
The baddest man alive at any level or power points...
BATMAN (BRUCE WAYNE)
PL: 12 (180 pp) - OPL: 12 ; DPL: 12
ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 4, DEXTERITY 4, FIGHTING 12, INTELLECT 8, AWARENESS 4, PRESENCE 5
SKILLS: Acrobatics 6 (+10), Athletics 4 (+8), Close Combat [Unarmed] 8 (+20), Deception (+5), Expertise [Streetwise] 2 (+10), Insight 5 (+9) [Assessment], Intimidation 10 (+15) [Skill Mastery, Startle], Investigation 14 (+22) [Contacts, Skill Mastery, Well-Informed], Perception 9 (+13), Persuasion (+5), Ranged Combat [Throwing] 9 (+13), Sleight of Hand (+4), Stealth 11 (+15), Technology 2 (+10) [Inventor], Treatment (+8), Vehicles (+4)
ADVANTAGES: Assessment, Beginner's Luck, Benefit (1) (Wealth), Contacts, Defensive Roll (1), Eidetic Memory, Equipment (8), Extraordinary Effort, Improved Critical (1) (Unarmed), Improved Initiative (1), Inventor, Jack-of-all-Trades, Languages (1) (Pick it, Base: English), Power Attack, Skill Mastery (2) (Intimidation, Investigation), Startle, Takedown (1), Uncanny Dodge, Well-Informed
POWERS:
NONE
EQUIPMENT:
(40ep)
The Batsuit: Protection 3; 3ep
The Cape and Cowl: Senses 2 (Night Vision), Flight 2 (Flaw: Gliding), Commlink, GPS, Gas Mask; 7ep
Utility Belt: Array (30ep)
Bat Flash Bang Grenade: Dazzle 5 (Affliction 5, 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware; resisted by Dodge], Extra: Targeted Area Burst, Range 20ft; 20ep
Batarang: Bludgeoning/Slashing Strength-Based Ranged Damage 2, Critical 19-20; 50ft range, Medium; 1ep
Bat Bolo: Snare 5 (Affliction 5, 1st: hinders and impedes, 2nd: defenseless and immobile; resisted by Dodge); 75 ft range, Medium; 1ep
Bat Tear Gas Grenades: Affliction 5 (1st: dazed and visually impaired, 2nd: stunned and visually disabled, 3rd: incapacitated; resisted by Dodge), Extra: Targeted Area Burst, Range 20ft; 1ep
Bat Shuriken: Piercing Ranged Damage 1, Extra: Multiattack, Critical 19-20; 25ft range, Small; 1ep
Smoke Grenade: Concealment 4 (Visual, resisted by Dodge), Extra: Cloud Area, Range 40ft; 1ep
Grapple Gun: Movement 1 (Swinging); 1ep
Lockpick Kit: Feature 1, Tiny; 1ep
Mini-Tracer: Feature 1 (Tracking, 2 Mile range), Miniscule; 1ep
Rebreather: Immunity 2 (Flaw: Limited -20 Rounds of Oxygen) Tiny; 1ep
Handcuffs: Feature 1 (Toughness 9, DC20 Sleight of Hand/Technology), Tiny; 1ep
Vehicles: (15ep),
The Batmobile: Size - H, Strength - 9, Speed - 6, Def - -4, Tough - 10, Features 9 (Alarm 3 [DC30], Caltrops, Hidden Compartments 2 [DC25], Navigation System, Remote Control, Smokescreen); 15ep
OFFENSE:
Initiative +8
Close Attack +12
Unarmed +20 [Unarmed +4, Critical 19-20]
Ranged Attack +4
Thrown Items +13 [Batarangs +6, Critical 19-20; Bat Shuriken +1, Critical 19-20, Multiattack; Bat Flash Bang Grenade Dazzle +5, Area Burst; Bat Tear Gas Grenade Affliction +5, Area Burst; Bat Bolo Snare +5]
DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +8, Fortitude +7, Will +9
COMPLICATIONS:
Enemy: The Joker, Hush, Penguin, Riddler, Catwoman and many others
Identity: He has a secret identity of Bruce Wayne
Obsession: Batman is driven to fight crime by the murder of his parents
Relationships: He has strong relationships with Tim Drake-Wayne, Dick Grayson-Wayne, Damian Wayne, Cassandra Cain-Wayne, Alfred, Commissioner Gordon, Lucius Fox, Oracle, Superman and Wonder Woman. And sometimes Catwoman
Responsibility: Batman sees Gotham as "his city" and protects it fiercely
Rivalry: It’s more Ollie’s side than his, but he has a bit of a rivalry with Green Arrow. And he and Hal Jordan don’t see eye to eye often, either
Abilities 90 + Skills 40 (80 ranks) + Advantages 30 + Powers 0 + Defenses 20 = 180 / 180
Comments: As stated above, I plan on posting PCs of different levels for different types of games so here is a Batman at PL12/180 pts. I'd like to do a whole set of JLA/Avengers at PL12/180 and run a game at some point. It's a dream, I know...
