For this short special, we're turning the clock back to a simpler time. Yes, a time before everyone had a cell phone...when a little show called the X-Files ruled the geek landscape...and when people actually could say Joey Lawrence was cool. And the greatest invention of all time was brought to life:
Internet porn...
So put on your flannel shirts and crank up the Nirvana as we implore you to
ALL HAIL THE 90'S! That's right, we've got a run of characters that ruled the Iron Age of comics! To kick us off, check out this
BLACK LIGHT SPECIAL on Aisle 2!
Big guns and dressed black. The 90's will NEVER die!VENOM (FLASH THOMPSON)PL: 11 (239 pts) -
OPL: 11 ;
DPL: 11
ABILITIES: STRENGTH 9, STAMINA 8, AGILITY 10, DEXTERITY 4, FIGHTING 10, INTELLECT 1, AWARENESS 3, PRESENCE 1
SKILLS: Acrobatics 6 (+16) [
Agile Feint], Athletics 3 (+12), Close Combat [Unarmed] 3 (+13), Deception 6 (+7), Expertise [Military] 8 (+9), Insight 4 (+7) [
Assessment], Intimidation 6 (+7), Investigation 4 (+5), Perception 10 (+13), Persuasion (+1), Ranged Combat [Guns] 5 (+12), Ranged Combat [Web Shooters] 3 (+10), Stealth 5 (+15) [
Hide in Plain Sight], Vehicles 5 (+9)
ADVANTAGES: Assessment, Equipment (6), Hide in Plain Sight, Improved Aim, Improved Critical (1) (Guns), Languages (2) (Farsi, 4 others, Base: English), Leadership, Quick Draw, Ranged Attack (3), Takedown (1), Tracking
ENHANCED ADVANTAGES (SPIDER SENSE): Agile Feint, Defensive Attack, Evasion (1), Move-by Action, Power Attack, Redirect, Uncanny Dodge
POWERS:Spider Sense Immunity: Immunity 1 (Spider-Senses); 1 pt
Healing Factor: Protection 1, Regeneration 3 (1/every 3 rounds, Extra: Persistent); 5 pts
Spider-Senses: Enhanced Advantages 7 (see Advantages), Enhanced Skills 3 (Acrobatics 4 ranks, Close Combat [Unarmed] 2), Enhanced Skills 1 (Perception 4 ranks, Flaw: Limited to Danger Sense checks), Enhanced Dodge 2, Enhanced Parry 2, Senses 6 (Danger Sense [Mental, Ranged, Extra: Extended 2, Counters Concealment]); 22 pts
Spider-Strength: Enhanced Strength 1 (25 Tons; Flaw: Limited to lifting); 1 pts
Does Whatever a Spider Can: Leaping 2 [30 ft], Movement 2 (Wall-Crawling 2), Speed 2 (8 mph); 8 pts
Cellular Morphing: 10 pt array; 11 pts
Morphing: Morph 2 (People roughly same size and gender); 10 pts
Blending: Concealment 2 (Flaw: Blending); 1 ptWeb Swinging: Movement 1 (Swinging), Speed 4 (32 mph); 6 pts
Organic Webbing: 31 pt array; 34 pts
Web Slinging: Ranged Affliction 10 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Cumulative, Extra Condition, Split, Flaw: Limited [to 2 Degrees]); 31 pts
Web Throwing: Move Object 10; 1 pt
Webbing over the eyes: Ranged Affliction 10 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Visually Impaired, 2nd: Visually Disabled, 3rd: Visually Unaware, Extra: Cumulative, Flaw: Limited to one sense [Visual]); 1 pt
Web Objects: Create 6 (Extra: Continuous, Stationary, Tether, Flaw: Permanent, Quirk 2 [No complex objects, Stationary requires anchor]); 1 pt EQUIPMENT:(25ep)Justice League Communicard: Senses 2 (Communication Link [Radio, Justice League Members), GPS, Feature 1 (Watchtower/Avengers Mansion Access), Benefit 1 (Justice League Status); 5ep
Arsenal: (20ep)Tri-Gun: Ballistic Ranged Damage 6, Extra: Multiattack; 150 ft range, Large; 18ep
Multiple Knives: Piercing Strength-Based Damage 1, Critical 19-20, Small; 1ep
Heavy Machine Pistol: Ballistic Ranged Damage 4, Extra: Multiattack; 100 ft range, Medium; 1ep
Fragmentation Grenades: Ballistic Damage 5, Extra: Ranged Area Burst, Range 25 ft; 1ep
4ep as needed for situation
OFFENSE:Initiative +10
Close Attack +10 [Knife +10, Critical 19-20]
Unarmed +13 [Unarmed +9]
Ranged Attack +7
Web Shooters +10 [Web Slinging Affliction +10; Web Throwing +10]
Guns +12 [Tri-Gun +6,
Multiattack; Heavy Machine Pistol +4,
Multiattack]
Special Attack [Fragmentation Grenades +5,
Area Burst]
DEFENSES:Dodge +13 [DC23] Parry +13 [DC23]
Toughness +9, Fortitude +9, Will +11
COMPLICATIONS:Addiction: Flash faces a constant battle of giving into the symbiote completely. He generally maintains control, but he can't let it go
Disability: Without the symbiote, Flash lost his legs below the knee in the Iraq War
Enemy: Carnage, Anti-Venom and the symbiote sees Spider-Man as an enemy even though Flash doesn't
Patriotism: Flash is a decorated soldier and he truly believes in honoring and defending his country
Power Loss: Without the symbiote, he loses all powers and his abilities drop to STR 3, STA 3, AGL 0, FGT 6
Relationships: He is close to his high school friends and his girlfriend, Betty Brandt
Temper: If Flash loses his temper, Flash has to make progressive Will checks starting at DC15 to remain in control of the symbiote. If he fails, the symbiote can take over, changing him into a murderous beast (stat changes are up to GM, but you can include Growth 2-4 with corresponding changes in strength and defenses) and he will have to make a declining Will check starting at DC25 to regain control
Vulnerable: The Venom symbiote is particularly vulnerable to fire and sonic effects. He takes one additional degree of effect against fire and two degrees against sonic effects. Since Anti-Venom’s webbing is derived from himself itself, excessive use can weaken the him, rendering his powers impaired, disabled, and finally debilitated
Abilities 92 + Skills 29 (58 ranks) + Advantages 27 + Powers 80 + Defenses 11 = 239 / 239Comments: He may not have been Venom in the 90's but Venom got huge then, so he kicks off this little 90's run. This is my first run at the requested Flash Thompson Venom. I will probably have to make changes, but this is how I remember him from when he first got the symbiote. Basically the government ripped the symbiote out of Mac Gargan and had been experimenting with it to gain control over it. Once they did, they picked Flash, who figuratively jumped at the chance to be bonded with the symbiote since it would allow him serve his country and walk again. The symbiote is kept sedated so Flash can maintain control, and they set it up where Flash can only use it on 20 missions, then he’s done. However, it looks like that might get extended since the response for Flash Venom has been pretty good.
Flash is a decorated soldier who is no strange to Black Ops, so when you the symbiote to him, he becomes a nightmare in that type of setting. I didn’t actually see him use much of the symbiotes abilities other than the enhanced abilities and morphing, but I assume he can still web sling and such like Venom always has. He generally goes hand-to-hand or uses his guns and only uses his full symbiote powers when he gets in a really bad situation, lest he risk losing control.