J-Mart: Preparing for Relocation... :)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

703

Postby Thorpacolypse » Sat Jan 05, 2013 8:58 am

Our fantasy builds keep coming as the JOB SQUAD LINE continues to grow!

Image
Orcs - Getting hacked up by 1st level PCs since 1974.

ORC (RIPPER)
PL: 4 (30 pts) - OPL: 4 ; DPL: 4

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 1, DEXTERITY 0, FIGHTING 2, INTELLECT -1, AWARENESS -1, PRESENCE -2

SKILLS: Athletics 1 (+4), Deception (-2), Expertise [Survival] 3 (+2), Insight (-1), Intimidation 7 (+5), Perception 3 (+2), Persuasion (-2), Stealth (+1)

ADVANTAGES: Equipment (3), Great Endurance, Languages (1) (Goblin, some speak Common, Base: Orc), Ranged Attack (1)

POWERS:
Orc Senses: Senses 3 (Darkvision, Scent [Acute]); 3 pts

EQUIPMENT:
(15 pts)
Hide Armor: Protection 2; 2 pts
Crappy Wooden Shield: +1 to Active Defenses; 2 pts
Battleaxe: Slashing Strength-Based Damage 3, Breaking, Dangerous; 5 pts
Arsenal: (5 pts)
Javelin: Ranged Piercing Strength-Based Damage 2; 4 pts
Knife: Piercing Strength-Based Damage 1, Dangerous; 1 pt

OFFENSE:
Initiative +1
Close Attack +2 [Unarmed +3; Battleaxe +6, Critical 19-20; Knife +4, Critical 19-20]
Ranged Attack +1 [Javelin +5]

DEFENSES:
Dodge +1 (+2 with Shield) [DC11/12] Parry +2 (+3 with Shield) [DC12/13]
Toughness +5, Fortitude +5, Will +1

COMPLICATIONS:
Reputation: Orc have been seen as foul creatures for ages, and that's being nice.
Temper: Orcs are generally foul-tempered, which makes it difficult for them to remain organized as well as causing them to make rash, and often inadvisable, decisions.
Vulnerable: Orcs prefer the dark. They are vulnerable to light based effects and should be considered impaired when operating in bright light for extended periods.

Abilities 10 + Skills 7 (14 ranks) + Advantages 6 + Powers 3 + Defenses 4 = 30 / 30

Comments: Gotta have Orcs in a fantasy setting. You just gotta. In the Gloriant setting, Orcs, while still foul, tempermental and selfish, seem to be generating rumors of them getting better organized as a species again after years of small clans fending for themselves after the end of the Second Great War. King Daellion has sent some of his X Knights out to investigate, but none of them have been able to confirm those rumors.

------------------------------------------------------------------------------------------------------------------

ORC (ELITE)
PL: 6 (61 pts) - OPL: 6 ; DPL: 6

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 1, DEXTERITY 2, FIGHTING 4, INTELLECT 0, AWARENESS 0, PRESENCE 0

SKILLS: Athletics 3 (+6), Expertise [Military] 4 (+4), Expertise [Survival] 5 (+5), Intimidation 8 (+8), Perception 4 (+4), Stealth (+1)

ADVANTAGES: All-Out Attack, Benefit (1) (Status – Leader of Orc Pack), Close Attack (2), Equipment (3), Great Endurance, Languages (1) (Goblin, some speak Common, Base: Orc), Ranged Attack (1), Weapon Break

POWERS:
Orc Senses: Senses 3 (Darkvision, Scent [Acute]); 3 pts

EQUIPMENT:
(20 pts)
Chain Mail: Protection 3; 3 pts
Wooden Shield: +2 to Active Defenses; 4 pts
Battleaxe: Slashing Strength-Based Damage 3, Breaking, Dangerous; 5 pts
Arsenal: (5 pts)
Javelin: Ranged Piercing Strength-Based Damage 2; 4 pts
Knife: Piercing Strength-Based Damage 1, Dangerous; 1 pt

OFFENSE:
Initiative +1
Close Attack +6 [Unarmed +3; Battleaxe +6, Critical 19-20; Knife +4, Critical 19-20]
Ranged Attack +3 [Javelin +5]

DEFENSES:
Dodge +4 (+6 with Shield) [DC14/16] Parry +4 (+6 with Shield) [DC14/16]
Toughness +6, Fortitude +6, Will +2

COMPLICATIONS:
Reputation: Orc have been seen as foul creatures for ages, and that's being nice.
Temper: Orcs are generally foul-tempered, which makes it difficult for them to remain organized as well as causing them to make rash, and often inadvisable, decisions.
Vulnerable: Orcs prefer the dark. They are vulnerable to light based effects and should be considered impaired when operating in bright light for extended periods.

