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#468

Postby Thorpacolypse » Tue Feb 14, 2012 7:44 pm

LADIES' NIGHT continues with this new build for Aisle 2!

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Back off, Jab...she's MINE...

SONGBIRD
PL: 10 (173 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 5, DEXTERITY 3, FIGHTING 8, INTELLECT 1, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 3 (+8), Athletics 2 (+7), Close Combat [Unarmed] 2 (+10), Deception (+2/+4) [Attractive], Expertise [Criminal] 4 (+5), Insight 5 (+8), Intimidation (+2), Investigation 2 (+3), Perception 4 (+7), Persuasion 3 (+5), Ranged Combat [Force Constructs] 5 (+10), Stealth 4 (+9)

ADVANTAGES: Attractive (1), Extraordinary Effort, Improved Hold, Power Attack, Ranged Attack (2), Teamwork

POWERS:
Sonic Wings: Flight 6 (120 mph); 12 pts
Sonic Force Field: Protection 3 (Flaw: Sustained), Impervious 5 (Flaw: Sustained); 13 pts
Sonic Force Manipulation: 31 pt dynamic array; 41 pts
Sonic Force: Move Object 10 (Extra: Dynamic, Damaging); 31 pts
Sonic Force Constructs: Create 10 (Extra: Dynamic, Movable); 2 pts
Sonic Barrage: Ranged Damage 10 (Extra: Dynamic, Multiattack); 2 pts
Sonic Burst: Burst Area Damage 10 (Extra: Dynamic, Area Burst [30 ft], Selective); 2 pts
Sonic Force Bubble: Immunity 10 (Life Support, Extra: Dynamic, Affects Others, Area Burst); 2 pts
Sonic Dazzle: Cone Area Affliction 10 (Resisted by Fortitude; 1st: Hearing Impaired, 2nd: Hearing Disabled, 3rd: Hearing Debilitated, Extra: Dynamic, Area Cone [60 ft], Duration [Concentration]); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +5
Close Attack +8
Unarmed +10 [Unarmed +5]
Ranged Attack +5
Sound Manipulation +10 [Sonic Move Object +10; Sonic Barrage +10, Multiattack]
Special Attack [Sonic Burst +10, Area Burst; Sonic Dazzle +10, Cone Area]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8 (+5 Impervious), Fortitude +6, Will +10

COMPLICATIONS:
Enemy: Norman Osborn
Motivation: Trying to atone for past misdeeds and being the best hero she can be
Power Loss: Without her special harness, her powers become uncontrolled

Abilities 64 + Skills 17 (34 ranks) + Advantages 7 + Powers 66 + Defenses 19 = 173 / 173

Comments: I dig Songbird. Another case of a no-name character being made relevant with strong writing. She is proof that a good writer can take any crappy concept and make them into a good character. The problem is that for every Songbird or Catman, there's 100 more characters that get pushed and still suck no matter what you do. Oh well, such is life.

I may need to go back over this build (who am I kidding, OF COURSE I will, that's what I do) now that her powers have changed again but that can wait for a while.
Last edited by Thorpacolypse on Tue Feb 14, 2012 7:55 pm, edited 1 time in total.
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#469

Postby Thorpacolypse » Tue Feb 14, 2012 7:54 pm

LADIES' NIGHT continues with this new addition to our Villains Line!

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Hot, leather clad woman with a whip and a German accent...

Maybe the Comics Code was on to something after all...


WARRIOR WOMAN
PL: 10 (142 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 5, STAMINA 6, AGILITY 6, DEXTERITY 5, FIGHTING 8, INTELLECT 2, AWARENESS 2, PRESENCE 1

SKILLS: Acrobatics 2 (+8), Athletics 5 (+10), Close Combat [Whip] 2 (+14), Deception 10 (+11) [Fascinate, Taunt], Expertise [Military] 3 (+5), Expertise [Science] 5 (+7), Insight 5 (+7), Intimidation 5 (+6), Investigation , Perception 3 (+5), Persuasion (+1), Stealth 2 (+8)

