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Thorpacolypse
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#538

Postby Thorpacolypse » Sat Apr 21, 2012 9:37 pm

Our last item in our ALL HAIL THE 90'S SPECIAL is also a HELLUVA DEAL!

Image
He couldn't be more 90's if he was drawn by Liefeld himself...

SPAWN
PL: 12 (233 pts) - OPL: 12 ; DPL: 12

ABILITIES: STRENGTH 8, STAMINA 8, AGILITY 5, DEXTERITY 4, FIGHTING 8, INTELLECT 1, AWARENESS 3, PRESENCE 1

SKILLS: Acrobatics 2 (+7), Athletics 5 (+13), Deception (+1), Expertise [Soldier] 9 (+10), Insight 4 (+7), Intimidation 11 (+12) [Startle], Investigation 4 (+5), Perception 4 (+7), Persuasion (+1), Ranged Combat [Guns] 2 (+11), Stealth 7 (+12), Treatment 3 (+4), Vehicles 3 (+7)

ADVANTAGES: All-Out Attack, Close Attack (4), Equipment (5), Improved Aim, Improved Initiative (1), Interpose, Power Attack, Ranged Attack (5), Startle, Takedown (1), Tracking

POWERS:
Necroplasmic Body: Immunity 13 (Life Support, Aging, Critical Hits), Protection 2, Feature 1 (Increased Mass), Immortality 6 (1 day, Flaw: Limited [not when killed with holy weapons, on holy ground, Dead Zone or Greenworld); 22 pts
Hellspawn Enhancements: Feature 1 (Retains knowledge of lost souls), Senses 5 (Danger Sense, Divine Awareness, Demonic Awareness, Postcognition [Flaw: Limited to evil acts]); 6 pts
Hellfire Control: Line Area Damage 12 (Extra: Line Area [60 ft], Secondary Effect, Flaw: Distracting, Unreliable [5 uses]); 24 pts
Leela of the 7th House of K: 49 pts traits, Removable (-10 pts), Extra: Restricted 2 [Al Simmons only]); 41 pts
Body Armor: Protection 2, Impervious 6; 14 pts
Symbiotic Relationship: Enhanced Dodge 2, Enhanced Parry 2, Enhanced Agility 2, Enhanced Strength 2 (25 Tons, Flaw: Limited to Lifting); 10 pts
Hellspawn Movement: 8 pt array; 9 pts
Cape Flight: Flight 4 (32 mph); 8 pts
Ground Movement: Movement 2 (Wall-Crawling, Safe Fall), Leaping 2 (30 ft); 1 pt
Regeneration: Regeneration 1 (1/every 5 rounds; Extra: Persistent); 2 pts
Weapon Array: 13 pt array; 14 pts
Living Chains: Extra Limbs 2, Bludgeoning Strength-based Damage 3, Enhanced Advantages 5 (Benefit 1 [Ambidexterity], Crushing Pin*, Fast Grab, Improved Grab, Improved Trip); (Extra: Reach 3 [20 ft]); 13 pts
Spiked Gauntlets: Piercing Strength-based Damage 2, Enhanced Advantages 2 (Improved Critical 2); (Extra: Split); 1 pt


EQUIPMENT:
(25ep)
Arsenal: (23ep)
7.62mm (M60) Machine Gun: Ballistic Ranged Damage 6, Extra: Multiattack; 150 ft range, Large; 18ep
Assault Rifle: Ballistic Ranged Damage 5, Extra: Multi-Attack; 125 ft range, Large; 1ep
Sniper Rifle: Ballistic Ranged Damage 5, Critical 19-20; 125 ft range, Large; 1ep
Heavy Pistol: Ballistic Ranged Damage 4; 100 ft range, Small; 1ep
Knife: Piercing Strength-Based Damage 1, Critical 19-20, Small; 1ep
Fragmentation Grenades: Ballistic Damage 5, Extra: Ranged Area Burst, Range 25 ft; 1ep

OFFENSE:
Initiative +9
Close Attack +12 [Unarmed +8; Chains +11; Spiked Gauntlet +10, Critical 18-20; Knife +9, Critical 19-20]
Ranged Attack +9
Guns +11 [M60 Rifle +6, Multiattack; Assault Rifle +5, Multiattack; Heavy Pistol +4; Sniper Rifle +5, Critical 19-20]
Special Attack [Hellfire +12, Line Area; Frag Grenades +5, Area Burst]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +12 (+6 Impervious), Fortitude +14, Will +10

COMPLICATIONS:
Enemy: The Violator, The Redeemers, Malbogia and others
Monstrous Appearance: Al has to hide in the alleys and backstreets since he cannot blend in public
Power Loss: When in the Dead Zone or Green World, he loses his powers and his stats drop to STR 3, STA 3
Relationships: He is still very protective of his ex-wife Wanda and their children
Responsibility: Lead Hell's army against heaven (which he doesn't want to do, but may have no choice) and to protect the people in his Rat City alleys
Revenge: He wants revenge on the people that were involved with his death
Rivalry: Ghost Rider, Angela and Hellboy
Vulnerable: Hellspawn become vulnerable on holy ground, where all his abilities become impaired, and against holy weapons, taking an extra degree of damage against them

Abilities 72 + Skills 27 (54 ranks) + Advantages 22 + Powers 92 + Defenses 20 = 233 / 233

Comments: Spawn was one of those builds I knew I had to put off until I felt more comfortable with 3E and then I kinda forgot about him. But with my new found motivation and time, I knew it was time to get him done.

I feel pretty good about the build, but I keep thinking I’m missing something and no, it is not his magic that counted down from 9999 (never liked that so it didn’t go in the build) or the god-like powers he got for a while. It’s something basic. It’ll come to me…
Last edited by Thorpacolypse on Sun Apr 22, 2012 7:42 am, edited 2 times in total.
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Re: J-Mart: Venom, Anti-Venom, Carnage, Lobo, Cable, Spawn

Postby luketheduke86 » Sun Apr 22, 2012 12:07 am

Thanks for the Flash/Venom build Thorp, your build is frickin' spot on and looks awesome!
A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.

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Re: J-Mart: Venom, Anti-Venom, Carnage, Lobo, Cable, Spawn

Postby Jabroniville » Sun Apr 22, 2012 2:24 am

I find it very bizarre that I got into comics in the 1990s, seeing as how I poke so much fun at the genre today. Funnier still is that I barely read my '90s comics- the very X-Force & X-Men books that got me into the medium are just "meh" to me compared to the '80s stuff, and what's being produced since 2000 or so. It's so over-wrought and silly, and often completely ignores basic storytelling, that I can't get into most of it. So much if it is just derivative garbage as well, with bad Liefeld Clones or just various writers' versions of the X-Men (remember the "Avengers In Jackets" phase?). And it's funny- when I look at it, my early comics fandom (I collecte the Marvel Trading Cards more than any actual comics- my friends were more into comics than I was untill I was about 13 or so) only lasted a couple years- I just got out of the X-books and all that around issue #30 of X-Force & X-Men, and it took me until the late '90s to get back into things.

But revelling in the '90s-esque stupidity of it all is always fun :).

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Re: J-Mart: Venom, Anti-Venom, Carnage, Lobo, Cable, Spawn

Postby Horsenhero » Sun Apr 22, 2012 6:00 am

Okay...all together now...

"I'm the best there is at what I do, and what I do isn't pretty!" :)

Ahh, the '90's.

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Re: #219

Postby Thorpacolypse » Sun Apr 22, 2012 8:00 am

Thorpacolypse wrote:We're finishing up THE KIDS ARE ALRIGHT special with another new version of a previous item. This, and the previous item are also part of our long running PARAGONS R US line!

Image
Well, this proves it. Look at the other members of his race. Mark can fight his alien heritage all he wants. It's not pretty, but the truth is incontrovertible. There is no denying his destiny...

He's going to have a porn star mustache by the time he's 21.


