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JD's 3E: Moose from Step Up 2,3,4

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TV Show: Greatest American Hero

Postby JoshuaDunlow » Wed Aug 29, 2012 2:01 pm

Image

Greatest American Hero - PL 9
Real Name: Ralph Henley (secret)
Origin: Alien Technology
Profession: School Teacher, special eduction.

Abilities
Strength 6, Stamina 0, Agility 0, Dexterity 0, Fighting 5/0, Intellect 3, Awareness 1, Presence 1

Advantages
Power Attack

Skills
Deception 2 (+3), Expertise: School Teacher 3 (+6), Perception 4 (+5), Vehicles 2 (+2)

Powers
Alien Suit (Removable)
. . Enhanced Fighting : Enhanced Trait 18 (Traits: Fighting +5 (+5), Dodge +5 (+5), Parry +2 (+7), Advantages: Power Attack)
. . Flight: Flight 3 (Speed: 16 miles/hour, 250 feet/round; Quirk: Poor Manueverability)
. . Impervious: Protection 10 (+10 Toughness; Impervious)
. . Only the worthy may wear it: Feature 1
. . Psychic Powers
. . . . Invisibility: Invisibility 2 (Total concealment from normal vision)
. . . . Precognition: Senses 4 (Precognition)
. . . . Remote Sensing: Remote Sensing 4 (Affects: Visual Senses, Range: 500 feet)
. . . . Telekinesis: Move Object 2 (200 lbs.)
. . Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
. . Super Strength: Enhanced Strength 6 (+6 STR)
. . Super Strength: Power-lifting 4 (+4 STR for lifting)

Offense
Initiative +0
Grab, +5 (DC Spec 16)
Telekinesis: Move Object 2, +0 (DC 12)
Throw, +0 (DC 21)
Unarmed, +5 (DC 21)

Complications
Lost the Instructions.. : The Alien suit came with instructions which he lost.. so who knows exactly everything it can do. The psychic powers and flight were later additions in the series.
Relationship: Pam Davidson (wife), Tony Vilicana (student), Rhonda Blake (student), Bill Mawell (FBI Agent)
Responsibility: Work

Languages
English

Defense
Dodge 5/0, Parry 7/5, Fortitude 0, Toughness 10, Will 2

Power Points
Abilities 10 + Powers 60 + Advantages 0 + Skills 4 (11 ranks) + Defenses 1 = 75


Builders Notes:
I dusted off my old 2E build, and gave it a 3E polish. I don't know if anyone remembers this show, but it aired during the early eighties. And it made a fun build challenge.
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Re: JD's 3E: M1 Avatar, Mister Superior

Postby Psistrike » Wed Aug 29, 2012 6:19 pm

Greatest American Hero, one of those series that didn't last long enough. Loved it myself and wish it would have lasted another season at least.
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Re: JD's 3E: M1 Avatar, Mister Superior

Postby JoshuaDunlow » Wed Aug 29, 2012 6:44 pm

Psistrike wrote:Greatest American Hero, one of those series that didn't last long enough. Loved it myself and wish it would have lasted another season at least.


Likewise
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The Languages of Middle Earth

Postby JoshuaDunlow » Thu Aug 30, 2012 3:48 pm

The Languages of Middle-Earth

Dwarf Languages
• Base: Khuzdul
• Sign: Iglishmek

Elven Languages
• Quenya: An ancient form of Elvish
• Sindarin: Spoken by the Noldor and Sindar
• Silvan: Spoken by the Wood folk

The Languages of Men
• Westron: The base language of men
• Common Dialects Include: Adunaic, Taliska, and Soval Phare
• Regional Dialects Include: Dalish, Rohirric, Rhovanian, Haladin, Dunlendish, Drug, Haradrim, and Easterling.

Other Languages:
• Entish: Ents
• Valarin: the language of the Valar
• Black Speech: the language of Sauron.
• Orc: Various dialects of the Black Speech.
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LOTR: Radagast

Postby JoshuaDunlow » Thu Aug 30, 2012 4:15 pm

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"never a traveller, unless driven by great need", "a worthy Wizard", and "honest".

