Moderators: The Mod Squad, The Justice League, M&M Line Developer







Arthur Eld wrote:Nice Ukitake build. I always thought he was cool-when he first shows up and takes Byakukya by surprise(!) you realize this is a guy both capable and cool-headed.
One thing I would add to Ukitake is Diehard, cause of the massive injury he takes from Wonderweiss (who was oddly more effective than pretty much any other Arrancar).
Also, why did you decide not to build his energy reflecting as Deflect?






BARON wrote:I'll check it out. I caught a lot of flack for not liking the first one. I seem to have a problem turning my brain off for summer movies.

Thorpacolypse wrote:And now, thanks to the urging of the Complimenter in Chief and others, The JM starts it's first run of one our favorite specials, the ACTION! series! And we start out with one of the stars of the best bad movie I've seen in a good while!
That's how we deal with death. We keep it lite until we have to get dark. Then we go pitch black. - Barney Ross
BARNEY ROSS
PL: 10 (154 pts) - OPL: 8 ; DPL: 10
ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 2, DEXTERITY 4, FIGHTING 8, INTELLECT 2, AWARENESS 3, PRESENCE 3
SKILLS: Athletics 4 (+7), Deception 3 (+6), Expertise [Mercenary] 8 (+10), Expertise [Tactics] 10 (+12), Insight 4 (+7), Intimidation 3 (+6), Perception 5 (+8), Persuasion 3 (+6), Ranged Combat [Pistols] 2 (+12), Sleight of Hand 1 (+5), Stealth 7 (+9), Vehicles 8 (+12)
ADVANTAGES: Close Attack (2), Combat Leader*, Defensive Roll (2), Equipment (22), Evasion (2), Improved Aim, Improved Critical (3) (Firearms 2, Unarmed), Improved Disarm, Improved Initiative (2), Inspire (1), Languages (1) (Spanish, Russian, Base: English), Luck (Recover) (1), Precise Attack (1) (Ranged, Cover), Quick Draw, Ranged Attack (6), Set-Up (1), Takedown (2), Teamwork
POWERS:
NONE
EQUIPMENT:
(110ep)
Bulletproof Vest: Protection 3 (Flaw: Limited to Ballistic Damage), Subtle; 3ep
Binoculars: +5 Perception [Visual at Distance], Tiny; 1ep
Walkie-Talkie: Feature 1 (Radio Communication), Miniscule; 1ep
Cell Phone, Standard: Feature 1 (Cellular Communication), Diminutive; 1ep
Mini-Camera: Feature 1 (Photography), Tiny; 1ep
Big Ass Knife: Piercing Strength-Based Damage 2, Critical 19-20, Small; 3ep
Light Machine Pistol: Ballistic Ranged Damage 3, Extra: Multiattack; 75 ft range, Small; 9ep
Twin Light Pistol: Ballistic Ranged Damage 3 (Extra: Split); 75ft range, Small; 7ep
4ep as needed for situation
Arsenal: (16ep)
Assault Rifle: Ballistic Ranged Damage 5, Extra: Multi-Attack; 125 ft range, Large; 15ep
Fragmentation Grenades: Ballistic Damage 5, Extra: Ranged Area Burst, Range 25 ft; 1ep
Vehicle: (64ep)
Grumman HU-16 Albatross: Size - C, Strength - 10, Speed - 8, Def - 5, Tough - 11, Air-to-Air Missiles [Ballistic Ranged Damage 11, Extra: Area Burst 8, Homing 6], Machine Guns [Ballistic Ranged Damage 6, Extra: Multiattack], Features 2 (Hidden Compartments, Water Landing/Takeoff); 63ep
Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8; 1ep
OFFENSE:
Initiative +10
Close Attack +10 [Unarmed +3, Critical 19-20; Knife +5, Critical 19-20]
Ranged Attack +10 [Assault Rifle +5, Critical 18-20, Multiattack; Frag Grenades +5, Area Burst]
Pistols +12 [Light Machine Pistol +3, Critical 18-20, Multiattack]
DEFENSES:
Dodge +12 [DC22] Parry +9 [DC19]
Toughness +5 (+8 against Ballistics), Fortitude +7, Will +5
COMPLICATIONS:
Relationships: His Expendables buddies, especially Lee Christmas and Tool, Responsibility: Completing the job
Abilities 56 + Skills 29 (58 ranks) + Advantages 52 + Powers 0 + Defenses 17 = 154 / 154
Comments: I gotta give props where they are due, the old man came through in the movie. Stallone’s face may look his age (or least you can tell where the plastic surgeon took that age away) but he was incredibly buff for a 64 year old and even though the movie was technically weak, theatrically it was awesome. It was a good old-fashioned action flick, just like they intended and just like I remember from a simpler time called the 80's, where you don't have to think too hard, political correctness wasn't an issue and no one was trying to prove any points about being a serious actor or anything like that. It looked like they were all having a ball and when you get that from the actors, the same affect usually comes through to the audience.
Stallone's character was Barney Ross, the leader of the team. He really excelled in gunplay and goon sweeping but wasn't near the fighter that some of the others were, as shown when Austin's character kicked his ass. But he was the center of the flick and like I said, he did well at that. He is way over-pointed, mainly because 1) He's Stallone, and 2) I had him pay for the plane, and those are expensive equipment.
Clean Up 8/25/12: Saw the sequel, had to make some updates.

