J-Mart: Preparing for Relocation... :)

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Re: J-Mart: Mauler Twins, Purple Man, Dresdenverse stuff

Post by scc » Thu Dec 27, 2012 4:29 pm

I admit Thorp I am not familiar with the Dresdenverse. Some cool builds though. Looks like a fun place to run a campaign in.

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Re: J-Mart: Mauler Twins, Purple Man, Dresdenverse stuff

Post by Thorpacolypse » Thu Dec 27, 2012 6:59 pm

I can't recommend the Dresden Files books enough. The first two are OK, but about book 3-4, Jim Butcher really finds his groove and the series takes off from there. It's the only actual book series I read, and I can't get enough. Plus, you can tell Butcher is a gamer, not just because of the structure of his setting, but because he has a D&D homage game that the main characters play during downtime. It's funny stuff thinking about actual Wizards and Werewolves playing a fantasy game with wizards and werewolves. :)
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The Secret History of The Thorpacolypse!

Post by Thorpacolypse » Thu Dec 27, 2012 7:12 pm

The Secret History of the Thorpacolypse! :wink:

How did I, the CEO of J-Mart rise up from humble beginnings to be the head of a multinational MnM build conglomerate worth $.0000000002? Read on, true believers and find out the true story!

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Back in the halcyon days of 1981, a 14-year-old, fat, black kid from a small town in Missouri was first introduced to the world of role playing games with the 1st edition of Dungeons and Dragons. He played a hearty fighter called Xander Daytripper because he was really into the Cheap Trick song Dream Police, and the band was fronted by Robin Zander, and also their killer cover of The Beatles’ song Day Tripper. Not very creative, but hey, he was young.

He was trained by master DM Willard (I am only giving parts of the original group’s names to protect the mostly innocent) who taught him the time honored DM principles of:

• Always kill the parties’ mounts
• Make them really earn the cool sh*t
• Always drop heavily armored players in water
• Never take or return calls from your parents, girlfriend, husband, wife, etc. when you are gaming because it will most certain lead to the end of said game
• Everything is better with wings on it (he always liked flying stuff, like winged horses, of course, but he always loved his pet winged worgs and he constantly threw Vrocks at us)
• Always screw over the player that argues with you, especially when they accuse you of cheating when you didn’t
• And cheat, cheat, cheat, and cheat again if it helps you get the game where it needs to go in the end.

The young Thorpacolypse was joined on his initial quest by the Halfling thief, Pergathon, played by his good friend Kyle and the brash, drunken dwarven fighter Kalen, played by his brash, drunken friend Mitch. The trio was heartily thrashed in their first encounter as they learned a hard lesson about something called “party balance”. So the Thorpacolypse rolled up two more characters, the female cleric Sian, who was quite controversial, being a female character played by a male in a game with all teenage males well before political correctness was even a concept and Culture Club’s influence a year away; and the wizard…whose name is lost for all time, but we know it started with an M…

And now with a healer and a Magic Missile shooter on their side (man, 1st-3rd Magic Missile was the handiest little thing ever for magic users, shame 4th edition nerfed it), the party was triumphant! And onward they went over the next 2 years, slaying many beasts, drinking lots of Mountain Dew, missing out on many dates and becoming legends on pencil and paper gaming. Others joined in with the Great Party from time to time, but the core stayed together through many battles, arguments and groundings. They even vanquished the mighty Demogorgon, even though the great Willard hosed them out of the final kill by cheating. Teaching another lesson that the DM giveth (he had a “double 20” rule where if you rolled two 20’s in a row on attacks, it was an automatic kill and that’s what Xander did against Big D to score the kill) and the DM taketh away (he didn’t think we should have really taken out Big D, so he made up some BS reason why Demogorgon teleported away at the last second or something…30 years later and I’m still mad about it!!! :x ).

But alas, fate conspired against the heroes, and the party was disbanded due to the DM spending time “away”, the Halfling thief moving to Iowa and the great dwarven fighter getting…shudder…a girlfriend. And thus was the Great Party disbanded.

But the story doesn’t end there. The Thorpacolypse introduced his friends, Lord Bauman, and Wayne the Great to the game. Lord Bauman’s flagship character was the half-orc assassin Balderron, and he, along with Xander (with last name now changed to Daellion, because of the fun Lord Bauman had calling the character Gayslipper, or something else he found funny at the time), Sian and M.., dang it, I wish I could remember his name…with the occasional assistance of Kalen (when Mitch wasn’t with his girlfriend) and the litany of characters that Wayne the Great created (the dude never stuck with a character, that was his true Greatness :wink:) went on many more adventurers until 1985 when an unavoidable force splintered the group forever:

College.

Yes, the mighty Thorpacolypse graduated high school and now, 40 lbs. lighter and on a different quest in life, he laid down his D&D books and dice and began to walk a different path. Oh, he dabbled in the Gygaxian world on a couple of summer eves, but for all intents and purposes, a chapter of his life had closed in the interest of…sigh…popularity.

And he achieved it. Sorta. He became a well-known figure on campus. Quick with a joke, moderately athletic, a stout drinking fortitude and a 1974 Pontiac Catalina for a steed that carried many a damsel (and knight, for that matter, one time we fit 14 people in it coming home from a party) in distress from parties, he had conquered the realm. Sorta. But it was a hollow victory. For while part of him loved the “normal” life, his true self, his raging geek self, was fighting its way out. He picked up new dice, those that belonged to the Strat-O-Matic series of sports gaming sims. He continued to play them with friends throughout his college days. Sports geekdom became his geekdom of choice. Far handier in the bar scene than fantasy or comic geekdom, but geekdom nonetheless.

But eventually the prodigal son would return to his roots. After marrying Mrs. Thorpacolypse and being blessed with his first Little Thorpacolypse, he moved his family to the Twin Cities of Minneapolis/St. Paul. While his wife’s godson was visiting, he mentioned that some of his friends from school were playing D&D and he wondered what it was all about. And the memories began flooding back as he began to regale the youth with tales of epic adventure from the Reagan Era. Tales of orc bodies strewn across the landscape! Vorpal swords slaying two red dragons in once encounter! Vrocks! Winged Worgs! 8 liters of Mountain Dew drunk at one sitting!

