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Thorpacolypse wrote:If I am thinking about the rules right, which is always questionable, since they are linked, once you hit with the tough range variable attack, the affliction comes into play. You don't have to attack twice for that so you're good there.
For the power theft, you are probably better off just giving her 3 ranks of Close Attack for the same cost as the separate ranks for the grab and unarmed. Just makes things simpler, really, and if for some reason she ends up in sword fight, you could give her a complication or something if you didn't want her to +7 in close along the board for everything. I also don't think you need to have it grab-based and be a reaction. To me, that would require a grab attack whenever someone touched her, and while it's conceivable mechanically, it doesn't feel like something you'd really want to do in a game.
I would also consider changing the 3rd rank of the Affliction to incapacitated. I know she put her first boyfriend and Carol into comas with her powers, which technically is putting them to sleep, but they were flat wiped out, which to me is incapacitation. But it's your call on that. Just my 4 cents. You get twice my two cents because I am all about value.
prodigyduck wrote:This modified build looks good. I was worried about her strength, but then I saw the superstrength in her Powers, so all is good there.
Personally, I would have given her a bigger Variable package to play with, but since you are going for a PC build with matching PL and points, this works out.
The only thing I would change would be to add some more Complications: "Relationship" with her mother-figure of Mystique. "Infamy" for being a former villain (she fought the AVENGERS! back in the day).
Plus, maybe something for being constantly hounded by that d-bag, Gambit... but I have a whole rant for that situation...
Well I personally don't know many of the backgrounds and stories about these characters. But I can add them.
prodigyduck wrote:JoshuaDunlow wrote:
Well I personally don't know many of the backgrounds and stories about these characters. But I can add them.
It's better that you know nothing about Gambit... no loss.
Mistress Psyche - PL 13
Real Name: Sheila Jacobs
Origin: Hybrid Mutatation
Profession: Business Woman & Socialite
Base of Operations: Millennium City
Affiliation: Independant, ex Millennium League
Height: 5'4", Weight: 120 lbs
Eyes: Blue, Hair: Dk. Brown
Strength 0, Stamina 3, Agility 2, Dexterity 4, Fighting 6, Intellect 6, Awareness 10, Presence 6
Attractive, Benefit, Wealth 4 (multimillionare), Connected, Defensive Attack, Eidetic Memory, Equipment 5, Fascinate (Persuasion), Improved Initiative, Inspire, Languages 4, Ranged Attack 6, Ritualist, Speed of Thought, Trance, Well-informed
Acrobatics 2 (+4), Athletics 2 (+2), Deception 6 (+12), Expertise: Arcane 4 (+10), Expertise: Business 5 (+11), Expertise: History 8 (+14), Insight 8 (+18), Perception 8 (+18), Persuasion 8 (+14), Ranged Combat: Telekinetic Blast: Blast 13 3 (+7), Stealth 2 (+4), Treatment 3 (+9), Vehicles 2 (+6)
Half T`Khan (innate)
. . Immunity: Immunity 2 (Aging, Disease; Limited - Half Effect)
. . Regeneration: Regeneration 5 (Every 2 rounds)
. . T`khan Genetic Code: Feature 1
Telekinesis: Move Object 13 (200 tons)
. . Telekinetic Blast: Blast 13 (Alternate; DC 28)
. . Telekinetic Shapes: Create 12 (Alternate; Volume: 4000 cft., DC 22; Movable, Tether; Proportional)
Telepathy: Mental Communication 3 + Mind Reading 13 (DC 23)
. . Illusion: Illusion 8 (Alternate; Affects: All Sense Types, Area: 250 cft., DC 18; Limited to One Subject)
. . Mental Blast: Mental Blast 8 (Alternate; DC 23)
. . Mental Stun: Affliction 11 (Alternate; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Will, DC 21; Increased Range 2: perception)
. . Remote Sensing: Remote Sensing 11 (Alternate; Affects: 2 Types, inc. Visual - Visual & Hearing, Range: 8 miles)
Cell Phone, Limousine, Skyscraper (5 floors)
Grab, +6 (DC Spec 10)
Mental Blast: Mental Blast 8 (DC Will 23)
Mental Stun: Affliction 11 (DC Will 21)
Mind Reading: Mind Reading 13 (DC Will 23)
Telekinesis: Move Object 13, +10 (DC 23)
Telekinetic Blast: Blast 13, +13 (DC 28)
Throw, +10 (DC 15)
Unarmed, +6 (DC 15)
Enemy: Gregory Rasputin and other Maecian Enemies
Fame: Mistress Psyche is a well known meta human. And quite openly Bi-sexual to the press, putting her in the spot light.