INVINCIBLE
PL: 12 (190 pts) - OPL: 12 ; DPL: 12

ABILITIES: STRENGTH 15, STAMINA 13, AGILITY 2, DEXTERITY 2, FIGHTING 7, INTELLECT 1, AWARENESS 2, PRESENCE 2

SKILLS: Athletics (+15), Close Combat [Unarmed] 2 (+9), Deception 5 (+7) [Taunt], Insight 5 (+7), Intimidation 3 (+5), Perception 3 (+5), Persuasion 6 (+8), Ranged Combat [Throwing] 4 (+6), Stealth (+2), Technology 2 (+3)

ADVANTAGES: All-Out Attack, Diehard, Equipment (1), Extraordinary Effort, Interpose, Last Stand*, Luck (Recover) (1), Power Attack, Taunt

POWERS:
Viltrumite Physiology: Feature 1 (Longevity); 1 pt
Invincibility: Immunity 6 (All Environmental Conditions, Suffocation [Limited]), Regeneration 1 (1/every 5 rounds, Extra: Persistent), Impervious 7; 22 pts
Super Strength: Enhanced Strength 2 (1600 Tons, Flaw: Limited to Lifting); 2 pts
Flight and Super-Speed: 33 pt Dynamic Array; 35 pts
Flying: Flight 14 (32,000 mph), Movement 2 (Space Travel [other Star Systems]) (Extra: Dynamic); 33 pts
Super-Speed: Speed 14, Quickness 14 (Extra: Dynamic); 2 pts


EQUIPMENT:
(5ep)
Outsiders Commlink: Senses 2 (Communication Link 2 [Radio, Outsiders Members, Outsider Database]), GPS; 3ep
Flash Goggles: Feature 1 (+5 Visual Dazzle Resistance), Tiny; 1ep

OFFENSE:
Initiative +2
Close Attack +7
Unarmed +9 [Unarmed +15]
Ranged Attack +2
Throwing +6

DEFENSES:
Dodge +9 [DC19] Parry +9 [DC19]
Toughness +15 (+7 Impervious), Fortitude +15, Will +9

COMPLICATIONS:
Daddy Issues: He has some conflicting feelings towards his dad, Omni-Man, but does love him dearly
Enemy: Angstrom Levy, Powerplex, Elephant, Doc Seismic and many others
Relationships: His girlfriend, Atom Eve, his mother Deborah Grayson, his brother Oliver Grayson (Kid Omni-Man), his father Omni-Man (kinda)
Responsibility: To protect the world and try to live down the betrayal of his father, Omni-Man
Secret Identity: He tries to keep his identity as Mark Grayson secret
Temper: He sometimes struggles mightily to control his Viltrumite temper

Abilities 88 + Skills 15 (30 ranks) + Advantages 9 + Powers 60 + Defenses 18 = 190 / 190

Comments: Mark gets a bump to a PL12 version to match up with his more recent portrayals. It also puts him on par with my Conner update, and I see them as analogues of each other, even though Mark has gotten far greater development and push. He was really becoming the main hero of the Image-verse until they started having issues and he’s been hanging with fully developed Viltrumites who are pretty much Superman level, if not higher.

I am going to hit some other Invincible-verse characters shortly, especially his dad, Omni-Man, some of the Guardians of the Globe and my favorite character in that series, Battle Beast. Now HE would be a great fight for Wonder Woman...

Clean Up 4/22/12: Mark gets a review to match up with my last Omni-Man changes.


A few updated to the Invincible for the The Thorpacoverse. I plan on updating Anissa and Conquest shortly since I just got the Viltrumite War trade which means I will probably be adding other Viltrumites and Invincible-verse characters as well. I never got around to many Invincible villains outside of the Lizard League, so I'll have to get that going, too.
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Re: #202

Postby Thorpacolypse » Sun Apr 22, 2012 8:10 am

Thorpacolypse wrote:LADIES' NIGHT keeps rolling with another bad girl. And me likely this bad girl. A lot...

Image
I...uh...yeah...I got nothin' that won't get me kicked off the Tank. I think this speaks for itself.

EMMA FROST
PL: 13 (253 pts) - OPL: 13 ; DPL: 13

ABILITIES: STRENGTH 1 [8], STAMINA 2, AGILITY 2, DEXTERITY 2, FIGHTING 5, INTELLECT 5, AWARENESS 9, PRESENCE 5

SKILLS: Acrobatics 3 (+5), Athletics 2 (+3/+10), Close Combat [Unarmed] 3 (+8), Deception 8 (+13/+18) [Attractive 2, Daze, Taunt], Expertise [Business] 5 (+10), Insight 6 (+15), Intimidation 5 (+10), Perception 4 (+13), Persuasion 8 (+13/+18) [Attractive 2, Daze], Stealth (+2), Technology 8 (+13)

ADVANTAGES: Attractive (2), Benefit (3) (Wealth 2 [Independently Wealthy], Status – Hellfire Club Membership), Daze (2) (Deception, Persuasion), Equipment (1), Languages (2) (French, 4 others, Base: English), Set-Up (1), Taunt, Trance

POWERS:
Mental Link: Senses 1 (Communication Link [Cyclops]); 1 pt
Aura Reading: Senses 3 (Detect Emotional and Physical State [Visual, Mental], Ranged); 4 pts
Mental Detection: Senses 5 (Detect Minds [Mental], Accurate, Acute, Ranged); 5 pts
Psionic Powers: 54 pt Dynamic Array; 68 pts
Mind Control: Perception Ranged Affliction 13 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extra: Cumulative, Dynamic, Subtle); 53 pts
Telepathy: Mind Reading 13, Communication 3 (Mental, Small Nation; Extra: Dimensional [Astral Plane], Subtle); 2 pts
Astral Form: Remote Sensing 13 (Visual, Auditory, Aural, Mental; Extra: Dynamic, Flaw: Side Effect [Physical Body is defenseless and immobile]); 2 pts
Psychic Nullification: Perception Ranged Nullify 13 (Mental effects; Extra: Concentration, Dynamic, Simultaneous); 2 pts
Psychic Concealment: Perception Range Area Burst Concealment 10 (All Senses; Extra: Area Burst 2 [60 ft], Affects Others, Dynamic, Flaw: Limited to Minds, Resistible [Will, DC20]); 2 pts
Mental Blast: Perception Ranged Psychic Damage 13 (Extra: Alternate Resistance [Will], Dynamic); 2 pts
Psychic Surgery: Perception Ranged Healing 13 (Extra: Dynamic, Persistent, Restorative, Flaw: Limited [Others only]); 2 pts
Hallucinations: Illusion 13 (All Senses, Extra: Selective, Dynamic, Flaw: Limited [one subject], Resistible [Will]); 2 pts[/i]
Diamond Body: 53 pts traits
Diamond Skin: Immunity 10 (Life Support), Protection 12, Impervious 7, Feature 1 (Increased Mass); 37 pts
Super-Strength: Enhanced Strength 7; 14 pts
Diamond Hard Punch: Bludgeoning Strength-Based Damage 2; 2 pts

EQUIPMENT:
(5ep)
Justice League Communicard: Senses 2 (Communication Link [Radio, Justice League Members), GPS, Feature 1 (Watchtower/Avengers Mansion Access), Benefit 1 (Justice League Status); 5ep

OFFENSE:
Initiative +2
Close Attack +5
Unarmed +8 [Unarmed +1; Diamond Form Unarmed +8; Diamond Form Punch +10]
Ranged Attack +2
Special Attack [Mental Blast +13, Perception; Mind Control Affliction +13, Perception]

DEFENSES:
Dodge +8 [DC18] Parry +8 [DC18]
Toughness +2 (+14 in Diamond Form, +7 Impervious in Diamond Form), Fortitude +7, Will +16

COMPLICATIONS:
Bitch: While Emma has fully embraced her role as a force of good in the mutant community, she can still be abrasive and elitist and ALWAYS tells it like it is
Power Loss: She cannot use her Telepathy when in her Diamond Form
Prejudice: Mutant
Relationships: Scott Summers, The Stepford Cuckoos, some favored students including Hellion
Reputation: Former White Queen of the Hellfire Club
Rivalry: With Jean Grey, any other White Queen of The Hellfire Club
Secret: She’s still got quite a few from her earlier days that she would prefer remain tucked away

Abilities 62 + Skills 26 (52 ranks) + Advantages 13 + Powers 131 + Defenses 21 = 253 / 253

Comments: I loves me some Emma Frost. Scott may be the leader and other characters like Beast and Nightcrawler may represent the heart of the mutant community, but Emma represents one of the most important parts of the mutant race: it’s BALLS. Despite her gender, she's got the biggest set in the X-Men, even more than Logan. Why?

Who else could manipulate so many as a villain before and now a reformed (sorta) hero, including the master manipulator himself, Norman Osborn? Who else would be waiting for the frickin’ Phoenix to come back so she can take another shot at her? And who else would not only tell Stark to piss off during the Civil War, but when Ms. Marvel came back to try to sway her again, she dropped wickedly graphic illusions of M-Day and the former X-Student bus that got blown up by the Purifiers into her head? My girl, Emma, that’s who. Love her or hate her, you can’t ignore her.

I went the same route BARON did of not making her Diamond Form an AE since I thought he made a great case as to why it shouldn’t be. That made it tougher to fit her into the 15/pts a rank frame, but I think she came out OK. And getting this one out of the way will make Professor X, Jean and others a lot easier to stat up.

Clean Up 4/22/12: Emma gets a good review after I went through the Mental Powers Power Profile. Much cleaner array.


I actually like the Avengers vs. X-Men so far, it's fun, if a blatant cash grab. But still, we comic geeks always like to argue over who can beat who, so I guess it's what we deserve. :wink:

As such, I am going through several of my earlier X-Men and Avengers builds to make them more Thorpacoverse ready and utilize stuff from the Power Profiles. Plus, I will be adding some Avengers and X-Men characters that I hadn't gotten around to. Here is my update to Emma Frost, who I had been wanting to get around to for a while.