Abilities 26 + Skills 12 (24 ranks) + Advantages 12 + Powers 3 + Defenses 8 = 61 / 61

Comments: Elite Orcs are usually leaders of bands of Orcs or well paid enforcers for villainous characters.
Last edited by Thorpacolypse on Sat Apr 12, 2014 8:56 am, edited 2 times in total.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

704

Postby Thorpacolypse » Sat Jan 05, 2013 10:14 am

Another new item for our fantasy JOB SQUAD LINE!

Image
I think this pretty much sums us all up.

GOBLINS
PL: 3 (30 pts) - OPL: 3 ; DPL: 3

ABILITIES: STRENGTH -1, STAMINA 0, AGILITY 2, DEXTERITY 1, FIGHTING 2, INTELLECT -1, AWARENESS -1, PRESENCE -1

SKILLS: Athletics 2 (+1), Deception 4 (+3), Expertise [Survival] 4 (+3), Insight (-1), Intimidation (-1), Perception 2 (+1), Persuasion (-1), Ranged Combat [Crossbow] 2 (+3), Stealth (+2)

ADVANTAGES: Close Attack (2), Equipment (2), Languages (1) (Most speak Common, 1 other, Base: Goblin), Move-by Action

POWERS:
Goblin Size: Shrinking 4 (-1 Str, +2 Dodge/Parry, +4 Stealth, -2 Intimidation, Speed -1, -1 Mass; Extra: Innate); 9 pts
Goblinoid Senses: Senses 1 (Low Light Vision); 1 pt

EQUIPMENT:
(10ep)
Crappy Leather Armor: Protection 1; 1ep
Crappy Wooden Shield: +1 to Active Defenses; 2ep
Short Sword: Slashing Strength-Based Damage 2, Critical 19-20; 3ep
Hand Crossbow: Piercing Ranged Damage 2, Critical 19-20, Flaw: Activation [Move]; 4ep

OFFENSE:
Initiative +2
Close Attack +4 [Unarmed -1; Short Sword +1, Critical 19-20]
Ranged Attack +1
Crossbow +3 [Hand Crossbow +2, Critical 19-20]

DEFENSES:
Dodge +4 (+5 with Shield) [DC14/15] Parry +4 (+5 with Shield) [DC14/15]
Toughness +1, Fortitude +1, Will +1

COMPLICATIONS:
Chicken: Goblins are cowardly creatures, likely to flee quickly if the tide of the battle turns against them

Abilities 4 + Skills 7 (14 ranks) + Advantages 6 + Powers 10 + Defenses 3 = 30 / 30

Comments: Good old Goblins. Some of my favorite fodder. In Gloriant, they are numerous, quite possibly the largest humanoid race in the known world, but due to their size and cowardice, they continue to be pushed around by the other races. Although, much like the rumors about an orc leader rising up, there are rumblings of a new Goblin King that looks to unify them.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

705

Postby Thorpacolypse » Sat Jan 05, 2013 10:22 am

One last item in our fantasy build version of our JOB SQUAD LINE is hitting the Aisle 22 shelves!

Image
To hell with Kingsley and Urich, let us take on Spider-Man!

