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Re: J-Mart: Morg, Annihilation Wave, Lantern Corps Redux

Post by Narsil » Fri Mar 01, 2013 6:56 am

I'm going to echo that. While a cool idea in theory, and it presented some interesting characters, it has been played mostly to death now.
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Re: J-Mart: Morg, Annihilation Wave, Lantern Corps Redux

Post by Earth-Two_Kenn » Fri Mar 01, 2013 9:17 am

Narsil wrote:I'm going to echo that. While a cool idea in theory, and it presented some interesting characters, it has been played mostly to death now.
Mostly to death my butt. It was beaten to death, resurrected as black lantern zombies, and beaten some more.
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Re: J-Mart: Morg, Annihilation Wave, Lantern Corps Redux

Post by Thorpacolypse » Fri Mar 01, 2013 3:28 pm

Earth-Two_Kenn wrote:
Narsil wrote:I'm going to echo that. While a cool idea in theory, and it presented some interesting characters, it has been played mostly to death now.
Mostly to death my butt. It was beaten to death, resurrected as black lantern zombies, and beaten some more.
Why Kenn, I am shocked by your opinion. Are you saying that a comic company could take a good idea and run it into the ground? I've never, EVER seen that... :wink:

I love the GL-verse, but I pretty much agree. The other Corps being involved in small doses is great. Cameos from even crappy characters can be fun, but continuing to feature them all the time is overkill. I love the Red Lantern concept and I have several characters from there coming up, but as a comic series, it's readable, but just that, and that's only because Peter Milligan has done a fantastic job even getting it to that level.
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Re: J-Mart: Morg, Annihilation Wave, Lantern Corps Redux

Post by Narsil » Fri Mar 01, 2013 4:30 pm

Y'know, you could throw a Saarek build in there...

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The Green Lantern from the Planet Vulcan. Yes, really.
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Re: J-Mart: Morg, Annihilation Wave, Lantern Corps Redux

Post by danelsan » Fri Mar 01, 2013 4:56 pm

Heh. I guess "Logic" was never empowered by any cosmic colored light, huh?

Edit: now we only need a Jedi Green Lantern :P
Edit2: Ok, my knowledge of Star Trek lore is extremely limited but...the guy is a Vulcan necromancer? WTF?
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Re: J-Mart: Morg, Annihilation Wave, Lantern Corps Redux

Post by Narsil » Fri Mar 01, 2013 5:47 pm

The necromancy stems from the character's later-displayed ability to serve as a spirit medium, I think, well after the character started developing in different directions from the basic homage that he was...

And the spirit medium thing derives from the character being displayed a telepath, which has its origins in the Vulcan Mind Meld.

That said, it does actually kind of fit, given my more extensive knowledge of Star Trek lore. You see, contrary to popular knowledge, Vulcans are actually a heavily emotional species at their core, previously quite warlike and barbaric as a result of it. To combat this, they developed a culture-wide embracing of logic, using it as a sort of discipline to calm and suppress their violent tendencies, becoming scholars and scientists where previously they had been backstabbing murderous gits. Incidentally, the Romulans split off at around this time, and didn't really like the whole 'logic' thing.

But putting that in perspective... Vulcans in general have a lot of personal willpower as a result of that.
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Re: J-Mart: Morg, Annihilation Wave, Lantern Corps Redux

Post by Earth-Two_Kenn » Fri Mar 01, 2013 7:48 pm

Narsil wrote:To combat this, they developed a culture-wide embracing of logic, using it as a sort of discipline to calm and suppress their violent tendencies, becoming scholars and scientists where previously they had been backstabbing murderous gits. Incidentally, the Romulans split off at around this time, and didn't really like the whole 'logic' thing.
To quote 'Bones' McCoy, "Damn your logic."

Vulcans practice stoicism, and call it logic.
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Re: J-Mart: Morg, Annihilation Wave, Lantern Corps Redux

Post by danelsan » Fri Mar 01, 2013 10:07 pm

Narsil wrote:But putting that in perspective... Vulcans in general have a lot of personal willpower as a result of that.
Hmm...I wonder if a Green Lantern Vulcan would get less powerful when in "heat" (pon phar or something like that?)
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Re: J-Mart: Morg, Annihilation Wave, Lantern Corps Redux

Post by luketheduke86 » Sat Mar 02, 2013 12:57 am

Great builds as always Thorp, digging the Lantern Corps and including the mass combat rules for them is very nice. I thinks that's good way of handling those 'one vs many' scenarios where, statistically speaking, the odd's would be against the individual. (Superboy Prime facing the Green Lantern Corps springs to mind)
Earth-Two_Kenn wrote:To quote 'Bones' McCoy, "Damn your logic."

Vulcans practice stoicism, and call it logic.
Ah, but stoicism does have a certain focus on logic. :wink:
A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.