It was time for the revival…

Digging through old boxes, the Thorpacolypse found his dice. He bought the godson the starter 3rd edition set for Christmas and of course, he HAD to play with him and his father, who had also played the game during his military career. A great time was had by all. And the fire for gaming was re-stoked in the bacon fat-clogged heart of our hero.

This led to the discovery of The Source, a gaming shop of great renown in the Twin Cities. As fate would have it, The Source also had a huge selection of comics. The Thorpacolypse’s love of comics even pre-dated his RPG career and within minutes, he was pulled back to that love. So not only had he started gaming again, he started collecting comics again. His two great loves returned to his life. And eventually it led to the introduction of an RPG by Green Ronin known as Mutants and Masterminds that combined his two great loves.

And the rest, as they say, is J-Mart history…

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I hope some of you got a kick of my tongue in cheek stroll down memory lane for my gaming life. I did it for some self-indulgent fun, but mainly for a little backstory as I begin my fantasy setting stuff. I really did start gaming in 1981, and I really quit for about 15 years until my godson inadvertently awoke my gaming beast. So now for the past 10 years or so, I’ve been making up for lost time, as you can obviously tell from the J-Mart threads. I loved, and still love, D&D, but MnM is my thing now. So I’m trying to set up my fantasy stuff in my fave system.

Looking at my D&D setting stuff that I am converting, I realized from the last save times that a lot of it hadn’t been touched since 2005, which about the time that I got into 2nd edition MnM so that makes a lot of sense. I also realized a lot of it was in paper, like maps and such, so I’m really only going to post the history and few other odds and ends for now until I clean more of it up. As far as the actual monster/NPC builds go, I plan on it being similar to Jab’s Castellia run in that many of the creatures and characters will be pretty close to D&D type, but some will be based on Dresden stuff, LOTR, and whatever else I feel like throwing in there. I figure if my current Thorpacoverse is a combined setting, so should the Fantasy Thorpacoverse follow suit.

For characters, my setting background will refer to The Great Party, based on my original group of characters that are now the “big dogs” of the Gloriant setting. However, instead of building them in their ending versions first, I am building them as starting characters, then eventually leveling them up to their current epic status. Over the years, I toyed with writing up a new starting story for them and making it into a module or adventure novel or something (ah, who among us hasn’t started “their novel” that never panned out...I've done several :wink:) and I’m going to work some of that into their backstory if I can.

As you should expect of me, I will be drifting back and forth between this setting, more comic builds and such, but I hope in a few month’s time that I will have a large fantasy setting to roll with. So on we go...
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Re: J-Mart: Mauler Twins, Purple Man, Dresdenverse stuff

Post by Spectrum » Thu Dec 27, 2012 7:12 pm

The rpg is also a lot of fun- the greatest part is that it's an inworld artifact, Billy (a werewolf) is writing it and Harry and Bob (the Skull) make tons of comments in the margin making suggestions for making it a better 'game'.

As much as I love Dresden, the Codex Alera ranks higher for me. At a convention, he was given a challenge: put Pokemon with the last Roman legion and the results are glorious.

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The History of Gloriant - Thorpacoverse Fantasy Setting

Post by Thorpacolypse » Thu Dec 27, 2012 7:20 pm

GLORIANT HISTORY OVERVIEW

As recorded by Elder Emberwell the Alduvian, 9th Lorekeeper of Szaride

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Hear now, mortals, this story of time before time, of darkness before light and of torment before salvation. Heed this tale of gods and men, war and peace, love and sacrifice. This lore has been handed down from generation to generation of Alduvians and must now be shared with all creatures of the Gloriant lands in order to preserve that which is known. I have taken it upon myself to tell this tale to all who will listen.

THE CREATION

While there are many theories on the creation of this planet of Jaerth, each depending on what religion one follows, or which wizard, Lorekeeper or elder of a race that you choose to believe. What we Alduvians know is this:

In the beginning, there was the void. And into that void, The Creator was born. It was He who set the stars in motion and who crafted the furnace of our Sun so that the void would not be filled with darkness. He created an infinite number of stars, worlds and dimensions layered upon dimensions with their variety as unlimited as His limitless power. And He loved all His creations equally and boundlessly.

It was during this period of creation that our world was born. The Creator formed the great oceans, our two moons, the majestic mountains, the myriad of plants and trees and the great lands, with the most glorious being our land of Gloriant. But the world was without any creature or life of any kind. It was with His infinite wisdom that The Creator realized that the life on our world, and all worlds and dimensions, should be as varied and wondrous as the worlds He created. He also believed that all creatures of the world should be given a free will, so that they could each define their own reality and experience His glorious creations in their own individual way.

He also knew that they would need guidance and that His joy in creation was a joy that he wished to share. So He decided not to breathe life into the world Himself. For that, he created his five children, four sons, and a daughter. They would be the first gods, and they would be charged with creating and guiding the creatures and races of the world.

The first son was Anvaelar, who was carefree and proud. He loved song and the glory of gold, and to him his father gave a scepter made of engraved gold and decorated with wondrous gems.

The second son was Azzagrath, who was wise and humble. He loved strength of stone and strength of spirit and to him his father gave a scepter made of marble and Askharil, the “steel of souls”.

The third son was Aer, who was strong and bold, but quick to temper. He enjoyed the flame of emotion and the heat of battle and to him his father gave a scepter made of brass and living flame.

The fourth son was Azkarael, who was the smartest of the children, but was also boastful, prideful and covetous. His father gave him a scepter made of sterling silver and decorated with black diamonds.

The only daughter of The Creator was Anilaya, who was beautiful, clever and curious. She loved sorcery and sunshine, and to her the Creator gave the most special scepter; one made from pure light and magic.