In the Thorpacoverse, Emma and Scott are working with the Justice League/Avengers teams since Scott stepped down as X-Men leader, handing it back over to Professor X after all the fallout from the past few years of X-crises.
Last edited by Thorpacolypse on Sun Apr 22, 2012 8:21 am, edited 1 time in total.
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Re: #234

Postby Thorpacolypse » Sun Apr 22, 2012 8:16 am

Thorpacolypse wrote:A new version of this J-Mart UN-Favorite item hits the Aisle 2 shelves!

Image
Man, Pym's been on the cover of more books lately than Charlie Sheen. But now that I think about it...mental issues...erratic behavior...tiger blood or Pym particles...I'm seeing something here...

GI-ANT MAN
PL: 11 (175 pts) - OPL: 11 ; DPL: 11

ABILITIES: STRENGTH 2 [15], STAMINA 2 [15], AGILITY 2, DEXTERITY 3, FIGHTING 4, INTELLECT 9, AWARENESS 2, PRESENCE 1

SKILLS: Athletics (+2/+15), Close Combat [Unarmed] +3 (+7), Deception (+1), Expertise [Science] 11 (+20) [Ultimate Effort], Insight (+2), Intimidation (+1/-9/+7), Investigation 3 (+12), Perception 3 (+5), Persuasion 6 (+7), Stealth (+2/+18/-15), Technology 9 (+18) [Inventor, Ultimate Effort], Treatment 3 (+12), Vehicles 2 (+5)

ADVANTAGES: Benefit (2) (Wealth 2 [Independently Wealthy]), Defensive Roll (2), Equipment (1), Fast Grab, Improved Grab, Inventor, Ranged Attack (4), Teamwork, Ultimate Effort (3) (Ultimate Expertise [Science] Check, Ultimate Technology Check)

POWERS:
Pym Particles: 60 pt Array; 61 pts
Ant Man: Shrinking 20 (+10 Dodge/Parry, +20 Stealth, -10 Intimidation, Speed -5, -5 Mass; Extra: Normal Strength, Attack [Resisted by Will], Quirk: Limited [to +16 Stealth]), Movement 1 (Dimensional Movement [Earth/Microverse], Flaw: Limited [only at full shrinking ranks]); 60 pts
Giant Man: Growth 17 (+17 Str, +17 Sta, -8 Dodge/Parry, -17 Stealth, +8 Intimidation, Speed +2, +17 Mass; Extra: Attack [Resisted by Will], Flaw: Limited [to +13 Str, +11 Stamina), Reach 2 [100 ft.], Enhanced Dodge 4 (Limited: Only +13 Growth or higher), Enhanced Parry 4 (Limited: Only +13 Growth or higher), Movement 1 (Dimensional Movement [Earth/Macroverse], Flaw: Limited [Requires Extra Effort on Growth]), Burst Area Bludgeoning Strength-based Damage 11 (Extra: Area Burst [30 ft], Limited: Only at +13 ranks of Growth or higher); 1 pts

Ant Man Helmet: 18 pts traits, Removable (-4 pts); 14 pts
Insect Communication: Comprehend 2 (Speak, Understand Animals, Flaw: Limited [Insects]); 2 pts
Insect Control: 15 pt array; 16 pts
Insect Control: Affliction 5 (Resisted/Overcome by Will, 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extra: Area Burst 2 [60 ft], Cumulative, Flaw: Limited [Insects]); 15 pts
Summon Swarm: Summon Swarm 6 (Extra: Controlled, Flaw: Self Powered); 1 pt


EQUIPMENT:
(5ep)
Justice League Communicard: Senses 2 (Communication Link [Radio, Justice League Members), GPS, Feature 1 (Watchtower/Avengers Mansion Access), Benefit 1 (Justice League Status); 5ep

OFFENSE:
Initiative +2
Close Attack +4
Unarmed +7 [Unarmed +2; Full Growth Unarmed +15]
Ranged Attack +7
Special Attack [Giant Swipe +11, Area Burst]

DEFENSES:
Dodge +7/+3 (Full Growth)/+17 (Full Shrinking) [DC17/13/27] Parry +7/+3 (Full Growth)/+17 (Full Shrinking) [DC17/13/27]
Toughness +4 (+15 at Full Growth), Fortitude +5 (+16 at Full Growth), Will +6

COMPLICATIONS:
Enemy: Ultron, the Marvel writers, ME
Guilt: Over his mental issues, his treatment of Jan, and for creating Ultron
Mental Instability: He is in therapy for his long term mental issues
Prejudice: He's Pym. He sucks and everyone knows it
Relationships: He has been in love with Janet Van Dyne-Pym forever but is now dating Tigra
Vulnerable: Despite his added defenses at small size, and his enhanced stamina at giant sizes, Pym is highly vulnerable to critical hits due to comparative-much larger opponents at smaller sizes and more exposed vulnerable areas at larger sizes. In these instances, all opponents have a full 16-20 critical range until he returns to a normal size

Abilities 50 + Skills 20 (40 ranks) + Advantages 15 + Powers 75 + Defenses 15 = 175 / 175

Comments: This is the Hank I’ll use in my JLA tests. Feels more like the modern Hank than the PL10 one I did earlier.

Clean Up 4/22/12: I gave Hank a little review during my Avengers/X-Men updates.


I actually think the Marvel writers are doing decent by Pym these days. He's been a good mentor to the Avengers Academy kids. So I won't carry on about him sucking.

THIS time. :wink:
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Re: #248

Postby Thorpacolypse » Sun Apr 22, 2012 8:35 am

Thorpacolypse wrote:Our last LADIES' NIGHT special is an item from our PC line that's getting stocked on Aisle 2. And it's also a RED LIGHT SPECIAL!

Image
It's about freakin' time...

SCARLET WITCH
PL: 11 (167 pts) - OPL: 11 ; DPL: 11

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 2, DEXTERITY 3, FIGHTING 5, INTELLECT 2, AWARENESS 5, PRESENCE 3

SKILLS: Athletics (+1), Close Combat [Unarmed] 3 (+8), Deception 4 (+7/+9) [Attractive], Expertise [Magic] 10 (+12) [Ritualist], Insight 7 (+12), Intimidation (+3), Perception 5 (+10), Persuasion 5 (+8/+10) [Attractive], Ranged Combat [Magic] 3 (+9), Stealth (+2), Treatment 1 (+3), Vehicles 2 (+5)

ADVANTAGES: Attractive (1), Equipment (1), Defensive Roll (1),Extraordinary Effort, Improved Initiative (1), Languages (1) (English, Latin, Base: Roma), Ranged Attack (3), Ritualist, Teamwork

POWERS:
Mystic Flight: Flight 4 (32 mph; Flaw: Distracting); 4 pts
Mystic Senses: Senses 3 (Detect Magic [Mental, Ranged, Acute]); 3 pts
Reality Alteration: 49 pt Dynamic Array; 62 pts
Mystic Portal: Teleport 9 (up to 500 miles, Extra: Portal, Accurate, Dimensional 3 [Any Dimension], Dynamic, Flaw: Extended Only]); 48 pts
Hex Bolts: Mystic Ranged Damage 13 (Extra: Dynamic); 2 pts
Jinx: Perception Ranged Affliction 10 (Resisted and Overcome by Will; 1st: Impaired and Vulnerable, 2nd: Defenseless and Disabled, Extra: Dynamic, Extra Condition, Indirect 4, Insidious, Subtle 2, Flaw: Limited [to two degrees]); 2 pts
Reality Warping: Variable 6 (30 pts traits; Probability Effects, Extra: Action [Free Action], Flaw: Uncontrolled); 2 pts
Mystic Force Field: Protection 10 (Extras: Affects others, Dynamic, Flaw: Sustained), Impervious 7, (Extras: Affects others, Dynamic, Flaw: Sustained); 2 pts
Illusions: Illusion 8 (All Senses, Extra: Dynamic, Independent, Flaw: Resistible); 2 pts
Hex Deflection: Deflect 12 (Extra: Dynamic, Reflect, Redirect); 2 pts


EQUIPMENT:
(5ep)
Justice League Communicard: Senses 2 (Communication Link [Radio, Justice League Members), GPS, Feature 1 (Watchtower/Avengers Mansion Access), Benefit 1 (Justice League Status); 5ep

OFFENSE:
Initiative +6
Close Attack +5
Unarmed +8 [Unarmed +1]
Ranged Attack +6
Magic +9 [Hex Bolts +13]
Special Attack [Jinx Affliction +10, Area Burst]

DEFENSES:
Dodge +9 [DC19] Parry +9 [DC19]
Toughness +3 (+13 with Force Field, +7 Impervious with Force Field), Fortitude +7, Will +11