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Re: J-Mart: Morg, Annihilation Wave, Lantern Corps Redux

Post by Thorpacolypse » Sat Mar 02, 2013 8:15 am

luketheduke86 wrote:Great builds as always Thorp, digging the Lantern Corps and including the mass combat rules for them is very nice. I thinks that's good way of handling those 'one vs many' scenarios where, statistically speaking, the odd's would be against the individual. (Superboy Prime facing the Green Lantern Corps springs to mind)
Earth-Two_Kenn wrote:To quote 'Bones' McCoy, "Damn your logic."

Vulcans practice stoicism, and call it logic.
Ah, but stoicism does have a certain focus on logic. :wink:
In regards to the Saarek request, I'm am TOTALLY down with that. I'm going to take a little break from the Corps after I finish this run this weekend, but he, Mogo, Voz, and some other GLs will be in there.

My favorite Star Trek quote is actually from the first Star Trek parody that they did on In Living color where Jim Carrey as Kirk says "Spock, are you out of your VULCAN mind?" :)
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Post by Thorpacolypse » Sat Mar 02, 2013 11:21 am

The J-Mart IF YOU LIKE IT, THEN YOU BETTER PUT A RING ON IT SPECIAL continues with another new YELLOW LIGHT SPECIAL!

Image
Tomar-Re is rolling over in his grave right now...

SINESTRO CORPS (ROMAT-RU)
PL: 12 (202 pts) - OPL: 12 ; DPL: 12

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 2, DEXTERITY 3, FIGHTING 7, INTELLECT 1, AWARENESS 2, PRESENCE 1

SKILLS: Athletics 3 (+5), Deception 8 (+9), Expertise [Serial Killer] 6 (+7), Insight (+2), Intimidation 11 (+12), Perception 3 (+5), Persuasion (+1), Ranged Combat [Power Ring] 7 (+10), Stealth (+2), Technology 4 (+5)

ADVANTAGES: All-Out Attack, Favored Foe (Green Lanterns), Fearless

POWERS:
Yellow Power Ring: 136 pts traits, Removable (-27 pts); 109 pts
Attention Sinestro Corpsman...: Features 2 (A.I. and Sinestro Corps Database); 2 pts
Communication: Senses 1 (Communication Link to Central Power Battery); 1 pt
Quick Change: Features 1 (Quick Change); 1 pt
Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
Scanning Beam: Variable 1 (5 pts traits, Extra: Action [Move], Flaw: Limited to Senses); 7 pts
Show Me Your Fear: Senses 3 (Detect Emotions [Mental; Acute, Ranged], Flaw: Limited to Fear); 2 pts
Sinestro's Light: Environment 2 (60 ft; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
Ring Flight: Flight 14 (32,000 mph), Movement 4 (Environment Adaptation [Zero G], Space Travel 3 [Any star system]), Feature 1 (Use Intimidate [DC20 check] to increase Flight speed instead of Athletics); 37 pts
Force Field: Protection 11 (Flaw: Sustained), Impervious 6 (Flaw: Sustained), Immunity 10 (Life Support); 33 pts
Force Manipulation: 31 pt Dynamic Array; 43 pts
Force Bubble: Ranged Burst Area Immunity 10 (Life Support, Extra: Affect Others, Burst Area [30 ft radius], Flaw: Affects Others Only); 31 pts
Force Blast: Ranged Force Energy Damage 14 (Extra: Dynamic); 2 pts
Force Constructs: Create 14 (Hard Light Constructs; Extra: Dynamic); 2 pts
Movable Constructs: Create 9 (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
Force Lifting: Move Object 14 (Extra: Dynamic); 2 pts
Force Weapons: Strength-based Damage 5 (Extra: Dynamic, Variable Descriptor [Bludgeoning/Piercing/Slashing]); 2 pts
Mass Communication: Communication 5 (Subspace audiovisual projection, Any Distance, Extra: Dynamic, Selective); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +7 [Unarmed +2; Ring Weapons +7, Critical 19-20]
Ranged Attack +3
Power Ring +10 [Force Blast +14; Force Constructs +14; Force Lifting +14]

DEFENSES:
Dodge +9 [DC19] Parry +10 [DC20]
Toughness +3 (+14 with Force Field, +6 Impervious with Force Field), Fortitude +8, Will +14

COMPLICATIONS:
Power Loss: The power ring needs periodic recharging and issues a warning when its power runs low
Responsibility: To Sinestro and the Sinestro Corps
Rivalry: Tomar-Tu of the Green Lantern Corps
Weakness: The Yellow Power Ring are fueled by the user's abilities spread fear. Loss of that ability or their loss of belief in the power of fear can cause the ring to fail

Abilities 42 + Skills 21 (42 ranks) + Advantages 3 + Powers 109 + Defenses 27 = 202 / 202

Build Comments:
Romat-Ru is a Xudarian Sinestro Corps member, Xudar being the home planet of Tomar-Re and Tomar-Tu of the GL Corps. Xudar is a peaceful planet of science, so when Romat-Ru became a serial killer, it was even more of an atrocity than it was on other planets. The fear that he generated in the populace drew a Sinestro Corp ring to him and he’s been in most of the Corps big events ever since.