Before the Five Children of The Creator created life in the world, they each had a number of children, and those children: Elhonna, Chronus, Bor, Pelor, Anubis, Gruumsh, and others; and their children and children’s children, became the pantheon of deities that we know today; Each of them carried traits and powers of their parents, but each of them was unique and each had their own philosophy on how life should be created and guided. There was much arguing and many fights between the deities over how the creatures of the world could be created and how they should be governed. In order to be fair, The Five Children of The Creator charged them each with creating a number of creatures as they saw fit, but none in the image of The Five Children and The Creator, as they were not deemed worthy to perform such a feat. So the deities created all manner of animal, from the smallest bug to the mighty Tarrasque, with all varities in between. And The Five Children were most pleased, as was The Creator, who loved all the creations equally and boundlessly.

Then it was time for The Five Children to create life in their image. And so the races of our world were born.

First, Anvaelar made the elves that were as proud and carefree as he. He granted them long life, love of song and freedom and transcendent grace.

Second, Azzagrath made the mountain folk, who loved the earth and its rich treasures. Short and strong, they too were gifted with long life, but their love was for stone, steel, gems and hard work.

Third, Aer made the humans, who were strong and warlike. He did not grant them long life, as he wanted them to live fully in a shorter time. They were granted with a great sense of adaptability to their world, and were made to be prosperous and fertile.

Lastly, Anilaya made the gnomes and the little folk, who shared her love for magic, beauty and the wilderness. They were gifted with long life, and to have a greater kinship with nature and animals.

Azkarael, however, was not allowed to create the race he desired. Azkarael loved to create division and discontent between his brothers and sister. And he was particularly jealous of Anilaya, who he felt The Creator favored over the brothers. After an especially cruel and divisive act, the details of which have been lost to time, The Creator stripped Azkarael of his scepter and forbade Azkarael to use his powers until he had redeemed himself.

This drove Azkarael mad. He stole Anilaya away and tried to use the power of her scepter to make a race of terrible fiends to walk the world. When Anilaya tried to stop him, he flew into a fit of rage and slew her. However, the power of the scepter would not bend to his evil will, and when he tried to complete his task, the scepter destroyed itself and the resulting explosion shook The Heavens. The explosion also destroyed Azkarael, but it shattered his essence into several separate entities that were thrust into the world and across all dimensions. The entities became the seeds of several different vile races, ranging from the vile goblins and orcs, to the bloodthirsty hyena-people of the deep deserts. Other creatures, such a demons, devils and fiends also sprang from the larger, more powerful remains of Azkarael and were spread out across all the planes of existence.

When The Creator realized what had occurred, he was devastated by the loss of his daughter and the betrayal by his son. Fearing for all the creations of his children, The Creator himself created the Alduvian race, which are now known as dragons by the other races of this world. To my race he gave long life, great knowledge, and great power, but also the burden of a great responsibility. It was the first of our race that built the unreachable mountain city of Szaride as home and sanctuary and began our long vigil.
The Creator then took away the power of creation from His children and the other deities and gave it to the creatures of Gloriant. In memory of his daughter, he blessed the female of all species with ability to bear children, and greater inner strength than a man could imagine.

After he had done this, The Creator rested, and sleep he did for a long time.

THE TIME OF TORMENT

After the creation, thousands of years passed. Humans, under the banner of Aer and the pantheon of deities that shared his vision, conquered much of the world. Great empires rose and fell. Across the world, humans and elves dabbled in sorcery and the magical power of creation. They brought about the creation of many more species of animal and humanoid creatures. Giants appeared across the land, with strength that could move mountains and varying from brutish louts to noble intellectuals who lived in castles in the sky. The mountain folk dug hundreds of strongholds under the ground and fought bloody wars with the blind beast-men of the deeps, the giants and the elves, whose arrogance was growing beyond comprehension.

It is believed that during this time, one of the spawn of Azkarael, a demon whose name remains unknown (but is believed to be Demogorgon himself) gained audience with the high human god Aer and began planting seeds of deceit. Whether that was actually the reason or not, Aer slowly became dissatisfied with his creation. After its initial conquests and wars, humanity had settled down and split into thousands of small cultures. This did not please him, for Aer wanted a unified humanity, strong and warring, unified under his banner.

What he saw was an imperfect creation that had to be tempered like an imperfect blade; in fire

And so, in what was later called the Year of the Weeping Gods, Aer opened the gates of Hell and set loose the demons therein. The sky became black and rained down tainted water. Great storms ravaged both land and sea. And hordes of fiends, led by three infernal generals, pored out upon the helpless world. The elves escaped across the seas in their great, enchanted ships, riding on winds of magic. The mountain folk and the little folk burrowed deeper in hopes of avoiding the onslaught. The giants were split into different factions, each of which pursued its own means to survive. But there would be no sanctuary for the human race and they bore the full brunt of Aer’s fury.

When the nature of the impending disaster became apparent, the Alduvians of Szaride did not sit idle. We sent our king, Terzhaen, to look for the sleeping Creator from the furthest reaches of the universe, a journey that would take him over three hundred years. The rest of my kin traveled far and wide, to live up to our responsibility as protectors of Gloriant, desperate to save what little we could. I am ashamed to say it, but many of my kind were captured and corrupted by the demons. The bloated and greedy descendants of those once mighty Alduvians are what cause so many today to curse the name dragon. But I digress…

My kind and the human race fought bravely against the infernal horde, but in vain. The fiends raised the dead to fight on as undead abominations, and destroyed human strongholds with spells of destruction. After 50 years of what became futile battle, the war was over, and the torment truly began. The fiends enslaved entire human empires, for use as servants, to fulfill their depraved pleasures and even food. And through all this, Aer watched and did nothing, hoping that the adversity would drive men to evolve into something greater. Anvaelar also did nothing. His people, who called him Velar, were safe and that was all that mattered to him. Azzagrath attempted to reason with Aer, but to no avail, and not wanting to risk Aer’s wrath, he too, did nothing. And Aer forbade any of the other deities to intervene; less they tempt battle with him. So the human race continued to suffer.

