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JD's 3E: Cosmic Herald Template, Weapon X Template

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Re: JD's 3E: Wolverine, NCIS: Fornell

Postby JoshuaDunlow » Mon Aug 20, 2012 11:12 am

What to do next? hmm, Suggestions? Should I still make NCIS into superheroes? lol
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M1 Universe: The Origin of Powers

Postby JoshuaDunlow » Mon Aug 20, 2012 1:39 pm

M1 Universe: The Origin of Powers
In the M1 Universe, the origin of super powers or Meta-human Abilities, come from several distinct origins. Which are discussed below.

Alien (very rare): A true alien is rare in the M1 Universe, though they do exist. They would rarely look even remotely human. The T`khan and the Maecian, are modified humans, and their influence can be seen in many different solar systems. Besides the Adverse, and Verdani, and guided the evolution of many species not just those on earth. Including the Saurien race.

Genetic (common): The Meta Human, is perhaps the most common form of power in the M1 Universe. And is only thanks to the meddling of our ancient T`khan and Maecian ancestors. A player should decide which gene pool they pull their genetics from. Just because a person has Maecian genetics, doesn't mean they will be a villain, but the predisposition is there. And Maecian genetics have a way of creating mutations in the body, which physically represent the powers they possess. But this is not always the case. This is why the Advantage Descendant was created, for those who possess a strong “genetic strain” in their physiology. Psionics also fall under the Genetic origin source.

Magic (rare): Unlike most comics, Magic is much more down to earth in the M1 Universe. It is far more likely to run into people who possess Ritualism over overt powers, but it does exist. Powerful Artifacts of magic, included. Though Magic is a far more rare occurrence then is usual. Most supernatural creatures, come from the M2 Universe that leaks somehow into our own. Though Dimensional Travel, is excessively difficult and rare to pull off (consider the difficulty +10 more than usual, and should always require an expertise: magic roll). Magical spells often include the ability to affect Insubstantial , and damaging spells often have the alternate resistance (willpower). Heroe's and villains, should create themes for their magic, and the GM should enforce this with prudence when they do creative casting. Magic follows three specific categories:
· Mental Powers. Mental powers often mimic most psionic effects, affecting the world the universe around them.
· Physical Powers. Physical Mages can usually draw their powers with out incantation, making them more useful. Though many of their powers , only affect themselves. Many physical mages, might confuse themselves with the Genetic Origin.
· Spiritual Powers. The spiritual mage draws upon outside forces, which is far more difficult to do and can be unpredictable. But is far more common, then the other forms of magic, drawing upon Invocation of strange beings.

Technology (uncommon): Technology is on the Rise in the M1 Universe, though not as “spectacular” in most comics. Battle Suits are not form fitting pieces of armor, Unless its Alien in nature. Like the Gurond armor, that the Maecian and T`khan use. But weapons are the most common purpose for Technology, and Cybernetics and Bio Mechanics are just now starting to find practical use, though still use.
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Re: JD's 3E: Wolverine, NCIS: Fornell, M1 Origins

Postby Vexous » Mon Aug 20, 2012 4:22 pm

Actually, if you're up for suggestions I'd like to see the Prince of Persia, around the Warrior Within period. If you're insanely bored you could do a few of the bosses too. Kaileena/Shadee/what have you.
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Re: JD's 3E: Wolverine, NCIS: Fornell, M1 Origins

Postby JoshuaDunlow » Mon Aug 20, 2012 5:22 pm

I'm familiar with a little bit of Prince of Persia. I recently completed Dragon Age II.. which I thought was an amazing game (and of course now, i know where SuperNova got his avatar pic, lol ). And my wife and I play, Sacred 2 as well. :D
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Re: JD's 3E: Wolverine, NCIS: Fornell, M1 Origins

Postby Vexous » Tue Aug 21, 2012 9:37 pm

You've never played Warrior Within? GAH! Go to GOG and pick it up for 9bucks. Good arcade style game with a fairly interesting storyline. Very open about how you play. Hope you've got a gamepad though, I'd hate to play it with keys;)
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Re: JD's 3E: Wolverine, NCIS: Fornell, M1 Origins

Postby JoshuaDunlow » Tue Aug 21, 2012 11:14 pm

Vexous wrote:You've never played Warrior Within? GAH! Go to GOG and pick it up for 9bucks. Good arcade style game with a fairly interesting storyline. Very open about how you play. Hope you've got a gamepad though, I'd hate to play it with keys;)