Secret Origins: Romat-Ru was the most vile serial killer in Xudar's history, leading to his induction into the Sinestro Corps. When Romat-Ru was arrested on a minor charge, police investigated his house. What they found were the bones of thousands of Xudarian children. Sentenced to life imprisonment, Romat-Ru was being transported to prison when a Qwardian Power Ring inducted him into the Sinestro Corps.

The Story so Far: Romat-Ru took part in the battle of Earth, but fled when Sinestro was captured and the Anti-Monitor was killed. Some months later, Romat-Ru joined a group of Sinestro loyalists who tried to free Sinestro when he was being transfered to Korugar for execution. The Sinestro Corps attacked the Green Lanterns escorting Sinestro, but were in turn attacked by Atrocitus. Romat-Ru regrouped with the other survivors and led another rescue on Ysmault, which was successful. When they returned to Qward, Romat-Ru and Tekik gave Sinestro a status report on the Corps' recent events, including the Zamarons capturing of several female Sinestro Corps members and Mongul II's efforts to usurp Sinestro. Although Romat-Ru was eager to see Mongul suffer, he followed Sinestro's orders to rescue the female Sinestro Corps members and regroup on Daxam's moon while Sinestro investigated a "family" matter.

Romat-Ru participated in the invasion of Zamaron to free the captive Sinestro Corpsmen there. Following Sinestro's defeat of Mongul, he followed the directive to escape from Qward with the rest of the Sinestro Corps and form up on Korugar where Sinestro called the temporary truce with the Green Lanterns to combat the Blackest Night. He later took part in the battle above earth against Nekron's hordes of Black Lanterns from the reformed planet Xanshi, and then against Nekron himself in Coast City.

After the other significant universal events, Romat-Ru remains a loyal member of the Sinestro Corps.

Characterization: One of the worst serial killers in the known universe, Romat-Ru is a crafty, but demented individual, one that truly knows how to inspire fear in his foes.

Friends and Foes: Romat-Ru has a fierce rivalry with Tomar-Tu of the Green Lantern Corps.
Last edited by Thorpacolypse on Sun Feb 23, 2014 10:26 am, edited 1 time in total.
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Post by Thorpacolypse » Sat Mar 02, 2013 11:33 am

Our IF YOU LIKE IT, THEN YOU BETTER PUT A RING ON IT SPECIAL continues with this new YELLOW LIGHT SPECIAL!

Image
In blackest day, in brightest night,
Beware your fears made into light.
Let those who try to stop what's right
Burn like my power--Sinestro's might!


SINESTRO CORPS (STANDARD)

PL: 11 (198 pts) - OPL: 11 ; DPL: 11

ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 1, DEXTERITY 2, FIGHTING 8, INTELLECT 0, AWARENESS 1, PRESENCE 0

SKILLS: Athletics 3 (+5), Deception 3 (+3), Insight (+1), Intimidation 9 (+9), Perception 3 (+4), Ranged Combat [Power Ring] 6 (+8), Stealth (+1)

ADVANTAGES: See Racial Traits

POWERS:
Racial Traits: 20 pts for racial traits and Advantages; 20 pts
Yellow Power Ring: 135 pts traits, Removable (-27 pts); 108 pts
Attention Sinestro Corpsman...: Features 2 (A.I. and Sinestro Corps Database); 2 pts
Communication: Senses 1 (Communication Link to Central Power Battery); 1 pt
Quick Change: Features 1 (Quick Change); 1 pt
Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
Scanning Beam: Variable 1 (5 pts traits, Extra: Action [Move], Flaw: Limited to Senses); 7 pts
Show Me Your Fear: Senses 3 (Detect Emotions [Mental; Acute, Ranged], Flaw: Limited to Fear); 2 pts
Sinestro's Light: Environment 2 (60 ft; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
Ring Flight: Flight 14 (32,000 mph), Movement 4 (Environment Adaptation [Zero G], Space Travel 3 [Any star system]), Feature 1 (Use Intimidate [DC20 check] to increase Flight speed instead of Athletics); 37 pts
Force Field: Protection 10 (Flaw: Sustained), Impervious 6 (Flaw: Sustained), Immunity 10 (Life Support); 32 pts
Force Manipulation: 31 pt Dynamic Array; 45 pts
Force Bubble: Ranged Burst Area Immunity 10 (Life Support, Extra: Affect Others, Burst Area [30 ft radius], Flaw: Affects Others Only); 31 pts
Force Blast: Ranged Force Energy Damage 14 (Extra: Dynamic); 2 pts
Force Constructs: Create 14 (Hard Light Constructs; Extra: Dynamic); 2 pts
Movable Constructs: Create 10 (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
Force Lifting: Move Object 14 (Extra: Dynamic); 2 pts
Force Weapons: Strength-based Damage 5 (Extra: Dynamic, Variable Descriptor [Bludgeoning/Piercing/Slashing]); 2 pts
Mass Communication: Communication 5 (Subspace audiovisual projection, Any Distance, Extra: Dynamic, Selective); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +8 [Unarmed +2; Ring Weapons +7, Critical 19-20]
Ranged Attack +2
Power Ring +8 [Force Blast +14; Force Constructs +14; Force Lifting +14]

DEFENSES:
Dodge +8 [DC18] Parry +8 [DC18]
Toughness +2 (+12 with Force Field, +6 Impervious with Force Field), Fortitude +8, Will +14

COMPLICATIONS:
Power Loss: The power ring needs periodic recharging and issues a warning when its power runs low
Responsibility: To Sinestro and the Sinestro Corps
Weakness: The Yellow Power Ring are fueled by the user's abilities spread fear. Loss of that ability or their loss of belief in the power of fear can cause the ring to fail

Abilities 32 + Skills 12 (24 ranks) + Advantages 0 + Powers 128 + Defenses 26 = 198 / 198

Comments: Standard Sinestro Corpsman.