Radagast the Brown - PL 7

Abilities
Strength 0, Stamina 3, Agility 2, Dexterity 2, Fighting 3, Intellect 4, Awareness 5, Presence 1

Advantages
Animal Empathy, Artificer, Fearless, Great Endurance, Jack-of-all-trades, Languages 4, Luck 2, Majestic 2, Ritualist, Speed of Thought

Powers
Magical Awareness: Senses 4 (Acute: Magic Awareness, Awareness: Magic (mental), Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
One of the Maiar
. . Does not age: Immunity 1 (Aging, Advantages: Majestic 2)
. . Grace of the Valar: Immunity 3 (Disease, Environmental Condition: Cold, Environmental Condition: Heat, Advantages: Fearless, Great Endurance, Jack-of-all-trades, Luck 2; Limited - Half Effect)
The Magic of the Maiar
. . Air Control: Shapeable Area Element Control 7 (Element: Air, 3 tons; Shapeable Area: 30 feet, cubic)
. . Animate the Earth: Create 7 (Volume: 125 cft., DC 17; Impervious, Subtle: look natural)
. . Call of the Wild: Summon 4 (Horde, Multiple Minions: 2 minions, Type (Broad): Animals)
. . Earth Control: Shapeable Area Element Control 7 (Element: Earth, 3 tons; Shapeable Area: 30 feet, cubic)
. . Fan the flames: Shapeable Area Element Control 7 (Element: Fire, 3 tons; Shapeable Area: 30 feet, cubic)
. . Plant Control: Shapeable Area Move Object 7 (3 tons; Shapeable Area: 30 feet, cubic, Increased Range: perception; Limited: Vegetation)
. . Water Control: Shapeable Area Element Control 7 (Element: Water, 3 tons; Shapeable Area: 30 feet, cubic)
. . Wild plant growth: Shapeable Area Snare 7 (DC 17; Shapeable Area: 30 feet, cubic)
The Skin of Animals: Shapeshift 4 (Limited: limited to animals)
Wizards Cloak: Concealment 4 (Removable, Sense - Hearing, Sense - Sight, Sense - Smell; Blending)
Wizards Staff (Removable)
. . Glowing Light: Feature 1
. . Wizard's Strike: Strength-based Damage 2 (DC 17; Accurate: +2, Penetrating 6)

Offense
Initiative +4
Grab, +3 (DC Spec 10)
Plant Control: Shapeable Area Move Object 7 (DC 17)
Throw, +2 (DC 15)
Unarmed, +3 (DC 15)
Wild plant growth: Shapeable Area Snare 7 (DC Dog 17)
Wizard's Strike: Strength-based Damage 2, +5 (DC 17)

Complications
Enemy: Radagast is an Enemy of all Supernatural minions of Sauron.
Motivation: Responsibility: Radagast does good because he is compelled to, all Maiar help all good people of Middle Earth to the best of their ability. Defending the weak, and foiling the plans of Sauron or his minions. However Radagast concerns himself more with the natural world, and the animals in it. It is the Responsibility of all Maiar to help educate others, give advice and wisdom when available.


Languages
Entish, Silvan, Valarin, Westron, Dalish, Adunaic

Defense
Dodge 6, Parry 4, Fortitude 7, Toughness 3, Will 7

Power Points
Abilities 40 + Powers 88 + Advantages 8 + Skills 0 (0 ranks) + Defenses 11 = 147
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Tony Stark through the Ages

Postby JoshuaDunlow » Fri Aug 31, 2012 12:37 pm

Grabbing my modular design for Iron Man from the 2E thread, thought I would give it the 3E Polish


Image

Bronze Age Tony Stark - PL 7

Abilities
Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 2, Intellect 8, Awareness 1, Presence 1

Advantages
Attractive, Benefit, Wealth 3 (millionare), Close Attack 5, Inventor, Ranged Attack 6, Skill Mastery: Technology

Skills
Deception 4 (+5), Expertise: Electronics 9 (+17), Expertise: Engineering 9 (+17), Expertise: Mechanics 9 (+17), Perception 4 (+5), Persuasion 4 (+5), Technology 9 (+17), Vehicles 4 (+5)

Offense
Initiative +1
Grab, +7 (DC Spec 11)
Throw, +7 (DC 16)
Unarmed, +7 (DC 16)

Complications
Pace Maker: Tony has a pace maker to regulate his heat beat.
Quirk: Ladies Man. : Tony is a ladies man, who loves parties, and being in the lime light.
Relationship: Joanna Nivena (Fiancee), Pepper Pots (secretary), James Rhodes (Friend)
Secret: Identity

