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JD's 3E: Marvel Psylocke

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Request: Mechavixen

Postby SCKnight » Mon Sep 03, 2012 2:45 pm

Think you can do 3e conversion of my character Mechavixen? She's a PL 10 now.

viewtopic.php?p=1028087&sid=205bc500616af0b5b2994a04d4965d57#p1028087
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Re: Request: Mechavixen

Postby JoshuaDunlow » Mon Sep 03, 2012 2:55 pm

SCKnight wrote:Think you can do 3e conversion of my character Mechavixen? She's a PL 10 now.

viewtopic.php?p=1028087&sid=205bc500616af0b5b2994a04d4965d57#p1028087


I'll take a look. btw is this a PL 10/150pp character?
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Re: Request: Mechavixen

Postby SCKnight » Mon Sep 03, 2012 3:35 pm

JoshuaDunlow wrote:
SCKnight wrote:Think you can do 3e conversion of my character Mechavixen? She's a PL 10 now.

viewtopic.php?p=1028087&sid=205bc500616af0b5b2994a04d4965d57#p1028087


I'll take a look. btw is this a PL 10/150pp character?


Yeah pretty much. She might be a bit over, though.

Also, I feel like I could add more offensive powers to her armor, but I can't think of any to be honest. Also, if you have any suggestions to make her 2e version better, feel free to post them up! :D :D
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Re: Request: Mechavixen

Postby JoshuaDunlow » Mon Sep 03, 2012 6:23 pm

SCKnight wrote:
JoshuaDunlow wrote:
SCKnight wrote:Think you can do 3e conversion of my character Mechavixen? She's a PL 10 now.

viewtopic.php?p=1028087&sid=205bc500616af0b5b2994a04d4965d57#p1028087


I'll take a look. btw is this a PL 10/150pp character?


Yeah pretty much. She might be a bit over, though.

Also, I feel like I could add more offensive powers to her armor, but I can't think of any to be honest. Also, if you have any suggestions to make her 2e version better, feel free to post them up! :D :D


A bit over, is a understatement o.o
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Re: Request: Mechavixen

Postby SCKnight » Mon Sep 03, 2012 7:45 pm

JoshuaDunlow wrote:A bit over, is a understatement o.o


Any advice on how to make her not so over?
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Re: LOTR: Gollum

Postby JoshuaDunlow » Tue Sep 04, 2012 10:00 am

My Gollum build gets updated. He undertakes a slight change, like many his power level was adjusted downwards. However this particular build, is an improvement over the old I think. Specially in his power set, and complications.

JoshuaDunlow wrote:Image
“Yes, my precious. We wants it. “

Gollum / Smeagol - PL 4

Abilities
Gollum - PL 4

Strength -1, Stamina 1, Agility 3, Dexterity 3, Fighting 2, Intellect 1, Awareness 3, Presence -1

Advantages
Agile Feint, Benefit: Gains a +2 bonus to escape grapples against larger foes, Benefit: Use Agility for Athletic Checks, Benefit: Use his Dexterity for his grapple DC, Chokehold, Defensive Roll, Hide in Plain Sight, Instant Up, Languages 1, Sneak Attack*, Taunt

*Gains the benefit of a Improved Critical if he can take advantage of someone flatfooted.

Skills
Acrobatics 6 (+9), Athletics 6 (+9), Close Combat: Grab 2 (+4), Deception 3 (+2), Expertise (AWE): Survival 6 (+9), Perception 6 (+9), Persuasion 1 (+0), Sleight of Hand 4 (+7), Stealth 6 (+13), Vehicles 2 (+5)

Powers
Corrupted Hobbit
. . Heightened Senses: Senses 2 (Low-light Vision, Tracking: Choose Sense 1: -1 speed rank)
. . Immunity: Immunity 2 (Custom: Further Corruption from the Ring 2)
. . Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size category; Innate; Permanent)
Sense the Precious: Senses 5 (Awareness: The One Ring, Extended: The One Ring Awareness 3: x1k, Radius: The One Ring Awareness)
Spread to Thin: Feature 1 (long lived)
Sure Footed: Movement 1 (Sure-footed 1)