COMPLICATIONS:
Accident: Wanda's power sometimes gets beyond her control and crazy things happen
Mental Instability: Wanda has mental issues following the loss of her children at birth (or so she believes) and the vast power within her
Plot Device: Wands has vast reality warping powers which become an X trait if the GM requires
Power Loss: Wanda cannot cast her spells without being able speak or gesture
Relationships: Her brother, Quicksilver (most of the time), her ex-husband The Vision (off and on), her father Magneto (shaky) and she has burgeoning relationships with Wiccan and Speed, her children

Abilities 46 + Skills 20 (40 ranks) + Advantages 11 + Powers 68 + Defenses 22 = 167 / 167

Comments: Poor Wanda has been through a lot over the years thanks her ability to be a great plot device, but she keeps trucking along. Recently, she is depowered and betrothed to one Victor Von Doom with her sons Wiccan and Speed, their grandfather Magneto and the other Young Avengers all involved in stopping the wedding and other such mayhem. But it looks like she got her mojo back, so that will be an interesting event in the Marvel U. It will be REALLY interesting for those who remember House of M and M-Day and what she did to the mutant population. Heck, maybe she'll reverse that and we'll have Blob back the way we like him! :wink:

This is kind of a core build Wanda, but I’m not completely happy with it. I basically took my magic array from Wiccan and tweaked it a bit since their powers are similar. I’ll have to go over it again and see what I really think it should be, but this is a good start for now.

Clean Up 4/22/12: Wanda gets an update thanks to the Power Profiles for Luck and Magic.


The Power Profiles for Luck Powers and Magic Powers got me in the mood to take another look at Wanda so I cleaned up her power set a bit and trimmed some fat I had originally added to get up to playable points. She came out at 167 this time, which is fine since I am not worrying about points much right now.
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Re: #233

Postby Thorpacolypse » Sun Apr 22, 2012 7:33 pm

Thorpacolypse wrote:We've got new item in our PC line hitting the Aisle 2 shelves.

Image
When walks...THE VISION!

THE VISION
PL: 12 (202 pts) - OPL: 12 ; DPL: 12

ABILITIES: STRENGTH 10 [14], STAMINA 9, AGILITY 3, DEXTERITY 2, FIGHTING 9, INTELLECT 5, AWARENESS 4, PRESENCE 0

SKILLS: Athletics (+10), Close Combat [Unarmed] 1 (+10), Expertise [Science] 4 (+9), Insight (+4), Perception (+4), Ranged Combat [Blast] 8 (+10), Stealth (+3), Technology 7 (+12)

ADVANTAGES: Beginner's Luck, Eidetic Memory, Interpose, Languages (2) (Latin, Japanese, 3 others, Base: English)

POWERS:
Computer Mind: Comprehend 1 (Speak, Understand Machines), Quickness 2 (Flaw: Limited [Mental Tasks only]); 5 pts
Synthezoid Physiology: Immunity 11 (Aging, Life Support); 11 pts
Self-Repairing: Regeneration 1 (1/every 5 rounds); 1 pts
Density/Matter Manipulation: 32 pt Dynamic Array; 36 pts
Intangibility: Insubstantial 4 (Extra: Precise), Flight 5 (60 mph; Extra: Dynamic); 32 pts
Density: Enhanced Strength 4, Protection 6, Impervious 8, Enhanced Strength 5 (Flaw: Limited to Resisting Movement; Extra: Dynamic); 2 pts
Holograms: Illusion 8 (Visual, Auditory; Extra: Selective); 1 pt
Disruption Attack: Strength-based Damage 2 (Extra: Affects Corporeal 12, Penetrating 12, Dynamic)

Solar Gem: Heat Ranged Damage 12 (Extra: Affects Corporeal 10); 34 pts

EQUIPMENT:
(5ep)
Justice League Communicard: Senses 2 (Communication Link [Radio, Justice League Members), GPS, Feature 1 (Watchtower/Avengers Mansion Access), Benefit 1 (Justice League Status); 5ep

OFFENSE:
Initiative +3
Close Attack +9
Unarmed +10 [Unarmed +10; Full Density Unarmed +14; Disruption Attack +12] Ranged Attack +2
Blast +10 [Solar Gem +12]

DEFENSES:
Dodge +9 [DC19] Parry +9 [DC19]
Toughness +9 (+15 with Full Density, +8 Impervious with Full Density), Fortitude +12, Will +10

COMPLICATIONS:
Daddy Issues: He has a long, conflicted, but generally contentious relationship with Ultron, his creator/"father"
Power Loss: The Vision is powered by solar energy. If he is deprived of it, his abilities will become impaired, disabled and he will eventually shut down
Prejudice: Considered "just a machine" by many when he is far more
Relationships: Long running on-again, off-again love affair with The Scarlet Witch

Abilities 84 + Skills 10 (20 ranks) + Advantages 5 + Powers 88 + Defenses 15 = 202 / 202

Comments: I always liked The Vision as a kid. As I got older, the whole stoic, searching for his humanity bit got old and I guess just not for me, which is why they killed him off, I suppose.

Clean Up 4/22/12: Fixed up The Vision a bit.


I did some work on The Vision as well. I feel better about his array now. And I am actually glad to see him back in the Marvel U and I loved his verbal smackdown of Wanda in AvX #0. Take that you flesh and blood mutant race ending harlot! :twisted: :wink:
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#539

Postby Thorpacolypse » Sun Apr 22, 2012 7:38 pm

We've got a new item for our X-Verse Line and this item is the core piece of the series!

Image
Any dream worth having is a dream worth fighting for. - Professor X

PROFESSOR X
PL: 15 (267 pts) - OPL: 15 ; DPL: 13

ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 2, DEXTERITY 3, FIGHTING 7, INTELLECT 7, AWARENESS 10, PRESENCE 5

SKILLS: Athletics 3 (+5), Close Combat [Unarmed] 3 (+10), Deception 7 (+12), Expertise [Behavioral Sciences] 6 (+13), Expertise [Mutants] 13 (+20), Insight 12 (+22) [Assessment, Skill Mastery], Intimidation (+5), Investigation 5 (+12) [Contacts], Perception 8 (+18), Persuasion 8 (+13) [Connected], Stealth (+2), Technology 8 (+15), Treatment 6 (+13), Vehicles 3 (+6)

ADVANTAGES: Assessment, Benefit (6) (Status 2 – Mutant Leader, Wealth 4 [Multi-millionaire], Connected, Contacts, Defensive Roll 3, Equipment (18), Improved Defense, Languages (3) (German, French, Sh’iar, Farsi, Spanish, 6 others, Base: English), Leadership, Luck (Instant Counter) (1), Ranged Attack (2), Skill Mastery (1) (Insight), Speed of Thought*, Trance, Uncanny Dodge

POWERS:
Mental Link: Senses 1 (Communication Link [Jean Grey]); 1 pt
Predictive Defenses: Enhanced Dodge 4, Enhanced Parry 4, Enhanced Advantages 6 (Assessment, Defensive Roll 3, Improved Defense, Uncanny Dodge), (Quirk: not against opponents immune to mental powers); 7 pts
Aura Reading: Senses 3 (Detect Emotional and Physical State [Visual, Mental], Ranged); 4 pts
Mental Detection: Senses 7 (Detect Minds [Mental], Accurate, Acute, Extended 2, Ranged); 7 pts
Psionic Powers: 62 pt Dynamic Array; 76 pts
Mind Control: Perception Ranged Cumulative Affliction 15 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extra: Dynamic, Subtle); 62 pts
Telepathy: Mind Reading 15, Communication 3 (Mental, Small Nation; Extra: Subtle); 2 pts
Astral Form: Remote Sensing 15 (Visual, Auditory, Aural, Mental; Extra: Dynamic, Flaw: Side Effect [Physical Body is defenseless and immobile]); 2 pts
Psionic Sedation: Perception Ranged Burst Area Cumulative Affliction 12 (Resisted/Overcome by Will; 1st: Fatigued, 2nd: Exhausted, 3rd: Asleep, Extra: Burst Area [30 ft radius], Dynamic); 2 pts
Sensory Link: Remote Sensing 15 (All Senses, Extra: Dynamic, Flaw: Limited [Subjects of Telepathy], Sense Dependent [Mental contact]), Flaw: Limited to Minds, Resistible [Will, DC25]); 2 pts
Mental Blast: Perception Ranged Psychic Damage 15 (Extra: Alternate Resistance [Will], Dynamic); 2 pts
Mental Stun: Perception Ranged Burst Area Affliction 12 (1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Burst Area [30 ft radius], Dynamic, Selective); 2 pts
Hallucinations: Illusion 15 (All Senses, Extra: Selective, Dynamic, Flaw: Limited [one subject], Resistible [Will]); 2 pts[/i]