*is a very very poor man, living on a very strict budget* lol..
I haven't bought a video game in over a year o.O But i got Dragon Age II for my birthday, and what a good present it was. And gave up my ratchet and clank games (which wasn't easy), to trade in for Sacred 2: Fallen Angel.
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Karmyth: Goblins

Postby JoshuaDunlow » Wed Aug 22, 2012 4:06 pm

Goblin (Karmyth) - PL 3
Everyone loves a goblin, well not really... But everyone loves to hate one. Goblins can be best described as small humanoid creatures, ranging in size from three to four feet in height. Their skin is a swarthy green color, and generally tend to have black hair. Their features are striking and rigid, and very angular. Their sharp ears are highly accentuated, and their noses sharp and broken. Despite their small size, Goblins are a cunning and malicious race. Relying on large groups to subdue opponents, are inventive trap making. Often relying on surprise when in small groups, to take down larger opponents. However Goblins are easy to frighten, especially when outnumbered. This is why they rely on Orcs, and Hobgoblins for Leadership.

Abilities
Strength -1, Stamina 0, Agility 1, Dexterity 2, Fighting 2, Intellect 0, Awareness 1, Presence -1

Advantages
Equipment 4

Skills
Athletics 2 (+1), Expertise (AWE): Survival 2 (+3), Expertise: Poisons 2 (+2), Expertise: Trap Making 2 (+2), Ranged Combat: Poison Arrows: Affliction 3 1 (+3), Stealth 2 (+7)

Powers
Goblin Physiology
. . Keen Senses: Senses 3 (Extended: Hearing 1: x10, Extended: Smell 1: x10, Low-light Vision)
. . Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size category; Innate; Permanent)

Equipment
Bow, Knife, Leather Armor, Poison Arrows [Poison Arrows: Affliction 3, 1st degree: Impaired, 2nd degree: Stunned, 3rd degree: Incapacitated, DC 13; Alternate Resistance (Dodge), Increased Range: ranged, Linked to Bow; Diminished Range], Spear

Offense
Initiative +1
Bow, +2 (DC 17)
Grab, +2 (DC Spec 9)
Knife, +2 (DC 15)
Poison Arrows: Affliction 3, +3 (DC Dog/Fort/Will 13)
Spear, +2 (DC 17)
Throw, +2 (DC 14)
Unarmed, +2 (DC 14)

Complications
Quirk: Fearfull: Never attacks, unless they outnumber 3:1. If their numbers reduces, they will try and flee.
Reputation: Goblins.. : Nuff Said.

Languages
Goblin

Defense
Dodge 3, Parry 4, Fortitude 1, Toughness 1, Will 1

Power Points
Abilities 10 + Powers 12 + Advantages 4 + Skills 4 (11 ranks) + Defenses 1 = 31
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Re: JD's 3E: Goblins

Postby dwellerofthedeep » Wed Aug 22, 2012 4:39 pm

Oh lord, goblins! :lol: I like especially like the reputation complication. As a long-time warhammer fantasy player these sorts of guys always crack me up.
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Re: JD's 3E: Goblins

Postby JoshuaDunlow » Wed Aug 22, 2012 6:12 pm

dwellerofthedeep wrote:Oh lord, goblins! :lol: I like especially like the reputation complication. As a long-time warhammer fantasy player these sorts of guys always crack me up.


That makes both of us, Loved Warhammer Fantasy. :D
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Movie: Harry Potter, 1st year

Postby JoshuaDunlow » Thu Aug 23, 2012 8:36 am

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Harry Potter, First year - PL 2

Abilities:
Strength -2, Stamina -2, Agility -1, Dexterity -1, Fighting -2, Intellect 1, Awareness 1, Presence 0

Advantages
Benefit, Wealth (well-off), Luck, Ritualist, Talented: Auror, Talented: Seeker

Skills
Deception 2 (+2), Expertise: Astronomy 1 (+2), Expertise: Herbology 1 (+2), Expertise: Magic 1 (+2), Expertise: Potions 1 (+2), Insight 2 (+3), Perception 3 (+4), Stealth 2 (+4), Vehicles 2 (+1)