HOBGOBLINS
PL: 5 (41 pts) - OPL: 5 ; DPL: 5

ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 3, DEXTERITY 2, FIGHTING 3, INTELLECT 0, AWARENESS 1, PRESENCE 0

SKILLS: Athletics 1 (+3), Expertise [Military] 3 (+3), Insight (+1), Intimidation 4 (+4), Perception 2 (+3), Ranged Combat [Bow] 2 (+4), Stealth (+3)

ADVANTAGES: Close Attack (2), Equipment (2), Languages (1) (Most speak Common, 1 other, Base: Goblin)

POWERS:
Goblinoid Senses: Senses 1 (Low Light Vision); 1 pt

EQUIPMENT:
(10 pts)
Studded Leather Armor: Protection 2; 2 pts
Medium Shield: +2 to Active Defenses; 4 pts
Longsword: Slashing Strength-Based Damage 3, Critical 19-20; 4 pts
OR
Longbow: Piercing Ranged Damage 3; 6 pts

OFFENSE:
Initiative +3
Close Attack +5 [Unarmed +2; Longsword +5, Critical 19-20]
Ranged Attack +2
Bow +4 [Longbow +3]

DEFENSES:
Dodge +3 (+5 with Shield) [DC13/15] Parry +3 (+5 with Shield) [DC13/15]
Toughness +4, Fortitude +4, Will +2

COMPLICATIONS:
NONE Yet…

Abilities 26 + Skills 6 (12 ranks) + Advantages 5 + Powers 1 + Defenses 3 = 41 / 41

Comments: Hobgoblins used to seem superfluous to me, but I like their new incarnation as bigger, more organized militaristic goblins. Some people see them as orc strong, if not stronger, but I like them a little weaker, but more agile and better in combat. That’s how they are in Gloriant, but they still find themselves now having their lands being taken by orcs.

Here are some elites to throw at higher level PCs.

------------------------------------------------------------------------------------------------------------------

HOBGOBLINS (ELITE)
PL: 6 (62 pts) - OPL: 6 ; DPL: 6

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 3, DEXTERITY 2, FIGHTING 4, INTELLECT 1, AWARENESS 2, PRESENCE 1

SKILLS: Athletics 2 (+5), Deception (+1), Expertise [Military] 5 (+6), Insight (+2), Intimidation 5 (+6), Perception 3 (+5), Persuasion (+1), Ranged Combat [Bow] 3 (+5), Stealth 2 (+5)

ADVANTAGES: Close Attack (2), Defensive Roll (1), Equipment (2), Languages (1) (Most speak Common, 1 other, Base: Goblin), Teamwork

POWERS:
Goblinoid Senses: Senses 1 (Low Light Vision); 1 pt

EQUIPMENT:
(10 pts)
Studded Leather Armor: Protection 2; 2 pts
Medium Shield: +2 to Active Defenses; 4 pts
Longsword: Slashing Strength-Based Damage 3, Critical 19-20; 4 pts
OR
Longbow: Piercing Ranged Damage 3; 6 pts

OFFENSE:
Initiative +3
Close Attack +6 [Unarmed +2; Longsword +6, Critical 19-20]
Ranged Attack +2
Bow +5 [Longbow +3]

DEFENSES:
Dodge +4 (+6 with Shield) [DC14/16] Parry +4 (+6 with Shield) [DC14/16]
Toughness +6 (+5 without Defensive Roll), Fortitude +6, Will +4

COMPLICATIONS:
NONE Yet…

Abilities 38 + Skills 10 (20 ranks) + Advantages 7 + Powers 1 + Defenses 6 = 62 / 62

Comments: The leader Hobgoblins.
Last edited by Thorpacolypse on Wed Aug 14, 2013 7:54 pm, edited 3 times in total.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

706

Postby Thorpacolypse » Sat Jan 05, 2013 10:27 am

And here is the last member of the Goblinoid family, getting stocked on Aisle 22!

Image
And these guys are related to goblins how?!?!?

BUGBEARS
PL: 5 (44 pts) - OPL: 5 ; DPL: 5

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 1, DEXTERITY 0, FIGHTING 3, INTELLECT -1, AWARENESS 0, PRESENCE -1

SKILLS: Athletics (+4), Deception (-1), Expertise [Survival] 4 (+3), Intimidation 8 (+7), Perception 2 (+2), Persuasion (-1), Stealth (+1)

ADVANTAGES: All-Out Attack, Equipment (1), Improved Grab, Languages (1) (Most speak Common, 1 other, Base: English), Power Attack

POWERS:
Goblinoid Senses: Senses 1 (Low Light Vision); 1 pt
Bugbear Nose: Senses 2 (Scent [Ranged, Acute]); 2 pts
Tough Hide: Protection 1; 1 pt