Languages
English

Defense
Dodge 2, Parry 4, Fortitude 3, Toughness 1, Will 3

Power Points
Abilities 32 + Powers 0 + Advantages 17 + Skills 18 (52 ranks) + Defenses 7 = 74




Silver Age Tony Stark - PL 9

Abilities
Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 5, Intellect 9, Awareness 2, Presence 2

Advantages
Attractive 2, Benefit, Wealth 4 (multimillionare), Close Attack 4, Inventor, Ranged Attack 7, Skill Mastery: Technology

Skills
Deception 6 (+8), Expertise: Electronics 10 (+19), Expertise: Engineering 10 (+19), Expertise: Mechanics 10 (+19), Perception 6 (+8), Persuasion 6 (+8), Technology 10 (+19), Vehicles 4 (+6)

Offense
Initiative +2
Grab, +9 (DC Spec 11)
Throw, +9 (DC 16)
Unarmed, +9 (DC 16)

Complications
Quirk: Alcoholic
Quirk: Ladies Man. : Tony is a ladies man, who loves parties, and being in the lime light.
Relationship: Pepper Pots (secretary), James Rhodes (Friend)
Secret: Identity

Languages
English

Defense
Dodge 5, Parry 7, Fortitude 5, Toughness 1, Will 5

Power Points
Abilities 48 + Powers 0 + Advantages 19 + Skills 21 (62 ranks) + Defenses 12 = 100




Platinum Age Tony Stark - PL 11

Abilities
Strength 1, Stamina 1, Agility 2, Dexterity 4, Fighting 7, Intellect 10, Awareness 3, Presence 3

Advantages
Attractive 2, Benefit, Wealth 5 (billionare), Close Attack 4, Inventor, Ranged Attack 7, Skill Mastery: Technology

Skills
Deception 8 (+11), Expertise: Electronics 11 (+21), Expertise: Engineering 11 (+21), Expertise: Mechanics 11 (+21), Perception 8 (+11), Persuasion 8 (+11), Technology 11 (+21), Vehicles 4 (+8)

Offense
Initiative +2
Grab, +11 (DC Spec 11)
Throw, +11 (DC 16)
Unarmed, +11 (DC 16)

Complications
Quirk: Ladies Man. : Tony is a ladies man, who loves parties, and being in the lime light.
Relationship: Pepper Pots (secretary), James Rhodes (Friend)
Secret: Identity

Languages
English

Defense
Dodge 7, Parry 9, Fortitude 5, Toughness 1, Will 7

Power Points
Abilities 62 + Powers 0 + Advantages 20 + Skills 24 (72 ranks) + Defenses 15 = 121
Last edited by JoshuaDunlow on Fri Aug 31, 2012 2:12 pm, edited 2 times in total.
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Iron Man Armor's (Space armor added)

Postby JoshuaDunlow » Fri Aug 31, 2012 1:35 pm

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The Grey Armor (Removable)
Armor Plating: Protection 6 (+6 Toughness; Impervious [2 extra ranks]; Quirk 2: Clumsy (-1 agi, -1 movement))
Pace Maker: Feature 1
Reinforced Chasis: Enhanced Strength 4 (+4 STR)
Reverse Magnetics: Energy Control 7 (DC 22)
• Alt: EMP Burst: Burst Area Nullify 4 (Alternate; Counters: Electronics, DC 14; Burst Area: 30 feet radius sphere, Simultaneous)
Sealed Systems: Immunity 8 (Damage Effect: Acid, Environmental Condition: Heat, Environmental Condition: Cold, Suffocation: HOlding Breath; Limited - Half Effect)