Here’s some Mass Combat stats:

SINESTRO CORPS MASS COMBAT:

BRIGADE (6,000-8,000): ATTACK 19, DAMAGE 25, DEFENSE 6, TOUGHNESS 25, INITIATIVE 2, MORALE 3
REGIMENT 1 (3,000-4,000): ATTACK 18, DAMAGE 24, DEFENSE 6, TOUGHNESS 24, INITIATIVE 2, MORALE 3
REGIMENT 2 (1,250-2,750): ATTACK 17, DAMAGE 23, DEFENSE 6, TOUGHNESS 23, INITIATIVE 2, MORALE 3
BATALLION 1 (500-1,000): ATTACK 16, DAMAGE 22, DEFENSE 6, TOUGHNESS 22, INITIATIVE 2, MORALE 3
BATALLION 2 (150-450): ATTACK 15, DAMAGE 21, DEFENSE 6, TOUGHNESS 21, INITIATIVE 2, MORALE 3
COMPANY 1 (140): ATTACK 14, DAMAGE 20, DEFENSE 6, TOUGHNESS 20, INITIATIVE 2, MORALE 3
COMPANY 2 (55-125): ATTACK 13, DAMAGE 19, DEFENSE 6, TOUGHNESS 19, INITIATIVE 2, MORALE 3
PLATOON 1 (30-50): ATTACK 12, DAMAGE 18, DEFENSE 6, TOUGHNESS 18, INITIATIVE 2, MORALE 3
PLATOON 2 (15-40): ATTACK 11, DAMAGE 17, DEFENSE 6, TOUGHNESS 17, INITIATIVE 2, MORALE 3
SQUAD (8-10): ATTACK 10, DAMAGE 16, DEFENSE 6, TOUGHNESS 16, INITIATIVE 2, MORALE 3
SQUAD (4-6): ATTACK 9, DAMAGE 15, DEFENSE 6, TOUGHNESS 15, INITIATIVE 2, MORALE 3
BASE (2-3): ATTACK 7, DAMAGE 13, DEFENSE 6, TOUGHNESS 13, INITIATIVE 2, MORALE 3
Last edited by Thorpacolypse on Sun Feb 23, 2014 10:48 am, edited 1 time in total.
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Post by Thorpacolypse » Sat Mar 02, 2013 12:14 pm

Our IF YOU LIKE IT, THEN YOU BETTER PUT A RING ON IT SPECIAL continues with this new BLUE LIGHT SPECIAL!

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All will be well.

BLUE LANTERN (SAINT WALKER)
PL: 14 (243 pts) - OPL: 14 ; DPL: 13

ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 3, DEXTERITY 3, FIGHTING 4, INTELLECT 3, AWARENESS 8, PRESENCE 6

SKILLS: Athletics 3 (+5), Deception (+6), Expertise [Theology and Philosophy] 10 (+13) [Ritualist], Insight 8 (+16), Intimidation (+6), Perception 4 (+12), Persuasion 9 (+15), Ranged Combat [Power Ring] 8 (+11), Stealth (+3), Technology 2 (+5), Treatment 2 (+5)

ADVANTAGES: Benefit (2) (Status – Leader of the Blue Lantern Corps, Uses Expertise [Theology and Philosophy instead of Expertise [Magic] for Ritualist), Defensive Attack, Extraordinary Effort, Fearless, Inspire (3), Leadership, Ritualist, Teamwork, Trance, Ultimate Effort (1) (Ultimate Will)

POWERS:
Blue Lantern Power Ring: 142 pts traits, Removable (-28 pts); 114 pts
The Power of Hope: Features 1 (See Heroes and Villains Volume 1 Blue Lantern Sidebar for details); 1 pts
Attention Blue Lantern...: Features 2 (A.I. and Blue Lantern Corps Database); 2 pts
Communication: Senses 1 (Communication Link to Odym Power Battery); 1 pt
Quick Change: Features 1 (Quick Change); 1 pt
Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
Scanning Beam: Variable 1 (5 pts traits, Extra: Action [Move], Flaw: Limited to Senses); 7 pts
Blue Lantern's Light: Environment 2 (60 ft radius; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
Ring Flight: Flight 14 (32,000 mph), Movement 4 (Environment Adaptation [Zero G], Space Travel 3 [Any star system), Feature 1 (Use Will [DC20 check] to increase Flight speed instead of Athletics); 37 pts
Force Field: Protection 12 (Flaw: Sustained), Impervious 6 (Flaw: Sustained), Immunity 10 (Life Support); 34 pts
Force Manipulation: 35 pt Dynamic Array; 51 pts
Force Blast: Ranged Force Energy Damage 17 (Extra: Dynamic); 35 pts
Force Lifting: Move Object 17 (Extra: Dynamic); 2 pts