ADVANTAGES: Chokehold, Close Attack (4), Defensive Roll (2), Equipment (1), Evasion (1), Fascinate (1) (Deception), Improved Critical (1) (Whip), Improved Initiative (1), Languages (1) (English, French, Base: German), Power Attack, Quick Draw, Ranged Attack (4), Taunt, Tough (2), Weapon Bind

ENHANCED ADVANTAGES (GERMAN SUPER SOLDIER ENHANCEMENTS): Diehard, Great Endurance

POWERS:
German Super Soldier Enhancements: Immunity 4 (Aging, Intoxication, Disease, Poisons [Limited]), Enhanced Advantages 2 (see Advantages), Speed 2 (8 mph), Leaping 1 (15 ft), Regeneration 1 (1/every 5 rounds); 9 pts

EQUIPMENT:
(5ep)
Whip: Bludgeoning Strength-based Damage 1, Extra: Reach 2 [15 ft], Fast Grab, Improved Grab; 5ep

OFFENSE:
Initiative +10
Close Attack +12 [Unarmed +5]
Whip +14 [Whip +6, Critical 19-20]
Ranged Attack +9

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +10, Fortitude +10, Will +8

COMPLICATIONS:
Mental Instability: The suspended animation and revival process did not go smoothly so she is prone to bouts of mental instability
Patriotism: She is a strong follower of the Nazi way
Relationships: She was betrothed to the original Master Man and is being courted by the current Master Man

Abilities 70 + Skills 21 (42 ranks) + Advantages 26 + Powers 9 + Defenses 16 = 142 / 142

Comments: Warrior Woman is near and dear to my heart because I actually had the comic in this pic and it was one of the 250+ lost in the flooding of my storage unit in the apartment I had in 1995. Sad event, but I think I’ve made up for it over the past few years with my 10-12 books (at least) a month. :wink:

Anyway, Frieda was accidentally granted abilities similar to Captain America and slugged it out with The Invaders back in the day. She was put into suspended animation and is now back to work with the new Red Skull and Master Man.

However, I like this pic better. :wink:

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Re: J-Mart: LADIES' NIGHT! Eva, Songbird, Warrior Woman

Postby Horsenhero » Wed Feb 15, 2012 1:07 am

Ohhhhh, man I love me some Songbird. Yes I do.

Warrior Woman is pretty cool in that "here's a villain you can beat into paste without the least bit of angst over it" kinda way.
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Re: J-Mart: LADIES' NIGHT! Eva, Songbird, Warrior Woman

Postby danelsan » Wed Feb 15, 2012 8:39 am

Songbird's Sonic Force Field seems to be priced erroneously. Protection 3 plus Impervious 5, assuming you take Permanent to Sustained as a +0 modifier as the book says, should cost 8 points instead of 13, right?
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Re: J-Mart: LADIES' NIGHT! Eva, Songbird, Warrior Woman

Postby luketheduke86 » Wed Feb 15, 2012 2:43 pm

danelsan wrote:Songbird's Sonic Force Field seems to be priced erroneously. Protection 3 plus Impervious 5, assuming you take Permanent to Sustained as a +0 modifier as the book says, should cost 8 points instead of 13, right?

Actually, Thorp house rules that Impervious just costs 2 points per rank and stops its rank in damage, instead of doing the whole "divide by two and round up" thing.
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Re: J-Mart: LADIES' NIGHT! Eva, Songbird, Warrior Woman

Postby danelsan » Wed Feb 15, 2012 7:09 pm

Oh, I missed that. Same as 2E, then? Good to know.

Edit: Derp! Misread that as Impervious Protection costing 2PP/rank. So, like in 2E but at double cost.
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Re: J-Mart: LADIES' NIGHT! Eva, Songbird, Warrior Woman

Postby Thorpacolypse » Wed Feb 15, 2012 8:30 pm

danelsan wrote:Oh, I missed that. Same as 2E, then? Good to know.

Edit: Derp! Misread that as Impervious Protection costing 2PP/rank. So, like in 2E but at double cost.