Offense
Initiative +3
Grab, +4 (DC Spec 13)
Throw, +3 (DC 14)
Unarmed, +2 (DC 14)

Complications
Quirk: Obsessed. : Because he held the ring for so long, without it gaining any strong control over him. He has become obsessed with his Precious, and wants to keep it for himself
Quirk: Split Personality. : Gollum struggles against the power of the ring, which eventually created two sides to his personality. The sheltered Smeagol, and the wicked Gollum.
Corrupted: Being corrupted, Gollum is sensitive to anything that might be considered Good Magic. Objects cause discomfort , maybe even pain. Causing either afflictions, or increasing the damage by 1 step.

Languages
Orcish, Westron

Defense
Dodge 5, Parry 4, Fortitude 3, Toughness 2/1, Will 3

Power Points
Abilities 24 + Powers 21 + Advantages 11 + Skills 15 (42 ranks) + Defenses 2 = 73
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More LOTR Items

Postby JoshuaDunlow » Tue Sep 04, 2012 10:30 am

Image

ENT DRAUGHT
“The Drink was like water...But reminded them of the smell of the a distant wood borne from afar by a cool breeze at night. “
- The Two towers.

Ent Draughts are a potent mixture that embody the powerful natural forces of the Ents. While the Ents usually brew these drinks for themselves, the may offer them to visitors who they hold in high regard. A serving of this remarkable drink, has the following effects on the player:

Revitalized: Immunity: Fatigue Effects (½ save; Quirk: Only lasts 3 hours) + Healing 2 (Energizing; Reaction: Triggered Upon Drinking)

If the drinker drinks the Ent draught for three days in a row, the user will grow and Inch or Two. And gain a permanent +1 bonus to either Strength, or Stamina. But this benefit can never happen more than once. And taking the draught out of the forest it is brewed, makes it loose its mystical properties.
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LOTR Origin: Halagrid Faircrow

Postby JoshuaDunlow » Tue Sep 04, 2012 11:59 am

Halagrid Faircrow - PL 6
"He bore 34 winters upon his shoulders, yet still held vitality and strength. His eyes sharp like an eagle, though they were pools of grey mist still clinging to a bright morn. His hair as dark as the feathers of a crow. His build was tall and mighty , his face fair yet stern. though his nose large and slightly bent. And a scare drew down his forehead across his right eye, continuing upon his cheek. "
- The Untold Tales of Halagrid Faircrow


Name: Halagrid Faircrow
Race: Man of Dale
Profession: Warrior & Weaponsmith

Abilities
Strength 3, Stamina 3, Agility 0, Dexterity 3, Fighting 4, Intellect 1, Awareness 1, Presence 0

Advantages
All-out Attack, Close Attack 2, Equipment 5, Favored Foe: Wights, Fearless, Improved Critical: Spear, Improved Critical: Sword, Languages 2, Power Attack

Skills
Athletics 7 (+10), Expertise: Appraising 2 (+3), Expertise: Carpentry 3 (+4), Expertise: Smithing 6 (+7), Intimidation 5 (+5), Perception 4 (+5), Persuasion 2 (+2)

Powers
The Blood of Dale: Feature 1 (skill)
"Yet even among the Dalish, the blood of Dale is still strong. Halagrid can understand the language or crows and thrushes"

Wight Bane (Removable)
. . Glows in the presence of the Undead: Feature 1
. . Wight Bane Sword: Strength-based Damage 3 (DC 21; Affects Insubstantial 2: full rank)
. . Wight Bane: Feature 2 (Limited: Only affects the Dead; adds Improved Critical 2 against the Dead)
"The sword was unremarkable at first, unless you looked closely. There could be seen a barrow blade, of Cardolan make. Yet in the presence of the dead, it would glow an ethereal green. Its blade a bane against the dead. "

Wild Attack (skill; Multiattack [1 extra rank; Single Opponent], Split: 2 targets, Variable Descriptor 2: broad group - Any melee Attack)
"Faircrow was his name, though among his kin he was called Halagrid. He often leapt into combat with sword and spear in hand, brandishing them in unison with deadly effect. His sword and spear, he named Crows talon. "