For over three hundred years, nothing changed. Then, precisely three hundred and thirty-three years after the Torment began, the Alduvian king Terzhaen returned from his great journey. Those of my kin who were there that day recall seeing the king stagger in, bone weary but triumphant as he descended to the great square of Szaride. He looked across the crowd and declared, “HE is coming!” and then fell to the ground, dead.

For two days, all was silent. Then on the third day, He did indeed come.

In human annuals, it would be known as The Night of Falling Stars, as it appeared that the stars themselves fell down upon the earth. It was a cloudless night, and one by one, pillars of searing white light came down from the heavens. There was a host of the Nine Celestials Legions, and at their lead, terrible beyond comprehension, was The Creator. The battle lasted for two days and nights, although there clearly was no question as to what would be the end result. The Creator could have ended the battle in the blink of an eye, but He let the battle continue because He saw that finally, the human race, inspired by The Creator, began to fight back.

And then it was over. The forces of light had triumphed; driving the demons and fiends back into the darkness. Soon, humankind, though battered, recovered to continue their spread across the land. The giants, mountain folk, dwarves, elves and little folks returned to their native lands and all the races worked to rebuild what they had lost in the time of The Torment. Then the time came for a reckoning in the heavens.

For his shortsightedness and cruelty to his own creation, Aer was stripped of his scepter, which The Creator broke into pieces and cast out across the ends of the universe. Without his scepter and wracked with shame and anger, Aer exiled himself from the heavens to a place unknown. However, it is said that he remains powerful even without his scepter and that he will one day return to wreak a terrible vengeance on his Father.

The Creator again left the governing of the world to the pantheon of deities, and forbade them all from such similar acts, less they incur a wrath a thousand time greater than what was visited upon the demons in The Night of Falling Stars. And to this day, none in the pantheon has dared challenge The Creator’s decree.

THE FIRST GREAT WAR

After the Time of Torment, there was a general sense of peace throughout the land for nearly two hundred and fifty years. This would eventually be known as the First Age of Gloriant. It was during this time that the initial borders of the Gloriant Domains as we know them now were set, although those borders have changed over time. However, there was a great orc king named Grudarc, who believed that the will of the orc god Gruumsh was for the orcs to have lordship over all the lands of Gloriant. As such, he made it his personal crusade to achieve this goal. He began by overrunning the domains of Gordania and Zaranor with his vicious Bloodfang tribe and creating a stronghold in the Gordanian forest now known as Orcwood. Soon after, he began to rally hundreds of orc clans under his banner. Before long they became the dominant humanoid force in the land.

As they began to advance across Gloriant, they eventually came into conflict with my people. At first, we had little problem defending ourselves against the orc armies, repelling them time and again, winning each battle decisively. After several defeats, Grudarc knew he would need more than just large numbers to accomplish his goal. They began to focus on gathering more and better weaponry and magic skills that might give them a better chance at victory. And for good measure, Grudarc forged an alliance with the Mind Flayers, who saw the war as an opportunity to gain control of the lands themselves, once the orcs had done most of the work. With their improved skill and the help of the Mind Flayers, the orcs were finally able to overcome our forces and slaughter many of my kind.

After many years of orc rampages, the elven, dwarven and human races joined with my people to battle the orcs in what would later be known as the First Great War. The war raged for many years, and the unified forces led by the great King of Men Amaes Gloriant, Dwarven King Edrinli Thunderhold and the great elven king Valeridas Sunstar battled Grudarc’s forces tooth and nail but could not gain an advantage. Finally, the great wizard Willard created an army of living constructs called the Warforged who fought with the unified races. It was their help that turned the tide of the war, and after a monumental battle in the Valley of Dread, the unified races defeated the orcs and Mind Flayers, with King Gloriant dealing the final blow by beheading Grudarc on the field of battle.

After the loss of their leader, the orcs were all but defeated and the Mind Flayers fled to their secret cities under the earth, to the place now know as The Underdark. As in all wars, though, the victory came at a great cost. The spoils of the war caused the near elimination of many of the humanoid races and many animal species. Even my people seemed to be sensing the end of our species.

But, as it has long been said, “life finds a way”, and in time, the populations of the humanoid races became plentiful again. Many new and strange species of creatures began to emerge, to coincide with the return of the Alduvians, and also unfortunately, the orcs. It was during this Second Age of Gloriant that our continent was named for the first King Gloriant, who became the first recognized High King of the land.

THE SECOND GREAT WAR

For another two hundred years, there was a relative peace throughout the land, as each of the human domains developed their own varying styles of government, but kept a general sense of peace with the other domains. The dwarves, elves, and humans generally kept the orcs at bay, and kept a general sense of peace, however tenuous, with each other. There were many relatively small conflicts, as there has always been and will always be, as good battled evil on a daily basis. But in general, the lands were prosperous and there was a balance between good and evil. It was also known as the first Great Age of Adventure, where the spoils of the last Great War left many ruins to explore, many treasures to claim and drove the bold to seek out new lands to discover.

It was near the end of this civil period that twin brothers were born, Ironious and Teronious. It is said that they were the spawn of a human mother and a great silver Aludvian, Maranog, that often assumed human form, to allow him to seduce females as he pleased. It is believed that their half-dragon lineage gave them great gifts for magic, and they became the two greatest wizards the world had ever known. The two brothers were as different as day and night, though. Teronious was kind and caring man, who used his power for good and to help others. Ironious was a darker, more sullen individual, who delved in dark magic and rarely used his powers for the general good. Each of them was a great teacher, however, and they trained hundreds of wizards, of all races and all alignments, including Tenser, Rary and Mordenkainen. And it was one of their students who would bring an end to the civil period and bring about the next Great War.