Powers
11 year old: Shrinking 3 (-1 Intimidate, +3 Stealth, +1 active defenses; Innate; Permanent)
A mother's love: Immunity 2 (Custom: Imperious Curse 2)
Cloak of Invisibility: Invisibility 2 (Easily Removable, Total concealment from normal vision)
Magic
. . Alohomora: Transform 2 (Affects: 1 Thing > 1 Thing - Locked to Unlocked, Transforms: 3 lbs., DC 12; Affects Objects; Check Required: DC 11 - Arcane)
. . Transfiguration: Transform 1 (Affects: Anything, Transforms: 1.5 lbs., DC 11; Check Required: DC 11 - Arcane)
. . Wingardium Leviosa: Move Object 3 (400 lbs.; Check Required: DC 11 - Arcane)
Nimbus 2000: Flight 3 (Easily Removable, Speed: 16 miles/hour, 250 feet/round; Platform)
Parsel Mouth: Comprehend 2 (Animals - Speak To, Animals - Understand; Narrow Type: Snakes)
Wizards Wand: Feature 1 (Easily Removable; +2 bonus to Expertise: Magic for defensive spells)

Offense
Initiative -1
Alohomora: Transform 2, -2 (DC Dog 12)
Grab, -2 (DC Spec 8)
Throw, -1 (DC 13)
Transfiguration: Transform 1, -2 (DC Dog 11)
Unarmed, -2 (DC 13)
Wingardium Leviosa: Move Object 3, -1 (DC 13)

Complications
Fame: The boy who lived
Power Loss: Being a beginning wizard, casting spells require words of invocation and a wand.
Prejudice: Muggle Born.
Rivalry: Draco, and pretty much anyone in House Slitherin.

Languages
English

Defense
Dodge 0, Parry -1, Fortitude 0, Toughness -2, Will 4

Power Points
Abilities -12 + Powers 21 + Advantages 5 + Skills 5 (15 ranks) + Defenses 5 = 24
Last edited by JoshuaDunlow on Thu Aug 23, 2012 2:53 pm, edited 2 times in total.
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Marvel: The Black Queen

Postby JoshuaDunlow » Thu Aug 23, 2012 9:57 am

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The Black Queen - PL 13
Real Name: Selene Gallio (assumed)
Origin: Mutant
Profession: None
Affiliations: Externals, The Hellfire Club

Age: 12 Millennia + (looks to be about 30)
Height: 5'10", Weight: 130 lbs
Eyes: Black, Hair: Black

Abilities
Strength 7, Stamina 7, Agility 9, Dexterity 9, Fighting 9, Intellect 6, Awareness 8, Presence 4

Advantages
Attractive 2, Benefit, Alternate Identity: Selene Gallio, Benefit, Cipher 4, Benefit, Wealth 5 (billionare), Connected, Contacts, Fascinate (Deception), Jack-of-all-trades, Languages 4, Leadership, Ritualist, Well-informed

Skills
Acrobatics 4 (+13), Deception 12 (+16), Expertise: Arcane 12 (+18), Expertise: History 6 (+12), Insight 6 (+14), Intimidation 8 (+12), Perception 8 (+16), Persuasion 8 (+12), Stealth 6 (+15), Treatment 4 (+10)

Powers
Astral Projection: Remote Sensing 12 (Affects: 4 Types - Sight, Sound, Mental, Range: 16 miles; Limited: Body is Prone and Vulnerable)
• Alt: Astral form: Insubstantial 4 (Alternate; Incorporeal)
• Alt: Forcefield: Immunity: Immunity 11 (Linked; Common Descriptor: Fire, Environmental Condition: Heat; Sustained) + Protection: Protection 5 (Linked; +5 Toughness; Impervious [8 extra ranks], Sustained)
External
Immortality: Immortality 2 (Linked; Return after 1 week)
Immunity: Immunity 3 (Linked; Disease, Uncommon Descriptor: Pain)
Regeneration: Regeneration 4 (Linked; Every 2.5 rounds)
Psi Screen: Impervious Will 13
Psychic Powers
Exert Control: Mind Control 13 (DC 23; Increased Duration: concentration; Limited: Target must have been drained first)
Mental Blast: Mental Blast 13 (DC 28)
Telepathy: Communication: Mental Area Communication 3 (Linked; Area) + Mind Reading: Mind Reading 13 (Linked; DC 23)
Psychic Vampire
Immunity: Immunity 1 (Linked; Aging)
Life Force Absorption: Concentration Weaken 13 (Linked; Affects: Stamina, Resisted by: Fortitude, DC 23; Concentration; Grab-based)
Sorcery
Dimensional Pocket: Movement Attack 1 (Dimensional: Dark Dimension 1: one dimension, 50 lbs., DC 11; Attack: Dodge, Custom 12: Increased Range, DC, Increased Range: ranged)
Shadow Blending: Concealment 4 (All Visual Senses; Limited: Blending, Passive)
Shadow Generation: Shapeable Area Dazzle 10 (Affects Sense: Visual, Resisted by: Fortitude, DC 20; Shapeable Area: 30 feet, cubic)
Shadow Tendrils: Shapeable Area Move Object 11 (50 tons; Shapeable Area: 30 feet, cubic)
Teleport: Teleport 8 (1 mile in a move action, carrying 50 lbs.; Easy, Extended: 250 miles in 2 move actions)

