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All living creatures place their faith in someone more powerful than them and they cannot survive unless they blindly follow that person. The recipient of that faith then seeks out someone in an even higher position in order to escape from the pressure. That person then seeks out someone even more powerful that he must put his faith in. In this way all kings are born and in this way all Gods are born. Do not believe in me yet, Hirako Shinji for now I shall slowly teach you who the God is that you will put your faith in. Believing in me comes after that. - Sosuke AizenSOSUKE AIZENPL: 18 (477 pts) -
OPL: 18 ;
DPL: 18
ABILITIES: STRENGTH 9, STAMINA 9, AGILITY 5, DEXTERITY 6, FIGHTING 16, INTELLECT 9, AWARENESS 7, PRESENCE 7
SKILLS: Acrobatics 4 (+9), Athletics 2 (+11), Close Combat [Zanpakuto] 4 (+20), Deception 13 (+20) [
Daze, Skill Mastery, Taunt], Expertise [Hueco Mundo] 2 (+11), Expertise [Kido] 9 (+18) [
Artificer, Ritualist], Expertise [Science] 11 (+20), Expertise [Shinigami] 7 (+16), Expertise [Soul Society] 10 (+19), Insight 8 (+15), Intimidation 9 (+16), Investigation 11 (+20) [
Well-Informed], Perception 5 (+12), Persuasion 9 (+16), Ranged Combat [Kido] 6 (+16), Stealth 3 (+8), Technology 11 (+20) [
Inventor], Treatment 4 (+13)
ADVANTAGES: Artificer, Benefit (4) (Status – Ruler of Hueco Mundo, Former Captain of the 5th Division), Daze (1) (Deception), Defensive Attack, Diehard, Eidetic Memory, Equipment (5), Favored Foe (Shinigami), Fearless, Improved Critical (5) (Unarmed 2, Zanpakuto 3), Improved Defense, Inventor, Languages (2) (Spanish, English, 3 others, Base: Japanese), Luck (Edit Scene) (1), Move-by Action, Precise Attack (3) (Close, Cover; Close, Concealment; Ranged, Concealment), Ranged Attack (4), Ritualist, Seize Initiative, Skill Mastery (1) (Deception), Speed of Thought*, Takedown (2), Taunt, Well-Informed
POWERS:Shinigami Physiology: Immunity 1 (Aging); 1 pt
Spirit Form: Concealment 10 (All Senses, Flaw: Limited [Only in human world], Permanent); 5 pts
Hierro: Protection 3; 3 pts
Hoho: 16 pt Array; 18 pts
Air Walking: Flight 8 (500 mph); 16 pts
Shunpo (Flash Steps): Speed 8 (500 mph), Leaping 6 (500 ft); 1 ptSenka: Teleport 2 (Extra: Turnabout); 1 pt[/i]
Reiryuko (Spiritual Energy): 45 pt array; 46 pts
Reiatsu Release: Burst Area Affliction 15 (Resisted by Fortitude; 1st: Impaired, 2nd: Stunned, 3rd: Incapacitated, Extra: Area Burst 2 [60 ft radius], Extra: Subtle, Flaw: Activation [Move Action]); 45 pts
Spiritual Awareness: Senses 8 (Spiritual Awareness [Mental, Extended], Detect Spiritual Energy [Mental, Accurate, Acute, Ranged, Extended], Enhanced Advantages 1 (Assessment); 1 ptKido: 52 pt Array; 53 pts
Hado 90 (The Black Coffin): Ranged Affliction 14 (Resisted by Dodge, Overcome by Will; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized, Extra: Extra Condition, Linked, Flaw: Limited [to two degrees]); Piercing Damage 12 (Extra: Multiattack, Linked); 52 pts
Danku: Enhanced Dodge 4 (Flaw: Sustained), Enhanced Parry 4 (Flaw: Sustained), Impervious 6 (Flaw: Sustained); 1 pt
Hado (Sokatsui/Tenran): Cone Area Ranged Damage 15 (Extra: Cone Area [60 ft cone]; 1 ptZanjutsu: Enhanced Dodge 2 (Flaw: Sustained), Enhanced Parry 2 (Flaw: Sustained), (Quirk: Requires sword/zanpakuto); 2 pts
Zanpakuto: 136 pts traits, Extra: Restricted 2 [Aizen only], Easily Removable (-54 pts); 84 pts
Konso/Hollow Cleansing: Feature 1 (Konso allows pluses to move on to the Soul Society), Feature 1 (When destroying a Hollow, it allows them to move on to the Soul Society or Hell, depending on the life they lived); 2 pts
Kyōka Suigetsu: Piercing/Slashing Strength-based Damage 3, Enhanced Advantage 1 (Improved Critical); 4 pts
Shikai: 126 pt Array, Quirk: Must say Release Name; 127 pts