EQUIPMENT:
(90 pts)
Vehicle: (65 pts)
X-Jet: Size - C, Str - 16, Flight - 10 (2000 mph/4 mpr), Def - 2, Tough -13, Features - Navigation System, Air-to-Air Missiles (Ranged Damage 11, Burst Area 8, Homing 6), Cloaking Device (Concealment 2 [Radio]); 65 pts

Headquarters: (24 pts)
Jean Grey Institute for Higher Learning: Size - H, Tough -10, Features - Combat Simulator 2 [Danger Room], Communications, Computer, Defense System, Fire Prevention System, Garage, Grounds, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Secret, Security System, Workshop, Cerebro (Remote Sensing 22 [Mental]); 24 pts

OFFENSE:
Initiative +7
Close Attack +7
Unarmed +10 [Unarmed +2]
Ranged Attack +5
Special Attack [Mental Blast +15, Perception; Sedation Affliction +12, Burst Area Perception; Stun Affliction +12, Burst Area Perception]

DEFENSES:
Dodge +7 (+11 with Predictive Defense) [DC17/21] Parry +7 (+11 with Predictive Defense) [DC17/21]
Toughness +2 (+5 with Predictive Defenses Defensive Roll), Fortitude +8, Will +18

COMPLICATIONS:
Enemy: Cassandra Nova, Shadow King, Bastion, many others
Guilt: He feels very guilty over some of his decisions that he has made over the years and the lives damaged, or lost due to them
Motivation: Protecting the remaining mutants and continuing his dream of peace between mutant and humankind
Prejudice: Mutant
Relationships: Despite their differences, he is close to Magneto and several of his current and former students, most notably Jean Grey
Secret: He's still got few skeletons left in that closet…

Abilities 76 + Skills 41 (82 ranks) + Advantages 36 + Powers 95 + Defenses 19 = 267 / 267


Build Comments: As you skim the build, I know some of are thinking “WTF Thorpo?!?!? Charlie X has never shown Predictive Defenses?” And you are right. But on my Earth, he does, and I think I should have anyway. People forget he’s a trained soldier and with his mental capabilities, I think he should have honed them to be a far better offensive combatant (which I didn’t do) and definitely much harder to hit. Especially in those times he isn’t not in the chair.

Secret Origins: Charles Francis Xavier was born in New York City to the wealthy Brian Xavier, a well-respected nuclear scientist, and Sharon Xavier. After Brian died in an accident, his science partner Kurt Marko comforted and married the grieving Sharon. When Xavier's telepathic mutant powers emerge, he discovered Kurt cared only about his mother's money.

After the wedding, Kurt moved in with the Xavier’s, bringing with him his son Cain. Kurt quickly grew neglectful of Sharon, driving her to alcoholism, and abused both Charles and Cain. Cain took out his frustrations and insecurities on his stepbrother. Charles used his telepathic powers to read Cain's mind and explore the extent of his psychological damage, which only led to Cain becoming more aggressive toward him and the young Xavier feeling Cain's pain firsthand.

Sharon died soon after, and a fight erupted between Cain and Charles that caused some of Kurt's lab equipment to explode. Mortally wounded, Kurt drug the two children out before dying, and admitted that he was partly responsible for Brian's death.

The Story so Far: With help from his powers and his natural genius, Xavier became an excellent student and athlete, though he gave up the latter, believing his powers give him an unfair advantage. Due to his powers, by the time he graduated from high school, Charles lost all of his hair. He graduated with honors at the age of 16 from Harvard University. In graduate studies, he received Ph.D.s in Genetics, Biophysics, Psychology, and Anthropology with a two-year residence at Pembroke College, Oxford University. He also received an M.D. in Psychiatry while spending several years in London. He is later appointed Adjunct Professor at Columbia University.

At graduate school, he met a Scottish girl named Moira Kinross, a fellow genetics student with whom he fell in love. The two agree to get married, but soon, Xavier is drafted into the Vietnam War. He carved himself a niche as a soldier in search and rescue missions and witnessed Cain's transformation into Juggernaut when he touches a ruby with an inscription on it in an underground temple. During the war, he received a letter from Moira telling him that she is breaking up with him. He later discovers that Moira married her old boyfriend Joseph MacTaggert, who abused her.

Deeply depressed when Moira broke off their engagement without explanation, Xavier began traveling around the world as an adventurer after leaving the army. In Cairo, he met a young girl named Ororo Munroe (later known as Storm), who was a pickpocket, and the Shadow King, a powerful mutant who is posing as Egyptian crime lord Amahl Farouk. Xavier defeated the Shadow King in psychic combat, barely escaping with his life. This encounter led to Xavier's decision to devote his life to protecting humanity from evil mutants and safeguarding innocent mutants from human oppression.

Xavier visits his friend Daniel Shomron, who runs a clinic for traumatized Holocaust victims in Haifa, Israel. There, he met Erik Lehnsherr (who would later become Magneto), a Holocaust survivor who works as a volunteer in the clinic, and Gabrielle Haller, a woman driven into a catatonic coma by the trauma she experienced. Xavier used his mental powers to break her out of her catatonia and the two fall in love. Xavier and Lehnsherr become good friends, although neither immediately reveals to the other that he is a mutant. The two hold lengthy debates hypothesizing what will happen if humanity is faced with a new super-powered race of humans. While Xavier is optimistic, Magneto's experiences in the Holocaust lead him to believe that humanity will ultimately oppress the new race of humans as they have done with other minorities. The two friends reveal their powers to each other when they fight Nazi Baron Wolfgang von Strucker and his HYDRA agents, who kidnap Gabrielle because she knows the location of their secret cache of gold. Magneto attempted to kill Strucker but Xavier stopped him. Realizing that his and Xavier's views on mutant-human relations were incompatible, Magneto left with the gold. Charles stayed in Israel for some time, but he and Gabrielle separate on good terms, neither knowing that she is pregnant with his son, who grows up to become the mutant Legion.

In a strange town near the Himalayas, Xavier encountered an alien calling himself Lucifer, the advance scout for an invasion by his race, and foiled his plans. In retaliation, Lucifer dropped a huge stone block on Xavier, crippling his legs. After Lucifer leaves, a young woman named Tessa (Sage) heard Xavier's telepathic cries for help and rescued him, bringing him to safety, beginning a long alliance between the two.

In a hospital in India he is brought to an American nurse, Amelia Voght, who looked after him and as she sees to his recovery, they fall in love. When he is released from the hospital, the two moved into an apartment in Bombay together. Amelia is troubled to find Charles studying mutation, as she is a mutant and unsettled by it, though she calms when he reveals himself to be a mutant as well. They eventually move to the United States, living on Xavier's family estate. But the night Scott Summers moves into Xavier's mansion, Amelia leaves him, believing Charles would have changed his view and that mutants should lie low. Yet he is recruiting them to what she believes is a lost cause. Charles tries to force her to stay with his mental powers, but immediately ashamed by this, lets her go. She later became a disciple of Magneto.

Over the years, Charles made a name for himself as geneticist and psychologist, apparently renowned enough that the Greys were referred to him when no other expert could help their catatonic daughter, Jean. Xavier trained her in the use of her telekinesis, while inhibiting her telepathic abilities until she matured. Around this time, he also started working with fellow mutation expert, Karl Lykos, as well as Moira MacTaggert again, who built a mutant research station on Muir Island. Apparently, Charles had gotten over Moira in his travels to the Greek island of Kirinos. Xavier discussed his candidates for recruitment to his personal strike force, the X-Men, with Moira, including those he passed over, which are Kurt Wagner, Piotr Rasputin, Pietro and Wanda Maximoff, and Ororo Munroe. Xavier also trained Tessa in order to spy on Sebastian Shaw.

Xavier founded Xavier's School for Gifted Youngsters, which provided a safe haven for mutants and teaches them to master their abilities. In addition, he sought to foster mutant-human relations by providing his superhero team, the X-Men, as an example of mutants acting in good faith, as he told FBI agent Fred Duncan. With his inherited fortune, he uses his ancestral mansion at 1407 Graymalkin Lane in Salem Center, Westchester County, New York as a base of operations with technologically advanced facilities, including the Danger Room - later, Fantomex mentions that Xavier is a billionaire with a net worth of 3.5 billion dollars. Presenting the image of a stern teacher, Xavier mades his students endure a rigorous training regime.

Xavier's first five students were Marvel Girl, Cyclops, Beast, Iceman, and Angel, who become the original X-Men. After he completed recruiting the original team of X-Men, he sent them into battle with Magneto.

Throughout most of his time with the team, Xavier uses his telepathic powers to keep in constant contact with his students and provides instructions and advice when needed. In addition, he used a special machine called Cerebro, which enhanced his ability to detect mutants and to allow the team to find new students in need of the school.

Among the obstacles Xavier faces is his old friend, Magneto, who had grown into an advocate of mutant superiority since their last encounter and who believes the only solution to mutant persecution is domination over humanity. When anthropologist Bolivar Trask resurfaced the "mutant problem", Xavier countered him in a televised debate, however, he appeared arrogant and Trask sent his mutant-hunting robot Sentinels to terrorize mutants. The X-Men dispatch them, but Trask sees the error in his ways too late as he is killed by his creations.