Force Constructs: Create 17 (Hard Light Constructs; Extra: Dynamic); 2 pts
Movable Constructs: Create 11 (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
Revitalize: Healing 17 (Extra: Dynamic); 2 pts
Hope Burns Bright: Nullify 17 (Orange, Red or Yellow Power Ring Effects, Extra: Dynamic); 2 pts
Force Bubble: Ranged Burst Area Immunity 10 (Life Support, Extra: Dynamic, Burst Area [30 ft radius], Flaw: Affects others only, Limited [only when Green Lantern is in Perception Range]); 2 pts
Mass Communication: Communication 5 (Subspace audiovisual projection, Any Distance, Extra: Dynamic, Selective, Flaw: Limited [only when Green Lantern is in Perception Range]); 2 pts[/i]


EQUIPMENT:
NONE

OFFENSE:
Initiative +3
Close Attack +4 [Unarmed +2]
Ranged Attack +3
Power Ring +11 [Force Blast +17; Force Lifting Move Object +17; Force Constructs +17; Nullify +17]

DEFENSES:
Dodge +12 [DC22] Parry +10 [DC20]
Toughness +2 (+14 with Force Field, +6 Impervious with Force Field), Fortitude +8, Will +18 (Ultimate Effort)

COMPLICATIONS:
Honor: Saint Walker is one of the most honorable beings in the universe and will always do the right thing
Plot Device: The ranks of the Blue Power Ring's effects can increase significantly when there is a large number of people hoping for the same thing. The effect rank is equal to the number of beings providing the hope, read on the Volume column of the Measurements Table. So only one being is rank 0, whereas a billion souls is rank 30
Power Loss: The power ring needs periodic recharging and issues a warning when its power runs low. The Blue Lantern rings are also fueled by hope. If the wearer of the ring and others near the wearer of a Blue Lantern power ring lose hope, the ring ceases to function
Responsibility: To spread hope throughout Section 0001
Weakness: Blue Lantern’s Force Manipulation Array only functions while within perception range of a Green Lantern, also Flight and Force Field ranks are halved when out of this range

Abilities 62 + Skills 23 (46 ranks) + Advantages 13 + Powers 114 + Defenses 31 = 243 / 243

Build Comments:
Love Bro-Dee Walker. I’m looking for more development for Saint Walker in the coming years in the Lantern-verse. He is one of the lesser developed leaders of the Emotional Spectrum Corps but he has a lot of potential. No real changes to his canon representation in the Thorpacoverse, just some tweaks to make him my own.

Secret Origins: A highly religious man on the world Astonia, Bro'Dee "Saint" Walker and his people faced a dying sun, which resulted in terror and panicked violence in his streets. He took his family on a journey of enlightenment atop a nearby mountain prophesized to present a messiah who Walker believed would guide them to salvation. Along the way, Walker witnessed his family die one by one as dangers along the journey became fiercer. Even still, Walker's hope never wavered, and when he reached the top, finding it empty, he refused to give up hope, and realized he was the savior spoken of. Walker delivered a message of hope back to his people before Ganthet and Sayd helped replenish his dying sun and presented him with a Blue Lantern power ring, so he could share his capacity for hope throughout the galaxy.

The Story so Far: During the Final Crisis, Hal Jordan and John Stewart of the Green Lantern Corps were ambushed by the Red Lantern Corps, who take the rogue former Green Lantern Sinestro from their custody. After Jordan is injured during the conflict, his wounds are healed when he first comes into contact with Saint Walker.

In the Blackest Night storyline, having joined Hal Jordan's and Indigo-1's efforts to rally one member of each Corps to attempt to destroy the Black Lantern power battery, Saint Walker agreed to use his power ring to ease Larfleeze's hunger while they work together. When deputizing an Earth hero to assist in the current crisis until the rest of the Blue Lantern Corps can arrive, Walker's ring selects Barry Allen as a temporary Blue Lantern. After Nekron is defeated, Walker works with Carol Ferris to heal Mera of the influence of her red power ring.

Later, he joined the Justice League in battling Eclipso, and attempted to assist the resurrected Hank Henshaw against Doomsday on Batman's orders. In the War of the Green Lanterns, Saint Walker and the rest of the New Guardians made their way to the planet Ryut. Krona and the Emotional Entities are nowhere to be found but the group did come upon the Book of the Black. When former Sinestro Corps member Lyssa Drak appeared, she quickly subdued the New Guardians, trapping all but Hal in the Book of the Black. Hal escaped with the rings of the New Guardians, later passing Walker's ring on to Kyle Rayner when Krona infects the Central Power Battery with Parallax to bring the Green Lantern Corps under his influence. In the final battle Saint Walker is freed from the book by Kyle, his blue ring returns to him and the Guardians of the Universe then teleport him back to Odym. Afterwards, Saint Walker returned to Oa to restore Ganthet's missing hand.