EQUIPMENT:
(5ep)
Raggedy Leather Armor: Protection 1; 1ep
Morningstar: Bludgeoning Strength-Based Damage 3, Extra: Reach [5 ft.]; 4ep

OFFENSE:
Initiative +1
Close Attack +3 [Unarmed +4; Morningstar +7]
Ranged Attack +0

DEFENSES:
Dodge +3 [DC13] Parry +4 [DC14]
Toughness +6, Fortitude +7, Will +2

COMPLICATIONS:
Reputation: Big, dumb brutes

Abilities 20 + Skills 7 (14 ranks) + Advantages 5 + Powers 4 + Defenses 8 = 44 / 44

Comments: Gotta love Bugbears. Big, dumb, feral brutes that usually boss a bunch of goblins around and take all the spoils. Reminds me of management at my work…
Shop J-Mart!

Service with a smilie! :)

User avatar
Gazman
Hero
Hero
Posts: 1503
Joined: Sat Feb 05, 2011 11:55 pm
Location: Jersey

Re: J-Mart: Skeletons, Orcs, Goblins, Hobgoblins, Bugbears

Postby Gazman » Sat Jan 05, 2013 10:42 am

With their swords your hobgoblins are PL 5, not 4. Same thing with their defenses. 6 Parry and 4 Toughness is PL 5.

Still digging the fantasy stuff and waiting for more!

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Re: J-Mart: Skeletons, Orcs, Goblins, Hobgoblins, Bugbears

Postby Thorpacolypse » Sat Jan 05, 2013 11:30 am

Gazman wrote:With their swords your hobgoblins are PL 5, not 4. Same thing with their defenses. 6 Parry and 4 Toughness is PL 5.

Still digging the fantasy stuff and waiting for more!


Oops. I'll fix that. I was on a roll and I didn't check very well, obviously. Thanks for the catch.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

707

Postby Thorpacolypse » Sat Jan 05, 2013 1:58 pm

We've got a J-Mart Favorite Monster hitting the Aisle 22 shelves!

Image
Still waiting for Disney to call me for the reboot of the series...

GARGOYLES
PL: 6 (66 pts) - OPL: 6 ; DPL: 6

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 2, DEXTERITY 0, FIGHTING 5, INTELLECT -2, AWARENESS 1, PRESENCE -2

SKILLS: Athletics 2 (+5), Deception (-2), Expertise [Survival] 5 (+3), Insight (+1), Intimidation (-2), Perception 4 (+5), Persuasion (-2), Stealth 5 (+7)

ADVANTAGES: Close Attack (1), Diehard, Improved Critical (1) (Claws), Improved Initiative (1), Languages (1) (Common, 1 other, Base: Terran)

POWERS:
Stone Skin: Protection 3, Impervious 3; 9 pts
Gargoyle Traits: Immunity 3 (Starvation and Thirst, Suffocation); 3 pts
[b]Freeze:
Morph 1 (Statue); 5 pts
Darkvision: Senses 2 (Darkvision); 2 pts
Wings: Flight 2 (8 mph/120 fpr, Flaw: Wings); 2 pts
Claws: Slashing Strength-based Damage 2; 2 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +6 [Unarmed +3; Claws +5, Critical 19-20]
Ranged Attack +0

DEFENSES:
Dodge +5 [DC15] Parry +5 [DC15]
Toughness +7 (+3 Impervious), Fortitude +6, Will +4

COMPLICATIONS:
Power Loss: Their Toughness is not Impervious vs. Magical Weapons

Abilities 22 + Skills 8 (16 ranks) + Advantages 5 + Powers 23 + Defenses 8 = 66 / 66

Comments: Always really liked gargoyles as ambush predators in fantasy games, so I had to whip them up quickly for my setting. Not sure I like the Morph for the statue form, but it worked for now. I will figure out something better later, I'm sure.
Last edited by Thorpacolypse on Sat Feb 01, 2014 9:08 pm, edited 1 time in total.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

708

Postby Thorpacolypse » Sat Jan 05, 2013 7:16 pm

Check out this new item for Aisle 22!