Pretty much. 3E Impervious is oddly priced, so as noted above, I just pay 2 pp per rank period for the Impervious and price out the Protection separate. Technically, Impervious Protection is 3pp per rank (1 for Protection, either Sustained or Permanent and 2 for the Impervious) the way I do it, but I don't necessarily tie the Impervious to the Protection ranks most of the time. You could have a high Stamina and then the Impervious completely separate.
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#470

Postby Thorpacolypse » Sat Feb 18, 2012 4:34 pm

Check this new item for our Bleach Aisle! It's a J-Mart Favorite and a MORE POWER SPECIAL for Mike5000us to enjoy!

Image
All living creatures place their faith in someone more powerful than them and they cannot survive unless they blindly follow that person. The recipient of that faith then seeks out someone in an even higher position in order to escape from the pressure. That person then seeks out someone even more powerful that he must put his faith in. In this way all kings are born and in this way all Gods are born. Do not believe in me yet, Hirako Shinji for now I shall slowly teach you who the God is that you will put your faith in. Believing in me comes after that. - Sosuke Aizen

SOSUKE AIZEN
PL: 18 (477 pts) - OPL: 18 ; DPL: 18

ABILITIES: STRENGTH 9, STAMINA 9, AGILITY 5, DEXTERITY 6, FIGHTING 16, INTELLECT 9, AWARENESS 7, PRESENCE 7

SKILLS: Acrobatics 4 (+9), Athletics 2 (+11), Close Combat [Zanpakuto] 4 (+20), Deception 13 (+20) [Daze, Skill Mastery, Taunt], Expertise [Hueco Mundo] 2 (+11), Expertise [Kido] 9 (+18) [Artificer, Ritualist], Expertise [Science] 11 (+20), Expertise [Shinigami] 7 (+16), Expertise [Soul Society] 10 (+19), Insight 8 (+15), Intimidation 9 (+16), Investigation 11 (+20) [Well-Informed], Perception 5 (+12), Persuasion 9 (+16), Ranged Combat [Kido] 6 (+16), Stealth 3 (+8), Technology 11 (+20) [Inventor], Treatment 4 (+13)

ADVANTAGES: Artificer, Benefit (4) (Status – Ruler of Hueco Mundo, Former Captain of the 5th Division), Daze (1) (Deception), Defensive Attack, Diehard, Eidetic Memory, Equipment (5), Favored Foe (Shinigami), Fearless, Improved Critical (5) (Unarmed 2, Zanpakuto 3), Improved Defense, Inventor, Languages (2) (Spanish, English, 3 others, Base: Japanese), Luck (Edit Scene) (1), Move-by Action, Precise Attack (3) (Close, Cover; Close, Concealment; Ranged, Concealment), Ranged Attack (4), Ritualist, Seize Initiative, Skill Mastery (1) (Deception), Speed of Thought*, Takedown (2), Taunt, Well-Informed

POWERS:
Shinigami Physiology: Immunity 1 (Aging); 1 pt
Spirit Form: Concealment 10 (All Senses, Flaw: Limited [Only in human world], Permanent); 5 pts
Hierro: Protection 3; 3 pts
Hoho: 16 pt Array; 18 pts
Air Walking: Flight 8 (500 mph); 16 pts
Shunpo (Flash Steps): Speed 8 (500 mph), Leaping 6 (500 ft); 1 pt

Senka: Teleport 2 (Extra: Turnabout); 1 pt[/i]
Reiryuko (Spiritual Energy): 45 pt array; 46 pts
Reiatsu Release: Burst Area Affliction 15 (Resisted by Fortitude; 1st: Impaired, 2nd: Stunned, 3rd: Incapacitated, Extra: Area Burst 2 [60 ft radius], Extra: Subtle, Flaw: Activation [Move Action]); 45 pts
Spiritual Awareness: Senses 8 (Spiritual Awareness [Mental, Extended], Detect Spiritual Energy [Mental, Accurate, Acute, Ranged, Extended], Enhanced Advantages 1 (Assessment); 1 pt

