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At first, I thought "I want to protect Mom." The ones to protect increased with the birth of my sisters. I kept going to a dojo for the sake of protecting them. I got a bit stronger. The ones I thought I wanted to protect became more and more. - Ichigo KurosakiICHIGO KUROSAKI (AGENT OF THE SHINIGAMI/EARLY SOUL SOCIETY ARC)PL: 9 (135 pts) -
OPL: 9 ;
DPL: 9
ABILITIES: STRENGTH 4, STAMINA 5, AGILITY 4, DEXTERITY 3, FIGHTING 9, INTELLECT 1, AWARENESS 1, PRESENCE 2
SKILLS: Acrobatics 4 (+8), Athletics 5 (+9), Deception (+2), Insight 4 (+5), Intimidation 3 (+5), Perception 4 (+5), Persuasion (+2), Stealth (+4)
ADVANTAGES: Diehard, Move-by Action, Power Attack, Takedown (1), Tough* (3)
POWERS:Shinigami Physiology: Immunity 1 (Aging); 1 pt
Spirit Form: Concealment 10 (All Senses, Flaw: Limited [Only in human world], Permanent); 5 pts
Reiryuko (Spiritual Energy): 9 pt array; 10 pts
Reiatsu Release: Burst Area Affliction 9 (Resisted by Fortitude; 1st: Impaired, 2nd: Stunned, 3rd: Incapacitated, Extra: Area Burst [30 ft radius], Extra: Subtle, Flaw: Activation [Move Action], Uncontrolled); 9 pts
Spiritual Awareness: Senses 4 (Spiritual Awareness [Mental, Extended], Detect Spiritual Energy [Mental, Ranged, Extended]; 1 ptHoho: 10 pt Array; 11 pts
Air Walking: Flight 5 (60 mph); 10 pts
Shunpo (Flash Steps): Speed 5 (60 mph), Leaping 4 (120 ft); 1 ptZanpakuto: 17 pts traits, Extra: Restricted 2 [Ichigo only], Easily Removable (-6 pts); 11 pts
Konso/Hollow Cleansing: Feature 1 (Konso allows pluses to move on to the Soul Society), Feature 1 (When destroying a Hollow, it allows them to move on to the Soul Society or Hell, depending on the life they lived); 2 pts
Sealed Form: Piercing/Slashing Strength-based Damage 5, Enhanced Advantage 2 (Improved Critical, Weapon Break), (Extra: Penetrating 7, Reach [5 ft]); 15 pts EQUIPMENT:NONE OFFENSE:Initiative +4
Close Attack +9 [Unarmed +4; Zangetsu Strike +9, Critical 19-20]
Ranged Attack +3
Special Attack [Reiatsu Release Affliction +9,
Area Burst]
DEFENSES:Dodge +10 [DC20] Parry +10 [DC20]
Toughness +8, Fortitude +8, Will +10
COMPLICATIONS:Enemy: King Fisher
Guilt: Ichigo’s guilt over his mother’s death seeps over to when he thinks he fails others and causes his combat focus to drop like a rock
Motivation: Ichigo will get involved in situations he knows nothing about at the drop of a hat if it means protecting someone in danger
Identity: In soul reaper form, Ichigo’s mortal body falls unconscious. However, since he has Kon or a number of other ways to make sure his body is taken care of, this complication does not come into effect too often
Relationships: Initially, he as strong ties with Orihime, Chad, Tatsuki and Keigo Asano. He is close with his family, his sisters Yuzu and Karin, and even his dad, Ishiin. Eventually, this expands to being tight with Uryu and Rukia
Responsibility: To protect Karakiura Town as a substitute Soul Reaper
Rivalry: With his dad, Ishiin Kurosaki, who is always "surprise" attacking him to toughen him up and Uryu Ishida who wants to prove the Quincies are better than the Shinigami
Abilities 58 + Skills 10 (20 ranks) + Advantages 8 + Powers 40 + Defenses 19 = 135 / 135Comments: Ichigo is the main antagonist in the long running Bleach manga and anime. As such, he has really worked almost like a PC in a game. He started out pretty basic and over time has gotten more powerful as he has accomplished more things and defeated more enemies. So I am taking that approach with him here. I am building 3 (maybe 4) different versions of him to show his progression. This version is him at the end of the first arc/beginning of the second showing where he has gotten pretty strong in his new Shinigami form and his immense spiritual pressure and natural fighting skills make him able to beat Renji (who I would put at about PL9-10 at this point with his Shikai) and take out Menos Grande hollows but when Byakuya Kuchiki shows up, he has NO shot.