Thorpacolypse wrote:Our ACTION! run is coming to a close shortly (for now) with our last item in our Expendables line (for now)!
Gunner Jensen: Who am I gonna pick on?
Yin Yang: You find some other minority.
GUNNAR JENSEN
PL: 9 (112 pts) - OPL: 7 ; DPL: 9
ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 1, DEXTERITY 2, FIGHTING 6, INTELLECT 3, AWARENESS 0, PRESENCE 0
SKILLS: Athletics 3 (+7), Deception 5 (+5), Expertise [Chemistry] 5 (+8), Expertise [Mercenary] 4 (+7), Intimidation 8 (+8), Perception 4 (+4), Ranged Combat [Firearms] 4 (+9), Stealth 6 (+7), Vehicles 5 (+7)
ADVANTAGES: All-Out Attack, Chokehold, Close Attack (2), Crushing Pin*, Equipment (13), Improved Aim, Improved Critical (2) (Rifles, Unarmed), Improved Grab, Improved Initiative (1), Languages (1) (Spanish, Swedish, Base: English), Power Attack, Precise Attack (1) (Ranged, Cover), Quick Draw, Ranged Attack (3), Second Chance (1) (Toughness checks against Bludgeoning Damage), Takedown (1), Withstand Damage (1)
POWERS:
NONE
EQUIPMENT:
(13ep)
Bulletproof Vest: Protection 3 (Flaw: Limited to Ballistic Damage), Subtle; 3ep
Binoculars: +5 Perception [Visual at Distance], Tiny; 1ep
Walkie-Talkie: Feature 1 (Radio Communication), Miniscule; 1ep
Cell Phone, Standard: Feature 1 (Cellular Communication), Diminutive; 1ep
Big Ass Knife: Piercing Strength-Based Damage 2, Critical 19-20, Small; 3ep
Sniper Rifle: Ballistic Ranged Damage 5, Critical 19-20 (Extra: Extended Range); 250 ft range, Large; 17ep
Light Machine Pistol: Ballistic Ranged Damage 3, Extra: Multiattack; 75 ft range, Small; 9ep
Arsenal: (16ep)
Assault Rifle: Ballistic Ranged Damage 5, Extra: Multi-Attack; 125 ft range, Large; 15ep
Fragmentation Grenades: Ballistic Damage 5, Extra: Ranged Area Burst, Range 25 ft; 1ep
Vehicle: (10ep)
Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8; 10ep
OFFENSE:
Initiative +1
Close Attack +8 [Unarmed +4, Critical 19-20; Knife +6, Critical 19-20]
Ranged Attack +5 [Frag Grenades +5, Area Burst]
Firearms +9 [Sniper Rifle +5, Critical 18-20; Assault Rifle +5, Critical 19-20, Multiattack; Light Machine Pistol +3, Critical 19-20, Multiattack]
DEFENSES:
Dodge +11 [DC21] Parry +6 [DC16]
Toughness +4 (+7 against ballistics, Second Chance, Withstand Damage*), Fortitude +7, Will +3
COMPLICATIONS:
Addiction: He's got a drug problem is he's trying (?) to beat
Relationships: His partners in The Expendables, particularly Barney Ross and Yin Yang
Responsibility: Getting the job done
Abilities 40 + Skills 22 (44 ranks) + Advantages 34 + Powers 0 + Defenses 16 = 112 / 112
Comments: IMHO, Dolph Lundgren here stole the picture. Not with his acting prowess, of course, but with his lack thereof and his drug-addled wackiness. Sly threw his old buddy a bone and he took advantage of it. I can totally see him as Piledriver or Bulldozer, hell, even The Wrecker of The Wrecking Crew in a Marvel movie, can't you? Hmmmm...I should send that in to John Favreau...![]()
I got a kick out of his little rivalry with Li's character and they actually put on a pretty good fight, with a classic technician vs. brute matchup. But geez, between his mumbling, Stallone's mumbling, Statham and Lee's accents, and Mickey Rourke's...well, mumbling, I thought the freakin' movie should have had subtitles!
And this is it for my Expendables run for now. I might go back and work up Tool (Rourke), and the bad guys, especially Stone Cold and Gary Daniel's characters who rocked, later on, but I didn't have the juice for that right now. I want to finish up this ACTION! run and move into other things.
Clean Up 8/25/12: Dolph was fun in the sequel as well.