Kido: 52 pt Array; 53 pts
Hado 90 (The Black Coffin): Ranged Affliction 14 (Resisted by Dodge, Overcome by Will; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized, Extra: Extra Condition, Linked, Flaw: Limited [to two degrees]); Piercing Damage 12 (Extra: Multiattack, Linked); 52 pts
Danku: Enhanced Dodge 4 (Flaw: Sustained), Enhanced Parry 4 (Flaw: Sustained), Impervious 6 (Flaw: Sustained); 1 pt
Hado (Sokatsui/Tenran): Cone Area Ranged Damage 15 (Extra: Cone Area [60 ft cone]; 1 pt

Zanjutsu: Enhanced Dodge 2 (Flaw: Sustained), Enhanced Parry 2 (Flaw: Sustained), (Quirk: Requires sword/zanpakuto); 2 pts
Zanpakuto: 136 pts traits, Extra: Restricted 2 [Aizen only], Easily Removable (-54 pts); 84 pts
Konso/Hollow Cleansing: Feature 1 (Konso allows pluses to move on to the Soul Society), Feature 1 (When destroying a Hollow, it allows them to move on to the Soul Society or Hell, depending on the life they lived); 2 pts
Kyōka Suigetsu: Piercing/Slashing Strength-based Damage 3, Enhanced Advantage 1 (Improved Critical); 4 pts
Shikai: 126 pt Array, Quirk: Must say Release Name; 127 pts
Illusory Guise: Feature 1 (You can project an illusion that you are wearing a costume or uniform, allowing you to “change” instantly [as a free action] without any need to carry other clothing); 1 pt
Kanzen Saimin: Illusion 18 (All Senses, Extra: Independent, Selective); 126 pts
Illusory Affliction: Perception Ranged Affliction 15 (Resisted and Overcome by Will, 1st: Impaired, 2nd: Disabled, Extra: Extra Condition, Reversible, Subtle, Flaw: Limited to two degrees); 1 pt
Illusory Double: Illusion 10 (Visual and Aural; Flaw: Limited to a Double of Yourself); 1 pt


EQUIPMENT:
(20ep)
Headquarters: (18ep)
Las Noches: Size - Awesome, Tough - 12, Features (Deathtraps, Dimensional Portal [Garganta], Dual Size, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Power System, Security System, Workshop); 18 pts

OFFENSE:
Initiative +9
Close Attack +16 [Unarmed +9, Critical 18-20]
Zanpakuto +20 [Kyōka Suigetsu +12, Critical 16-20]
Ranged Attack +10
Kido +16 [Hado 90 Affliction+14; Hado 90 Damage +12, Multiattack]
Special Attack [Reiatsu Release +15, Area Burst; Hado (Sokatsui/Tenran) +15, Area Cone; Illusory Affliction +15, Perception]

DEFENSES:
Dodge +18 (+20 with Zanjutsu, +24 with Danku) [DC28/30/34] Parry +18 (+20 with Zanjutsu, +24 with Danku) [DC28/30/34]
Toughness +12 (+6 with Danku), Fortitude +15, Will +17

COMPLICATIONS:
God Complex: Sosuke has supreme confidence in his intelligence and abilities and cannot fathom anyone being at, or above his level and sees his ascent into godhood as his right
Motivation: Becoming the god he believes he should by creating a new Spirit Key and replacing the Soul King
Rivalry: Despite their power difference, he sees Kisuke Urahara as a rival due to his intellect exceeding his own and he claims to have helped Ichigo develop into the powerful force he is
Sociopath: Aizen is almost the definition of sociopath, having no true regard for any of his subordinates or allies (although he feigns it to suit his ends) and only cares about achieving his goals

Abilities 136 + Skills 64 (128 ranks) + Advantages 42 + Powers 204 + Defenses 31 = 477 / 477

