JoshuaDunlow wrote:
For of the Maiar many were drawn to his (Melkor's) splendor in the days of his greatness, and remained in that allegiance down into his darkness; and others he corrupted afterwards to his service with lies and treacherous gifts. Dreadful among these spirits were the Valarauker, the scourges of fire that in Middle-earth were called the Balrogs, demons of terror.
And in Utumno he gathered his demons about him, those spirits who first adhered to him in the days of his splendor, and became most like him in his corruption: their hearts were of fire, but they were cloaked in darkness, and terror went before them; they had whips of flame. Balrogs they were named in Middle-earth in later days.Balrog - PL 10AbilitiesBalrog - PL 10
Strength 6, Stamina 5, Agility 2, Dexterity 6, Fighting 8, Intellect 4, Awareness 6, Presence 5
AdvantagesAll-out Attack, Close Attack 2, Fearless, Great Endurance, Improved Grab, Improved Smash, Improved Trip, Languages 2, Power Attack, Ritualist, Weapon Bind, Weapon Break
SkillsAthletics 6 (+12), Expertise: History 5 (+9), Expertise: Magic 10 (+14), Intimidation 8 (+15), Perception 6 (+12)
PowersDemon •
Great Size: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size category; Permanent)
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Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour)
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Of Flame & Shadow: Immunity 13 (Aging, Damage Effect: Fire, Disease, Enviromental Conditions (All), Poison)
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Rocky Hide: Protection 5 (+5 Toughness; Impervious)
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Senses: Senses 2 (Darkvision)
Fell Power•
Cloak of Darkness: Burst Area Concealment Attack 2 (Sense - Sight, DC 12; Burst Area: 30 feet radius sphere, Attack: Fortitude, Feature 6: Improved DC for attack)
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Fearsome Presence: Perception Area Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Perception Area; Instant Recovery)
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Healing: Healing 10•
Nullify: Nullify 10 (Counters: Magic, DC 20; Simultaneous)
Fiery Aura: Damage 4 (DC 19; Reaction 3: reaction)
Sword of Fire (Easily Removable)
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Sword of Fire: Strength-based Damage 4 (DC 25; Secondary Effect)
Whip of Flame (Easily Removable)
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Snare: Snare 5 (Linked; DC 15)
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Whip of Fire: Strength-based Damage 3 (Linked; DC 24; Penetrating 5, Reach (melee) 3: 15 ft., Secondary Effect)
OffenseInitiative +2
Cloak of Darkness: Burst Area Concealment Attack 2 (DC Fort 18)
Fearsome Presence: Perception Area Affliction 10 (DC Will 20)
Fiery Aura: Damage 4, +10 (DC 19)
Grab, +10 (DC Spec 16)
Nullify: Nullify 10, +6 (DC Will 20)
Snare: Snare 5, +6 (DC Dog 15)
Sword of Fire: Strength-based Damage 4, +10 (DC 25)
Throw, +6 (DC 21)
Unarmed, +10 (DC 21)
Whip of Fire: Strength-based Damage 3, +10 (DC 24)
ComplicationsHatred: All good things. : A balrog is not only hateful of anything good, but of wizards as well.
Motivation: Doing Evil
Responsibility (to Morgoth)
Weakness: The Light of the Valar
LanguagesBlack Speech, Orc, Westron
DefenseDodge 0, Parry 8, Fortitude 8, Toughness 10, Will 9
Power PointsAbilities 68 + Powers 94 + Advantages 14 + Skills 12 (35 ranks) + Defenses 8 = 196
Builder’s Notes:Forget everything you know about Balrogs from the movie, though a stunning creature it bears little resemblance to what Tolkien had traditionally gone for. Even my original build was heavily influenced by the Movie I had to admit, but after doing a lot of digging into many sources, the Balrog began to change. What I have been able to gleam, is that Balrogs are essentially Fallen Maiar. It then became obvious that the Balrog have the power of what qualifies as magic, and at one time did possess the power to shape shift. Even in the little references of the Fellowship. Gandalf found the power of the Balrog a match to his own, or perhaps even greater.
And this ends up my Run on Monsters at least for a little while. This particular build is meant to represent the Balrog in Moria. Unfortunately there is not enough information for me to create a wide variety of dark powers that they would possess, so i am limited to those that i created above.
In my 2nd 3E update to the Balrog, I made him slightly less powerful than I had before. He's still tough as rocks, and can make a group of adventurer's doubt their success. I gave him a few more powers, and tweaked his flaming weapons. Though this is a typical Balrog, and not necessarily the one in Moria. Though he is the only example we have. The secondary effect, was my way of showing characters catching on fire from the Balrog's weapons.