Sometime later, Saint Walker assisted Kyle Rayner when he became a "magnet" for other power rings, helping Kyle escape the attacks of the other four Corps members who had tracked the rings. They travel to Oa to try and seek the aid of the Guardians. Unfortunately, this plan backfired when it is revealed that Ganthet had been stripped of his emotions by the other Guardians, to the extent that he attacked Walker when Walker tried to help Kyle directly after he is briefly overwhelmed by the rings. Ganthet proclaimed that the Blue Lantern Corps were a mistake that he will now rectify. After they are forced to escape the Guardians, Walker healed Arkillo's severed tongue using an illusion of Sinestro. However, in the subsequent confrontation with Archangel Invictus, Walker is unable to heal Invictus' anger at the Lanterns, although his actions do help Invictus see that the Lanterns are not completely tainted. Returning to Odym to regroup after Invictus released the New Guardians only if they agree to kill Larfleeze, Walker learned that Odym was being attacked by the Reach, enemies of all ring-wielders, forcing him to call the other New Guardians for help when he attempted to teach the other Blue Lanterns how to channel their auras to increase their offensive capabilities so that they can fight on their own.

Although he and the other New Guardians aided Kyle against Invictus, the team splits up after learning that Sayd was responsible for drawing the rings to Kyle as part of a plan to assemble a team to save Ganthet, feeling that her actions have tainted the team before it began, regardless of her motives in bringing them together.

Characterization: Saint Walker is the leader of the Blue Lantern Corps and one of the most devout beings in all the universe. He is honorable and never, ever loses hope.

Friends and Foes: Walker remains close to his Corps members, as well as Ganthet and Sayd. He has become friends with the leaders of all the other Corps and has become the emotional center for all of them, including even Atrocitus and Larfleeze, even though Larfleeze still really wants a Blue Lantern ring.
Last edited by Thorpacolypse on Sun Apr 13, 2014 8:43 pm, edited 2 times in total.
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Post by Thorpacolypse » Sat Mar 02, 2013 12:19 pm

Our IF YOU LIKE IT, THEN YOU BETTER PUT A RING ON IT SPECIAL continues with this new BLUE LIGHT SPECIAL!

Image
All will be well.

BLUE LANTERN (BROTHER WARTH)
PL: 14 (244 pts) - OPL: 14 ; DPL: 14

ABILITIES: STRENGTH 9, STAMINA 8, AGILITY 1, DEXTERITY 2, FIGHTING 4, INTELLECT 2, AWARENESS 6, PRESENCE 6

SKILLS: Athletics (+9), Close Combat [Unarmed] 5 (+11), Deception (+6), Expertise [Theology and Philosophy] 8 (+10) [Ritualist], Insight 7 (+13), Intimidation (+6), Perception 3 (+9), Persuasion 7 (+13), Ranged Combat [Power Ring] 8 (+10), Stealth (+1)

ADVANTAGES: Benefit (1) (Uses Expertise: Theology and Philosophy for Ritualist), Fast Grab, Improved Grab, Lionheart*, Ritualist, Teamwork, Trance

POWERS:
Warth Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate); 5 pts
Blue Lantern Power Ring: 141 pts traits, Removable (-28 pts); 113 pts
The Power of Hope: Features 1 (See Heroes and Villains Volume 1 Blue Lantern Sidebar for details); 1 pts
Attention Blue Lantern...: Features 2 (A.I. and Blue Lantern Corps Database); 2 pts
Communication: Senses 1 (Communication Link to Odym Power Battery); 1 pt
Quick Change: Features 1 (Quick Change); 1 pt
Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
Scanning Beam: Variable 1 (5 pts traits, Extra: Action [Move], Flaw: Limited to Senses); 7 pts
Blue Lantern's Light: Environment 2 (60 ft radius; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
Ring Flight: Flight 14 (32,000 mph), Movement 4 (Environment Adaptation [Zero G], Space Travel 3 [Any star system), Feature 1 (Use Will [DC20 check] to increase Flight speed instead of Athletics); 37 pts
Force Field: Protection 7 (Flaw: Sustained), Impervious 7 (Flaw: Sustained), Immunity 10 (Life Support); 31 pts
Force Manipulation: 37 pt Dynamic Array; 53 pts
Force Blast: Ranged Force Energy Damage 18 (Extra: Dynamic); 37 pts
Force Lifting: Move Object 18 (Extra: Dynamic); 2 pts
Force Constructs: Create 18 (Hard Light Constructs; Extra: Dynamic); 2 pts
Movable Constructs: Create 12 (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
Revitalize: Healing 18 (Extra: Dynamic); 2 pts
Hope Burns Bright: Nullify 18 (Orange, Red or Yellow Power Ring Effects, Extra: Dynamic); 2 pts
Force Bubble: Ranged Burst Area Immunity 10 (Life Support, Extra: Dynamic, Burst Area [30 ft radius], Flaw: Affects others only, Limited [only when Green Lantern is in Perception Range]); 2 pts
Mass Communication: Communication 5 (Subspace audiovisual projection, Any Distance, Extra: Dynamic, Selective, Flaw: Limited [only when Green Lantern is in Perception Range]); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +6
Unarmed +11 [Unarmed +9]
Ranged Attack +2
Power Ring +10 [Force Blast +18; Force Lifting +18; Force Constructs +18; Power Ring Nullify +18]