Thorpacolypse wrote:The ACTION! run just keeps on rolling with another new item in our Expendables line!
Trench (Schwarzenegger): I need a gun, something big. [looks at Caesar's gun]
Trench: Preferably yours!
Hale Caesar: No way man, this is my woman!
Barney Ross: Give it to him, you got a back-up don't you? [Caesar reluctantly hands over his gun]
Hale Caesar: If I don't get this back, your ass is terminated.
HALE CAESAR
PL: 9 (108 pts) - OPL: 7 ; DPL: 9
ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 2, DEXTERITY 3, FIGHTING 7, INTELLECT 0, AWARENESS 2, PRESENCE 1
SKILLS: Acrobatics 2 (+4), Athletics 5 (+9), Deception 3 (+4), Expertise [Culinary] 4 (+4), Expertise [Mercenary] 6 (+6), Insight 3 (+5), Intimidation 6 (+7), Perception 5 (+7), Persuasion (+2), Sleight of Hand 1 (+4), Stealth 6 (+8), Vehicles 5 (+8)
ADVANTAGES: All-Out Attack, Equipment (14), Evasion (1), Improved Initiative (1), Languages (1) (Spanish, 1 other, Base: English), Ranged Attack (4), Takedown (1), Teamwork
POWERS:
NONE
EQUIPMENT:
(70ep)
Bulletproof Vest: Protection 3 (Flaw: Limited to Ballistic Damage), Subtle; 3ep
Binoculars: +5 Perception [Visual at Distance], Tiny; 1ep
Walkie-Talkie: Feature 1 (Radio Communication), Miniscule; 1ep
7.62mm (M60) Machine Gun: Ballistic Ranged Damage 6, Extra: Multiattack; 150 ft range, Large; 18ep
Switchblade: Piercing Strength-Based Damage 1, Critical 19-20, Small; 3ep
Light Machine Pistol: Ballistic Ranged Damage 3, Extra: Multiattack; 75 ft range, Small; 9ep
Arsenal: (25ep)
AA-12: Ballistic Ranged Damage 8, Extra: Multi-Attack; 200 ft range, Large; 24ep
Fragmentation Grenades: Ballistic Damage 5, Extra: Ranged Area Burst, Range 25 ft; 1ep
Vehicle: (10ep)
Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8; 10ep
OFFENSE:
Initiative +6
Close Attack +7 [Unarmed +3; Switchblade +4, Critical 19-20]
Ranged Attack +7 [AA-12 +8, Multiattack; M60 +6, Multiattack; Machine Pistol +3, Multiattack; Frag Grenades +5, Area Burst]
DEFENSES:
Dodge +11 [DC21] Parry +7 [DC17]
Toughness +4 (+7 against Ballistics), Fortitude +7, Will +5
COMPLICATIONS:
The Finer Things: He likes good food and coffee and always comes prepared to eat well. If not, he gets cranky…
Relationships: His partners in The Expendables
Responsibility: Getting the job done
Abilities 46 + Skills 23 (46 ranks) + Advantages 24 + Powers 0 + Defenses 15 = 108 / 108
Comments: The man, Terry Crews, as his Expendables character Hale Caesar. He didn’t get that much screen time, but he had some funny lines and his usage of the AA-12 gun rocked the house. That’s the only reason he gets the PL7 that I had reserved for Yang, Ross and Christmas. Without it, he’s more in line with the PL6 “lesser” members of the group.
One thing you'll note as that I have been very liberal with my usage of the Evasion feat for all the action heroes, mainly because I always visualize that feat as the leaping escape from the big explosion so common in action movies. They probably don't really deserve it in game terms, but hey, every now then you gotta go with flavor over real game mechanics!
Clean Up 8/26/12: Hale gets an update, too. And apparently Terry hit the gym big time before The Expendables rang the bell at the NY Stock Exchance...![]()








Users browsing this forum: No registered users and 2 guests