Equipment
Chain-mail, Crossbow, Knife, Medium Wooden Shield, Spear, Sword

Offense
Initiative +0
Crossbow, +3 (DC 18)
Grab, +6 (DC Spec 13)
Knife, +6 (DC 19)
Spear, +6 (DC 21)
Sword, +6 (DC 21)
Throw, +3 (DC 18)
Unarmed, +6 (DC 18)
Wight Bane Sword: Strength-based Damage 3, +6 (DC 21)

Complications
Fame: Among the Eglain and those of Bree, he is a famed hunter of the dead.
Hatred: Wights. : Halagrid seeks the Wight which killed his brother, this has led him to the region of the LoneLands among the Eglain. Hoping to find his whereabouts among the ruins of Agamaur.
Motivation: Doing Good. Though stern and doughty, his heart was always in the right place. Helping those less unfortunate, and in time of need.
Quirk: Personality. : Halagrid blames himself for the death of his brother, Haligar. A warden among his kin. Halagrid is fair and loyal to his friends.

Languages
Dalish, Silvan, Westron

Defense
Dodge 6, Parry 6, Fortitude 4, Toughness 6, Will 4

Power Points
Abilities 30 + Powers 17 + Advantages 15 + Skills 10 (29 ranks) + Defenses 8 = 80

Background Notes:
He learned his craft among the Dwarves of the Lonely Mountain, to forget metal into great weapons or armor. among his own kin and father, he learned carpentry, though his Mind was always bent towards fighting like his brother. They soldiered together, till an evil came to claim the lives of several of his Kin. A wight of terrible power, named Galerin the Wicked. So Halagrid left, to travel into the west beyond the Misty mountains, in search of vengance and peace of mind.

Builders Notes:
Here is a Original character of my own design, done in a style similar to Tolkien fashion (well at least I hope). Enjoy. He has 10 points left unspent, till I can figure out how to flesh him out further.
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Re: JD's 3E: LOTR: Tom Bombadil, Gollum, Ent Draught, Halagrid

Postby Woodclaw » Tue Sep 04, 2012 11:59 pm

Well, the character seem a little on the grim side for the standards of Tolkien's narrative, but I think that it can fit the Middle Earth quite well.

Nice work.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
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Re: JD's 3E: LOTR: Tom Bombadil, Gollum, Ent Draught, Halagrid

Postby JoshuaDunlow » Wed Sep 05, 2012 7:23 am

Woodclaw wrote:Well, the character seem a little on the grim side for the standards of Tolkien's narrative, but I think that it can fit the Middle Earth quite well.

Nice work.


No more so then say.. Hurin and even Aragorn. Who have had some Grim nature, even in their stories. But yes so far, all I have emphasized is the grim past and nature of his quest. Not the bright parts.
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M1: Deimos

Postby JoshuaDunlow » Wed Sep 05, 2012 12:02 pm

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"Carpe Deim, Seize the Dungeon Master!"

Deimos - PL 10
Name: Simon Blackburn
Origin: Mutation
Profession: High school studen
Affiliation: None

Age: 16, Height: 5'6" (6'3" as Deimos), Weight: 176 lbs (215 lbs as Deimos)
Eyes: Black, Hair: Dk. brown

Abilities
Strength 2/0, Stamina 4/0, Agility 2/0, Dexterity 5/0, Fighting 7/0, Intellect 4, Awareness 4/0, Presence 5/0

Advantages
Jack-of-all-trades, Luck 3, Speed of Thought

Skills
Expertise: Popular Culture 2 (+6), Expertise: Roleplaying Games 5 (+9), Perception 4 (+8), Technology 2 (+6)