Image

The Golden Avenger (Removable)
Magnetically reinforced Armor Plating: Protection 8 (+8 Toughness; Impervious [2 extra ranks])
Helmet: Immunity 2 (Custom: Visual based dazzles 2)
Immunity: Immunity 20 (Custom: EMPS 5, Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Heat)
Jet Boots: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
. . . . Roller Skates: Speed 2 (Alternate; Speed: 8 miles/hour, 120 feet/round)
Reinforced Chasis: Enhanced Strength 7 (+7 STR)
Reverse Magnetics: Energy Control 9 (DC 24)
. . . . EMP Burst: Burst Area Nullify 6 (Alternate; Counters: Electronics, DC 16; Burst Area: 30 feet radius sphere, Simultaneous)
. . . . Tractor Beam: Line Area Move Object 6 (Alternate; 3200 lbs.; Line Area: 5 feet wide by 30 feet long)
Sealed Systems: Immunity 6 (Enviromental Conditions (All), Suffocation: Holding Breath)
Sensor Array: Senses 8 (Detect: Life Signs (Visual) 1, Detect: Energy (Visual) 1, Infravision, Low-light Vision, Radio, Radius: Hearing (Sonar), Radius (Type): Visual Senses; Feature 2: Beeper, Satellite Link)
. . . . Comm Link: Radio Communication 2
Voice Modulator: Feature 1
Weapon Systems
. . . . Energy Induction Pods: Weaken 9 (Affects: Electronic Devices, Resisted by: Fortitude, DC 19; Affects Objects Only, Increased Range: ranged)
. . . . Energy Pods: Burst Area Blast 4 (DC 19; Burst Area 2: 60 feet radius sphere)
. . . . Fire Extinguisher: Line Area Nullify 6 (Counters: Fire Sources, DC 16; Line Area: 5 feet wide by 30 feet long, Increased Duration: concentration)
. . . . Freon Tablets: Weaken 1 (Affects: Toughness, Resisted by: Fortitude, DC 11; Affects Objects Only, Custom: Damaging, Increased Range: ranged)
. . . . Repulsor: Blast 9 (DC 24; Split: 2 targets)
. . . . Sonic Attack
. . . . . . Deafening Blast: Burst Area Dazzle 3 (Linked; Affects Sense: Hearing, Resisted by: Fortitude, DC 13; Burst Area: 30 feet radius sphere, Increased Range: perception)
. . . . . . Sonic Burst: Burst Area Damage 3 (Linked; DC 18; Burst Area: 30 feet radius sphere)
. . . . Unibeam Burrow: Burrowing 4 (Speed: 1 mile/hour, 15 feet/round; Penetrating)
. . . . Unibeam Lamp: Environment 2 (Radius: 60 feet)
. . . . Unibeam: Dazzle 9 (Affects Sense: Sight, Resisted by: Fortitude, DC 19)
. . . . Unibeam: Line Area Damage 9 (DC 24; Line Area: 5 feet wide by 30 feet long)

Complications
Override: Using Extra effort on the abilities of the Armor, forces the wearer of the armor to make a DC 15 willpower check; or the armor shuts down and becomes immobilized, until it can be repaired



Image

Iron Man Armor (Removable)
Helmet: Immunity 2 (Custom: Visual based dazzles 2)
Immunity: Immunity 30 (Custom: EMPS 5, Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Heat, Damage Effect: Radiation, Damage Effect: Electricity)
Jet Boots: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
Magnetically reinforced Armor Plating: Protection 10 (+10 Toughness; Impervious [2 extra ranks])
Reinforced Chasis: Enhanced Strength 8 (+8 STR)
Reverse Magnetics: Energy Control 9 (DC 24)
. . . . EMP Burst: Burst Area Nullify 6 (Alternate; Counters: Electronics, DC 16; Burst Area: 30 feet radius sphere, Simultaneous)
. . . . Holographic Duplicator: Concealment 2 (Alternate; Sense - Sight; Blending, Partial)
. . . . Tractor Beam: Line Area Move Object 6 (Alternate; 3200 lbs.; Line Area: 5 feet wide by 30 feet long)
Sealed Systems: Immunity 10 (Life Support)
Sensor Array: Senses 8 (Detect: Life Signs (Visual) 1, Detect: Energy (Visual) 1, Infravision, Low-light Vision, Radio, Radius: Hearing (Sonar), Radius (Type): Visual Senses; Feature 2: Beeper, Satellite Link)
. . . . Comm Link: Radio Communication 2
Voice Modulator, Collapsible into a Brief Case: Feature 2
Weapon Systems
. . . . Disruptor Field: Burst Area Weaken 7 (Affects: Toughness , Resisted by: Fortitude, DC 17; Burst Area 2: 60 feet radius sphere, Custom: Damaging; Limited: Electronic Devices Only)
. . . . Energy Pods: Burst Area Blast 4 (DC 19; Burst Area 2: 60 feet radius sphere)
. . . . Pulse Bolts: Weaken 7 (Affects: Toughness, Resisted by: Fortitude, DC 17; Custom: Damaging, Increased Range: ranged)
. . . . Repulsor: Blast 11 (DC 26; Split: 2 targets)
. . . . Thermal Beam: Blast 11 (DC 26)
. . . . Unibeam Chest Light: Environment 2 (Light (Bright), Radius: 60 feet)
. . . . Unibeam Light Burst: Dazzle 11 (Affects Sense: Visual, Resisted by: Fortitude, DC 21)
. . . . Unibeam: Line Area Damage 9 (DC 24; Line Area: 5 feet wide by 30 feet long)

