A J-Mart Favorite hits the Aisle 7 shelves.
Apollo falls over and everyone wants to know why. I get sliced up so fine you could make sandwiches out of me and does anyone run to my rescue? You're all bastards. - Jack HawksmoorJACK HAWKSMOORPL: 11 (240 pts) -
OPL: 11 ;
DPL: 11
ABILITIES: STRENGTH 7, STAMINA 7, AGILITY 9, DEXTERITY 3, FIGHTING 10, INTELLECT 2, AWARENESS 5, PRESENCE 3
SKILLS: Acrobatics 7 (+16), Athletics 6 (+13), Close Combat [Unarmed] 5 (+15), Deception (+3), Expertise [Construction] 11 (+13), Expertise [Streetwise] 11 (+13), Insight (+5), Intimidation 4 (+7), Investigation 11 (+13), Perception 8 (+13), Persuasion 4 (+7), Stealth 4 (+13), Technology 3 (+5), Vehicles 2 (+5)
ADVANTAGES: Equipment (1), Improved Initiative (1), Leadership, Power Attack, Takedown (1)
ENHANCED ADVANTAGES (KING OF CITIES):, Agile Feint, Diehard, Favored Environment, Great Endurance, Move-by Action, Seize Initiative, Uncanny Dodge
POWERS:King of Cities: Feature 1 (King of Cities, see Comments); 1 pt
Built for the City: Enhanced Advantages 8 (see Advantages, Flaw: Limited [only in cities]), Enhanced Skills 18 (Acrobatics 6 ranks, Athletics 6 ranks, Expertise: Construction 8 ranks, Expertise: Streetwise 8 ranks, Perception 8 ranks; Flaw: Limited [only in cities]), Protection 1 (Flaw: Limited [only in cities]), Regeneration 2 (1/every 3 rounds, Extra: Persistent, Flaw: Limited [only in cities]), Immunity 10 (Life Support, Flaw: Limited [only in cities]); 21 pts
One with the City: Comprehend 2 (Speak, Understand Cities), Senses 14 (Normal Vision [Extended, Penetrates Concealment], Scent [Acute, Analytical], post-cognition; Flaw: Limited [only in cities]); 9 pts
Getting' around town: Leaping 4 (120 ft; Flaw: Limited [only in cities]), Speed 2 (8 mph; Flaw: Limited [only in cities]), Movement 10 (Sure Footed 2, Wall Crawling 2, Permeate 3, Flaw: Limited [only in cities]); 8 pts
City Control: 56 pt dynamic array; 66 pts
Urban Burst: Shapeable Area Move Object 11 (Extra: Shapeable Area 2 [60 ft], Damaging, Dynamic, Precise, Selective, Flaw: Limited Material [City Components]); 56 pts
City Snare: Shapeable Area Affliction 11 (Resisted by Dodge; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Alternate Resistance [Resisted by Dodge], Shapeable Area 2 [60 ft], Cumulative, Extra Condition, Dynamic, Flaw: Limited to two Degrees); 2 pts
The City Comes Alive: Summon Urban Constructs 9 (Extra: Dynamic, Multiple Minions [2 minions], Broad type, Duration [Concentration], Controlled, Mental Link, Flaw: Limited [Only in Urban Areas]); 2 pts
City Sculpting: Transform 11 (1600 lbs; Any cityscape component into any other Cityscape component; Extra: Duration [Continuous], Dynamic); 2 pts
City Senses: Remote Sensing 12 (All Senses, Extra: Dynamic, Subtle, Flaw: Limited [Urban Areas only]); 2 pts
City Travel: Teleport 12 (Extra: Accurate, Change Direction, Dynamic, Easy, Turnabout, Flaw: Medium [Cityscape Components]); 2 pts EQUIPMENT:(5ep)Justice League Communicard: Senses 2 (Communication Link [Radio, Justice League Members), GPS, Feature 1 (Watchtower/Avengers Mansion Access), Benefit 1 (Justice League Status); 5ep
OFFENSE:Initiative +13
Close Attack +10
Unarmed +15 [Unarmed +7]
Ranged Attack +3
Special Attack [City Control Damage, Affliction +12,
Shapeable Area]
DEFENSES:Dodge +14 [DC24] Parry +14 [DC24]
Toughness +8, Fortitude +10, Will +10
COMPLICATIONS:Enemy: Kaizen Gamorra, The Regis
Power Loss: When outside of a city, Jack loses all of his powers and his stats drop to STR 2, STA 2, AGL 2, and FGT 5
Responsibility: Jack has a strong sense of right and wrong and believes in using his powers for the good of the world
Weakness: Jack's powers and weaknesses are entirely tied to the cities. The larger or more populous the city, the greater his abilities (see King of Cities Feature); and, conversely, if the city is smaller or damaged, he becomes less effective or can take damage. Smaller urban environments impair or even disable his powers. Damaged cities can inflict damage to Jack up to staggered condition
Abilities 92 + Skills 20 (40 ranks) + Advantages 13 + Powers 95 + Defenses 17 = 237 / 237Comments: I have always loved Jack Hawksmoor, even if he is really a pain to stat up. But I borrowed a lot from Dr. Metropolis and my 2E version of him and I think he came out OK. I actually tested my PL12 PC version of him in 2E and certainly intend to test this one as well, it should be good practice for using different types of powers instead of pure bashers like Superman and Wolverine, who I generally tend to feel more comfortable with.
In my setting, he is part of the Justice League, but he also makes time to work with his old friend Jenny Sparks in Justice League International. He and the other members of the former Authority decided to disband for the time being, one being the fallout of the Civil War, and the other being that the Carrier was called back to it's primary dimension and the rest of the group decided to stay here. Apollo, Jack, Jenny and Swift have stayed in the mainstream, Midnighter has gone back underground, The Engineer has "retired" and no one is quite sure what The Doctor is up to, besides staying high pretty much all the time.