Over time, he gets more training from Kisuke Urahard, The Visoreds and others, not mention gathering more Power Points and Hero Points from fighting and defeating other Shinigami, Hollows and Arrancar and he becomes a more powerful character. Where I see him as of my stopping point in the series (around episode 240 I think and they're up to episode 397 in Japan, I believe) is coming up riiiiiiiiiiiiiiiiight....
...now.
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The difference... in strength... what about it? Do you think I should give up... just because you're stronger than me...? I've always known you were strong. Nothing I see now will change my mind. I will defeat you, Ulquiorra... - Ichigo Kurosaki to Espada Ulquiorra CiferICHIGO KUROSAKI (HUECO MUNDO ARC)PL: 14 (218 pts) -
OPL: 14 ;
DPL: 14
ABILITIES: STRENGTH 5 [8], STAMINA 7 [9], AGILITY 5, DEXTERITY 4, FIGHTING 11, INTELLECT 1, AWARENESS 1, PRESENCE 2
SKILLS: Acrobatics 3 (+8), Athletics 4 (+9), Close Combat [Zanpakuto] 2 (+13/+15), Deception (+2), Insight 6 (+7), Intimidation 5 (+7/+15) [
Startle], Perception 4 (+5), Persuasion (+2), Ranged Combat [Shikai] 6 (+10), Stealth (+5)
ADVANTAGES: Diehard, Improved Initiative (1), Interpose, Last Stand*, Luck (Improve Roll) (1), Luck (Recover) (1), Move-by Action, Power Attack, Takedown (1), Tough* (3)
ENHANCED ADVANTAGES (BANKAI): Evasion (1), Extraordinary Effort, Improved Critical (2) (Zanpakuto 2), Luck (Instant Counter) (1), Ultimate Effort (1) (Ultimate Toughness Check)
ENHANCED ADVANTAGES (HOLLOW MASK): All-Out Attack, Fearless, Startle, Withstand Damage* (1)
POWERS:Shinigami Physiology: Immunity 1 (Aging); 1 pt
Spirit Form: Concealment 10 (All Senses, Flaw: Limited [Only in human world], Permanent); 5 pts
Reiryuko (Spiritual Energy): 20 pt array; 11 pts
Reiatsu Release: Burst Area Affliction 10 (Resisted by Fortitude; 1st: Impaired, 2nd: Stunned, 3rd: Incapacitated, Extra: Area Burst [30 ft radius], Extra: Subtle, Flaw: Activation [Move Action]); 20 pts
Spiritual Awareness: Senses 7 (Spiritual Awareness [Mental, Extended], Detect Spiritual Energy [Mental, Accurate, Acute, Ranged, Extended], Enhanced Advantages 1 (Assessment); 1 ptHoho: 10 pt Array; 11 pts
Air Walking: Flight 5 (60 mph); 10 pts
Shunpo (Flash Steps): Speed 5 (60 mph), Leaping 4 (120 ft); 1 ptZanjutsu: Enhanced Dodge 2 (Flaw: Sustained), Enhanced Parry 2 (Flaw: Sustained), Enhanced Advantage 1 (Improved Defense), (Quirk: Requires sword/Zanpakuto); 3 pts
Zanpakuto: 23 pts traits, Extra: Restricted 2 [Ichigo only], Easily Removable (-10 pts); 15 pts
Konso/Hollow Cleansing: Feature 1 (Konso allows pluses to move on to the Soul Society), Feature 1 (When destroying a Hollow, it allows them to move on to the Soul Society or Hell, depending on the life they lived); 2 pts
Zangetsu Array: 20 pt array; 22 pts
Sealed Form: Piercing/Slashing Strength-based Damage 5, Enhanced Advantage 2 (Improved Critical, Weapon Break), (Extra: Penetrating 7, Reach [5 ft]); 1 pt
Getsuga Tensho! Spirit Energy Ranged Damage 10; 20 pts
Getsuga Tensho! Wave: Spirit Energy Line Area Damage 10 (Extra: Line Area [30 ft line]); 1 ptBANKAI! 50 pts traits, Flaw: Activation (Move Action); 49 pts
Enhanced Abilities: Enhanced Strength 3, Enhanced Stamina 2, Enhanced Advantages 6 (see Advantages); 16 pts
Enhanced Hoho: Enhanced Dodge 1, Enhanced Parry 1, Enhanced Hoho 2; 4 pts
Enhanced Reiatsu: Enhanced Reiatsu Release 2, Enhanced Extra: Area Burst [60 ft radius]; 14 pts
Tensa Zangetsu!: Enhanced Getsuga Tensho 2 (Extra: Accurate 2); 6 ptsHollow Mask: 12 pts traits (Flaws: Activation [Move Action], Limited [5 rounds]); 6 pts