DEFENSES:
Dodge +9 [DC19] Parry +10 [DC20]
Toughness +8 (+15 with Force Field, +7 Impervious with Force Field), Fortitude +10, Will +18

COMPLICATIONS:
Plot Device: The ranks of the Blue Power Ring's effects can increase significantly when there is a large number of people hoping for the same thing. The effect rank is equal to the number of beings providing the hope, read on the Volume column of the Measurements Table. So only one being is rank 0, whereas a billion souls is rank 30.
Power Loss: The power ring needs periodic recharging and issues a warning when its power runs low. The Blue Lantern rings are also fueled by hope. If the wearer of the ring and others near the wearer of a Blue Lantern power ring lose hope, the ring ceases to function.
Responsibility: To spread hope throughout Section 0004.
Weakness: Blue Lantern’s Force Manipulation Array only functions while within perception range of a Green Lantern, also Flight and Force Field ranks are halved when out of this range.

Abilities 72 + Skills 19 (38 ranks) + Advantages 7 + Powers 118 + Defenses 28 = 244 / 244

Build Comments:
You gotta love big, elephant men alien hippies... :wink:

Brother Warth has been the Blue Lantern that has gotten the most run outside of Saint Walker and he's a major player in the Cosmic Thorpacoverse, being a force for goodness and hope throughout the galaxy.

Secret Origins: Warth was from Space Sector 0002 and became the second person to be initiated into the Blue Lantern Corps. Each Blue Lantern was chosen by the Blue Lantern of the previous sector and brought to the Guardians of the Blue Lantern Corps, Ganthet and Sayd to be evaluated so they can truly judge whether they are worthy to become a member of their Corps or not. He was brought to the Odym, home planet of the Blue Lantern Corps, by its first member, Saint Bro'Dee Walker of Space Sector 0001. Warth spent several days with the Guardians while they evaluated and judged him for themselves. They explained to him what it truly means to be a Blue Lantern and join their Corps.

The Story so Far: Warth was convinced that their actions were worth the sacrifice. He chose to join the Blue Lanterns and was sent with Saint Walker and Hal Jordan to rescue Sinestro. As they passed a planet on the way, it's sun prepared to go Supernova. Jordan attempted to call for backup but was unable to because of the interference of Warth and Saint's Power Rings. It proved unnecessary, when Warth and Saint joined together to use their powers on the sun, healing it and reversing its aging until it was once more a young vital blue star.

Warth was a key member of the Corps throughout the Blackest Night. Following the end of The Blackest Night, Brother Warth returned to Odym where he was visited by Green Lantern Guy Gardner along with his comrades Arisia and Kilowog. There, Gardner revealed he still suffered from the taint of rage during his brief time as a Red Lantern and asked Warth to purge him of that energy. Just before he could do so, the Green Lanterns were attacked by Bleez who was attempting to prevent Gardner from accomplishing this goal. The fight was only stopped by Brother Warth who managed to contain and incapacitate Bleez after stating that there was no fighting allowed on Odym. He also expressed some concern that the Green Lantern Power Ring's did not seem to be charged by the Blue Lantern Central Power Battery for some reason. When Gardner asked Warth to purge the Red Lantern energies from Bleez, he refused as he said that he could only do so with a person who held another Power Ring. As such, if he removed the rage from Bleez; she would die as a result. When Gardner attempted to go through the purging process, Bleez reacted violently but the Blue Lantern along with the Green Lanterns were unable to understand her as she was deeply in the grips of rage. However, Brother Warth managed to administer some of his energies into her vocal cords which allowed her to speak. Bleez revealed that Guy Gardner would need the power of rage in order to combat a threat in the Unknown Sectors to which Gardner decided to agree. Before leaving Odym, he asked Brother Warth what would be the effect of continued allowance of the red taint within him to which the Blue Lantern confessed that he would eventually die if left untreated. To which, Gardner bid his farewells and said he would return for the purging process after the completion of his mission. Brother Warth bid him farewell and told him that "All will be well."

Characterization: Warth is one of the most powerful Blue Lanterns, not only with his hopeful spirit, but with his physical size and combat skill. He rarely uses them, but when needed, he can hold his own with powerful beings.

Friends and Foes: He is one of the leaders of the Blue Lantern Corps and is very loyal to them. He also seems to have developed a bond with Guy Gardner.
Last edited by Thorpacolypse on Wed Feb 19, 2014 5:23 pm, edited 1 time in total.
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830

Post by Thorpacolypse » Sat Mar 02, 2013 12:23 pm

The BLUE LIGHT SPECIALS just keep on coming as we continue our IF YOU LIKE IT, THEN YOU BETTER PUT A RING ON IT SPECIAL!

