Playtest/Story – New Party vs. Owlbear
Maneuver Legend: AA – All Out Attack, ACA – Accurate Attack, DA – Defensive Attack, PA – Power Attack, RA – Routine Attack
Intro: The heroes are on their way to the town Lothosian town of Iredell, a town of approximately 400 people near the edge of the realm, to investigate an increase in orc raids and other strange occurrences. The journey from the thorp of Thorpe is a 3 day trek through some fairly untamed wilderness. The first day and night passes without incident (50/50 shot of an encounter, 1-10 no encounter, I roll a 3), but on night two (75% chance for encounter because I need one for the test, I roll an 8 so there’s one) so as the party is setting up camp, Arisema is out gathering more wood for the fire, when she comes into a clearing straight into sight of an owlbear.
The owlbear, being foul-tempered and hungry immediately goes into attack mode.
Round 1: Initiative: Arisema – 25, Owlbear – 6. Arisema will shout to her friends, who will come running, but it will take 2 rounds for the first two to arrive, and after a couple of random rolls, it will be Sister Eli and Sister Jhaelryna Tuin who show up in Round 4. The rest will make it in Round 6. Arisema draws her sword and goes full defense. The owlbear charges (-2 attack) and Arisema easily defends, rolling a natural 2 against her adjusted 17.
Round 2: Arisema will PA2 with her sword against the owlbear and she hits with a 17+4=21. The owlbear has to make a toughness check at DC21 and hit does with a 17+7=24. The owlbear AA2 with his talons and hits with a 15+6+2=23. Arisema has to make a toughness check at DC21, but she blows it with 4+4=8. She’ll use her HP to re-roll and gets a 10+10+4=24 to make the save.
Round 3: Arisema will DA2 with her sword again and misses with 2. The owlbear goes AA3 with his talons and hits again 18+6+3=27. Arisema gets a 16 on her check against DC21 to take 2nd degree damage. Fortunately for her, the cavalry is coming...
Status – Arisema (2nd degree damage, 0 hp), Owlbear (fine,1 hp)
Round 4: The Sisters jump in! Sister Eli gets a 15 initiative, Sister Jhaelryna gets a 21. So the new order is Arisema, Jhaelryna, Eli, owlbear. Let’s so how the numbers advantage plays out. Arisema uses her one action to DA2 and she hits thanks to the owlbear being wide open after the AA, 8+4=12. He has to make a check against DC21, natural 1…let’s re-roll that, yikes, a 2 but with 10 and his +7 Toughness, he gets a 19 to only take 1st degree damage. Jhaelryna stays at range and fires an arrow, AA2 and she misses with a 3. Sister Eli has use her move action to move into melee range and she PA2 unarmed and hits, 12+6=18. The owlbears makes the DC19 check with a natural 19. Let’s see who he attacks (1-10, Arisema; 11-20 Sister Eli…1…poor Arisema). Smelling blood, the beast again goes AA2 and hits again 18+8=26. Arisema blows the save with a 6+3=9 for 3rd degree damage. She’s hurtin’ bad.
Status – Arisema (2nd degree damage, 3rd degree damage, 0 hp), Sister Eli (fine,1 hp), Sister Jhaelryna (fine, 1 hp), Owlbear (1st degree damage, 0 hp)
Round 5: The dudes are still a round away. Arisema needs to pull back and Recover. She uses her only action try and move out of melee range but she is -1 speed so she can’t get completely out of the danger zone. Jhaelryna goes PA2 with her Ray of Faith and hits 17+2=19. The owlbear has to save at DC23 and he does not, with 5+6=11 for 3rd degree damage. However, since the owlbear took that damage, that triggers his Stunning Screech so he lets loose with burst that will catch Arisema and Sister Eli in the burst. They both make the Dodge check to reduce the effect to half, but both blow the Fort check with both at 5+4=9 for a 1st degree failure, so they are both Dazed. Sister Eli goes to try and take him out with a PA2 and misses, 5+6==11. The owlbear can only take an action, so he goes AA3 against Sister Eli and hits 18+9=26. She makes the DC21 check, though, 19+3=22.
Status – Arisema (2nd degree damage, 3rd degree damage, dazed, 0 hp), Sister Eli (dazed,1 hp), Sister Jhaelryna (fine, 1 hp), Owlbear (1st degree damage, 3rd degree damage, 0 hp)
Round 6: Now the rest of the party shows up. For initiative, Barunn gets a 13, Jobymme gets a 16 and Beaver the Bard gets a 20. So the order is Arisema, Jhaelryna, Beaver, Jobymme, Sister Eli, Barunn, owlbear. Arisema will use her action to Recover, getting rid of her 3rd degree damage. Jhaelryna will fire another arrow and hits. The owlbear only gets a 5+5=10 for 2nd degree damage. Beaver will Aid Jobymme. He gets the check against 10 so Jobymme will get +2 to hit. Jobymme will save his spells and go in with his claws, PA2 and misses, of course. Sister Eli goes SA and hits, 8+8=16. The owlbear has to make a DC19 check and does. Barunn goes AA2, and misses. Amazingly enough, the owlbear survived that round but even it knows enough to get out there against those numbers, so it lumbers off and despite Arisema’s desire to go after it, Jobymme and Jhaelryna talk her out of it.
Final Status – Arisema (2nd degree damage, dazed, 0 hp), Sister Eli (dazed,1 hp), Sister Jhaelryna (fine, 1 hp), Beaver the Bard (fine, 1 hp), Jobymme (fine, 1 hp), Barunn (fine, 1 hp), Owlbear (1st degree damage, 2nd degree damage, 3rd degree damage, 0 hp)
Comments: Well, what did we learn from that? First off, I roll AWESOME for owlbears!
Second, he did better against numbers that I thought. Even though the ladies in the party are not big hitters, he took some good shots and kept on coming. Although he made it through that last round with the whole team, I think he would have been in real trouble the next round so I figured I would be nice and let him live to lick his wounds and come back against them later on. Woodclaw was definitely right about the numbers game. I would think I’d need a PL8 to be a real solo threat against this team of 6. I’ll have to add a couple of pumped up versions of some of monsters that I’ve done far for future encounters.
All of the PCs performed as I expected in a limited test, especially for the men in the group. It will be interesting to see how they do against some numbers against them, which will be my next endeavor.