Montarrio, a Drow elf who came from a family of wizards, was Ironious’ greatest student. Despite his arrogance and cruel nature, he became of favorite of Ironious nearly from the first day he arrived and he worked closely with him for years. In short time, it became glaringly obvious to Montarrio that Ironious was immensely jealous of Teronious. At every opportunity, he played on that jealousy to help stoke the flames of dissension between the two brothers. After many years of studying with Ironious, learning everything he could from him, even thing that Ironious taught no other students, Montarrio felt he had he become nearly the equal of the brothers; and he knew it was time for him to eliminate his competition. Accounts vary as to what he actually did, but Montarrio orchestrated an incident that brought Ironious’ jealousy to the boiling point. It made Ironious fly into a murderous rage and he engaged in a deadly wizard’s duel with his brother. The battle raged for hours, each of them unable to gain an advantage over the other. Finally, with both wizards exhausted and near collapse, Montarrio unleashed a fury of evil magic upon them and killed him them both. After finishing off several of the brothers’ other students, he became the supreme wizard of the land.

Now that he was the supreme wizard, Montarrio felt he should be the ruler of all of Gloriant. He spent many years creating an empire in Gordania, building a great castle deep within the Morgath Mountains and gathering great wealth and many followers. Over time, he gathered a massive army of evil and then he began to wage war against all the domains of Gilthorian. Nearly all the domains fell quickly, leaving only the combined forces of the domains of Xania and Gloriant to fight Montarrio’s army. Eventually, Montarrio’s armies pushed the opposing force to within a few miles of the Gloriant capital of Thorgilliath.

The turning point of the war came during the Battle of Ainar’Din, where the members of the greatest party of adventurers in the land; Xander Daellion, wielder of the legendary Star Sapphire Sword, mighty warrior and leader of the party; Marada the Mysterious, the powerful mage; Sian the Cleric; Pergathon, the halfing thief; and Kalen, the dwarven fighter, were able to join the battle after returning from imprisonment many lands away thanks to the trickery of Montarrio. Their onslaught brought out Montarrio himself and his greatest warrior, the general of his armies, the legendary blackguard, Ethirios the Cruel. After a monumental battle, that legend says made thousands of warriors stop life and death battle to watch, Xander Daellion eventually slew Ethirios. Then Montarrio joined the battle and he nearly defeated the entire Great Party by himself. Just as Montarrio was about to finish them off, two lightning bolts came out of the heavens to strike Montarrio. Most believe it came from the spirits of Teronious and Ironious, who sent them to exact their revenge on their treacherous former student. It did not kill the evil Montarrio but it stunned him long enough for Daellion summon enough strength to rise and cut off Montarrio’s head. Then quickly and wisely, Maradak captured Montarrio’s soul and imprisoned it in a soul stone to keep him from returning ever again. Without Montarrio’s power and Ethiros’ leadership, the allied forces were able to rout the remaining forces of Montarrio’s army and within a few days, the war was over.

It has been nearly 25 years since that day and the continent is still in a state of recovery. Once again, the lands were razed and many species were near extinction after the ravages of the war. But as mentioned before, life is resilient and the lands are slowly again becoming prosperous. Xander Daellion is now the High King of Gloriant and he and his wife, Queen Diiva Daellion, have given their resources to restore many of the communities that were destroyed during the war, not just in their own domain, but also across the continent. They have helped strengthen the union among the peoples of all domains and along with the other retired members of the Great Party, and the X Knights, King Xander Daellion’s special guard, they have kept the peace in the land and have given all the races hope for a bright future. King Daellion’s reign has signaled the dawn of the Third Age of Gloriant.

There you have the history of Gloriant so far. What happens next, nobody knows except The Creator himself. But this much I can tell you, reader: the Alduvians will be there, watching it and recording what transpires to enlighten the future generations. I bid you farewell, and may The Creator watch over you.

And as such begins a new great age of adventure for any who are bold enough to seek it.
Last edited by Thorpacolypse on Thu Dec 27, 2012 9:24 pm, edited 3 times in total.
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Re: J-Mart: Mauler Twins, Purple Man, Dresdenverse stuff

Post by Thorpacolypse » Thu Dec 27, 2012 7:22 pm

Spectrum wrote:The rpg is also a lot of fun- the greatest part is that it's an inworld artifact, Billy (a werewolf) is writing it and Harry and Bob (the Skull) make tons of comments in the margin making suggestions for making it a better 'game'.

As much as I love Dresden, the Codex Alera ranks higher for me. At a convention, he was given a challenge: put Pokemon with the last Roman legion and the results are glorious.
I haven't read any of those yet, I have them on my list. Seeing as how I have become a total Jim Butcher mark, I don't see how I wouldn't dig them.

I need to check his schedule. If he comes anywhere close to central Illinois, I'm going. Period. Unless my wife says no... :|
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GLORIANT INFORMATION

Post by Thorpacolypse » Thu Dec 27, 2012 7:30 pm

Some key information about the land of Gloriant (constant work in progress...):

• The exact size of the continent of Gloriant is unknown, but the explored portion is approximately 2 million square miles in size. However, many Lorekeepers and scholars feel that the land is probably at least 10 times that large. The weather varies from region to region, with the northern regions of the land trending colder and the southern and western coastal regions being warmer. There are 5 known domains of Gloriant: Lothos, located on the northwest coast of the continent; Musthias, in the far southwest; Gordania, to the north; Kanai, in the known center of the continent; and the largely unexplored mysterious land to the far east, Xania.

Days of the Week (in Common tongue):

Cadu (Monday)
Tiani (Tuesday)
Koranos (Wednesday)
Seros (Thursday)
Azzar (Friday)
Olysday (Saturday)
Neuday (Sunday)

The 13 Months of the Year (in Common tongue):

Xanuran (Winter)
Sabuary (Winter)
Smarch (Spring)
Tilerin (Spring)
Kathai (Spring)
Erijune (Summer)
Palai (Summer)
Azeman (Summer)
Senaini (Summer)
Daenawn (Fall)
Saiex (Fall)
Nazadeh (Fall)
Jaie (Winter)

• As stated in the history of Gloriant, the land is a state of renewal and recovery. The population of all the humanoid races is increasing steadily and most animal (magical or otherwise) species are gaining in numbers also. The two races that seem to be increasing the most rapidly, though, are goblins (as would be expected) and strangely, Drow elves, which normally were rarely encountered outside of a few areas, but have been showing up in all the regions lately. The one species that seems to be struggling to gain its former strength are the dragons, which comes as a surprise, given their power and revered status.