Complications
Override: Using Extra effort on the abilities of the Armor, forces the wearer of the armor to make a DC 15 willpower check; or the armor shuts down and becomes immobilized, until it can be repaired



Image

Space Armor (Removable)
Helmet: Immunity 2 (Custom: Visual based dazzles 2)
Immunity: Immunity 30 (Custom: EMPS 5, Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Heat, Damage Effect: Radiation, Damage Effect: Electricity)
Jet Boots: Flight 10 (Speed: 2000 miles/hour, 4 miles/round)
Magnetically reinforced Armor Plating: Protection 10 (+10 Toughness; Impervious [2 extra ranks])
Reinforced Chasis: Enhanced Strength 8 (+8 STR)
Sealed Systems: Immunity 10 (Life Support)
Sensor Array: Senses 8 (Detect: Life Signs (Visual) 1, Detect: Energy (Visual) 1, Infravision, Low-light Vision, Radio, Radius: Hearing (Sonar), Radius (Type): Visual Senses; Feature 3: Beeper, Satellite Link, Camera)
. . . . Comm Link: Radio Communication 2
Shoulder Lamps: Environment 3 (Light (Bright), Radius: 120 feet)
Space Travel: Movement 2 (Environmental Adaptation: Zero G, Space Travel 1: within solar system)
Voice Modulator, Collapsible into a Brief Case: Feature 2
Weapon Systems
. . . . Exo Gauntlets: Snare 11 (DC 21; Feature: Tether; Limited: In space only)
. . . . Repulsor: Blast 12 (DC 27; Split: 2 targets)
. . . . Vario Beam: Move Object 11 (50 tons; Limited Direction: Away)
Last edited by JoshuaDunlow on Fri Aug 31, 2012 2:13 pm, edited 3 times in total.
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Re: JD's 3E: Iron Man & His Armor

Postby SCKnight » Fri Aug 31, 2012 1:48 pm

Excellent work there!
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Re: JD's 3E: Iron Man & His Armor

Postby JoshuaDunlow » Fri Aug 31, 2012 1:58 pm

The three armor's here are set for each era of the tony's in the previous post. Optional Armors come next.
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Marvel: Iron Man

Postby JoshuaDunlow » Fri Aug 31, 2012 3:15 pm

Image

Image

Iron Man - PL 11
Real Name: Anthony Stark
Origin: Technology
Profession: CEO of Stark Industries, Inventor, Adventurer
Affiliation: Avengers
Height: 6'1" (6'6" in armor)
Weight: 225 (425 in armor)
Eyes: Blue
Hair: Black

Abilities
Strength 11, Stamina 2, Agility 2, Dexterity 3, Fighting 5, Intellect 9, Awareness 3, Presence 3

Advantages
Accurate Attack, Attractive 2, Benefit, Wealth 5 (billionare), Close Attack 3, Contacts, Equipment 1, Improved Aim, Improved Initiative, Inventor, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack 8, Skill Mastery: Technology, Taunt

Skills
Deception 6 (+9), Expertise: Electronics 11 (+20), Expertise: Engineering 11 (+20), Expertise: Mechanics 11 (+20), Intimidation 3 (+6), Perception 7 (+10), Persuasion 5 (+8), Technology 11 (+20), Vehicles 3 (+6)