Image
NEEEEEEEEEEEEEEEEERRRRRDDDDDDDDDDDDS!!!

Oops, wrong Ogre...


OGRES
PL: 6 (44 pts) - OPL: 6 ; DPL: 6

ABILITIES: STRENGTH 5, STAMINA 6, AGILITY -1, DEXTERITY 0, FIGHTING 3, INTELLECT -2, AWARENESS -1, PRESENCE -2

SKILLS: Athletics 1 (+6), Deception (-2), Insight (-1), Intimidation 7 (+5), Perception 5 (+4), Persuasion (-2), Ranged Combat [Throwing] 3 (+3), Stealth (-1)

ADVANTAGES: All-Out Attack, Close Attack (2), Equipment (1), Improved Smash, Power Attack

POWERS:
Ogre Size: Growth 3 (+3 Str, +3 Sta, -1 Dodge/Parry, -3 Stealth, +1 Intimidation, Speed +0, +3 Mass; Extra: Innate); 7 pts
Ogre Toughness: Protection 2, Feature 1 (Iron Stomach), Immunity 1 (Poisons, Flaw: Half Effect); 4 pts
Ogre Senses: Senses 4 (Low Light Vision, Scent [Acute, Ranged]); 4 pts

EQUIPMENT:
(5 pts)
Greatclub: Bludgeoning Strength-Based Damage 2, Reach (5 ft); 3 pts

OFFENSE:
Initiative -1
Close Attack +5 [Unarmed +5; Club +7]
Ranged Attack +0
Throwing +3

DEFENSES:
Dodge +3 [DC13] Parry +4 [DC14]
Toughness +8, Fortitude +8, Will +1

COMPLICATIONS:
Reputation: Ogres well known for being stupid, cannibalistic lugs

Abilities 4 + Skills 8 (16 ranks) + Advantages 6 + Powers 15 + Defenses 11 = 44 / 44

Comments: You can’t beat an Ogre when you need a big, dumb brute to through at your lower level heroes.
Last edited by Thorpacolypse on Wed Feb 05, 2014 8:46 pm, edited 1 time in total.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

709

Postby Thorpacolypse » Sat Jan 05, 2013 7:22 pm

Another J-Mart Favorite Fantasy item hits the shelves!

Image
Spare me Theseus, for I am The Mighty Minotaur!

MINOTAUR
PL: 7 (76 pts) - OPL: 7 ; DPL: 7

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 1, DEXTERITY 0, FIGHTING 6, INTELLECT -1, AWARENESS 1, PRESENCE -1

SKILLS: Athletics 3 (+8), Deception (-1), Expertise [Mazes/Labyrinths] 8 (+7), Expertise [Survival] 6 (+5), Insight (+1), Intimidation 9 (+8), Perception 6 (+7), Persuasion (-1), Stealth 4 (+5/+3)

ADVANTAGES: All-Out Attack, Equipment (1), Favored Environment (Mazes/Labyrinths), Improved Critical (1) (Gore), Languages (1) (Many speak Common but not all, Giant, Base: Minotaur), Takedown (1), Tracking

POWERS:
Minotaur Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate); 5 pts
Minotaur Senses: Senses 8 (Normal Hearing [Extended], Darkvision, Scent [Acute, Ranged, Extended], Direction Sense); 8 pts
Gore: Piercing Strength-based Damage 2 (Flaw: Limited to when charging); 1 pt
Tough Hide: Protection 3; 3 pts

EQUIPMENT:
(5 pts)
Battleaxe: Slashing Strength-Based Damage 3, Reach [5 ft]; 4 pts

OFFENSE:
Initiative +1
Close Attack +6 [Unarmed +5; Battleaxe +8; Gore +7, Critical 19-20]
Ranged Attack +0

DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +8, Fortitude +7, Will +3

COMPLICATIONS:
Reputation: Minotaurs are well-known for being quite savage, temperamental and often cannibalistic
Temper: Minotaurs are known for their towering rages that often cause them to act erratically

Abilities 24 + Skills 18 (36 ranks) + Advantages 7 + Powers 17 + Defenses 10 = 76 / 76

Comments: Minotaurs are a must for any fantasy setting. This is a basic, low level party solo threat version. Minotaurs as PCs, or Elites would vary in PL, of course.