• While the animal populations in general are showing signs of recovery, it should be noted that many creatures have been found wandering in areas that are not their natural habitat. Most Rangers and Druids believe this is an after effect of the war, caused by numerous forest fires and fallout from dark magic spells that either destroyed certain creatures’ natural habitats, or drove off the animals that were their food sources, forcing them to wander into uncommon terroritories.

• In his quest for power, Montarrio made it a point to destroy as many wizards, sorcerers and clerics of all alignments as he could throughout the war. As such, there are few of their kind left in the Gloriant lands. Clerics have begun to appear more frequently due to the people’s reliance on their faith to get them through the dark times. However, wizards and sorcerers are rare in all are races, save the elven races and a few other races that have strong magical roots, such as ogre mages. As such, many younger people in the outlying areas of the domains have never even seen a magic user of any sort. One interesting side effect of this mass elimination of mages is that there are a number of extra-planar creatures wandering the continent that were summoned but never returned to their home plane.

• The region of Gloriant where I will be focusing in the Daellion Monarchy in the country of Lothos. The capital city of Thorgilliath and the delta cities of Heltonford and Alabaster Shoals have been growing very quickly over the past 10 years. Pretty much all the major trade and resources for the domain outside of agriculture and mining originate from those cities.

• The outlying settlements in the domain have been slower to repopulate. News from the further reaches of the country Lothos has been very infrequent and information about the other domains has been practically non-existent for people outside of the larger settlements and cities for years.

• The Royal Hierarchy in Lothos fairly similar to most traditional kingdoms. King Xander Daellion and his wife, Queen Diiva Olias Daellion are the High King and Queen of the domain of Lothos, and in most people’s eyes, the highest royal family of Gloriant. Next in line are their sons, Jaxx and Jacade, and their daughters, Tishana, Alispeth, Danea and Arisema. Most of the outlying cities and townships are overseen by the Olias Family Grand Dukes and Duchesses (too many to name here), or the Barons, who rank just below the Grand Dukes and Duchesses, due their lineage from other great families of Lothos. The X Knights are the next highest ranking class, and their status is derived not from their family lineage, but their acceptance and training as a member of this elite royal knighthood.

-------------------------------------------------------------------------------------------------------------------------------------------------------

GLORIANT RACIAL INFORMATION

There are five main human races on the continent of Gloriant. They are described below:

Lothosian – They are the most prevalent human race on the continent. They are generally fair-skinned, and have hair ranging from light blonde to dark black and eye colors of green, blue, brown, red, and hazel.

Musthian – Musthians are well known throughout the continent as being great warriors. As their domain borders the dark lands of Gordania, it was a must for their survival. Their skin color is brown, with many degrees of lightness and darkness, and they have dark brown or black hair and eyes. They tend to have a great dislike for Gordanians due to the constant conflict between the two lands and the destruction reaped upon their land by Montarrio during the Second Great War.

Kanaian – Kanaians are an olive-skinned race with dark hair and eyes. They are a people that place great emphasis on spirituality and the acquisition of knowledge. Few of their kind are warriors, although the ones that are, are quite crafty and ingenious in battle.

Gordanian – It is rare that Gordanians stray far from their domain but there are a few that have set up settlements in the other areas of the continent. They have dark blue skin of slightly varying degrees and most of them, male and female, are bald. Those few that are not have striking jet-black or bright red hair. They have eye colors of black, blue, and green. Coming from the dark lands of Gordania, they are generally untrusted by the other races of Gloriant and their trademark aloofness does little to dissuade others from that prejudice.

Xanian - Very little is known about the Xanians other than they are olive-skinned, with dark hair and dark, narrow eyes. The few that have been encountered have been noted as incredible martial warriors and gifted with magic.

OTHER RACES:

Dwarves -

Elves -

Halfings -

Gnomes -

Brownies -

Giants -

Goblinoids -

Orcs -

Dragons (Alduvians) -

Devils/Demons - (Note: I am not splitting devils and demons like they are in D&D, they are all basically the same thing from slightly different levels of Hell).

--------------------------------------------------------------------------------------------------------------------------------------------------------------------
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Re: J-Mart: Dresdenverse stuff, Fantasy Setting Intro

Post by Blitz » Thu Dec 27, 2012 10:27 pm

The best part about the Arcanos game Harry and the Alphas play? He plays a Barbarian, so he doesn't have to think... and yet he ends up arguing about how magic works when the wizard casts spells. Harry is a fan of the old, by-volume Fireball rules. :lol:

Re: Codex Alera. I thought that too, Thorp, and I tried to love the Codex Alera books... but the way the tone had shifted toward the end, I just never felt like starting the last book. The things that the Good Guys were fighting just didn't do it for me, and the situation being what it was... meh. Though, of course, other people love it, so I hope you enjoy it!

I agree with you about the specific Dresden books too. I used to love the first two, but after reading the others, they don't seem nearly as good by comparison. Death Masks is a definite improvement, and then by Summer Knight, the fun is in FULL SWING.

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Re: J-Mart: Dresdenverse stuff, Fantasy Setting Intro

Post by Jabroniville » Fri Dec 28, 2012 3:52 am

I liked the fantasy story and the personalized background, Thorp- it's always fun to read people's history with gaming. My own happened so late in my life comparatively (17, when my friends & I were already in our last year together in High School) that I never really got to game as much as I'd wanted. So will your own world contain the ridiculous number of sentient races mine did, or will you keep it shorter and sweeter? What's the general PL variance between "high" and "low"-end characters? Why did you decide to make women so much more innerly-strong than dudes, you gender-betrayer :P? I can wait for all potential answers :).

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Re: J-Mart: Dresdenverse stuff, Fantasy Setting Intro

Post by JoshuaDunlow » Fri Dec 28, 2012 10:43 am

Nice history, thorp, love reading stuff like that.