Powers
Genius: Quickness 2 (Perform routine tasks in -2 time ranks; Limited to One Type: Mental Tasks)
Miniature Arc Reactor: Feature 2 (Power source, pace maker)
Iron man Armor (Removable)
Combat Computer: Enhanced Trait 15 (Advantages: Accurate Attack, Close Attack 3, Improved Aim, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack 8)
Commlink: Radio Area Communication 4 (Area, Feature 5: Jarvis 2, Cellphone, Satellite Link, Voice Modulator)
Immunity: Immunity 25 (Custom: EMPs of Any Descriptor 5, Damage Effect: Electricity, Damage Effect: Fire, Damage Effect: Cold, Damage Effect: Damage)
Life Support Systems: Immunity 10 (Life Support)
Light Dampening Visor: Immunity 5 (Custom: Visual Based Dazzles (any descriptor) 5)
Magnetically Reinforced Armor: Protection 10 (+10 Toughness; Impervious [3 extra ranks])
Manuevering Jets: Flight 9 (Speed: 1000 miles/hour, 2 miles/round)
Neural Mesh Undersuit: Enhanced Trait 1 (Advantages: Improved Initiative)
Reinforced Frame: Enhanced Strength 10 (+10 STR)
Repulsor Technology: Blast 11 (DC 26; Split: 2 targets)
. . . . Electrically Charged Armor: Damage 5 (Alternate; DC 20; Reaction 3: reaction)
. . . . Laser Torch
. . . . . . Damage: Damage 3 (Linked; DC 18; Increased Duration 2: sustained, Precise, Penetrating)
. . . . . . Weaken: Concentration Weaken 3 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 13; Concentration, Precise)
. . . . Magnetic Field Generator: Burst Area Move Object 11 (Alternate; 50 tons; Burst Area: 30 feet radius sphere; Limited: Metallic Objects)
. . . . Mini MIssiles: Burst Area Blast 5 (Alternate; DC 20; Burst Area: 30 feet radius sphere, Multiattack)
. . . . Pulse Bolts: Blast 7 (Alternate; DC 22; Homing: 1 extra attempt, Multiattack)
. . . . Repulsor Beam: Cone Area Damage 11 (Alternate; DC 26; Cone Area: 60 feet cone)
. . . . Sonic Generator: Burst Area Affliction 11 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Burst Area: 30 feet radius sphere)
Sensory Package: Senses 10 (Detect: Life Signs (visual) 1, Detect: Energy (Visual) 1, Direction Sense, Distance Sense, Low-light Vision, Radio, Radius: Hearing (sonar), Radius (Type): Visual Senses, Time Sense)
Shoulder Mounted Lights: Environment 2 (Light, Radius: 60 feet)


Equipment
Avengers ID (Commlink, Computer, Security Clearance) 3

Offense
Initiative +6
Damage: Damage 4, +8 (DC 19)
Electrically Charged Armor: Damage 5, +8 (DC 20)
Grab, +8 (DC Spec 21)
Magnetic Field Generator: Burst Area Move Object 11 (DC 21)
Mini MIssiles: Burst Area Blast 5 (DC 20)
Pulse Bolts: Blast 7, +11 (DC 22)
Repulsor Beam: Cone Area Damage 11 (DC 26)
Repulsor Technology: Blast 11, +11 (DC 26)
Sonic Generator: Burst Area Affliction 11 (DC Fort 21)
Throw, +11 (DC 26)
Unarmed, +8 (DC 26)
Weaken: Concentration Weaken 4, +8 (DC Fort 14)

Complications
Heart Damage: Without a pace maker his heart would fail
Quirk: Ladies Man. : Tony is a ladies man, who loves parties, and being in the lime light. He also a recovering alcoholic.
Relationship: Pepper Pots (secretary), though he has a secret attraction to her. , James Rhodes (Friend)
Secret: Identity.

Languages
English

Defense
Dodge 6, Parry 10, Fortitude 4, Toughness 12, Will 5

Power Points
Abilities 56 + Powers 150 + Advantages 13 + Skills 23 (68 ranks) + Defenses 13 = 255


Builders Notes:
All that work leads up to my own version of Iron Man, for my Marvel setting. I hope you enjoy! For the most part I made Jarvis a feature of the armors Comm Link. Though he counts as 2 features, 1 for an AI, the 2nd one as a powerful computer. I originally was going to go for PL 12.. but then I decided to put Iron Man around PL 11. Which makes him pretty tough considering.
Last edited by JoshuaDunlow on Sun Sep 02, 2012 10:20 pm, edited 7 times in total.
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Re: TV Show: Greatest American Hero

Postby jspade » Fri Aug 31, 2012 10:43 pm

JoshuaDunlow wrote:I dusted off my old 2E build, and gave it a 3E polish. I don't know if anyone remembers this show, but it aired during the early eighties. And it made a fun build challenge.