Honor: Mistress Psyche wont kill an opponent no matter what, and will always play fairly
Motivation: Responsibility. Responsibility ( to protect earth from all Maecian Threats)
English, Greek, Minoan, Persian, Russian, Sanskrit, Syrian
Dodge 10, Parry 10, Fortitude 9, Toughness 3, Will 15
Abilities 74 + Powers 78 + Advantages 30 + Skills 21 (61 ranks) + Defenses 23 = 226
Sheila Jacobs appears to most as a discrete socialite. If an event is important enough, she's there. Indeed, she is a brand into herself, marking any event in which she makes an appearance with an extra layer of pride to the host. No one's quite sure how long she's been around or what she does for a living. Paparazzi never seem to get a hold of her and none of the other members of society's creme-de-la-creme dare ask.
Truth is, Sheila Jacobs has been around for a long, long time. She was born 3681 years ago on the island of Crete, in the ancient city of Knossos during the height of the Minoan culture. Amphissa was the daughter of a Merchant King, and a beautiful Atlantian woman named Sybilla . She lived the good life of a merchant king's daughter but the appearance of her incredible powers in early adolescence singled her out for great things.
Endowed with virtual immortality and immense Psionic powers, it took little effort to expand her father’s business into a success, within Egypt, Crete, Syria, Greece, Anatolia, and Mesopotamia. She eventually took over the operations of her father’s business after his untimely demise. Exporting copper, tin, and other valuable commodities through out the ancient world. She quickly became revered as the Goddess of Commerce in Crete.
However, time is not kind. Civilizations rise and fall and even a powerful mutant like herself saw the world around her collapse. Egypt, and the fall of her own country of Crete as well. She was in her forties, when her beloved Crete was destroyed in what would become a famous volcanic explosion. She traveled the world, getting to know just how grand and expansive her world really was. She dined in Rome and rode across the Russia’s, camped in Persian sands and feasted in Indian temples.
Always looking for signs of her kind, other’s special just like her. She spent a great amount of time in Russia and Europe during her travels, but eventually settled in Greece. She battled the likes of great men during the ages, included the machinations of Grigory Rasputin (A servant of the Adverse, and yes he‘s very much still alive) as Sophia Turla. She saw the silk empire and the land of the setting sun, and she passed the calumet amid native American tribes, all before renaissance was even upon clumsy Europe. She was there when the world was known to be round and she was there when gravity was found. She was also there when the Mayflower reached the shores of the Americas.
Long-lived and patient, Sheila Jacobs has had a thousand names and a thousand crafts and now she lives in the city of the Future, Millennium. Silently sitting upon her wealth and presence, silently guiding humanity. And subverting the agendas of the Adverse. Many don’t know the Truth, the secret battle that wages on the prime material plane. Should evil win, the adverse may be able to enter this realm once more. And be able to create and control a force, that could wipe out the Verdani once and for all. She mingles with super hero’s of all kinds, and most people know she is a powerful Meta-human. They just don’t know the extent of her influence, or the long past that she has.