And The Monarch RULES. 8)
Last edited by Thorpacolypse on Wed Feb 05, 2014 8:45 pm, edited 1 time in total.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

710

Postby Thorpacolypse » Sat Jan 05, 2013 7:34 pm

This BLACK LIGHT SPECIAL is also part of our BARK AT THE MOON SPECIAL and it's getting stocked on Aisle 22!

Image
Nice doggy...want a dragon bone?

SHADOW HOUND
PL: 6 (82 pts) - OPL: 6 ; DPL: 6

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -2, AWARENESS 2, PRESENCE -2

SKILLS: Athletics 4 (+7), Deception (-2), Expertise [Survival] 6 (+4), Insight (+2), Intimidation (-2), Perception 5 (+7), Persuasion (-2), Stealth 5 (+7)

ADVANTAGES: Chokehold, Favored Environment (Shadows), Improved Critical (1) (Bite), Improved Initiative (1), Improved Trip, Move-by Action

POWERS:
Baneful Bay: Burst Area Affliction 4 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Defenses and Compelled [to flee], Extra: Area Burst 2 [60 ft radius], Concentration, Extra Condition, Flaw: Limited to two degrees, Sense-dependent [Auditory]); 12 pts
Tough Hide: Protection 3; 3 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 8 (Darkvision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 8 pts
Bite: Piercing Strength-based Damage 1; 1 pt
Outsider Traits:: Immunity 3 (Aging, Cold, Sleep); 3 pts
Shadow Blending: Concealment 4 (All Visual, Flaw: Limited to shadows); 4 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +6 [Unarmed +3; Bite +4, Critical 19-20]
Ranged Attack +0
Special Attack [Baneful Bay Affliction +4, Burst Area]

DEFENSES:
Dodge +6 [DC16] Parry +6 [DC16]
Toughness +6, Fortitude +6, Will +3

COMPLICATIONS:
Disability: While they can understand the Common tongue, Shadow hounds cannot speak nor use their paws to easily manipulate objects.
Vulnerable: Shadow Mastiff's do not like bright light and vulnerable to light based Afflictions.

Abilities 24 + Skills 10 (20 ranks) + Advantages 6 + Powers 34 + Defenses 8 = 82 / 82

Comments: I LOVED Shadow Mastiffs in D&D 3rd Edition. Threw them at my players a couple of times and loved it that a couple of them blew the save against the Bay and ran off, leaving the other two to deal with the Mastiff on their own. And it didn’t go well until the others came back and turned the tide. As such, I had to add Shadow Hounds to the Gloriant setting for sure. I almost went PL7 with them, and I still may if they don’t test well.
Last edited by Thorpacolypse on Sat Apr 12, 2014 9:54 am, edited 2 times in total.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

711

Postby Thorpacolypse » Sat Jan 05, 2013 7:42 pm

We've got another new item for Aisle 22 and it's part of our BARK AT THE MOON SPECIAL!

Image
We don't like goblins and orcs either, but it's a tough economy and we gotta make a living.

WORG
PL: 5 (55 pts) - OPL: 5 ; DPL: 5

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 2, DEXTERITY 0, FIGHTING 5, INTELLECT -2, AWARENESS 2, PRESENCE -2

SKILLS: Athletics 3 (+7), Deception (-2), Expertise [Survival] 7 (+5), Insight (+2), Intimidation (-2), Perception 5 (+7), Persuasion (-2), Stealth 3 (+5)

ADVANTAGES: Chokehold, Improved Critical (1) (Bite), Improved Trip, Move-by Action

POWERS:
Worg Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Tough Hide: Protection 1, Immunity 1 (Cold); 3 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 7 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 7 pts
Bite: Piercing Strength-based Damage 1; 1 pt

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +5 [Unarmed +4; Bite +5, Critical 19-20]
Ranged Attack +0

DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +5, Fortitude +6, Will +2

COMPLICATIONS:
Disability: While they can understand the either Orc, Goblin or Common tongue (whoever they are aligned with), Worgs cannot speak nor use their paws to easily manipulate objects.