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Re: J-Mart: Dresdenverse stuff, Fantasy Setting Intro

Post by Thorpacolypse » Fri Dec 28, 2012 4:42 pm

Jabroniville wrote:I liked the fantasy story and the personalized background, Thorp- it's always fun to read people's history with gaming. My own happened so late in my life comparatively (17, when my friends & I were already in our last year together in High School) that I never really got to game as much as I'd wanted.
It's never too late, Jab. I was a born again geek at 35. 8)
Jabroniville wrote: So will your own world contain the ridiculous number of sentient races mine did, or will you keep it shorter and sweeter?
Seeing as how yours, and JD's fantasy stuff was what inspired me to get cracking on this, I would say "yes, I hope so", but I don't think the numbers are ridiculous. But I also have to qualify that with my short attention span, so expect a flurry of fantasy builds over the next few days, then I will probably shift back to other stuff and just add stuff as the mood strikes me.
Jabroniville wrote: What's the general PL variance between "high" and "low"-end characters?
I'm still sorting that out in my head. I've generally felt that fantasy settings should be lower PL than a comic setting, but I'm not sure of the top to bottom spread. I would start PCs out at PL5, probably, with them being considered Epic at PL10-12. I have my full version of my original character Xander slotted at PL14, and he is THE bad ass in my setting, at least among non-monsters. That's just because he's my favorite, mainly, but I also see most ancient dragons, demon lords, demigods, Epic creatures and such at PL15-16 and that gives him a good shot at them on his own.

I've stated before that I really think the most fun I have with D&D is between 5th and 8th level. It's high enough were you can take on an adult dragon and have a chance, you're not worried about getting whacked by orcs and kobolds, but truly powerful threats can make you crap your pants and play smart to survive. I kind of see PL6-8 in an MnM setting in a similar fashion.
Jabroniville wrote: Why did you decide to make women so much more innerly-strong than dudes, you gender-betrayer :P? I can wait for all potential answers :).
Because, one, I married and I am woefully outgunned by my wife that is a foot and a half shorter. And mostly because I have seen childbirth up close. :shock:
JoshuaDunlow wrote:Nice history, thorp, love reading stuff like that.
Thanks, JD. Like I said above, your fantasy stuff was a big inspiration for getting me moving on this. I can't take credit for all of it, I modified a lot of it from another creation story from another site, but I can't remember the name.
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Re: J-Mart: Dresdenverse stuff, Fantasy Setting Intro

Post by Gazman » Fri Dec 28, 2012 8:47 pm

I've always liked your Thorpacaverse stuff and now you're coming out with something original! I'm excited to see what else you've got coming for Gloriant.

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Re: J-Mart: Dresdenverse stuff, Fantasy Setting Intro

Post by JoshuaDunlow » Fri Dec 28, 2012 9:08 pm

It's nice to know that I can inspire people with my work :) I know many of us will be anxious to see more of your fantasy world in the future.

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Post by Thorpacolypse » Sun Dec 30, 2012 10:30 am

Now it's time to start the builds. We'll be starting out with some PCs based on my original party, then move into some of the other races and monsters of Gloriant. So here is our first item for our newest Aisle 22!

Image
We cannot let these people continue to suffer. Justice must be served.

XANDER DAELLION
PL: 5 (75 pts) - OPL: 5 ; DPL: 5

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 2, DEXTERITY 1, FIGHTING 4, INTELLECT 1, AWARENESS 1, PRESENCE 3

SKILLS: Acrobatics 2 (+4), Athletics 5 (+8), Close Combat [Unarmed] 3 (+7), Deception (+3), Expertise [Farmer] 3 (+4), Insight (+1), Intimidation 2 (+5), Perception 5 (+6), Persuasion 4 (+7), Ranged Combat [Bow] 4 (+5), Stealth (+2)

ADVANTAGES: All-Out Attack, Cunning Fighter*, Defensive Attack, Equipment (3), Extraordinary Effort, Improved Critical (1) (Sword), Inspire (1), Improved Initiative (1), Leadership, Power Attack, Takedown (2), Tough* (1)

POWERS:
He is the Worthy: Feature 2 (can't say yet, but it's important…); 2 pts

EQUIPMENT:
(15ep)
Old Chain Armor: Protection 2; 2ep
5ep for adventuring gear (ropes, backpack, etc.)
Arsenal: (6ep)
Longsword: Slashing Strength-Based Damage 3, Critical 19-20; Medium; 4ep
Knife: Piercing Strength-Based Damage 1, Critical 19-20, Small; 1ep
Longbow: Piercing Ranged Damage 3; 75 ft range, Large; 1ep

OFFENSE:
Initiative +6
Close Attack +4 [Sword +6, Critical 18-20]
Unarmed +7 [Unarmed +3]
Ranged Attack +1
Bow +5 [Bow +3]

DEFENSES:
Dodge +4 [DC14] Parry +4 [DC14]
Toughness +6, Fortitude +6, Will +4

COMPLICATIONS:
Doing Good: Xander is driven by a strong need to do good and protect those that cannot protect themselves
Enemy: He is being hunted by several beings at the behest of an unknown enemy
Motivation: Finding his father's sword and fulfilling his destiny
Phobia: He can't swim and is very afraid of the water
Relationships: His adopted brothers, Pergathon and Balderron, his mother, Berises, his father Malchior, his friends Sian and Marada and his mentor Elador the Grey
Rivalry: The Bonehill Brothers, who have picked on he and his brothers for as long as they can remember

Abilities 36 + Skills 14 (28 ranks) + Advantages 15 + Powers 2 + Defenses 8 = 75 / 75

Comments: Xander Daellion is a the main hero of my little fantasy world. He is based on my first character who rose up from his humble beginnings as a farmboy to become king of Gloriant. In original continuity, he met up with Pergathon, Kalen, Sian and M-something as adventurers and went from there. If I had to guess, I would say they probably met in a tavern… :wink:

In my revised continuity, he, Pergathon and Balderron were taken in as infants by Malchior and Berises Daellion, in the small thorp of Gerenny. There were 11 siblings altogether, 4 other adopted siblings, and 4 biological children, including the oldest, Sian. Xander, Pergathon and Balderron were the only non-Lothosian human children, with Xander being Musthian (brown-skinned), Balderron being a half-orc and Pergathon being a halfling. The Daellions didn’t treat them any differently, but several of the townsfolks did, especially the town bullies, The Bonehill brothers. The 3 of them and 3 Odd F*cks, as the Bonehills called them, had several run-ins over the years. Xander and his sibs also became good friends with Marada, who was also considered an outsider by several of the townsfolk because she had a gift for, and studied magic. Outside of that, the boys grew up like most anyone else in Gerenny, learning the values of a hard work, family and dreaming of more.