Comments: We’re starting the Bleach villains off from the top, although I see a few reworkings of this one since I still haven't completely finished his arc. But for a first take, I feel OK about my build of the main villain of the greater majority of the Bleach series so far, Sosuke Aizen. I read somewhere that he wasn’t rated very highly in some people’s minds as a villain because he was a total plot device, being behind just about every bad thing that happened in the Soul Society for a hundred years and seemingly knowing everything about everyone, everytime and being pretty much unbeatable. Check here for details:

http://bleach.wikia.com/wiki/S%C5%8Dsuke_Aizen

But I like Aizen. He’s a total sociopath, completely manipulative, brilliant, deceitful, overconfident, and man, talk about a challenge for your heroes. He is the best fighter of all the Captains, Visoreds and Espada (at least until Ichigo gets completely powered up enough to beat him, of course) and is Zanpakuto's power is total hypnosis. His Illusions were pretty much completely unresistable and I almost made them an X Trait. And when he didn’t use his Illusions, he was able to take down about 6-8 Captain level (PL12-14) foes at once just with his melee ability. That’s a scary man right there. As proof of his badassery, check this AMV. Pretty much sums it up.

http://www.youtube.com/watch?v=XtOsA7qLSfU&feature=related

I didn’t even both putting in his Hogyuko enhanced abilities. He gets even more powerful than that, and in my mind does make him a PLX or at least a PL20 and I wanted him to at least have a shot of being taken down without building a PL20 Ichigo. But you all know me, I probably will do both. :wink:
Last edited by Thorpacolypse on Sat Jun 30, 2012 6:41 am, edited 1 time in total.
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#471

Postby Thorpacolypse » Sat Feb 18, 2012 4:39 pm

We've got a new item for our Villains Line for Aisle 1!

Image

MASSACRE
PL: 10 (120 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 5, STAMINA 7, AGILITY 2, DEXTERITY 2, FIGHTING 8, INTELLECT 1, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 3 (+5), Athletics 6 (+11), Deception (+2), Expertise [Military] 6 (+7), Insight (+3), Intimidation 10 (+12) [Startle], Perception 2 (+5), Persuasion (+2), Stealth 3 (+5), Vehicles 4 (+6)

ADVANTAGES: All-Out Attack, Chokehold, Close Attack (4), Damaging Escape*, Diehard, Equipment (1), Favored Foe (The Kingdom), Fearless, Improved Critical (2) (Machete 2), Improved Hold, Languages (1) (English, 1 other, Base: Swahili), Power Attack, Ranged Attack (3), Startle, Takedown (2), Tough* (3), Ultimate Effort (1) (Ultimate Toughness Check), Withstand Damage* (1)

POWERS:
NONE

EQUIPMENT:
(5ep)
Body Armor: Protection 2; 2ep
Machete: Slashing Strength-Based Damage 3, Medium; 3ep

OFFENSE:
Initiative +2
Close Attack +12 [Unarmed +5; Machete +8, Critical 18-20]
Ranged Attack +5

DEFENSES:
Dodge +8 [DC18] Parry +8 [DC18]
Toughness +12 (Ultimate Effort), Fortitude +11, Will +9

COMPLICATIONS:
Hatred: The Kingdom
Honor: Despite his vicious nature, he does have a code of honor and only engages those he feels truly deserve his wrath
Rivalry: Batwing

Abilities 60 + Skills 17 (34 ranks) + Advantages 27 + Powers 0 + Defenses 16 = 120 / 120

Comments: One of the reasons why Batwing is such a strong book is the current villain, Massacre. He initially comes off as this mindless engine of destruction, but as the arc goes on, you see that he has a code of honor and while he does kill people, it seems to be the people have earned at least some sort of retribution, even if death is a little too high of price.

I haven't read enough to find out if his tank style is all the armor or if he has super powers or not, so some of this could change when I get the two issues that I am behind.
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Re: #470

Postby saint_matthew » Sun Feb 19, 2012 1:57 am

Thorpacolypse wrote:Batwing has been one of the stellar New 52 offerings IMHO.


You're kidding right? This book is so slow it seems to be moving on a geological time scale. A book about a super villain i've never heard about murdering retired super heroes i've never heard about, in a country very few readers know anything about, while a black science batman who used to be a child soldier investigates, should be a smash hit (heck those are all things i love).

Problem is that from a technical stand point it was rubbish. It doesn't establish any background narrative for the city, the hero, the supporting cast, the antoginist/s, the victims, the potential victims, the status quo of this title in the nu universe, etc etc. Worse yet is its reused art work & its constantly needs to insert Batman into the title to make it sellable.