Offense
Initiative +9
Dimensional Pocket: Movement Attack 1, +9 (DC Dog 11)
Exert Control: Mind Control 13 (DC Will 23)
Grab, +9 (DC Spec 17)
Life Force Absorption: Concentration Weaken 13, +9 (DC Fort 23)
Mental Blast: Mental Blast 13 (DC Will 28)
Mind Reading: Mind Reading 13 (DC Will 23)
Shadow Generation: Shapeable Area Dazzle 10 (DC Fort 20)
Shadow Tendrils: Shapeable Area Move Object 11 (DC 21)
Throw, +9 (DC 22)
Unarmed, +9 (DC 22)

Complications
Power Loss: Selene cannot cast spells if bound or gagged.
Psychic Vampire: Selene looses 1 point of stamina every week she goes without feeding, and grows progressively older as time goes by.
Quirk: Selene is vain, and see's herself as a self stylized god. She prides herself on her physical appearance and looks, and so takes great care to feed to keep herself looking young.
Responsibility: She does have some responsibility to the Hellfire Club, though she is definetly her own person, and often manipulates people behind the scenes.

Languages
Arabic, Chinese (Mandarin), English, Greek, Hyborean, Latin, Persian, Turkish

Defense
Dodge 9, Parry 9, Fortitude 11, Toughness 12, Will 15

Power Points
Abilities 118 + Powers 167 + Advantages 23 + Skills 25 (74 ranks) + Defenses 11 = 344

Builders Notes:
What a pain.. She went through the hoops again, trying to convert her from 2E to 3E. And I shifted alot of things around or consolidated her powers in specific groups. Still you do not want to get in her way. I'm not exactly happy with her yet.. so this is just a first draft for now.
Last edited by JoshuaDunlow on Thu Aug 23, 2012 11:15 am, edited 2 times in total.
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Re: JD's 3E: Harry Potter, 1st year; The Black Queen

Postby Gazman » Thu Aug 23, 2012 10:05 am

Ohh. I like the Harry build. Very complete and accurate rendition of the boy who lived circa Sorcerer's Stone. I like the mechanics of his magic array especially. Two quick questions. Does the 1st year notation mean we'll be seeing more Potter builds? And does a such a great natural seeker really only rate -1 to Agility and Dexterity?
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Re: JD's 3E: Harry Potter, 1st year; The Black Queen

Postby JoshuaDunlow » Thu Aug 23, 2012 10:22 am

Gazman wrote:Ohh. I like the Harry build. Very complete and accurate rendition of the boy who lived circa Sorcerer's Stone. I like the mechanics of his magic array especially. Two quick questions. Does the 1st year notation mean we'll be seeing more Potter builds? And does a such a great natural seeker really only rate -1 to Agility and Dexterity?


The original intent of the build, was to do something, no one else had done. So the main purpose was to create a 1st year build of harry. This is a rough conversion from my 2E build, which is a lot more complete than the 3E is. You might be right, I'll consider how to accomodate his Natural Athletic potential for the sport.
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Re: JD's 3E: Harry Potter, 1st year; The Black Queen

Postby HustlerOne » Thu Aug 23, 2012 11:00 am

I like your harry potter build since you didn't have to resort to a Variable power. Though I guess the other spells are best left as power stunts. It would be nice to see a Death Eater just to see the three unforgivable curses.

Your black queen is also nice. It's strange that the White Queen (aka Emma Frost) stood out more than the other hellfire members. The Black queen herself had a fairly interesting background and power.
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Re: JD's 3E: Harry Potter, 1st year; The Black Queen

Postby JoshuaDunlow » Thu Aug 23, 2012 11:11 am

HustlerOne wrote:I like your harry potter build since you didn't have to resort to a Variable power. Though I guess the other spells are best left as power stunts. It would be nice to see a Death Eater just to see the three unforgivable curses.

Your black queen is also nice. It's strange that the White Queen (aka Emma Frost) stood out more than the other hellfire members. The Black queen herself had a fairly interesting background and power.


The White Queen , also had a LOT to prove. To herself, and to the Hellfire club. The rest were quite capable of sitting in the background all mysterious like :-p
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