Abilities 18 + Skills 9 (18 ranks) + Advantages 4 + Powers 18 + Defenses 6 = 55 / 55

Comments: Gotta love Worgs. The big, more intelligent cousin of the wolf, they are a staple of fantasy gaming.
Last edited by Thorpacolypse on Sat Apr 12, 2014 9:48 am, edited 2 times in total.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

712

Postby Thorpacolypse » Sun Jan 06, 2013 6:39 pm

We're calling these new few items a BARK AT THE MOON SPECIAL!

Image
That will always be one of the coolest things on the planet.

WOLF (STANDARD)
PL: 3 (40 pts) - OPL: 3 ; DPL: 3

ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 2, DEXTERITY 0, FIGHTING 3, INTELLECT -4, AWARENESS 2, PRESENCE -2

SKILLS: Athletics 3 (+5), Deception (-2), Expertise [Survival] 8 (+4), Insight (+2), Intimidation (-2), Perception 3 (+5), Persuasion (-2), Stealth 4 (+6)

ADVANTAGES: Chokehold, Improved Critical (1) (Bite), Improved Trip, Move-by Action, Teamwork

POWERS:
Fur: Immunity 1 (Cold); 1 pts
Canine Movement: Speed 2 (8 mph/120 fpr); 2 pts
Canine Senses: Senses 7 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 7 pts
Bite: Piercing Strength-based Damage 1; 1 pt

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +3 [Unarmed +2; Bite +3, Critical 19-20]
Ranged Attack +0

DEFENSES:
Dodge +4 [DC14] Parry +4 [DC14]
Toughness +2, Fortitude +4, Will +2

COMPLICATIONS:
Disability: Wolves cannot speak nor use their paws to easily manipulate objects.
Relationships: Wolves are known by a strict pecking order in the pack, with the Alphas getting first choice in any matter, and Omegas at the bottom.

Abilities 10 + Skills 9 (18 ranks) + Advantages 5 + Powers 11 + Defenses 5 = 40 / 40

Comments: Your common Gray Wolf type for a fantasy, or modern gaming setting.
Last edited by Thorpacolypse on Sat Apr 12, 2014 9:05 am, edited 4 times in total.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

713

Postby Thorpacolypse » Sun Jan 06, 2013 6:46 pm

Our BARK AT THE MOON SPECIAL continues with this new item!

Image
Which way to Winterfell?

DIRE WOLF
PL: 6 (56 pts) - OPL: 6 ; DPL: 6

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 2, DEXTERITY 0, FIGHTING 5, INTELLECT -4, AWARENESS 2, PRESENCE -2

SKILLS: Athletics 2 (+7), Deception (-2), Expertise [Survival] 9 (+5), Insight (+2), Intimidation (-2/+0), Perception 3 (+5), Persuasion (-2), Stealth 4 (+6/+2)

ADVANTAGES: Chokehold, Improved Critical (1) (Bite), Improved Trip, Move-by Action, Teamwork

POWERS:
Dire Wolf Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Tough Hide: Protection 1, Immunity 1 (Cold); 3 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 7 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 7 pts
Bite: Piercing Strength-based Damage 1; 1 pt

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +5 [Unarmed +5; Bite +6, Critical 19-20]
Ranged Attack +0

DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +6, Fortitude +7, Will +2

COMPLICATIONS:
Disability: Dire Wolves cannot speak nor use their paws to easily manipulate objects.
Relationships: Wolves are known by a strict pecking order in the pack, with the Alphas getting first choice in any matter, and Omegas at the bottom.

Abilities 10 + Skills 9 (18 ranks) + Advantages 5 + Powers 22 + Defenses 10 = 56 / 56

Comments: The bigger, meaner version of wolves, Dire Wolves are horse sized pack hunters that are no fun at all for lower level characters to deal with.
Last edited by Thorpacolypse on Sat Apr 12, 2014 9:26 am, edited 2 times in total.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

714

Postby Thorpacolypse » Sun Jan 06, 2013 6:54 pm

Our BARK AT THE MOON SPECIAL keeps on rolling with this new item!