Image
All will be well.

BLUE LANTERN (BROTHER HYMN)
PL: 13 (209 pts) - OPL: 13 ; DPL: 12

ABILITIES: STRENGTH 0, STAMINA 1, AGILITY 2, DEXTERITY 2, FIGHTING 3, INTELLECT 3, AWARENESS 6, PRESENCE 5

SKILLS: Deception (+5), Expertise [Theology and Philosophy] 8 (+11) [Ritualist], Insight 7 (+13), Intimidation (+5), Perception 2 (+8), Persuasion 7 (+12), Ranged Combat [Power Ring] 8 (+10), Stealth (+2)

ADVANTAGES: Benefit (1) (Uses Expertise: Theology and Philosophy for Ritualist), Inspire (1), Lionheart*, Ritualist, Teamwork, Trance

POWERS:
Blue Lantern Power Ring: 141 pts traits, Removable (-28 pts); 113 pts
The Power of Hope: Features 1 (See Heroes and Villains Volume 1 Blue Lantern Sidebar for details); 1 pts
Attention Blue Lantern...: Features 2 (A.I. and Blue Lantern Corps Database); 2 pts
Communication: Senses 1 (Communication Link to Odym Power Battery); 1 pt
Quick Change: Features 1 (Quick Change); 1 pt
Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
Scanning Beam: Variable 1 (5 pts traits, Extra: Action [Move], Flaw: Limited to Senses); 7 pts
Blue Lantern's Light: Environment 2 (60 ft radius; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
Ring Flight: Flight 14 (32,000 mph), Movement 4 (Environment Adaptation [Zero G], Space Travel 3 [Any star system), Feature 1 (Use Will [DC20 check] to increase Flight speed instead of Athletics); 37 pts
Force Field: Protection 13 (Flaw: Sustained), Impervious 6 (Flaw: Sustained), Immunity 10 (Life Support); 35 pts
Force Manipulation: 33 pt Dynamic Array; 47 pts
Force Blast: Ranged Force Energy Damage 16 (Extra: Dynamic); 33 pts
Force Lifting: Move Object 16 (Extra: Dynamic); 2 pts

Force Constructs: Create 16 (Hard Light Constructs; Extra: Dynamic); 2 pts
Movable Constructs: Create 10 (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
Revitalize: Healing 16 (Extra: Dynamic); 2 pts
Hope Burns Bright: Nullify 16 (Orange, Red or Yellow Power Ring Effects, Extra: Dynamic); 2 pts
Force Bubble: Ranged Burst Area Immunity 10 (Life Support, Extra: Dynamic, Burst Area [30 ft radius], Flaw: Affects others only, Limited [only when Green Lantern is in Perception Range]); 2 pts
Mass Communication: Communication 5 (Subspace audiovisual projection, Any Distance, Extra: Dynamic, Selective, Flaw: Limited [only when Green Lantern is in Perception Range]); 2 pts[/i]


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +3 [Unarmed +0]
Ranged Attack +2
Power Ring +10 [Force Blast +16; Force Lifting +16; Force Constructs +16; Power Ring Nullify +16]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +1 (+14 with Force Field, +6 Impervious with Force Field), Fortitude +6, Will +16

COMPLICATIONS:
Plot Device: The ranks of the Blue Power Ring's effects can increase significantly when there is a large number of people hoping for the same thing. The effect rank is equal to the number of beings providing the hope, read on the Volume column of the Measurements Table. So only one being is rank 0, whereas a billion souls is rank 30.
Power Loss: The power ring needs periodic recharging and issues a warning when its power runs low. The Blue Lantern rings are also fueled by hope. If the wearer of the ring and others near the wearer of a Blue Lantern power ring lose hope, the ring ceases to function.
Responsibility: To spread hope throughout Section 0003.
Weakness: Blue Lantern’s Force Manipulation Array only functions while within perception range of a Green Lantern, also Flight and Force Field ranks are halved when out of this range.

Abilities 44 + Skills 16 (32 ranks) + Advantages 6 + Powers 113 + Defenses 30 = 209 / 209

Build Comments:
Brother Hymn of the Blue Lantern Corps actually got a few lines during the War of the Green Lanterns arc but other than that, he’s just been in the background of things on Odym. Hopefully I can get him a little more play in the Thorpacoverse.

Secret Origins: Brother Hymn is the third being inducted into the Blue Lantern Corps. As is Blue Lantern protocol, Brother Hymn was selected by Warth to bring hope to his sector of space. Hymn was taken to Odym to be inducted into the corps by Ganthet and Sayd.

The Story so Far: Hymn then went on to select Sister Sercy to be the Blue Lantern of her sector. Brother Hymn had just returned to Odym with Sister Sercy when Larfleeze and his Orange Lantern Corps attacked Odym, seeking a blue ring of his own.

Hymn respresented the Blue Lantern Corps during the Blackest Night and other major events and continues to spread hope throughout the galaxy as an active member of the Blue Lantern Corps.
Last edited by Thorpacolypse on Wed Feb 19, 2014 5:27 pm, edited 1 time in total.
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