Hollow Form Enhancements: Enhanced Dodge 1, Enhanced Parry 1, Enhanced Protection 1, Enhanced Skills 5 (Close Combat [Zanpakuto] 2 ranks, Intimidation 8 ranks), Enhanced Advantages 4 (see Advantages); 12 pts EQUIPMENT:NONE OFFENSE:Initiative +9
Close Attack +11 [Unarmed +5]
Zanpakuto +13 [Zangetsu Strike +10, Critical 19-20]
Ranged Attack +4
Getsuga Tensho +10 [Getsuga Tensho +10]
Special Attack [Reiatsu Release +10,
Area Burst; Getsuga Tensho Wave +10,
Area Line]
BANKAI OFFENSE:Initiative +9
Close Attack +11 [Unarmed +8]
Zanpakuto +13 [Zangetsu Strike +13, Critical 17-20]
Ranged Attack +4
Getsuga Tensho +14 [Getsuga Tensho +12]
Special Attack [Reiatsu Release +12,
Area Burst; Getsuga Tensho Wave +12,
Area Line]
HOLLOW MASK OFFENSE:Initiative +9
Close Attack +11 [Unarmed +8]
Zanpakuto +15 [Zangetsu Strike +13, Critical 17-20]
Ranged Attack +4
Getsuga Tensho +14 [Getsuga Tensho +12]
Special Attack [Reiatsu Release +12,
Area Burst; Getsuga Tensho Wave +12,
Area Line]
DEFENSES:Dodge +11 (+13 with Zanjutsu) [DC21/23] Parry +11 (+13 with Zanjutsu) [DC21/23]
Toughness +10, Fortitude +10, Will +10
BANKAI DEFENSES:Dodge +12 (+14 with Zanjutsu) [DC22/24] Parry +12 (+14 with Zanjutsu) [DC22/24]
Toughness +12 (Ultimate Effort), Fortitude +12, Will +10
HOLLOW MASK BANKAI DEFENSES:Dodge +13 (+15 with Zanjutsu) [DC23/25] Parry +13 (+15 with Zanjutsu) [DC23/25]
Toughness +13 (Ultimate Effort, Withstand Damage), Fortitude +12, Will +10
COMPLICATIONS:Dark Side: Due to his accelerated training to achieve Bankai, his hollow side is strong and threatens to overtake him if he loses control
Enemy: King Fisher, several others
Guilt: Ichigo’s guilt over his mother’s death seeps over to when he thinks he fails others and causes his combat focus to drop like a rock
Motivation: Ichigo will get involved in situations he knows nothing about at the drop of a hat if it means protecting someone in danger
Normal Identity: In soul reaper form, Ichigo’s mortal body falls unconscious. However, since he has Kon or a number of other ways to make sure his body is taken care of, this complication does not come into effect too often
Power Loss: It takes a lot of spiritual energy for Shinigami to use Bankai and Arrancar to use Resurrecion. As such, it is up to the GM to determine when and if those powers can be activated and maintaining usage of those powers can eventually lead to exhaustion and inability to utilize those powers until the users' spiritual pressure has a chance to recharge
Relationships: Initially, he has strong ties with Orihime, Chad, Tatsuki and Keigo Asano. He is close with his sisters Yuzu and Karin, and even his dad, Ishiin. Eventually, this expands to being tight with Uryu and Rukia. And Nel Tu during the Hueco Mundo arc
Responsibility: To protect Karakura Town as a substitute Soul Reaper
Rivalry: With his dad, Ishiin Kurosaki, who is always "surprise" attacking him to toughen him up and Uryu Ishida who wants to prove the Quincies are better than the Shinigami
Abilities 72 + Skills 15 (30 ranks) + Advantages 24 + Powers 89 + Defenses 18 = 218 / 218Comments: This is the full blown Ichigo as of the Hueco Mundo/Fake Karakura Town arc right before he gets one more power up to take on Aizen in the final battle of that massive arc. He has unlocked Zangetsu's Shikai and achieved Bankai to be able to hang with the Soul Reaper/Shinigami Captains and the Espada. He has also learned how to use his Hollow side to gain even greater power, but at this point, he can only use it for short periods at time. Eventually that limitation passes.
I am torn about doing one more version, but we'll see. If I actually get the guts to stat up Sosuke Aizen, I'll have to do it for balance reasons.