Image
I still see her face, as beautiful as day
It's easy to remember, remember my love that way
All I hear is that lonesome sound
The Hounds of Winter
They follow me down - Sting


WINTER WOLF
PL: 8 (106 pts) - OPL: 8 ; DPL: 8

ABILITIES: STRENGTH 6, STAMINA 6, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -1, AWARENESS 2, PRESENCE -2

SKILLS: Athletics 1 (+7), Deception (-2), Expertise [Survival] 8 (+7), Insight (+2), Intimidation (-2/+0), Perception 5 (+7), Persuasion (-2), Stealth 6 (+8/+4)

ADVANTAGES: Chokehold, Close Attack (2), Fast Grab, Great Endurance, Improved Critical (1) (Bite), Improved Trip, Languages (1), Move-by Action, Teamwork

POWERS:
Winter Wolf Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Winter Wolf Hide: Protection 2, Immunity 10 (Cold Effects), Enhanced Skills 2 (Stealth 4 ranks, Flaw: Limited to snow/snowy conditions); 13 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 7 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 7 pts
Freezing Bite: Piercing Strength-based Damage 2; 2 pt
Ice Breath: Cone Area Damage 6 (Extra: Cone Area [60 ft cone], Alternate Resistance [Fortitude], Linked, Flaw: Diminished Range [30 ft cone], Unreliable [5 uses]), Cone Area Affliction 6 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Cone Area [60 ft cone], Cumulative, Extra Condition, Linked, Flaw: Limited to two Degrees, Diminished Range [30 ft cone], Unreliable [5 uses]); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +8 [Unarmed +6; Bite +8, Critical 19-20]
Ranged Attack +0
Special Attack [Ice Breath Damage/Affliction +6, Cone Area]

DEFENSES:
Dodge +6 [DC16] Parry +7 [DC17]
Toughness +8, Fortitude +8, Will +3

COMPLICATIONS:
Disability: While they can understand the Giant and Common tongue, Winter Wolves cannot speak nor use their paws to easily manipulate objects.

Abilities 22 + Skills 10 (20 ranks) + Advantages 10 + Powers 52 + Defenses 12 = 106 / 106

Comments: I always liked Winter Wolves, too. Big, white wolves with a breath weapon that are almost as smart as humans make for fun encounters.
Last edited by Thorpacolypse on Sat Apr 12, 2014 9:35 am, edited 2 times in total.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

715

Postby Thorpacolypse » Sun Jan 06, 2013 6:59 pm

Our last BARK AT THE MOON SPECIAL is hitting the Aisle 22 shelves!

Image
Years spent in torment, buried in a nameless grave
Now he has risen, miracles would have to save
Those that the beast is looking for, listen in awe and you'll hear him...
Bark at the moon - Ozzy Osbourne


GRAVEHOUND
PL: 4 (42 pts) - OPL: 4 ; DPL: 4

ABILITIES: STRENGTH 2, STAMINA --, AGILITY 2, DEXTERITY -1, FIGHTING 2, INTELLECT --, AWARENESS 0, PRESENCE --

SKILLS: Athletics 3 (+5), Stealth 3 (+5)

ADVANTAGES: Improved Trip

POWERS:
Undead Body: Protection 3; 3 pts
Undead Immunity: Immunity 35 (Fortitude Effects, Necrotic Damage [Flaw: Limited to half effect]); 33 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 8 (Darkvision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 8 pts
Bite: Piercing Strength-based Damage 1 (Extra: Secondary Effect); 4 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +4 [Unarmed +2; Bite +3]
Ranged Attack -1

DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +3, Fortitude Immune, Will Immune

COMPLICATIONS:
Disability: Gravehounds cannot speak nor use their paws to easily manipulate objects.
Vulnerable: Gravehounds are vulnerable to radiant damage.

Abilities -16 + Skills 3 (6 ranks) + Advantages 1 + Powers 51 + Defenses 3 = 42 / 42

Comments: Time to start a few undead things for the Gloriant setting. Gravehounds are zombie dogs, similar to what we’ve all seen in Resident Evil. Unlike human zombies, they are fast, so they present a different challenge.
Last edited by Thorpacolypse on Sat Apr 12, 2014 9:42 am, edited 2 times in total.
Shop J-Mart!

Service with a smilie! :)


Return to “Roll Call”



Who is online

Users browsing this forum: No registered users and 3 guests