Illusory Guise: Feature 1 (You can project an illusion that you are wearing a costume or uniform, allowing you to “change” instantly [as a free action] without any need to carry other clothing); 1 pt
Kanzen Saimin: Illusion 18 (All Senses, Extra: Independent, Selective); 126 pts
Illusory Affliction: Perception Ranged Affliction 15 (Resisted and Overcome by Will, 1st: Impaired, 2nd: Disabled, Extra: Extra Condition, Reversible, Subtle, Flaw: Limited to two degrees); 1 pt
Illusory Double: Illusion 10 (Visual and Aural; Flaw: Limited to a Double of Yourself); 1 pt EQUIPMENT:(20ep)Headquarters: (18ep)Las Noches: Size - Awesome, Tough - 12, Features (Deathtraps, Dimensional Portal [Garganta], Dual Size, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Power System, Security System, Workshop); 18 pts
OFFENSE:Initiative +9
Close Attack +16 [Unarmed +9, Critical 18-20]
Zanpakuto +20 [Kyōka Suigetsu +12, Critical 16-20]
Ranged Attack +10
Kido +16 [Hado 90 Affliction+14; Hado 90 Damage +12,
Multiattack]
Special Attack [Reiatsu Release +15,
Area Burst; Hado (Sokatsui/Tenran) +15,
Area Cone; Illusory Affliction +15,
Perception]
DEFENSES:Dodge +18 (+20 with Zanjutsu, +24 with Danku) [DC28/30/34] Parry +18 (+20 with Zanjutsu, +24 with Danku) [DC28/30/34]
Toughness +12 (+6 with Danku), Fortitude +15, Will +17
COMPLICATIONS:God Complex: Sosuke has supreme confidence in his intelligence and abilities and cannot fathom anyone being at, or above his level and sees his ascent into godhood as his right
Motivation: Becoming the god he believes he should by creating a new Spirit Key and replacing the Soul King
Rivalry: Despite their power difference, he sees Kisuke Urahara as a rival due to his intellect exceeding his own and he claims to have helped Ichigo develop into the powerful force he is
Sociopath: Aizen is almost the definition of sociopath, having no true regard for any of his subordinates or allies (although he feigns it to suit his ends) and only cares about achieving his goals
Abilities 136 + Skills 64 (128 ranks) + Advantages 42 + Powers 204 + Defenses 31 = 477 / 477Comments: We’re starting the Bleach villains off from the top, although I see a few reworkings of this one since I still haven't completely finished his arc. But for a first take, I feel OK about my build of the main villain of the greater majority of the Bleach series so far, Sosuke Aizen. I read somewhere that he wasn’t rated very highly in some people’s minds as a villain because he was a total plot device, being behind just about every bad thing that happened in the Soul Society for a hundred years and seemingly knowing everything about everyone, everytime and being pretty much unbeatable. Check here for details:
http://bleach.wikia.com/wiki/S%C5%8Dsuke_AizenBut I like Aizen. He’s a total sociopath, completely manipulative, brilliant, deceitful, overconfident, and man, talk about a challenge for your heroes. He is the best fighter of all the Captains, Visoreds and Espada (at least until Ichigo gets completely powered up enough to beat him, of course) and is Zanpakuto's power is total hypnosis. His Illusions were pretty much completely unresistable and I almost made them an X Trait. And when he didn’t use his Illusions, he was able to take down about 6-8 Captain level (PL12-14) foes at once just with his melee ability. That’s a scary man right there. As proof of his badassery, check this AMV. Pretty much sums it up.
http://www.youtube.com/watch?v=XtOsA7qLSfU&feature=relatedI didn’t even both putting in his Hogyuko enhanced abilities. He gets even more powerful than that, and in my mind does make him a PLX or at least a PL20 and I wanted him to at least have a shot of being taken down without building a PL20 Ichigo. But you all know me, I probably will do both.