Powers
Creative Force: Variable 10 (Limited: Only in Ardoria)
Dimensional Travel : Burst Area Movement Attack 6 (Dimensional: Ardoria 1: one dimension, 50 lbs., Extra Ranks 5, DC 16; Burst Area: 30 feet radius sphere, Attack: Will, Selective)
The Dungeon Master (Activation: Free Action)
Creative Being: Immunity 11 (Aging, Life Support; Limited: Only in Ardoria)
Enhanced Trait: Enhanced Trait 76 (Traits: Strength +2 (+2), Stamina +4 (+4), Awareness +4 (+4), Presence +5 (+5), Fighting +7 (+7), Agility +2 (+2), Dexterity +5 (+5), Will +5 (+11), Fortitude +4 (+9), Dodge +5 (+7), Advantages: Jack-of-all-trades, Luck 3; Limited: Only in Ardoria)
Immortality: Immortality 5 (Return after 1 day; Limited: Only in Ardoria)
Regeneration: Regeneration 20 (2 per round; Source: Only in the Realm of Ardoria)

Offense
Initiative +4
Dimensional Travel : Burst Area Movement Attack 6 (DC Will 16)
Grab, +7 (DC Spec 12)
Throw, +5 (DC 17)
Unarmed, +7 (DC 17)

Complications
Motivation: Thrills
Nearsighted: Simon can only see up close, he suffers a -2 penalty to see anything at a distance.
Relationship: Secret crush on Kelly Stable.

Languages
English

Defense
Dodge 7/2, Parry 7, Fortitude 9/5, Toughness 4, Will 11/6

Power Points
Abilities 8 + Powers 143 + Advantages 1 + Skills 5 (13 ranks) + Defenses 3 = 160

Background:
Simon perhaps always had been a natural dreamer, he envisioned his world from the his earliest days in youth. Of course it was only a matter of time, before he took that passion and love and brought it to a new level. Table top fantasy roleplaying games! One day while he was working on his next adventure for his gaming group, it happened. His power erupted. In the next instance he found himself stepping through a portal into the very world he had imagined since his youngest days as a child, Andoria. Amazed at this revelation, he found out he could control this world of his. Fashion it into what ever he wanted to, so he took on the persona of Deimos. His ultimate vision of himself in his own world, the most powerful wizard imaginable. With his revelation one by one, he introduced the rest of his friends to his "world" and soon everyone has started gaming in his world as their characters! This is all about the excitement and thrills of it, for everyone involved. He even has a crush on his only female player, Kelly Stable who plays Glamora the elven Wizard. Its only a matter of time, before a situation happens upon he and his group that even he can't handle.

Builders Notes:
This is an update of an old character off my 2E thread for 3E. viewtopic.php?p=456778#p456778 .
Last edited by JoshuaDunlow on Thu Sep 06, 2012 8:10 am, edited 1 time in total.
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Re: JD's 3E: LOTR: Tom Bombadil, Gollum, Ent Draught, Halagrid

Postby Psistrike » Wed Sep 05, 2012 1:24 pm

Very interesting character and build with Deimos. Wonder how many roleplayers have dreamed of being able to experience their worlds in the way he and his friends can now.
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Re: JD's 3E: LOTR: Tom Bombadil, Gollum, Ent Draught, Halagrid

Postby JoshuaDunlow » Wed Sep 05, 2012 2:26 pm

Psistrike wrote:Very interesting character and build with Deimos. Wonder how many roleplayers have dreamed of being able to experience their worlds in the way he and his friends can now.


Indeed :)

*ponders what to do next*
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Marvel: Lady Siva

Postby JoshuaDunlow » Thu Sep 06, 2012 9:16 pm

Lady Shiva - PL 9
Real Name: Ericka Essex (Public)
Origin: Induced Mutation
Profession: Head of Essex Cryogenic Applications
Affiliations:Mr. Sinister

Age: 27
Height: 5'7", Weight: 120 lbs
Eyes: Ice Blue, Hair: Silver Crystal
Skin: Light Blue

Abilities
Strength 0, Stamina 8, Agility 1, Dexterity 4, Fighting 4, Intellect 5, Awareness 3, Presence 4

Advantages
Attractive 2, Benefit, Status: Lady Essex, Benefit, Wealth 5 (billionare), Connected, Fascinate (Deception), Fascinate (Persuasion), Favored Environment: Extreme Cold, Inspire, Inventor, Languages 3, Ranged Attack 5, Set-up, Taunt