My very first Champions character was a Greatest American Hero rip-off. I have fond memories of Ralph and Bill and Pam. Now I have to go watch those again...

And I'm always happy to see alternate takes on Iron Man. I'm not sure, though, what the purpose is of giving him three Expertise skills that amount to versions of Technology, at the same level. Is this a conversion artifact?
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Re: TV Show: Greatest American Hero

Postby JoshuaDunlow » Sat Sep 01, 2012 6:36 am

jspade wrote:
JoshuaDunlow wrote:I dusted off my old 2E build, and gave it a 3E polish. I don't know if anyone remembers this show, but it aired during the early eighties. And it made a fun build challenge.

My very first Champions character was a Greatest American Hero rip-off. I have fond memories of Ralph and Bill and Pam. Now I have to go watch those again...

And I'm always happy to see alternate takes on Iron Man. I'm not sure, though, what the purpose is of giving him three Expertise skills that amount to versions of Technology, at the same level. Is this a conversion artifact?


I'm not sure either really ( I was just being thorough). I'll probably go back and fix that, and just make it engineering.
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Re: JD's 3E: Iron Man & His Armor

Postby JoshuaDunlow » Sun Sep 02, 2012 10:15 pm

Updated Iron Man above, and fixed a few things, I didn't like about the construction.
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LOTR: Theoden

Postby JoshuaDunlow » Sun Sep 02, 2012 11:33 pm

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"Suddenly the king cried to Snowmane and the horse sprang away. Behind him his banner blew in the wind, white horse upon a field of green, but he was ever before them."

Theoden - PL 5

Abilities
Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 3, Intellect 3, Awareness 2, Presence 4

Advantages
Benefit, Status 4: King of the Riddermark, Benefit, Wealth 3 (millionare), Equipment 4, Fearless, Horse Empathy, Horse Master, Improved Critical: Spear, Improved Critical: Sword, Inspire, Languages 1, Leadership, Minion 2, Seize Initiative, Takedown

Skills
Athletics 4 (+5), Close Combat: Spear 1 (+4), Expertise (AWE): Survival 4 (+6), Expertise: Civics 8 (+11), Expertise: Nobility 8 (+11), Expertise: Rohan 6 (+9), Expertise: Tactics 6 (+9), Insight 3 (+5), Intimidation 4 (+8), Perception 4 (+6), Ranged Combat: Throw 4 (+5)

Equipment
Bow, Mail Hauberk [Protection: Protection 4, +4 Toughness], Small Wooden Shield, Spear, Sword

Offense
Initiative +1
Bow, +1 (DC 19)
Grab, +3 (DC Spec 11)
Spear, +4 (DC 19)
Sword, +3 (DC 19)
Throw, +5 (DC 16)
Unarmed, +3 (DC 16)

Complications
Enemy: Saruman
Motivation: Patriotism: Duty to Rohan
Power Loss: During his influence by Wormtongue. His abilities were all reduced by two, but return to normal when Gandalf heals him.
Quirk: Doubt: Théoden constantly doubts himself, if it wasn’t for the actions of great men by his side. He might have given to despair and the turn of events could have been devastating for Middle Earth. But Théoden comes through time and time again, with the help of others to bolster his courage.
Relationship: Eowyn (sister-daughter), Eomyr (Sister-son), Theodred (Son)

Languages
Rohirric, Westron

Defense
Dodge 5, Parry 5, Fortitude 4, Toughness 5, Will 5

Power Points
Abilities 32 + Powers 0 + Advantages 23 + Skills 18 (52 ranks) + Defenses 10 = 83

Snowmane (One of the Maeras) - PL 5

Strength 5, Stamina 5, Agility 1, Dexterity 0, Fighting 3, Intellect -4, Awareness 1, Presence -2

Advantages
Equipment 1

Skills
Perception 4 (+5)

Powers
One of the Maeras
Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size category; Innate; Permanent)
Sturdy: Protection 1 (+1 Toughness)
Senses: Senses 2 (Extended: Vision 1: x10, Low-light Vision)
Swift: Speed 4 (Speed: 30 miles/hour, 500 feet/round)

