
"Old fool!" he said. "Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!" And with that he lifted high his sword and flames ran down the blade.
The Return of the King: "The Siege of Gondor," p. 103
The Witch King of Angmar - PL 9
The Witch King of Angmar - PL 9
Strength 4, Stamina -, Agility 2, Dexterity 7, Fighting 7, Intellect 3, Awareness 3, Presence 3
Advantages
All-out Attack, Artificer, Close Attack 2, Equipment 1, Improved Critical 2: Sword, Improved Critical: Nazgul Blade: Strength-based Damage 3, Improved Smash, Languages 3, Leadership, Ritualist, Startle, Weapon Break
Skills
Athletics 6 (+10), Deception 6 (+9), Expertise: Arcane 10 (+13), Expertise: Civics 9 (+12), Expertise: History 7 (+10), Expertise: Tactics 7 (+10), Intimidation 9 (+12), Perception 7 (+10), Persuasion 4 (+7), Stealth 6 (+8)
Powers
Fell Power
. . Bolster: Burst Area Affliction 9 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere; Limited: Only applies to Nazgul, removing their fears of sunlight and water)
. . Command: Mind Control 5 (DC 15)
. . Control the Flames: Element Control 6 (Element: Fire, 3200 lbs.)
. . Flaming Sword: Strength-based Damage 5 (fire/slashing; Secondary Effect 3 (fire), Removable, DC 24)
. . Fog: Environment 2 (Visibility (-2), Radius: 60 feet)
. . Possession: Concentration Affliction 6 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Increased Range: ranged)
. . Shatter: Weaken 9 (Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Increased Range: ranged)
. . Telekinesis: Move Object 2 (200 lbs.)
Nazgul Blade (Easily Removable)
. . Corrupting Influence: Weaken 3 (Affects: Stamina, Resisted by: Fortitude, DC 13; Increased Duration 3: continuous, Insidious, Linked: Nazgul Blade: Strength-based Damage 3)
. . Nazgul Blade: Strength-based Damage 3 (DC 22, Advantages: Improved Critical; Linked: Corrupting Influence: Weaken 3, Penetrating 4)
One of the Nazgul (Multiple powers as one;' Innate)
. . Aura of Fear: Concentration Perception Area Affliction 6 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 16; Perception Area, Concentration; Quirk: Once a save is made, the target is no longer afected for that encounter)
. . . . The Black Breath: Affliction 6 (Alternate; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Reach (melee) 2: 10 ft., Triggered: 2 uses - After 2 rounds of effect from the Aura of Fear)
. . Dreadful Mien: Feature 1 (+5 to Intimidate in shadows)
. . Insubstantial: Insubstantial 3 (Energy; Affects Corporeal 4; Permanent)
. . Neither living nor dead: Immunity 30 (Fortitude Effects)
. . Protection: Protection 3 (+3 Toughness)
. . Ring Wraith: Immortality 2 (Return after 1 week)
. . Ring Wraith: Invisibility 2 (Total concealment from normal vision; Permanent)
. . Ring Wraith: Senses 6 (Awareness: The Power of the Ring (mental), Darkvision, Extended: The Power of the Ring 1: x10, Radius: The power of the ring, Tracking: Scent 1: -1 speed rank)
Equipment
Sword, Chain mail
Offense
Initiative +2
Aura of Fear: Concentration Perception Area Affliction 6 (DC Will 16)
Bolster: Burst Area Affliction 9 (DC Will 19)
Command: Mind Control 5 (DC Will 15)
Corrupting Influence: Weaken 3, +9 (DC Fort 13)
Flaming Sword: Strength-based Damage 5, +9 (DC 24)
Grab, +9 (DC Spec 14)
Nazgul Blade: Strength-based Damage 3, +9 (DC 22)
Possession: Concentration Affliction 6, +7 (DC Will 16)
Shatter: Weaken 9, +7 (DC Fort 19)
Sword, +9 (DC 22)
Telekinesis: Move Object 2, +7 (DC 12)
The Black Breath: Affliction 6, +9 (DC Fort 16)
Throw, +7 (DC 19)
Unarmed, +9 (DC 19)
Complications
Disability: May only see in the Void: -5 to perception checks in day light, or beyond any barrier of water.
Hatred: The living, Sunlight, and Water.
Responsibility: Sauron
Weakness: : Light based powers, and fire, do one more degree of damage. Contact with running water, does 1 degree of damage to them for every round of contact.
Weakness: Sunlight. : Ring Wraiths recieve a -2 penalty doing anything in sunlight.
Weakness: The prophecy: No man may hinder me... though anything else can! He is not immune to physical damage from attacks by women, or races that are not human.
Languages
Black Speech, Numenorian, Orc, Westron
Defense
Dodge 6, Parry 7, Fortitude Immune, Toughness 6, Will 9
Power Points
Abilities 48 + Powers 126 + Advantages 15 + Skills 24 (71 ranks) + Defenses 10 = 223
Builder's Notes:
Bolster. The bolster effect is meant to deal with the complications about day light, and water. Which all nazgul fear; it removes this fear for an entire scene.
Corrupting Influence. As for the corrupting influence of the Nazgul blade, i had a perfect system worked out in 2E .. However in 3E it's not as correct. So it may need some work. Its treated mostly like a disease or poison, that works continuously over time; an example with frodo, he resisted the effects of the influence for nearly a week before being healed. So I used continuous to simulate this affect, but for the GM's sake it should work like this. The player makes his initial affliction effect after being struck, then after 1 day makes another roll. The affliction continues to affect the victim, forcing them to make another check after another day. The effect requires two consecutive saves to be rid of the effect for good. If the players stamina reaches -5, he dies and becomes a wraith himself. No longer a player character. I might consider making the DC greater , without affecting the intensity of the weaken power.










