

SAVES
Tough: +0/+10, Fort: +8, Ref: +8, Will: +8

SKILLS
Bluff 4 (+8), Concentration 4 (+8), Craft (chemical) 6 (+8), Craft (structural) 6 (+8), Diplomacy 8 (+12), Gather Information 8 (+12), Intimidate 4 (+8), Investigate 8 (+10/+12), Knowledge (arcane Lore) 10 (+12), Knowledge (streetwise) 6 (+8), Notice 8 (+12), Perform (singing) 4 (+8), Perform (stringed instruments) 4 (+8), Profession (PI) 4 (+8), Search 6 (+8), Sense Motive 4 (+8), Sleight of Hand 4 (+4), Stealth 12 (+12)

FEATS
Artificer, Benefit (wealth), Connected, Contacts, Equipment 4, Fearless, Improved Initiative 3, Luck 2, Ritualist, Trance, Well-Informed

DEVICES
Amulet of Protection (Device 5) (Easy to lose)
Enhanced Trait 10 (Traits: Defense Bonus +5 (+8))
Enhanced Trait 5 (Feats: Improved Initiative 3, Luck 2)
Protection 10 (+10 Toughness)

POWERS
Mystic Fire Rank 10 (DC 25; Precise)
Comprehend 6 (Alternate; codes & ciphers, languages - read all, languages - speak all, languages - understand all, languages - you're understood, spirits)
Create Object 10 (Alternate; Max Size: 10x 5' cubes, DC 20)
Dazzle 10 (Alternate; affects: visual senses, DC 20)
ESP 7 (Alternate; affects: 2 types, inc. visual - sight/hearing)
Exorcism 10
Healing 9 (Alternate; DC 19; Regrowth, Stabilize)
Snare 10 (Alternate; DC 20; Tether (1000 ft.))
Super-Senses 17 (Alternate; analytical: magic, aura reading, darkvision, detect: spirits 2 (ranged), detect magic, spatial awareness, trace teleport)
Telekinesis 10 (Alternate; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons)
Teleport 8 (Alternate; 800 ft. as move action, 2000 miles as full action; Progression, Mass 4 (carry 2500 lbs))

EQUIPMENT
HQ: Abandoned Warehouse, Investigator's Kit, Laptop Computer, Mini-Tracer, Multi-Tool, Survival Kit, Toolkit (Basic)

COMBAT
Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +10)
Attacks: Dazzle 10, +10 (DC Fort/Ref 20), Exorcism 10 (DC 20), Mystic Fire (Hellfire Control 10), +10 (DC 25), Snare 10, +10 (DC Ref/Staged 20), Unarmed Attack, +10 (DC 15)
Defense: +3/+8 (Flat-footed: +4), Knockback: -5
Initiative: +12

DRAWBACKS
Power Loss (All Powers), common, minor, Needs to meditate 2 hrs every day, in order to replinish personal power reserves
Languages: English

Note: Mystic Fire is the same as Hellfire control, with the Magical descriptor instead of the 'Hellish' descriptor.
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PL 8/120 Mystic Detective

Postby kirinke » Sat May 26, 2012 7:32 am

Image
NAME: Annalyssa O'Connel
CONCEPT: Half Elven Consulting Occult Detective
AGE: 80
HGT: 5ft 6inches
WGT: 130
BUILD: Slender
HAIR: Black
EYES: Blue
SKIN: Caucasion

ABILITIES
STR: 10
DEX: 10
CON: 10
INT: 18
WIS: 18
CHA: 18
PP 24

SAVES
TOUGH 8 (Tough feat)
FORT 6
REFL 6
WILL 8
PP 24

COMBAT
Base Attack 4
Ranged 8. Melee 6
Defense 4
PP 22

FEATS
Artificer. Benefit Wealth x2. Connected. Contacts. Improved Initative x2. Luck x3. Ritualist.
Improvised Tools. Fearless. Equipment 5
18PP

EQUIPMENT
Urban Brownstone
Investigator's Kit.
Tookit
Multi-Tool
Mini-tracer
SmartPhone

SKILLS
Concentration +10
Diplomacy +10
Intimidate +10
Investigate +10
Gather Information +10
Search +8
Notice +12
Sense Motive +10
Stealth +8
Knowledge
Arcane Lore +10
Life Sciences +8
Tactics +8
Streetwise +8
PP 12