Sheila Jacobs has her fingers in business everywhere, she even has her own perfume company. She often visits Club M, keeping an appearance there. Just so the meta human community knows where she is, and is still around. It’s a place where even the normal, can mingle and mix with those that have powers. Meanwhile she has been searching for an ancient Verdant artifact that may be on earth, or somewhere in the solar system known as the Verdant Shard. A large crystalline sphere, that can channel the cosmic power of the Verdani. Should it fall into the wrong hands, it could spell earth’s doom. What history she has given away, is that she is the second to hold her heroic title. But little do they know that she was also the first, as Sophia Turla.
"Hey Sugar" <winks>
Rogue (redux) - PL 8
Strength 8, Stamina 4, Agility 2, Dexterity 0, Fighting 4, Intellect 0, Awareness 0, Presence 0
All-out Attack, Attractive, Close Attack 5, Equipment 1, Great Endurance, Power Attack, Takedown
Deception 6 (+6), Perception 7 (+7), Ranged Combat: Throw 6 (+6)
Permanently Absorbed Powers
. . Carols Memories: Feature 3 (Expertise: Journalism 3, Expertise: Tactics 3, Security Clearance)
. . Enhanced Ability: Enhanced Strength 7 (+7 STR)
. . Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round)
. . Protection: Protection 4 (+4 Toughness; Impervious)
. . Senses: Senses 1 (Danger Sense: Mental)
. . Super Strength: Power-lifting 3 (+3 STR for lifting)
Power Absorption: Variable 4 (Custom: Can absorb more than 1 targets abilities at one time, choosing the best, Linked: Power Drain: Affliction 8; Grab-based, Limited: Cannot duplicate technological powers or Energy beings, Permanent, Quirk 2: Requires Skin to Skin contact and/or grapple, Side Effect: on failure - Weaken (awareness attack), when absorbing a target with a will of 14+ /or touching longer than a standard action)
. . Alt: Mind Reading: Mind Reading 8 (Alternate; DC 18)
Power Drain: Affliction 8 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Linked: Power Absorption: Variable 4; Grab-based)
Psi Screen: Immunity 10 (Common Descriptor: Mental; Limited - Half Effect)
X-Men outfit [Commlink, Insulation: Feature 2]
Grab, +9 (DC Spec 18)
Mind Reading: Mind Reading 8 (DC Will 18)
Power Drain: Affliction 8, +9 (DC Will 18)
Throw, +6 (DC 23)
Unarmed, +9 (DC 23)
Multiple Personality Disorder: Each time rogue holds onto an opponents for more than 1 standard round, or tries to absorb a foe with a superior will defense. She gets struck with another personality. Currently Rogue has three personalities, Cody (the boy she kissed), and Carol Danvers. Rogue can gain a hero point, but letting one of these personalities take over for a time.
Prejudice: Mutant: It sucks to be a mutant.
Quirk: Rogue just wants to be Normal, to be able to touch someone, more than anything else.
Dodge 4, Parry 6, Fortitude 9, Toughness 8, Will 6
Abilities 22 + Powers 65 + Advantages 11 + Skills 7 (19 ranks) + Defenses 15 = 120
Here is my version of Rogue, for my Marvel Redux setting. I tried very hard to fit her in a PL 8 frame work, but decided as far as raw power went, I decided to make her a special case, just because I am not that skilled , in wanting to skimp on her abilities. Now I decided a few things, she's not as tough as say Collosus, she's not much of a fighter either at this stage in her history. A recent addition to the X-Men, to learn how to control her powers. But with her, she wants to just be normal again. To be able to touch someone, this makes her vulnerable to manipulation at the same time. It's up to the game master to decided If rogue should be allowed as a player character, simply because of her rp challenges, and her very powerful "power set" .
It was an incredible challenge, to simulate her Power Absorption abilities. Which lets her assume the powers, memories, skills, and certain advantages, of the target in question. I made her affliction a reaction based ability, while the Variable has its usual standard action, since that is the part the requires an active purpose to use. The only thing I haven't been able to console about this, is since its a close action and requires a grab.. Am I using "Grab" as my to hit roll, or do I need to make a hit roll with the affliction. And If so does that mean I need to make the affliction, a close area effect? Opinions?
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