Equipment
Leather Armor

Offense
Initiative +1
Grab, +3 (DC Spec 15)
Throw, +0 (DC 20)
Unarmed, +3 (DC 20)

Languages
Native Language

Defense
Dodge 4, Parry 1, Fortitude 7, Toughness 6, Will 3

Power Points
Abilities 2 + Powers 16 + Advantages 1 + Skills 2 (4 ranks) + Defenses 9 = 30
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JoshuaDunlow
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LOTR: Tom Bombadil

Postby JoshuaDunlow » Mon Sep 03, 2012 9:35 am

Image
"Hey dol! merry dol! ring a dong dillo!/ Ring a dong! hop along! fal lal the willow! Tom Bom, jolly Tom, Tom Bombadillo!"

Tom Bombadil - PL 11
Tom Bombadil is a spry fellow, with a quick, playful wit. He has a jolly, carefree attitude, and very little seems to concern him. He also sometimes refers to himself in the third person, as if simultaneously weaving his own epic narrative, even as he lives it.

Abilities
Strength 2, Stamina 8, Agility 4, Dexterity 4, Fighting 8, Intellect 8, Awareness 10, Presence 4

Advantages
Agile Feint, Animal Empathy, Daze (Deception), Defensive Attack, Diehard, Evasion 2, Extraordinary Effort, Fascinate (Deception), Fascinate (Persuasion), Favored Environment: The Old Forest, Fearless, Great Endurance, Hide in Plain Sight, Improved Initiative, Instant Up, Seize Initiative, Taunt, Tracking, Uncanny Dodge, Well-informed

Skills
Acrobatics 6 (+10), Athletics 8 (+10), Deception 8 (+12), Expertise (AGL): Dancing 4 (+8), Expertise (AWE): Survival 10 (+20), Expertise (PRE): Singing 4 (+8), Expertise: Arcane 6 (+14), Expertise: Cooking 10 (+18), Expertise: History 10 (+18), Insight 8 (+18), Perception 10 (+20), Persuasion 8 (+12), Sleight of Hand 8 (+12), Stealth 11 (+15)

Powers
Comprehend All: Comprehend 7 (Animals - Speak To, Animals - Understand, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Plants, Spirits - Communicate)
Forest Step: Movement 4 (Sure-footed 2, Trackless: Visual, Hearing 2)
Keen Senses: Senses 5 (Danger Sense: Hearing, Direction Sense, Distance Sense, Low-light Vision, Time Sense)
Regeneration: Regeneration 20 (2 per round)
Resilient (Saving Throw: Toughness; Impervious)
Sanctum: Old Forest: Variable 5 (Check Required 5: DC 15 - Expertise Arcane, Limited: Confines of the Old Forest, Quirk: DC +5 to replicate a damaging effect)
Spirit of Middle Earth: Immunity 18 (Aging, Disease, Enviromental Conditions (All), Fatigue Effects, Interaction Skills, Poison)
Swift: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
The Power of his Voice: Variable 6
Untouchable: Immunity 35 (Common Descriptor: powers of supernatural creatures, Custom: Corruption of the Ring 5, Very Common Descriptor: Magical Effects)

Offense
Initiative +8
Grab, +8 (DC Spec 12)
Throw, +4 (DC 17)
Unarmed, +8 (DC 17)

Complications
Enemy: Servants of the Enemy, as well as
Power Loss: Cannot use the Power of his voice, if he cannot sing.
Quirk: Talks to himself in the third person
Quirk: Duty to the Old Forest
Relationship: Goldberry and the Rivermaiden of the Withywindle.

Languages
See powers

Defense
Dodge 11, Parry 8, Fortitude 11, Toughness 8, Will 11

Power Points
Abilities 96 + Powers 178 + Advantages 21 + Skills 37 (111 ranks) + Defenses 11 = 343

Builders Notes:
And behold Tom , perhaps the most enigmatic character of the entire series. I decided that the character, befits a spirit of the world in essence. And his 3E counterpart turned out really well, more detailed than my old 2E build. I was really stuck on assigning his PL.. but decided to go PL 11 with him.
Last edited by JoshuaDunlow on Mon Sep 03, 2012 2:55 pm, edited 1 time in total.
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JoshuaDunlow
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