POWER ARRAY 8
DEF Mystic Fire 8 DC 18
ALT Dazzle (Sight) 8
ALT Teleport 8
ALT Healing, total regrowth
ALT MAGIC 8 (Dispel Magic)
ALT MAGIC 8 Scrying (Sight)
ALT MAGIC Super Senses (Detect magic Analytical. Aura Reading. Darkvision)
PP 22

INDEPENDENT POWERS
Immunity Aging 1PP

DRAWBACKS
-3pp Needs to meditate/study 4 hrs per night to replenish spells power reserves

BACKGROUND
Annalyssa is the daughter of a powerful Elven mage and a New York police officer, who inherited both her father's skill at magic (and incesset curiousity) and her mother's need to protect others. Naturally, she became a private detective, helping people solve mysteries and murders and selling her skills to the New York PD for a nice profit all around.

COMPLICATIONS
Birthright- Annalyssa's father is a powerful figure in the magical circles and their are any number of people who would try to use her against him. Some even rumor him to be a master-mage and that she is well on her way to be following in his footsteps.

Honor: Annalyssa considers hexes, love potions and curses to be tacky at best and tends to avoid them like the plague. She'll keep her word no matter what.
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Anon: Cosmic Energy Controller PL 12/193PP

Postby kirinke » Sat Jul 28, 2012 9:55 pm

NAME: Anon (Anomalous Being) AKA Serenity/The Lost Child/The Saint of Lost Souls
AGE: Undeterminable
Quote: I have forgotten where I'm from. It doesn't really matter anymore. Do you need help?

Image

ABILITIES
STR: 10. DEX: 14. CON: 10. INT: 30. WIS: 14. CHA: 14.
PP 32

SAVES
Tough: 12 (Protection). Fort: 8. Refl: 8. Will: 8.
PP: 18

COMBAT
ATTACK 2. Melee: 8. Ranged 12 DEFENSE: 6. INITATIVE 12. HERO POINTS 4.
PP 32

FEATS
Jack of all trades. Deadly Aim. Cunning Fighter. Improvised Tools. Inventor. Luck x3. Improved Initative x2. Masterplan
PP 11

SKILLS
Bluff 2/10. Intimidate 2/10.
Diplomacy 2/10. Concentration 2/10.
Sense Motive 2/10. Sleight of hand 2/10.
Stealth 2/10. Notice 2/10
CRAFT Chemical 10. CRAFT Electronics 10.
CRAFT Mechanical 10. CRAFT Structural 10.
Disable Device 10. Investigate 10
Knowledge arcane lore 10. Knowledge Technology 10.
Computers 4/10. Knowledge History 10.
Knowledge Current Events 10. Knowledge Popular Culture 10.
Knowledge Theology/Philosophy 10. Knowledge Tactics 10.
Knowledge Streetwise 10. Search 10.
PP 16

PHYSIOLOGY
Aging 1, Immortality 5, Fast Ressurection 7
PP 13

ANON'S RING 9 (Device Summonable)
Space Flight 7. DAP Speed 7
Super Movement 6: Dimensional Any 3, Permeate 1, Wall Crawling 1, Zero G.
Protection 12,
Regeneration 10: Bruised 2, Unconscious 1, Injured 4, Staggared 4,
PP 37

POWER ARRAY Rank 12
DEF Cosmic Power Array 12
ALT Snare (Tether) 11
ALT Deflect All Ranged 12
ALT Dazzle (visual) 12
ALT Create object (Movable/Precise) 8
ALT Heal (total, regrowth) 7
ALT Boost (3 trait group variable broad range) 8
ALT Teleport 8 (accurate)
ALT Super Senses Cosmic Awareness (acute/Ranged/Analytical), Direction Sense, Distance Sense, Spatial Awareness, X-ray Vision, Darkvision, True Sight
ALT Comprehend Languages All, Codes and Ciphers
ALT Morph 6 (Anything)
PP 34
kirinke
Overlord
Overlord
 
Posts: 4579
Joined: Sat Sep 29, 2007 8:14 pm
Location: Behind the mayo, to the left of the cheese, next to the mystery meat leftover from last week

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