Skills
Athletics 3 (+3), Deception 7 (+11), Expertise: Art 2 (+7), Expertise: Cryogenics 11 (+16), Expertise: Scientist 12 (+17), Insight 6 (+9), Persuasion 7 (+11), Technology 7 (+12), Treatment 6 (+11)

Powers
Cold Manipulation (36 pt. array)
Cold Generation: Environment 9 (Cold (Extreme), Impede Movement (2 ranks), Radius: 1 mile)
Ice Bonds: Snare 9 (DC 19)
Ice Objects: Create 9 (Volume: 500 cft., DC 19; Impervious, Increased Duration: continuous, Increased Range: perception; Proportional)
Ice Shards: Blast 9 (DC 24; Multiattack, Penetrating 9)
Snow Storm: Shapeable Area Dazzle 9 (Affects Sense: Visual, Resisted by: Fortitude, DC 19; Shapeable Area: 30 feet, cubic, Increased Duration: concentration)
Super Freeze: Weaken 12 (Affects: Toughness, Resisted by: Fortitude, DC 22)
Cold Skin (multiple power)
Cold hard skin: Impervious Toughness 4
Cold Immunity: Immunity 10 (Common Descriptor: Cold)
Cold to the Touch: Damage 2 (DC 17; Reaction 3: reaction)
Life Support Suit: Feature 2 (Removable; Quick Change, Immune to own powers)

Offense
Initiative +1
Cold to the Touch: Damage 2, +4 (DC 17)
Grab, +4 (DC Spec 10)
Ice Bonds: Snare 9, +9 (DC Dog 19)
Ice Shards: Blast 9, +9 (DC 24)
Snow Storm: Shapeable Area Dazzle 9 (DC Fort 19)
Super Freeze: Weaken 12, +4 (DC Fort 22)
Throw, +9 (DC 15)
Unarmed, +4 (DC 15)

Complications
Accident: Without her life support suit, she would bleed an excessive amount of cold around her, causing damage to her surroundings.
Motivation: Recognition
Prejudice: Mutant.
Relationship: She is related to Mister Sinister , something she keeps a secret.
Weakness: Heat & Fire attacks, intensify their effect by one degree.

Languages
English, French, German, icelandish

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 8, Will 9

Power Points
Abilities 58 + Powers 65 + Advantages 24 + Skills 21 (61 ranks) + Defenses 13 = 181


Character Notes:
Lady Shiva, or otherwise known as Erika Essex. Is a descendant of the infamous Mr. Sinister. And she was born a mutant, her powers at first were just an annoyance to her family. Which by the way was high society and rather rich in Europe, so she grew up rather spoiled being the only child. She constantly emitted an aura of cold around her, that made it hard for people to touch her. Though she learned to control this fortunately by the time she was six, and entering her first years of eduction. And life seemed good, she could control her powers. However by the time she was thirteen she contracted an disesase, that made it impossible for her to control her bodies internal temperature. And she was doomed to die, if it was not for the fact that Mr. Sinister kept a close eye on erika. Being his families "Doctor" he gave her a syrum that did save her life. However the disease ravaged her mutagenic structure, she could no longer control her cold emission power.

Her skin turned blue, and ice cold. Not only was she cold to the touch, razor sharp ice crystals coated her skin. Making it rather dangerous for people to touch her. And her hair turned a white silvery blue, making it look like her hair was like frozen water. Mr. Sinister however gave her a life support suit, made out of unstable molecules that she could transform into what ever clothes she desired.

As time went on , Erika went into college. Her powers had reached their prime, and she seemed to possess not only extraordinary personal charm and intelligence. She could control cold based energies, allowing her to shoot ice at her opponents. Or control the temperature of the air around her, to solidify barriers or objects as she needed. Her cold skin grants her a toughened resistance to damage, and the ability to damage opponents on skin contact alone. By litterally cold burning anything she touches. Of course her sharpened skin, makes that even more deadly. She got a degree in business, and with the fortune she had from her parents estate, she created a company that researches applications for Cryogenics, and other Cryo technologies to benefit society. (but actually her pocket book).