Bendis set the standard for this kind of Story in "Powers: Sellouts" & this didn't come anywhere close to the level of narrative control & technical skill needed to call it excellent or even satisfactory. No offense but this book should be thrilling me & instead its boring me with its poor exucution of narrative.
Last edited by saint_matthew on Sun Feb 19, 2012 5:23 pm, edited 1 time in total.
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Re: #470

Postby Woodclaw » Sun Feb 19, 2012 2:36 am

saint_matthew wrote:
Thorpacolypse wrote:Batwing has been one of the stellar New 52 offerings IMHO.


You are kidding right? This book is so slow it seems to be moving on a geological time scale. A book about a super villain i've never heard about murdering retired super heroes i've never heard about, in a country very few readers know anything about, while a black science batman who used to be a child soldier investigates, should be a smash hit (heck those are all things i love).

Problem is that from a technical stand point it was rubbish. It doesn't establish any background narrative for the city, the hero, the supporting cast, the antoginist/s, the victims, the potential victims, the status quo of this title in the nu universe, etc etc. Worse yet is its reused art work & its constantly needs to insert Batman into the title to make it sellable.

Bendis set the standard for this kind of Story in "Powers: Sellouts" & this didn't come anywhere close to the level of narrative control & technical skill needed to call it excellent or even satisfactory. No offense but this book should be thrilling me & instead its boring me with its poor exucution of narrative.


I've read only a couple of issues of Batwing, but I have to agree with saint_matthew on this. As good as the premises are for Batwing, the book lacks in terms of characters' background and narrative pace. I know that Batwing is probably keeping his pre-reset background, but this doesn't help with all the other characters.
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Re: #468

Postby Jabroniville » Sun Feb 19, 2012 6:01 am

Thorpacolypse wrote:LADIES' NIGHT continues with this new build for Aisle 2!

Image
Back off, Jab...she's MINE...



THE HELL YOU SAY!! I challenge thee to a duel for Songbird's hand in marriage! The loser has to marry Pantha or BattleAxe or something.
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Re: J-Mart: Songbird, Warrior Woman, Batwing, Massacre

Postby Horsenhero » Sun Feb 19, 2012 7:17 am

While I don't follow Batwing, I'll rise to Thorp's defense here. He said it was his opinion the book was good. He didn't ask for Woodclaw's or saint_matthew's opinion, nor for saint_matthew to spew his normal vitriol over everything. Saint_matthew is a self-proclaimed critic which is already a strike against him. Where I grew up there's an old saying...Those who can, do. Those who can't, teach. Those who can't teach, become critics.

People are entitled to their opinions. Step off.
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Re: J-Mart: Songbird, Warrior Woman, Batwing, Massacre

Postby Woodclaw » Sun Feb 19, 2012 7:32 am

Horsenhero wrote:While I don't follow Batwing, I'll rise to Thorp's defense here. He said it was his opinion the book was good. He didn't ask for Woodclaw's or saint_matthew's opinion, nor for saint_matthew to spew his normal vitriol over everything. Saint_matthew is a self-proclaimed critic which is already a strike against him. Where I grew up there's an old saying...Those who can, do. Those who can't, teach. Those who can't teach, become critics.

People are entitled to their opinions. Step off.


Ok, fine, probably my last post wwas a bit overcritic. If this is the case I apologize.
Still, Horsenhero, you said that people are entitled to their own opinion, I simply shared mine as Thorpa did. You might object that this is Thorpa's thread, but if this is the case I think that this would defy the whole purpose of a forum. A forum is a place to discuss, not to simply publish opinions.
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Re: J-Mart: Songbird, Warrior Woman, Batwing, Massacre

Postby saint_matthew » Sun Feb 19, 2012 9:21 am

Woodclaw wrote:Ok, fine, probably my last post wwas a bit overcritic. If this is the case I apologize.


No, you got it right the first time. The narrative of the piece is objectively slow, even by "deconstructionist comic" standard. You were spot on. Feel free to give your opinion on the piece, as thats what a forum community is all about. :D
Last edited by saint_matthew on Sun Feb 19, 2012 9:26 am, edited 1 time in total.
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