When the X-Men are captured by the sentient island Krakoa, Xavier assembled a new team to rescue them, including Cyclops' and Havok's long-lost brother, Vulcan, along with Darwin, Petra, and Sway. This new team, composed of students of Dr. Moira MacTaggert, was sent to rescue the original X-Men from Krakoa. However, after rescuing Cyclops, McTaggert's former students were seemingly killed. Upon Cyclops' return, Xavier removed Cyclops' memories of the death of Vulcan and his teammates, and began assembling yet another team of X-Men.
Xavier's subsequent rescue team consisted of Banshee, Colossus, Sunfire, Nightcrawler, Storm, Wolverine, and Thunderbird. After the mission, the older team of X-Men, except for Cyclops, leave the school, believing they no longer belong there, and Xavier mentored the new X-Men.

Since then, Xavier has been involved with several plots, adventures and epic events that are too numerous to count. He has died, been reborn, left the school, returned, had fallings out with his students, betrayed and saved the X-Men on several occasions. Currently, Charles’ legs are healed and after seeing how being the mutant leader affected Scott, and some of Scott’s questionable decisions, he has taken back over as the leader of the X-Men, working very closely with Magneto who remains in the X-Men camp (for now) to re-form bonds across mutant-kind and the world at large. With his new perspective and desire to make up for past mistakes, even Scott has acknowledged that he seems to be a better leader, and man, than ever. He’s even gone out on more field missions, which has almost rendered the rest of the teams moot at times with his unparalleled mental capabilities. And when he and Magneto are working in concert, they have been beyond devastating.

And don’t think that hasn’t been noticed by Waller, Fury and Stedman and other world leaders.

Characterization: Xavier’s goals are to promote the peaceful affirmation of mutant rights, to mediate the co-existence of mutants and humans, to protect mutants from violent humans and to protect society from antagonistic mutants, including his old friend, Magneto. To achieve these aims, he founded Xavier's School for Gifted Youngsters (later named the Xavier Institute and now the Jean Grey Institute) to teach mutants to explore and control their powers. Xavier's students consider him a visionary and often refer to their mission as "Xavier's dream". He is highly regarded by others in the superhero community, respected by various governments and trusted by several other superhero teams, including the Avengers, Justice League and the Fantastic Four. However, he also has a manipulative streak which has resulted in several significant fallings-out with allies and students.

He often acts as a public advocate for mutant rights and is the authority most of the superhero community turns to for advice on mutants. Despite this, his status as a mutant himself and originator of the X-Men only recently became public.

Friends and Foes: He has had many relationships over the years but his greatest love has been Princess Lilandra of the Shi’ar empire, but he was also very close to Moira McTaggert. He has many allies in the mutant community, including nearly all his former students and even sometime rivals like Sebastian Shaw.

His greatest friendship and rivalry has been with Magneto. At the time being, they are working together and Charles hopes that it is permanent this time, although even he believes that Erik will return to his villainous ways at some point.

Clean Up 6/8/12: Professor X goes to PL14 as I adjust for DCA power levels and I made him more classic Charlie Xavier, with paraplegia and no enhanced fighting. Saving that for my Earth-217 version.

Another option for Professor X:

Image
Exodus missed, that's all... His strategy was to show me my own folly, my own weakness. He made me relive every mistake that Charles Xavier had ever made. Every scrap of guilt that could be laid at his door. But the man who made those mistakes is dead. His failings and his failures died with him. I have the chance -- the possibility -- to be someone better. - Professor X

PROFESSOR X
PL: 14 (245 pts) - OPL: 14 ; DPL: 13

ABILITIES: STRENGTH 1, STAMINA 1, AGILITY 1, DEXTERITY 2, FIGHTING 5, INTELLECT 6, AWARENESS 10, PRESENCE 5

SKILLS: Athletics 3 (+4), Deception 8 (+13), Expertise [Behavioral Sciences] 7 (+13), Expertise [Mutants] 16 (+22), Insight 12 (+22) [Assessment, Skill Mastery], Intimidation (+5), Investigation 6 (+12) [Contacts], Perception 8 (+18), Persuasion 8 (+13) [Connected], Ranged Combat [Firearms] 3 (+5), Stealth (+1), Technology 9 (+15), Treatment 7 (+13), Vehicles 3 (+5)

ADVANTAGES: Assessment, Benefit (6) (Status 2 – Mutant Leader, Wealth 4 [Multi-millionaire], Connected, Contacts, Equipment (18), Languages (3) (German, French, Sh’iar, Farsi, Spanish, 6 others, Base: English), Leadership, Luck (Instant Counter) (1), Skill Mastery (1) (Insight), Speed of Thought*, Trance

POWERS:
Mental Link: Senses 1 (Communication Link [Jean Grey]); 1 pt
Aura Reading: Senses 3 (Detect Emotional and Physical State [Visual, Mental], Ranged); 4 pts
Mental Detection: Senses 7 (Detect Minds [Mental], Accurate, Acute, Extended 2, Ranged); 7 pts
Psionic Powers: 58 pt Dynamic Array; 72 pts
Mind Control: Perception Ranged Affliction 14 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extra: Cumulative, Dynamic, Subtle); 58 pts
Telepathy: Mind Reading 14, Communication 3 (Mental, Small Nation; Extra: Subtle); 2 pts
Astral Form: Remote Sensing 14 (Visual, Auditory, Aural, Mental; Extra: Dynamic, Flaw: Side Effect [Physical Body is defenseless and immobile]); 2 pts
Psionic Sedation: Perception Ranged Burst Area Affliction 11 (Resisted/Overcome by Will; 1st: Fatigued, 2nd: Exhausted, 3rd: Asleep, Extra: Area Burst [30 ft radius], Cumulative, Dynamic); 2 pts
Sensory Link: Remote Sensing 14 (All Senses, Extra: Dynamic, Flaw: Limited [Subjects of Telepathy], Sense Dependent [Mental contact]), Flaw: Limited to Minds, Resistible [Will, DC25]); 2 pts
Mental Blast: Perception Ranged Psychic Damage 14 (Extra: Alternate Resistance [Will], Dynamic); 2 pts
Mental Stun: Perception Ranged Burst Area Affliction 11 (1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Area Burst [30 ft radius], Dynamic, Cumulative); 2 pts
Hallucinations: Illusion 15 (All Senses, Extra: Selective, Dynamic, Flaw: Limited [one subject], Resistible [Will]); 2 pts[/i]

EQUIPMENT:
(90ep)
Vehicle: (65ep)
X-Jet Size - Colossal, Str - 16, Flight - 10 (2000 mph), Def - 2, Tough -13, Features (Navigation System, Air-to-Air Missiles (Ranged Damage 11, Burst Area 8, Homing 6), Cloaking Device (Concealment 2 [radio]); 65ep

Wheelchair: Size -Medium, Str - 1, Spd - 1, Def - 8, Tough - 5; 1ep

Headquarters:
i](24ep)[/i]
Jean Grey Institute for Higher Learning: Size - Huge, Tough -10, Features (Combat Simulator 2 [Danger Room], Communications, Computer, Defense System, Fire Prevention System, Garage, Grounds, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Secret, Security System, Workshop, Cerebro [Remote Sensing 22 (mental)]); 24ep

OFFENSE:
Initiative +6
Close Attack +5 [Unarmed +1]
Ranged Attack +2
Firearms +5
Special Attack [Mental Blast +14, Perception; Sedation Affliction +11, Area Burst; Stun Affliction +11, Area Burst]

DEFENSES:
Dodge +6 [DC16] Parry +6 [DC16]
Toughness +1, Fortitude +7, Will +18

COMPLICATIONS:
Disability: Paraplegic
Enemy: Cassandra Nova, Shadow King, Bastion, many others
Guilt: He feels very guilty over some of his decisions that he has made over the years and the lives damaged, or lost due to them
Motivation: Protecting the remaining mutants and continuing his dream of peace between mutant and humankind
Prejudice: Mutant
Relationships: Despite their differences, he is close to Magneto and several of his current and former students, most notably Jean Grey
Secret: He's still got few skeletons left in that closet…

Abilities 62 + Skills 45 (90 ranks) + Advantages 35 + Powers 84 + Defenses 19 = 245 / 245
Last edited by Thorpacolypse on Sat Feb 01, 2014 6:43 pm, edited 5 times in total.
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#540

Postby Thorpacolypse » Sun Apr 22, 2012 7:43 pm

Our X-Verse items continues with this new item for Aisle 2!

Image
He may not be the greatest hero, but I'm sorry, that's just a cool lookin' power...