Surprisingly Erika did not become a cold caloused and bitter woman of her condition, in fact she is enthralled by it. She has completely accepted it, and she is still able to influece men. Because she is still rather attractive, and loves to use her skill to manipulate a better arrangement or deal for herself.

Now as a side affect of her pemanent cold condition, she has a weakness towards extreme temperatures. If the ambient temperature of a room reaches 90 degrees or higher. She becomes weak and fatigued, and can die from this exposure. Even with her life support suit on. Also heat based or fire attacks, she cant defend against. They are able to bypass the protection her cold body is able to create.

Builders Notes:
Lady Shiva is another update from 2E to 3E, an original villain for my Marvel Universe.
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M1: Maestro

Postby JoshuaDunlow » Sat Sep 08, 2012 8:23 am

Maestro - PL 6
Real Name: Erick Graves
Origin: Mutation
Profession: Composer/Conductor
Affiliations: None

Age: 42
Height: 6'0", Weight: 178 lbs
Eyes: Grey Blue, Hair: Dark Brown with grey streaks in it

Abilities
Strength 0, Stamina 1, Agility 0, Dexterity 5, Fighting 2, Intellect 4, Awareness 4, Presence 2

Advantages
Benefit, Wealth 3 (millionare), Languages 1, Skill Mastery: Expertise: Musical Composition, Speed of Thought

Skills
Expertise: Musical Arts 8 (+12), Expertise: Musical Composition 9 (+16/+13), Insight 10 (+14), Perception 6 (+10), Technology 2 (+6), Vehicles 2 (+7)

Powers
Auditory Illusions: Illusion 6 (Easily Removable: Requires a Wand, Affects: One Sense Type - Hearing, Area: 125 cft., DC 16; Illusion Area)
Music Manipulation
. . Emotional Manipulation: Cumulative Perception Area Affliction 6 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area, Cumulative, Selective)
Musical Prodigy
. . Enhanced Hearing: Senses 5 (Accurate: Hearing, Analytical: Hearing, Extended: Hearing 1: x10, Radius: Hearing)
. . Enhanced Trait: Enhanced Trait 2 (Traits: Expertise +3 (+16), Advantages: Skill Mastery)
Sound Reistance: Immunity 10 (Common Descriptor: Sonic)

Offense
Initiative +4
Emotional Manipulation: Cumulative Perception Area Affliction 6 (DC Will 16)
Grab, +2 (DC Spec 10)
Throw, +5 (DC 15)
Unarmed, +2 (DC 15)

Complications
Disability: Mute
Fame: Composer
Motivation: Recognition
Relationship: Wife

Languages
American Sign Language, English

Defense
Dodge 2, Parry 2, Fortitude 3, Toughness 1, Will 7

Power Points
Abilities 36 + Powers 49 + Advantages 5 + Skills 13 (37 ranks) + Defenses 7 = 110

Background:
Erick Graves was not the most popular men before his breakout, his marriage was failing. He was an alcoholic, and clinically depressed with his lack of success in having a successful career in music. Over all he was a very ugly person. And then he brokeout during a depressive outburst, which he ransacked in his madness. He could hear nothing but pure white noise, that didn't stop. It just got louder and louder, until he was buckling on his knees while attempting to blot out the noise by covering his ears. And then he passed out, and found himself in the hospital and unable to speak. They said his vocal chords had been destroyed and their was nothing they could do to fix them. Things changed after that, it was as if that personal injury had changed him. He started to turn around, he cleaned up and got his relationship back on track. And now he and his wife, are closer and more loving then they had ever been. And in the middle of all that he found his prodigy for music. He could feel the music more intimately than anyone else could ever do, and he found he could manipulate it in the process. Success skyrocketed, and he found himself now as the most demanding composer in the world. He can take music and visual project his thoughts and feelings as well into an illusionary display. He can manipulate emotions, and nauseate others with sound. Though he has not lost hope that he might be able to speak again.

Builders Notes:
Another update moved to 3E
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