As time went on, Xander eventually became a good-sized boy and due to his pre-teen fights with the Bonehills and his farm work, by the time he was 13, he had gotten to the point where few people would dare to mess with him. Even The Bonehills, who were far larger than average themselves, got to the point where they talked a far better game than they ran. He became a protector of his family and when he was about 15, he caught they eye of a former adventurer, Elador the Grey. He took Xander under his wing and taught him swordplay and proper martial techniques while telling him stories of his time adventuring and his time in King Olias’ service.

Thing went on they had for a couple of years when things changed quickly. Balderron went to jail after he accidentally killed one of the Bonehill boys in self defense. Knowing he would hang for it because of his reputation and the Bonehill family’s influence, Marada, Pergathon, who had become an accomplished thief by this time, and Xander decided to break him out and help him get as far as away as possible. Sian overheard their plan and decided to assist. Their plan worked perfectly but during the last stages, a band of brigands stormed the town. Instead of fleeing, they stayed and fought alongside Sheriff Gane and the local militia and with their help, they eliminated the threat. Knowing about their plan to free Balderron, but also knowing they would have probably lost their town without them, Sheriff Gane told them he had to lock them up, but before he did so, he “took off quickly to deal with something”, giving them time to say goodbye to their family and leave town.

With that, the 5 of them set off for adventure, eventually to become the greatest party of adventurers in Gloriant history. But for now, Xander and his group are just starting out, a talented but inexperienced crew and having been joined by Kalen the Dwarf, who they rescued from a band of orcs that he started a fight with. He and Sian are the team "goody two-shoes" in comparison to the others, especially Pergathon and Balderron who are always getting into some sort of trouble. As a build, he's your basic leading warrior type, with strong leadership skills and great mook sweeping ability. Later on, he acquires a fantastic weapon that my original DM created (or stole from an early Dragon magazine, I'm not sure) making him the team's biggest hitter by far. Hopefully I'll get around to experienced and epic versions of my original party so that I can try to stat it up.
Last edited by Thorpacolypse on Sun Dec 30, 2012 10:39 am, edited 1 time in total.
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Post by Thorpacolypse » Sun Dec 30, 2012 10:38 am

Another item in our Original Fantasy Line hits the Aisle 22 shelves!

Image
Why do I always have to take point?!?!?! Send the tanks for once!

PERGATHON
PL: 5 (75 pts) - OPL: 5 ; DPL: 5

ABILITIES: STRENGTH -1, STAMINA 1, AGILITY 4, DEXTERITY 4, FIGHTING 3, INTELLECT 1, AWARENESS 2, PRESENCE 1

SKILLS: Acrobatics 4 (+8) [Agile Feint], Athletics (-1), Close Combat [Short Blades] 2 (+5), Deception 4 (+5), Insight (+2), Intimidation (+1), Investigation 3 (+4), Perception (+2), Persuasion (+1), Sleight of Hand 7 (+11), Stealth 4 (+8/+12) [Hide in Plain Sight], Technology (+1/+9)

ADVANTAGES: Agile Feint, Equipment (1), Evasion (1), Hide in Plain Sight, Improved Initiative (1), Move-by Action, Set-Up (1)

POWERS:
Halfling Size: Shrinking 4 (-1 Str, +2 Dodge/Parry, +4 Stealth, -2 Intimidation, Speed -1, -1 Mass, Extra: Innate); 9 pts
Halfling Senses: Senses 1 (Low Light Vision); 1 pt
Trained Thief: Enhanced Skills 4 (Technology 8 ranks, Flaw: Limited to lockpicking); 2 pts

EQUIPMENT:
(10ep)
Leather Armor: Protection 1; 1ep
Thieves Tools: Feature 1 (+2 to Technology checks for lock picking); 1ep
6ep for adventuring gear (ropes, backpack, etc.)
Dagger: Piercing Strength-Based Damage 1, Critical 19-20, Small; 2ep


OFFENSE:
Initiative +8
Close Attack +3 [Unarmed -1]
Short Blades +5 [Dagger +0, Critical 19-20]
Ranged Attack +4

DEFENSES:
Dodge +18 [DC18] Parry +8 [DC18]
Toughness +2, Fortitude +4, Will +5

COMPLICATIONS:
Motivation: Helping his brother fulfill his destiny and finding his real family
Obsession: After learning his trade as a thief, he is addicted to the thrill of thievery
Prejudice: As a halfling, he is quite often thought less of by the humans
Relationships: His adopted brothers, Xander and Balderron, his mother, Berises, his father Malchior, his friends Sian and Marada and his mentor Halvorax the Black
Rivalry: The Bonehill Brothers, who have picked on him and his brothers for as long as they can remember
Thrills: Above all of the group, he is the most adventurous and loves a good adventure or fight

Abilities 32 + Skills 12 (24 ranks) + Advantages 8 + Powers 12 + Defenses 11 = 75 / 75

Comments: Pergathon, played by my friend Kyle, was the happy go lucky halfling thief. Kyle is one of the funniest guys I know and he kept my laughing all the time while we played and he was a great gamer.

For my new backstory for him here, he’s happy on the outside, but very sad on the inside as he longs to find his real parents. I built him to be a pure thief, not much in combat, but originally, he was one of our best combatants. That will have to wait until I build a higher PL version with more points to play with. I felt like with Xander, and the upcoming Balderron and Kalen, we had enough melee power, we needed the deceptive thief to get them into, and out of, sticky situations.
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