CANNONBALL
PL: 11 (179 pts) - OPL: 11 ; DPL: 11

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 3, DEXTERITY 2, FIGHTING 8, INTELLECT 1, AWARENESS 3, PRESENCE 4

SKILLS: Acrobatics 4 (+7), Athletics 4 (+6), Close Combat [Unarmed] 3 (+11), Close Combat [Slam Attack] 1 (+9), Deception (+4), Expertise [Mining] 4 (+5), Expertise [Popular Culture] 3 (+4), Expertise [Tactics] 6 (+7), Insight 5 (+8), Intimidation (+4), Perception 4 (+7), Persuasion 4 (+8), Stealth (+3), Vehicles 4 (+6)

ADVANTAGES: All-Out Attack, Combat Leader*, Diehard, Equipment (1), Improved Initiative (1), Leadership, Takedown (1)

POWERS:
Thermodynamic Flight: Flight 12 (8000 mph), Enhanced Strength 4 (3200 lbs; Flaw: Limited to Lifting), Line Area Fire Damage 8 (Extra: Area Line [30 ft], Flaw: Limited [only on targets in trail behind]); 36 pts
Invulnerability: Protection 11, Impervious 7, Immunity 11 (Fire Effects, Own Slam Attacks); 36 pts
Blast Field: Burst Area Fire Damage 10 (Extra: Area Burst [30 ft], Flaw: Limited [only when flying]); 10 pts

EQUIPMENT:
(5ep)
Flash Goggles: Feature 1 (+5 Visual Dazzle Resistance), Tiny; 1ep
X-Men Commlink: Senses 2 (Communication Link [Radio, X-Men, X-Mansion]); 2ep

OFFENSE:
Initiative +7
Close Attack +8
Unarmed +11 [Unarmed +2]
Slam Attacks +9 [Cannonball Slam +12/+13]
Ranged Attack +2
Special Attack [Cannonball Trail +8, Line Area; Blast Field Burst +10, Area Burst]

DEFENSES:
Dodge +8 [DC18] Parry +8 [DC18]
Toughness +3 (+14 with Force Field, +7 Impervious with Force Field), Fortitude +8, Will +10

COMPLICATIONS:
Big Shoes to Fill: Since he is now THE field leader of the X-Men, he worries about living up to Cyclops' standards
Prejudice: Mutant
Relationships: His family and his current girlfriend, Firestar
Responsibility: As new field leader of the X-Men, he has a responsibility to his team and to the ideals of Professor X

Abilities 52 + Skills 21 (42 ranks) + Advantages 6 + Powers 82 + Defenses 17 = 178 / 178

Comments: I’ve become a big Sam Guthrie fan over the years and I like how he has grown as a leader. As such, for my setting, since Cyclops has stepped down and is working with the Justice League/Avengers, Professor X has appointed Sam as THE field leader of the X-Men and so far, things are going well. He has the respect of the experienced X-Men and the youngsters and even though he doubts himself quite a bit, he has done a good job of not letting it show.

As a build, I love the way BARON handled his damage by having him use Slam Attack which makes a ton of sense for the way he is set up. With that, he can use his Flight ranks for damage and with an immunity to the half damage he could take, he can fly into people really hard and walk, fly away fine.
Last edited by Thorpacolypse on Fri Dec 07, 2012 9:10 pm, edited 1 time in total.
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Re: J-Mart: 90's Builds, AvX updates, Prof X, Cannonball

Postby JetstreamGW » Mon Apr 23, 2012 3:49 pm

Didn't Xavier have some really wussy sort of TK abilities? Or did they retcon that out of him again?

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Re: J-Mart: 90's Builds, AvX updates, Prof X, Cannonball

Postby Thorpacolypse » Mon Apr 23, 2012 6:50 pm

JetstreamGW wrote:Didn't Xavier have some really wussy sort of TK abilities? Or did they retcon that out of him again?


I don't recall him ever having them. They might have given him some for a particular arc or something, but I'm pretty sure they're not in effect anymore.
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#541

Postby Thorpacolypse » Mon Apr 23, 2012 7:16 pm

Another new item in our X-Verse Line hits the Aisle 2 shelves.

Image
Imperius Rex! - Namor

NAMOR THE SUB-MARINER
PL: 13 (185 pts) - OPL: 13 ; DPL: 13

ABILITIES: STRENGTH 15, STAMINA 12, AGILITY 4, DEXTERITY 2, FIGHTING 11, INTELLECT 2, AWARENESS 4, PRESENCE 3

SKILLS: Acrobatics 4 (+8/+12), Athletics (+15), Deception 4 (+7/+9) [Attractive], Expertise [Atlantean Lore] 6 (+8), Expertise [Royalty] 5 (+7), Insight 4 (+8), Intimidation 9 (+12), Perception 3 (+7), Persuasion 4 (+7/+9) [Attractive], Stealth (+4), Technology 3 (+5), Vehicles 2 (+4)

ADVANTAGES: Attractive (1), Benefit (2) (Status – Ruler of Sub Diego), Diehard, Fast Grab, Favored Environment (Underwater), Languages (1) (English, 1 other, Base: Atlantean), Power Attack, Ranged Attack (4)

POWERS:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation: Aquatic), Senses 1 (Low-light Vision); 6 pts
Mutant Physiology: Protection 2, Impervious 5; 12 pts
Ankle Wings: Flight 6 (120 mph/1800 fpr; Extra: Aquatic, Flaw: Winged); 7 pts
Aquatic Mastery: Enhanced Skills 2 (Acrobatics 4 ranks, Flaw: Limited [only underwater]), Enhanced Strength 6 (50,000 Tons; Flaw: Limited [to lifting only], Limited [only underwater]); 3 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +4
Close Attack +11 [Unarmed +15]
Ranged Attack +6

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +14 (+5 Impervious), Fortitude +13, Will +11

COMPLICATIONS:
Arrogance: Namor has a massive ego that has caused him to underestimate his opponents and also makes him very unapproachable by those he deems "unworthy".
Honor: Despite some of his questionable acts, he is an honorable man and will always keep his word.
Mental Instability: When he spends too much time underwater or on land, it affects his chemical balance and can make him irrational and moody.
Power Loss: When he gets dehydrated from being on land for too long, he loses his super strength and flight.
Prejudice: Mutant.
Relationships: He has had feelings for Sue Richards since the first time he laid eyes on her.
Reputation: He has flip-flopped from hero to villain many times and neither side trusts him completely.
Responsibility: Ruler of Sub Diego.
Rivalry: He and Aquaman have had a long rivalry as each believes he is the rightful ruler of Atlantis. Currently Aquaman has the throne, but Namor has had it before and plans to have it again. However, they will put their differences aside for the greater good when situations are dire.
Weakness: He becomes dehydrated when out of water for too long and can become impaired, disabled and eventually dying.

Abilities 106 + Skills 22 (44 ranks) + Advantages 12 + Powers 28 + Defenses 17 = 185 / 185

Build Comments: I’m becoming more and more of a Namor fan as time goes in. He is a good fit with the X-Men and he has been good in the new Defenders book as well.

In my setting, he and Aquaman have a long rivalry over who should rule Atlantis and they have had several battles and Namor has done some pretty backhanded things to get his way. But currently Aquaman is ruler, Namor is with the X-Men and is currently letting things go there, for now. When big things come up, though, they have worked together well, but neither really trusts the other and both of them keep an eye on Attuma.

Secret Origins: Captain Leonard McKenzie was on an expedition in 1920 to Antarctica, looking for the mystical Helmet of Power. His ship, The Oracle, was stuck in ice floes so McKenzie used explosive charges to break them up. Unknown to McKenzie, the ancient city of Atlantis was directly below. The city was severely damaged and the Atlantean ruler, Emperor Tha-Korr, commanded his daughter to send warriors to investigate the source of the deadly blasts. Not wanting to endanger anyone else, Princess Fen made the journey alone. On reaching the ship, Fen was immediately captured by one of the crew but not speaking each other’s languages, she was unable to communicate with anyone. Nonetheless having remained on board for a number of days, Princess Fen and Captain McKenzie fell in love and were married by the ship’s Chaplain. Weeks later Tha-korr sent a war party in search of his missing daughter. Thinking they held Fen captive, the Atlanteans attacked and killed all the humans on the ship including Leonard McKenzie. Fen was brought back to Atlantis and from that tragic marriage was born the first hybrid between a human and an Atlantean- Prince Namor, the Sub-Mariner.

The Story so Far: Namor grew up with hatred for the surface world. He met Jim Hammond, the original Human Torch when he finally visited the surface world. But when Nazis attacked Atlantis, he joined Captain America against them. Namor was also allied with his cousin Namora who was also half human half Atlantean and shared many of the same powers. One fateful day after the war, a series of earthquakes rocked Atlantis, nearly destroying it. Thus destined to repeat his mother’s feat, Namor is ordered by his grandfather Emperor Tha-Korr to investigate. Namor tracked down the source of the attack to a cave in Antarctica where he found a man called Destiny who told him he is the one who attacked Atlantis with his Helmet of Power. Destiny used his mental powers to hold the Sub-Mariner still and show him Atlantis crumbling and his mother and grandfather crushed to death beneath the debris. Destiny then used his mental powers to give Namor amnesia and send him away to New York, where he wandered around as a hobo for a number of years. During this absence, Namora was thought to have been killed.

Eventually Johnny Storm of The Fantastic Four found Namor in a homeless shelter and recognising him, dropped him in New York harbour deciding water may cure the Atlanteans amnesia. Namor instantly recovered most of his memory and returned to where Atlantis had stood before his absence. However finding it abandoned and in ruins, assumed humans had destroyed it and went about warring with the surface world. He awakened the giant whale like monster Giganto and unleashed it on New York City. Namor also tried to claim the Invisible Woman as his own despite her relationship with Mister Fantastic. Namor and Giganto were both defeated by the Fantastic Four and he eventually found the new Atlantis, becoming monarch of the sub-sea empire. However Namor is constantly drawn back into surface world affairs and often finds himself battling both Earth’s super heroes and villains..

Characterization: Namor is the original "hotheaded" character in the Marvel cast of characters. He has been shown to act very impulsively with a short temper. Other times he can be quite civil. Caleb Alexander hypothesized in Namor, the Sub-Mariner that Namor's mood swings might be due to his hybrid nature, and more specifically an oxygen imbalance in his blood, that could be remedied by spending equal time above and below the waves. However, there is evidence to suggest Alexander's theory is not completely sound, and seems to ignore the Namor's upbringing and social status in Atlantis.

Friends and Foes: Recently he has allied himself with the X-Men, since he is considered a mutant. He remains close to his cousin Namora, and her daughter/clone, Namorita.

He has had a long rivalry with Aquaman, Ocean Master and Attuma as each has laid claim to the Throne of Atlantis over the years. With Aquaman currently being ruler, he has decided to support him for the time being while ruling Sub Diego, but he will never truly accept anyone but himself being ruler of Atlantis.
Last edited by Thorpacolypse on Sat Mar 08, 2014 6:34 pm, edited 3 times in total.
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#542

Postby Thorpacolypse » Mon Apr 23, 2012 7:46 pm

We've got a BLACK LIGHT SPECIAL for Aisle 1

Image
The only way out of here is through me. I hope you're stupid enough to try. - Black Canary

BLACK CANARY
PL: 10 (178 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 5, DEXTERITY 2, FIGHTING 12, INTELLECT 2, AWARENESS 3, PRESENCE 4

SKILLS: Acrobatics 8 (+13) [Agile Feint], Athletics 9 (+11), Close Combat [Unarmed] 4 (+16), Deception 3 (+7), Expertise [Florist] 4 (+6), Expertise [Streetwise] 5 (+7), Expertise [Tactics] 11 (+13), Insight 7 (+10) [Assessment], Intimidation 3 (+7), Investigation 6 (+8), Perception 6 (+9), Persuasion 4 (+8), Stealth 6 (+11), Vehicles 6 (+8)

ADVANTAGES: Agile Feint, Assessment, Defensive Attack, Defensive Roll (3), Equipment (3), Grabbing Finesse, Improved Critical (1) (Unarmed), Improved Disarm, Improved Hold, Improved Initiative (1), Improved Trip, Leadership, Move-by Action, Power Attack, Ranged Attack (3), Redirect, Takedown (1), Teamwork, Unbalancing Strike*, Uncanny Dodge

POWERS:
Canary Cry: 20 pt Array; 23 pts
Deafening Cry: Cone Area Affliction 10 (Resisted/Overcome by Fortitude; 1st: Hearing Impaired, 2nd: Hearing Disabled, 3rd: Hearing Debilitated, Extra: Area Cone [60 ft], Duration [Concentration], Flaw: Distracting, Limited to one sense); 20 pts
Damaging Cry: Cone Area Damage 10 (Extra: Area Cone [60 ft], Duration [Concentration], Flaw: Distracting); 1 pt
Deafening Burst: Burst Area Affliction 10 (Resisted by Fortitude; 1st: Hearing Impaired, 2nd: Hearing Disabled, 3rd: Hearing Debilitated, Extra: Area Burst [30 ft], Cumulative, Duration [Concentration], Flaw: Distracting, Limited to one sense); 1 pt
Damaging Burst: Burst Area Damage 10 (Extra: Area Burst [30 ft], Duration [Concentration], Flaw: Distracting); 1 pt


EQUIPMENT:
[(15 pts)
Handcuffs: Feature 1 (Toughness 9, DC20 Sleight of Hand/Technology); 1 pt
Vehicle: (12 pts)
Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features 2 (Navigation System, Hidden Compartments); 12 pts

OFFENSE:
Initiative +9
Close Attack +12
Unarmed +16 [Unarmed +2, Critical 19-20]
Ranged Attack +5
Special Attack [Deafening Cry Affliction +10, Area Cone; Damaging Cry +10, Area Cone; Deafening Burst Affliction +10, Area Burst; Damaging Burst +10, Area Burst]

DEFENSES:
Dodge +13 [DC23] Parry +14 [DC24]
Toughness +6 (+3 without Defensive Roll), Fortitude +8, Will +10

COMPLICATIONS:
Computer Illiterate: Dinah does work well with computers and they don't seem to like her, either
Enemy: White Canary, Shado
Enemy: Injuries/damage to her throat can render her unable to use her Canary Cry
Relationships: Her daughter Sin, her sisters in battle Batgirl (Barbara Gordon), Huntress and Lady Blackhawk, and her off and on love, Green Arrow (Oliver Queen)
Rivalry: Lady Shiva and Black Widow

Abilities 66 + Skills 41 (82 ranks) + Advantages 26 + Powers 23 + Defenses 22 = 178 / 178

Build Comments: Dinah for my setting.

Secret Origins: Dinah Laurel Lance was born to Dinah Drake, the original Black Canary, and policeman Larry Lance. Growing up, Dinah had no idea that her mother was one of the clandestine crime fighters of the late 20th century. Eventually, she got the truth out of her mother’s good friend, Ted Grant, the Wildcat. Dinah wished to become a costumed hero like her mother before her. Her mother forbade it, however, thinking the world had become a darker, more dangerous place than when she herself fought crime, and too dangerous for the younger Dinah to succeed.

The younger Dinah, however, was a mutant with her own Canary Cry that she was fully able to control. With this weapon, she next sought out numerous fighters to help her hone her skills, including Wildcat. Years of training and intense dedication paid off, and Dinah eventually took on her mother's mantle, albeit initially against the elder Dinah's wishes.

The Story so Far: She took an active role among the modern heroes, operating out of Gotham, like her mother before her, while maintaining a day job in the family florist business.
She developed a reputation as an outstanding crimefighter and eventually became a member of the Justice League. Shortly thereafter, she met Green Arrow. While Dinah at first detested him, they later became romantically involved. Dinah remained a member of the League for a few six years. During that time her mother died due to radiation poisoning experienced during a battle with the villain Aquarius. Her mother's death affected Dinah deeply, and led her to accept that her time in the JLA was over.

Several other misfortunes befell Dinah after that, including the loss of her powers for a time. Around the time of Dinah's downward spiral, the former Batgirl, Barbara Gordon, was gravely injured by the Joker. Barbara reestablished a crime-fighting career as Oracle, an information broker to the superhero community. Barbara decided to form her own covert mission team. Concluding that of all the superheroes, Dinah had the most potential and was most in need of direction, Oracle asked Black Canary to become an operative.

Despite a rough start, Dinah has led the Birds of Prey for several years now, in addition to intermittent stints in the Justice League, where she currently has a prominent role as a squad leader.

Characterization: Dinah is a natural leader and one of the most respected members of the superhero community. She does not want to be defined by her power so she generally only uses it against powerful superhuman opponents, preferring to handle most situations with her martial arts skill, which places her among the best the world.

And as Roy Harper has said, he always thought that Oliver Queen was the most stubborn person he’d ever met. Until he met Dinah…

Friends and Foes: She has a long, off and on romance with Oliver Queen and even though they are currently off, everyone believes they’ll get back together again because, as Vixen has teased her, “no one else could put with either of them for more than a minute”.

She has an adopted daughter, Sin, that she saved from being Lady Shiva’s protégé that she loves very much and spends as much time as she can with outside of her superhero life. She is close to her Birds of Prey teammates, in particular Barbara, although she has resumed her role as Batgirl, and Huntress, who she was a rival of at first, but now sees as a sister.

Her relationship with Lady Shiva is complicated to say the least. For a while they were teammates in the Birds after being bitter adversaries. She actually bested Shiva once in combat, and Shiva was so impressed, she took her under her wing and helped her get even better. Although Shiva only did so to make her revenge victory even sweeter.
Last edited by Thorpacolypse on Fri Nov 01, 2013 8:33 pm, edited 5 times in total.
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